Fix medley and short song gamemodes

This commit is contained in:
Flamefire committed 2014-08-07 20:17:52 +02:00
1 parent a8f23cb3bf
commit cb40cdcd92
1 file changed
+5 -1
+5 -1
View File
@@ -41,6 +41,7 @@ namespace Vocaluxe.SongQueue
private List<SSongQueueEntry> _SongQueue;
private int _CurrentRound;
private CPoints _Points;
private CSong _CurrentSong;
#region Implementation
public void Init()
@@ -124,6 +125,7 @@ namespace Vocaluxe.SongQueue
_SongQueue[_CurrentRound].GameMode);
}
_CurrentRound++;
_CurrentSong = CGameModes.Get(GetCurrentGameMode()).GetSong(_SongQueue[_CurrentRound].SongID);
}
public bool IsFinished()
@@ -155,7 +157,7 @@ namespace Vocaluxe.SongQueue
/// <returns>Song of current round or null if there is none/game finished</returns>
public CSong GetSong()
{
return GetSong(_CurrentRound);
return _CurrentSong;
}
public int GetNumSongs()
@@ -170,6 +172,8 @@ namespace Vocaluxe.SongQueue
/// <returns>Current song or null if out of bounds</returns>
public CSong GetSong(int round)
{
if (round == _CurrentRound)
return _CurrentSong;
if (round < _SongQueue.Count && round >= 0)
return CSongs.GetSong(_SongQueue[round].SongID);