Merge pull request #358 from flokuep/release-0.4.1

Release 0.4.1
This commit is contained in:
Florian Küpper authored and GitHub committed 2017-12-26 16:33:49 +01:00
commit c55f779dba
4 files changed
+101 -58

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@@ -18,6 +18,7 @@
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using VocaluxeLib.Game;
using VocaluxeLib.Menu;
[assembly: ComVisible(false)]
@@ -430,39 +431,62 @@ namespace VocaluxeLib.PartyModes.Challenge
private void _UpdateScores()
{
//Prepare results table
if (GameData.ResultTable.Count == 0)
{
for (int i = 0; i < GameData.NumPlayer; i++)
{
var row = new CResultTableRow {PlayerID = GameData.ProfileIDs[i], NumPlayed = 0, NumWon = 0, NumSingPoints = 0, NumGamePoints = 0};
var row = new CResultTableRow { PlayerID = GameData.ProfileIDs[i], NumPlayed = 0, NumWon = 0, NumSingPoints = 0, NumGamePoints = 0 };
GameData.ResultTable.Add(row);
}
GameData.Results = new int[GameData.NumRounds,GameData.NumPlayerAtOnce];
GameData.Results = new int[GameData.NumRounds, GameData.NumPlayerAtOnce];
for (int i = 0; i < GameData.NumRounds; i++)
{
for (int j = 0; j < GameData.NumPlayerAtOnce; j++)
GameData.Results[i, j] = 0;
}
}
SPlayer[] results = CBase.Game.GetPlayers();
if (results == null)
return;
if (results.Length < GameData.NumPlayerAtOnce)
return;
//Get points from game
CPoints points = CBase.Game.GetPoints();
SPlayer[] players = CBase.Game.GetPlayers();
for (int j = 0; j < GameData.NumPlayerAtOnce; j++)
GameData.Results[GameData.CurrentRoundNr - 2, j] = (int)Math.Round(results[j].Points);
//Go over all rounds and sum up points
for (int round = 0; round < points.NumRounds; round++)
{
SPlayer[] res = points.GetPlayer(round, GameData.NumPlayerAtOnce);
List<SStats> points = _GetPointsForPlayer(results);
if (res == null || res.Length < GameData.NumPlayerAtOnce)
return;
for (int p = 0; p < GameData.NumPlayerAtOnce; p++)
{
players[p].Points += res[p].Points;
players[p].PointsGoldenNotes += res[p].PointsGoldenNotes;
players[p].PointsLineBonus += res[p].PointsLineBonus;
}
}
//Calculate average points
for (int p = 0; p < GameData.NumPlayerAtOnce; p++)
{
players[p].Points /= points.NumRounds;
players[p].PointsGoldenNotes /= points.NumRounds;
players[p].PointsLineBonus /= points.NumRounds;
//Save points in GameData
GameData.Results[GameData.CurrentRoundNr - 2, p] = (int)Math.Round(players[p].Points);
}
List<SStats> stats = _GetPointsForPlayer(players);
for (int i = 0; i < GameData.NumPlayerAtOnce; i++)
{
//Find matching row in results table
int index = -1;
for (int j = 0; j < GameData.ResultTable.Count; j++)
{
if (points[i].ProfileID == GameData.ResultTable[j].PlayerID)
if (stats[i].ProfileID == GameData.ResultTable[j].PlayerID)
{
index = j;
break;
@@ -473,14 +497,14 @@ namespace VocaluxeLib.PartyModes.Challenge
continue;
CResultTableRow row = GameData.ResultTable[index];
//Update results entry
row.NumPlayed++;
row.NumWon += points[i].Won;
row.NumSingPoints += points[i].SingPoints;
row.NumGamePoints += points[i].GamePoints;
row.NumWon += stats[i].Won;
row.NumSingPoints += stats[i].SingPoints;
row.NumGamePoints += stats[i].GamePoints;
GameData.ResultTable[index] = row;
}
GameData.ResultTable.Sort();
@@ -411,74 +411,79 @@ namespace VocaluxeLib.PartyModes.ChallengeMedley
private void _UpdateScores()
{
//Prepare results table
if (GameData.ResultTable.Count == 0)
{
for (int i = 0; i < GameData.NumPlayer; i++)
{
CResultTableRow row = new CResultTableRow {PlayerID = GameData.ProfileIDs[i], NumPlayed = 0, NumWon = 0, NumSingPoints = 0, NumGamePoints = 0};
var row = new CResultTableRow { PlayerID = GameData.ProfileIDs[i], NumPlayed = 0, NumWon = 0, NumSingPoints = 0, NumGamePoints = 0 };
GameData.ResultTable.Add(row);
}
GameData.Results = new int[GameData.NumRounds,GameData.NumPlayerAtOnce];
GameData.Results = new int[GameData.NumRounds, GameData.NumPlayerAtOnce];
for (int i = 0; i < GameData.NumRounds; i++)
{
for (int j = 0; j < GameData.NumPlayerAtOnce; j++)
GameData.Results[i, j] = 0;
}
}
CPoints gamePoints = CBase.Game.GetPoints();
if (gamePoints == null || gamePoints.NumPlayer < GameData.NumPlayerAtOnce)
return;
SPlayer[] results = gamePoints.GetPlayer(0, GameData.NumPlayerAtOnce);
if (results == null)
return;
//Get points from game
CPoints points = CBase.Game.GetPoints();
SPlayer[] players = CBase.Game.GetPlayers();
