Merge branch 'develop' into medley

This commit is contained in:
Alexander Eckart committed 2012-03-21 16:21:56 +01:00
commit ede2a4f552
17 files changed
+564 -392

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@@ -534,7 +534,7 @@
<TextColor>TextColor</TextColor>
<!--<TextSColor>: Selected text color from ColorScheme (high priority)-->
<!--or <TextSR>, <TextSG>, <TextSB>, <TextSA> (lower priority)-->
<TextSColor>TextColor</TextSColor>
<TextSColor>TextSColor</TextSColor>
<!--<TextH>: Text height-->
<TextH>32,00</TextH>
<!--<TextMaxW>: Maximum text width (if exists)-->
+2 -5
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@@ -119,10 +119,7 @@
<H>9</H>
<!--<Color>: Static color from ColorScheme (high priority)-->
<!--or <R>, <G>, <B>, <A> (lower priority)-->
<R>0,68</R>
<G>0,89</G>
<B>0,97</B>
<A>0,40</A>
<Color>TimeBar</Color>
<!--<Reflection> If exists:-->
<!-- <Space>: Reflection Space-->
<!-- <Height>: Reflection Height-->
@@ -138,7 +135,7 @@
<H>9</H>
<!--<Color>: Static color from ColorScheme (high priority)-->
<!--or <R>, <G>, <B>, <A> (lower priority)-->
<Color>StaticColor</Color>
<Color>TimeBarSentence</Color>
<!--<Reflection> If exists:-->
<!-- <Space>: Reflection Space-->
<!-- <Height>: Reflection Height-->
+12
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@@ -178,6 +178,18 @@
<B>0,300</B>
<A>1,000</A>
</LyricSubColor>
<TimeBar>
<R>0,800</R>
<G>0,950</G>
<B>1,000</B>
<A>0,500</A>
</TimeBar>
<TimeBarSentence>
<R>0,800</R>
<G>0,950</G>
<B>1,000</B>
<A>0,850</A>
</TimeBarSentence>
</ColorSchemes>
<Skins>
<BG_Default>[Blue]BG_Default.png</BG_Default>
+12
View File
@@ -178,6 +178,18 @@
<B>0,300</B>
<A>1,000</A>
</LyricSubColor>
<TimeBar>
<R>0,800</R>
<G>0,950</G>
<B>1,000</B>
<A>0,500</A>
</TimeBar>
<TimeBarSentence>
<R>0,800</R>
<G>0,950</G>
<B>1,000</B>
<A>0,850</A>
</TimeBarSentence>
</ColorSchemes>
<Skins>
<BG_Default>[Green]BG_Default.png</BG_Default>
+12
View File
@@ -178,6 +178,18 @@
<B>0,300</B>
<A>1,000</A>
</LyricSubColor>
<TimeBar>
<R>0,800</R>
<G>0,950</G>
<B>1,000</B>
<A>0,500</A>
</TimeBar>
<TimeBarSentence>
<R>0,800</R>
<G>0,950</G>
<B>1,000</B>
<A>0,850</A>
</TimeBarSentence>
</ColorSchemes>
<Skins>
<BG_Default>[Red]BG_Default.png</BG_Default>
+12
View File
@@ -178,6 +178,18 @@
<B>0,300</B>
<A>1,000</A>
</LyricSubColor>
<TimeBar>
<R>0,800</R>
<G>0,950</G>
<B>1,000</B>
<A>0,500</A>
</TimeBar>
<TimeBarSentence>
<R>0,800</R>
<G>0,950</G>
<B>1,000</B>
<A>0,850</A>
</TimeBarSentence>
</ColorSchemes>
<Skins>
<BG_Default>[Yellow]BG_Default.png</BG_Default>
+1 -1
View File
@@ -162,7 +162,7 @@ namespace Vocaluxe.Base
public static EDebugLevel DebugLevel = EDebugLevel.TR_CONFIG_OFF;
// Graphics
public static ERenderer Renderer = ERenderer.TR_CONFIG_OPENGL;
public static ERenderer Renderer = ERenderer.TR_CONFIG_DIRECT3D;
public static ETextureQuality TextureQuality = ETextureQuality.TR_CONFIG_TEXTURE_MEDIUM;
public static float MaxFPS = 60f;
+2 -1
View File
@@ -47,7 +47,7 @@ namespace Vocaluxe.Base
public const int iVersionSub = 0; // steps
public const ERevision VersionRevision = ERevision.Beta;
public const int iBuild = 55; // Increase on every published version! Never Reset!
public const int iBuild = 57; // Increase on every published version! Never Reset!
public const int iDatabaseHighscoreVersion = 1;
public const int iDatabaseCoverVersion = 1;
@@ -61,6 +61,7 @@ namespace Vocaluxe.Base
public static int zFar = 100;
public static bool bFullScreen = false;
public static int iVertexBufferElements = 10000;
public const string sIcon = "Vocaluxe.ico";
public const string sLogo = "Logo.png";
+3 -3
View File
@@ -497,7 +497,7 @@ namespace Vocaluxe.Base
{
get
{
long nanosecPerTick = (1000L * 1000L * 1000L) / Stopwatch.Frequency;
double nanosecPerTick = (1000.0 * 1000.0 * 1000.0) / Stopwatch.Frequency;
long ticks = _Timer.ElapsedTicks;
float dt = _Timer.ElapsedMilliseconds / 1000f;
@@ -577,7 +577,7 @@ namespace Vocaluxe.Base
{
get
{
long nanosecPerTick = (1000L * 1000L * 1000L) / Stopwatch.Frequency;
double nanosecPerTick = (1000.0 * 1000.0 * 1000.0) / Stopwatch.Frequency;
long ticks = _STimer.ElapsedTicks;
float dt = _STimer.ElapsedMilliseconds / 1000f;
@@ -613,7 +613,7 @@ namespace Vocaluxe.Base
{
_STimer.Stop();
long nanosecPerTick = (1000L * 1000L * 1000L) / Stopwatch.Frequency;
double nanosecPerTick = (1000.0 * 1000.0 * 1000.0) / Stopwatch.Frequency;
long ticks = _STimer.ElapsedTicks;
float dt = _STimer.ElapsedMilliseconds / 1000f;
+2 -2
View File
@@ -119,7 +119,7 @@ namespace Vocaluxe.Base
{
private static Stopwatch _Stopwatch = new Stopwatch();
private static float _fps = 0.0f;
private static long nanosecPerTick = (1000L * 1000L * 1000L) / Stopwatch.Frequency;
private static double nanosecPerTick = (1000.0 * 1000.0 * 1000.0) / Stopwatch.Frequency;
public static void Reset()
{
@@ -149,7 +149,7 @@ namespace Vocaluxe.Base
{
long ticks = _Stopwatch.ElapsedTicks;
if (Stopwatch.IsHighResolution && ticks != 0)
return (float)(((double)nanosecPerTick * (double)ticks) / (1000.0 * 1000.0));
return (float)((nanosecPerTick * ticks) / (1000.0 * 1000.0));
else
return (float)_Stopwatch.ElapsedMilliseconds;
}
+284 -231
View File
@@ -34,22 +34,25 @@ namespace Vocaluxe.Lib.Draw
private Size _OldSize;
private Size _SizeBeforeMinimize;
private List<STexture> _Textures;
private Dictionary<int, STexture> _Textures;
private List<Texture> _D3DTextures;
private List<STextureQueque> _Queque;
private Object MutexTexture = new Object();
private VertexBuffer _VertexBuffer;
private IndexBuffer _IndexBuffer;
private int h = 1;
private int w = 1;
private int y = 0;
private int x = 0;
private Bitmap blankMap;
private STexture blankTexture;
private Texture transparentTexture;
private Queue<TexturedColoredVertex> _Vertices;
private Queue<Texture> _VerticesTextures;
private Queue<Matrix> _VerticesRotationMatrices;
#endregion private vars
@@ -59,13 +62,24 @@ namespace Vocaluxe.Lib.Draw
public CDirect3D()
{
this.Icon = new System.Drawing.Icon(Path.Combine(System.Environment.CurrentDirectory, CSettings.sIcon));
_Textures = new List<STexture>();
_Textures = new Dictionary<int, STexture>();
_D3DTextures = new List<Texture>();
_Queque = new List<STextureQueque>();
_Vertices = new Queue<TexturedColoredVertex>();
_VerticesTextures = new Queue<Texture>();
_VerticesRotationMatrices = new Queue<Matrix>();
_Keys = new CKeys();
_D3D = new Direct3D();
if (_D3D == null)
{
MessageBox.Show("No DirectX runtimes were found, please download and install them from http://www.microsoft.com/download/en/details.aspx?id=8109");
CLog.LogError("No DirectX runtimes were found, please download and install them from http://www.microsoft.com/download/en/details.aspx?id=8109");
Environment.Exit(Environment.ExitCode);
}
this.Paint += new PaintEventHandler(this.OnPaintEvent);
this.Closing += new CancelEventHandler(this.OnClosingEvent);
this.Resize += new EventHandler(this.OnResizeEvent);
@@ -160,18 +174,14 @@ namespace Vocaluxe.Lib.Draw
flags = CreateFlags.SoftwareVertexProcessing;
_Device = new Device(_D3D, _D3D.Adapters.DefaultAdapter.Adapter, DeviceType.Hardware, Handle, flags, _PresentParameters);
