Add rounds-table to challenge-main. Todo: Some theme-changes and scroll-function.

This commit is contained in:
Florian Kuepper committed 2012-12-23 22:39:50 +01:00
1 parent dfa623a53b
commit cbde3a4061
2 files changed
+192 -8

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@@ -121,7 +121,7 @@
</Text2>
<TextPosition>
<!--<X>, <Y>: Text position-->
<X>100</X>
<X>40</X>
<Y>100</Y>
<!--<Z>: Text position-->
<Z>0,00</Z>
@@ -150,7 +150,7 @@
</TextPosition>
<TextPlayerName>
<!--<X>, <Y>: Text position-->
<X>110</X>
<X>50</X>
<Y>100</Y>
<!--<Z>: Text position-->
<Z>0,00</Z>
@@ -180,7 +180,7 @@
</TextPlayerName>
<TextNumPlayed>
<!--<X>, <Y>: Text position-->
<X>320</X>
<X>260</X>
<Y>100</Y>
<!--<Z>: Text position-->
<Z>0,00</Z>
@@ -209,7 +209,7 @@
</TextNumPlayed>
<TextWon>
<!--<X>, <Y>: Text position-->
<X>400</X>
<X>340</X>
<Y>100</Y>
<!--<Z>: Text position-->
<Z>0,00</Z>
@@ -238,7 +238,7 @@
</TextWon>
<TextSingPoints>
<!--<X>, <Y>: Text position-->
<X>550</X>
<X>490</X>
<Y>100</Y>
<!--<Z>: Text position-->
<Z>0,00</Z>
@@ -267,7 +267,7 @@
</TextSingPoints>
<TextGamePoints>
<!--<X>, <Y>: Text position-->
<X>650</X>
<X>590</X>
<Y>100</Y>
<!--<Z>: Text position-->
<Z>0,00</Z>
@@ -323,7 +323,94 @@
<!--<Reflection> If exists:-->
<!-- <Space>: Reflection Space-->
<!-- <Height>: Reflection Height-->
</TextNextPlayer>
</TextNextPlayer>
<TextRoundPlayer>
<!--<X>, <Y>: Text position-->
<X>0</X>
<Y>0</Y>
<!--<Z>: Text position-->
<Z>0,00</Z>
<!--<H>: Text height-->
<H>32</H>
<!--<MaxW>: Maximum text width (if exists)-->
<!--<Color>: Text color from ColorScheme (high priority)-->
<!--or <R>, <G>, <B>, <A> (lower priority)-->
<Color>StaticColor</Color>
<!--<SColor>: Selected Text color from ColorScheme (high priority)-->
<!--or <SR>, <SG>, <SB>, <SA> (lower priority)-->
<SColor>TextSColor</SColor>
<!--<Align>: Text align horizontal: Left, Center, Right-->
<Align>Center</Align>
<!--<HAlign>: Text align vertical (on downsizing): Top, Center, Bottom-->
<HAlign>Center</HAlign>
<!--<Style>: Text style: Normal, Italic, Bold, BoldItalic-->
<Style>Bold</Style>
<!--<Font>: Text font name-->
<Font>Outline</Font>
<!--<Text>: Nothing or translation tag-->
<Text />
<!--<Reflection> If exists:-->
<!-- <Space>: Reflection Space-->
<!-- <Height>: Reflection Height-->
</TextRoundPlayer>
<TextRoundNumber>
<!--<X>, <Y>: Text position-->
<X>660</X>
<Y>100</Y>
<!--<Z>: Text position-->
<Z>0,00</Z>
<!--<H>: Text height-->
<H>32</H>
<!--<MaxW>: Maximum text width (if exists)-->
<!--<Color>: Text color from ColorScheme (high priority)-->
<!--or <R>, <G>, <B>, <A> (lower priority)-->
<Color>StaticColor</Color>
<!--<SColor>: Selected Text color from ColorScheme (high priority)-->
<!--or <SR>, <SG>, <SB>, <SA> (lower priority)-->
<SColor>TextSColor</SColor>
<!--<Align>: Text align horizontal: Left, Center, Right-->
<Align>Right</Align>
<!--<HAlign>: Text align vertical (on downsizing): Top, Center, Bottom-->
