Merge remote-tracking branch 'remotes/flamefire/RecordImprovements' into develop

This commit is contained in:
Florian Küpper committed 2014-04-09 08:30:42 +02:00
commit c191284030
149 files changed
+7740 -5038

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+5 -8
View File
@@ -14,13 +14,13 @@ Output/Songs
/*.ctl
/Output/Registration.xml
/Vocaluxe.suo
/Vocaluxe/Vocaluxe.csproj.user
*.csproj.user
*.vcxproj.user
/Output/Config.xml
*.ipch
*.log
/Output/Playlists/*.xml
/Output/x64/gstreamer/GstreamerHelper.dll
/Output/x86/gstreamer/GstreamerHelper.dll
GstreamerHelper.dll
*.tlog
*.suo
*.obj
@@ -39,11 +39,7 @@ Output/Songs
*.Cache
/GstreamerHelper/bin/*
/VocaluxeLib/bin
/ClientServerLib/ClientServerLib/ClientServerLib.csproj.user
/ClientServerLib/ClientServerLib/bin/Debug/ClientServerLib.dll
/ClientServerLib/ClientTest/bin/Debug/ClientServerLib.dll
/ClientServerLib/ClientTest/bin/Release/ClientServerLib.dll
/ClientServerLib/ClientServerLib/bin/ClientServerLib.dll
ClientServerLib.dll
ClientTest.exe
*.vshost.*
*.userprefs
@@ -63,3 +59,4 @@ Output/Vocaluxe_x64.exe
/Output/VocaluxeServerConfig.exe.config
/PhoneGap/
/Output/Profiles
PitchTracker.dll
@@ -18,7 +18,6 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Text;
+10 -5
View File
@@ -16,9 +16,9 @@
#endregion
using System;
using System.Diagnostics;
using System.ServiceModel;
using System.ServiceModel.Web;
using System.Diagnostics;
using System.Net;
namespace ServerLib
@@ -191,10 +191,15 @@ namespace ServerLib
CreateNoWindow = true,
WindowStyle = ProcessWindowStyle.Hidden,
};
Process p = Process.Start(info);
p.WaitForExit();
p.Close();
try
{
using (Process p = Process.Start(info))
{
p.WaitForExit();
p.Close();
}
}
catch (Exception) {}
#else
//Required?
@@ -16,7 +16,6 @@
#endregion
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// Allgemeine Informationen über eine Assembly werden über die folgenden
+2 -3
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@@ -95,8 +95,7 @@
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DebugWin|Win32'">
<LinkIncremental>
</LinkIncremental>
<LinkIncremental>false</LinkIncremental>
<OutDir>bin\$(Configuration).$(Platform)\</OutDir>
<IncludePath>$(MSBuildProjectDirectory)\x86\lib\glib-2.0\include;$(MSBuildProjectDirectory)\x86\include\gstreamer-1.0;$(MSBuildProjectDirectory)\x86\include\glib-2.0;$(MSBuildProjectDirectory)\x86\include;$(IncludePath)</IncludePath>
<LibraryPath>$(MSBuildProjectDirectory)\x86\lib;$(LibraryPath)</LibraryPath>
@@ -104,12 +103,12 @@
<IntDir>obj\$(Configuration).$(Platform)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DebugWin|x64'">
<LinkIncremental>true</LinkIncremental>
<OutDir>bin\$(Configuration).$(Platform)\</OutDir>
<IncludePath>$(MSBuildProjectDirectory)\x64\lib\glib-2.0\include;$(MSBuildProjectDirectory)\x64\include\gstreamer-1.0;$(MSBuildProjectDirectory)\x64\include\glib-2.0;$(MSBuildProjectDirectory)\x64\include;$(IncludePath)</IncludePath>
<LibraryPath>$(MSBuildProjectDirectory)\x64\lib;$(LibraryPath)</LibraryPath>
<CodeAnalysisRuleSet>..\CheckingRules.ruleset</CodeAnalysisRuleSet>
<IntDir>obj\$(Configuration).$(Platform)\</IntDir>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseWin|Win32'">
<LinkIncremental>false</LinkIncremental>
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+1 -54
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@@ -618,57 +618,4 @@ an absolute waiver of all civil liability in connection with the
Program, unless a warranty or assumption of liability accompanies a
copy of the Program in return for a fee.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short
notice like this when it starts in an interactive mode:
<program> Copyright (C) <year> <name of author>
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, your program's commands
might be different; for a GUI interface, you would use an "about box".
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU GPL, see
<http://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
<http://www.gnu.org/philosophy/why-not-lgpl.html>.
END OF TERMS AND CONDITIONS
+18
View File
@@ -0,0 +1,18 @@
AForge.NET Framework
http://www.aforgenet.com/framework
==================================
License agreement
Due to some external dependencies, the framework does not have a common
single license. The AForge.Video.FFMPEG component is GPL v3 licensed, because
it depends on the GPL build of the FFMPEG library. The rest of the framework
is LGPL v3 licensed.
Both licenses can be found in the gpl-3.0.txt and lgpl-3.0.txt files, or
the next web pages:
http://www.gnu.org/licenses/gpl.html
http://www.gnu.org/licenses/lgpl.html
Copyright © AForge.NET, 2006-2013
contacts@aforgenet.com
@@ -0,0 +1,7 @@
http://code.google.com/p/aforge
Version: 2.2.5
Files:
AForge.Video.dll
AForge.Video.DirectShow.dll
+674
View File
@@ -0,0 +1,674 @@
GNU GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Preamble
The GNU General Public License is a free, copyleft license for
software and other kinds of works.
The licenses for most software and other practical works are designed
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share and change all versions of a program--to make sure it remains free
software for all its users. We, the Free Software Foundation, use the
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your programs, too.
When we speak of free software, we are referring to freedom, not
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To protect your rights, we need to prevent others from denying you
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14. Revised Versions of this License.
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If the Program specifies that a proxy can decide which future
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IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
16. Limitation of Liability.
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WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
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USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
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EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
SUCH DAMAGES.
17. Interpretation of Sections 15 and 16.
If the disclaimer of warranty and limitation of liability provided
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Program, unless a warranty or assumption of liability accompanies a
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END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short
notice like this when it starts in an interactive mode:
<program> Copyright (C) <year> <name of author>
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, your program's commands
might be different; for a GUI interface, you would use an "about box".
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU GPL, see
<http://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
<http://www.gnu.org/philosophy/why-not-lgpl.html>.
+166
View File
@@ -0,0 +1,166 @@
GNU LESSER GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
This version of the GNU Lesser General Public License incorporates
the terms and conditions of version 3 of the GNU General Public
License, supplemented by the additional permissions listed below.
0. Additional Definitions.
As used herein, "this License" refers to version 3 of the GNU Lesser
General Public License, and the "GNU GPL" refers to version 3 of the GNU
General Public License.
"The Library" refers to a covered work governed by this License,
other than an Application or a Combined Work as defined below.
An "Application" is any work that makes use of an interface provided
by the Library, but which is not otherwise based on the Library.
Defining a subclass of a class defined by the Library is deemed a mode
of using an interface provided by the Library.
A "Combined Work" is a work produced by combining or linking an
Application with the Library. The particular version of the Library
with which the Combined Work was made is also called the "Linked
Version".
The "Minimal Corresponding Source" for a Combined Work means the
Corresponding Source for the Combined Work, excluding any source code
for portions of the Combined Work that, considered in isolation, are
based on the Application, and not on the Linked Version.
The "Corresponding Application Code" for a Combined Work means the
object code and/or source code for the Application, including any data
and utility programs needed for reproducing the Combined Work from the
Application, but excluding the System Libraries of the Combined Work.
1. Exception to Section 3 of the GNU GPL.
You may convey a covered work under sections 3 and 4 of this License
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2. Conveying Modified Versions.
