Fix weird formatting in CScreenSong.cs (no code changes)

This commit is contained in:
Flamefire committed 2013-10-18 21:18:45 +02:00
1 parent 6945ac1e07
commit c2462d723a
2 files changed
+33 -37

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+1 -4
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@@ -1,6 +1,6 @@
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Express 2012 for Windows Desktop
# Visual Studio 2012
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Vocaluxe", "Vocaluxe\Vocaluxe.csproj", "{2A1E0F2D-5392-4BB7-B0A1-A9DFA13E79FF}"
ProjectSection(ProjectDependencies) = postProject
{6F3E1874-F28A-40E9-AFBD-31934D593678} = {6F3E1874-F28A-40E9-AFBD-31934D593678}
@@ -154,7 +154,4 @@ Global
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(Performance) = preSolution
HasPerformanceSessions = true
EndGlobalSection
EndGlobal
+32 -33
View File
@@ -105,7 +105,7 @@ namespace Vocaluxe.Screens
_ButtonsJoker.Clear();
for (int i = 0; i < CSettings.MaxNumPlayer; i++)
_ButtonsJoker.Add("ButtonJoker" + (i + 1));
List<string> blist = new List<string>();
var blist = new List<string>();
blist.AddRange(_ButtonsJoker);
blist.Add(_ButtonOptionsClose);
blist.Add(_ButtonOptionsPlaylist);
@@ -123,7 +123,7 @@ namespace Vocaluxe.Screens
_TextsPlayer.Clear();
for (int i = 0; i < CSettings.MaxNumPlayer; i++)
_TextsPlayer.Add("TextPlayer" + (i + 1));
List<string> tlist = new List<string>();
var tlist = new List<string>();
tlist.AddRange(_TextsPlayer);
tlist.Add(_TextCategory);
tlist.Add(_TextSelection);
@@ -172,7 +172,7 @@ namespace Vocaluxe.Screens
{
if (_SearchActive)
_ApplyNewSearchFilter(_SearchText + keyEvent.Unicode);
else if(!_Sso.Selection.PartyMode)
else if (!_Sso.Selection.PartyMode)
{
_JumpTo(keyEvent.Unicode);
return true;
@@ -862,7 +862,7 @@ namespace Vocaluxe.Screens
CGame.Reset();
CGame.ClearSongs();
List<int> ids = new List<int>();
var ids = new List<int>();
for (int i = 0; i < CSongs.AllSongs.Count; i++)
ids.Add(i);
@@ -870,7 +870,7 @@ namespace Vocaluxe.Screens
{
int songNr = ids[CGame.Rand.Next(ids.Count)];
EGameMode gm = EGameMode.TR_GAMEMODE_NORMAL;
var gm = EGameMode.TR_GAMEMODE_NORMAL;
if (CSongs.AllSongs[songNr].IsDuet)
gm = EGameMode.TR_GAMEMODE_DUET;
@@ -894,7 +894,7 @@ namespace Vocaluxe.Screens
{
int songNr = ids[CGame.Rand.Next(ids.Count)];
EGameMode gm = EGameMode.TR_GAMEMODE_NORMAL;
var gm = EGameMode.TR_GAMEMODE_NORMAL;
if (CSongs.AllSongs[songNr].IsDuet)
gm = EGameMode.TR_GAMEMODE_DUET;
@@ -1009,10 +1009,10 @@ namespace Vocaluxe.Screens
int curSelected = _SongMenus[_SongMenu].GetActualSelection();
bool firstLevel = CConfig.Tabs == EOffOn.TR_CONFIG_OFF && CSongs.IsInCategory;
bool secondSort = CConfig.Tabs == EOffOn.TR_CONFIG_ON &&
(CConfig.SongSorting == ESongSorting.TR_CONFIG_ARTIST ||
CConfig.SongSorting == ESongSorting.TR_CONFIG_ARTIST_LETTER ||
CConfig.SongSorting == ESongSorting.TR_CONFIG_FOLDER ||
CConfig.SongSorting == ESongSorting.TR_CONFIG_TITLE_LETTER);
(CConfig.SongSorting == ESongSorting.TR_CONFIG_ARTIST ||
CConfig.SongSorting == ESongSorting.TR_CONFIG_ARTIST_LETTER ||
CConfig.SongSorting == ESongSorting.TR_CONFIG_FOLDER ||
CConfig.SongSorting == ESongSorting.TR_CONFIG_TITLE_LETTER);
if (firstLevel && !secondSort)
{
//TODO: What's to do with multiple tags?
