Remove bounds from DrawTextureReflection because it was never used
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c9c907e3f0
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@@ -403,12 +403,11 @@ namespace Vocaluxe.Base
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/// <param name="textureRef"></param>
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/// <param name="rect">(Original) rectangle to draw the reflection for</param>
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/// <param name="color"></param>
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/// <param name="bounds"></param>
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/// <param name="space">Spacing between the rect and the reflection</param>
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/// <param name="height">Height of the reflection</param>
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public static void DrawTextureReflection(CTextureRef textureRef, SRectF rect, SColorF color, SRectF bounds, float space, float height)
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public static void DrawTextureReflection(CTextureRef textureRef, SRectF rect, SColorF color, float space, float height)
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{
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_Draw.DrawTextureReflection(textureRef, rect, color, bounds, space, height);
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_Draw.DrawTextureReflection(textureRef, rect, color, space, height);
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}
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}
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}
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@@ -423,9 +423,9 @@ namespace Vocaluxe.Base
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CDraw.DrawTexture(texture, rect, color, bounds, mirrored);
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}
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public void DrawTextureReflection(CTextureRef texture, SRectF rect, SColorF color, SRectF bounds, float reflectionSpace, float reflectionHeight)
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public void DrawTextureReflection(CTextureRef texture, SRectF rect, SColorF color, float reflectionSpace, float reflectionHeight)
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{
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CDraw.DrawTextureReflection(texture, rect, color, bounds, reflectionSpace, reflectionHeight);
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CDraw.DrawTextureReflection(texture, rect, color, reflectionSpace, reflectionHeight);
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}
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public CTextureRef AddTexture(string fileName)
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@@ -104,7 +104,7 @@ namespace Vocaluxe.Base.Fonts
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CTextureRef texture;
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SRectF rect;
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GetOrAddGlyph(chr).GetTextureAndRect(x, y, z, out texture, out rect);
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CDraw.DrawTextureReflection(texture, rect, color, rect, rspace, rheight);
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CDraw.DrawTextureReflection(texture, rect, color, rspace, rheight);
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}
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public float GetWidth(char chr)
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@@ -568,7 +568,7 @@ namespace Vocaluxe.Lib.Draw
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/// <param name="height">The height of the reflection</param>
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public void DrawRectReflection(SColorF color, SRectF rect, float space, float height)
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{
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DrawTextureReflection(_BlankTexture, rect, color, rect, space, height);
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DrawTextureReflection(_BlankTexture, rect, color, space, height);
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}
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#endregion Basic Draw Methods
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@@ -619,7 +619,7 @@ namespace Vocaluxe.Lib.Draw
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//Calculate the position
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const float x1 = 0;
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float x2 = texture.WidthRatio;
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const float y1 = 0;
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float y1 = 0;
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float y2 = texture.HeightRatio;
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//Calculate the size
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@@ -634,8 +634,9 @@ namespace Vocaluxe.Lib.Draw
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if (mirrored)
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{
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//y1 = -y1;
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y2 = -y2;
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float tmp = y2;
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y2 = y1;
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y1 = tmp;
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}
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var vert = new STexturedColoredVertex[4];
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vert[0] = new STexturedColoredVertex(new Vector3(rx1, -ry1, rect.Z + CGraphics.ZOffset), new Vector2(x1, y1), c.ToArgb());
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@@ -770,63 +771,30 @@ namespace Vocaluxe.Lib.Draw
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/// <param name="textureRef">The texture of which a reflection should be drawn</param>
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/// <param name="rect">A SRectF struct containing the destination coordinates</param>
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/// <param name="color">A SColorF struct containing a color which the texture will be colored in</param>
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/// <param name="bounds">A SRectF struct containing which part of the texture should be drawn</param>
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/// <param name="space">The space between the texture and the reflection</param>
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/// <param name="height">The height of the reflection</param>
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public void DrawTextureReflection(CTextureRef textureRef, SRectF rect, SColorF color, SRectF bounds, float space, float height)
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public void DrawTextureReflection(CTextureRef textureRef, SRectF rect, SColorF color, float space, float height)
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{
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CD3DTexture texture;
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if (!_GetTexture(textureRef, out texture))