If you modify a copy of the Library, and, in your modifications, a
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whatever part of its purpose remains meaningful, or
b) under the GNU GPL, with none of the additional permissions of
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4. Combined Works.
You may convey a Combined Work under terms of your choice that,
taken together, effectively do not restrict modification of the
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engineering for debugging such modifications, if you also do each of
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execution, include the copyright notice for the Library among
these notices, as well as a reference directing the user to the
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d) Do one of the following:
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License, and the Corresponding Application Code in a form
suitable for, and under terms that permit, the user to
recombine or relink the Application with a modified version of
the Linked Version to produce a modified Combined Work, in the
manner specified by section 6 of the GNU GPL for conveying
Corresponding Source.
1) Use a suitable shared library mechanism for linking with the
Library. A suitable mechanism is one that (a) uses at run time
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Application with a modified version of the Linked Version. (If
you use option 4d0, the Installation Information must accompany
the Minimal Corresponding Source and Corresponding Application
Code. If you use option 4d1, you must provide the Installation
Information in the manner specified by section 6 of the GNU GPL
for conveying Corresponding Source.)
5. Combined Libraries.
You may place library facilities that are a work based on the
Library side by side in a single library together with other library
facilities that are not Applications and are not covered by this
License, and convey such a combined library under terms of your
choice, if you do both of the following:
a) Accompany the combined library with a copy of the same work based
on the Library, uncombined with any other library facilities,
conveyed under the terms of this License.
b) Give prominent notice with the combined library that part of it
is a work based on the Library, and explaining where to find the
accompanying uncombined form of the same work.
6. Revised Versions of the GNU Lesser General Public License.
The Free Software Foundation may publish revised and/or new versions
of the GNU Lesser General Public License from time to time. Such new
versions will be similar in spirit to the present version, but may
differ in detail to address new problems or concerns.
Each version is given a distinguishing version number. If the
Library as you received it specifies that a certain numbered version
of the GNU Lesser General Public License "or any later version"
applies to it, you have the option of following the terms and
conditions either of that published version or of any later version
published by the Free Software Foundation. If the Library as you
received it does not specify a version number of the GNU Lesser
General Public License, you may choose any version of the GNU Lesser
General Public License ever published by the Free Software Foundation.
If the Library as you received it specifies that a proxy can decide
whether future versions of the GNU Lesser General Public License shall
apply, that proxy's public statement of acceptance of any version is
permanent authorization for you to choose that version for the
Library.
@@ -0,0 +1,7 @@
https://code.google.com/p/portaudiosharp/
Version: rev44 (Feb 26, 2012)
Files:
PortAudioSharp.dll
PortAudioSharp.dll.config
+81
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@@ -0,0 +1,81 @@
Portable header file to contain:
>>>>>
/*
* PortAudio Portable Real-Time Audio Library
* PortAudio API Header File
* Latest version available at: http://www.portaudio.com
*
* Copyright (c) 1999-2006 Ross Bencina and Phil Burk
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files
* (the "Software"), to deal in the Software without restriction,
* including without limitation the rights to use, copy, modify, merge,
* publish, distribute, sublicense, and/or sell copies of the Software,
* and to permit persons to whom the Software is furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/*
* The text above constitutes the entire PortAudio license; however,
* the PortAudio community also makes the following non-binding requests:
*
* Any person wishing to distribute modifications to the Software is
* requested to send the modifications to the original developer so that
* they can be incorporated into the canonical version. It is also
* requested that these non-binding requests be included along with the
* license above.
*/
<<<<<
Implementation files to contain:
>>>>>
/*
* PortAudio Portable Real-Time Audio Library
* Latest version at: http://www.portaudio.com
* <platform> Implementation
* Copyright (c) 1999-2000 <author(s)>
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files
* (the "Software"), to deal in the Software without restriction,
* including without limitation the rights to use, copy, modify, merge,
* publish, distribute, sublicense, and/or sell copies of the Software,
* and to permit persons to whom the Software is furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/*
* The text above constitutes the entire PortAudio license; however,
* the PortAudio community also makes the following non-binding requests:
*
* Any person wishing to distribute modifications to the Software is
* requested to send the modifications to the original developer so that
* they can be incorporated into the canonical version. It is also
* requested that these non-binding requests be included along with the
* license above.
*/
<<<<<
+98
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@@ -0,0 +1,98 @@
README for PortAudio
/*
* PortAudio Portable Real-Time Audio Library
* Latest Version at: http://www.portaudio.com
*
* Copyright (c) 1999-2008 Phil Burk and Ross Bencina
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files
* (the "Software"), to deal in the Software without restriction,
* including without limitation the rights to use, copy, modify, merge,
* publish, distribute, sublicense, and/or sell copies of the Software,
* and to permit persons to whom the Software is furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/*
* The text above constitutes the entire PortAudio license; however,
* the PortAudio community also makes the following non-binding requests:
*
* Any person wishing to distribute modifications to the Software is
* requested to send the modifications to the original developer so that
* they can be incorporated into the canonical version. It is also
* requested that these non-binding requests be included along with the
* license above.
*/
PortAudio is a portable audio I/O library designed for cross-platform
support of audio. It uses either a callback mechanism to request audio
processing, or blocking read/write calls to buffer data between the
native audio subsystem and the client. Audio can be processed in various
formats, including 32 bit floating point, and will be converted to the
native format internally.
Documentation:
Documentation is available in "/doc/html/index.html"
Also see "src/common/portaudio.h" for API spec.
Also see http://www.portaudio.com/docs/
And see the "test/" directory for many examples of usage
(we suggest "test/patest_saw.c" for an example)
For information on compiling programs with PortAudio, please see the
tutorial at:
http://portaudio.com/trac/wiki/TutorialDir/TutorialStart
We have an active mailing list for user and developer discussions.
Please feel free to join. See http://www.portaudio.com for details.
Important Files and Folders:
include/portaudio.h = header file for PortAudio API. Specifies API.
src/common/ = platform independant code, host independant
code for all implementations.
src/os = os specific (but host api neutral) code
src/hostapi = implementations for different host apis
Host API Implementations:
src/hostapi/alsa = Advanced Linux Sound Architecture (ALSA)
src/hostapi/asihpi = AudioScience HPI
src/hostapi/asio = ASIO for Windows and Macintosh
src/hostapi/coreaudio = Macintosh Core Audio for OS X
src/hostapi/dsound = Windows Direct Sound
src/hostapi/jack = JACK Audio Connection Kit
src/hostapi/oss = Unix Open Sound System (OSS)
src/hostapi/wasapi = Windows Vista WASAPI
src/hostapi/wdmks = Windows WDM Kernel Streaming
src/hostapi/wmme = Windows MultiMedia Extensions (MME)
Test Programs:
test/pa_fuzz.c = guitar fuzz box
test/pa_devs.c = print a list of available devices
test/pa_minlat.c = determine minimum latency for your machine
test/paqa_devs.c = self test that opens all devices
test/paqa_errs.c = test error detection and reporting
test/patest_clip.c = hear a sine wave clipped and unclipped
test/patest_dither.c = hear effects of dithering (extremely subtle)
test/patest_pink.c = fun with pink noise
test/patest_record.c = record and playback some audio
test/patest_maxsines.c = how many sine waves can we play? Tests Pa_GetCPULoad().
test/patest_sine.c = output a sine wave in a simple PA app
test/patest_sync.c = test syncronization of audio and video
test/patest_wire.c = pass input to output, wire simulator
@@ -0,0 +1,7 @@
http://www.portaudio.com/
Version: January 30, 2014, SVN rev 1919
Files:
x86/PortAudio.dll
x64/PortAudio.dll
@@ -1,5 +1,3 @@
// QRCode.dll from https://github.com/codebude/QRCoder/
The MIT License (MIT)
Copyright (c) 2013 Raffael Herrmann
@@ -0,0 +1,6 @@
https://github.com/codebude/QRCoder/
Version: master 19.01.2014
Files:
QRCoder.dll
+19
View File
@@ -0,0 +1,19 @@
Copyright (c) 2007-2012 SlimDX Group
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
@@ -0,0 +1,7 @@
http://slimdx.org/download.php
SVN r2171 (Feb 4, 2012) -> Equal to Jan 12 release but recompiled with VS2012
Files:
x86/SlimDx.dll
x64/SlimDx.dll
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+4
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@@ -0,0 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<configuration><startup><supportedRuntime version="v2.0.50727" /></startup>
<dllmap dll="PortAudio.dll" target="libportaudio.so.2" />
</configuration>
Binary file not shown.
