Added keyboard-handling and remove-function.
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9b9de89323
commit
c5209f5264
2 files changed
+152
-60
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@@ -38,16 +38,13 @@ namespace Vocaluxe.PartyModes
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private CStatic chooseAvatarStatic;
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private CStatic chooseAvatarStatic;
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private bool SelectingMouseActive = false;
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private bool SelectingMouseActive = false;
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private bool SelectingKeyboardActive = false;
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private bool SelectingKeyboardUnendless = false;
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private int OldMouseX = 0;
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private int OldMouseX = 0;
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private int OldMouseY = 0;
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private int OldMouseY = 0;
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private int SelectedPlayerNr = -1;
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private int SelectedPlayerNr = -1;
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private int SelectingKeyboardPlayerNr = -1;
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//TODO: Get this data from party-mode!
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//TODO: Get this data from party-mode!
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private int NumPlayers = 5;
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private int NumPlayers = 5;
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private int[] ProfileIDs;
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private List<int> ProfileIDs;
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private DataFromScreen Data;
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private DataFromScreen Data;
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@@ -71,9 +68,7 @@ namespace Vocaluxe.PartyModes
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PlayerChooseButtonsVisibleProfiles = new List<int>();
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PlayerChooseButtonsVisibleProfiles = new List<int>();
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ProfileIDs = new int[NumPlayers];
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ProfileIDs = new List<int>();
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for (int i = 0; i < ProfileIDs.Length; i++)
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ProfileIDs[i] = -1;
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_ThemeName = "PartyScreenChallengeNames";
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_ThemeName = "PartyScreenChallengeNames";
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List<string> buttons = new List<string>();
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List<string> buttons = new List<string>();
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@@ -119,17 +114,39 @@ namespace Vocaluxe.PartyModes
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if (Buttons[htButtons(ButtonNext)].Selected)
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if (Buttons[htButtons(ButtonNext)].Selected)
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Next();
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Next();
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for (int i = 0; i < PlayerChooseButtons.Count; i++)
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{
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if (PlayerChooseButtons[i].Button.Selected && PlayerChooseButtons[i].ProfileID != -1)
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{
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if (ProfileIDs.Count < NumPlayers)
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{
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ProfileIDs.Add(PlayerChooseButtons[i].ProfileID);
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int added = ProfileIDs.Count - 1;
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UpdateButtonNext();
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//Update texture and name
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PlayerDestinationButtons[added].Color = new SColorF(1, 1, 1, 0.6f);
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PlayerDestinationButtons[added].SColor = new SColorF(1, 1, 1, 1);
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PlayerDestinationButtons[added].Texture = _Base.Profiles.GetProfiles()[PlayerChooseButtons[i].ProfileID].Avatar.Texture;
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PlayerDestinationButtons[added].STexture = _Base.Profiles.GetProfiles()[PlayerChooseButtons[i].ProfileID].Avatar.Texture;
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PlayerDestinationButtons[added].Text.Text = _Base.Profiles.GetProfiles()[PlayerChooseButtons[i].ProfileID].PlayerName;
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//Update Tiles-List
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UpdateButtonPlayerChoose();
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}
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}
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}
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break;
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case Keys.Delete:
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for (int i = 0; i < PlayerDestinationButtons.Count; i++)
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for (int i = 0; i < PlayerDestinationButtons.Count; i++)
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{
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{
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if (PlayerDestinationButtons[i].Selected)
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if (PlayerDestinationButtons[i].Selected)
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{
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{
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}
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if ((i + 1) <= ProfileIDs.Count)
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}
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{
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ProfileIDs.RemoveAt(i);
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for (int i = 0; i < PlayerChooseButtons.Count; i++)
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UpdateButtonPlayerDestination();
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{
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UpdateButtonPlayerChoose();
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if (PlayerChooseButtons[i].Button.Selected)
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}
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{
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}
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}
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}
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}
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break;
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break;
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@@ -193,15 +210,25 @@ namespace Vocaluxe.PartyModes
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//Check if Mouse is in area
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//Check if Mouse is in area
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if (CHelper.IsInBounds(PlayerDestinationButtons[i].Rect, MouseEvent))
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if (CHelper.IsInBounds(PlayerDestinationButtons[i].Rect, MouseEvent))
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{
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{
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int added = -1;
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//Add Player-ID to list.
