Add unit test for serializer

This commit is contained in:
Flamefire committed 2014-10-27 17:54:31 +01:00
1 parent e982d7ee6f
commit f9e85d8168
14 files changed
+1225

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+2
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@@ -55,3 +55,5 @@ Thumbs.db
/Installer/Prerequisites/GStreamer x86/gstreamer-1.0-x86-1.4.1.msi
/WebserverInitalConfig/bin
/PhoneGap/
/TestResults
/VocaluxeTests/bin
+27
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@@ -25,6 +25,13 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "WebserverInitalConfig", "We
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "PitchTracker", "PitchTracker\PitchTracker.vcxproj", "{54A48AF7-515C-4EDD-B395-2BFFA096050A}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "VocaluxeTests", "VocaluxeTests\VocaluxeTests.csproj", "{93356718-3A0B-4784-AAE1-215065BFFC66}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution Items", "{2BDDF9CE-271F-49C6-A92E-9CB6185ACF58}"
ProjectSection(SolutionItems) = preProject
Vocaluxe.testsettings = Vocaluxe.testsettings
EndProjectSection
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
DebugLinux|x64 = DebugLinux|x64
@@ -195,6 +202,26 @@ Global
{54A48AF7-515C-4EDD-B395-2BFFA096050A}.ReleaseWin|x64.Build.0 = Release|x64
{54A48AF7-515C-4EDD-B395-2BFFA096050A}.ReleaseWin|x86.ActiveCfg = Release|Win32
{54A48AF7-515C-4EDD-B395-2BFFA096050A}.ReleaseWin|x86.Build.0 = Release|Win32
{93356718-3A0B-4784-AAE1-215065BFFC66}.DebugLinux|x64.ActiveCfg = Debug|x64
{93356718-3A0B-4784-AAE1-215065BFFC66}.DebugLinux|x64.Build.0 = Debug|x64
{93356718-3A0B-4784-AAE1-215065BFFC66}.DebugLinux|x86.ActiveCfg = Debug|x86
{93356718-3A0B-4784-AAE1-215065BFFC66}.DebugLinux|x86.Build.0 = Debug|x86
{93356718-3A0B-4784-AAE1-215065BFFC66}.DebugWin|x64.ActiveCfg = Debug|x64
{93356718-3A0B-4784-AAE1-215065BFFC66}.DebugWin|x64.Build.0 = Debug|x64
{93356718-3A0B-4784-AAE1-215065BFFC66}.DebugWin|x86.ActiveCfg = Debug|x86
{93356718-3A0B-4784-AAE1-215065BFFC66}.DebugWin|x86.Build.0 = Debug|x86
{93356718-3A0B-4784-AAE1-215065BFFC66}.InstallerWin|x64.ActiveCfg = Release|x64
{93356718-3A0B-4784-AAE1-215065BFFC66}.InstallerWin|x64.Build.0 = Release|x64
{93356718-3A0B-4784-AAE1-215065BFFC66}.InstallerWin|x86.ActiveCfg = Release|x86
{93356718-3A0B-4784-AAE1-215065BFFC66}.InstallerWin|x86.Build.0 = Release|x86
{93356718-3A0B-4784-AAE1-215065BFFC66}.ReleaseLinux|x64.ActiveCfg = Release|x64
{93356718-3A0B-4784-AAE1-215065BFFC66}.ReleaseLinux|x64.Build.0 = Release|x64
{93356718-3A0B-4784-AAE1-215065BFFC66}.ReleaseLinux|x86.ActiveCfg = Release|x86
{93356718-3A0B-4784-AAE1-215065BFFC66}.ReleaseLinux|x86.Build.0 = Release|x86
{93356718-3A0B-4784-AAE1-215065BFFC66}.ReleaseWin|x64.ActiveCfg = Release|x64
{93356718-3A0B-4784-AAE1-215065BFFC66}.ReleaseWin|x64.Build.0 = Release|x64
{93356718-3A0B-4784-AAE1-215065BFFC66}.ReleaseWin|x86.ActiveCfg = Release|x86
{93356718-3A0B-4784-AAE1-215065BFFC66}.ReleaseWin|x86.Build.0 = Release|x86
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
+5
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@@ -114,4 +114,9 @@ along with $SOLUTION$. If not, see &lt;http://www.gnu.org/licenses/&gt;.</s:Stri
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/UserRules/=8cff90ce_002Def0d_002D436d_002Db8f2_002D5b5bdb923d3b/@EntryIndexedValue">&lt;Policy&gt;&lt;Descriptor Staticness="Static, Instance" AccessRightKinds="Private, Protected, ProtectedInternal, Internal, Public" Description="Classes"&gt;&lt;ElementKinds&gt;&lt;Kind Name="CLASS" /&gt;&lt;/ElementKinds&gt;&lt;/Descriptor&gt;&lt;Policy Inspect="True" Prefix="C" Suffix="" Style="AaBb" /&gt;&lt;/Policy&gt;</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/UserRules/=9aa707ae_002Dd4fb_002D4760_002Da649_002Dffcedfabd5dc/@EntryIndexedValue">&lt;Policy&gt;&lt;Descriptor Staticness="Static, Instance" AccessRightKinds="Private, Protected" Description="Fields (not public)"&gt;&lt;ElementKinds&gt;&lt;Kind Name="FIELD" /&gt;&lt;Kind Name="READONLY_FIELD" /&gt;&lt;Kind Name="METHOD" /&gt;&lt;Kind Name="PROPERTY" /&gt;&lt;/ElementKinds&gt;&lt;/Descriptor&gt;&lt;Policy Inspect="True" Prefix="_" Suffix="" Style="AaBb" /&gt;&lt;/Policy&gt;</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/UserRules/=da335a8d_002D4b6e_002D4df6_002D8434_002D29ffe5e2547b/@EntryIndexedValue">&lt;Policy&gt;&lt;Descriptor Staticness="Static, Instance" AccessRightKinds="Private, Protected, ProtectedInternal, Internal, Public" Description="Structs"&gt;&lt;ElementKinds&gt;&lt;Kind Name="STRUCT" /&gt;&lt;/ElementKinds&gt;&lt;/Descriptor&gt;&lt;Policy Inspect="True" Prefix="S" Suffix="" Style="AaBb" /&gt;&lt;/Policy&gt;</s:String>
<s:Boolean x:Key="/Default/Environment/UnitTesting/DisabledProviders/=MSTest/@EntryIndexedValue">False</s:Boolean>
<s:String x:Key="/Default/Environment/UnitTesting/MsTestProvider/RunConfigurationFilename/@EntryValue">Vocaluxe.testsettings</s:String>
<s:Boolean x:Key="/Default/Environment/UnitTesting/MsTestProvider/UseLegacyRunner/@EntryValue">True</s:Boolean>
<s:Boolean x:Key="/Default/Environment/UnitTesting/MsTestProvider/UseTestRunConfigFromMetadataFile/@EntryValue">False</s:Boolean>
<s:Boolean x:Key="/Default/Environment/UnitTesting/ShadowCopy/@EntryValue">True</s:Boolean>
</wpf:ResourceDictionary>
+28
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@@ -0,0 +1,28 @@
<?xml version="1.0" encoding="UTF-8"?>
<TestSettings name="VocaluxeTestSettings" id="58f74469-1437-4c0f-9142-c1ec6920c168" xmlns="http://microsoft.com/schemas/VisualStudio/TeamTest/2010">
<Description>Dies sind die standardmäßigen Testeinstellungen für einen lokalen Testlauf.</Description>
<Deployment enabled="false" />
<Execution hostProcessPlatform="MSIL">
<Hosts skipUnhostableTests="false" />
<Timeouts runTimeout="1800000" testTimeout="120000" />
<TestTypeSpecific>
<UnitTestRunConfig testTypeId="13cdc9d9-ddb5-4fa4-a97d-d965ccfc6d4b">
<AssemblyResolution>
<TestDirectory useLoadContext="true" />
</AssemblyResolution>
</UnitTestRunConfig>
<WebTestRunConfiguration testTypeId="4e7599fa-5ecb-43e9-a887-cd63cf72d207">
<Browser name="Internet Explorer 9.0" MaxConnections="6">
<Headers>
<Header name="User-Agent" value="Mozilla/5.0 (compatible; MSIE 9.0; Windows NT 6.1; Trident/5.0)" />
<Header name="Accept" value="*/*" />
<Header name="Accept-Language" value="{{$IEAcceptLanguage}}" />
<Header name="Accept-Encoding" value="GZIP" />
</Headers>
</Browser>
</WebTestRunConfiguration>
</TestTypeSpecific>
<AgentRule name="LocalMachineDefaultRole">
</AgentRule>
</Execution>
</TestSettings>
+3
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@@ -20,6 +20,7 @@ using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.ExceptionServices;
using System.Threading;
using System.Windows.Forms;
@@ -28,6 +29,8 @@ using Vocaluxe.Base.Fonts;
using Vocaluxe.Base.Server;
using Vocaluxe.Base.ThemeSystem;
[assembly: InternalsVisibleTo("VocaluxeTests")]
namespace Vocaluxe
{
class CLoadingException : Exception
+36
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@@ -0,0 +1,36 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// Allgemeine Informationen über eine Assembly werden über folgende
// Attribute gesteuert. Ändern Sie diese Attributwerte, um die Informationen zu ändern,
// die einer Assembly zugeordnet sind.
[assembly: AssemblyTitle("VocaluxeTests")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("VocaluxeTests")]
[assembly: AssemblyCopyright("Copyright © 2014")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Wenn ComVisible auf "false" festgelegt wird, sind die Typen innerhalb dieser Assembly
// für COM-Komponenten unsichtbar. Wenn Sie auf einen Typ in dieser Assembly von
// COM aus zugreifen müssen, sollten Sie das ComVisible-Attribut für diesen Typ auf "True" festlegen.