Binary file not shown.
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@@ -17,10 +17,7 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Windows.Forms;
using VocaluxeLib.Menu;
using VocaluxeLib.Profile;
namespace VocaluxeLib.PartyModes.Challenge
{
@@ -17,10 +17,7 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Windows.Forms;
using VocaluxeLib.Menu;
using VocaluxeLib.Profile;
namespace VocaluxeLib.PartyModes.ChallengeMedley
{
@@ -17,10 +17,7 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Windows.Forms;
using VocaluxeLib.Menu;
using VocaluxeLib.Profile;
namespace VocaluxeLib.PartyModes.TicTacToe
{
+61
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@@ -0,0 +1,61 @@
#pragma once
#include "PitchWrapper.h"
#include <stdlib.h>
#include <cmath>
float* short2FloatArray(short* in, size_t len){
const float maxShort = 32768.0; //maximum abs value of a short
float* result = static_cast<float*>(malloc(len * sizeof(float)));
float* curOut = result;
for(size_t i=0; i<len; i++){
*curOut = *in / maxShort;
curOut++;
in++;
}
return result;
}
double* short2DoubleArray(short* in, size_t len, bool scale = true){
const double maxShort = 32768.0; //maximum abs value of a short
double* result = static_cast<double*>(malloc(len * sizeof(double)));
double* curOut = result;
for(size_t i=0; i<len; i++){
*curOut = *in;
if(scale)
*curOut /= maxShort;
curOut++;
in++;
}
return result;
}
void freeFloatArray(float* floats){
free(floats);
}
void freeDoubleArray(double* floats){
free(floats);
}
double FreqToNote(double freq){
return 12.0 * std::log(freq / 127.09) / std::log(2.0) + 27.5 - 16; // 16 = C2
}
/*
namespace Native{
namespace PitchTracking{
CTone^ ConvertToneToManaged(Tone* tone){
CTone^ result = gcnew CTone();
result->Freq = tone->freq;
result->DB = tone->db;
result->Stabledb = tone->stabledb;
result->Age = static_cast<int>(tone->age);
result->NoteExact = 12.0 * std::log(tone->freq / 127.09) / std::log(2.0) + 27.5 - 16; // 16 = C2
result->Note = static_cast<int>(std::round(result->NoteExact));
return result;
}
}
}
*/
+192
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@@ -0,0 +1,192 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{54A48AF7-515C-4EDD-B395-2BFFA096050A}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>PitchTracker</RootNamespace>
<ProjectName>PitchTracker</ProjectName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v110_xp</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v110_xp</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v110_xp</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v110_xp</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
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<?xml version="1.0" encoding="utf-8"?>
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#include "PitchWrapper.h"
#include "Helper.h"
Analyzer* Analyzer_Create(unsigned step){
return new Analyzer(44100, "", step);
}
void Analyzer_Free(Analyzer* analyzer){
if(analyzer)
delete analyzer;
}
void Analyzer_InputFloat(Analyzer* analyzer, float* data, int sampleCt){
if(sampleCt == 0 || !analyzer)
return;
analyzer->input(data, data + sampleCt);
}
void Analyzer_InputShort(Analyzer* analyzer, short* data, int sampleCt){
if(sampleCt == 0 || !analyzer)
return;
float* dataFloat = short2FloatArray(data, sampleCt);
analyzer->input(dataFloat, dataFloat + sampleCt);
freeFloatArray(dataFloat);
}
void Analyzer_InputByte(Analyzer* analyzer, char* data, int sampleCt){
if(sampleCt <= 0 || !analyzer)
return;
float* dataFloat = short2FloatArray(static_cast<short*>(static_cast<void*>(data)), sampleCt);
analyzer->input(dataFloat, dataFloat + sampleCt);
freeFloatArray(dataFloat);
}
void Analyzer_Process(Analyzer* analyzer){
if(!analyzer)
return;
analyzer->process();
}
double Analyzer_GetPeak(Analyzer* analyzer){
if(!analyzer)
return -999;
return analyzer->getPeak();
}
double Analyzer_FindNote(Analyzer* analyzer, double minFreq, double maxFreq){
if(!analyzer)
return -1;
const Tone* tone = analyzer->findTone(minFreq, maxFreq);
return (tone == NULL) ? -1 : FreqToNote(tone->freq);
}
bool Analyzer_OutputFloat(Analyzer* analyzer, float* data, int sampleCt, float rate){
if(!analyzer)
return false;
return analyzer->output(data, data + sampleCt, rate);
}
DllExport PtAKF* PtAKF_Create(){
return new PtAKF();
}
DllExport void PtAKF_Free(PtAKF* analyzer){
if(analyzer)
delete analyzer;
}
DllExport int PtAKF_GetNumHalfTones(){
return PtAKF::GetNumHalfTones();
}
DllExport void PtAKF_InputByte(PtAKF* analyzer, char* data, int sampleCt){
if(sampleCt <= 0 || !analyzer)
return;
short* dataShort = static_cast<short*>(static_cast<void*>(data));
analyzer->input(dataShort, dataShort + sampleCt);
}
DllExport int PtAKF_GetNote(PtAKF* analyzer, double* maxVolume, float* weights){
if(!analyzer)
return -1;
return analyzer->GetNote(maxVolume, weights);
}
/*
namespace Native{
namespace PitchTracking{
//CAnalyzer
void CAnalyzer::Input(array<float>^ data){
if(data->Length == 0)
return;
pin_ptr<float> dataPtr = &data[0];
float* dataPtr2 = dataPtr;
m_analyzer->input(dataPtr2, dataPtr2 + data->Length);
}
void CAnalyzer::Input(array<short>^ data){
if(data->Length == 0)
return;
pin_ptr<short> dataPtr = &data[0];
float* dataFloat = short2FloatArray(dataPtr, data->Length);
m_analyzer->input(dataFloat, dataFloat + data->Length);
freeFloatArray(dataFloat);
}
void CAnalyzer::Input(array<Byte>^ data){
if(data->Length == 0)
return;
pin_ptr<Byte> dataPtr = &data[0];
float* dataFloat = short2FloatArray(static_cast<short*>(static_cast<void*>(dataPtr)), data->Length / 2);
m_analyzer->input(dataFloat, dataFloat + data->Length);
freeFloatArray(dataFloat);
}
void CAnalyzer::Process(){
m_analyzer->process();
}
double CAnalyzer::GetPeak(){
return m_analyzer->getPeak();
}
array<CTone^>^ CAnalyzer::GetTones(){
Analyzer::tones_t umTones = m_analyzer->getTones();
array<CTone^>^ tones = gcnew array<CTone^>(static_cast<int>(umTones.size()));
int i = 0;
for(auto it=umTones.begin(); it!=umTones.end(); it++, i++){
tones[i]=ConvertToneToManaged(*it);
}
return tones;
}
CTone^ CAnalyzer::FindTone(){
return FindTone(65.0);
}
CTone^ CAnalyzer::FindTone(double minFreq){
return FindTone(minFreq, 1000.0);
}
CTone^ CAnalyzer::FindTone(double minFreq, double maxFreq){
const Tone* tone = m_analyzer->findTone(minFreq, maxFreq);
return (tone == NULL) ? nullptr : ConvertToneToManaged(tone);
}
void CAnalyzer::Output(array<float>^ data, float rate){
pin_ptr<float> dataPtr = &data[0];
m_analyzer->output(dataPtr, dataPtr + data->Length, rate);
}
String^ CAnalyzer::GetId(){
return m_id;
}
//CPitchTracker
void CPitchTracker::Init(double baseToneFrequency, int minHalfTone, int maxHalfTone){
PitchTracker::Init(baseToneFrequency, minHalfTone, maxHalfTone);
}
void CPitchTracker::DeInit(){
PitchTracker::DeInit();
}
int CPitchTracker::GetTone(array<short>^ samples, array<float>^ weights){
if(samples->Length == 0)
return -1;
pin_ptr<short> dataPtr = &samples[0];
pin_ptr<float> weightsPtr = &weights[0];
double* dataDouble = short2DoubleArray(dataPtr, samples->Length, false);
int result = PitchTracker::GetTone(dataDouble, samples->Length, weightsPtr, true);
freeDoubleArray(dataDouble);
return result;
}
}
}
*/
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#pragma once
#include "performous/pitch.hh"
#include "ptAKF.h"
#define DllExport extern "C" __declspec(dllexport)
DllExport Analyzer* Analyzer_Create(unsigned step);
DllExport void Analyzer_Free(Analyzer* analyzer);
DllExport void Analyzer_InputFloat(Analyzer* analyzer, float* data, int sampleCt);
