Added back/exit button to challenge-main.
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@@ -11,6 +11,9 @@
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<TR_BUTTON_NEXT>Weiter</TR_BUTTON_NEXT>
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<TR_BUTTON_BACK>Zurück</TR_BUTTON_BACK>
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<TR_BUTTON_START>Start</TR_BUTTON_START>
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<TR_BUTTON_EXIT>Exit</TR_BUTTON_EXIT>
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<TR_BUTTON_YES>Ja</TR_BUTTON_YES>
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<TR_BUTTON_NO>Nein</TR_BUTTON_NO>
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<TR_BUTTON_NEXT_ROUND>Nächste Runde</TR_BUTTON_NEXT_ROUND>
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<!--ScreenConfig-->
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<TR_SCREENCONFIG_TITLE>Challenge Modus: Einstellungen</TR_SCREENCONFIG_TITLE>
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@@ -27,5 +30,6 @@
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<TR_SCREENMAIN_TABLE_WON>Siege</TR_SCREENMAIN_TABLE_WON>
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<TR_SCREENMAIN_TABLE_SINGPOINTS>Sing-Punkte</TR_SCREENMAIN_TABLE_SINGPOINTS>
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<TR_SCREENMAIN_TABLE_GAMEPOINTS>Punkte</TR_SCREENMAIN_TABLE_GAMEPOINTS>
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<TR_SCREENMAIN_POPUP_REALLYEXIT>Challenge-Mode wirklich beenden?</TR_SCREENMAIN_POPUP_REALLYEXIT>
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</Texts>
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</root>
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@@ -11,6 +11,9 @@
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<TR_BUTTON_NEXT>Next</TR_BUTTON_NEXT>
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<TR_BUTTON_BACK>Back</TR_BUTTON_BACK>
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<TR_BUTTON_START>Start</TR_BUTTON_START>
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<TR_BUTTON_EXIT>Exit</TR_BUTTON_EXIT>
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<TR_BUTTON_YES>Yes</TR_BUTTON_YES>
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<TR_BUTTON_NO>No</TR_BUTTON_NO>
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<TR_BUTTON_NEXT_ROUND>Next Round</TR_BUTTON_NEXT_ROUND>
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<!--ScreenConfig-->
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<TR_SCREENCONFIG_TITLE>Challenge Mode: Configuration</TR_SCREENCONFIG_TITLE>
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@@ -27,5 +30,6 @@
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<TR_SCREENMAIN_TABLE_WON>Wins</TR_SCREENMAIN_TABLE_WON>
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<TR_SCREENMAIN_TABLE_SINGPOINTS>Sing Points</TR_SCREENMAIN_TABLE_SINGPOINTS>
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<TR_SCREENMAIN_TABLE_GAMEPOINTS>Score</TR_SCREENMAIN_TABLE_GAMEPOINTS>
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<TR_SCREENMAIN_POPUP_REALLYEXIT>Do you really want to exit?</TR_SCREENMAIN_POPUP_REALLYEXIT>
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</Texts>
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</root>
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@@ -11,6 +11,9 @@
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<TR_BUTTON_NEXT>TODO: Next</TR_BUTTON_NEXT>
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<TR_BUTTON_BACK>Retour</TR_BUTTON_BACK>
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<TR_BUTTON_START>Démarrer</TR_BUTTON_START>
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<TR_BUTTON_EXIT>Quitter</TR_BUTTON_EXIT>
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<TR_BUTTON_YES>Oui</TR_BUTTON_YES>
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<TR_BUTTON_NO>Non</TR_BUTTON_NO>
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<TR_BUTTON_NEXT_ROUND>TODO: Next Round</TR_BUTTON_NEXT_ROUND>
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<!--ScreenConfig-->
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<TR_SCREENCONFIG_TITLE>TODO: Challenge Mode: Configuration</TR_SCREENCONFIG_TITLE>
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@@ -27,5 +30,6 @@
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<TR_SCREENMAIN_TABLE_WON>TODO: Wins</TR_SCREENMAIN_TABLE_WON>
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<TR_SCREENMAIN_TABLE_SINGPOINTS>TODO: Sing Points</TR_SCREENMAIN_TABLE_SINGPOINTS>
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<TR_SCREENMAIN_TABLE_GAMEPOINTS>TODO: Score</TR_SCREENMAIN_TABLE_GAMEPOINTS>
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<TR_SCREENMAIN_POPUP_REALLYEXIT>TODO: Do you really want to exit?</TR_SCREENMAIN_POPUP_REALLYEXIT>
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</Texts>
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</root>
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@@ -11,6 +11,9 @@
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<TR_BUTTON_NEXT>TODO: Next</TR_BUTTON_NEXT>
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<TR_BUTTON_BACK>Volver</TR_BUTTON_BACK>
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<TR_BUTTON_START>Comenzar</TR_BUTTON_START>
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<TR_BUTTON_EXIT>Salir</TR_BUTTON_EXIT>
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<TR_BUTTON_YES>Sí</TR_BUTTON_YES>
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<TR_BUTTON_NO>No</TR_BUTTON_NO>
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<TR_BUTTON_NEXT_ROUND>TODO: Next Round</TR_BUTTON_NEXT_ROUND>
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<!--ScreenConfig-->
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<TR_SCREENCONFIG_TITLE>TODO: Challenge Mode: Configuration</TR_SCREENCONFIG_TITLE>
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@@ -26,5 +29,6 @@
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<TR_SCREENMAIN_TABLE_WON>TODO: Wins</TR_SCREENMAIN_TABLE_WON>
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<TR_SCREENMAIN_TABLE_SINGPOINTS>TODO: Sing Points</TR_SCREENMAIN_TABLE_SINGPOINTS>
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<TR_SCREENMAIN_TABLE_GAMEPOINTS>TODO: Score</TR_SCREENMAIN_TABLE_GAMEPOINTS>
