Fix player-selector. Thx brunzel!
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40db11f9e0
commit
e26536c31d
1 file changed
+5
-7
@@ -84,11 +84,7 @@ namespace Vocaluxe.Menu
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{
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_Theme = new SThemeNameSelection();
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_TextureEmptyTile = CTheme.GetSkinTexture(_Theme.TextureEmptyTileName);
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_TextureTileSelected = CTheme.GetSkinTexture(_Theme.TextureTileSelectedName);
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_Tiles = new List<CTile>();
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VisibleProfiles = new List<int>();
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}
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@@ -108,7 +104,7 @@ namespace Vocaluxe.Menu
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PlayerSelector = new CStatic();
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PlayerSelector.Texture = _TextureTileSelected;
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PlayerSelector.Rect = new SRectF(0, 0, (_TileW + 2), (_TileH + 2), (Rect.Z - 0.5f));
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PlayerSelector.Rect = new SRectF(0, 0, (_TileW + 6), (_TileH + 6), (Rect.Z - 0.5f));
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PlayerSelector.Visible = false;
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UpdateVisibleProfiles();
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@@ -274,8 +270,8 @@ namespace Vocaluxe.Menu
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//Update PlayerSelector-Coords
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if (_player > -1 && _actualSelection == i)
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{
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PlayerSelector.Rect.X = tile.Avatar.Rect.X - 1;
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PlayerSelector.Rect.Y = tile.Avatar.Rect.Y - 1;
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PlayerSelector.Rect.X = tile.Avatar.Rect.X - 3;
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PlayerSelector.Rect.Y = tile.Avatar.Rect.Y - 3;
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}
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}
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@@ -490,6 +486,8 @@ namespace Vocaluxe.Menu
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public void LoadTextures()
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{
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_TextureEmptyTile = CTheme.GetSkinTexture(_Theme.TextureEmptyTileName);
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_TextureTileSelected = CTheme.GetSkinTexture(_Theme.TextureTileSelectedName);
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}
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public void ReloadTextures()
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