gstreamer-sharp: code cleanup

This commit is contained in:
Stephan Sundermann authored and Florian Küpper committed 2013-12-26 13:05:33 +01:00
1 parent 161e255367
commit eb54ccf5a8
1 file changed
+74 -77
+74 -77
View File
@@ -1,7 +1,5 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Gst;
using GLib;
using System.Runtime.InteropServices;
@@ -13,20 +11,19 @@ namespace Vocaluxe.Lib.Sound
{
public class CGstreamerSharpAudio : IPlayback
{
private Dictionary<int, CGstreamerSharpAudioStream> Streams = new Dictionary<int, CGstreamerSharpAudioStream>();
private static int idCount;
private readonly Dictionary<int, CGstreamerSharpAudioStream> _Streams = new Dictionary<int, CGstreamerSharpAudioStream>();
private static int _IDCount;
[DllImport("kernel32.dll", CharSet = CharSet.Auto)]
private static extern void SetDllDirectory(string lpPathName);
public bool Init()
{
string path;
#if ARCH_X86
path = ".\\x86\\gstreamer";
string path = ".\\x86\\gstreamer";
#endif
#if ARCH_X64
path = ".\\x64\\gstreamer";
string path = ".\\x64\\gstreamer";
#endif
SetDllDirectory(path);
Application.Init();
@@ -38,7 +35,7 @@ namespace Vocaluxe.Lib.Sound
public void SetGlobalVolume(float volume)
{
foreach (CGstreamerSharpAudioStream stream in Streams.Values)
foreach (CGstreamerSharpAudioStream stream in _Streams.Values)
{
stream.Volume = volume;
}
@@ -46,12 +43,12 @@ namespace Vocaluxe.Lib.Sound
public int GetStreamCount()
{
return Streams.Count;
return _Streams.Count;
}
public void CloseAll()
{
foreach (CGstreamerSharpAudioStream stream in Streams.Values)
foreach (CGstreamerSharpAudioStream stream in _Streams.Values)
{
stream.Close();
}
@@ -65,172 +62,172 @@ namespace Vocaluxe.Lib.Sound
public int Load(string media, bool prescan)
{
var stream = new CGstreamerSharpAudioStream (media, prescan);
Streams[idCount] = stream;
return idCount++;
_Streams[_IDCount] = stream;
return _IDCount++;
}
public void Close(int stream)
{
if (!Streams.ContainsKey(stream))
if (!_Streams.ContainsKey(stream))
return;
Streams[stream].Close();
_Streams[stream].Close();
}
public void Play(int stream)
{
if (!Streams.ContainsKey(stream))
if (!_Streams.ContainsKey(stream))
return;
Streams[stream].Playing = true;
_Streams[stream].Playing = true;
}
public void Play(int stream, bool loop)
{
if (!Streams.ContainsKey(stream))
if (!_Streams.ContainsKey(stream))
return;
Play(stream);
Play(stream, loop);
}
public void Pause(int stream)
{
if (!Streams.ContainsKey(stream))
if (!_Streams.ContainsKey(stream))
return;
Streams[stream].Paused = true;
_Streams[stream].Paused = true;
}
public void Stop(int stream)
{
if (!Streams.ContainsKey(stream))
if (!_Streams.ContainsKey(stream))
return;
Streams[stream].Stop();
_Streams[stream].Stop();
}
public void Fade(int stream, float targetVolume, float seconds)
{
if (!Streams.ContainsKey(stream))
if (!_Streams.ContainsKey(stream))
return;
Streams[stream].Fade(targetVolume, seconds);
_Streams[stream].Fade(targetVolume, seconds);
}
public void FadeAndPause(int stream, float targetVolume, float seconds)
{
if (!Streams.ContainsKey(stream))
if (!_Streams.ContainsKey(stream))
return;
Streams[stream].FadeAndPause(targetVolume, seconds);
_Streams[stream].FadeAndPause(targetVolume, seconds);
}
public void FadeAndClose(int stream, float targetVolume, float seconds)
{
if (!Streams.ContainsKey(stream))
if (!_Streams.ContainsKey(stream))
return;
Streams[stream].FadeAndClose(targetVolume, seconds);