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return;
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if (Math.Abs(rect.W) < float.Epsilon || Math.Abs(rect.H) < float.Epsilon || Math.Abs(bounds.H) < float.Epsilon || Math.Abs(bounds.W) < float.Epsilon ||
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Math.Abs(color.A) < float.Epsilon || height <= 0f)
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if (Math.Abs(rect.W) < float.Epsilon || Math.Abs(rect.H) < float.Epsilon || Math.Abs(color.A) < float.Epsilon || height <= 0f)
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return;
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if (bounds.X > rect.X + rect.W || bounds.X + bounds.W < rect.X)
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return;
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if (bounds.Y > rect.Y + rect.H || bounds.Y + bounds.H < rect.Y)
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return;
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if (height > bounds.H)
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height = bounds.H;
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float x1 = (bounds.X - rect.X) / rect.W * texture.WidthRatio;
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float x2 = (bounds.X + bounds.W - rect.X) / rect.W * texture.WidthRatio;
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float y1 = (bounds.Y - rect.Y + rect.H - height) / rect.H * texture.HeightRatio;
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float y2 = (bounds.Y + bounds.H - rect.Y) / rect.H * texture.HeightRatio;
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if (x1 < 0)
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x1 = 0f;
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if (x2 > texture.WidthRatio)
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x2 = texture.WidthRatio;
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if (y1 < 0)
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y1 = 0f;
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if (y2 > texture.HeightRatio)
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y2 = texture.HeightRatio;
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if (height > rect.H)
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height = rect.H;
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const float x1 = 0;
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float x2 = texture.WidthRatio;
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float y1 = (rect.H - height) / rect.H * texture.HeightRatio;
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float y2 = texture.HeightRatio;
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float rx1 = rect.X;
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float rx2 = rect.X + rect.W;
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float ry1 = rect.Y + rect.H + space;
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float ry2 = rect.Y + rect.H + space + height;
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if (rx1 < bounds.X)
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rx1 = bounds.X;
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if (rx2 > bounds.X + bounds.W)
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rx2 = bounds.X + bounds.W;
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if (ry1 < bounds.Y + space)
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ry1 = bounds.Y + space;
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if (ry2 > bounds.Y + bounds.H + space + height)
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ry2 = bounds.Y + bounds.H + space + height;
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//Align the pixels because Direct3D expects the pixels to be the left top corner
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rx1 -= 0.5f;
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ry1 -= 0.5f;
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@@ -434,7 +434,7 @@ namespace Vocaluxe.Lib.Draw
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public void DrawTexture(CTextureRef texture, SRectF rect, SColorF color, float begin, float end) {}
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public void DrawTextureReflection(CTextureRef texture, SRectF rect, SColorF color, SRectF bounds, float space, float height) {}
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public void DrawTextureReflection(CTextureRef texture, SRectF rect, SColorF color, float space, float height) {}
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public int GetTextureCount()
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{
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@@ -56,6 +56,6 @@ namespace Vocaluxe.Lib.Draw
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void DrawTexture(CTextureRef texture, SRectF rect, SColorF color, SRectF bounds, bool mirrored = false);
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void DrawTexture(CTextureRef texture, SRectF rect, SColorF color, float begin, float end);
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void DrawTextureReflection(CTextureRef texture, SRectF rect, SColorF color, SRectF bounds, float space, float height);
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void DrawTextureReflection(CTextureRef texture, SRectF rect, SColorF color, float space, float height);
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}
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}
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@@ -466,11 +466,10 @@ namespace Vocaluxe.Screens
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background = _Background;
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if (background != null)
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{
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var bounds = new RectangleF(0, 0, CSettings.RenderW, CSettings.RenderH);
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RectangleF rect;
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var bounds = new SRectF(0, 0, CSettings.RenderW, CSettings.RenderH, 0);
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SRectF rect;
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CHelper.SetRect(bounds, out rect, background.OrigAspect, aspect);
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CDraw.DrawTexture(background, new SRectF(rect.X, rect.Y, rect.Width, rect.Height, 0f),
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background.Color, new SRectF(bounds.X, bounds.Y, bounds.Width, bounds.Height, 0f));
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CDraw.DrawTexture(background, rect, background.Color);
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}
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else if (_SlideShow != null)
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_SlideShow.Draw();
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@@ -143,7 +143,7 @@ namespace VocaluxeLib
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void DrawTexture(CTextureRef texture, SRectF rect);
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void DrawTexture(CTextureRef texture, SRectF rect, SColorF color);
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void DrawTexture(CTextureRef texture, SRectF rect, SColorF color, SRectF bounds, bool mirrored = false);