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//Add Player-ID to list.
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ProfileIDs[i] = SelectedPlayerNr;
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if (ProfileIDs.Count < (i + 1))
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{
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ProfileIDs.Add(SelectedPlayerNr);
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added = ProfileIDs.Count - 1;
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}
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else if (ProfileIDs.Count >= (i + 1))
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{
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ProfileIDs[i] = SelectedPlayerNr;
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added = i;
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}
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UpdateButtonNext();
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UpdateButtonNext();
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//Update texture and name
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//Update texture and name
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PlayerDestinationButtons[i].Color = new SColorF(1, 1, 1, 1);
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PlayerDestinationButtons[added].Color = new SColorF(1, 1, 1, 0.6f);
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PlayerDestinationButtons[i].SColor = new SColorF(1, 1, 1, 1);
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PlayerDestinationButtons[added].SColor = new SColorF(1, 1, 1, 1);
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PlayerDestinationButtons[i].Texture = chooseAvatarStatic.Texture;
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PlayerDestinationButtons[added].Texture = chooseAvatarStatic.Texture;
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PlayerDestinationButtons[i].STexture = chooseAvatarStatic.Texture;
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PlayerDestinationButtons[added].STexture = chooseAvatarStatic.Texture;
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PlayerDestinationButtons[i].Text.Text = _Base.Profiles.GetProfiles()[SelectedPlayerNr].PlayerName;
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PlayerDestinationButtons[added].Text.Text = _Base.Profiles.GetProfiles()[SelectedPlayerNr].PlayerName;
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//Update Tiles-List
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//Update Tiles-List
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UpdateButtonPlayerChoose();
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UpdateButtonPlayerChoose();
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}
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}
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@@ -223,9 +250,20 @@ namespace Vocaluxe.PartyModes
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Next();
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Next();
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}
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}
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if (MouseEvent.RB)
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if (MouseEvent.RB && IsMouseOver(MouseEvent))
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{
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{
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Back();
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for (int i = 0; i < PlayerDestinationButtons.Count; i++)
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{
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if (PlayerDestinationButtons[i].Selected)
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{
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if ((i + 1) <= ProfileIDs.Count)
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{
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ProfileIDs.RemoveAt(i);
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UpdateButtonPlayerDestination();
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UpdateButtonPlayerChoose();
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}
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}
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}
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}
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}
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return true;
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return true;
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@@ -337,7 +375,7 @@ namespace Vocaluxe.PartyModes
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PlayerChooseButtons[i].Button.Text.Text = _Base.Profiles.GetProfiles()[PlayerChooseButtonsVisibleProfiles[i + Offset * NumButtonPlayerChoose]].PlayerName;
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PlayerChooseButtons[i].Button.Text.Text = _Base.Profiles.GetProfiles()[PlayerChooseButtonsVisibleProfiles[i + Offset * NumButtonPlayerChoose]].PlayerName;
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PlayerChooseButtons[i].Button.Texture = _Base.Profiles.GetProfiles()[PlayerChooseButtonsVisibleProfiles[i + Offset * NumButtonPlayerChoose]].Avatar.Texture;
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PlayerChooseButtons[i].Button.Texture = _Base.Profiles.GetProfiles()[PlayerChooseButtonsVisibleProfiles[i + Offset * NumButtonPlayerChoose]].Avatar.Texture;
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PlayerChooseButtons[i].Button.STexture = _Base.Profiles.GetProfiles()[PlayerChooseButtonsVisibleProfiles[i + Offset * NumButtonPlayerChoose]].Avatar.Texture;
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PlayerChooseButtons[i].Button.STexture = _Base.Profiles.GetProfiles()[PlayerChooseButtonsVisibleProfiles[i + Offset * NumButtonPlayerChoose]].Avatar.Texture;
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PlayerChooseButtons[i].Button.Color = new SColorF(1, 1, 1, 1);
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PlayerChooseButtons[i].Button.Color = new SColorF(1, 1, 1, 0.6f);
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PlayerChooseButtons[i].Button.SColor = new SColorF(1, 1, 1, 1);
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PlayerChooseButtons[i].Button.SColor = new SColorF(1, 1, 1, 1);
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}
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}
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else
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else
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@@ -364,7 +402,7 @@ namespace Vocaluxe.PartyModes
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{
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{
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visible = true;
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visible = true;
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}
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}
