Fix player-selector. Thx brunzel!

This commit is contained in:
Florian Kuepper committed 2012-05-06 18:23:42 +02:00
1 parent 40db11f9e0
commit e26536c31d
1 file changed
+5 -7
+5 -7
View File
@@ -84,11 +84,7 @@ namespace Vocaluxe.Menu
{
_Theme = new SThemeNameSelection();
_TextureEmptyTile = CTheme.GetSkinTexture(_Theme.TextureEmptyTileName);
_TextureTileSelected = CTheme.GetSkinTexture(_Theme.TextureTileSelectedName);
_Tiles = new List<CTile>();
VisibleProfiles = new List<int>();
}
@@ -108,7 +104,7 @@ namespace Vocaluxe.Menu
PlayerSelector = new CStatic();
PlayerSelector.Texture = _TextureTileSelected;
PlayerSelector.Rect = new SRectF(0, 0, (_TileW + 2), (_TileH + 2), (Rect.Z - 0.5f));
PlayerSelector.Rect = new SRectF(0, 0, (_TileW + 6), (_TileH + 6), (Rect.Z - 0.5f));
PlayerSelector.Visible = false;
UpdateVisibleProfiles();
@@ -274,8 +270,8 @@ namespace Vocaluxe.Menu
//Update PlayerSelector-Coords
if (_player > -1 && _actualSelection == i)
{
PlayerSelector.Rect.X = tile.Avatar.Rect.X - 1;
PlayerSelector.Rect.Y = tile.Avatar.Rect.Y - 1;
PlayerSelector.Rect.X = tile.Avatar.Rect.X - 3;
PlayerSelector.Rect.Y = tile.Avatar.Rect.Y - 3;
}
}
@@ -490,6 +486,8 @@ namespace Vocaluxe.Menu
public void LoadTextures()
{
_TextureEmptyTile = CTheme.GetSkinTexture(_Theme.TextureEmptyTileName);
_TextureTileSelected = CTheme.GetSkinTexture(_Theme.TextureTileSelectedName);
}
public void ReloadTextures()