DllExport void Analyzer_InputShort(Analyzer* analyzer, short* data, int sampleCt);
DllExport void Analyzer_InputByte(Analyzer* analyzer, char* data, int sampleCt);
DllExport void Analyzer_Process(Analyzer* analyzer);
DllExport double Analyzer_GetPeak(Analyzer* analyzer);
DllExport double Analyzer_FindNote(Analyzer* analyzer, double minFreq, double maxFreq);
DllExport bool Analyzer_OutputFloat(Analyzer* analyzer, float* data, int sampleCt, float rate);
DllExport PtAKF* PtAKF_Create();
DllExport void PtAKF_Free(PtAKF* analyzer);
DllExport int PtAKF_GetNumHalfTones();
DllExport void PtAKF_InputByte(PtAKF* analyzer, char* data, int sampleCt);
DllExport int PtAKF_GetNote(PtAKF* analyzer, double* maxVolume, float* weights);
/*
public ref class CTone {
public:
static const int MAXHARM = 48; ///< The maximum number of harmonics tracked
static const int MINAGE = 2; ///< The minimum age required for a tone to be output
double Freq; ///< Frequency (Hz)
double DB; ///< Level (dB)
double Stabledb; ///< Stable level, useful for graphics rendering
int Age; ///< How many times the tone has been detected in row
double NoteExact;
int Note;
/// Less-than compare by levels (instead of frequencies like operator< does)
static bool dbCompare(CTone l, CTone r) { return l.DB < r.DB; }
};
public ref class CAnalyzer {
public:
CAnalyzer(double rate, String^ id) {
m_analyzer = new Analyzer(rate,"");
m_id = id;
}
CAnalyzer(double rate, String^ id, unsigned step) {
m_analyzer = new Analyzer(rate,"",step);
m_id = id;
}
~CAnalyzer() { this->!CAnalyzer(); }
!CAnalyzer() { delete m_analyzer; }
void Input(array<float>^ data);
void Input(array<short>^ data);
void Input(array<Byte>^ data);
void Process();
double GetPeak();
array<CTone^>^ GetTones();
CTone^ FindTone();
CTone^ FindTone(double minFreq);
CTone^ FindTone(double minFreq, double maxFreq);
void Output(array<float>^ data, float rate);
String^ GetId();
private:
Analyzer* m_analyzer;
String^ m_id;
};
public ref class CPitchTracker abstract sealed{
public:
static void Init(double baseToneFrequency, int minHalfTone, int maxHalfTone);
static void DeInit();
static int GetTone(array<short>^ samples, array<float>^ weights);
};
*/
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#include "compatibility.h"
#include <math.h>
#ifdef _MSC_VER
#if(_MSC_VER < 1800) // < VS2013
namespace std
{
float round(float d)
{
return static_cast<float>(floor(d + 0.5));
}
double round(double d)
{
return floor(d + 0.5);
}
long double round(long double d)
{
return floor(d + 0.5);
}
}
double remainder(double num, double denom){
return num - std::round(num/denom) * denom;
}
#endif
#endif
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//Contains some definitions to make the code work with compilers that do not support all feautures
#pragma once
#ifdef _MSC_VER
#define constexpr const
#if(_MSC_VER < 1800) // < VS2013
namespace std
{
float round(float d);
double round(double d);
long double round(long double d);
}
double remainder(double num, double denom);
#endif
#endif
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code is based on Performous: https://github.com/performous/performous/tree/master/game
Some modifications were made to make it compile with VS2012, fix warnings and make it suitable for our needs
From 25.03.2014
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GNU GPLv2 or later. Some parts of the project may have more liberal licenses.
See Authors.txt for information on copyright holders and licenses of specific
parts. Fonts are licensed under SIL OFL.
GNU GENERAL PUBLIC LICENSE
Version 2, June 1991
Copyright (C) 1989, 1991 Free Software Foundation, Inc.
51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Preamble
The licenses for most software are designed to take away your
freedom to share and change it. By contrast, the GNU General Public
License is intended to guarantee your freedom to share and change free
software--to make sure the software is free for all its users. This
General Public License applies to most of the Free Software
Foundation's software and to any other program whose authors commit to
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To protect your rights, we need to make restrictions that forbid
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We protect your rights with two steps: (1) copyright the software, and
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The precise terms and conditions for copying, distribution and
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TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
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6. Each time you redistribute the Program (or any work based on the
Program), the recipient automatically receives a license from the
original licensor to copy, distribute or modify the Program subject to
these terms and conditions. You may not impose any further
restrictions on the recipients' exercise of the rights granted herein.
You are not responsible for enforcing compliance by third parties to
this License.
7. If, as a consequence of a court judgment or allegation of patent
infringement or for any other reason (not limited to patent issues),
conditions are imposed on you (whether by court order, agreement or
otherwise) that contradict the conditions of this License, they do not
excuse you from the conditions of this License. If you cannot
distribute so as to satisfy simultaneously your obligations under this
License and any other pertinent obligations, then as a consequence you
may not distribute the Program at all. For example, if a patent
license would not permit royalty-free redistribution of the Program by
all those who receive copies directly or indirectly through you, then
the only way you could satisfy both it and this License would be to
refrain entirely from distribution of the Program.
If any portion of this section is held invalid or unenforceable under
any particular circumstance, the balance of the section is intended to
apply and the section as a whole is intended to apply in other
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It is not the purpose of this section to induce you to infringe any
patents or other property right claims or to contest validity of any
such claims; this section has the sole purpose of protecting the
integrity of the free software distribution system, which is
implemented by public license practices. Many people have made
generous contributions to the wide range of software distributed
through that system in reliance on consistent application of that
system; it is up to the author/donor to decide if he or she is willing
to distribute software through any other system and a licensee cannot
impose that choice.
This section is intended to make thoroughly clear what is believed to
be a consequence of the rest of this License.
8. If the distribution and/or use of the Program is restricted in
certain countries either by patents or by copyrighted interfaces, the
original copyright holder who places the Program under this License
may add an explicit geographical distribution limitation excluding
those countries, so that distribution is permitted only in or among
countries not thus excluded. In such case, this License incorporates
the limitation as if written in the body of this License.
9. The Free Software Foundation may publish revised and/or new versions
of the General Public License from time to time. Such new versions will
be similar in spirit to the present version, but may differ in detail to
address new problems or concerns.
