.NET10 Migration (#946)
Runtime and build - Move all projects to .NET 10 with SDK-style project files and a shared Directory.Build.props (WIN/LINUX, x86/x64 defines) - Load managed and unmanaged dependencies from libs/managed and libs/unmanaged through assembly and native library resolvers - Compile party modes with Roslyn instead of CodeDom - Update AppVeyor to the .NET 10 SDK and dotnet test - Download the FFmpeg and gstreamer runtimes from the dependencies repository during the build - Remove the VC++ 2015-2022 runtime check, no dependency needs it anymore Graphics and windowing - Replace the Direct3D 9 renderer with Direct3D 11 (Vortice) - Pace Direct3D 11 frames with a frame latency waitable swap chain - Move window, input and message boxes to SDL3 - Replace System.Drawing with SkiaSharp and WinForms with SDL3 and a software renderer Video and audio - Replace Acinerella with FFmpeg 8.1.3 (FFmpeg.AutoGen) - Add hardware accelerated video decoding (D3D11VA, DXVA2, VideoToolbox, VAAPI, VDPAU) with software fallback - Convert YUV video frames to RGB on the GPU in Direct3D 11 and OpenGL - Add the video options HardwareDecoding, GpuColorConversion, DecoderThreads and VideoDownscaleResolution - Update OpenAL to OpenTK 4 and NAudio recording to WasapiRecorder Fixes - Fix the song preview start and shorten the reporter buttons - Fix a crash when opening the highscore without a selected song - Use the options slide highlight in the party mode screens to avoid brightness flicker on VRR displays - Disable GameInput in the x86 build, SDL3 crashes in GameInputCreate on 32-bit systems with the GameInput runtime installed - Fix a truncation warning in PitchTracker
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@@ -22,6 +22,7 @@ using System.Globalization;
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using System.IO;
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using System.Linq;
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using System.Text.RegularExpressions;
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using SkiaSharp;
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using VocaluxeLib.Log;
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namespace VocaluxeLib
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@@ -351,7 +352,7 @@ namespace VocaluxeLib
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/// </summary>
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/// <param name="filePath">Full path to image file</param>
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/// <returns>Bitmap or null on error</returns>
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public static Bitmap LoadBitmap(string filePath)
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public static SKBitmap LoadBitmap(string filePath)
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{
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if (!File.Exists(filePath))
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{
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@@ -359,12 +360,17 @@ namespace VocaluxeLib
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return null;
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}
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Bitmap bmp;
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SKBitmap bmp;
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try
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{
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bmp = new Bitmap(filePath);
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bmp = SKBitmap.Decode(filePath);
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}
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catch (Exception)
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{
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bmp = null;
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}
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if (bmp == null)
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{
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CLog.Error("Error loading bitmap: " + filePath);
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return null;
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