[assembly: ComVisible(false)]
// Die folgende GUID bestimmt die ID der Typbibliothek, wenn dieses Projekt für COM verfügbar gemacht wird
[assembly: Guid("3bdc6da5-a651-452e-903c-deec310288ad")]
// Versionsinformationen für eine Assembly bestehen aus den folgenden vier Werten:
//
// Hauptversion
// Nebenversion
// Buildnummer
// Revision
//
// Sie können alle Werte angeben oder die standardmäßigen Build- und Revisionsnummern
// durch Einsatz von '*', wie in nachfolgendem Beispiel:
// [Assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
+97
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@@ -0,0 +1,97 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<Info />
<Debug>
<DebugLevel>TR_CONFIG_LEVEL_MAX</DebugLevel>
<SaveModifiedSongs>TR_CONFIG_ON</SaveModifiedSongs>
</Debug>
<Graphics>
<Renderer>TR_CONFIG_DIRECT3D</Renderer>
<TextureQuality>TR_CONFIG_TEXTURE_HIGH</TextureQuality>
<CoverSize>128</CoverSize>
<ScreenW>1024</ScreenW>
<ScreenH>576</ScreenH>
<ScreenAlignment>Middle</ScreenAlignment>
<BorderLeft>0</BorderLeft>
<BorderRight>1</BorderRight>
<BorderTop>0</BorderTop>
<BorderBottom>0</BorderBottom>
<AAMode>X0</AAMode>
<MaxFPS>60</MaxFPS>
<VSync>TR_CONFIG_ON</VSync>
<FullScreen>TR_CONFIG_OFF</FullScreen>
<FadeTime>0.4</FadeTime>
</Graphics>
<Theme>
<Name>Ambient</Name>
<Skin>Blue</Skin>
<Cover>Blue</Cover>
<DrawNoteLines>TR_CONFIG_ON</DrawNoteLines>
<DrawToneHelper>TR_CONFIG_ON</DrawToneHelper>
<TimerLook>TR_CONFIG_TIMERLOOK_EXPANDED</TimerLook>
<PlayerInfo>TR_CONFIG_PLAYERINFO_BOTH</PlayerInfo>
<FadePlayerInfo>TR_CONFIG_FADEPLAYERINFO_OFF</FadePlayerInfo>
<CoverLoading>TR_CONFIG_COVERLOADING_ATSTART</CoverLoading>
<LyricStyle>Slide</LyricStyle>
</Theme>
<Sound>
<PlayBackLib>GstreamerSharp</PlayBackLib>
<RecordLib>PortAudio</RecordLib>
<AudioBufferSize>B2048</AudioBufferSize>
<AudioLatency>0</AudioLatency>
<BackgroundMusic>TR_CONFIG_ON</BackgroundMusic>
<BackgroundMusicVolume>20</BackgroundMusicVolume>
<BackgroundMusicSource>TR_CONFIG_NO_OWN_MUSIC</BackgroundMusicSource>
<BackgroundMusicUseStart>TR_CONFIG_ON</BackgroundMusicUseStart>
<PreviewMusicVolume>50</PreviewMusicVolume>
<GameMusicVolume>100</GameMusicVolume>
</Sound>
<Game>
<Language>Deutsch</Language>
<SongFolder>E:\Songs</SongFolder>
<SongMenu>TR_CONFIG_TILE_BOARD</SongMenu>
<SongSorting>TR_CONFIG_ARTIST_LETTER</SongSorting>
<IgnoreArticles>TR_CONFIG_ON</IgnoreArticles>
<ScoreAnimationTime>10</ScoreAnimationTime>
<TimerMode>TR_CONFIG_TIMERMODE_REMAINING</TimerMode>
<NumPlayers>1</NumPlayers>
<Tabs>TR_CONFIG_ON</Tabs>
<LyricsPosition>TR_CONFIG_LYRICSPOSITION_BOTTOM</LyricsPosition>
<MinLineBreakTime>0.1</MinLineBreakTime>
<Players>
<Player>guest1.xml</Player>
<Player>guest1.xml</Player>
<Player>guest1.xml</Player>
<Player>guest1.xml</Player>
<Player />
<Player />
</Players>
</Game>
<Video>
<VideoDecoder>FFmpeg</VideoDecoder>
<VideoBackgrounds>TR_CONFIG_ON</VideoBackgrounds>
<VideoPreview>TR_CONFIG_ON</VideoPreview>
<VideosInSongs>TR_CONFIG_ON</VideosInSongs>
<VideosToBackground>TR_CONFIG_ON</VideosToBackground>
<WebcamLib>OpenCV</WebcamLib>
<WebcamConfig>
<MonikerString />
<Framerate>0</Framerate>
<Width>0</Width>
<Height>0</Height>
</WebcamConfig>
</Video>
<Record>
<MicConfig>
<DeviceName>Mikrofon (C-Media USB Headphone Set )</DeviceName>
<DeviceDriver>Mikrofon (C-Media USB Headphone Set )6</DeviceDriver>
<Channel>1</Channel>
</MicConfig>
<MicDelay>120</MicDelay>
</Record>
<Server>
<ServerActive>TR_CONFIG_ON</ServerActive>
<ServerEncryption>TR_CONFIG_ON</ServerEncryption>
<ServerPort>3000</ServerPort>
</Server>
</root>
@@ -0,0 +1,35 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<Fonts>
<Font>
<Name>Normal</Name>
<Outline>0</Outline>
<OutlineColor>
<R>0</R>
<G>0</G>
<B>0</B>
<A>1</A>
</OutlineColor>
<Folder>FreeSans</Folder>
<FileNormal>FreeSans.ttf</FileNormal>
<FileBold>FreeSansBold.ttf</FileBold>
<FileItalic>FreeSansOblique.ttf</FileItalic>
<FileBoldItalic>FreeSansBoldOblique.ttf</FileBoldItalic>
</Font>
<Font>
<Name>Outline</Name>
<Outline>0.1</Outline>
<OutlineColor>
<R>0</R>
<G>0</G>
<B>0</B>
<A>1</A>
</OutlineColor>
<Folder>FreeSans</Folder>
<FileNormal>FreeSans.ttf</FileNormal>
<FileBold>FreeSansBold.ttf</FileBold>
<FileItalic>FreeSansOblique.ttf</FileItalic>
<FileBoldItalic>FreeSansBoldOblique.ttf</FileBoldItalic>
</Font>
</Fonts>
</root>
+268