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<TR_SCREENMAIN_POPUP_REALLYEXIT>TODO: Do you really want to exit?</TR_SCREENMAIN_POPUP_REALLYEXIT>
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</Texts>
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</root>
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@@ -29,6 +29,22 @@
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<!-- <Space>: Reflection Space-->
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<!-- <Height>: Reflection Height-->
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</Static1>
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<StaticPopupBG>
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<!--<Skin>: Texture name-->
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<Skin>PopupBG</Skin>
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<!--<X>, <Y>, <Z>, <W>, <H>: Static position, width and height-->
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<X>449</X>
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<Y>261</Y>
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<Z>-1,00</Z>
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<W>382</W>
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<H>198</H>
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<!--<Color>: Static color from ColorScheme (high priority)-->
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<!--or <R>, <G>, <B>, <A> (lower priority)-->
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<Color>StaticColor</Color>
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<!--<Reflection> If exists:-->
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<!-- <Space>: Reflection Space-->
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<!-- <Height>: Reflection Height-->
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</StaticPopupBG>
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<Text1>
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<!--<X>, <Y>: Text position-->
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<X>640</X>
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@@ -232,6 +248,36 @@
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<!-- <Space>: Reflection Space-->
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<!-- <Height>: Reflection Height-->
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</TextGamePoints>
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<TextPopupReallyExit>
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<!--<X>, <Y>: Text position-->
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<X>640</X>
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<Y>265</Y>
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<!--<Z>: Text position-->
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<Z>-1,01</Z>
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<!--<H>: Text height-->
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<H>37</H>
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<!--<MaxW>: Maximum text width (if exists)-->
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<MaxW>380</MaxW>
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<!--<Color>: Text color from ColorScheme (high priority)-->
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<!--or <R>, <G>, <B>, <A> (lower priority)-->
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<Color>StaticColor</Color>
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<!--<SColor>: Selected Text color from ColorScheme (high priority)-->
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<!--or <SR>, <SG>, <SB>, <SA> (lower priority)-->
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<SColor>TextSColor</SColor>
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<!--<Align>: Text align horizontal: Left, Center, Right-->
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<Align>Center</Align>
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<!--<HAlign>: Text align vertical (on downsizing): Top, Center, Bottom-->
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<HAlign>Center</HAlign>
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<!--<Style>: Text style: Normal, Italic, Bold, BoldItalic-->
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<Style>Bold</Style>
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<!--<Font>: Text font name-->
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<Font>Outline</Font>
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<!--<Text>: Nothing or translation tag-->
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<Text>TR_SCREENMAIN_POPUP_REALLYEXIT</Text>
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<!--<Reflection> If exists:-->
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<!-- <Space>: Reflection Space-->
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<!-- <Height>: Reflection Height-->
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</TextPopupReallyExit>
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<ButtonNextRound>
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<!--<Skin>: Texture name-->
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<Skin>Button</Skin>
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@@ -289,5 +335,233 @@
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<Height>26</Height>
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</SReflection>
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</ButtonNextRound>
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<ButtonBack>
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<!--<Skin>: Texture name-->
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<Skin>Button</Skin>
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<!--<SkinSelected>: Texture name for selected button-->
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<SkinSelected>Button</SkinSelected>
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<!--<X>, <Y>, <Z>, <W>, <H>: Button position, width and height-->
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<X>145</X>
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<Y>600</Y>
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<Z>0,00</Z>
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<W>150</W>
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<H>50</H>