Each version is given a distinguishing version number. If the Program
specifies a version number of this License which applies to it and "any
later version", you have the option of following the terms and conditions
either of that version or of any later version published by the Free
Software Foundation. If the Program does not specify a version number of
this License, you may choose any version ever published by the Free Software
Foundation.
10. If you wish to incorporate parts of the Program into other free
programs whose distribution conditions are different, write to the author
to ask for permission. For software which is copyrighted by the Free
Software Foundation, write to the Free Software Foundation; we sometimes
make exceptions for this. Our decision will be guided by the two goals
of preserving the free status of all derivatives of our free software and
of promoting the sharing and reuse of software generally.
NO WARRANTY
11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN
OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES
PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED
OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE
PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING,
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12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING
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TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY
YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
POSSIBILITY OF SUCH DAMAGES.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
convey the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Also add information on how to contact you by electronic and paper mail.
If the program is interactive, make it output a short notice like this
when it starts in an interactive mode:
Gnomovision version 69, Copyright (C) year name of author
Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, the commands you use may
be called something other than `show w' and `show c'; they could even be
mouse-clicks or menu items--whatever suits your program.
You should also get your employer (if you work as a programmer) or your
school, if any, to sign a "copyright disclaimer" for the program, if
necessary. Here is a sample; alter the names:
Yoyodyne, Inc., hereby disclaims all copyright interest in the program
`Gnomovision' (which makes passes at compilers) written by James Hacker.
<signature of Ty Coon>, 1 April 1989
Ty Coon, President of Vice
This General Public License does not permit incorporating your program into
proprietary programs. If your program is a subroutine library, you may
consider it more useful to permit linking proprietary applications with the
library. If this is what you want to do, use the GNU Library General
Public License instead of this License.
+84
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#pragma once
/**
* @file fft.hpp FFT and related facilities.
*/
#include "sample.hpp"
#include <complex>
#include <cstddef>
#include <vector>
#ifndef M_PI
#define M_PI 3.141592653589793
#endif
#define M_TAU (2.0 * M_PI)
namespace da {
// With g++ optimization -fcx-limited-range should be used for 5x performance boost.
// Based on the description of Volodymyr Myrnyy in
// http://www.dspdesignline.com/showArticle.jhtml?printableArticle=true&articleId=199903272
template<unsigned P, typename T> struct DanielsonLanczos {
static void apply(std::complex<T>* data) {
constexpr std::size_t N = 1 << P;
constexpr std::size_t M = N / 2;
// Compute even and odd halves
DanielsonLanczos<P - 1, T>().apply(data);
DanielsonLanczos<P - 1, T>().apply(data + M);
// Combine the results
std::complex<T> w(1.0);
for (std::size_t i = 0; i < M; ++i) {
const std::complex<T> temp = data[i + M] * w;
data[M + i] = data[i] - temp;
data[i] += temp;
w *= std::polar(1.0, -M_TAU / N);
}
}
};
template<typename T> struct DanielsonLanczos<0, T> { static void apply(std::complex<T>*) {} };
/** Perform FFT on data. **/
template<unsigned P, typename T> void fft(std::complex<T>* data) {
// Perform bit-reversal sorting of sample data.
constexpr std::size_t N = 1 << P;
std::size_t j = 0;
for (std::size_t i = 0; i < N; ++i) {
if (i < j) std::swap(data[i], data[j]);
std::size_t m = N / 2;
while (m > 1 && m <= j) { j -= m; m >>= 1; }
j += m;
}
// Do the actual calculation
DanielsonLanczos<P, T>::apply(data);
}
/** Perform FFT on data from floating point iterator, windowing the input. **/
template<unsigned P, typename InIt, typename Window> std::vector<std::complex<float> > fft(InIt begin, Window window) {
std::vector<std::complex<float> > data(1 << P);
// Perform bit-reversal sorting of sample data.
constexpr std::size_t N = 1 << P;
std::size_t j = 0;
for (std::size_t i = 0; i < N; ++i) {
data[j] = *begin++ * window[i];
std::size_t m = N / 2;
while (m > 1 && m <= j) { j -= m; m >>= 1; }
j += m;
}
// Do the actual calculation
DanielsonLanczos<P, float>::apply(&data[0]);
return data;
}
template<unsigned P, typename T> void ifft(std::complex<T>* data) {
constexpr std::size_t N = 1 << P;
for (std::size_t i = 0; i < N; ++i) data[i] = std::conj(data[i]); // Invert phase so that we can use FFT to do IFFT
fft<P>(data);
constexpr std::complex<T> scale(1.0/N, 0.0);
for (std::size_t i = 0; i < N; ++i) data[i] = scale * std::conj(data[i]); // Invert back, and apply IFFT scaling
}
}
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#pragma once
#include <cmath>
#include "../compatibility.h"
/**
* @file sample.hpp Sample format definition and format conversions.
*/
namespace da {
using std::round;
// Should be a floating-point type
typedef float sample_t;
// A helper function for clamping a value to a certain range
template <typename T> T clamp(T val, T min, T max) {
if (val < min) val = min;
if (val > max) val = max;
return val;
}
constexpr sample_t max_s16(32767), min_s16 = -max_s16 - sample_t(1);
constexpr sample_t max_s24(8388607), min_s24 = -max_s24 - sample_t(1);
constexpr sample_t max_s32(2147483647), min_s32= -max_s32 - sample_t(1);
constexpr double tau(6.2831853071795864769252867665590057683943387987502116); ///< One full circle
constexpr double pi = tau / sample_t(2); ///< Half circle
constexpr double eps(1e-10); ///< Tiny positive value
/// Mathematical sinc function
template<typename Float> static inline Float msinc(Float x) { return std::abs(x) < Float(eps) ? Float(1) : std::sin(x) / x; }
/// Normalized (signal processing) sinc function
template<typename Float> static inline Float sinc(Float x) { return msinc(Float(pi) * x); }
/// Lanczos kernel of size A
template<unsigned A, typename Float> static inline Float lanc(Float x) {
return std::abs(x) < A ? sinc(x) * sinc(x / A) : Float();
}
// The following conversions provide lossless conversions between floats
// and integers. Be sure to use only these conversions or otherwise the
// conversions may not be lossless, due to different scaling factors being
// used by different libraries.
// The negative minimum integer value produces sample_t value slightly
// more negative than -1.0 but this is necessary in order to prevent
// clipping in the float-to-int conversions. Now amplitude 1.0 in floating
// point produces -32767 .. 32767 symmetrical non-clipping range in s16.
static inline sample_t conv_from_s16(int s) { return s / max_s16; }
static inline sample_t conv_from_s24(int s) { return s / max_s24; }
static inline sample_t conv_from_s32(int s) { return s / max_s32; }
// The rounding is strictly not necessary, but it greatly improves
// the error tolerance if any floating point calculations are done.