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@@ -0,0 +1,268 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<SkinSystemVersion>4</SkinSystemVersion>
<Info>
<Name>Blue</Name>
<Author>bohning</Author>
<VersionMajor>0</VersionMajor>
<VersionMinor>0</VersionMinor>
</Info>
<Colors>
<Player1>
<R>0</R>
<G>0</G>
<B>1</B>
<A>1</A>
</Player1>
<Player2>
<R>1</R>
<G>0</G>
<B>0</B>
<A>1</A>
</Player2>
<Player3>
<R>0</R>
<G>1</G>
<B>0</B>
<A>1</A>
</Player3>
<Player4>
<R>0.5</R>
<G>0</G>
<B>1</B>
<A>1</A>
</Player4>
<Player5>
<R>1</R>
<G>0.8</G>
<B>0</B>
<A>1</A>
</Player5>
<Player6>
<R>1</R>
<G>0</G>
<B>0.5</B>
<A>1</A>
</Player6>
<BackgroundColor>
<R>0</R>
<G>0</G>
<B>0.75</B>
<A>1</A>
</BackgroundColor>
<StaticColor>
<R>0.675</R>
<G>0.89</G>
<B>0.969</B>
<A>1</A>
</StaticColor>
<StaticColorAlpha>
<R>0.675</R>
<G>0.89</G>
<B>0.969</B>
<A>0.5</A>
</StaticColorAlpha>
<StaticWarningColor>
<R>0.675</R>
<G>0.89</G>
<B>0.969</B>
<A>0.6</A>
</StaticWarningColor>
<ButtonColor>
<R>0.675</R>
<G>0.89</G>
<B>0.969</B>
<A>0.3</A>
</ButtonColor>
<ButtonSelColor>
<R>0.675</R>
<G>0.89</G>
<B>0.969</B>
<A>1</A>
</ButtonSelColor>
<ButtonTextColor>
<R>0.675</R>
<G>0.89</G>
<B>0.969</B>
<A>0.5</A>
</ButtonTextColor>
<ButtonTextSelColor>
<R>0.675</R>
<G>0.89</G>
<B>0.969</B>
<A>1</A>
</ButtonTextSelColor>
<SelectSlideColor>
<R>0.675</R>
<G>0.89</G>
<B>0.969</B>
<A>1</A>
</SelectSlideColor>
<SelectSlideColorAlpha>
<R>0.675</R>
<G>0.89</G>
<B>0.969</B>
<A>0.5</A>
</SelectSlideColorAlpha>
<SelectSlideSelColor>
<R>0.675</R>
<G>0.89</G>
<B>0.969</B>
<A>0.5</A>
</SelectSlideSelColor>
<ArrowColor>
<R>0.675</R>
<G>0.89</G>
<B>0.969</B>
<A>0.3</A>
</ArrowColor>
<ArrowSelColor>
<R>0.675</R>
<G>0.89</G>
<B>0.969</B>
<A>1</A>
</ArrowSelColor>
<TextColor>
<R>0.675</R>
<G>0.89</G>
<B>0.969</B>
<A>0.5</A>
</TextColor>
<TextSelColor>
<R>0.675</R>
<G>0.89</G>
<B>0.969</B>
<A>1</A>
</TextSelColor>
<TextWarningColor>
<R>1</R>
<G>0</G>
<B>0</B>
<A>1</A>
</TextWarningColor>
<Black>
<R>0</R>
<G>0</G>
<B>0</B>
<A>1</A>
</Black>
<White>
<R>1</R>
<G>1</G>
<B>1</B>
<A>1</A>
</White>
<Visible>
<R>1</R>
<G>1</G>
<B>1</B>
<A>1</A>
</Visible>
<Invisible>
<R>1</R>
<G>1</G>
<B>1</B>
<A>0</A>
</Invisible>
<LyricProcessedColor>
<R>0</R>
<G>0</G>
<B>1</B>
<A>1</A>
</LyricProcessedColor>
<LyricMainColor>
<R>0</R>
<G>0</G>
<B>0</B>
<A>1</A>
</LyricMainColor>
<LyricSubColor>
<R>0.3</R>
<G>0.3</G>
<B>0.3</B>
<A>1</A>
</LyricSubColor>
<LyricHelper>
<R>0</R>
<G>0</G>
<B>1</B>
<A>0.5</A>
</LyricHelper>
<TimeBar>
<R>0.8</R>
<G>0.95</G>
<B>1</B>
<A>0.5</A>
</TimeBar>
<TimeBarSentence>
<R>0.8</R>
<G>0.95</G>
<B>1</B>
<A>0.85</A>
</TimeBarSentence>
</Colors>
<Skins>
<BG_Default>[Blue]BG_Default.png</BG_Default>
<BG_Options>[Blue]BG_Options.png</BG_Options>
<Menu>Menu.png</Menu>
<Button>Button.png</Button>
<CoverTile>CoverTile.png</CoverTile>
<CoverBackground>CoverBackground.png</CoverBackground>
<Cursor>Cursor.png</Cursor>
<TimeBar>TimeBar.png</TimeBar>
<TimeLine>TimeLine.png</TimeLine>
<Pointer>Pointer.png</Pointer>
<SelectSlide>SelectSlide.png</SelectSlide>
<SelectSlidePlayer>SelectSlidePlayer.png</SelectSlidePlayer>
<SelectSlideArrowLeft>SelectSlideArrowLeft.png</SelectSlideArrowLeft>
<SelectSlideArrowRight>SelectSlideArrowRight.png</SelectSlideArrowRight>
<NoteLeft>notes_left.png</NoteLeft>
<NoteMiddle>notes_mid.png</NoteMiddle>
<NoteRight>notes_right.png</NoteRight>
<NoteBackgroundLeft>notes_bg_left.png</NoteBackgroundLeft>
<NoteBackgroundMiddle>notes_bg_mid.png</NoteBackgroundMiddle>
<NoteBackgroundRight>notes_bg_right.png</NoteBackgroundRight>
<PointsBar>points_bar.png</PointsBar>
<PointsBarBG>points_bar_bg.png</PointsBarBG>
<Lyrics>Lyrics.png</Lyrics>
<LyricHelper>LyricHelper.png</LyricHelper>
<ToneHelper>ToneHelper.png</ToneHelper>
<TextBG>TextBG.png</TextBG>
<Score>Score.png</Score>
<Star>Star.png</Star>
<Snowflake>Snowflake.png</Snowflake>
<SongMenu>SongMenu.png</SongMenu>
<PerfectNoteStar>PerfectNoteStar.png</PerfectNoteStar>
<PauseBG>Pause.png</PauseBG>
<EnergyBeam>EnergyBeam.png</EnergyBeam>
<DuetIcon>DuetIcon.png</DuetIcon>
<VideoIcon>VideoIcon.png</VideoIcon>
<VideoIconCO>VideoIconCO.png</VideoIconCO>
<VideoIconBG>VideoIconBG.png</VideoIconBG>
<MedleyCalcIcon>MedleyCalcIcon.png</MedleyCalcIcon>
<MedleyTagIcon>MedleyTagIcon.png</MedleyTagIcon>
<PlayerSelector>PlayerSelector.png</PlayerSelector>
<PreviousIcon>PreviousIcon.png</PreviousIcon>
<NextIcon>NextIcon.png</NextIcon>
<PlayIcon>PlayIcon.png</PlayIcon>
<PauseIcon>PauseIcon.png</PauseIcon>
