.NET10 Migration (#946)
Runtime and build - Move all projects to .NET 10 with SDK-style project files and a shared Directory.Build.props (WIN/LINUX, x86/x64 defines) - Load managed and unmanaged dependencies from libs/managed and libs/unmanaged through assembly and native library resolvers - Compile party modes with Roslyn instead of CodeDom - Update AppVeyor to the .NET 10 SDK and dotnet test - Download the FFmpeg and gstreamer runtimes from the dependencies repository during the build - Remove the VC++ 2015-2022 runtime check, no dependency needs it anymore Graphics and windowing - Replace the Direct3D 9 renderer with Direct3D 11 (Vortice) - Pace Direct3D 11 frames with a frame latency waitable swap chain - Move window, input and message boxes to SDL3 - Replace System.Drawing with SkiaSharp and WinForms with SDL3 and a software renderer Video and audio - Replace Acinerella with FFmpeg 8.1.3 (FFmpeg.AutoGen) - Add hardware accelerated video decoding (D3D11VA, DXVA2, VideoToolbox, VAAPI, VDPAU) with software fallback - Convert YUV video frames to RGB on the GPU in Direct3D 11 and OpenGL - Add the video options HardwareDecoding, GpuColorConversion, DecoderThreads and VideoDownscaleResolution - Update OpenAL to OpenTK 4 and NAudio recording to WasapiRecorder Fixes - Fix the song preview start and shorten the reporter buttons - Fix a crash when opening the highscore without a selected song - Use the options slide highlight in the party mode screens to avoid brightness flicker on VRR displays - Disable GameInput in the x86 build, SDL3 crashes in GameInputCreate on 32-bit systems with the GameInput runtime installed - Fix a truncation warning in PitchTracker
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@@ -2,14 +2,13 @@ ARCH?=$(shell uname -m | sed -e s/i.86/x86/ -e s/x86_64/x64/)
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windowsLibs = Output/gstreamer-sharp.dll Output/glib-sharp.dll
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all:
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$(MAKE) -C PitchTracker
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$(MAKE) -C Vocaluxe/Lib/Video/Acinerella
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rm -f $(windowsLibs)
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xbuild /property:Platform=$(ARCH) /property:Configuration=ReleaseLinux
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dotnet build Vocaluxe/Vocaluxe.csproj -p:Platform=$(ARCH) -c ReleaseLinux
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for project in PartyModes/*/*.csproj; do dotnet build $$project -c ReleaseLinux || exit 1; done
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clean:
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xbuild /target:Clean
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dotnet clean Vocaluxe/Vocaluxe.csproj -p:Platform=$(ARCH) -c ReleaseLinux
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$(MAKE) -C PitchTracker clean
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$(MAKE) -C Vocaluxe/Lib/Video/Acinerella clean
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git checkout $(windowsLibs)
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INSTALLPATH?=/usr/share/vocaluxe
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