// The ugly static_casts are required to avoid warnings in MSVC.
static inline int conv_to_s16(sample_t s) { return clamp(static_cast<int>(round(s * max_s16)), static_cast<int>(min_s16), static_cast<int>(max_s16)); }
static inline int conv_to_s24(sample_t s) { return clamp(static_cast<int>(round(s * max_s24)), static_cast<int>(min_s24), static_cast<int>(max_s24)); }
static inline int conv_to_s32(sample_t s) { return static_cast<int>(clamp(round(s * max_s32), min_s32, max_s32 )); }
// Non-rounding non-clamping versions are provided for very low end devices (still lossless)
static inline int conv_to_s16_fast(sample_t s) { return static_cast<int>(s * max_s16); }
static inline int conv_to_s24_fast(sample_t s) { return static_cast<int>(s * max_s24); }
static inline int conv_to_s32_fast(sample_t s) { return static_cast<int>(s * max_s32); }
template <typename ValueType> class step_iterator: public std::iterator<std::random_access_iterator_tag, ValueType> {
ValueType* m_pos;
std::ptrdiff_t m_step;
public:
step_iterator(ValueType* pos, std::ptrdiff_t step): m_pos(pos), m_step(step) {}
ValueType& operator*() { return *m_pos; }
step_iterator operator+(std::ptrdiff_t rhs) { return step_iterator(m_pos + m_step * rhs, m_step); }
step_iterator& operator++() { m_pos += m_step; return *this; }
step_iterator operator++(int) { step_iterator ret = *this; ++*this; return ret; }
bool operator!=(step_iterator const& rhs) const { return m_pos != rhs.m_pos; }
std::ptrdiff_t operator-(step_iterator const& rhs) const { return (m_pos - rhs.m_pos) / m_step; }
// TODO: more operators
};
typedef step_iterator<sample_t> sample_iterator;
typedef step_iterator<sample_t const> sample_const_iterator;
}
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#include "pitch.hh"
#include "util.hh"
#include "libda/fft.hpp"
#include <cmath>
#include <iostream>
#include <iomanip>
// Limit the range to avoid noise and useless computation
static const double FFT_MINFREQ = 45.0;
static const double FFT_MAXFREQ = 5000.0;
Tone::Tone():
freq(0.0),
db(-getInf()),
stabledb(-getInf()),
age()
{
for (auto& h: harmonics) h = -getInf();
}
void Tone::print() const {
if (age < Tone::MINAGE) return;
std::cout << std::fixed << std::setprecision(1) << freq << " Hz, age " << age << ", " << db << " dB:";
for (std::size_t i = 0; i < 8; ++i) std::cout << " " << harmonics[i];
std::cout << std::endl;
}
bool Tone::operator==(double f) const {
return std::abs(freq / f - 1.0) < 0.05;
}
Analyzer::Analyzer(double rate, std::string id, unsigned step):
m_step(step),
m_resampleFactor(1.0),
m_resamplePos(),
m_rate(rate),
m_id(id),
m_window(FFT_N),
m_fftLastPhase(FFT_N / 2),
m_peak(0.0),
m_oldfreq(0.0)
{
if (m_step > FFT_N) throw std::logic_error("Analyzer step is larger that FFT_N (ideally it should be less than a fourth of FFT_N).");
// Hamming window
for (size_t i=0; i < FFT_N; i++) {
m_window[i] = static_cast<float>(0.53836 - 0.46164 * std::cos(2.0 * M_PI * i / (FFT_N - 1)));
}
}
bool Analyzer::output(float* begin, float* end, double rate) {
constexpr unsigned a = 2;
const size_t size = m_passthrough.size();
const unsigned out = static_cast<unsigned>((end - begin) / 2 /* stereo */);
if (out == 0) return false;
const unsigned in = static_cast<unsigned>(m_resampleFactor * (m_rate / rate) * out + 2 * a /* lanczos kernel */ + 5 /* safety margin for rounding errors */);
float pcm[m_passthrough.capacity];
if(!m_passthrough.read(pcm, pcm + in + 4))
return false;
for (unsigned i = 0; i < out; ++i) {
double s = 0.0;
unsigned k = static_cast<unsigned>(m_resamplePos);
double x = m_resamplePos - k;
// Lanczos sampling of input at m_resamplePos
for (unsigned j = 0; j <= 2 * a; ++j) s += pcm[k + j] * da::lanc<a>(x - j + a);
s *= 5.0;
begin[i * 2] += (float) s;
begin[i * 2 + 1] += (float) s;
m_resamplePos += m_resampleFactor;
}
unsigned num = static_cast<unsigned>(m_resamplePos);
m_resamplePos -= num;
if (size > 3000) {
// Reset
m_passthrough.pop(size - 700);
m_resampleFactor = 1.0;
} else {
m_passthrough.pop(num);
m_resampleFactor = 0.99 * m_resampleFactor + 0.01 * (size > 700 ? 1.02 : 0.98);
}
return true;
}
namespace {
struct Peak {
double freq;
double db;
bool harm[Tone::MAXHARM];
Peak(double _freq = 0.0, double _db = -getInf()):
freq(_freq), db(_db)
{
for (auto& h: harm) h = false;
}
void clear() {
freq = 0.0;
db = -getInf();
}
};
Peak& match(std::vector<Peak>& peaks, std::size_t pos) {
std::size_t best = pos;
if (peaks[pos - 1].db > peaks[best].db) best = pos - 1;
if (peaks[pos + 1].db > peaks[best].db) best = pos + 1;
return peaks[best];
}
}
bool Analyzer::calcFFT() {
float pcm[FFT_N];
// Read FFT_N samples, move forward by m_step samples
if (!m_buf.read(pcm, pcm + FFT_N)) return false;
m_buf.pop(m_step);
// Peak level calculation of the most recent m_step samples (the rest is overlap)
for (float const* ptr = pcm + FFT_N - m_step; ptr != pcm + FFT_N; ++ptr) {
float s = *ptr;
float p = s * s;
if (p > m_peak) m_peak = p; else m_peak *= 0.999;
}
// Calculate FFT
m_fft = da::fft<FFT_P>(pcm, m_window);
return true;
}
void Analyzer::calcTones() {
// Precalculated constants
const double freqPerBin = m_rate / FFT_N;
const double phaseStep = 2.0 * M_PI * m_step / FFT_N;
const double normCoeff = 1.0 / FFT_N;
const double minMagnitude = pow(10, -100.0 / 20.0) / normCoeff; // -100 dB
// Limit frequency range of processing
const size_t kMin = std::max(size_t(1), size_t(FFT_MINFREQ / freqPerBin));
const size_t kMax = std::min(FFT_N / 2, size_t(FFT_MAXFREQ / freqPerBin));
std::vector<Peak> peaks(kMax + 1); // One extra to simplify loops
for (size_t k = 1; k <= kMax; ++k) {
double magnitude = std::abs(m_fft[k]);
double phase = std::arg(m_fft[k]);
// process phase difference
double delta = phase - m_fftLastPhase[k];
m_fftLastPhase[k] = static_cast<float>(phase);
delta -= k * phaseStep; // subtract expected phase difference
delta = remainder(delta, 2.0 * M_PI); // map delta phase into +/- M_PI interval
delta /= phaseStep; // calculate diff from bin center frequency
double freq = (k + delta) * freqPerBin; // calculate the true frequency
if (freq > 1.0 && magnitude > minMagnitude) {
peaks[k].freq = freq;
peaks[k].db = 20.0 * log10(normCoeff * magnitude);
}
}
// Prefilter peaks
double prevdb = peaks[0].db;
for (size_t k = 1; k < kMax; ++k) {
double db = peaks[k].db;
if (db > prevdb) peaks[k - 1].clear();
if (db < prevdb) peaks[k].clear();
prevdb = db;
}
// Find the tones (collections of harmonics) from the array of peaks
tones_t tones;
for (size_t k = kMax - 1; k >= kMin; --k) {
if (peaks[k].db < -70.0) continue;
// Find the best divider for getting the fundamental from peaks[k]
std::size_t bestDiv = 1;
int bestScore = 0;
for (std::size_t div = 2; div <= Tone::MAXHARM && k / div > 1; ++div) {
double freq = peaks[k].freq / div; // Fundamental
int score = 0;
for (std::size_t n = 1; n < div && n < 8; ++n) {
Peak& p = match(peaks, k * n / div);
--score;
if (p.db < -90.0 || std::abs(p.freq / n / freq - 1.0) > .03) continue;
if (n == 1) score += 4; // Extra for fundamental
score += 2;
}
if (score > bestScore) {
bestScore = score;
bestDiv = div;
}
}
// Construct a Tone by combining the fundamental frequency (freq) and all harmonics
Tone t;
std::size_t count = 0;
double freq = peaks[k].freq / bestDiv;
t.db = peaks[k].db;
for (std::size_t n = 1; n <= bestDiv; ++n) {
// Find the peak for n'th harmonic
Peak& p = match(peaks, k * n / bestDiv);
if (std::abs(p.freq / n / freq - 1.0) > .03) continue; // Does it match the fundamental freq?