<RepeatIcon>RepeatIcon.png</RepeatIcon>
<SongMenuBG>SongMenuBG.png</SongMenuBG>
<CloseIcon>Close.png</CloseIcon>
<DeleteIcon>Delete.png</DeleteIcon>
<SaveIcon>Save.png</SaveIcon>
<SingIcon>Sing.png</SingIcon>
<Minus>Minus.png</Minus>
<Plus>Plus.png</Plus>
<Random>Random.png</Random>
<PopupBG>Popup.png</PopupBG>
<ScrollUp>ScrollUp.png</ScrollUp>
<ScrollDown>ScrollDown.png</ScrollDown>
</Skins>
<Videos>
<BG_Video>[Blue]BG_Video.mp4</BG_Video>
<IntroIn>[Blue]IntroIn.mp4</IntroIn>
<IntroMid>[Blue]IntroMid.mp4</IntroMid>
<IntroOut>[Blue]IntroOut.mp4</IntroOut>
</Videos>
</root>
+16
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@@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<ThemeSystemVersion>5</ThemeSystemVersion>
<Info>
<Name>Ambient</Name>
<Author>bohning</Author>
<VersionMajor>0</VersionMajor>
<VersionMinor>2</VersionMinor>
</Info>
<Cursor>
<Skin>Cursor</Skin>
<W>40</W>
<H>40</H>
<Color Name="StaticColor" />
</Cursor>
</root>
@@ -0,0 +1,37 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<Info>
<Name>Blue</Name>
<Folder>Blue</Folder>
<Author>flokuep</Author>
</Info>
<CoverGenerator Type="Default">
<Text>
<Text>%TEXT%</Text>
<Font>
<Name>Normal</Name>
<Style>Bold</Style>
<Size>500</Size>
</Font>
<Color>
<R>1</R>
<G>1</G>
<B>1</B>
<A>0.8</A>
</Color>
<Margin Default="24">
<Left>24</Left>
</Margin>
<Indent>100</Indent>
</Text>
<BackgroundColor>
<R>1</R>
<G>1</G>
<B>1</B>
<A>1</A>
</BackgroundColor>
<Image>EmptyCover.png</Image>
<ImageAlpha>0.75</ImageAlpha>
<ShowFirstCover>True</ShowFirstCover>
</CoverGenerator>
</root>
+256
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<?xml version="1.0" encoding="utf-8"?>
<Screen>
<Informations>
<ScreenName>ScreenMain</ScreenName>
<ScreenVersion>2</ScreenVersion>
</Informations>
<Backgrounds>
<Background Name="Background1">
<Type>Video</Type>
<SlideShowTextures />
<Video>BG_Video</Video>
<Skin>BG_Default</Skin>
<Color Name="BackgroundColor" />
</Background>
</Backgrounds>
<Statics>
<Static Name="StaticMenuBar">
<Skin>Menu</Skin>
<Color Name="Invisible" />
<Rect>
<X>49</X>
<Y>32</Y>
<W>1181</W>
<H>50</H>
<Z>0</Z>
</Rect>
</Static>
<Static Name="StaticWarningProfiles">
<Skin>TextBG</Skin>
<Color Name="StaticWarningColor" />
<Rect>
<X>150</X>
<Y>610</Y>
<W>355</W>
<H>30</H>
<Z>-1.9</Z>
</Rect>
</Static>
</Statics>
<Texts>
<Text Name="TextRelease">
<X>10</X>
<Y>690</Y>
<Z>-1</Z>
<H>15</H>
<MaxW>0</MaxW>
<Color Name="White" />
<SelColor Name="White" />
<Align>Left</Align>
<ResizeAlign>Center</ResizeAlign>
<Style>Normal</Style>
<Font>Normal</Font>
<Text>Vocaluxe "Shining Heaven" v0.3.0 (x64) Beta (0083)</Text>
</Text>
<Text Name="TextWarningProfiles">
<X>320</X>
<Y>612</Y>
<Z>-2</Z>
<H>27</H>
<MaxW>355</MaxW>
<Color Name="TextWarningColor" />
<SelColor Name="TextWarningColor" />
<Align>Center</Align>
<ResizeAlign>Center</ResizeAlign>
<Style>Bold</Style>
<Font>Outline</Font>
<Text>TR_SCREENMAIN_TEXT_NOPROFILES</Text>
</Text>
</Texts>
<Buttons>
<Button Name="ButtonSing">
<Skin>Button</Skin>
<SkinSelected>Button</SkinSelected>
<Rect>
<X>145</X>
<Y>600</Y>
<W>150</W>
<H>50</H>
<Z>0</Z>
</Rect>
<Color Name="ButtonColor" />
<SelColor Name="ButtonSelColor" />
<Text Name="Text">
<X>75</X>
<Y>12</Y>
<Z>0</Z>
<H>27</H>
<MaxW>142</MaxW>
<Color Name="ButtonTextColor" />
<SelColor Name="ButtonTextSelColor" />
<Align>Center</Align>
<ResizeAlign>Center</ResizeAlign>
<Style>Bold</Style>
<Font>Outline</Font>
<Text>TR_SCREENMAIN_BUTTON_SING</Text>
</Text>
<Reflection>
<Height>26</Height>
<Space>10</Space>
</Reflection>
<SelReflection>
<Height>26</Height>
<Space>10</Space>
</SelReflection>
</Button>
<Button Name="ButtonParty">
<Skin>Button</Skin>
<SkinSelected>Button</SkinSelected>
<Rect>
<X>355</X>
<Y>600</Y>
<W>150</W>
<H>50</H>
<Z>0</Z>
</Rect>
<Color Name="ButtonColor" />
<SelColor Name="ButtonSelColor" />
<Text Name="Text">
<X>75</X>
<Y>12</Y>
<Z>0</Z>
<H>27</H>
<MaxW>142</MaxW>
<Color Name="ButtonTextColor" />
<SelColor Name="ButtonTextSelColor" />
<Align>Center</Align>
<ResizeAlign>Center</ResizeAlign>
<Style>Bold</Style>
<Font>Outline</Font>
<Text>TR_SCREENMAIN_BUTTON_PARTY</Text>
</Text>
<Reflection>
<Height>26</Height>
<Space>10</Space>
</Reflection>
<SelReflection>
<Height>26</Height>
<Space>10</Space>
</SelReflection>
</Button>
<Button Name="ButtonOptions">
<Skin>Button</Skin>
<SkinSelected>Button</SkinSelected>
<Rect>
<X>565</X>
<Y>600</Y>
