Some adjustments on challenge-main.
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@@ -369,7 +369,7 @@ namespace Vocaluxe.PartyModes
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{
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//Player
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float _x = x + 15 + (_Base.Settings.GetRenderW() - Texts[htTexts(TextRoundNumber)].X - 20) / NumPlayerInThisRow * (column - row * NumPlayerInOneRow) + ((_Base.Settings.GetRenderW() - Texts[htTexts(TextRoundNumber)].X - 20) / NumPlayerInThisRow) / 2;
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float maxw = ((_Base.Settings.GetRenderW() - Texts[htTexts(TextRoundNumber)].X - 20) / NumPlayerInThisRow) - 5;
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float maxw = ((_Base.Settings.GetRenderW() - Texts[htTexts(TextRoundNumber)].X - 20) / NumPlayerInThisRow)/2 - 5;
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text = GetNewText(Texts[htTexts(TextRoundNumber)]);
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text.X = _x;
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text.Y = y;
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@@ -398,7 +398,7 @@ namespace Vocaluxe.PartyModes
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for(int p = 0; p < RoundsTable[i].TextPlayer.Count; p++)
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{
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int pID = GameState.ProfileIDs[GameState.Combs[i + Offset].Player[p]];
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RoundsTable[i].TextPlayer[p].Text = profile[pID].PlayerName;
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RoundsTable[i].TextPlayer[p].Text = profile[pID].PlayerName+"";
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}
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}
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}
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