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void DrawTextureReflection(CTextureRef texture, SRectF rect, SColorF color, SRectF bounds, float reflectionSpace, float reflectionHeight);
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void DrawTextureReflection(CTextureRef texture, SRectF rect, SColorF color, float reflectionSpace, float reflectionHeight);
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CTextureRef AddTexture(string fileName);
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void RemoveTexture(ref CTextureRef texture);
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@@ -300,7 +300,7 @@ namespace VocaluxeLib.Menu
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if (_Reflection)
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{
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CBase.Drawing.DrawTextureReflection(texture, Rect, Color, Rect, _ReflectionSpace, _ReflectionHeight);
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CBase.Drawing.DrawTextureReflection(texture, Rect, Color, _ReflectionSpace, _ReflectionHeight);
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Text.DrawRelative(Rect.X, Rect.Y, _ReflectionHeight, _ReflectionSpace, Rect.H);
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}
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else
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@@ -314,7 +314,7 @@ namespace VocaluxeLib.Menu
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if (_Reflection)
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{
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CBase.Drawing.DrawTextureReflection(texture, Rect, SelColor, Rect, _ReflectionSpace, _ReflectionHeight);
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CBase.Drawing.DrawTextureReflection(texture, Rect, SelColor, _ReflectionSpace, _ReflectionHeight);
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Text.DrawRelative(Rect.X, Rect.Y, _ReflectionHeight, _ReflectionSpace, Rect.H);
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}
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else
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@@ -328,7 +328,7 @@ namespace VocaluxeLib.Menu
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if (_Reflection)
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{
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CBase.Drawing.DrawTextureReflection(texture, Rect, SelColor, Rect, _ReflectionSpace, _ReflectionHeight);
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CBase.Drawing.DrawTextureReflection(texture, Rect, SelColor, _ReflectionSpace, _ReflectionHeight);
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_SelText.DrawRelative(Rect.X, Rect.Y, _ReflectionHeight, _ReflectionSpace, Rect.H);
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}
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else
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@@ -193,22 +193,19 @@ namespace VocaluxeLib.Menu
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public void Draw(EAspect aspect, float scale = 1f, float zModify = 0f, bool forceDraw = false)
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{
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CTextureRef texture = Texture;
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SRectF bounds = Rect.Scale(scale);
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SRectF rect;
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if (aspect != EAspect.Stretch && texture != null)
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CHelper.SetRect(bounds, out rect, texture.OrigAspect, aspect);
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else
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rect = bounds;
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rect.Z = Rect.Z + zModify;
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SRectF rect = Rect.Scale(scale);
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rect.Z += zModify;
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if (texture != null)
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CHelper.SetRect(rect, out rect, texture.OrigAspect, aspect);
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var color = new SColorF(Color.R, Color.G, Color.B, Color.A * Alpha);
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if (Visible || forceDraw || (CBase.Settings.GetProgramState() == EProgramState.EditTheme))
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{
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if (texture != null)
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{
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CBase.Drawing.DrawTexture(texture, rect, color, bounds);
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CBase.Drawing.DrawTexture(texture, rect, color);
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if (Reflection)
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CBase.Drawing.DrawTextureReflection(texture, rect, color, bounds, ReflectionSpace, ReflectionHeight);
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CBase.Drawing.DrawTextureReflection(texture, rect, color, ReflectionSpace, ReflectionHeight);
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}
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else
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CBase.Drawing.DrawColor(color, rect);
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@@ -473,14 +473,11 @@ namespace VocaluxeLib.Menu.SongMenu
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{
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if (vidtex.Color.A < 1)
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_CoverBig.Draw(EAspect.Crop);
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var bounds = new RectangleF(_CoverBig.Rect.X, _CoverBig.Rect.Y, _CoverBig.Rect.W, _CoverBig.Rect.H);
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RectangleF rect;
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CHelper.SetRect(bounds, out rect, vidtex.OrigAspect, EAspect.Crop);
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var vidRect = new SRectF(rect.X, rect.Y, rect.Width, rect.Height, _CoverBig.Rect.Z);
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var vidRectBounds = new SRectF(bounds.X, bounds.Y, bounds.Width, bounds.Height, 0f);
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SRectF rect;
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CHelper.SetRect(_CoverBig.Rect, out rect, vidtex.OrigAspect, EAspect.Crop);
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CBase.Drawing.DrawTexture(vidtex, vidRect, vidtex.Color, vidRectBounds);
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CBase.Drawing.DrawTextureReflection(vidtex, vidRect, vidtex.Color, vidRectBounds, _CoverBig.ReflectionSpace, _CoverBig.ReflectionHeight);
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CBase.Drawing.DrawTexture(vidtex, rect);
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CBase.Drawing.DrawTextureReflection(vidtex, rect, vidtex.Color, _CoverBig.ReflectionSpace, _CoverBig.ReflectionHeight);
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}
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else
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_CoverBig.Draw(EAspect.Crop);
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