<W>150</W>
<H>50</H>
<Z>0</Z>
</Rect>
<Color Name="ButtonColor" />
<SelColor Name="ButtonSelColor" />
<Text Name="Text">
<X>75</X>
<Y>12</Y>
<Z>0</Z>
<H>27</H>
<MaxW>142</MaxW>
<Color Name="ButtonTextColor" />
<SelColor Name="ButtonTextSelColor" />
<Align>Center</Align>
<ResizeAlign>Center</ResizeAlign>
<Style>Bold</Style>
<Font>Outline</Font>
<Text>TR_SCREENMAIN_BUTTON_OPTIONS</Text>
</Text>
<Reflection>
<Height>26</Height>
<Space>10</Space>
</Reflection>
<SelReflection>
<Height>26</Height>
<Space>10</Space>
</SelReflection>
</Button>
<Button Name="ButtonProfiles">
<Skin>Button</Skin>
<SkinSelected>Button</SkinSelected>
<Rect>
<X>775</X>
<Y>600</Y>
<W>150</W>
<H>50</H>
<Z>0</Z>
</Rect>
<Color Name="ButtonColor" />
<SelColor Name="ButtonSelColor" />
<Text Name="Text">
<X>75</X>
<Y>12</Y>
<Z>0</Z>
<H>27</H>
<MaxW>142</MaxW>
<Color Name="ButtonTextColor" />
<SelColor Name="ButtonTextSelColor" />
<Align>Center</Align>
<ResizeAlign>Center</ResizeAlign>
<Style>Bold</Style>
<Font>Outline</Font>
<Text>TR_SCREENMAIN_BUTTON_PROFILES</Text>
</Text>
<Reflection>
<Height>26</Height>
<Space>10</Space>
</Reflection>
<SelReflection>
<Height>26</Height>
<Space>10</Space>
</SelReflection>
</Button>
<Button Name="ButtonExit">
<Skin>Button</Skin>
<SkinSelected>Button</SkinSelected>
<Rect>
<X>985</X>
<Y>600</Y>
<W>150</W>
<H>50</H>
<Z>0</Z>
</Rect>
<Color Name="ButtonColor" />
<SelColor Name="ButtonSelColor" />
<Text Name="Text">
<X>75</X>
<Y>12</Y>
<Z>0</Z>
<H>27</H>
<MaxW>142</MaxW>
<Color Name="ButtonTextColor" />
<SelColor Name="ButtonTextSelColor" />
<Align>Center</Align>
<ResizeAlign>Center</ResizeAlign>
<Style>Bold</Style>
<Font>Outline</Font>
<Text>TR_BUTTON_EXIT</Text>
</Text>
<Reflection>
<Height>26</Height>
<Space>10</Space>
</Reflection>
<SelReflection>
<Height>26</Height>
<Space>10</Space>
</SelReflection>
</Button>
</Buttons>
<SongMenus />
<Lyrics />
<SelectSlides />
<SingNotes />
<NameSelections />
<Equalizers />
<Playlists />
<ParticleEffects />
<ScreenSettings />
</Screen>
+113
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{93356718-3A0B-4784-AAE1-215065BFFC66}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>VocaluxeTests</RootNamespace>
<AssemblyName>VocaluxeTests</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<ProjectTypeGuids>{3AC096D0-A1C2-E12C-1390-A8335801FDAB};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
<VSToolsPath Condition="'$(VSToolsPath)' == ''">$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)</VSToolsPath>
<ReferencePath>$(ProgramFiles)\Common Files\microsoft shared\VSTT\$(VisualStudioVersion)\UITestExtensionPackages</ReferencePath>
<IsCodedUITest>False</IsCodedUITest>
<TestProjectType>UnitTest</TestProjectType>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\x64\Debug\</OutputPath>
<DefineConstants>TRACE;DEBUG</DefineConstants>
<DebugType>full</DebugType>
<PlatformTarget>x64</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
<OutputPath>bin\x64\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<Optimize>true</Optimize>
<DebugType>pdbonly</DebugType>
<PlatformTarget>x64</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\x86\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<DebugType>full</DebugType>
<PlatformTarget>x86</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'">
<OutputPath>bin\x86\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<Optimize>true</Optimize>
<DebugType>pdbonly</DebugType>
<PlatformTarget>x86</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.XML" />
</ItemGroup>
<Choose>
<When Condition="('$(VisualStudioVersion)' == '10.0' or '$(VisualStudioVersion)' == '') and '$(TargetFrameworkVersion)' == 'v3.5'">
<ItemGroup>
<Reference Include="Microsoft.VisualStudio.QualityTools.UnitTestFramework, Version=10.1.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL" />
</ItemGroup>
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<ItemGroup>
<Reference Include="Microsoft.VisualStudio.QualityTools.UnitTestFramework" />
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</Otherwise>
</Choose>
<ItemGroup>
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="XmlSerializerTest.cs" />
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<ItemGroup>
<ProjectReference Include="..\VocaluxeLib\VocaluxeLib.csproj">
<Project>{d2b6ddef-e0e1-4ddf-a73a-e6acef5c95ec}</Project>
<Name>VocaluxeLib</Name>
