.NET10 Migration (#946)

Runtime and build
- Move all projects to .NET 10 with SDK-style project files and a shared
  Directory.Build.props (WIN/LINUX, x86/x64 defines)
- Load managed and unmanaged dependencies from libs/managed and
  libs/unmanaged through assembly and native library resolvers
- Compile party modes with Roslyn instead of CodeDom
- Update AppVeyor to the .NET 10 SDK and dotnet test
- Download the FFmpeg and gstreamer runtimes from the dependencies
  repository during the build
- Remove the VC++ 2015-2022 runtime check, no dependency needs it anymore

Graphics and windowing
- Replace the Direct3D 9 renderer with Direct3D 11 (Vortice)
- Pace Direct3D 11 frames with a frame latency waitable swap chain
- Move window, input and message boxes to SDL3
- Replace System.Drawing with SkiaSharp and WinForms with SDL3 and a
  software renderer

Video and audio
- Replace Acinerella with FFmpeg 8.1.3 (FFmpeg.AutoGen)
- Add hardware accelerated video decoding (D3D11VA, DXVA2, VideoToolbox,
  VAAPI, VDPAU) with software fallback
- Convert YUV video frames to RGB on the GPU in Direct3D 11 and OpenGL
- Add the video options HardwareDecoding, GpuColorConversion,
  DecoderThreads and VideoDownscaleResolution
- Update OpenAL to OpenTK 4 and NAudio recording to WasapiRecorder

Fixes
- Fix the song preview start and shorten the reporter buttons
- Fix a crash when opening the highscore without a selected song
- Use the options slide highlight in the party mode screens to avoid
  brightness flicker on VRR displays
- Disable GameInput in the x86 build, SDL3 crashes in GameInputCreate
  on 32-bit systems with the GameInput runtime installed
- Fix a truncation warning in PitchTracker
This commit is contained in:
McSchneidar authored and GitHub committed 2026-11-02 08:11:20 +01:00
1 parent 5767914372
commit cf2fa796e2
176 files changed
+5218 -8042

No files matched your search

+7 -2
View File
@@ -389,11 +389,16 @@
<string name="TR_SCREENPSERVERQR_ADDRESS">Server address</string>
<string name="TR_SCREENPSERVERQR_NOTRUNNING">Server is not running. Please activate it and restart the game!</string>
<string name="TR_REPORTER_TITLE_TEXT">We are sorry</string>
<string name="TR_REPORTER_MESSAGE_CRASH_TEXT">that Vocaluxe run into an error and crashed.\r\nTo help us fix the problem please send us a report.\r\nEdit the following log before submitting to remove possibly sensitive information.</string>
<string name="TR_REPORTER_MESSAGE_NO_CRASH_TEXT">that you experienced an error.\r\nTo help us fix the problem please send us a report.\r\nEdit the following log before submitting to remove possibly sensitive information.</string>
<string name="TR_REPORTER_MESSAGE_CRASH_TEXT">that Vocaluxe run into an error and crashed.\r\nTo help us fix the problem please send us a report.\r\nOpen the log to check it and remove possibly sensitive information before submitting.</string>
<string name="TR_REPORTER_MESSAGE_NO_CRASH_TEXT">that you experienced an error.\r\nTo help us fix the problem please send us a report.\r\nOpen the log to check it and remove possibly sensitive information before submitting.</string>
<string name="TR_REPORTER_NO_UPLOAD_TEXT">Do not upload anything (you can still copy the error message above)</string>
<string name="TR_REPORTER_GIST_AND_ISSUE_TEXT">Upload and open an issue (publicly visible + requires a github account)</string>
<string name="TR_REPORTER_GIST_ONLY_TEXT">Upload and get a link to your report (publicly visible)</string>
<string name="TR_REPORTER_OPEN_LOG_TEXT">Open the log to check or edit it</string>
<string name="TR_REPORTER_NO_UPLOAD_BUTTON">Don't upload</string>
<string name="TR_REPORTER_GIST_AND_ISSUE_BUTTON">Upload + issue</string>
<string name="TR_REPORTER_GIST_ONLY_BUTTON">Upload</string>
<string name="TR_REPORTER_OPEN_LOG_BUTTON">Open log</string>
<string name="TR_REPORTER_SUBMIT_STEP0_TEXT">Submit</string>
<string name="TR_REPORTER_SUBMIT_STEP1_TEXT">Uploading</string>
<string name="TR_REPORTER_SUBMIT_STEP2_EXIT_TEXT">Exit</string>