if (_Device.Disposed || _D3D.Disposed || _Device == null || _D3D == null)
{
MessageBox.Show("Something went wrong with device creating, please check if your DirectX redistributables and grafic card drivers are up to date. You can download the DirectX runtimes at http://www.microsoft.com/download/en/details.aspx?id=8109");
CLog.LogError("Something went wrong with device creating, please check if your DirectX redistributables and grafic card drivers are up to date. You can download the DirectX runtimes at http://www.microsoft.com/download/en/details.aspx?id=8109");
Environment.Exit(Environment.ExitCode);
}
this.CenterToScreen();
//This creates a new white texture and adds it to the texture pool
//This texture is used for the DrawRect method
blankMap = new Bitmap(1, 1);
Graphics g = Graphics.FromImage(blankMap);
g.Clear(Color.White);
g.Dispose();
blankTexture = AddTexture(blankMap);
transparentTexture = new Texture(_Device, 1, 1, 0, Usage.None, Format.A8R8G8B8, Pool.Managed);
blankMap.Dispose();
}
#region form events
@@ -198,10 +208,32 @@ namespace Vocaluxe.Lib.Draw
protected override void OnResize(EventArgs e)
{
base.OnResize(e);
this.ClientSize = this.ClientSize;
RResize();
}
protected override void WndProc(ref Message m)
{
switch (m.Msg)
{
case 0x112: // WM_SYSCOMMAND
switch ((int)m.WParam & 0xFFF0)
{
case 0xF100: // SC_KEYMENU
m.Result = IntPtr.Zero;
break;
default:
base.WndProc(ref m);
break;
}
break;
default:
base.WndProc(ref m);
break;
}
}
#endregion form events
#region resize
/// <summary>
/// Resizes the viewport
/// </summary>
@@ -257,15 +289,29 @@ namespace Vocaluxe.Lib.Draw
//Real fullscreen could be gained setting _PresentParameters.Windowed = true
//And calling Reset() and Init() after
_OldSize = this.ClientSize;
this.ClientSize = new Size(Screen.PrimaryScreen.Bounds.Width, Screen.PrimaryScreen.Bounds.Height);
int ScreenNr = 0;
for (int i = 0; i < Screen.AllScreens.Length; i++)
{
Screen scr = Screen.AllScreens[i];
if (scr.Bounds.Top <= this.Top && scr.Bounds.Left <= this.Left)
ScreenNr = i;
}
this.ClientSize = new Size(Screen.AllScreens[ScreenNr].Bounds.Width, Screen.AllScreens[ScreenNr].Bounds.Height);
this.FormBorderStyle = FormBorderStyle.None;
CenterToScreen();
_fullscreen = true;
CConfig.FullScreen = EOffOn.TR_CONFIG_ON;
RResize();
Cursor.Hide();
_Mouse.Visible = true;
if (this.WindowState == FormWindowState.Maximized)
{
this.WindowState = FormWindowState.Normal;
RResize();
this.WindowState = FormWindowState.Maximized;
}
else
RResize();
CConfig.SaveConfig();
}
@@ -280,11 +326,9 @@ namespace Vocaluxe.Lib.Draw
_fullscreen = false;
CConfig.FullScreen = EOffOn.TR_CONFIG_OFF;
Cursor.Hide();
_Mouse.Visible = true;
CConfig.SaveConfig();
}
#endregion resize
#region mouse event handlers
private void OnMouseMove(object sender, MouseEventArgs e)
@@ -345,7 +389,7 @@ namespace Vocaluxe.Lib.Draw
#endregion keyboard event handlers
#region implementation
#region main stuff
/// <summary>
/// Inits the Device
/// </summary>
@@ -357,7 +401,7 @@ namespace Vocaluxe.Lib.Draw
this.Text = CSettings.GetFullVersionText();
Matrix translate = Matrix.Translation(new Vector3(-CSettings.iRenderW / 2, CSettings.iRenderH / 2, 0));
Matrix projection = Matrix.OrthoOffCenterLH(-CSettings.iRenderW / 2, CSettings.iRenderW / 2, -CSettings.iRenderH / 2, CSettings.iRenderH / 2, CSettings.zNear, CSettings.zFar);
_VertexBuffer = new VertexBuffer(_Device, 4 * Marshal.SizeOf(typeof(TexturedColoredVertex)), Usage.WriteOnly | Usage.Dynamic, VertexFormat.Position | VertexFormat.Texture1 | VertexFormat.Diffuse, Pool.Default);
_VertexBuffer = new VertexBuffer(_Device, CSettings.iVertexBufferElements * (4 * Marshal.SizeOf(typeof(TexturedColoredVertex))), Usage.WriteOnly | Usage.Dynamic, VertexFormat.Position | VertexFormat.Texture1 | VertexFormat.Diffuse, Pool.Default);
_Device.SetStreamSource(0, _VertexBuffer, 0, Marshal.SizeOf(typeof(TexturedColoredVertex)));
_Device.VertexDeclaration = TexturedColoredVertex.GetDeclaration(_Device);
_Device.SetTransform(TransformState.Projection, projection);
@@ -377,6 +421,31 @@ namespace Vocaluxe.Lib.Draw
_Device.SetTextureStageState(0, TextureStage.AlphaArg1, TextureArgument.Texture);
_Device.SetTextureStageState(0, TextureStage.AlphaArg2, TextureArgument.Diffuse);
_Device.SetTextureStageState(0, TextureStage.AlphaOperation, TextureOperation.Modulate);
Int16[] indices = new Int16[6];
indices[0] = 0;
indices[1] = 1;
indices[2] = 2;
indices[3] = 0;
indices[4] = 2;
indices[5] = 3;
_IndexBuffer = new IndexBuffer(_Device, 6 * sizeof(int), Usage.WriteOnly, Pool.Managed, true);
DataStream stream = _IndexBuffer.Lock(0, 0, LockFlags.None);
stream.WriteRange(indices);
_IndexBuffer.Unlock();
_Device.Indices = _IndexBuffer;
//This creates a new white texture and adds it to the texture pool
//This texture is used for the DrawRect method
Bitmap blankMap = new Bitmap(1, 1);
Graphics g = Graphics.FromImage(blankMap);
g.Clear(Color.White);
g.Dispose();
blankTexture = AddTexture(blankMap);
blankMap.Dispose();
return true;
}
else
@@ -409,6 +478,7 @@ namespace Vocaluxe.Lib.Draw
_Device.BeginScene();
CheckQueque();
_Run = _Run && CGraphics.Draw();
RenderVertexBuffer();
//We finished drawing the frame
_Device.EndScene();
_Run = CGraphics.UpdateGameLogic(_Keys, _Mouse);
@@ -440,7 +510,7 @@ namespace Vocaluxe.Lib.Draw
if (CTime.IsRunning())
delay = (int)Math.Floor(CConfig.CalcCycleTime() - CTime.GetMilliseconds());
if (delay >= 1)
if (delay >= 1 && CConfig.VSync == EOffOn.TR_CONFIG_OFF)
System.Threading.Thread.Sleep(delay);
//Calculate the FPS Rate and restart the timer after a frame
CTime.CalculateFPS();
@@ -459,6 +529,7 @@ namespace Vocaluxe.Lib.Draw
//Dispose all objects in the default pool, those need to be recreated
TexturedColoredVertex.GetDeclaration(_Device).Dispose();
_VertexBuffer.Dispose();
_IndexBuffer.Dispose();
_Device.Reset(_PresentParameters);
}
@@ -471,11 +542,12 @@ namespace Vocaluxe.Lib.Draw
//Dispose all textures
for (int i = 0; i < _D3DTextures.Count; i++)
{
if(_D3DTextures[i] != null)
if (_D3DTextures[i] != null)
_D3DTextures[i].Dispose();
}
TexturedColoredVertex.GetDeclaration(_Device).Dispose();
_VertexBuffer.Dispose();
_IndexBuffer.Dispose();
_Device.Dispose();
_D3D.Dispose();
return true;
@@ -523,6 +595,55 @@ namespace Vocaluxe.Lib.Draw
return new RectangleF(text.X, text.Y, CFonts.GetTextWidth(CLanguage.Translate(text.Text)), CFonts.GetTextHeight(CLanguage.Translate(text.Text)));
}
/// <summary>
/// Adds a quad a list which will be added and rendered to the vertexbuffer when calling RenderToVertexBuffer to reduce vertexbuffer calls each frame to a minimum
/// </summary>
/// <param name="vertices">A TexturedColoredVertex array containg 4 vertices</param>
/// <param name="tex">The texture the vertex should be textured with</param>
/// <param name="rotation">The vertices' rotation</param>
private void AddToVertexBuffer(TexturedColoredVertex[] vertices, Texture tex, Matrix rotation)
{
//The vertexbuffer is full, so we need to flush it before we can continue
if (_Vertices.Count >= CSettings.iVertexBufferElements)
RenderVertexBuffer();
_Vertices.Enqueue(vertices[0]);
_Vertices.Enqueue(vertices[1]);