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<ProjectReference Include="..\Vocaluxe\Vocaluxe.csproj">
<Project>{2a1e0f2d-5392-4bb7-b0a1-a9dfa13e79ff}</Project>
<Name>Vocaluxe</Name>
</ProjectReference>
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<Choose>
<When Condition="'$(VisualStudioVersion)' == '10.0' And '$(IsCodedUITest)' == 'True'">
<ItemGroup>
<Reference Include="Microsoft.VisualStudio.QualityTools.CodedUITestFramework, Version=10.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
<Private>False</Private>
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<Reference Include="Microsoft.VisualStudio.TestTools.UITest.Common, Version=10.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
<Private>False</Private>
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<Reference Include="Microsoft.VisualStudio.TestTools.UITest.Extension, Version=10.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
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<Import Project="$(VSToolsPath)\TeamTest\Microsoft.TestTools.targets" Condition="Exists('$(VSToolsPath)\TeamTest\Microsoft.TestTools.targets')" />
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
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<Target Name="AfterBuild">
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-->
</Project>
+302
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using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Xml;
using System.Xml.Serialization;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using Vocaluxe.Base;
using VocaluxeLib;
using VocaluxeLib.Menu;
using VocaluxeLib.Xml;
namespace VocaluxeTests
{
[TestClass]
public class CXmlSerializerTest
{
private const string sHead = "<?xml version=\"1.0\" encoding=\"utf-8\"?>\r\n";
private const string sEmpty = sHead + @"<root />";
private struct SBasic
{
public int I;
public string S;
public float F;
public double D;
}
[TestMethod]
public void TestBasic()
{
const string s = @"<root>
<I>1</I>
<S>2</S>
<F>3</F>
<D>4</D>
</root>";
var xml = new CXmlSerializer();
SBasic foo = xml.DeserializeString<SBasic>(s);
Assert.AreEqual(1, foo.I);
Assert.AreEqual("2", foo.S);
Assert.AreEqual(3, foo.F, 0.0001);
Assert.AreEqual(4, foo.D, 0.0001);
}
private static void _AssertFail<T>(Action test) where T : Exception
{
try
{
test.Invoke();
Assert.Fail("Exception " + typeof(T).Name + " not thrown!");
}
catch (Exception e)
{
Assert.IsInstanceOfType(e, typeof(T));
}
}
[TestMethod]
public void TestMissingXmlElement()
{
string[] s = new string[] {@"<root>
<S>2</S>
<F>3</F>
<D>4</D>
</root>", @"<root>
<I>1</I>
<F>3</F>
<D>4</D>
</root>", @"<root>
<I>1</I>
<S>2</S>
<F>3</F>
</root>"};
var xml = new CXmlSerializer();
foreach (string s1 in s)
{
string sTmp = s1;
_AssertFail<XmlException>(() => xml.DeserializeString<SBasic>(sTmp));
}
}
[TestMethod]
public void TestMissingStructElement()
{
string[] s = new string[] {@"<root>
<Foo>1</Foo>
<I>1</I>
<S>2</S>
<F>3</F>
<D>4</D>
</root>", @"<root>
<I>1</I>
<Foo>1</Foo>
<S>2</S>
<F>3</F>
<D>4</D>
</root>", @"<root>
<I>1</I>
<S>2</S>
<F>3</F>
<D>4</D>
<Foo>1</Foo>
</root>"};
var xml = new CXmlSerializer();
foreach (string s1 in s)
{
string sTmp = s1;
_AssertFail<XmlException>(() => xml.DeserializeString<SBasic>(sTmp));
}
}
[TestMethod]
public void TestBasicSerialization()
{
const string s = sHead + @"<root>
<I>1</I>
<S>2</S>
<F>3</F>
<D>4</D>
</root>";
var xml = new CXmlSerializer();
SBasic foo = xml.DeserializeString<SBasic>(s);
string s2 = xml.Serialize(foo);
Assert.AreEqual(s, s2);
}
private readonly string[] _XMLList = new string[]
{
sHead + @"<root>
<Ints>
<Entry>
<I>1</I>
</Entry>
<Entry>
<I>1</I>
</Entry>
</Ints>
</root>",
sHead + @"<root>
<Ints>
</Ints>
</root>",
sHead + @"<root>
<Ints />
</root>"
};
[XmlType("Entry")]
private struct SEntry
{
public int I;
}
private struct SList
{
[XmlArray] public List<SEntry> Ints;
}
[TestMethod]
public void TestList()
{
var xml = new CXmlSerializer();
SList foo = xml.DeserializeString<SList>(_XMLList[0]);
Assert.AreEqual(foo.Ints.Count, 2, "Deserialization failed");
Assert.AreEqual(foo.Ints[0].I, 1, "Deserialization failed");
Assert.AreEqual(foo.Ints[1].I, 1, "Deserialization failed");
string res = xml.Serialize(foo);
Assert.AreEqual(_XMLList[0], res, "Serialization failed");
foo = xml.DeserializeString<SList>(_XMLList[1]);
Assert.AreEqual(foo.Ints.Count, 0, "Deserialization2 failed");