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for (int p = 0; p < ProfileIDs.Length; p++)
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for (int p = 0; p < ProfileIDs.Count; p++)
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{
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{
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//Don't show profile if is selected, but if selected and guest
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//Don't show profile if is selected, but if selected and guest
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if (ProfileIDs[p] == i && _Base.Profiles.GetProfiles()[i].GuestProfile == EOffOn.TR_CONFIG_OFF)
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if (ProfileIDs[p] == i && _Base.Profiles.GetProfiles()[i].GuestProfile == EOffOn.TR_CONFIG_OFF)
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@@ -390,26 +428,34 @@ namespace Vocaluxe.PartyModes
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}
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}
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for (int i = 0; i < NumPlayers; i++)
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for (int i = 0; i < NumPlayers; i++)
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{
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{
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if (i < ProfileIDs.Length)
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if (i < ProfileIDs.Count)
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{
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{
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if (ProfileIDs[i] != -1)
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if (ProfileIDs[i] != -1)
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{
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{
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PlayerDestinationButtons[i].Color = new SColorF(1, 1, 1, 1);
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PlayerDestinationButtons[i].Color = new SColorF(1, 1, 1, 0.6f);
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PlayerDestinationButtons[i].SColor = new SColorF(1, 1, 1, 1);
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PlayerDestinationButtons[i].SColor = new SColorF(1, 1, 1, 1);
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PlayerDestinationButtons[i].Texture = _Base.Profiles.GetProfiles()[ProfileIDs[i]].Avatar.Texture;
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PlayerDestinationButtons[i].Texture = _Base.Profiles.GetProfiles()[ProfileIDs[i]].Avatar.Texture;
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PlayerDestinationButtons[i].STexture = _Base.Profiles.GetProfiles()[ProfileIDs[i]].Avatar.Texture;
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PlayerDestinationButtons[i].STexture = _Base.Profiles.GetProfiles()[ProfileIDs[i]].Avatar.Texture;
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PlayerDestinationButtons[i].Text.Text = _Base.Profiles.GetProfiles()[ProfileIDs[i]].PlayerName;
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PlayerDestinationButtons[i].Text.Text = _Base.Profiles.GetProfiles()[ProfileIDs[i]].PlayerName;
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}
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}
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}
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}
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else
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{
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PlayerDestinationButtons[i].Color = Buttons[htButtons(ButtonPlayerDestination)].Color;
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PlayerDestinationButtons[i].SColor = Buttons[htButtons(ButtonPlayerDestination)].SColor;
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PlayerDestinationButtons[i].Texture = Buttons[htButtons(ButtonPlayerDestination)].Texture;
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PlayerDestinationButtons[i].STexture = Buttons[htButtons(ButtonPlayerDestination)].STexture;
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PlayerDestinationButtons[i].Text.Text = String.Empty;
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}
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}
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}
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}
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}
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private void UpdateButtonNext()
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private void UpdateButtonNext()
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{
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{
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Buttons[htButtons(ButtonNext)].Visible = true;
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if (ProfileIDs.Count == NumPlayers)
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for (int i = 0; i < ProfileIDs.Length; i++)
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Buttons[htButtons(ButtonNext)].Visible = true;
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if (ProfileIDs[i] == -1)
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else
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Buttons[htButtons(ButtonNext)].Visible = false;
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Buttons[htButtons(ButtonNext)].Visible = false;
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}
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}
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private void Back()
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private void Back()
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@@ -38,16 +38,13 @@ namespace Vocaluxe.PartyModes
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private CStatic chooseAvatarStatic;
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private CStatic chooseAvatarStatic;
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private bool SelectingMouseActive = false;
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private bool SelectingMouseActive = false;
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private bool SelectingKeyboardActive = false;
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private bool SelectingKeyboardUnendless = false;
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private int OldMouseX = 0;
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private int OldMouseX = 0;
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private int OldMouseY = 0;
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private int OldMouseY = 0;
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private int SelectedPlayerNr = -1;
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private int SelectedPlayerNr = -1;
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private int SelectingKeyboardPlayerNr = -1;
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//TODO: Get this data from party-mode!
