Added some additional space to glyphs. Textures need some extra pixel for resizing.
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04237b9bd3
commit
e57f6f7486
1 file changed
+11
-4
@@ -121,12 +121,12 @@ namespace Vocaluxe.Base.Fonts
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_DrawBounding.Width = _Texture.Width;
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_DrawBounding.Height = _Texture.Height;*/
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#pragma warning disable 162
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if (false)
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if (false && Char.IsLetterOrDigit(chr))
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{
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if (outline > 0)
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bmpCropped.Save("font/" + chr + "o" + CFonts.Style + "2.png", ImageFormat.Png);
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bmpCropped.Save("font_" + chr + "o" + CFonts.Style + "2.png", ImageFormat.Png);
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else
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bmpCropped.Save("font/" + chr + CFonts.Style + "2.png", ImageFormat.Png);
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bmpCropped.Save("font_" + chr + CFonts.Style + "2.png", ImageFormat.Png);
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}
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#pragma warning restore 162
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}
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@@ -213,7 +213,14 @@ namespace Vocaluxe.Base.Fonts
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index += bmp.Width;
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}
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}
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return new Rectangle(minX, minY, maxX - minX + 1, bmp.Height - minY);
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//Add some additional space. Textures need some extra pixel for resizing.
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int d = 4;
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minX = minX - d; if (minX < 0) minX = 0;
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minY = minY - d; if (minY < 0) minY = 0;
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maxX = maxX + d; if (maxX > bmp.Width) maxX = bmp.Width;
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return new Rectangle(minX, minY, maxX - minX, bmp.Height - minY);
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}
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}
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}
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