res = xml.Serialize(foo);
Assert.AreEqual(_XMLList[2], res, "Serialization2 failed");
foo = xml.DeserializeString<SList>(_XMLList[2]);
Assert.AreEqual(foo.Ints.Count, 0, "Deserialization2 failed");
res = xml.Serialize(foo);
Assert.AreEqual(_XMLList[2], res, "Serialization2 failed");
_AssertFail<XmlException>(() => xml.DeserializeString<SList>(sEmpty));
}
private struct SArray
{
[XmlArray] public SEntry[] Ints;
}
[TestMethod]
public void TestArray()
{
var xml = new CXmlSerializer();
SArray foo = xml.DeserializeString<SArray>(_XMLList[0]);
Assert.AreEqual(foo.Ints.Length, 2, "Deserialization failed");
Assert.AreEqual(foo.Ints[0].I, 1, "Deserialization failed");
Assert.AreEqual(foo.Ints[1].I, 1, "Deserialization failed");
string res = xml.Serialize(foo);
Assert.AreEqual(_XMLList[0], res, "Serialization failed");
foo = xml.DeserializeString<SArray>(_XMLList[1]);
Assert.AreEqual(foo.Ints.Length, 0, "Deserialization2 failed");
res = xml.Serialize(foo);
Assert.AreEqual(_XMLList[2], res, "Serialization2 failed");
foo = xml.DeserializeString<SArray>(_XMLList[2]);
Assert.AreEqual(foo.Ints.Length, 0, "Deserialization2 failed");
res = xml.Serialize(foo);
Assert.AreEqual(_XMLList[2], res, "Serialization2 failed");
_AssertFail<XmlException>(() => xml.DeserializeString<SArray>(sEmpty));
}
private const string _XMLListEmb = sHead + @"<root>
<I>2</I>
<Entry>
<I>1</I>
</Entry>
<J>3</J>
</root>";
private const string _XMLListEmb2 = sHead + @"<root>
<I>2</I>
<Entry>
<I>1</I>
</Entry>
<Entry>
<I>2</I>
</Entry>
<J>3</J>
</root>";
private const string _XMLListEmb3 = sHead + @"<root>
<I>2</I>
<J>3</J>
</root>";
private struct SListEmb
{
public int I;
[XmlElement("Entry")] public List<SEntry> Ints;
public int J;
}
[TestMethod]
public void TestListEmbedded()
{
var xml = new CXmlSerializer();
SListEmb foo = xml.DeserializeString<SListEmb>(_XMLListEmb);
Assert.AreEqual(foo.Ints.Count, 1, "Deserialization failed");
Assert.AreEqual(foo.Ints[0].I, 1, "Deserialization failed");
string res = xml.Serialize(foo);
Assert.AreEqual(_XMLListEmb, res, "Serialization failed");
foo = xml.DeserializeString<SListEmb>(_XMLListEmb2);
Assert.AreEqual(foo.Ints.Count, 2, "Deserialization failed");
Assert.AreEqual(foo.Ints[1].I, 2, "Deserialization failed");
res = xml.Serialize(foo);
Assert.AreEqual(_XMLListEmb2, res, "Serialization failed");
foo = xml.DeserializeString<SListEmb>(_XMLListEmb3);
Assert.AreEqual(foo.Ints.Count, 0, "Deserialization failed");
res = xml.Serialize(foo);
Assert.AreEqual(_XMLListEmb3, res, "Serialization failed");
_AssertFail<XmlException>(() => xml.DeserializeString<SListEmb>(sEmpty));
}
private struct SArrayEmb
{
public int I;
[XmlElement("Entry")] public SEntry[] Ints;
public int J;
}
[TestMethod]
public void TestArrayEmbedded()
{
var xml = new CXmlSerializer();
SArrayEmb foo = xml.DeserializeString<SArrayEmb>(_XMLListEmb);
Assert.AreEqual(foo.Ints.Length, 1, "Deserialization failed");
Assert.AreEqual(foo.Ints[0].I, 1, "Deserialization failed");
string res = xml.Serialize(foo);
Assert.AreEqual(_XMLListEmb, res, "Serialization failed");
foo = xml.DeserializeString<SArrayEmb>(_XMLListEmb2);
Assert.AreEqual(foo.Ints.Length, 2, "Deserialization failed");
Assert.AreEqual(foo.Ints[1].I, 2, "Deserialization failed");
res = xml.Serialize(foo);
Assert.AreEqual(_XMLListEmb2, res, "Serialization failed");
foo = xml.DeserializeString<SArrayEmb>(_XMLListEmb3);
Assert.AreEqual(foo.Ints.Length, 0, "Deserialization failed");
res = xml.Serialize(foo);
Assert.AreEqual(_XMLListEmb3, res, "Serialization failed");
_AssertFail<XmlException>(() => xml.DeserializeString<SArrayEmb>(sEmpty));
}
[TestMethod]
public void TestRealFiles()
{
Type[] types = new Type[] {typeof(SThemeCover), typeof(CConfig.SConfig), typeof(SThemeScreen), typeof(SDefaultFonts), typeof(SSkin), typeof(STheme)};
string filePath = Path.Combine(new string[] {AppDomain.CurrentDomain.BaseDirectory, "..", "..", "..", "TestXmlFiles"});
foreach (Type type in types)
{
string xmlPath = Path.Combine(filePath, type.Name + ".xml");
var xml = new CXmlSerializer(type == typeof(CConfig.SConfig));
object foo = xml.GetType().GetMethod("Deserialize").MakeGenericMethod(new Type[] {type}).Invoke(xml, new object[] {xmlPath});
Assert.IsInstanceOfType(foo, type);
string newXml = xml.Serialize(foo);
string oldXml = File.ReadAllText(xmlPath);
Assert.AreEqual(oldXml, newXml, "Error in " + type.Name);
}
}
}
}