_Vertices.Enqueue(vertices[2]);
_Vertices.Enqueue(vertices[3]);
_VerticesTextures.Enqueue(tex);
_VerticesRotationMatrices.Enqueue(rotation);
}
/// <summary>
/// Renders the vertex buffer
/// </summary>
private void RenderVertexBuffer()
{
if (_Vertices.Count > 0)
{
//The vertex buffer locks are slow actions, its better to lock once per frame and write all vertices to the buffer at once
DataStream stream = _VertexBuffer.Lock(0, _Vertices.Count * Marshal.SizeOf(typeof(TexturedColoredVertex)), LockFlags.Discard);
stream.WriteRange<TexturedColoredVertex>(_Vertices.ToArray());
_VertexBuffer.Unlock();
stream.Dispose();
for (int i = 0; i < _Vertices.Count; i += 4)
{
//Apply rotation
_Device.SetTransform(TransformState.World, _VerticesRotationMatrices.Dequeue());
//Apply texture
_Device.SetTexture(0, _VerticesTextures.Dequeue());
//Draw 2 triangles from vertexbuffer
_Device.DrawIndexedPrimitives(PrimitiveType.TriangleList, i, 0, 4, 0, 2);
}
//Clear the queues for the next frame
_Vertices.Clear();
_VerticesTextures.Clear();
_VerticesRotationMatrices.Clear();
}
}
#endregion main stuff
#region Basic Draw Methods
/// <summary>
@@ -534,24 +655,51 @@ namespace Vocaluxe.Lib.Draw
}
/// <summary>
/// Not implemented yet
/// </summary>
/// <returns></returns>
/// Copies the current frame into a texture
/// <returns>A texture holding the current frame</returns>
public STexture CopyScreen()
{
//FIXME
STexture texture = new STexture(-1);
Surface backbufferSurface = _Device.GetBackBuffer(0, 0);
Texture tex = new Texture(_Device, _PresentParameters.BackBufferWidth, _PresentParameters.BackBufferHeight, 0, Usage.AutoGenerateMipMap, Format.A8R8G8B8, Pool.Managed);
Surface textureSurface = tex.GetSurfaceLevel(0);
Surface.FromSurface(textureSurface, backbufferSurface, Filter.Default, 0);
backbufferSurface.Dispose();
_D3DTextures.Add(tex);
texture.color = new SColorF(1f, 1f, 1f, 1f);
texture.rect = new SRectF(0f, 0f, texture.width, texture.height, 0f);
texture.width = w;
texture.height = h;
texture.w2 = NextPowerOfTwo(texture.width);
texture.h2 = NextPowerOfTwo(texture.height);
texture.index = _D3DTextures.Count - 1;
lock (MutexTexture)
{
_Textures[texture.index] = texture;
}
return texture;
}
/// <summary>
/// Not implemented yet
/// Copies the current frame into a texture
/// </summary>
/// <returns></returns>
/// <param name="Texture">The texture in which the frame is copied to</param>
public void CopyScreen(ref STexture Texture)
{
//FIXME
return;
if (!_TextureExists(ref Texture) || (Texture.width != GetScreenWidth()) || (Texture.height != GetScreenHeight()))
{
RemoveTexture(ref Texture);
Texture = CopyScreen();
}
else
{
Surface backbufferSurface = _Device.GetBackBuffer(0, 0);
Surface textureSurface = _D3DTextures[Texture.index].GetSurfaceLevel(0);
Surface.FromSurface(textureSurface, backbufferSurface, Filter.Default, 0);
}
}
/// <summary>
@@ -627,18 +775,11 @@ namespace Vocaluxe.Lib.Draw
/// <param name="rect">The coordinates in a SRectF struct</param>
public void DrawColor(SColorF color, SRectF rect)
{
//blankMap = new Bitmap(1, 1);
//Graphics g = Graphics.FromImage(blankMap);
//g.Clear(Color.White);
//g.Dispose();
//blankTexture = AddTexture(blankMap);
//blankMap.Dispose();
DrawTexture(blankTexture, rect, color);
//RemoveTexture(ref blankTexture);
}
#endregion Basic Draw Methods
#region Textures
#region adding
/// <summary>
/// Adds a texture and stores it in the VRam
@@ -665,17 +806,6 @@ namespace Vocaluxe.Lib.Draw
return new STexture(-1);
}
/// <summary>
/// Calculates the next power of two
/// </summary>
/// <param name="n">The value of which the next power of two will be calculated</param>
/// <returns>The next power of two</returns>
private static float NextPowerOfTwo(float n)
{
if (n < 0) throw new ArgumentOutOfRangeException("n", "Must be positive.");
return (float)System.Math.Pow(2, System.Math.Ceiling(System.Math.Log((double)n, 2)));
}
/// <summary>
/// Adds a texture and stores it in the Vram
/// </summary>
@@ -764,7 +894,7 @@ namespace Vocaluxe.Lib.Draw
rect.Data.Position += rect.Pitch;
}
t.UnlockRectangle(0);
bmp2.Dispose();
bmp_data = null;
@@ -776,9 +906,8 @@ namespace Vocaluxe.Lib.Draw
{
_D3DTextures.Add(t);
texture.index = _D3DTextures.Count - 1;
_Textures.Add(texture);
_Textures[texture.index] = texture;
}
return texture;
}
@@ -807,6 +936,8 @@ namespace Vocaluxe.Lib.Draw
queque.data = Data;
queque.height = H;
queque.width = W;
texture.height = H;
texture.width = W;
lock (MutexTexture)
{
@@ -814,7 +945,7 @@ namespace Vocaluxe.Lib.Draw
texture.index = _D3DTextures.Count - 1;
queque.ID = texture.index;
_Queque.Add(queque);
_Textures.Add(texture);
_Textures[texture.index] = texture;
}
return texture;
}
@@ -848,11 +979,13 @@ namespace Vocaluxe.Lib.Draw
{
_D3DTextures.Add(t);
texture.index = _D3DTextures.Count - 1;
_Textures.Add(texture);
_Textures[texture.index] = texture;
}
return texture;
}
#endregion adding
#region updating
/// <summary>
/// Updates the data of a texture
/// </summary>
@@ -894,6 +1027,7 @@ namespace Vocaluxe.Lib.Draw
else
return false;
}
#endregion updating
/// <summary>
/// Checks if a texture exists
@@ -904,16 +1038,12 @@ namespace Vocaluxe.Lib.Draw
{
lock (MutexTexture)
{
for (int i = 0; i < _Textures.Count; i++)
if (_Textures.ContainsKey(Texture.index))
{
if (Texture.index == _Textures[i].index)
if (_Textures[Texture.index].index >= 0)
{
if (_Textures[i].index >= 0)
{
Texture = _Textures[i];
return true;
}
break;
Texture = _Textures[Texture.index];
return true;
}
}
}
@@ -930,21 +1060,16 @@ namespace Vocaluxe.Lib.Draw
{
if ((Texture.index >= 0) && (_Textures.Count > 0))
{
for (int i = 0; i < _Textures.Count; i++)
{
if (_Textures[i].index == Texture.index)
{
_D3DTextures[Texture.index].Dispose();
_D3DTextures[Texture.index] = null;
_Textures.RemoveAt(i);
Texture.index = -1;
Texture.ID = -1;
}
}
_D3DTextures[Texture.index].Dispose();
_D3DTextures[Texture.index] = null;
_Textures.Remove(Texture.index);
Texture.index = -1;
Texture.ID = -1;
}
}
}
#region drawing
/// <summary>
/// Draws a texture
/// </summary>
@@ -1016,6 +1141,9 @@ namespace Vocaluxe.Lib.Draw
{
if ((Texture.index >= 0) && (_Textures.Count > 0) && (_D3DTextures.Count > Texture.index) && _TextureExists(ref Texture))
{
if (_D3DTextures[Texture.index] == null)
return;
//Calculate the position
float x1 = (bounds.X - rect.X) / rect.W * Texture.width_ratio;
float x2 = (bounds.X + bounds.W - rect.X) / rect.W * Texture.width_ratio;
@@ -1058,69 +1186,34 @@ namespace Vocaluxe.Lib.Draw
rx2 -= 0.5f;
ry2 -= 0.5f;
if (color.R >= 1f)
color.R = 1f;
if (color.B >= 1f)
color.B = 1f;
if (color.G >= 1f)
color.G = 1f;
//Apply rotation
//FIXME: Rotated textures get distorted when they hit the border of the window
if (rect.Rotation != 0)
{
rect.Rotation = rect.Rotation * (float)Math.PI / 180;
float centerX = (rx1 + rx2) / 2f;
float centerY = -(ry1 + ry2) / 2f;
Matrix originTranslation = _Device.GetTransform(TransformState.World);
Matrix translationA = Matrix.Translation(-centerX, -centerY, 0);
Matrix rotation = Matrix.RotationZ(-rect.Rotation);
Matrix translationB = Matrix.Translation(centerX, centerY, 0);
