Fix unintended song loop due to api change

This commit is contained in:
Flamefire committed 2014-05-07 00:39:58 +02:00
1 parent 292a9f3c69
commit e908f923e8
6 files changed
+10 -15

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@@ -503,7 +503,7 @@ namespace VocaluxeLib.PartyModes.TicTacToe
CBase.BackgroundMusic.SetStatus(true);
_PreviewStream = CBase.Sound.Load(song.GetMP3(), false);
_PreviewStream = CBase.Sound.Load(song.GetMP3());
CBase.Sound.SetPosition(_PreviewStream, song.Preview.StartTime);
CBase.Sound.SetStreamVolume(_PreviewStream, 0f);
CBase.Sound.Play(_PreviewStream);
@@ -527,7 +527,7 @@ namespace VocaluxeLib.PartyModes.TicTacToe
CSong song = CBase.Songs.GetSongByID(songID);
CBase.BackgroundMusic.SetStatus(true);
_PreviewStream = CBase.Sound.Load(song.GetMP3(), false);
_PreviewStream = CBase.Sound.Load(song.GetMP3());
CBase.Sound.SetPosition(_PreviewStream, song.Preview.StartTime);
CBase.Sound.SetStreamVolume(_PreviewStream, 0f);
CBase.Sound.Play(_PreviewStream);