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<!--<Color>: Button color from ColorScheme (high priority)-->
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<!--or <R>, <G>, <B>, <A> (lower priority)-->
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<Color>ButtonColor</Color>
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<!--<SColor>: Selected button color from ColorScheme (high priority)-->
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<!--or <SR>, <SG>, <SB>, <SA> (lower priority)-->
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<SColor>ButtonSColor</SColor>
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<Text>
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<!--<X>, <Y>: Text position-->
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<X>75</X>
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<Y>10</Y>
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<!--<H>: Text height-->
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<H>32</H>
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<!--<MaxW>: Maximum text width (if exists)-->
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<MaxW>142</MaxW>
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<!--<Color>: Text color from ColorScheme (high priority)-->
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<!--or <R>, <G>, <B>, <A> (lower priority)-->
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<Color>ButtonTextColor</Color>
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<!--<SColor>: Selected Text color from ColorScheme (high priority)-->
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<!--or <SR>, <SG>, <SB>, <SA> (lower priority)-->
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<SColor>ButtonTextSColor</SColor>
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<!--<Align>: Text align horizontal: Left, Center, Right-->
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<Align>Center</Align>
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<!--<HAlign>: Text align vertical (on downsizing): Top, Center, Bottom-->
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<HAlign>Center</HAlign>
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<!--<Style>: Text style: Normal, Italic, Bold, BoldItalic-->
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<Style>Bold</Style>
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<!--<Font>: Text font name-->
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<Font>Outline</Font>
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<!--<Text>: Nothing or translation tag-->
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<Text>TR_BUTTON_BACK</Text>
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</Text>
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<!--<Reflection> If exists:-->
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<!-- <Space>: Reflection Space-->
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<!-- <Height>: Reflection Height-->
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<Reflection>
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<Space>10</Space>
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<Height>26</Height>
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</Reflection>
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<!--<SReflection> If exists:-->
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<!-- <Space>: Reflection Space of selected button-->
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<!-- <Height>: Reflection Height of selected button-->
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<SReflection>
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<Space>10</Space>
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<Height>26</Height>
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</SReflection>
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</ButtonBack>
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<ButtonExit>
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<!--<Skin>: Texture name-->
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<Skin>Button</Skin>
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<!--<SkinSelected>: Texture name for selected button-->
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<SkinSelected>Button</SkinSelected>
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<!--<X>, <Y>, <Z>, <W>, <H>: Button position, width and height-->
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<X>145</X>
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<Y>600</Y>
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<Z>0,00</Z>
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<W>150</W>
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<H>50</H>
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<!--<Color>: Button color from ColorScheme (high priority)-->
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<!--or <R>, <G>, <B>, <A> (lower priority)-->
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<Color>ButtonColor</Color>
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<!--<SColor>: Selected button color from ColorScheme (high priority)-->
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<!--or <SR>, <SG>, <SB>, <SA> (lower priority)-->
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<SColor>ButtonSColor</SColor>
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<Text>
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<!--<X>, <Y>: Text position-->
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<X>75</X>
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<Y>10</Y>
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<!--<H>: Text height-->
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<H>32</H>
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<!--<MaxW>: Maximum text width (if exists)-->
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<MaxW>142</MaxW>
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<!--<Color>: Text color from ColorScheme (high priority)-->
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<!--or <R>, <G>, <B>, <A> (lower priority)-->
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<Color>ButtonTextColor</Color>
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<!--<SColor>: Selected Text color from ColorScheme (high priority)-->