//Multiplicate the matrices to get the real world matrix,
//First shift the texture into the center
//Rotate it and shift it back to the origin position
//Apply the originTranslation after
Matrix result = translationA * rotation * translationB * originTranslation;
_Device.SetTransform(TransformState.World, result);
}
if (color.A > 1)
color.A = 1;
if (color.R > 1)
color.R = 1;
if (color.G > 1)
color.G = 1;
if (color.B > 1)
color.B = 1;
Color c = Color.FromArgb((int)(color.A * 255 * CGraphics.GlobalAlpha), (int)(color.R * 255), (int)(color.G * 255), (int)(color.B * 255));
//Create new vertices and write them into a vertexbuffer
DataStream stream = _VertexBuffer.Lock(0, 0, LockFlags.Discard);
if (!mirrored)
{
stream.WriteRange(new[] {
new TexturedColoredVertex(new Vector3(rx1, -ry1, rect.Z + CGraphics.ZOffset), new Vector2(x1, y1), c.ToArgb()),
new TexturedColoredVertex(new Vector3(rx1, -ry2, rect.Z + CGraphics.ZOffset), new Vector2(x1, y2), c.ToArgb()),
new TexturedColoredVertex(new Vector3(rx2, -ry2, rect.Z + CGraphics.ZOffset), new Vector2(x2, y2), c.ToArgb()),
new TexturedColoredVertex(new Vector3(rx2, -ry1, rect.Z + CGraphics.ZOffset), new Vector2(x2, y1), c.ToArgb()),
});
TexturedColoredVertex[] vert = new TexturedColoredVertex[4];
vert[0] = new TexturedColoredVertex(new Vector3(rx1, -ry1, rect.Z + CGraphics.ZOffset), new Vector2(x1, y1), c.ToArgb());
vert[1] = new TexturedColoredVertex(new Vector3(rx1, -ry2, rect.Z + CGraphics.ZOffset), new Vector2(x1, y2), c.ToArgb());
vert[2] = new TexturedColoredVertex(new Vector3(rx2, -ry2, rect.Z + CGraphics.ZOffset), new Vector2(x2, y2), c.ToArgb());
vert[3] = new TexturedColoredVertex(new Vector3(rx2, -ry1, rect.Z + CGraphics.ZOffset), new Vector2(x2, y1), c.ToArgb());
AddToVertexBuffer(vert, _D3DTextures[Texture.index], CalculateRotationMatrix(rect.Rotation, rx1, rx2, ry1, ry2));
}
else
{
stream.WriteRange(new[] {
new TexturedColoredVertex(new Vector3(rx1, -ry1, rect.Z + CGraphics.ZOffset), new Vector2(x1, -y1), c.ToArgb()),
new TexturedColoredVertex(new Vector3(rx1, -ry2, rect.Z + CGraphics.ZOffset), new Vector2(x1, -y2), c.ToArgb()),
new TexturedColoredVertex(new Vector3(rx2, -ry2, rect.Z + CGraphics.ZOffset), new Vector2(x2, -y2), c.ToArgb()),
new TexturedColoredVertex(new Vector3(rx2, -ry1, rect.Z + CGraphics.ZOffset), new Vector2(x2, -y1), c.ToArgb()),
});
}
_VertexBuffer.Unlock();
stream.Dispose();
//Set the texture
_Device.SetTexture(0, _D3DTextures[Texture.index]);
//Draw 2 triangles to build a quad
_Device.DrawPrimitives(PrimitiveType.TriangleFan, 0, 2);
//Reapply old matrices if the texture was rotated
if (rect.Rotation != 0)
{
Matrix originTranslation = Matrix.Translation(new Vector3(-CSettings.iRenderW / 2, CSettings.iRenderH / 2, 0));
_Device.SetTransform(TransformState.World, originTranslation);
TexturedColoredVertex[] vert = new TexturedColoredVertex[4];
vert[0] = new TexturedColoredVertex(new Vector3(rx1, -ry1, rect.Z + CGraphics.ZOffset), new Vector2(x1, -y1), c.ToArgb());
vert[1] = new TexturedColoredVertex(new Vector3(rx1, -ry2, rect.Z + CGraphics.ZOffset), new Vector2(x1, -y2), c.ToArgb());
vert[2] = new TexturedColoredVertex(new Vector3(rx2, -ry2, rect.Z + CGraphics.ZOffset), new Vector2(x2, -y2), c.ToArgb());
vert[3] = new TexturedColoredVertex(new Vector3(rx2, -ry1, rect.Z + CGraphics.ZOffset), new Vector2(x2, -y1), c.ToArgb());
AddToVertexBuffer(vert, _D3DTextures[Texture.index], CalculateRotationMatrix(rect.Rotation, rx1, rx2, ry1, ry2));
}
}
}
@@ -1138,6 +1231,9 @@ namespace Vocaluxe.Lib.Draw
{
if (_TextureExists(ref Texture))
{
if (_D3DTextures[Texture.index] == null)
return;
float x1 = 0f + begin * Texture.width_ratio;
float x2 = Texture.width_ratio * end;
float y1 = 0f;
@@ -1156,49 +1252,12 @@ namespace Vocaluxe.Lib.Draw
Color c = Color.FromArgb((int)(color.A * 255 * CGraphics.GlobalAlpha), (int)(color.R * 255), (int)(color.G * 255), (int)(color.B * 255));
//Apply rotation
//FIXME: Rotated textures get distorted when they hit the border of the window
if (rect.Rotation != 0)
{
rect.Rotation = rect.Rotation * (float)Math.PI / 180;
float centerX = (rx1 + rx2) / 2f;
float centerY = -(ry1 + ry2) / 2f;
Matrix originTranslation = _Device.GetTransform(TransformState.World);
Matrix translationA = Matrix.Translation(-centerX, -centerY, 0);
Matrix rotation = Matrix.RotationZ(-rect.Rotation);
Matrix translationB = Matrix.Translation(centerX, centerY, 0);
//Multiplicate the matrices to get the real world matrix,
//First shift the texture into the center
//Rotate it and shift it back to the origin position
//Apply the originTranslation after
Matrix result = translationA * rotation * translationB * originTranslation;
_Device.SetTransform(TransformState.World, result);
}
//Create new vertices and write them into a vertexbuffer
DataStream stream = _VertexBuffer.Lock(0, 0, LockFlags.Discard);
stream.WriteRange(new[] {
new TexturedColoredVertex(new Vector3(rx1, -ry1, rect.Z + CGraphics.ZOffset), new Vector2(x1, y1), c.ToArgb()),
new TexturedColoredVertex(new Vector3(rx1, -ry2, rect.Z + CGraphics.ZOffset), new Vector2(x1, y2), c.ToArgb()),
new TexturedColoredVertex(new Vector3(rx2, -ry2, rect.Z + CGraphics.ZOffset), new Vector2(x2, y2), c.ToArgb()),
new TexturedColoredVertex(new Vector3(rx2, -ry1, rect.Z + CGraphics.ZOffset), new Vector2(x2, y1), c.ToArgb()),
});
_VertexBuffer.Unlock();
stream.Dispose();
//Set the texture
_Device.SetTexture(0, _D3DTextures[Texture.index]);
//Draw 2 triangles to build a quad
_Device.DrawPrimitives(PrimitiveType.TriangleFan, 0, 2);
//Reapply old matrices if the texture was rotated
if (rect.Rotation != 0)
{
Matrix originTranslation = Matrix.Translation(new Vector3(-CSettings.iRenderW / 2, CSettings.iRenderH / 2, 0));
_Device.SetTransform(TransformState.World, originTranslation);
}
TexturedColoredVertex[] vert = new TexturedColoredVertex[4];
vert[0] = new TexturedColoredVertex(new Vector3(rx1, -ry1, rect.Z + CGraphics.ZOffset), new Vector2(x1, y1), c.ToArgb());
vert[1] = new TexturedColoredVertex(new Vector3(rx1, -ry2, rect.Z + CGraphics.ZOffset), new Vector2(x1, y2), c.ToArgb());
vert[2] = new TexturedColoredVertex(new Vector3(rx2, -ry2, rect.Z + CGraphics.ZOffset), new Vector2(x2, y2), c.ToArgb());
vert[3] = new TexturedColoredVertex(new Vector3(rx2, -ry1, rect.Z + CGraphics.ZOffset), new Vector2(x2, y1), c.ToArgb());
AddToVertexBuffer(vert, _D3DTextures[Texture.index], CalculateRotationMatrix(rect.Rotation, rx1, rx2, ry1, ry2));
}
}
@@ -1215,6 +1274,9 @@ namespace Vocaluxe.Lib.Draw
{
if (_TextureExists(ref Texture))
{
if (_D3DTextures[Texture.index] == null)
return;
if (rect.W == 0f || rect.H == 0f || bounds.H == 0f || bounds.W == 0f || color.A == 0f || height <= 0f)
return;
@@ -1270,55 +1332,19 @@ namespace Vocaluxe.Lib.Draw
rx2 -= 0.5f;
ry2 -= 0.5f;
//Apply rotation
//FIXME: Rotated textures get distorted when they hit the border of the window
if (rect.Rotation != 0)
{
rect.Rotation = rect.Rotation * (float)Math.PI / 180;
float centerX = (rx1 + rx2) / 2f;
float centerY = -(ry1 + ry2) / 2f;
Matrix originTranslation = _Device.GetTransform(TransformState.World);
Matrix translationA = Matrix.Translation(-centerX, -centerY, 0);