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//TODO: Get this data from party-mode!
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private int NumPlayers = 5;
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private int NumPlayers = 5;
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private int[] ProfileIDs;
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private List<int> ProfileIDs;
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private DataFromScreen Data;
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private DataFromScreen Data;
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@@ -71,9 +68,7 @@ namespace Vocaluxe.PartyModes
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PlayerChooseButtonsVisibleProfiles = new List<int>();
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PlayerChooseButtonsVisibleProfiles = new List<int>();
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ProfileIDs = new int[NumPlayers];
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ProfileIDs = new List<int>();
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for (int i = 0; i < ProfileIDs.Length; i++)
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ProfileIDs[i] = -1;
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_ThemeName = "PartyScreenChallengeNames";
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_ThemeName = "PartyScreenChallengeNames";
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List<string> buttons = new List<string>();
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List<string> buttons = new List<string>();
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@@ -119,17 +114,39 @@ namespace Vocaluxe.PartyModes
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if (Buttons[htButtons(ButtonNext)].Selected)
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if (Buttons[htButtons(ButtonNext)].Selected)
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Next();
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Next();
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for (int i = 0; i < PlayerChooseButtons.Count; i++)
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{
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if (PlayerChooseButtons[i].Button.Selected && PlayerChooseButtons[i].ProfileID != -1)
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{
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if (ProfileIDs.Count < NumPlayers)
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{
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ProfileIDs.Add(PlayerChooseButtons[i].ProfileID);
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int added = ProfileIDs.Count - 1;
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UpdateButtonNext();
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//Update texture and name
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PlayerDestinationButtons[added].Color = new SColorF(1, 1, 1, 0.6f);
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PlayerDestinationButtons[added].SColor = new SColorF(1, 1, 1, 1);
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PlayerDestinationButtons[added].Texture = _Base.Profiles.GetProfiles()[PlayerChooseButtons[i].ProfileID].Avatar.Texture;
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PlayerDestinationButtons[added].STexture = _Base.Profiles.GetProfiles()[PlayerChooseButtons[i].ProfileID].Avatar.Texture;
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PlayerDestinationButtons[added].Text.Text = _Base.Profiles.GetProfiles()[PlayerChooseButtons[i].ProfileID].PlayerName;
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//Update Tiles-List
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UpdateButtonPlayerChoose();
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}
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}
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}
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break;
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case Keys.Delete:
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for (int i = 0; i < PlayerDestinationButtons.Count; i++)
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for (int i = 0; i < PlayerDestinationButtons.Count; i++)
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{
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{
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if (PlayerDestinationButtons[i].Selected)
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if (PlayerDestinationButtons[i].Selected)
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{
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{
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}
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if ((i + 1) <= ProfileIDs.Count)
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}
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{
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ProfileIDs.RemoveAt(i);
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for (int i = 0; i < PlayerChooseButtons.Count; i++)
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UpdateButtonPlayerDestination();
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{
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UpdateButtonPlayerChoose();
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if (PlayerChooseButtons[i].Button.Selected)
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}
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{
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}
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}
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}
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}
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break;
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break;
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@@ -193,15 +210,25 @@ namespace Vocaluxe.PartyModes
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//Check if Mouse is in area
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//Check if Mouse is in area
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if (CHelper.IsInBounds(PlayerDestinationButtons[i].Rect, MouseEvent))
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if (CHelper.IsInBounds(PlayerDestinationButtons[i].Rect, MouseEvent))
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{
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{
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int added = -1;
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//Add Player-ID to list.
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//Add Player-ID to list.
