Some changes to preview-start.
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@@ -310,6 +310,19 @@ namespace Vocaluxe.Base
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_PlaysPreview = true;
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_PreviewPlayer.Load(song, start);
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float startposition = song.Preview.StartTime;
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float length = _PreviewPlayer.Length;
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if (song.Preview.Source == EDataSource.None)
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startposition = length / 4f;
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else if (startposition > length - 5f)
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startposition = Math.Max(0f, Math.Min(length / 4f, length - 5f));
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_PreviewPlayer.Position = startposition;
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Play();
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}
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public static void PlayPreview(float start = -1f)
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@@ -507,17 +507,6 @@ namespace VocaluxeLib.Menu.SongMenu
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return;
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CBase.BackgroundMusic.LoadPreview(song);
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float startposition = song.Preview.StartTime;
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float length = CBase.BackgroundMusic.GetLength();
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if (song.Preview.Source == EDataSource.None)
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startposition = length / 4f;
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else if (startposition > length - 5f)
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startposition = Math.Max(0f, Math.Min(length / 4f, length - 5f));
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CBase.BackgroundMusic.PlayPreview(startposition);
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}
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protected void _ResetPreview()
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@@ -416,6 +416,7 @@ namespace VocaluxeLib.Songs
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{
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//PreviewStart is not set or <=0
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_Song.Preview.StartTime = (headerFlags & EHeaderFlags.MedleyStartBeat) != 0 ? CBase.Game.GetTimeFromBeats(_Song.Medley.StartBeat, _Song.BPM) : 0f;
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_Song.Preview.Source = EDataSource.Calculated;
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}
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if ((headerFlags & EHeaderFlags.MedleyStartBeat) != 0 && (headerFlags & EHeaderFlags.MedleyEndBeat) != 0)
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