Matrix rotation = Matrix.RotationZ(-rect.Rotation);
Matrix translationB = Matrix.Translation(centerX, centerY, 0);
//Multiplicate the matrices to get the real world matrix,
//First shift the texture into the center
//Rotate it and shift it back to the origin position
//Apply the originTranslation after
Matrix result = translationA * rotation * translationB * originTranslation;
_Device.SetTransform(TransformState.World, result);
}
Color c = Color.FromArgb((int)(color.A * 255 * CGraphics.GlobalAlpha), (int)(color.R * 255), (int)(color.G * 255), (int)(color.B * 255));
Color transparent = Color.FromArgb(0, (int)(color.R * 255), (int)(color.G * 255), (int)(color.B * 255));
//Create new vertices and write them into a vertexbuffer
DataStream stream = _VertexBuffer.Lock(0, 0, LockFlags.Discard);
stream.WriteRange(new[] {
new TexturedColoredVertex(new Vector3(rx2, -ry1, rect.Z + CGraphics.ZOffset), new Vector2(x2, y2), c.ToArgb()),
new TexturedColoredVertex(new Vector3(rx2, -ry2, rect.Z + CGraphics.ZOffset), new Vector2(x2, y1), transparent.ToArgb()),
new TexturedColoredVertex(new Vector3(rx1, -ry2, rect.Z + CGraphics.ZOffset), new Vector2(x1, y1), transparent.ToArgb()),
new TexturedColoredVertex(new Vector3(rx1, -ry1, rect.Z + CGraphics.ZOffset), new Vector2(x1, y2), c.ToArgb()),
});
_VertexBuffer.Unlock();
stream.Dispose();
//Set the texture
_Device.SetTexture(0, _D3DTextures[Texture.index]);
//Draw 2 triangles to build a quad
_Device.DrawPrimitives(PrimitiveType.TriangleFan, 0, 2);
//Reapply old matrices if the texture was rotated
if (rect.Rotation != 0)
{
Matrix originTranslation = Matrix.Translation(new Vector3(-CSettings.iRenderW / 2, CSettings.iRenderH / 2, 0));
_Device.SetTransform(TransformState.World, originTranslation);
}
TexturedColoredVertex[] vert = new TexturedColoredVertex[4];
vert[0] = new TexturedColoredVertex(new Vector3(rx1, -ry1, rect.Z + CGraphics.ZOffset), new Vector2(x1, y2), c.ToArgb());
vert[1] = new TexturedColoredVertex(new Vector3(rx1, -ry2, rect.Z + CGraphics.ZOffset), new Vector2(x1, y1), transparent.ToArgb());
vert[2] = new TexturedColoredVertex(new Vector3(rx2, -ry2, rect.Z + CGraphics.ZOffset), new Vector2(x2, y1), transparent.ToArgb());
vert[3] = new TexturedColoredVertex(new Vector3(rx2, -ry1, rect.Z + CGraphics.ZOffset), new Vector2(x2, y2), c.ToArgb());
AddToVertexBuffer(vert, _D3DTextures[Texture.index], CalculateRotationMatrix(rect.Rotation, rx1, rx2, ry1, ry2));
}
}
}
#endregion drawing
private void CheckQueque()
{
@@ -1329,17 +1355,8 @@ namespace Vocaluxe.Lib.Draw
STextureQueque q = _Queque[0];
STexture texture = new STexture(-1);
int index = -1;
for (int i = 0; i < _Textures.Count; i++)
{
if (_Textures[i].index == q.ID)
{
texture = _Textures[i];
index = i;
break;
}
}
if (_Textures.ContainsKey(q.ID))
texture = _Textures[q.ID];
if (texture.index < 0)
return;
@@ -1368,7 +1385,7 @@ namespace Vocaluxe.Lib.Draw
texture.rect = new SRectF(0f, 0f, texture.width, texture.height, 0f);
texture.TexturePath = String.Empty;
_Textures[index] = texture;
_Textures[texture.index] = texture;
_Queque.RemoveAt(0);
}
}
@@ -1384,6 +1401,42 @@ namespace Vocaluxe.Lib.Draw
#endregion Textures
#endregion implementation
#region utility
/// <summary>
/// Calculates the next power of two
/// </summary>
/// <param name="n">The value of which the next power of two will be calculated</param>
/// <returns>The next power of two</returns>
private static float NextPowerOfTwo(float n)
{
if (n < 0) throw new ArgumentOutOfRangeException("n", "Must be positive.");
return (float)System.Math.Pow(2, System.Math.Ceiling(System.Math.Log((double)n, 2)));
}
private Matrix CalculateRotationMatrix(float rot, float rx1, float rx2, float ry1, float ry2)
{
Matrix originTranslation = Matrix.Translation(new Vector3(-CSettings.iRenderW / 2, CSettings.iRenderH / 2, 0));
if (rot != 0)
{
float rotation = rot * (float)Math.PI / 180;
float centerX = (rx1 + rx2) / 2f;
float centerY = -(ry1 + ry2) / 2f;
Matrix translationA = Matrix.Translation(-centerX, -centerY, 0);
Matrix rotationMat = Matrix.RotationZ(-rotation);
Matrix translationB = Matrix.Translation(centerX, centerY, 0);
//Multiplicate the matrices to get the real world matrix,
//First shift the texture into the center
//Rotate it and shift it back to the origin position
//Apply the originTranslation after
Matrix result = translationA * rotationMat * translationB * originTranslation;
return result;
}
return originTranslation;
}
#endregion utility
#region TexturedColoredVertex
public struct TexturedColoredVertex
{
+21
View File
@@ -153,6 +153,27 @@ namespace Vocaluxe.Lib.Draw
_Run = false;
}
protected override void WndProc(ref Message m)
{
switch (m.Msg)
{
case 0x112: // WM_SYSCOMMAND
switch ((int)m.WParam & 0xFFF0)
{
case 0xF100: // SC_KEYMENU
m.Result = IntPtr.Zero;
break;
default:
base.WndProc(ref m);
break;
}
break;
default:
base.WndProc(ref m);
break;
}
}
private void OnKeyDownEvent(object sender, System.Windows.Forms.KeyEventArgs e)
{
_Keys.KeyDown(e);
+78 -55
View File
@@ -46,7 +46,7 @@ namespace Vocaluxe.Lib.Draw
private SClientRect _restore;
private bool _fullscreen = false;
private List<STexture> _Textures;
private Dictionary<int, STexture> _Textures;
private Queue<int> _IDs;
private List<STextureQueque> _Queque;
@@ -65,7 +65,7 @@ namespace Vocaluxe.Lib.Draw
{
this.Icon = new System.Drawing.Icon(Path.Combine(System.Environment.CurrentDirectory, CSettings.sIcon));
_Textures = new List<STexture>();
_Textures = new Dictionary<int, STexture>();
_Queque = new List<STextureQueque>();
_IDs = new Queue<int>(1000000);
@@ -121,7 +121,6 @@ namespace Vocaluxe.Lib.Draw
control.MouseEnter += new EventHandler(this.OnMouseEnter);
this.ClientSize = new Size(CConfig.ScreenW, CConfig.ScreenH);
//this.SetStyle(ControlStyles.AllPaintingInWmPaint | ControlStyles.UserPaint | ControlStyles.OptimizedDoubleBuffer | ControlStyles.Opaque, true);
this.CenterToScreen();
}
@@ -285,8 +284,15 @@ namespace Vocaluxe.Lib.Draw
this.DesktopBounds = new Rectangle(Screen.AllScreens[ScreenNr].Bounds.Location,
new Size(Screen.AllScreens[ScreenNr].Bounds.Width, Screen.AllScreens[ScreenNr].Bounds.Height));
this.TopMost = true;
this.Show();
if (this.WindowState == FormWindowState.Maximized)
{
this.WindowState = FormWindowState.Normal;
RResize();
this.WindowState = FormWindowState.Maximized;
}
else
RResize();
CConfig.SaveConfig();
}
@@ -299,8 +305,6 @@ namespace Vocaluxe.Lib.Draw
this.FormBorderStyle = FormBorderStyle.Sizable;
this.DesktopBounds = new Rectangle(_restore.location, new Size(_restore.width, _restore.height));
this.TopMost = false;
CConfig.SaveConfig();
}
#endregion Helpers
@@ -333,6 +337,27 @@ namespace Vocaluxe.Lib.Draw
control.ClientSize = this.ClientSize;
RResize();
}
protected override void WndProc(ref Message m)
{
switch (m.Msg)
{
case 0x112: // WM_SYSCOMMAND
switch ((int)m.WParam & 0xFFF0)
{
case 0xF100: // SC_KEYMENU
m.Result = IntPtr.Zero;
break;
default:
base.WndProc(ref m);
break;
}
break;
default:
base.WndProc(ref m);
break;
}
}
#endregion form events
#region mouse event handlers
@@ -419,7 +444,7 @@ namespace Vocaluxe.Lib.Draw
#region implementation
