Fix unintended song loop due to api change

This commit is contained in:
Flamefire committed 2014-05-07 00:39:58 +02:00
1 parent 292a9f3c69
commit e908f923e8
6 files changed
+10 -15

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@@ -503,7 +503,7 @@ namespace VocaluxeLib.PartyModes.TicTacToe
CBase.BackgroundMusic.SetStatus(true);
_PreviewStream = CBase.Sound.Load(song.GetMP3(), false);
_PreviewStream = CBase.Sound.Load(song.GetMP3());
CBase.Sound.SetPosition(_PreviewStream, song.Preview.StartTime);
CBase.Sound.SetStreamVolume(_PreviewStream, 0f);
CBase.Sound.Play(_PreviewStream);
@@ -527,7 +527,7 @@ namespace VocaluxeLib.PartyModes.TicTacToe
CSong song = CBase.Songs.GetSongByID(songID);
CBase.BackgroundMusic.SetStatus(true);
_PreviewStream = CBase.Sound.Load(song.GetMP3(), false);
_PreviewStream = CBase.Sound.Load(song.GetMP3());
CBase.Sound.SetPosition(_PreviewStream, song.Preview.StartTime);
CBase.Sound.SetStreamVolume(_PreviewStream, 0f);
CBase.Sound.Play(_PreviewStream);
+2 -2
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@@ -773,9 +773,9 @@ namespace Vocaluxe.Base
class CBsound : ISound
{
public int Load(string soundFile, bool prescan)
public int Load(string soundFile, bool loop = false, bool prescan = false)
{
return CSound.Load(soundFile, prescan);
return CSound.Load(soundFile, loop, prescan);
}
public void SetPosition(int soundStream, float newPosition)
+3 -8
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@@ -85,14 +85,9 @@ namespace Vocaluxe.Base
}
#region Stream Handling
public static int Load(string media)
public static int Load(string media, bool loop=false, bool prescan=false)
{
return _Playback.Load(media);
}
public static int Load(string media, bool prescan)
{
return _Playback.Load(media, prescan);
return _Playback.Load(media, loop, prescan);
}
public static void Close(int stream)
@@ -194,7 +189,7 @@ namespace Vocaluxe.Base
if (!File.Exists(file))
return -1;
int stream = Load(file, fade);
int stream = Load(file, false, fade);
if (stream < 0)
return -1;
Play(stream);
+1 -1
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@@ -597,7 +597,7 @@ namespace Vocaluxe.Screens
songname += " (" + CGame.RoundNr + "/" + rounds + ")";
_Texts[_TextSongName].Text = songname;
_CurrentStream = CSound.Load(song.GetMP3(), true);
_CurrentStream = CSound.Load(song.GetMP3(), false, true);
CSound.SetStreamVolume(_CurrentStream, _Volume);
CSound.SetPosition(_CurrentStream, song.Start);
_CurrentTime = song.Start;
+1 -1
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@@ -256,7 +256,7 @@ namespace VocaluxeLib
public interface ISound
{
int Load(string soundFile, bool prescan);
int Load(string soundFile, bool loop = false, bool prescan = false);
void SetPosition(int soundStream, float newPosition);
void Play(int soundStream);
void Fade(int soundStream, float targetVolume, float duration);
@@ -523,7 +523,7 @@ namespace VocaluxeLib.Menu.SongMenu
if (song == null)
return;
int stream = CBase.Sound.Load(Path.Combine(song.Folder, song.MP3FileName), true);
int stream = CBase.Sound.Load(Path.Combine(song.Folder, song.MP3FileName), true, true);
float startposition = song.Preview.StartTime;
float length = CBase.Sound.GetLength(stream);