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ProfileIDs[i] = SelectedPlayerNr;
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if (ProfileIDs.Count < (i + 1))
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{
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ProfileIDs.Add(SelectedPlayerNr);
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added = ProfileIDs.Count - 1;
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}
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else if (ProfileIDs.Count >= (i + 1))
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{
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ProfileIDs[i] = SelectedPlayerNr;
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added = i;
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}
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UpdateButtonNext();
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UpdateButtonNext();
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//Update texture and name
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//Update texture and name
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PlayerDestinationButtons[i].Color = new SColorF(1, 1, 1, 1);
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PlayerDestinationButtons[added].Color = new SColorF(1, 1, 1, 0.6f);
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PlayerDestinationButtons[i].SColor = new SColorF(1, 1, 1, 1);
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PlayerDestinationButtons[added].SColor = new SColorF(1, 1, 1, 1);
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PlayerDestinationButtons[i].Texture = chooseAvatarStatic.Texture;
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PlayerDestinationButtons[added].Texture = chooseAvatarStatic.Texture;
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PlayerDestinationButtons[i].STexture = chooseAvatarStatic.Texture;
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PlayerDestinationButtons[added].STexture = chooseAvatarStatic.Texture;
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PlayerDestinationButtons[i].Text.Text = _Base.Profiles.GetProfiles()[SelectedPlayerNr].PlayerName;
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PlayerDestinationButtons[added].Text.Text = _Base.Profiles.GetProfiles()[SelectedPlayerNr].PlayerName;
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//Update Tiles-List
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//Update Tiles-List
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UpdateButtonPlayerChoose();
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UpdateButtonPlayerChoose();
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}
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}
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@@ -223,9 +250,20 @@ namespace Vocaluxe.PartyModes
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Next();
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Next();
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}
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}
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if (MouseEvent.RB)
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if (MouseEvent.RB && IsMouseOver(MouseEvent))
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{
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{
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Back();
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for (int i = 0; i < PlayerDestinationButtons.Count; i++)
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{
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if (PlayerDestinationButtons[i].Selected)
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{
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if ((i + 1) <= ProfileIDs.Count)
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{
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ProfileIDs.RemoveAt(i);
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UpdateButtonPlayerDestination();
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UpdateButtonPlayerChoose();
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}
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}
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}
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}
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}
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return true;
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return true;