#region main stuff
public bool Init()
{
this.Text = CSettings.GetFullVersionText();
@@ -448,7 +473,7 @@ namespace Vocaluxe.Lib.Draw
CSettings.bFullScreen = true;
EnterFullScreen();
}
while (_Run)
{
Application.DoEvents();
@@ -456,12 +481,11 @@ namespace Vocaluxe.Lib.Draw
if (_Run)
{
ClearScreen();
_Run = _Run && CGraphics.Draw();
_Run = CGraphics.UpdateGameLogic(_Keys, _Mouse);
control.SwapBuffers();
if ((CSettings.bFullScreen && !_fullscreen) || (!CSettings.bFullScreen && _fullscreen))
ToggleFullScreen();
@@ -469,8 +493,8 @@ namespace Vocaluxe.Lib.Draw
if (CTime.IsRunning())
delay = (int)Math.Floor(CConfig.CalcCycleTime() - CTime.GetMilliseconds());
if (delay >= 1)
if (delay >= 1 && CConfig.VSync == EOffOn.TR_CONFIG_OFF)
System.Threading.Thread.Sleep(delay);
CTime.CalculateFPS();
@@ -483,11 +507,13 @@ namespace Vocaluxe.Lib.Draw
public bool Unload()
{
while (_Textures.Count > 0)
STexture[] textures = new STexture[_Textures.Count];
_Textures.Values.CopyTo(textures, 0);
for (int i = 0; i < _Textures.Count; i++ )
{
STexture tex = _Textures[0];
RemoveTexture(ref tex);
RemoveTexture(ref textures[i]);
}
return true;
}
@@ -513,7 +539,8 @@ namespace Vocaluxe.Lib.Draw
CFonts.Style = text.Style;
return new RectangleF(text.X, text.Y, CFonts.GetTextWidth(CLanguage.Translate(text.Text)), CFonts.GetTextHeight(CLanguage.Translate(text.Text)));
}
#endregion main stuff
#region Basic Draw Methods
public void ClearScreen()
{
@@ -554,7 +581,7 @@ namespace Vocaluxe.Lib.Draw
lock (MutexTexture)
{
texture.index = _IDs.Dequeue();
_Textures.Add(texture);
_Textures[texture.index] = texture;
}
return texture;
@@ -637,6 +664,8 @@ namespace Vocaluxe.Lib.Draw
#endregion Basic Draw Methods
#region Textures
#region adding
public STexture AddTexture(string TexturePath)
{
if (System.IO.File.Exists(TexturePath))
@@ -758,7 +787,7 @@ namespace Vocaluxe.Lib.Draw
lock (MutexTexture)
{
texture.index = _IDs.Dequeue();
_Textures.Add(texture);
_Textures[texture.index] = texture;
}
return texture;
@@ -822,7 +851,7 @@ namespace Vocaluxe.Lib.Draw
lock (MutexTexture)
{
texture.index = _IDs.Dequeue();
_Textures.Add(texture);
_Textures[texture.index] = texture;
}
return texture;
@@ -887,7 +916,7 @@ namespace Vocaluxe.Lib.Draw
lock (MutexTexture)
{
texture.index = _IDs.Dequeue();
_Textures.Add(texture);
_Textures[texture.index] = texture;
}
return texture;
@@ -901,18 +930,22 @@ namespace Vocaluxe.Lib.Draw
queque.data = Data;
queque.height = H;
queque.width = W;
texture.height = H;
texture.width = W;
lock (MutexTexture)
{
texture.index = _IDs.Dequeue();
queque.ID = texture.index;
_Queque.Add(queque);
_Textures.Add(texture);
_Textures[texture.index] = texture;
}
return texture;
}
#endregion adding
#region updating
public bool UpdateTexture(ref STexture Texture, IntPtr Data)
{
if (_TextureExists(ref Texture))
@@ -1020,6 +1053,7 @@ namespace Vocaluxe.Lib.Draw
}
return false;
}
#endregion updating
public void RemoveTexture(ref STexture Texture)
{
@@ -1027,21 +1061,13 @@ namespace Vocaluxe.Lib.Draw
{
lock (MutexTexture)
{
for (int i = 0; i < _Textures.Count; i++)
{
if (_Textures[i].index == Texture.index)
{
_IDs.Enqueue(Texture.index);
GL.DeleteTexture(Texture.ID);
if (Texture.PBO > 0)
GL.DeleteBuffers(1, ref Texture.PBO);
_Textures.RemoveAt(i);
Texture.index = -1;
Texture.ID = -1;
break;
}
}
_IDs.Enqueue(Texture.index);
GL.DeleteTexture(Texture.ID);
if (Texture.PBO > 0)
GL.DeleteBuffers(1, ref Texture.PBO);
_Textures.Remove(Texture.index);
Texture.index = -1;
Texture.ID = -1;
}
}
}
@@ -1050,22 +1076,19 @@ namespace Vocaluxe.Lib.Draw
{
lock (MutexTexture)
{
for (int i = 0; i < _Textures.Count; i++)
if(_Textures.ContainsKey((Texture.index)))
{
if (Texture.index == _Textures[i].index)
if(_Textures[Texture.index].ID > 0)
{
if (_Textures[i].ID > 0)
{
Texture = _Textures[i];
return true;
}
break;
Texture = _Textures[Texture.index];
return true;
}
}
}
return false;
}
#region drawing
public void DrawTexture(STexture Texture)
{
DrawTexture(Texture, Texture.rect, Texture.color);
@@ -1323,6 +1346,7 @@ namespace Vocaluxe.Lib.Draw
GL.BindTexture(TextureTarget.Texture2D, 0);
}
}
#endregion drawing
public int TextureCount()
{
@@ -1338,15 +1362,9 @@ namespace Vocaluxe.Lib.Draw
STextureQueque q = _Queque[0];
STexture texture = new STexture(-1);
int index = -1;
for (int i = 0; i < _Textures.Count; i++)
if (_Textures.ContainsKey(q.ID))
{
if (_Textures[i].index == q.ID)
{
texture = _Textures[i];
index = i;
break;
}
texture = _Textures[q.ID];
}
if (texture.index < 1)
@@ -1386,9 +1404,15 @@ namespace Vocaluxe.Lib.Draw
GL.TexSubImage2D(TextureTarget.Texture2D, 0, 0, 0, q.width, q.height,
OpenTK.Graphics.OpenGL.PixelFormat.Bgra, PixelType.UnsignedByte, q.data);
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapS, (int)TextureParameterName.ClampToEdge);
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapT, (int)TextureParameterName.ClampToEdge);
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, (int)TextureMagFilter.Linear);
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, (int)TextureMinFilter.Linear);
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, (int)TextureMinFilter.LinearMipmapLinear);
GL.Ext.GenerateMipmap(GenerateMipmapTarget.Texture2D);
GL.BindTexture(TextureTarget.Texture2D, 0);
// Add to Texture List
@@ -1396,12 +1420,11 @@ namespace Vocaluxe.Lib.Draw
texture.rect = new SRectF(0f, 0f, texture.width, texture.height, 0f);
texture.TexturePath = String.Empty;
_Textures[index] = texture;
_Textures[texture.index] = texture;
q.data = null;
_Queque.RemoveAt(0);
}
}
#endregion Textures
#endregion implementation
+6 -18
View File
@@ -249,12 +249,9 @@ namespace Vocaluxe.Menu
for (int i = 0; i < Screens.Length; i++)
{
if (Enum.GetNames(typeof(EScreens))[i] != Enum.GetName(typeof(EScreens), (int)EScreens.ScreenCredits))
{
CLog.StartBenchmark(1, "Load Theme " + Enum.GetNames(typeof(EScreens))[i]);
Screens[i].LoadTheme();
CLog.StopBenchmark(1, "Load Theme " + Enum.GetNames(typeof(EScreens))[i]);
}
CLog.StartBenchmark(1, "Load Theme " + Enum.GetNames(typeof(EScreens))[i]);
Screens[i].LoadTheme();
CLog.StopBenchmark(1, "Load Theme " + Enum.GetNames(typeof(EScreens))[i]);
}
}
@@ -263,10 +260,7 @@ namespace Vocaluxe.Menu
ReloadCursor();
for (int i = 0; i < Screens.Length; i++)
{
if (Enum.GetNames(typeof(EScreens))[i] != Enum.GetName(typeof(EScreens), (int)EScreens.ScreenCredits))
{
Screens[i].ReloadTheme();
}
Screens[i].ReloadTheme();
}
}
@@ -275,10 +269,7 @@ namespace Vocaluxe.Menu
ReloadCursor();
for (int i = 0; i < Screens.Length; i++)
{
if (Enum.GetNames(typeof(EScreens))[i] != Enum.GetName(typeof(EScreens), (int)EScreens.ScreenCredits))
{
Screens[i].ReloadTextures();
}
Screens[i].ReloadTextures();
}
}
@@ -287,10 +278,7 @@ namespace Vocaluxe.Menu
CTheme.SaveTheme();
for (int i = 0; i < Screens.Length; i++)
{
if (Enum.GetNames(typeof(EScreens))[i] != Enum.GetName(typeof(EScreens), (int)EScreens.ScreenCredits))
{
Screens[i].SaveTheme();
}
Screens[i].SaveTheme();
}
}
+111 -70
View File
@@ -33,7 +33,6 @@ namespace Vocaluxe.Screens
// Version number for theme files. Increment it, if you've changed something on the theme files!
