Added DEBUG_HIT option again.
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@@ -211,7 +211,7 @@ namespace Vocaluxe.Base
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public static void UpdatePoints(float time)
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public static void UpdatePoints(float time)
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{
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{
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bool DEBUG_HIT = false;
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bool DEBUG_HIT = false;
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CSong song = _SongQueue.GetSong();
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CSong song = _SongQueue.GetSong();
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if (song == null)
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if (song == null)
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@@ -284,6 +284,9 @@ namespace Vocaluxe.Base
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while (tonePlayer - tone < -6)
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while (tonePlayer - tone < -6)
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tonePlayer += 12;
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tonePlayer += 12;
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if (DEBUG_HIT)
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tonePlayer = tone;
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Players[p].NoteDiff = Math.Abs(tone - tonePlayer);
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Players[p].NoteDiff = Math.Abs(tone - tonePlayer);
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bool hit = Players[p].NoteDiff <= (2 - (int)CProfiles.GetDifficulty(Players[p].ProfileID));
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bool hit = Players[p].NoteDiff <= (2 - (int)CProfiles.GetDifficulty(Players[p].ProfileID));
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