if (p.db > t.db - 10.0) {
t.db = std::max(t.db, p.db);
++count;
t.freq += p.freq / n;
}
t.harmonics[n - 1] = p.db;
p.clear();
}
t.freq /= count;
// If the tone seems strong enough, add it (-3 dB compensation for each harmonic)
if (t.db > -50.0 - 3.0 * count) {
t.stabledb = t.db;
tones.push_back(t);
}
}
mergeWithOld(tones);
m_tones.swap(tones);
}
void Analyzer::mergeWithOld(tones_t& tones) const {
tones.sort();
auto it = tones.begin();
// Iterate over old tones
for (auto const& old: m_tones) {
// Try to find a matching new tone
while (it != tones.end() && *it < old) ++it;
// If match found
if (it != tones.end() && *it == old) {
// Merge the old tone into the new tone
it->age = old.age + 1;
it->stabledb = 0.8 * old.stabledb + 0.2 * it->db;
it->freq = 0.5 * old.freq + 0.5 * it->freq;
} else if (old.db > -80.0) {
// Insert a decayed version of the old tone into new tones
Tone& t = *tones.insert(it, old);
t.db -= 5.0;
t.stabledb -= 0.1;
}
}
}
void Analyzer::process() {
// Try calculating FFT and calculate tones until no more data in input buffer
while (calcFFT()) calcTones();
}
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#pragma once
#include <complex>
#include <vector>
#include <list>
#include <algorithm>
#include <cmath>
#include "../compatibility.h"
/// struct to represent tones
struct Tone {
static const std::size_t MAXHARM = 48; ///< The maximum number of harmonics tracked
static const std::size_t MINAGE = 2; ///< The minimum age required for a tone to be output
double freq; ///< Frequency (Hz)
double db; ///< Level (dB)
double stabledb; ///< Stable level, useful for graphics rendering
double harmonics[MAXHARM]; ///< Harmonics' levels
std::size_t age; ///< How many times the tone has been detected in row
Tone();
void print() const; ///< Prints Tone to std::cout
bool operator==(double f) const; ///< Compare for rough frequency match
/// Less-than compare by levels (instead of frequencies like operator< does)
static bool dbCompare(Tone const& l, Tone const& r) { return l.db < r.db; }
};
static inline bool operator==(Tone const& lhs, Tone const& rhs) { return lhs == rhs.freq; }
static inline bool operator!=(Tone const& lhs, Tone const& rhs) { return !(lhs == rhs); }
static inline bool operator<=(Tone const& lhs, Tone const& rhs) { return lhs.freq < rhs.freq || lhs == rhs; }
static inline bool operator>=(Tone const& lhs, Tone const& rhs) { return lhs.freq > rhs.freq || lhs == rhs; }
static inline bool operator<(Tone const& lhs, Tone const& rhs) { return lhs.freq < rhs.freq && lhs != rhs; }
static inline bool operator>(Tone const& lhs, Tone const& rhs) { return lhs.freq > rhs.freq && lhs != rhs; }
static const unsigned FFT_P = 10;
static const std::size_t FFT_N = 1 << FFT_P;
/// Lock-free ring buffer. Discards oldest data on overflow (not strictly thread-safe).
template <size_t SIZE> class RingBuffer {
public:
constexpr static size_t capacity = SIZE;
RingBuffer(): m_read(), m_write() {} ///< Initialize empty buffer
template <typename InIt> void insert(InIt begin, InIt end) {
size_t r = m_read; // The read position
size_t w = m_write; // The write position
bool overflow = (static_cast<size_t>(end - begin) >= SIZE - size());
while (begin != end) {
m_buf[w] = *begin++; // Copy sample
w = modulo(w + 1); // Update cursor
}
m_write = w;
if (overflow) m_read = modulo(w + 1); // Reset read pointer on overflow
}
/// Read data from current position if there is enough data to fill the range (otherwise return false). Does not move read pointer.
template <typename OutIt> bool read(OutIt begin, OutIt end) {
size_t r = m_read;
if (size() < static_cast<size_t>(end - begin)) return false; // Not enough audio available
while (begin != end) *begin++ = m_buf[r++ % SIZE]; // Copy audio to output iterator
return true;
}
void pop(size_t n) { m_read = modulo(m_read + n); } ///< Move reading pointer forward.
size_t size() const { return modulo(m_write - m_read); }
private:
static size_t modulo(size_t idx) { return idx % SIZE; } ///< Modulo operation with proper rounding (handles slightly "negative" idx as well)
float m_buf[SIZE];
volatile size_t m_read, m_write; ///< The indices of the next read/write operations. read == write implies that buffer is empty.
};
/// analyzer class
/** class to analyze input audio and transform it into useable data
*/
class Analyzer {
public:
/// fast fourier transform vector
typedef std::vector<std::complex<float> > fft_t;
/// list of tones
typedef std::list<Tone> tones_t;
/// constructor
Analyzer(double rate, std::string id, unsigned step = 200);
/** Add input data to buffer. This is thread-safe (against other functions). **/
template <typename InIt> void input(InIt begin, InIt end) {
m_buf.insert(begin, end);
m_passthrough.insert(begin, end);
}
/** Call this to process all data input so far. **/
void process();
/** Get the raw FFT. **/
fft_t const& getFFT() const { return m_fft; }
/** Get the peak level in dB (negative value, 0.0 = clipping). **/
double getPeak() const { return 10.0 * log10(m_peak); }
/** Get a list of all tones detected. **/
tones_t const& getTones() const { return m_tones; }
/** Find a tone within the singing range; prefers strong tones around 200-400 Hz. **/
Tone const* findTone(double minfreq = 65.0, double maxfreq = 1000.0) const {
if (m_tones.empty()) { m_oldfreq = 0.0; return NULL; }
double db = std::max_element(m_tones.begin(), m_tones.end(), Tone::dbCompare)->db;
Tone const* best = NULL;
double bestscore = 0;
for (tones_t::const_iterator it = m_tones.begin(); it != m_tones.end(); ++it) {
if (it->db < db - 20.0 || it->freq < minfreq || it->age < Tone::MINAGE) continue;
if (it->freq > maxfreq) break;
double score = it->db - std::max(180.0, std::abs(it->freq - 300.0)) / 10.0;
if (m_oldfreq != 0.0 && std::fabs(it->freq/m_oldfreq - 1.0) < 0.05) score += 10.0;
if (best && bestscore > score) break;
best = &*it;
bestscore = score;
}
m_oldfreq = (best ? best->freq : 0.0);
return best;
}
/** Give data away for mic pass-through */
bool output(float* begin, float* end, double rate);
/** Returns the id (color name) of the mic */
std::string const& getId() const { return m_id; }
private:
const unsigned m_step;
RingBuffer<4 * FFT_N> m_buf; // Twice the FFT size should give enough room for sliding window and for engine delays
RingBuffer<4096> m_passthrough;
double m_resampleFactor;
double m_resamplePos;
double m_rate;
std::string m_id;
std::vector<float> m_window;
fft_t m_fft;
std::vector<float> m_fftLastPhase;
double m_peak;
tones_t m_tones;
mutable double m_oldfreq;
bool calcFFT();
void calcTones();
void mergeWithOld(tones_t& tones) const;
};
+45
View File
@@ -0,0 +1,45 @@
#pragma once
#include <cstdint>
#include <limits>
#include <vector>
#include <stdexcept>
/** Limit val to range [min, max] **/
template <typename T> T clamp(T val, T min = 0, T max = 1) {
if (min > max) throw std::logic_error("min > max");
if (val < min) return min;
if (val > max) return max;
return val;
}
template <typename Numeric> struct MinMax {
Numeric min, max;
explicit MinMax(Numeric min = std::numeric_limits<Numeric>::min(), Numeric max = std::numeric_limits<Numeric>::max()): min(min), max(max) {}
bool matches(Numeric val) const { return val >= min && val <= max; }
};
/** A convenient way for getting NaNs **/
static inline double getNaN() { return std::numeric_limits<double>::quiet_NaN(); }
/** A convenient way for getting infs **/
static inline double getInf() { return std::numeric_limits<double>::infinity(); }
static inline bool isPow2(unsigned int val) {
if (val == 0) return false;
if ((val & (val-1)) == 0) return true; // From Wikipedia: Power_of_two
return false;
}
static inline unsigned int nextPow2(unsigned int val) {
unsigned int ret = 1;
while (ret < val) ret *= 2;
return ret;
}
static inline unsigned int prevPow2(unsigned int val) {
unsigned int ret = 1;
while ((ret*2) < val) ret *= 2;
return ret;
}
+226
View File
@@ -0,0 +1,226 @@
// This file is part of Vocaluxe.
