.NET10 Migration (#946)

Runtime and build
- Move all projects to .NET 10 with SDK-style project files and a shared
  Directory.Build.props (WIN/LINUX, x86/x64 defines)
- Load managed and unmanaged dependencies from libs/managed and
  libs/unmanaged through assembly and native library resolvers
- Compile party modes with Roslyn instead of CodeDom
- Update AppVeyor to the .NET 10 SDK and dotnet test
- Download the FFmpeg and gstreamer runtimes from the dependencies
  repository during the build
- Remove the VC++ 2015-2022 runtime check, no dependency needs it anymore

Graphics and windowing
- Replace the Direct3D 9 renderer with Direct3D 11 (Vortice)
- Pace Direct3D 11 frames with a frame latency waitable swap chain
- Move window, input and message boxes to SDL3
- Replace System.Drawing with SkiaSharp and WinForms with SDL3 and a
  software renderer

Video and audio
- Replace Acinerella with FFmpeg 8.1.3 (FFmpeg.AutoGen)
- Add hardware accelerated video decoding (D3D11VA, DXVA2, VideoToolbox,
  VAAPI, VDPAU) with software fallback
- Convert YUV video frames to RGB on the GPU in Direct3D 11 and OpenGL
- Add the video options HardwareDecoding, GpuColorConversion,
  DecoderThreads and VideoDownscaleResolution
- Update OpenAL to OpenTK 4 and NAudio recording to WasapiRecorder

Fixes
- Fix the song preview start and shorten the reporter buttons
- Fix a crash when opening the highscore without a selected song
- Use the options slide highlight in the party mode screens to avoid
  brightness flicker on VRR displays
- Disable GameInput in the x86 build, SDL3 crashes in GameInputCreate
  on 32-bit systems with the GameInput runtime installed
- Fix a truncation warning in PitchTracker
This commit is contained in:
McSchneidar authored and GitHub committed 2026-11-02 08:11:20 +01:00
1 parent 5767914372
commit cf2fa796e2
176 files changed
+5218 -8042

