fixed openAL playback

This commit is contained in:
Alexander Eckart committed 2013-01-03 18:36:00 +01:00
1 parent 31ae38943d
commit f53b3f3448
1 file changed
+10 -4
+10 -4
View File
@@ -37,6 +37,7 @@ namespace Vocaluxe.Lib.Sound
CloseAll();
AC = new AudioContext();
AC.MakeCurrent();
@@ -400,8 +401,8 @@ namespace Vocaluxe.Lib.Sound
class OpenAlStream
{
const int buffer_size = 16384;
const int buffer_count = 2;
const int buffer_size = 2048;
const int buffer_count = 5;
const long BUFSIZE = 50000L;
Object CloseMutex;
@@ -628,7 +629,12 @@ namespace Vocaluxe.Lib.Sound
try
{
_source = AL.GenSource();
_buffers = AL.GenBuffers(buffer_count);
_buffers = new int[buffer_count];
for (int i = 0; i < buffer_count; i++)
{
_buffers[i] = AL.GenBuffer();
}
_state = 0;
//AL.SourceQueueBuffers(_source, _buffers.Length, _buffers);
}
@@ -833,7 +839,7 @@ namespace Vocaluxe.Lib.Sound
AL.GetSource(_source, ALGetSourcei.BuffersQueued, out queued_count);
int processed_count = buffer_count;
if (queued_count != 0)
if (queued_count > 0)
{
AL.GetSource(_source, ALGetSourcei.BuffersProcessed, out processed_count);
doit = false;