Song server: central song library with on-demand downloads
- VocaluxeSongServer: ASP.NET Core server that scans an UltraStar library and serves the song list (ETag), single files (Range) and zip bundles; optional API key; Dockerfile and Gitea workflow for git.disi.dev/projects/vocaluxe-song-server - Game: config section SongServer (Url, ApiKey). At song loading, the song text files are mirrored into a local cache that is loaded like a song folder; without connection the last library is used - VocaluxeLib: CSongFiles hook for all song file access; media are downloaded on demand (covers in the background, preview audio, everything before singing with progress in the sing screen) - Tests for scanner, API and downloads (incl. resume); AGENTS.md for the fork Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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#region license
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// This file is part of Vocaluxe.
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//
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// Vocaluxe is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// Vocaluxe is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Vocaluxe. If not, see <http://www.gnu.org/licenses/>.
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#endregion
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using System.Collections.Generic;
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// Shared between the song server and the game (linked into Vocaluxe.csproj). Keep it free of dependencies.
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// Serialized as camelCase JSON. All paths are relative to the library root and use '/'.
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namespace VocaluxeSongServer.Contracts
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{
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/// <summary>GET /api/v1/library</summary>
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public sealed class LibraryDto
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{
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/// <summary>Changes whenever any song file is added, removed or changed. Also sent as ETag.</summary>
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public string Version { get; set; } = "";
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public string ScannedAt { get; set; } = "";
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public List<SongDto> Songs { get; set; } = new List<SongDto>();
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/// <summary>All files in the song folders (text files, audio, video, images), downloadable via /api/v1/files/{path}.</summary>
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public List<FileDto> Files { get; set; } = new List<FileDto>();
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}
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public sealed class SongDto
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{
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/// <summary>Stable id, derived from the path of the text file.</summary>
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public string Id { get; set; } = "";
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/// <summary>Path of the UltraStar text file.</summary>
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public string Path { get; set; } = "";
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public string Title { get; set; } = "";
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public string Artist { get; set; } = "";
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}
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public sealed class FileDto
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{
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public string Path { get; set; } = "";
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public long Size { get; set; }
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/// <summary>Last modification, Unix time in milliseconds (UTC).</summary>
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public long Modified { get; set; }
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}
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/// <summary>POST /api/v1/files/bundle: returns the files as a zip archive (entries named by their path).</summary>
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public sealed class BundleRequest
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{
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public List<string> Paths { get; set; } = new List<string>();
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}
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}
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