const int ScreenVersion = 1;
private CStatic logo;
private CParticleEffect starsRed;
private CParticleEffect starsBlue;
@@ -45,6 +44,18 @@ namespace Vocaluxe.Screens
private List<string[]> paragraphs;
private List<CText> paragraphTexts;
private STexture _TexLogo;
private STexture _TexPerfectNoteStar;
private STexture _TexNameBrunzel;
private STexture _TexNameDarkice;
private STexture _TexNameFlokuep;
private STexture _TexNameMesand;
private STexture _TexNameBohning;
private STexture _TexNameBabene03;
private STexture _TexNamePantero;
private STexture _TexNamePinky007;
public CScreenCredits()
{
@@ -96,6 +107,81 @@ namespace Vocaluxe.Screens
paragraphs.Add(words);
}
public override void LoadTheme()
{
//Vocaluxe-Logo
CDataBase.GetCreditsRessource("Logo_voc.png", ref _TexLogo);
//Little stars for logo
CDataBase.GetCreditsRessource("PerfectNoteStar.png", ref _TexPerfectNoteStar);
//brunzel
CDataBase.GetCreditsRessource("brunzel.png", ref _TexNameBrunzel);
//Darkice
CDataBase.GetCreditsRessource("Darkice.png", ref _TexNameDarkice);
//flokuep
CDataBase.GetCreditsRessource("flokuep.png", ref _TexNameFlokuep);
//bohning
CDataBase.GetCreditsRessource("bohning.png", ref _TexNameBohning);
//mesand
CDataBase.GetCreditsRessource("mesand.png", ref _TexNameMesand);
//babene03
CDataBase.GetCreditsRessource("babene03.png", ref _TexNameBabene03);
//pantero
CDataBase.GetCreditsRessource("pantero.png", ref _TexNamePantero);
//Pinky007
CDataBase.GetCreditsRessource("Pinky007.png", ref _TexNamePinky007);
//Prepare Text
int lastY = 280;
for (int i = 0; i < paragraphs.Count; i++)
{
string line = "";
for (int e = 0; e < paragraphs[i].Length; e++)
{
if (paragraphs[i][e] != null)
{
string newline = line + " " + paragraphs[i][e];
CText text = new CText(75, lastY, -2, 30, -1, EAlignment.Left, EStyle.Bold, "Outline", new SColorF(1, 1, 1, 1), line);
if (CDraw.GetTextBounds(text).Width < (CSettings.iRenderW - 220))
{
line = line + " " + paragraphs[i][e];
//Check if all words are used
if ((e + 1) == paragraphs[i].Length)
{
text.Text = line;
paragraphTexts.Add(text);
line = "";
lastY += 40;
}
}
else
{
paragraphTexts.Add(text);
line = " " + paragraphs[i][e];
lastY += 27;
}
}
}
}
}
public override void ReloadTheme() {}
public override void SaveTheme() {}
public override void UnloadTextures() {}
public override void ReloadTextures() {}
public override bool HandleInput(KeyEvent KeyEvent)
{
if (KeyEvent.KeyPressed && !Char.IsControl(KeyEvent.Unicode))
@@ -150,137 +236,92 @@ namespace Vocaluxe.Screens
public override void OnShow()
{
STexture tex = new STexture();
STexture particleTex = new STexture();
base.OnShow();
//Vocaluxe-Logo
CDataBase.GetCreditsRessource("Logo_voc.png", ref tex);
logo = new CStatic(tex, new SColorF(1, 1, 1, 1), new SRectF((CSettings.iRenderW - tex.width)/2, -270 , tex.width, tex.height, -2));
logo = new CStatic(_TexLogo, new SColorF(1, 1, 1, 1), new SRectF((CSettings.iRenderW - _TexLogo.width) / 2, -270, _TexLogo.width, _TexLogo.height, -2));
//Little stars for logo
CDataBase.GetCreditsRessource("PerfectNoteStar.png", ref particleTex);
int numstars = (int)(logo.Rect.W * 0.25f /2f);
starsRed = new CParticleEffect(numstars, new SColorF(1, 0, 0, 1), new SRectF(logo.Rect.X, logo.Rect.Y, logo.Rect.W, logo.Rect.H, -1), particleTex, 35, EParticeType.Star);
starsBlue = new CParticleEffect(numstars, new SColorF(0.149f, 0.415f, 0.819f, 1), new SRectF(logo.Rect.X, logo.Rect.Y, logo.Rect.W, logo.Rect.H, -1), particleTex, 35, EParticeType.Star);
int numstars = (int)(logo.Rect.W * 0.25f / 2f);
starsRed = new CParticleEffect(numstars, new SColorF(1, 0, 0, 1), new SRectF(logo.Rect.X, logo.Rect.Y, logo.Rect.W, logo.Rect.H, -1), _TexPerfectNoteStar, 35, EParticeType.Star);
starsBlue = new CParticleEffect(numstars, new SColorF(0.149f, 0.415f, 0.819f, 1), new SRectF(logo.Rect.X, logo.Rect.Y, logo.Rect.W, logo.Rect.H, -1), _TexPerfectNoteStar, 35, EParticeType.Star);
//Credit names
_CreditNames = new List<CCreditName>();
CCreditName CreditEntry = new CCreditName();
//brunzel
CDataBase.GetCreditsRessource("brunzel.png", ref tex);
CCreditName CreditEntryBrunzel = new CCreditName();
CreditEntryBrunzel.image = new CStatic(tex, new SColorF(1,1,1,1), new SRectF(-450, 580, 400, 120, -4));
CreditEntryBrunzel.image = new CStatic(_TexNameBrunzel, new SColorF(1, 1, 1, 1), new SRectF(-450, 580, 400, 120, -4));
CreditEntryBrunzel.particleRect = new SRectF(CreditEntryBrunzel.image.Rect.X + 342, CreditEntryBrunzel.image.Rect.Y + 4, 30, 30, -5);
CreditEntryBrunzel.particle = new CParticleEffect(8, new SColorF(1, 0, 0, 1), CreditEntryBrunzel.particleRect, particleTex, 35, EParticeType.Star);
CreditEntryBrunzel.particle = new CParticleEffect(8, new SColorF(1, 0, 0, 1), CreditEntryBrunzel.particleRect, _TexPerfectNoteStar, 35, EParticeType.Star);
CreditEntryBrunzel.active = true;
CreditEntryBrunzel.direction = EDirection.Left;
_CreditNames.Add(CreditEntryBrunzel);
//Darkice
CDataBase.GetCreditsRessource("Darkice.png", ref tex);
CCreditName CreditEntryDarkice = new CCreditName();
CreditEntryDarkice.image = new CStatic(tex, new SColorF(1, 1, 1, 1), new SRectF(CSettings.iRenderW, 580, 400, 120, -4));
CreditEntryDarkice.image = new CStatic(_TexNameDarkice, new SColorF(1, 1, 1, 1), new SRectF(CSettings.iRenderW, 580, 400, 120, -4));
CreditEntryDarkice.particleRect = new SRectF(CreditEntryDarkice.image.Rect.X + 242, CreditEntryDarkice.image.Rect.Y + 23, 30, 30, -5);
CreditEntryDarkice.particle = new CParticleEffect(8, new SColorF(0.149f, 0.415f ,0.819f, 1), CreditEntryDarkice.particleRect, particleTex, 35, EParticeType.Star);
CreditEntryDarkice.particle = new CParticleEffect(8, new SColorF(0.149f, 0.415f, 0.819f, 1), CreditEntryDarkice.particleRect, _TexPerfectNoteStar, 35, EParticeType.Star);
CreditEntryDarkice.active = true;
CreditEntryDarkice.direction = EDirection.Right;
_CreditNames.Add(CreditEntryDarkice);
//flokuep
CDataBase.GetCreditsRessource("flokuep.png", ref tex);
CCreditName CreditEntryFlokuep = new CCreditName();
CreditEntryFlokuep.image = new CStatic(tex, new SColorF(1, 1, 1, 1), new SRectF(-450, 580, 400, 120, -4));
CreditEntryFlokuep.particleRect = new SRectF(CreditEntryFlokuep.image.Rect.X + 141, CreditEntryFlokuep.image.Rect.Y-2, 30, 30, -5);
CreditEntryFlokuep.particle = new CParticleEffect(8, new SColorF(1, 0, 0, 1), CreditEntryFlokuep.particleRect, particleTex, 35, EParticeType.Star);
CreditEntryFlokuep.image = new CStatic(_TexNameFlokuep, new SColorF(1, 1, 1, 1), new SRectF(-450, 580, 400, 120, -4));
CreditEntryFlokuep.particleRect = new SRectF(CreditEntryFlokuep.image.Rect.X + 141, CreditEntryFlokuep.image.Rect.Y - 2, 30, 30, -5);