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@@ -337,7 +375,7 @@ namespace Vocaluxe.PartyModes
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PlayerChooseButtons[i].Button.Text.Text = _Base.Profiles.GetProfiles()[PlayerChooseButtonsVisibleProfiles[i + Offset * NumButtonPlayerChoose]].PlayerName;
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PlayerChooseButtons[i].Button.Text.Text = _Base.Profiles.GetProfiles()[PlayerChooseButtonsVisibleProfiles[i + Offset * NumButtonPlayerChoose]].PlayerName;
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PlayerChooseButtons[i].Button.Texture = _Base.Profiles.GetProfiles()[PlayerChooseButtonsVisibleProfiles[i + Offset * NumButtonPlayerChoose]].Avatar.Texture;
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PlayerChooseButtons[i].Button.Texture = _Base.Profiles.GetProfiles()[PlayerChooseButtonsVisibleProfiles[i + Offset * NumButtonPlayerChoose]].Avatar.Texture;
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PlayerChooseButtons[i].Button.STexture = _Base.Profiles.GetProfiles()[PlayerChooseButtonsVisibleProfiles[i + Offset * NumButtonPlayerChoose]].Avatar.Texture;
|
PlayerChooseButtons[i].Button.STexture = _Base.Profiles.GetProfiles()[PlayerChooseButtonsVisibleProfiles[i + Offset * NumButtonPlayerChoose]].Avatar.Texture;
|
||||||
PlayerChooseButtons[i].Button.Color = new SColorF(1, 1, 1, 1);
|
PlayerChooseButtons[i].Button.Color = new SColorF(1, 1, 1, 0.6f);
|
||||||
PlayerChooseButtons[i].Button.SColor = new SColorF(1, 1, 1, 1);
|
PlayerChooseButtons[i].Button.SColor = new SColorF(1, 1, 1, 1);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
@@ -364,7 +402,7 @@ namespace Vocaluxe.PartyModes
|
|||||||
{
|
{
|
||||||
visible = true;
|
visible = true;
|
||||||
}
|
}
|
||||||
for (int p = 0; p < ProfileIDs.Length; p++)
|
for (int p = 0; p < ProfileIDs.Count; p++)
|
||||||
{
|
{
|
||||||
//Don't show profile if is selected, but if selected and guest
|
//Don't show profile if is selected, but if selected and guest
|
||||||
if (ProfileIDs[p] == i && _Base.Profiles.GetProfiles()[i].GuestProfile == EOffOn.TR_CONFIG_OFF)
|
if (ProfileIDs[p] == i && _Base.Profiles.GetProfiles()[i].GuestProfile == EOffOn.TR_CONFIG_OFF)
|
||||||
@@ -390,26 +428,34 @@ namespace Vocaluxe.PartyModes
|
|||||||
}
|
}
|
||||||
for (int i = 0; i < NumPlayers; i++)
|
for (int i = 0; i < NumPlayers; i++)
|
||||||
{
|
{
|
||||||
if (i < ProfileIDs.Length)
|
if (i < ProfileIDs.Count)
|
||||||
{
|
{
|
||||||
if (ProfileIDs[i] != -1)
|
if (ProfileIDs[i] != -1)
|
||||||
{
|
{
|
||||||
PlayerDestinationButtons[i].Color = new SColorF(1, 1, 1, 1);
|
PlayerDestinationButtons[i].Color = new SColorF(1, 1, 1, 0.6f);
|
||||||
PlayerDestinationButtons[i].SColor = new SColorF(1, 1, 1, 1);
|
PlayerDestinationButtons[i].SColor = new SColorF(1, 1, 1, 1);
|
||||||
PlayerDestinationButtons[i].Texture = _Base.Profiles.GetProfiles()[ProfileIDs[i]].Avatar.Texture;
|
PlayerDestinationButtons[i].Texture = _Base.Profiles.GetProfiles()[ProfileIDs[i]].Avatar.Texture;
|
||||||
PlayerDestinationButtons[i].STexture = _Base.Profiles.GetProfiles()[ProfileIDs[i]].Avatar.Texture;
|
PlayerDestinationButtons[i].STexture = _Base.Profiles.GetProfiles()[ProfileIDs[i]].Avatar.Texture;
|
||||||
PlayerDestinationButtons[i].Text.Text = _Base.Profiles.GetProfiles()[ProfileIDs[i]].PlayerName;
|
PlayerDestinationButtons[i].Text.Text = _Base.Profiles.GetProfiles()[ProfileIDs[i]].PlayerName;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
PlayerDestinationButtons[i].Color = Buttons[htButtons(ButtonPlayerDestination)].Color;
|
||||||
|
PlayerDestinationButtons[i].SColor = Buttons[htButtons(ButtonPlayerDestination)].SColor;
|
||||||
|
PlayerDestinationButtons[i].Texture = Buttons[htButtons(ButtonPlayerDestination)].Texture;
|
||||||
|
PlayerDestinationButtons[i].STexture = Buttons[htButtons(ButtonPlayerDestination)].STexture;
|
||||||
|
PlayerDestinationButtons[i].Text.Text = String.Empty;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void UpdateButtonNext()
|
private void UpdateButtonNext()
|
||||||
{
|
{
|
||||||
Buttons[htButtons(ButtonNext)].Visible = true;
|
if (ProfileIDs.Count == NumPlayers)
|
||||||
for (int i = 0; i < ProfileIDs.Length; i++)
|
Buttons[htButtons(ButtonNext)].Visible = true;
|
||||||
if (ProfileIDs[i] == -1)
|
else
|
||||||
Buttons[htButtons(ButtonNext)].Visible = false;
|
Buttons[htButtons(ButtonNext)].Visible = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Back()
|
private void Back()
|
||||||
|
|||||||
Reference in new issue
Block a user