allow using guest profiles only once,
bugfix: update table rows visibility in main screen
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@@ -355,10 +355,10 @@ namespace Vocaluxe.PartyModes
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for (int i = 0; i < Table.Count; i++)
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for (int i = 0; i < Table.Count; i++)
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{
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{
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TableRow row = Table[i];
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if (i < GameState.ResultTable.Count)
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if (i < GameState.ResultTable.Count)
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{
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{
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TableRow row = Table[i];
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row.Pos.Visible = true;
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row.Pos.Visible = true;
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row.Name.Visible = true;
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row.Name.Visible = true;
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row.Rounds.Visible = true;
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row.Rounds.Visible = true;
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@@ -372,6 +372,15 @@ namespace Vocaluxe.PartyModes
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row.SingPoints.Text = GameState.ResultTable[i].SumSingPoints.ToString();
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row.SingPoints.Text = GameState.ResultTable[i].SumSingPoints.ToString();
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row.GamePoints.Text = GameState.ResultTable[i].NumGamePoints.ToString();
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row.GamePoints.Text = GameState.ResultTable[i].NumGamePoints.ToString();
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}
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}
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else
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{
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row.Pos.Visible = false;
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row.Name.Visible = false;
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row.Rounds.Visible = false;
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row.Won.Visible = false;
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row.SingPoints.Visible = false;
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row.GamePoints.Visible = false;
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}
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}
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}
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}
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}
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}
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}
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@@ -402,8 +402,8 @@ namespace Vocaluxe.PartyModes
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for (int p = 0; p < Data.ScreenNames.ProfileIDs.Count; p++)
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for (int p = 0; p < Data.ScreenNames.ProfileIDs.Count; p++)
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{
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{
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//Don't show profile if is selected, but if selected and guest
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//Don't show profile if is selected
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if (Data.ScreenNames.ProfileIDs[p] == i && _Base.Profiles.GetProfiles()[i].GuestProfile == EOffOn.TR_CONFIG_OFF)
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if (Data.ScreenNames.ProfileIDs[p] == i)
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{
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{
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visible = false;
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visible = false;
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break;
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break;
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