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<!--or <SR>, <SG>, <SB>, <SA> (lower priority)-->
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<SColor>ButtonTextSColor</SColor>
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<!--<Align>: Text align horizontal: Left, Center, Right-->
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<Align>Center</Align>
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<!--<HAlign>: Text align vertical (on downsizing): Top, Center, Bottom-->
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<HAlign>Center</HAlign>
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<!--<Style>: Text style: Normal, Italic, Bold, BoldItalic-->
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<Style>Bold</Style>
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<!--<Font>: Text font name-->
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<Font>Outline</Font>
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<!--<Text>: Nothing or translation tag-->
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<Text>TR_BUTTON_EXIT</Text>
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</Text>
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<!--<Reflection> If exists:-->
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<!-- <Space>: Reflection Space-->
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<!-- <Height>: Reflection Height-->
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<Reflection>
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<Space>10</Space>
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<Height>26</Height>
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</Reflection>
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<!--<SReflection> If exists:-->
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<!-- <Space>: Reflection Space of selected button-->
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<!-- <Height>: Reflection Height of selected button-->
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<SReflection>
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<Space>10</Space>
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<Height>26</Height>
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</SReflection>
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</ButtonExit>
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<ButtonPopupYes>
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<!--<Skin>: Texture name-->
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<Skin>Button</Skin>
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<!--<SkinSelected>: Texture name for selected button-->
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<SkinSelected>Button</SkinSelected>
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<!--<X>, <Y>, <Z>, <W>, <H>: Button position, width and height-->
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<X>665</X>
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<Y>360</Y>
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<Z>-1,01</Z>
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<W>150</W>
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<H>50</H>
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<!--<Color>: Button color from ColorScheme (high priority)-->
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<!--or <R>, <G>, <B>, <A> (lower priority)-->
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<Color>ButtonColor</Color>
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<!--<SColor>: Selected button color from ColorScheme (high priority)-->
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<!--or <SR>, <SG>, <SB>, <SA> (lower priority)-->
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<SColor>ButtonSColor</SColor>
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<Text>
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<!--<X>, <Y>: Text position-->
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<X>75</X>
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<Y>10</Y>
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<!--<H>: Text height-->
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<H>32</H>
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<!--<MaxW>: Maximum text width (if exists)-->
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<MaxW>142</MaxW>
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<!--<Color>: Text color from ColorScheme (high priority)-->
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<!--or <R>, <G>, <B>, <A> (lower priority)-->
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<Color>ButtonTextColor</Color>
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<!--<SColor>: Selected Text color from ColorScheme (high priority)-->
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<!--or <SR>, <SG>, <SB>, <SA> (lower priority)-->
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<SColor>ButtonTextSColor</SColor>
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<!--<Align>: Text align horizontal: Left, Center, Right-->
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<Align>Center</Align>
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<!--<HAlign>: Text align vertical (on downsizing): Top, Center, Bottom-->
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<HAlign>Center</HAlign>
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<!--<Style>: Text style: Normal, Italic, Bold, BoldItalic-->
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<Style>Bold</Style>
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<!--<Font>: Text font name-->
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<Font>Outline</Font>
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<!--<Text>: Nothing or translation tag-->
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<Text>TR_BUTTON_YES</Text>
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</Text>
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<!--<Reflection> If exists:-->
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<!-- <Space>: Reflection Space-->
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<!-- <Height>: Reflection Height-->
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<Reflection>
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<Space>10</Space>
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<Height>26</Height>
