.NET10 Migration (#946)

Runtime and build
- Move all projects to .NET 10 with SDK-style project files and a shared
  Directory.Build.props (WIN/LINUX, x86/x64 defines)
- Load managed and unmanaged dependencies from libs/managed and
  libs/unmanaged through assembly and native library resolvers
- Compile party modes with Roslyn instead of CodeDom
- Update AppVeyor to the .NET 10 SDK and dotnet test
- Download the FFmpeg and gstreamer runtimes from the dependencies
  repository during the build
- Remove the VC++ 2015-2022 runtime check, no dependency needs it anymore

Graphics and windowing
- Replace the Direct3D 9 renderer with Direct3D 11 (Vortice)
- Pace Direct3D 11 frames with a frame latency waitable swap chain
- Move window, input and message boxes to SDL3
- Replace System.Drawing with SkiaSharp and WinForms with SDL3 and a
  software renderer

Video and audio
- Replace Acinerella with FFmpeg 8.1.3 (FFmpeg.AutoGen)
- Add hardware accelerated video decoding (D3D11VA, DXVA2, VideoToolbox,
  VAAPI, VDPAU) with software fallback
- Convert YUV video frames to RGB on the GPU in Direct3D 11 and OpenGL
- Add the video options HardwareDecoding, GpuColorConversion,
  DecoderThreads and VideoDownscaleResolution
- Update OpenAL to OpenTK 4 and NAudio recording to WasapiRecorder

Fixes
- Fix the song preview start and shorten the reporter buttons
- Fix a crash when opening the highscore without a selected song
- Use the options slide highlight in the party mode screens to avoid
  brightness flicker on VRR displays
- Disable GameInput in the x86 build, SDL3 crashes in GameInputCreate
  on 32-bit systems with the GameInput runtime installed
- Fix a truncation warning in PitchTracker
This commit is contained in:
McSchneidar authored and GitHub committed 2026-11-02 08:11:20 +01:00
1 parent 5767914372
commit cf2fa796e2
176 files changed
+5218 -8042

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@@ -20,12 +20,11 @@ using System.IO;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Builder;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.ResponseCompression;
using Microsoft.AspNetCore.StaticFiles;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.FileProviders;
using Microsoft.OpenApi.Models;
using Microsoft.OpenApi;
using Newtonsoft.Json.Converters;
using VocaluxeWeb.Api;
using VocaluxeWeb.Dispatching;
@@ -58,13 +57,12 @@ namespace VocaluxeWeb.Hosting
compression.Providers.Add<GzipCompressionProvider>();
});
// The entry assembly is Vocaluxe.exe, so MVC would not find our controllers on its own
// The entry assembly is Vocaluxe, so MVC would not find our controllers on its own
services.AddMvcCore(mvc => mvc.Filters.Add(new CExceptionFilter(options.OnError)))
.AddApplicationPart(typeof(CStartup).Assembly)
.AddApiExplorer()
.AddDataAnnotations()
.AddJsonFormatters(json => json.Converters.Add(new StringEnumConverter()))
.SetCompatibilityVersion(CompatibilityVersion.Version_2_1);
.AddNewtonsoftJson(json => json.SerializerSettings.Converters.Add(new StringEnumConverter()));
services.AddSwaggerGen(swagger =>
{
@@ -89,7 +87,8 @@ namespace VocaluxeWeb.Hosting
app.UseSwagger();
app.UseSwaggerUI(ui => ui.SwaggerEndpoint("/swagger/v1/swagger.json", "Vocaluxe API v1"));
app.UseMvc();
app.UseRouting();
app.UseEndpoints(endpoints => endpoints.MapControllers());
if (!string.IsNullOrEmpty(options.WebRoot) && Directory.Exists(options.WebRoot))
{