Fix cover mutex handling (deadlock)
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1 parent
8de9c4c9f8
commit
ea0a4bbdc7
1 file changed
+38
-35
+38
-35
@@ -36,11 +36,9 @@ namespace Vocaluxe.Base
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static class CCover
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{
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private static readonly XmlWriterSettings _Settings = new XmlWriterSettings();
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private static readonly Dictionary<string, CTexture> _Cover = new Dictionary<string, CTexture>();
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private static readonly Dictionary<string, CTexture> _Covers = new Dictionary<string, CTexture>();
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private static readonly List<SCoverTheme> _CoverThemes = new List<SCoverTheme>();
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private static readonly Object _MutexCover = new Object();
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public static CTexture NoCover { get; private set; }
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public static void Init()
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@@ -87,24 +85,22 @@ namespace Vocaluxe.Base
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/// </summary>
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public static CTexture Cover(string name)
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{
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lock (_MutexCover)
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lock (_Covers)
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{
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if (!_CoverExists(name))
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return NoCover;
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return _Cover[name];
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return _Covers[name];
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}
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}
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/// <summary>
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/// Returns true if a cover with the given name exists.
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/// MUST HOLD _Covers lock at this point
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/// </summary>
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private static bool _CoverExists(string name)
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{
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lock (_MutexCover)
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{
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return _Cover.ContainsKey(name);
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}
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return _Covers.ContainsKey(name);
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}
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/// <summary>
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@@ -112,14 +108,15 @@ namespace Vocaluxe.Base
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/// </summary>
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public static void ReloadCover()
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{
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List<string> keys = _Cover.Keys.ToList();
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foreach (string key in keys)
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lock (_Covers)
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{
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CTexture texture = _Cover[key];
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CDraw.RemoveTexture(ref texture);
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foreach (string key in _Covers.Keys.ToList())
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{
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CTexture texture = _Covers[key];
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CDraw.RemoveTexture(ref texture);
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}
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_Covers.Clear();
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}
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_Cover.Clear();
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_LoadCover(CConfig.CoverTheme);
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}
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@@ -178,12 +175,20 @@ namespace Vocaluxe.Base
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return;
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var ignoreList = new List<string>();
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var files = new List<string>();
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string coverPath = Path.Combine(CSettings.FolderCover, coverTheme.Folder);
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files.AddRange(CHelper.ListFiles(coverPath, "*.png", true, true));
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files.AddRange(CHelper.ListFiles(coverPath, "*.jpg", true, true));
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files.AddRange(CHelper.ListFiles(coverPath, "*.jpeg", true, true));
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files.AddRange(CHelper.ListFiles(coverPath, "*.bmp", true, true));
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CXMLReader xmlReader = CXMLReader.OpenFile(Path.Combine(CSettings.FolderCover, coverTheme.File));
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if (xmlReader != null)
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lock (_Covers)
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{
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lock (_MutexCover)
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if (xmlReader != null)
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{
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_Cover.Clear();
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_Covers.Clear();
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List<string> cover = xmlReader.GetValues("Cover");
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foreach (string coverName in cover)
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{
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@@ -199,38 +204,36 @@ namespace Vocaluxe.Base
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ignoreList.Add(Path.GetFileName(coverFilePath));
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if (name == "NoCover")
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NoCover = _Cover[name];
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NoCover = _Covers[name];
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}
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}
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}
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var files = new List<string>();
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string coverPath = Path.Combine(CSettings.FolderCover, coverTheme.Folder);
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files.AddRange(CHelper.ListFiles(coverPath, "*.png", true, true));
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files.AddRange(CHelper.ListFiles(coverPath, "*.jpg", true, true));
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files.AddRange(CHelper.ListFiles(coverPath, "*.jpeg", true, true));
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files.AddRange(CHelper.ListFiles(coverPath, "*.bmp", true, true));
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foreach (string file in files)
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{
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if (!ignoreList.Contains(Path.GetFileName(file)))
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_AddCover(Path.GetFileNameWithoutExtension(file), file);
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foreach (string file in files)
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{
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if (!ignoreList.Contains(Path.GetFileName(file)))
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_AddCover(Path.GetFileNameWithoutExtension(file), file);
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}
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}
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}
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/// <summary>
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/// Ads a cover with the given name if it does not exist yet
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/// MUST HOLD _Covers lock at this point
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/// </summary>
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/// <param name="name">Name of the cover</param>
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/// <param name="file">Filename of image file</param>
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private static void _AddCover(string name, string file)
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{
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CTexture texture = CDraw.AddTexture(file);
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if (!_CoverExists(name))
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_Cover.Add(name, texture);
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_Covers.Add(name, texture);
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else
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{
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CTexture tex = _Cover[name];
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CTexture tex = _Covers[name];
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CDraw.RemoveTexture(ref tex);
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_Cover[name] = texture;
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_Covers[name] = texture;
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}
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}
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}
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