_Streams[stream].FadeAndClose(targetVolume, seconds);
}
public void FadeAndStop(int stream, float targetVolume, float seconds)
{
if (!Streams.ContainsKey(stream))
if (!_Streams.ContainsKey(stream))
return;
Streams[stream].FadeAndStop(targetVolume, seconds);
_Streams[stream].FadeAndStop(targetVolume, seconds);
}
public void SetStreamVolume(int stream, float volume)
{
if (!Streams.ContainsKey(stream))
if (!_Streams.ContainsKey(stream))
return;
Streams[stream].Volume = volume;
_Streams[stream].Volume = volume;
}
public void SetStreamVolumeMax(int stream, float volume)
{
if (!Streams.ContainsKey(stream))
if (!_Streams.ContainsKey(stream))
return;
Streams[stream].MaxVolume = volume;
_Streams[stream].MaxVolume = volume;
}
public float GetLength(int stream)
{
if (!Streams.ContainsKey(stream))
if (!_Streams.ContainsKey(stream))
return -1;
return Streams[stream].Length;
return _Streams[stream].Length;
}
public float GetPosition(int stream)
{
if (!Streams.ContainsKey(stream))
if (!_Streams.ContainsKey(stream))
return -1f;
return Streams[stream].Position;
return _Streams[stream].Position;
}
public bool IsPlaying(int stream)
{
if (!Streams.ContainsKey(stream))
if (!_Streams.ContainsKey(stream))
return false;
return Streams[stream].Playing;
return _Streams[stream].Playing;
}
public bool IsPaused(int stream)
{
if (!Streams.ContainsKey(stream))
if (!_Streams.ContainsKey(stream))
return false;
return Streams[stream].Paused;
return _Streams[stream].Paused;
}
public bool IsFinished(int stream)
{
if (!Streams.ContainsKey(stream))
if (!_Streams.ContainsKey(stream))
return true;
return Streams[stream]._Finished;
return _Streams[stream].Finished;
}
public void SetPosition(int stream, float position)
{
if (!Streams.ContainsKey(stream))
if (!_Streams.ContainsKey(stream))
return;
Streams[stream].Position = position;
_Streams[stream].Position = position;
}
public void Update()
{
var streamsToDelete = new List<int>();
foreach (KeyValuePair<int,CGstreamerSharpAudioStream> stream in Streams)
foreach (KeyValuePair<int,CGstreamerSharpAudioStream> stream in _Streams)
{
if (stream.Value._Closed)
if (stream.Value.Closed)
streamsToDelete.Add(stream.Key);
stream.Value.Update();
}
foreach (int key in streamsToDelete)
{
Streams.Remove(key);
_Streams.Remove(key);
}
}
private class CGstreamerSharpAudioStream
{
private Element _Element;
private readonly Element _Element;
private bool _Loop;
public volatile bool _Closed;
public volatile bool _Finished;
public volatile bool Closed;
public volatile bool Finished;
private bool _Fading;
private bool _CloseStreamAfterFade;
private bool _PauseStreamAfterFade;
private bool _StopStreamAfterFade;
private Stopwatch _FadeTimer = new Stopwatch();
private readonly Stopwatch _FadeTimer = new Stopwatch();
private float _FadeTime;
private float _FadeVolume;
private float _Volume = 100f;
public float _MaxVolume = 100f;
private float _MaxVolume = 100f;
private volatile float _Duration = -1f;
private volatile float _Position = 0f;
private volatile bool _QueryingDuration = false;
private volatile float _Position;
private volatile bool _QueryingDuration;
public CGstreamerSharpAudioStream(string media, bool prescan)
{
var convert = ElementFactory.Make("audioconvert", "convert");
var audiosink = ElementFactory.Make("directsoundsink", "audiosink");
var audioSinkBin = new Bin("Audiosink");
if (convert == null || audiosink == null || audioSinkBin == null)
