.NET10 Migration (#946)
Runtime and build - Move all projects to .NET 10 with SDK-style project files and a shared Directory.Build.props (WIN/LINUX, x86/x64 defines) - Load managed and unmanaged dependencies from libs/managed and libs/unmanaged through assembly and native library resolvers - Compile party modes with Roslyn instead of CodeDom - Update AppVeyor to the .NET 10 SDK and dotnet test - Download the FFmpeg and gstreamer runtimes from the dependencies repository during the build - Remove the VC++ 2015-2022 runtime check, no dependency needs it anymore Graphics and windowing - Replace the Direct3D 9 renderer with Direct3D 11 (Vortice) - Pace Direct3D 11 frames with a frame latency waitable swap chain - Move window, input and message boxes to SDL3 - Replace System.Drawing with SkiaSharp and WinForms with SDL3 and a software renderer Video and audio - Replace Acinerella with FFmpeg 8.1.3 (FFmpeg.AutoGen) - Add hardware accelerated video decoding (D3D11VA, DXVA2, VideoToolbox, VAAPI, VDPAU) with software fallback - Convert YUV video frames to RGB on the GPU in Direct3D 11 and OpenGL - Add the video options HardwareDecoding, GpuColorConversion, DecoderThreads and VideoDownscaleResolution - Update OpenAL to OpenTK 4 and NAudio recording to WasapiRecorder Fixes - Fix the song preview start and shorten the reporter buttons - Fix a crash when opening the highscore without a selected song - Use the options slide highlight in the party mode screens to avoid brightness flicker on VRR displays - Disable GameInput in the x86 build, SDL3 crashes in GameInputCreate on 32-bit systems with the GameInput runtime installed - Fix a truncation warning in PitchTracker
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@@ -16,7 +16,6 @@
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#endregion
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using System;
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using System.Windows.Forms;
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namespace VocaluxeLib.PartyModes.PartnerSwap
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{
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@@ -18,7 +18,6 @@
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Windows.Forms;
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using VocaluxeLib.Menu;
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namespace VocaluxeLib.PartyModes.PartnerSwap
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@@ -1,118 +1,13 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">DebugWin</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProductVersion>8.0.30703</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{9D4F1C27-3B8E-4A62-B5D0-7E1A2C6F9B53}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>VocaluxeLib.PartyModes.PartnerSwap</RootNamespace>
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<AssemblyName>PartnerSwap</AssemblyName>
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<TargetFrameworkVersion>v4.8.1</TargetFrameworkVersion>
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<TargetFrameworkProfile>
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</TargetFrameworkProfile>
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<FileAlignment>512</FileAlignment>
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<OutputPath>bin\</OutputPath>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'DebugWin|AnyCPU'">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin</OutputPath>
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<DefineConstants>TRACE;DEBUG;WIN</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<GenerateSerializationAssemblies>Off</GenerateSerializationAssemblies>
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<CodeAnalysisRuleSet>..\..\CheckingRules.ruleset</CodeAnalysisRuleSet>
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<Prefer32Bit>false</Prefer32Bit>
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<LangVersion>9.0</LangVersion>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'ReleaseWin|AnyCPU'">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin</OutputPath>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<UseVSHostingProcess>false</UseVSHostingProcess>
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<DefineConstants>WIN</DefineConstants>
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<GenerateSerializationAssemblies>Off</GenerateSerializationAssemblies>
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<Prefer32Bit>false</Prefer32Bit>
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<DebugSymbols>true</DebugSymbols>
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<LangVersion>9.0</LangVersion>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'DebugLinux|AnyCPU'">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin</OutputPath>
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<DefineConstants>TRACE;DEBUG;LINUX</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<GenerateSerializationAssemblies>Off</GenerateSerializationAssemblies>
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<Prefer32Bit>false</Prefer32Bit>
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<LangVersion>9.0</LangVersion>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'ReleaseLinux|AnyCPU'">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin</OutputPath>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<UseVSHostingProcess>false</UseVSHostingProcess>
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<DefineConstants>LINUX</DefineConstants>
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<GenerateSerializationAssemblies>Off</GenerateSerializationAssemblies>
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<Prefer32Bit>false</Prefer32Bit>
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<DebugSymbols>true</DebugSymbols>
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<LangVersion>9.0</LangVersion>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'InstallerWin|AnyCPU'">
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<OutputPath>bin</OutputPath>
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<DefineConstants>WIN</DefineConstants>
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<Optimize>true</Optimize>
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<PlatformTarget>AnyCPU</PlatformTarget>
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<UseVSHostingProcess>false</UseVSHostingProcess>
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<GenerateSerializationAssemblies>Off</GenerateSerializationAssemblies>
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<ErrorReport>prompt</ErrorReport>
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<CodeAnalysisRuleSet>ManagedMinimumRules.ruleset</CodeAnalysisRuleSet>
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<Prefer32Bit>false</Prefer32Bit>
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<DebugType>pdbonly</DebugType>
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<DebugSymbols>true</DebugSymbols>
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<LangVersion>9.0</LangVersion>
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</PropertyGroup>
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<ItemGroup>
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<Compile Include="CPartyModePartnerSwap.cs" />
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<Compile Include="CPartyScreenPartnerSwapConfig.cs" />
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<Compile Include="CPartyScreenPartnerSwapMain.cs" />
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<Compile Include="CPartyScreenPartnerSwapNames.cs" />
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<Compile Include="CPartyScreenPartnerSwapSongs.cs" />
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<Compile Include="GlobalSuppressions.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\VocaluxeLib\VocaluxeLib.csproj">
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<Project>{D2B6DDEF-E0E1-4DDF-A73A-E6ACEF5C95EC}</Project>
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<Name>VocaluxeLib</Name>
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<Private>False</Private>
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Windows.Forms" />
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</ItemGroup>
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<ItemGroup />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<PropertyGroup>
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<PostBuildEvent Condition=" '$(OS)' == 'Windows_NT' ">if exist "$(SolutionDir)Output\PartyModes\$(TargetName)\Code" rd "$(SolutionDir)Output\PartyModes\$(TargetName)\Code" /S /Q
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cd $(SolutionDir)Partymodes\
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xcopy "$(ProjectDir)*.cs" "$(SolutionDir)Output\PartyModes\$(TargetName)\Code\" /EXCLUDE:Excludes.txt /I /Y</PostBuildEvent>
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<PostBuildEvent Condition=" '$(OS)' != 'Windows_NT' ">rm -rf "$(SolutionDir)Output\PartyModes\$(TargetName)\Code"
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mkdir -p "$(SolutionDir)Output\PartyModes\$(TargetName)\Code\"
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cp -R $(ProjectDir)*.cs "$(SolutionDir)Output\PartyModes\$(TargetName)\Code\"
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rm -f "$(SolutionDir)Output\PartyModes\$(TargetName)\Code\GlobalSuppressions.cs"
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</PostBuildEvent>
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</PropertyGroup>
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</Project>
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</Project>
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