Merge branch 'develop' of github.com:Vocaluxe/Vocaluxe into develop

This commit is contained in:
Florian Kuepper committed 2012-12-22 22:56:33 +01:00
commit ca137dabec
1 file changed
+7
+7
View File
@@ -27,6 +27,7 @@ namespace Vocaluxe.PartyModes
public int NumPlayerAtOnce; public int NumPlayerAtOnce;
public List<Combination> Combs; public List<Combination> Combs;
public List<ResultTableRow> ResultTable; public List<ResultTableRow> ResultTable;
public List<int> ProfileIDs;
} }
public class ResultTableRow : IComparable public class ResultTableRow : IComparable
@@ -87,6 +88,7 @@ namespace Vocaluxe.PartyModes
public struct FromScreenMain public struct FromScreenMain
{ {
public bool FadeToSongSelection; public bool FadeToSongSelection;
public bool FadeToNameSelection;
} }
#endregion FromScreen #endregion FromScreen
#endregion Communication #endregion Communication
@@ -225,6 +227,8 @@ namespace Vocaluxe.PartyModes
data = (DataFromScreen)Data; data = (DataFromScreen)Data;
if (data.ScreenMain.FadeToSongSelection) if (data.ScreenMain.FadeToSongSelection)
_Stage = EStage.Singing; _Stage = EStage.Singing;
if (data.ScreenMain.FadeToNameSelection)
_Stage = EStage.Config;
} }
catch (Exception e) catch (Exception e)
{ {
@@ -234,6 +238,8 @@ namespace Vocaluxe.PartyModes
if (_Stage == EStage.Singing) if (_Stage == EStage.Singing)
StartNextRound(); StartNextRound();
if (_Stage == EStage.Config)
_Base.Graphics.FadeTo(EScreens.ScreenPartyDummy);
break; break;
default: default:
@@ -286,6 +292,7 @@ namespace Vocaluxe.PartyModes
ToScreenMain.CurrentRoundNr = 1; ToScreenMain.CurrentRoundNr = 1;
ToScreenMain.NumPlayerAtOnce = GameData.NumPlayerAtOnce; ToScreenMain.NumPlayerAtOnce = GameData.NumPlayerAtOnce;
ToScreenMain.Combs = GameData.Rounds.Rounds; ToScreenMain.Combs = GameData.Rounds.Rounds;
ToScreenMain.ProfileIDs = GameData.ProfileIDs;
UpdateScores(); UpdateScores();
ToScreenMain.ResultTable = GameData.ResultTable; ToScreenMain.ResultTable = GameData.ResultTable;
Screen.DataToScreen(ToScreenMain); Screen.DataToScreen(ToScreenMain);