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</Reflection>
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<!--<SReflection> If exists:-->
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<!-- <Space>: Reflection Space of selected button-->
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<!-- <Height>: Reflection Height of selected button-->
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<SReflection>
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<Space>10</Space>
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<Height>26</Height>
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</SReflection>
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</ButtonPopupYes>
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<ButtonPopupNo>
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<!--<Skin>: Texture name-->
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<Skin>Button</Skin>
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<!--<SkinSelected>: Texture name for selected button-->
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<SkinSelected>Button</SkinSelected>
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<!--<X>, <Y>, <Z>, <W>, <H>: Button position, width and height-->
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<X>465</X>
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<Y>360</Y>
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<Z>-1,01</Z>
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<W>150</W>
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<H>50</H>
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<!--<Color>: Button color from ColorScheme (high priority)-->
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<!--or <R>, <G>, <B>, <A> (lower priority)-->
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<Color>ButtonColor</Color>
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<!--<SColor>: Selected button color from ColorScheme (high priority)-->
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<!--or <SR>, <SG>, <SB>, <SA> (lower priority)-->
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<SColor>ButtonSColor</SColor>
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<Text>
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<!--<X>, <Y>: Text position-->
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<X>75</X>
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<Y>10</Y>
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<!--<H>: Text height-->
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<H>32</H>
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<!--<MaxW>: Maximum text width (if exists)-->
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<MaxW>142</MaxW>
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<!--<Color>: Text color from ColorScheme (high priority)-->
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<!--or <R>, <G>, <B>, <A> (lower priority)-->
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<Color>ButtonTextColor</Color>
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<!--<SColor>: Selected Text color from ColorScheme (high priority)-->
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<!--or <SR>, <SG>, <SB>, <SA> (lower priority)-->
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<SColor>ButtonTextSColor</SColor>
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<!--<Align>: Text align horizontal: Left, Center, Right-->
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<Align>Center</Align>
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<!--<HAlign>: Text align vertical (on downsizing): Top, Center, Bottom-->
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<HAlign>Center</HAlign>
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<!--<Style>: Text style: Normal, Italic, Bold, BoldItalic-->
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<Style>Bold</Style>
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<!--<Font>: Text font name-->
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<Font>Outline</Font>
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<!--<Text>: Nothing or translation tag-->
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<Text>TR_BUTTON_NO</Text>
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</Text>
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<!--<Reflection> If exists:-->
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<!-- <Space>: Reflection Space-->
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<!-- <Height>: Reflection Height-->
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<Reflection>
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<Space>10</Space>
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<Height>26</Height>
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</Reflection>
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<!--<SReflection> If exists:-->
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<!-- <Space>: Reflection Space of selected button-->
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<!-- <Height>: Reflection Height of selected button-->
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<SReflection>
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<Space>10</Space>
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<Height>26</Height>
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</SReflection>
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</ButtonPopupNo>
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</PartyScreenChallengeMain>
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</root>
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</root>
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@@ -336,6 +336,7 @@
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<Minus>Minus.png</Minus>
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<Plus>Plus.png</Plus>
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<Random>Random.png</Random>
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<PopupBG>Popup.png</PopupBG>
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</Skins>
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<Videos>
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<BG_Video>[Blue]BG_Video.mp4</BG_Video>
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@@ -330,6 +330,7 @@