CreditEntryFlokuep.particle = new CParticleEffect(8, new SColorF(1, 0, 0, 1), CreditEntryFlokuep.particleRect, _TexPerfectNoteStar, 35, EParticeType.Star);
CreditEntryFlokuep.active = true;
CreditEntryFlokuep.direction = EDirection.Left;
_CreditNames.Add(CreditEntryFlokuep);
//bohning
CDataBase.GetCreditsRessource("bohning.png", ref tex);
CCreditName CreditEntryBohning = new CCreditName();
CreditEntryBohning.image = new CStatic(tex, new SColorF(1, 1, 1, 1), new SRectF(CSettings.iRenderW, 580, 350, 110, -4));
CreditEntryBohning.image = new CStatic(_TexNameBohning, new SColorF(1, 1, 1, 1), new SRectF(CSettings.iRenderW, 580, 350, 110, -4));
CreditEntryBohning.particleRect = new SRectF(CreditEntryBohning.image.Rect.X + 172, CreditEntryBohning.image.Rect.Y + 16, 10, 10, -5);
CreditEntryBohning.particle = new CParticleEffect(4, new SColorF(0.149f, 0.415f ,0.819f, 1), CreditEntryBohning.particleRect, particleTex, 25, EParticeType.Star);
CreditEntryBohning.particle = new CParticleEffect(4, new SColorF(0.149f, 0.415f, 0.819f, 1), CreditEntryBohning.particleRect, _TexPerfectNoteStar, 25, EParticeType.Star);
CreditEntryBohning.active = true;
CreditEntryBohning.direction = EDirection.Right;
_CreditNames.Add(CreditEntryBohning);
//mesand
CDataBase.GetCreditsRessource("mesand.png", ref tex);
CCreditName CreditEntryMesand = new CCreditName();
CreditEntryMesand.image = new CStatic(tex, new SColorF(1, 1, 1, 1), new SRectF(-450, 580, 350, 110, -4));
CreditEntryMesand.image = new CStatic(_TexNameMesand, new SColorF(1, 1, 1, 1), new SRectF(-450, 580, 350, 110, -4));
CreditEntryMesand.particleRect = new SRectF(CreditEntryMesand.image.Rect.X + 240, CreditEntryMesand.image.Rect.Y - 2, 10, 10, -5);
CreditEntryMesand.particle = new CParticleEffect(4, new SColorF(1, 0, 0, 1), CreditEntryMesand.particleRect, particleTex, 25, EParticeType.Star);
CreditEntryMesand.particle = new CParticleEffect(4, new SColorF(1, 0, 0, 1), CreditEntryMesand.particleRect, _TexPerfectNoteStar, 25, EParticeType.Star);
CreditEntryMesand.active = true;
CreditEntryMesand.direction = EDirection.Left;
_CreditNames.Add(CreditEntryMesand);
//babene03
CDataBase.GetCreditsRessource("babene03.png", ref tex);
CCreditName CreditEntryBabene03 = new CCreditName();
CreditEntryBabene03.image = new CStatic(tex, new SColorF(1, 1, 1, 1), new SRectF(CSettings.iRenderW, 580, 350, 110, -4));
CreditEntryBabene03.image = new CStatic(_TexNameBabene03, new SColorF(1, 1, 1, 1), new SRectF(CSettings.iRenderW, 580, 350, 110, -4));
CreditEntryBabene03.particleRect = new SRectF(CreditEntryBabene03.image.Rect.X + 7, CreditEntryBabene03.image.Rect.Y + 4, 10, 10, -5);
CreditEntryBabene03.particle = new CParticleEffect(4, new SColorF(0.149f, 0.415f ,0.819f, 1), CreditEntryBabene03.particleRect, particleTex, 25, EParticeType.Star);
CreditEntryBabene03.particle = new CParticleEffect(4, new SColorF(0.149f, 0.415f, 0.819f, 1), CreditEntryBabene03.particleRect, _TexPerfectNoteStar, 25, EParticeType.Star);
CreditEntryBabene03.active = true;
CreditEntryBabene03.direction = EDirection.Right;
_CreditNames.Add(CreditEntryBabene03);
//pantero
CDataBase.GetCreditsRessource("pantero.png", ref tex);
CCreditName CreditEntrypantero = new CCreditName();
CreditEntrypantero.image = new CStatic(tex, new SColorF(1, 1, 1, 1), new SRectF(-450, 580, 350, 110, -4));
CreditEntrypantero.image = new CStatic(_TexNamePantero, new SColorF(1, 1, 1, 1), new SRectF(-450, 580, 350, 110, -4));
CreditEntrypantero.particleRect = new SRectF(CreditEntrypantero.image.Rect.X + 140, CreditEntrypantero.image.Rect.Y + 15, 10, 10, -5);
CreditEntrypantero.particle = new CParticleEffect(4, new SColorF(1, 0, 0, 1), CreditEntrypantero.particleRect, particleTex, 25, EParticeType.Star);
CreditEntrypantero.particle = new CParticleEffect(4, new SColorF(1, 0, 0, 1), CreditEntrypantero.particleRect, _TexPerfectNoteStar, 25, EParticeType.Star);
CreditEntrypantero.active = true;
CreditEntrypantero.direction = EDirection.Left;
_CreditNames.Add(CreditEntrypantero);
//Pinky007
CDataBase.GetCreditsRessource("Pinky007.png", ref tex);
CCreditName CreditEntryPinky007 = new CCreditName();
CreditEntryPinky007.image = new CStatic(tex, new SColorF(1, 1, 1, 1), new SRectF(CSettings.iRenderW, 580, 350, 110, -4));
CreditEntryPinky007.image = new CStatic(_TexNamePinky007, new SColorF(1, 1, 1, 1), new SRectF(CSettings.iRenderW, 580, 350, 110, -4));
CreditEntryPinky007.particleRect = new SRectF(CreditEntryPinky007.image.Rect.X + 42, CreditEntryPinky007.image.Rect.Y + 15, 10, 10, -5);
CreditEntryPinky007.particle = new CParticleEffect(4, new SColorF(0.149f, 0.415f ,0.819f, 1), CreditEntryPinky007.particleRect, particleTex, 25, EParticeType.Star);
CreditEntryPinky007.particle = new CParticleEffect(4, new SColorF(0.149f, 0.415f, 0.819f, 1), CreditEntryPinky007.particleRect, _TexPerfectNoteStar, 25, EParticeType.Star);
CreditEntryPinky007.active = true;
CreditEntryPinky007.direction = EDirection.Right;
_CreditNames.Add(CreditEntryPinky007);
//Prepare Text
int lastY = 280;
for (int i = 0; i < paragraphs.Count; i++)
{
string line = "";
for (int e = 0; e < paragraphs[i].Length; e++ )
{
if (paragraphs[i][e] != null)
{
string newline = line + " " + paragraphs[i][e];
CText text = new CText(75, lastY, -2, 30, -1, EAlignment.Left, EStyle.Bold, "Outline", new SColorF(1, 1, 1, 1), line);
if (CDraw.GetTextBounds(text).Width < (CSettings.iRenderW - 220))
{
line = line + " " + paragraphs[i][e];
//Check if all words are used
if ((e + 1) == paragraphs[i].Length)
{
text.Text = line;
paragraphTexts.Add(text);
line = "";
lastY += 40;
}
}
else
{
paragraphTexts.Add(text);
line = " "+paragraphs[i][e];
lastY += 27;
}
}
}
}
TextTimer.Reset();
LogoTimer.Reset();
CreditsTimer.Reset();
+1
View File
@@ -186,6 +186,7 @@ namespace Vocaluxe.Screens
_Round = 0;
_Pos = 0;
_Scores = new List<SScores>();
_NewEntryIDs.Clear();
AddScoresToDB();
LoadScores();
+4 -5
View File
@@ -64,7 +64,7 @@ namespace Vocaluxe.Screens
{
JumpTo(KeyEvent.Unicode);
return true;
}*/
} */
}
else
{
@@ -327,11 +327,10 @@ namespace Vocaluxe.Screens
id = CSongs.VisibleSongs[song].ID;
}
// here is a fault: SetSelectedSong should point to the visible index
Vocaluxe.Lib.Song.CSong s = Array.Find<Vocaluxe.Lib.Song.CSong>(CSongs.VisibleSongs, element => element.Artist.StartsWith(Letter.ToString(), StringComparison.OrdinalIgnoreCase));
if (s != null && s.ID > -1)
int visibleID = Array.FindIndex<Vocaluxe.Lib.Song.CSong>(CSongs.VisibleSongs, element => element.Artist.StartsWith(Letter.ToString(), StringComparison.OrdinalIgnoreCase));
if (visibleID > -1)
{
id = s.ID;
id = visibleID;
SongMenus[htSongMenus(SongMenu)].SetSelectedSong(id);
}
}