@@ -1029,7 +1029,7 @@ namespace Vocaluxe.Screens
visibleID = _FindIndex(songs, start, element => element.Artist.StartsWith(letter.ToString(), StringComparison.OrdinalIgnoreCase));
break;
//TODO: Does this make sense? Maybe we should deactivate this for years? You could only jump between 1 and 2
//TODO: Does this make sense? Maybe we should deactivate this for years? You could only jump between 1 and 2
case ESongSorting.TR_CONFIG_YEAR:
case ESongSorting.TR_CONFIG_DECADE:
if (curSelected >= 0 && curSelected < ct - 1 && songs[curSelected].Year.StartsWith(letter.ToString(), StringComparison.OrdinalIgnoreCase))
@@ -1076,7 +1076,7 @@ namespace Vocaluxe.Screens
if (visibleID > -1)
_SongMenus[_SongMenu].SetSelectedSong(visibleID);
}
else if(!CSongs.IsInCategory)
else if (!CSongs.IsInCategory)
{
ReadOnlyCollection<CCategory> categories = CSongs.Categories;
int ct = categories.Count;
@@ -1126,27 +1126,26 @@ namespace Vocaluxe.Screens
private void _ToggleSongOptions(ESongOptionsView view)
{
_SelectSlides[_SelectSlideOptionsMode].Visible = false;
_SelectSlides[_SelectSlideOptionsPlaylistAdd].Visible = false;
_SelectSlides[_SelectSlideOptionsPlaylistOpen].Visible = false;
_SelectSlides[_SelectSlideOptionsNumMedleySongs].Visible = false;
_Buttons[_ButtonOptionsClose].Visible = false;
_Buttons[_ButtonOptionsSing].Visible = false;
_Buttons[_ButtonOptionsPlaylist].Visible = false;
_Buttons[_ButtonOptionsRandom].Visible = false;
_Buttons[_ButtonOptionsRandomCategory].Visible = false;
_Buttons[_ButtonOptionsSingAll].Visible = false;
_Buttons[_ButtonOptionsSingAllVisible].Visible = false;
_Buttons[_ButtonOptionsOpenSelectedItem].Visible = false;
_Buttons[_ButtonOptionsRandomMedley].Visible = false;
_Buttons[_ButtonOptionsStartMedley].Visible = false;
_Texts[_TextOptionsTitle].Visible = false;
_Statics[_StaticOptionsBG].Visible = false;
_Buttons[_ButtonOpenOptions].Visible = true;
_SelectSlides[_SelectSlideOptionsMode].Visible = false;
_SelectSlides[_SelectSlideOptionsPlaylistAdd].Visible = false;
_SelectSlides[_SelectSlideOptionsPlaylistOpen].Visible = false;
_SelectSlides[_SelectSlideOptionsNumMedleySongs].Visible = false;
_Buttons[_ButtonOptionsClose].Visible = false;
_Buttons[_ButtonOptionsSing].Visible = false;
_Buttons[_ButtonOptionsPlaylist].Visible = false;
_Buttons[_ButtonOptionsRandom].Visible = false;
_Buttons[_ButtonOptionsRandomCategory].Visible = false;
_Buttons[_ButtonOptionsSingAll].Visible = false;
_Buttons[_ButtonOptionsSingAllVisible].Visible = false;
_Buttons[_ButtonOptionsOpenSelectedItem].Visible = false;
_Buttons[_ButtonOptionsRandomMedley].Visible = false;
_Buttons[_ButtonOptionsStartMedley].Visible = false;
_Texts[_TextOptionsTitle].Visible = false;
_Statics[_StaticOptionsBG].Visible = false;
_Buttons[_ButtonOpenOptions].Visible = true;
if (CSongs.VisibleSongs.Count > 0)
{
if (CSongs.VisibleSongs.Count > 0)
{
_SongOptionsActive = view != ESongOptionsView.None;
if (_SongOptionsActive)
@@ -1170,7 +1169,7 @@ namespace Vocaluxe.Screens
private void _ShowSongOptionsSong()
{
EGameMode lastMode = EGameMode.TR_GAMEMODE_NORMAL;
var lastMode = EGameMode.TR_GAMEMODE_NORMAL;
if (_AvailableGameModes.Count > 0)
lastMode = _AvailableGameModes[_SelectSlides[_SelectSlideOptionsMode].Selection];
_AvailableGameModes.Clear();