if (results.Length < GameData.NumPlayerAtOnce)
return;
if (gamePoints.NumRounds == 0)
return;
for (int i = 1; i < gamePoints.NumRounds; i++)
//Go over all rounds and sum up points
for (int round = 0; round < points.NumRounds; round++)
{
SPlayer[] temp = gamePoints.GetPlayer(i, GameData.NumPlayerAtOnce);
SPlayer[] res = points.GetPlayer(round, GameData.NumPlayerAtOnce);
if (res == null || res.Length < GameData.NumPlayerAtOnce)
return;
for (int p = 0; p < GameData.NumPlayerAtOnce; p++)
results[p].Points += temp[p].Points;
{
players[p].Points += res[p].Points;
players[p].PointsGoldenNotes += res[p].PointsGoldenNotes;
players[p].PointsLineBonus += res[p].PointsLineBonus;
}
}
for (int j = 0; j < GameData.NumPlayerAtOnce; j++)
//Calculate average points
for (int p = 0; p < GameData.NumPlayerAtOnce; p++)
{
results[j].Points = results[j].Points / gamePoints.NumRounds;
GameData.Results[GameData.CurrentRoundNr - 2, j] = (int)Math.Round(results[j].Points);
players[p].Points /= points.NumRounds;
players[p].PointsGoldenNotes /= points.NumRounds;
players[p].PointsLineBonus /= points.NumRounds;
//Save points in GameData
GameData.Results[GameData.CurrentRoundNr - 2, p] = (int)Math.Round(players[p].Points);
}
List<SStats> points = _GetPointsForPlayer(results);
List<SStats> stats = _GetPointsForPlayer(players);
for (int i = 0; i < GameData.NumPlayerAtOnce; i++)
{
//Find matching row in results table
int index = -1;
for (int j = 0; j < GameData.ResultTable.Count; j++)
{
if (points[i].ProfileID == GameData.ResultTable[j].PlayerID)
if (stats[i].ProfileID == GameData.ResultTable[j].PlayerID)
{
index = j;
break;
}
}
if (index != -1)
{
CResultTableRow row = GameData.ResultTable[index];
if (index == -1)
continue;
CResultTableRow row = GameData.ResultTable[index];
row.NumPlayed++;
row.NumWon += points[i].Won;
row.NumSingPoints += points[i].SingPoints;
row.NumGamePoints += points[i].GamePoints;
//Update results entry
row.NumPlayed++;
row.NumWon += stats[i].Won;
row.NumSingPoints += stats[i].SingPoints;
row.NumGamePoints += stats[i].GamePoints;
GameData.ResultTable[index] = row;
}
GameData.ResultTable[index] = row;
}
GameData.ResultTable.Sort();
@@ -20,6 +20,7 @@ using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.Runtime.InteropServices;
using VocaluxeLib.Game;
using VocaluxeLib.Menu;
using VocaluxeLib.Songs;
@@ -530,13 +531,33 @@ namespace VocaluxeLib.PartyModes.TicTacToe
if (!GameData.Rounds[GameData.FieldNr].Finished)
GameData.CurrentRoundNr++;
CPoints points = CBase.Game.GetPoints();
SPlayer[] results = CBase.Game.GetPlayers();
if (results == null)
if (results == null || results.Length < 2)
return;
if (results.Length < 2)
return;
//Sum up all points
for (int r = 0; r < points.NumRounds; r++)
{
SPlayer[] player = points.GetPlayer(r, 2);
for (int i = 0; i < 2; i++)
{
results[i].Points += player[i].Points;
results[i].PointsGoldenNotes += player[i].PointsGoldenNotes;
results[i].PointsLineBonus += player[i].PointsLineBonus;
}
}
//Calc average of points
for (int i = 0; i < 2; i++)
{
results[i].Points /= points.NumRounds;
results[i].PointsGoldenNotes /= points.NumRounds;
results[i].PointsLineBonus /= points.NumRounds;
}
//Decide who has won
GameData.Rounds[GameData.FieldNr].PointsTeam1 = (int)Math.Round(results[0].Points);
GameData.Rounds[GameData.FieldNr].PointsTeam2 = (int)Math.Round(results[1].Points);
GameData.Rounds[GameData.FieldNr].Finished = true;
-7
View File
@@ -263,7 +263,6 @@ namespace Vocaluxe.Base
if (_PreviewStartHelperTask != null && (_PreviewPlayer.Length > 0 || _PreviewStartWaitCounter++ >= _PreviewStartWaitMaxTries))
{
_PreviewStartHelperTask.RunSynchronously(TaskScheduler.FromCurrentSynchronizationContext());
_PreviewStartHelperTask.Dispose();
_PreviewStartHelperTask = null;
_PreviewStartWaitCounter = 0;
}
@@ -327,11 +326,6 @@ namespace Vocaluxe.Base
{
lock (_PreviewStartHelperTaskLock)
{
// Check if the old _PreviewStartHelperTask needs to disposed
if (_PreviewStartHelperTask != null)
{
_PreviewStartHelperTask.Dispose();
}
_PreviewStartHelperTask = new Task(() =>
{
float length = _PreviewPlayer.Length;
@@ -360,7 +354,6 @@ namespace Vocaluxe.Base
// Recheck the condition as it cloud have change before we got the lock
if (_PreviewStartHelperTask != null)
{
_PreviewStartHelperTask.Dispose();
_PreviewStartHelperTask = null;
}
}