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<Minus>Minus.png</Minus>
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<Plus>Plus.png</Plus>
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<Random>Random.png</Random>
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<PopupBG>Popup.png</PopupBG>
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</Skins>
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<Videos>
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<BG_Video>[Green]BG_Video.mp4</BG_Video>
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@@ -330,6 +330,7 @@
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<Minus>Minus.png</Minus>
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<Plus>Plus.png</Plus>
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<Random>Random.png</Random>
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<PopupBG>Popup.png</PopupBG>
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</Skins>
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<Videos>
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<BG_Video>[Red]BG_Video.mp4</BG_Video>
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@@ -330,6 +330,7 @@
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<Minus>Minus.png</Minus>
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<Plus>Plus.png</Plus>
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<Random>Random.png</Random>
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<PopupBG>Popup.png</PopupBG>
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</Skins>
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<Videos>
|
||||
<BG_Video>[Yellow]BG_Video.mp4</BG_Video>
|
||||
|
||||
@@ -29,9 +29,17 @@ namespace Vocaluxe.PartyModes
|
||||
const string TextWon = "TextWon";
|
||||
const string TextSingPoints = "TextSingPoints";
|
||||
const string TextGamePoints = "TextGamePoints";
|
||||
const string TextPopupReallyExit = "TextPopupReallyExit";
|
||||
|
||||
const string ButtonNextRound = "ButtonNextRound";
|
||||
const string ButtonBack = "ButtonBack";
|
||||
const string ButtonExit = "ButtonExit";
|
||||
const string ButtonPopupYes = "ButtonPopupYes";
|
||||
const string ButtonPopupNo = "ButtonPopupNo";
|
||||
|
||||
const string StaticPopupBG = "StaticPopupBG";
|
||||
|
||||
private bool ExitPopupVisible = false;
|
||||
|
||||
private DataFromScreen Data;
|
||||
private DataToScreenMain GameState;
|
||||
@@ -48,8 +56,9 @@ namespace Vocaluxe.PartyModes
|
||||
base.Init();
|
||||
|
||||
_ThemeName = "PartyScreenChallengeMain";
|
||||
_ThemeTexts = new string[] { TextPosition, TextPlayerName, TextNumPlayed, TextWon, TextSingPoints, TextGamePoints };
|
||||
_ThemeButtons = new string[] { "ButtonNextRound" };
|
||||
_ThemeTexts = new string[] { TextPosition, TextPlayerName, TextNumPlayed, TextWon, TextSingPoints, TextGamePoints, TextPopupReallyExit };
|
||||
_ThemeButtons = new string[] { ButtonNextRound, ButtonBack, ButtonExit, ButtonPopupYes, ButtonPopupNo };
|
||||
_ThemeStatics = new string[] { StaticPopupBG };
|
||||
_ScreenVersion = ScreenVersion;
|
||||
}
|
||||
|
||||
@@ -91,12 +100,32 @@ namespace Vocaluxe.PartyModes
|
||||
{
|
||||
case Keys.Back:
|
||||
case Keys.Escape:
|
||||
EndParty();
|
||||
if (!ExitPopupVisible)
|
||||
if (GameState.CurrentRoundNr == 1)
|
||||
Back();
|
||||
else
|
||||
ShowPopup(true);
|
||||
else
|
||||
ShowPopup(false);
|
||||
break;
|
||||
|
||||
case Keys.Enter:
|
||||
if (Buttons[htButtons(ButtonNextRound)].Selected)
|
||||
NextRound();
|
||||
if (!ExitPopupVisible)
|
||||
{
|
||||
if (Buttons[htButtons(ButtonNextRound)].Selected)
|
||||
NextRound();
|
||||
if (Buttons[htButtons(ButtonBack)].Selected && GameState.CurrentRoundNr == 1)
|
||||
ShowPopup(true); //Back();
|
||||
if (Buttons[htButtons(ButtonExit)].Selected && GameState.CurrentRoundNr > 1)
|
||||
ShowPopup(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (Buttons[htButtons(ButtonPopupYes)].Selected)
|
||||
EndParty();
|
||||
if (Buttons[htButtons(ButtonPopupNo)].Selected)
|
||||
ShowPopup(false);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -109,13 +138,33 @@ namespace Vocaluxe.PartyModes
|
||||
|
||||
if (MouseEvent.LB && IsMouseOver(MouseEvent))
|
||||
{
|
||||
if (Buttons[htButtons(ButtonNextRound)].Selected)
|
||||
NextRound();
|
||||
if (!ExitPopupVisible)
|
||||
{
|
||||
if (Buttons[htButtons(ButtonNextRound)].Selected)
|
||||
NextRound();
|
||||
if (Buttons[htButtons(ButtonBack)].Selected && GameState.CurrentRoundNr == 1)
|
||||
Back();
|
||||
if (Buttons[htButtons(ButtonExit)].Selected && GameState.CurrentRoundNr > 1)
|
||||
ShowPopup(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (Buttons[htButtons(ButtonPopupYes)].Selected)
|
||||
EndParty();
|
||||
if (Buttons[htButtons(ButtonPopupNo)].Selected)
|
||||
ShowPopup(false);
|
||||
}
|
||||
}
|
||||
|
||||
if (MouseEvent.RB)
|
||||
{
|
||||
EndParty();
|
||||
if (!ExitPopupVisible)
|
||||
if (GameState.CurrentRoundNr == 1)
|
||||
Back();
|
||||
else
|
||||
ShowPopup(true);
|
||||
else
|
||||
ShowPopup(false);
|
||||
}
|
||||
|
||||
return true;
|
||||
@@ -126,6 +175,19 @@ namespace Vocaluxe.PartyModes
|
||||
base.OnShow();
|
||||
|
||||
Updatetable();
|
||||
|
||||
if (GameState.CurrentRoundNr == 1)
|
||||
{
|
||||
Buttons[htButtons(ButtonBack)].Visible = true;
|
||||
Buttons[htButtons(ButtonExit)].Visible = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
Buttons[htButtons(ButtonBack)].Visible = false;
|
||||
Buttons[htButtons(ButtonExit)].Visible = true;
|
||||
}
|
||||
|
||||
ShowPopup(false);
|
||||
}
|
||||
|
||||
public override bool UpdateGame()
|
||||
@@ -152,7 +214,23 @@ namespace Vocaluxe.PartyModes
|
||||
|
||||
private void EndParty()
|
||||
{
|
||||
//TODO
|
||||
FadeTo(EScreens.ScreenParty);
|
||||
}
|
||||
|
||||
private void ShowPopup(bool Visible)
|
||||
{
|
||||
ExitPopupVisible = Visible;
|
||||
|
||||
Statics[htStatics(StaticPopupBG)].Visible = ExitPopupVisible;
|
||||
Texts[htTexts(TextPopupReallyExit)].Visible = ExitPopupVisible;
|
||||
Buttons[htButtons(ButtonPopupYes)].Visible = ExitPopupVisible;
|
||||
Buttons[htButtons(ButtonPopupNo)].Visible = ExitPopupVisible;
|
||||
|
||||
SetInteractionToButton(Buttons[htButtons(ButtonPopupNo)]);
|
||||
}
|
||||
|
||||
private void Back()
|
||||
{
|
||||
}
|
||||
|
||||
private void BuildTable()
|
||||
|
||||
Reference in new issue
Block a user