Added some additional space to glyphs. Textures need some extra pixel for resizing.

This commit is contained in:
Alexander Eckart committed 2013-05-10 21:02:28 +02:00
1 parent 04237b9bd3
commit e57f6f7486
1 file changed
+11 -4
+11 -4
View File
@@ -121,12 +121,12 @@ namespace Vocaluxe.Base.Fonts
_DrawBounding.Width = _Texture.Width;
_DrawBounding.Height = _Texture.Height;*/
#pragma warning disable 162
if (false)
if (false && Char.IsLetterOrDigit(chr))
{
if (outline > 0)
bmpCropped.Save("font/" + chr + "o" + CFonts.Style + "2.png", ImageFormat.Png);
bmpCropped.Save("font_" + chr + "o" + CFonts.Style + "2.png", ImageFormat.Png);
else
bmpCropped.Save("font/" + chr + CFonts.Style + "2.png", ImageFormat.Png);
bmpCropped.Save("font_" + chr + CFonts.Style + "2.png", ImageFormat.Png);
}
#pragma warning restore 162
}
@@ -213,7 +213,14 @@ namespace Vocaluxe.Base.Fonts
index += bmp.Width;
}
}
return new Rectangle(minX, minY, maxX - minX + 1, bmp.Height - minY);
//Add some additional space. Textures need some extra pixel for resizing.
int d = 4;
minX = minX - d; if (minX < 0) minX = 0;
minY = minY - d; if (minY < 0) minY = 0;
maxX = maxX + d; if (maxX > bmp.Width) maxX = bmp.Width;
return new Rectangle(minX, minY, maxX - minX, bmp.Height - minY);
}
}
}