.NET10 Migration (#946)
Runtime and build - Move all projects to .NET 10 with SDK-style project files and a shared Directory.Build.props (WIN/LINUX, x86/x64 defines) - Load managed and unmanaged dependencies from libs/managed and libs/unmanaged through assembly and native library resolvers - Compile party modes with Roslyn instead of CodeDom - Update AppVeyor to the .NET 10 SDK and dotnet test - Download the FFmpeg and gstreamer runtimes from the dependencies repository during the build - Remove the VC++ 2015-2022 runtime check, no dependency needs it anymore Graphics and windowing - Replace the Direct3D 9 renderer with Direct3D 11 (Vortice) - Pace Direct3D 11 frames with a frame latency waitable swap chain - Move window, input and message boxes to SDL3 - Replace System.Drawing with SkiaSharp and WinForms with SDL3 and a software renderer Video and audio - Replace Acinerella with FFmpeg 8.1.3 (FFmpeg.AutoGen) - Add hardware accelerated video decoding (D3D11VA, DXVA2, VideoToolbox, VAAPI, VDPAU) with software fallback - Convert YUV video frames to RGB on the GPU in Direct3D 11 and OpenGL - Add the video options HardwareDecoding, GpuColorConversion, DecoderThreads and VideoDownscaleResolution - Update OpenAL to OpenTK 4 and NAudio recording to WasapiRecorder Fixes - Fix the song preview start and shorten the reporter buttons - Fix a crash when opening the highscore without a selected song - Use the options slide highlight in the party mode screens to avoid brightness flicker on VRR displays - Disable GameInput in the x86 build, SDL3 crashes in GameInputCreate on 32-bit systems with the GameInput runtime installed - Fix a truncation warning in PitchTracker
This commit is contained in:
1 parent
5767914372
commit
cf2fa796e2
176 files changed
+5218
-8042
No files matched your search
+34
-12
@@ -19,10 +19,10 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Drawing;
|
||||
using System.Drawing.Drawing2D;
|
||||
using System.Globalization;
|
||||
using System.Linq;
|
||||
using System.Text.RegularExpressions;
|
||||
using SkiaSharp;
|
||||
|
||||
namespace VocaluxeLib
|
||||
{
|
||||
@@ -217,14 +217,14 @@ namespace VocaluxeLib
|
||||
return list;
|
||||
}
|
||||
|
||||
public static Size GetSize(this Bitmap bmp)
|
||||
public static Size GetSize(this SKBitmap bmp)
|
||||
{
|
||||
return new Size(bmp.Width, bmp.Height);
|
||||
}
|
||||
|
||||
public static Rectangle GetRect(this Bitmap bmp)
|
||||
public static Rectangle GetRect(this SKBitmap bmp)
|
||||
{
|
||||
return Rectangle.Round(new Rectangle(0, 0, bmp.Width, bmp.Height));
|
||||
return new Rectangle(0, 0, bmp.Width, bmp.Height);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -233,19 +233,19 @@ namespace VocaluxeLib
|
||||
/// <param name="bmp"></param>
|
||||
/// <param name="newSize"></param>
|
||||
/// <returns>Resized bitmap or null on error</returns>
|
||||
public static Bitmap Resize(this Bitmap bmp, Size newSize)
|
||||
public static SKBitmap Resize(this SKBitmap bmp, Size newSize)
|
||||
{
|
||||
Bitmap result = null;
|
||||
SKBitmap result = null;
|
||||
try
|
||||
{
|
||||
//Create a new Bitmap with the new sizes
|
||||
result = new Bitmap(newSize.Width, newSize.Height);
|
||||
result = new SKBitmap(newSize.Width, newSize.Height, SKColorType.Bgra8888, SKAlphaType.Premul);
|
||||
//Scale the texture
|
||||
using (var g = Graphics.FromImage(result))
|
||||
using (var canvas = new SKCanvas(result))
|
||||
using (var image = SKImage.FromBitmap(bmp))
|
||||
{
|
||||
g.InterpolationMode = InterpolationMode.HighQualityBicubic;
|
||||
g.SmoothingMode = SmoothingMode.HighQuality;
|
||||
g.DrawImage(bmp, result.GetRect());
|
||||
canvas.Clear(SKColors.Transparent);
|
||||
canvas.DrawImage(image, new SKRect(0, 0, newSize.Width, newSize.Height), new SKSamplingOptions(SKCubicResampler.Mitchell));
|
||||
}
|
||||
}
|
||||
catch (Exception)
|
||||
@@ -259,5 +259,27 @@ namespace VocaluxeLib
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
public static SKBitmap ToBgra(this SKBitmap bmp)
|
||||
{
|
||||
if (bmp.ColorType == SKColorType.Bgra8888 && bmp.AlphaType != SKAlphaType.Premul && bmp.RowBytes == bmp.Width * 4)
|
||||
{
|
||||
return bmp;
|
||||
}
|
||||
|
||||
var result = new SKBitmap(new SKImageInfo(bmp.Width, bmp.Height, SKColorType.Bgra8888, SKAlphaType.Unpremul));
|
||||
bmp.CopyPixelsTo(result);
|
||||
return result;
|
||||
}
|
||||
|
||||
public static void CopyPixelsTo(this SKBitmap bmp, SKBitmap target)
|
||||
{
|
||||
using (var pixmap = bmp.PeekPixels())
|
||||
{
|
||||
pixmap.ReadPixels(target.Info.WithSize(bmp.Width, bmp.Height), target.GetPixels(), target.RowBytes, 0, 0);
|
||||
}
|
||||
|
||||
target.NotifyPixelsChanged();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in new issue
Block a user