Added check on PartyNameSelection if all player are selected, otherwise Vocaluxe would crash.
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7fa3a5b195
commit
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1 file changed
+23
@@ -24,6 +24,17 @@ namespace VocaluxeLib.Menu
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{
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public abstract class CMenuPartyNameSelection : CMenuParty
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{
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private bool _AllPlayerSelected
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{
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get
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{
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for (int team = 0; team < _NumTeams; team++)
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if (_TeamList[team].Count < _NumPlayerTeams[team])
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return false;
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return true;
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}
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}
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private bool _Teams;
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protected int _NumTeams = -1;
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protected int _NumPlayer = -1;
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@@ -99,6 +110,7 @@ namespace VocaluxeLib.Menu
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_LoadProfiles();
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_UpdateButtonVisibility();
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_UpdateButtonState();
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_UpdateNextButtonVisibility();
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}
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public void SetPartyModeProfiles(List<int>[] teamProfiles)
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@@ -547,6 +559,7 @@ namespace VocaluxeLib.Menu
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_UpdateButtonVisibility();
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_UpdateButtonState();
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_UpdateNextButtonVisibility();
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}
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public abstract void Back();
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@@ -715,6 +728,7 @@ namespace VocaluxeLib.Menu
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_TeamList[team].Add(profileID);
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_UpdatePlayerSlide();
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_UpdateNextButtonVisibility();
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}
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private void _RemoveAllPlayer()
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@@ -736,12 +750,16 @@ namespace VocaluxeLib.Menu
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_TeamList[team].RemoveAt(index);
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_NameSelections[_NameSelection].RemoveUsedProfile(id);
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}
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_UpdateNextButtonVisibility();
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}
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private void _RemovePlayer(int team, int profileID)
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{
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_TeamList[team].Remove(profileID);
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_NameSelections[_NameSelection].RemoveUsedProfile(profileID);
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_UpdateNextButtonVisibility();
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}
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private void _SelectRandom()
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@@ -756,6 +774,11 @@ namespace VocaluxeLib.Menu
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}
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}
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}
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private void _UpdateNextButtonVisibility()
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{
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_Buttons[_ButtonNext].Visible = _AllPlayerSelected;
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}
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#endregion
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}
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}
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