<HAlign>Center</HAlign>
<!--<Style>: Text style: Normal, Italic, Bold, BoldItalic-->
<Style>Bold</Style>
<!--<Font>: Text font name-->
<Font>Outline</Font>
<!--<Text>: Nothing or translation tag-->
<Text />
<!--<Reflection> If exists:-->
<!-- <Space>: Reflection Space-->
<!-- <Height>: Reflection Height-->
</TextRoundNumber>
<TextRoundScore>
<!--<X>, <Y>: Text position-->
<X>0</X>
<Y>0</Y>
<!--<Z>: Text position-->
<Z>0,00</Z>
<!--<H>: Text height-->
<H>32</H>
<!--<MaxW>: Maximum text width (if exists)-->
<!--<Color>: Text color from ColorScheme (high priority)-->
<!--or <R>, <G>, <B>, <A> (lower priority)-->
<Color>StaticColor</Color>
<!--<SColor>: Selected Text color from ColorScheme (high priority)-->
<!--or <SR>, <SG>, <SB>, <SA> (lower priority)-->
<SColor>TextSColor</SColor>
<!--<Align>: Text align horizontal: Left, Center, Right-->
<Align>Center</Align>
<!--<HAlign>: Text align vertical (on downsizing): Top, Center, Bottom-->
<HAlign>Center</HAlign>
<!--<Style>: Text style: Normal, Italic, Bold, BoldItalic-->
<Style>Bold</Style>
<!--<Font>: Text font name-->
<Font>Outline</Font>
<!--<Text>: Nothing or translation tag-->
<Text />
<!--<Reflection> If exists:-->
<!-- <Space>: Reflection Space-->
<!-- <Height>: Reflection Height-->
</TextRoundScore>
<TextPopupReallyExit>
<!--<X>, <Y>: Text position-->
<X>640</X>
+98 -1
View File
@@ -17,6 +17,13 @@ namespace Vocaluxe.PartyModes
public CText GamePoints;
}
class RoundsTableRow
{
public CText Number;
public List<CText> TextPlayer;
public List<CText> TextScores;
}
public class PartyScreenChallengeMain : CMenuParty
{
@@ -31,6 +38,9 @@ namespace Vocaluxe.PartyModes
const string TextGamePoints = "TextGamePoints";
const string TextNextPlayer = "TextNextPlayer";
const string TextPopupReallyExit = "TextPopupReallyExit";
const string TextRoundPlayer = "TextRoundPlayer";
const string TextRoundScore = "TextRoundScore";
const string TextRoundNumber = "TextRoundNumber";
const string ButtonNextRound = "ButtonNextRound";
const string ButtonBack = "ButtonBack";
@@ -46,10 +56,13 @@ namespace Vocaluxe.PartyModes
private DataFromScreen Data;
private DataToScreenMain GameState;
private List<TableRow> Table;
private List<RoundsTableRow> RoundsTable;
private List<CText> NextPlayerTexts;
private List<CStatic> NextPlayerStatics;
private int RoundsTableOffset = 0;
public PartyScreenChallengeMain()
{
Data = new DataFromScreen();
@@ -61,7 +74,7 @@ namespace Vocaluxe.PartyModes
base.Init();
_ThemeName = "PartyScreenChallengeMain";
_ThemeTexts = new string[] { TextPosition, TextPlayerName, TextNumPlayed, TextWon, TextSingPoints, TextGamePoints, TextNextPlayer, TextPopupReallyExit };
_ThemeTexts = new string[] { TextPosition, TextPlayerName, TextNumPlayed, TextWon, TextSingPoints, TextGamePoints, TextNextPlayer, TextPopupReallyExit, TextRoundNumber, TextRoundPlayer, TextRoundScore };
_ThemeButtons = new string[] { ButtonNextRound, ButtonBack, ButtonExit, ButtonPopupYes, ButtonPopupNo };