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+64 -49
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@@ -16,22 +16,19 @@
#endregion
using System;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Drawing.Imaging;
using System.IO;
using System.Linq;
using System.Security.Cryptography;
using System.Text;
using SkiaSharp;
namespace VocaluxeWeb.Services
{
/// Scaled JPEG versions of covers and avatars, cached on disk.
/// Uses System.Drawing, which is fine on .NET Framework; replace it (e.g. with SkiaSharp) when moving to .NET 10 / Linux.
public sealed class CImageService
{
private static readonly int[] _Sizes = { 96, 200, 400 };
private const long _JpegQuality = 82L;
private const int _JpegQuality = 82;
private const int _MaxAvatarSize = 512;
private readonly string _CacheFolder;
@@ -87,19 +84,16 @@ namespace VocaluxeWeb.Services
public static byte[] CreateAvatar(byte[] uploaded)
{
using (var input = new MemoryStream(uploaded))
using (var source = Image.FromStream(input))
using (var source = _Decode(input, true))
using (var square = _Resize(source, Math.Min(_MaxAvatarSize, Math.Min(source.Width, source.Height)), true))
using (var output = new MemoryStream())
{
_ApplyExifOrientation(source);
using (var square = _Resize(source, Math.Min(_MaxAvatarSize, Math.Min(source.Width, source.Height)), true))
using (var output = new MemoryStream())
{
_SaveJpeg(square, output);
return output.ToArray();
}
_SaveJpeg(square, output);
return output.ToArray();
}
}
private static Image _Load(string path)
private static SKBitmap _Load(string path)
{
//Read into memory so the file is not locked; the game may have it open at the same time
using (var file = new FileStream(path, FileMode.Open, FileAccess.Read, FileShare.ReadWrite | FileShare.Delete))
@@ -107,19 +101,38 @@ namespace VocaluxeWeb.Services
var buffer = new MemoryStream();
file.CopyTo(buffer);
buffer.Position = 0;
return Image.FromStream(buffer);
return _Decode(buffer, false);
}
}
private static SKBitmap _Decode(Stream stream, bool applyOrientation)
{
using (var codec = SKCodec.Create(stream))
{
if (codec == null)
{
throw new ArgumentException("Unsupported image format");
}
var bitmap = SKBitmap.Decode(codec);
if (bitmap == null)
{
throw new ArgumentException("Invalid image");
}
return applyOrientation ? _ApplyExifOrientation(bitmap, codec.EncodedOrigin) : bitmap;
}
}
/// Fits the image into size x size, or crops it to a square of that size.
private static Bitmap _Resize(Image source, int size, bool crop)
private static SKBitmap _Resize(SKBitmap source, int size, bool crop)
{
int width, height;
var srcRect = new Rectangle(0, 0, source.Width, source.Height);
var srcRect = new SKRect(0, 0, source.Width, source.Height);
if (crop)
{
var side = Math.Min(source.Width, source.Height);
srcRect = new Rectangle((source.Width - side) / 2, (source.Height - side) / 2, side, side);
srcRect = SKRect.Create((source.Width - side) / 2, (source.Height - side) / 2, side, side);
width = height = size;
}
else
@@ -129,20 +142,19 @@ namespace VocaluxeWeb.Services
height = Math.Max(1, (int)Math.Round(source.Height * scale));
}
var result = new Bitmap(width, height, PixelFormat.Format24bppRgb);
using (var g = Graphics.FromImage(result))
var result = new SKBitmap(width, height, SKColorType.Rgba8888, SKAlphaType.Opaque);
using (var canvas = new SKCanvas(result))
using (var image = SKImage.FromBitmap(source))
using (var paint = new SKPaint { IsAntialias = true })
{
g.Clear(Color.White);
g.InterpolationMode = InterpolationMode.HighQualityBicubic;
g.PixelOffsetMode = PixelOffsetMode.HighQuality;
g.CompositingQuality = CompositingQuality.HighQuality;
g.DrawImage(source, new Rectangle(0, 0, width, height), srcRect, GraphicsUnit.Pixel);
canvas.Clear(SKColors.White);
canvas.DrawImage(image, srcRect, new SKRect(0, 0, width, height), new SKSamplingOptions(SKCubicResampler.Mitchell), paint);
}
return result;
}
private static void _SaveJpeg(Image image, string path)
private static void _SaveJpeg(SKBitmap image, string path)
{
using (var file = File.Create(path))
{
@@ -150,40 +162,43 @@ namespace VocaluxeWeb.Services
}
}
private static void _SaveJpeg(Image image, Stream stream)
private static void _SaveJpeg(SKBitmap image, Stream stream)
{
var codec = ImageCodecInfo.GetImageEncoders().First(c => c.FormatID == ImageFormat.Jpeg.Guid);
using (var parameters = new EncoderParameters(1))
{
parameters.Param[0] = new EncoderParameter(System.Drawing.Imaging.Encoder.Quality, _JpegQuality);
image.Save(stream, codec, parameters);
}
image.Encode(stream, SKEncodedImageFormat.Jpeg, _JpegQuality);
}
/// Photos from phones are often stored rotated with an EXIF hint.
private static void _ApplyExifOrientation(Image image)
private static SKBitmap _ApplyExifOrientation(SKBitmap image, SKEncodedOrigin origin)
{
const int orientationId = 0x0112;
if (!image.PropertyIdList.Contains(orientationId))
float degrees;
switch (origin)
{
return;
case SKEncodedOrigin.BottomRight:
degrees = 180;
break;
case SKEncodedOrigin.RightTop:
degrees = 90;
break;
case SKEncodedOrigin.LeftBottom:
degrees = 270;
break;
default:
return image;
}
var rotate = RotateFlipType.RotateNoneFlipNone;
switch (image.GetPropertyItem(orientationId).Value[0])
var swap = degrees != 180;
var rotated = new SKBitmap(swap ? image.Height : image.Width, swap ? image.Width : image.Height, image.ColorType, image.AlphaType);
using (var canvas = new SKCanvas(rotated))
using (var source = SKImage.FromBitmap(image))
{
case 3:
rotate = RotateFlipType.Rotate180FlipNone;
break;
case 6:
rotate = RotateFlipType.Rotate90FlipNone;
break;
case 8:
rotate = RotateFlipType.Rotate270FlipNone;
break;
canvas.Translate(rotated.Width / 2f, rotated.Height / 2f);
canvas.RotateDegrees(degrees);
canvas.Translate(-image.Width / 2f, -image.Height / 2f);
canvas.DrawImage(source, 0, 0, new SKSamplingOptions(SKFilterMode.Linear));
}
image.RotateFlip(rotate);
image.Dispose();
return rotated;
}
private static string _Hash(string text)
+1 -4
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@@ -58,10 +58,7 @@ namespace VocaluxeWeb.Services
private static byte[] _Pbkdf2(string pin, byte[] salt)
{
using (var kdf = new Rfc2898DeriveBytes(pin, salt, _Iterations, HashAlgorithmName.SHA256))
{
return kdf.GetBytes(_HashSize);
}
return Rfc2898DeriveBytes.Pbkdf2(pin, salt, _Iterations, HashAlgorithmName.SHA256, _HashSize);
}
private static byte[] _LegacySha256(string pin, byte[] salt)