.NET10 Migration (#946)
Runtime and build - Move all projects to .NET 10 with SDK-style project files and a shared Directory.Build.props (WIN/LINUX, x86/x64 defines) - Load managed and unmanaged dependencies from libs/managed and libs/unmanaged through assembly and native library resolvers - Compile party modes with Roslyn instead of CodeDom - Update AppVeyor to the .NET 10 SDK and dotnet test - Download the FFmpeg and gstreamer runtimes from the dependencies repository during the build - Remove the VC++ 2015-2022 runtime check, no dependency needs it anymore Graphics and windowing - Replace the Direct3D 9 renderer with Direct3D 11 (Vortice) - Pace Direct3D 11 frames with a frame latency waitable swap chain - Move window, input and message boxes to SDL3 - Replace System.Drawing with SkiaSharp and WinForms with SDL3 and a software renderer Video and audio - Replace Acinerella with FFmpeg 8.1.3 (FFmpeg.AutoGen) - Add hardware accelerated video decoding (D3D11VA, DXVA2, VideoToolbox, VAAPI, VDPAU) with software fallback - Convert YUV video frames to RGB on the GPU in Direct3D 11 and OpenGL - Add the video options HardwareDecoding, GpuColorConversion, DecoderThreads and VideoDownscaleResolution - Update OpenAL to OpenTK 4 and NAudio recording to WasapiRecorder Fixes - Fix the song preview start and shorten the reporter buttons - Fix a crash when opening the highscore without a selected song - Use the options slide highlight in the party mode screens to avoid brightness flicker on VRR displays - Disable GameInput in the x86 build, SDL3 crashes in GameInputCreate on 32-bit systems with the GameInput runtime installed - Fix a truncation warning in PitchTracker
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@@ -20,12 +20,11 @@ using System.IO;
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using System.Threading.Tasks;
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using Microsoft.AspNetCore.Builder;
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using Microsoft.AspNetCore.Http;
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using Microsoft.AspNetCore.Mvc;
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using Microsoft.AspNetCore.ResponseCompression;
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using Microsoft.AspNetCore.StaticFiles;
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using Microsoft.Extensions.DependencyInjection;
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using Microsoft.Extensions.FileProviders;
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using Microsoft.OpenApi.Models;
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using Microsoft.OpenApi;
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using Newtonsoft.Json.Converters;
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using VocaluxeWeb.Api;
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using VocaluxeWeb.Dispatching;
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@@ -58,13 +57,12 @@ namespace VocaluxeWeb.Hosting
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compression.Providers.Add<GzipCompressionProvider>();
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});
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// The entry assembly is Vocaluxe.exe, so MVC would not find our controllers on its own
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// The entry assembly is Vocaluxe, so MVC would not find our controllers on its own
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services.AddMvcCore(mvc => mvc.Filters.Add(new CExceptionFilter(options.OnError)))
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.AddApplicationPart(typeof(CStartup).Assembly)
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.AddApiExplorer()
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.AddDataAnnotations()
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.AddJsonFormatters(json => json.Converters.Add(new StringEnumConverter()))
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.SetCompatibilityVersion(CompatibilityVersion.Version_2_1);
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.AddNewtonsoftJson(json => json.SerializerSettings.Converters.Add(new StringEnumConverter()));
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services.AddSwaggerGen(swagger =>
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{
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@@ -89,7 +87,8 @@ namespace VocaluxeWeb.Hosting
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app.UseSwagger();
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app.UseSwaggerUI(ui => ui.SwaggerEndpoint("/swagger/v1/swagger.json", "Vocaluxe API v1"));
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app.UseMvc();
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app.UseRouting();
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app.UseEndpoints(endpoints => endpoints.MapControllers());
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if (!string.IsNullOrEmpty(options.WebRoot) && Directory.Exists(options.WebRoot))
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{
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