Merge branch 'develop' of github.com:Vocaluxe/Vocaluxe into tic-tac-toe
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commit
c57da72d23
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-6
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@@ -84,6 +84,7 @@ namespace Vocaluxe.Screens
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{
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base.Init();
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ButtonsJoker.Clear();
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for (int i = 0; i < _Base.Settings.GetMaxNumPlayer(); i++)
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{
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ButtonsJoker.Add("ButtonJoker" + (i + 1));
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@@ -103,6 +104,7 @@ namespace Vocaluxe.Screens
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blist.Add(ButtonOptionsRandomMedley);
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blist.Add(ButtonOptionsStartMedley);
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TextsPlayer.Clear();
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for (int i = 0; i < _Base.Settings.GetMaxNumPlayer(); i++)
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{
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TextsPlayer.Add("TextPlayer" + (i + 1));
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@@ -203,7 +205,7 @@ namespace Vocaluxe.Screens
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switch (KeyEvent.Key)
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{
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case Keys.Escape:
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if ((CSongs.Category < 0 || !(_sso.Sorting.Tabs == EOffOn.TR_CONFIG_OFF)) && !_sso.Selection.PartyMode)
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if ((CSongs.Category < 0 || _sso.Sorting.Tabs == EOffOn.TR_CONFIG_OFF) && !_sso.Selection.PartyMode && !_SearchActive)
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CGraphics.FadeTo(EScreens.ScreenMain);
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break;
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@@ -251,7 +253,7 @@ namespace Vocaluxe.Screens
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ApplyNewSearchFilter(_SearchText.Remove(_SearchText.Length - 1));
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}
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if (!_SearchActive && (CSongs.Category < 0) && !_sso.Selection.PartyMode)
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if ((CSongs.Category < 0 || _sso.Sorting.Tabs == EOffOn.TR_CONFIG_OFF) && !_sso.Selection.PartyMode && !_SearchActive)
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{
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CGraphics.FadeTo(EScreens.ScreenMain);
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}
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@@ -545,7 +545,7 @@ namespace Vocaluxe.Menu
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public void AddValue(string value)
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{
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AddValue(value, new STexture(-1));
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AddValue(value, new STexture(-1), _PartyModeID);
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}
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public void AddValue(string value, int PartyModeID)
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@@ -555,12 +555,12 @@ namespace Vocaluxe.Menu
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public void AddValue(string value, STexture texture)
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{
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AddValue(value, texture, _ValueIndexes.Count);
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AddValue(value, texture, _ValueIndexes.Count, _PartyModeID);
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}
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public void AddValue(string value, STexture texture, int valueIndex)
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{
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AddValue(value, texture, valueIndex, -1);
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AddValue(value, texture, valueIndex, _PartyModeID);
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}
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public void AddValue(string value, STexture texture, int valueIndex, int PartyModeID)
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@@ -580,7 +580,7 @@ namespace Vocaluxe.Menu
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{
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foreach (string value in values)
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{
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AddValue(value, new STexture(-1));
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AddValue(value, new STexture(-1), _PartyModeID);
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}
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_ValueBounds.Clear();
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