if (convert == null || audiosink == null)
CLog.LogError("Could not create pipeline");
audioSinkBin.Add(convert);
@@ -239,7 +236,7 @@ namespace Vocaluxe.Lib.Sound
Pad pad = convert.GetStaticPad("sink");
GhostPad ghostpad = new GhostPad("sink", pad);
if (pad == null || ghostpad == null)
if (pad == null)
CLog.LogError("Could not create pads");
if (!ghostpad.SetActive(true))
@@ -262,11 +259,11 @@ namespace Vocaluxe.Lib.Sound
{
var msg = _Element.Bus.TimedPopFiltered(500 * Constants.MSECOND, MessageType.AsyncDone);
if(msg.Handle != IntPtr.Zero)
UpdateDuration();
_UpdateDuration();
}
}
private void OnMessage(Message msg)
private void _OnMessage(Message msg)
{
if (msg.Handle == IntPtr.Zero)
return;
@@ -276,7 +273,7 @@ namespace Vocaluxe.Lib.Sound
if (_Loop)
Position = 0;
else
_Finished = true;
Finished = true;
Close();
break;
case MessageType.Error:
@@ -286,7 +283,7 @@ namespace Vocaluxe.Lib.Sound
CLog.LogError("Gstreamer error: message" + error.Message + ", code" + error.Code + " ,debug information" + debug);
break;
case MessageType.DurationChanged:
UpdateDuration();
_UpdateDuration();
break;
}
msg.Unref();
@@ -295,18 +292,18 @@ namespace Vocaluxe.Lib.Sound
public void Close()
{
if (!_Closed)
if (!Closed)
{
_Closed = true;
_Finished = true;
var t = new Thread(TerminateStream);
Closed = true;
Finished = true;
var t = new Thread(_TerminateStream);
t.Start();
}
}
private void TerminateStream()
private void _TerminateStream()
{
if (_Element != null)
{
@@ -319,7 +316,7 @@ namespace Vocaluxe.Lib.Sound
{
if (_Element != null)
_Element.SetState(State.Playing);
this._Loop = loop;
_Loop = loop;
}
public void Stop()
@@ -365,7 +362,7 @@ namespace Vocaluxe.Lib.Sound
{
_Volume = value;
if (_Element != null)
_Element["volume"] = (double) ((value / 100d) * (_MaxVolume / 100d));
_Element["volume"] = ((value / 100d) * (_MaxVolume / 100d));
}
}
@@ -388,7 +385,7 @@ namespace Vocaluxe.Lib.Sound
{
if (_Duration < 0 && !_QueryingDuration)
{
var t = new Thread(UpdateDuration);
var t = new Thread(_UpdateDuration);
t.Start();
}
return _Duration > 0 ? _Duration : -1;
@@ -399,7 +396,7 @@ namespace Vocaluxe.Lib.Sound
{
get
{
long position = 0;
long position;
if (!_Element.QueryPosition(Format.Time, out position))
CLog.LogError("Could not query position");
else
@@ -417,7 +414,7 @@ namespace Vocaluxe.Lib.Sound
{
get
{
return _Element != null ? _Element.TargetState == State.Paused : true;
return _Element == null || _Element.TargetState == State.Paused;
}
set
{
@@ -430,7 +427,7 @@ namespace Vocaluxe.Lib.Sound
{
get
{
return _Element != null ? _Element.TargetState == State.Playing && !_Finished : false;
return _Element != null && (_Element.TargetState == State.Playing && !Finished);
}
set
{
@@ -443,7 +440,7 @@ namespace Vocaluxe.Lib.Sound
{
while (_Element != null && _Element.Bus != null && _Element.Bus.HavePending())
{
OnMessage(_Element.Bus.Pop());
_OnMessage(_Element.Bus.Pop());
}
if (_Fading)
@@ -469,15 +466,15 @@ namespace Vocaluxe.Lib.Sound
}
}
private void UpdateDuration()
private void _UpdateDuration()
{
_QueryingDuration = true;
long duration = -1;
while (duration < 0 && !_Closed && !_Finished && _Element != null)
while (duration < 0 && !Closed && !Finished && _Element != null)
{
if (_Element.QueryDuration(Format.Time, out duration))
{
_Duration = (float)(duration / (long)Constants.SECOND);
_Duration = duration / (float)Constants.SECOND;
_QueryingDuration = false;
}
}