_ThemeStatics = new string[] { StaticPopupBG, StaticNextPlayer };
_ScreenVersion = ScreenVersion;
@@ -193,6 +206,8 @@ namespace Vocaluxe.PartyModes
Updatetable();
UpdateNextPlayerPositions();
UpdateNextPlayerContents();
BuildRoundsTable();
UpdateRoundsTable(RoundsTableOffset);
if (GameState.CurrentRoundNr == 1)
{
@@ -306,6 +321,88 @@ namespace Vocaluxe.PartyModes
}
}
private void BuildRoundsTable()
{
int NumRoundsVisible = 3;
int NumPlayerInOneRow = 3;
if (GameState.NumPlayerAtOnce <= NumPlayerInOneRow)
NumRoundsVisible = 5;
if (NumRoundsVisible > GameState.Combs.Count)
NumRoundsVisible = GameState.Combs.Count;
float x = Texts[htTexts(TextRoundNumber)].X;
float y = Texts[htTexts(TextRoundNumber)].Y;
float delta = Texts[htTexts(TextRoundNumber)].Height;
//Create lists
RoundsTable = new List<RoundsTableRow>();
for (int i = 0; i < NumRoundsVisible; i++)
{
RoundsTableRow rtr = new RoundsTableRow();
rtr.TextPlayer = new List<CText>();
rtr.TextScores = new List<CText>();
RoundsTable.Add(rtr);
}
//Create statics and texts for rounds
for (int round = 0; round < RoundsTable.Count; round++)
{
//Round-number
CText text = GetNewText(Texts[htTexts(TextRoundNumber)]);
text.X = x;
text.Y = y;
text.Text = (round + 1) + ")";
AddText(text);
RoundsTable[round].Number = text;
int NumInnerRows = (int) Math.Ceiling(GameState.NumPlayerAtOnce / ((double)NumPlayerInOneRow));
for (int row = 0; row < NumInnerRows; row++)
{
int num = (row + 1) * NumPlayerInOneRow;
int NumPlayerInThisRow = NumPlayerInOneRow;
if (num > GameState.NumPlayerAtOnce)
{
num = GameState.NumPlayerAtOnce;
NumPlayerInThisRow = GameState.NumPlayerAtOnce - (row * NumPlayerInOneRow);
}
for (int column = row * NumPlayerInOneRow; column < num; column++)
{
//Player
float _x = x + 15 + (_Base.Settings.GetRenderW() - Texts[htTexts(TextRoundNumber)].X - 20) / NumPlayerInThisRow * (column - row * NumPlayerInOneRow) + ((_Base.Settings.GetRenderW() - Texts[htTexts(TextRoundNumber)].X - 20) / NumPlayerInThisRow) / 2;
float maxw = ((_Base.Settings.GetRenderW() - Texts[htTexts(TextRoundNumber)].X - 20) / NumPlayerInThisRow) - 5;
text = GetNewText(Texts[htTexts(TextRoundNumber)]);
text.X = _x;
text.Y = y;
text.MaxWidth = maxw;
AddText(text);
RoundsTable[round].TextPlayer.Add(text);
//Score
text = GetNewText(Texts[htTexts(TextRoundNumber)]);
text.X = _x;
text.Y = y + delta;
text.MaxWidth = maxw;
AddText(text);
RoundsTable[round].TextScores.Add(text);
}
y = y + delta + delta;
}
y = y + delta/2;
}
}
private void UpdateRoundsTable(int Offset)
{
SProfile[] profile = _Base.Profiles.GetProfiles();
for (int i = 0; i < RoundsTable.Count; i++)
{
for(int p = 0; p < RoundsTable[i].TextPlayer.Count; p++)
{
int pID = GameState.ProfileIDs[GameState.Combs[i + Offset].Player[p]];
RoundsTable[i].TextPlayer[p].Text = profile[pID].PlayerName;
}
}
}
private void BuildTable()
{
Table = new List<TableRow>();