//
// Vocaluxe is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Vocaluxe is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Vocaluxe. If not, see <http://www.gnu.org/licenses/>.
#include "ptAKF.h"
#include <math.h>
static constexpr double BaseToneFrequency = 65.4064; // lowest (half-)tone to analyze (C2 = 65.4064 Hz)
static constexpr double HalftoneBase = 1.05946309436; // 2^(1/12) -> HalftoneBase^12 = 2 (one octave)
int PtAKF::_InitCount = 0;
float* PtAKF::_SamplesPerPeriodPerTone = NULL;
PtAKF::PtAKF(){
_InitCount++;
if(_InitCount == 1){
_SamplesPerPeriodPerTone = new float[_MaxHalfTone + 1];
//Init Array to avoid costly calculations
for (int toneIndex = 0; toneIndex <= _MaxHalfTone; toneIndex++)
{
double freq = BaseToneFrequency * pow(HalftoneBase, toneIndex);
_SamplesPerPeriodPerTone[toneIndex] = static_cast<float>(44100.0 / freq); // samples in one period
}
}
}
PtAKF::~PtAKF(){
_InitCount--;
if(!_InitCount){
delete[] _SamplesPerPeriodPerTone;
_SamplesPerPeriodPerTone = NULL;
}
}
int PtAKF::GetNote(double* maxVolume, float* weights){
float AnaylsisBuf[_SampleCt];
size_t size = _AnalysisBuf.size();
if(size > _SampleCt)
_AnalysisBuf.pop(size - _SampleCt);
if(!_AnalysisBuf.read(AnaylsisBuf, AnaylsisBuf + _SampleCt))
return -1;
return _GetNote(AnaylsisBuf, maxVolume, weights);
}
int PtAKF::_GetNote(float* samples, double* maxVolume, float* weights){
float maxVolumeL = 0;
for(int i = 0; i < _SampleCt; i++){
float vol = abs(samples[i]);
if(vol > maxVolumeL)
maxVolumeL = vol;
}
maxVolumeL /= 32767.;
*maxVolume = maxVolumeL;
float maxWeight = -1;
float minWeight = 1;
int maxTone = -1;
for (int toneIndex = _MinHalfTone; toneIndex <= _MaxHalfTone; toneIndex++)
{
float curWeight = _AnalyzeToneFunc(samples, toneIndex);
if (curWeight > maxWeight)
{
maxWeight = curWeight;
maxTone = toneIndex;
}
if (curWeight < minWeight)
minWeight = curWeight;
weights[toneIndex - _MinHalfTone] = curWeight;
}
if(maxWeight - minWeight > 0.01){
return maxTone;
}else return -1;
}
float PtAKF::_AnalyzeToneFunc(float* samples, int toneIndex){
// Use method by Kobayashi and Shimamura (1995): Combine AKF and AMDF to a new f(z)=AKF(z)/(AMDF(z)+k) with k=1
float samplesPerPeriodD = _SamplesPerPeriodPerTone[toneIndex]; // samples in one period
int samplesPerPeriod = static_cast<int>(samplesPerPeriodD);
float fHigh = samplesPerPeriodD - samplesPerPeriod;
float fLow = 1.0f - fHigh;
float accumDistAKF = 0; // accumulated distances
float accumDistAMDF = 0; // accumulated distances
// compare correlating samples
int sampleIndex = 0; // index of sample to analyze
// Start value= index of sample one period ahead
for (int correlatingSampleIndex = sampleIndex + samplesPerPeriod; correlatingSampleIndex + 1 < _SampleCt; correlatingSampleIndex++, sampleIndex++)
{
// calc distance to corresponding sample in next period
float xn = samples[sampleIndex];
float xnt = samples[correlatingSampleIndex] * fLow + samples[correlatingSampleIndex + 1] * fHigh;
accumDistAKF += xn * xnt;
accumDistAMDF += abs(xn - xnt);
}
accumDistAKF /= _SampleCt;
accumDistAMDF /= sampleIndex;
return accumDistAKF / (accumDistAMDF * 32767.f + 32767.f); // Need to scale AKF by MAX^2 and AMDF by MAX, so do some maths to divide only once
}
/*
namespace PitchTrackerAKF{
static double *SamplesPerPeriodPerTone = NULL;
static double BaseToneFrequency = -1;
static int MinHalfTone = -1, MaxHalfTone = -1;
static const double HalftoneBase = 1.05946309436; // 2^(1/12) -> HalftoneBase^12 = 2 (one octave)
void Init(double baseToneFrequency, int minHalfTone, int maxHalfTone){
if(SamplesPerPeriodPerTone && abs(baseToneFrequency - BaseToneFrequency) < 1. && minHalfTone == MinHalfTone && maxHalfTone == MaxHalfTone)
return;
BaseToneFrequency = baseToneFrequency;
MinHalfTone = minHalfTone;
MaxHalfTone = maxHalfTone;
DeInit();
if(minHalfTone < 0 || maxHalfTone < minHalfTone)
return;
SamplesPerPeriodPerTone = (double*) malloc((MaxHalfTone + 1) * sizeof(double));
//Init Array to avoid costly calculations
for (int toneIndex = 0; toneIndex <= MaxHalfTone; toneIndex++)
{
double freq = baseToneFrequency * pow(HalftoneBase, toneIndex);
SamplesPerPeriodPerTone[toneIndex] = 44100.0 / freq; // samples in one period
}
}
void DeInit(){
if(SamplesPerPeriodPerTone){
free(SamplesPerPeriodPerTone);
SamplesPerPeriodPerTone=NULL;
}
}
template<typename T>
static T _AnalyzeToneFunc(T *samples, int sampleCt, int toneIndex, bool scale){
// Use method by Kobayashi and Shimamura (1995): Combine AKF and AMDF to a new f(z)=AKF(z)/(AMDF(z)+k) with k=1
double samplesPerPeriodD = SamplesPerPeriodPerTone[toneIndex]; // samples in one period
int samplesPerPeriod = static_cast<int>(samplesPerPeriodD);
T fHigh = static_cast<T>(samplesPerPeriodD - samplesPerPeriod);
T fLow = static_cast<T>(1.0 - fHigh);
T accumDistAKF = 0; // accumulated distances
T accumDistAMDF = 0; // accumulated distances
// compare correlating samples
int sampleIndex = 0; // index of sample to analyze
// Start value= index of sample one period ahead
for (int correlatingSampleIndex = sampleIndex + samplesPerPeriod; correlatingSampleIndex + 1 < sampleCt; correlatingSampleIndex++, sampleIndex++)
{
// calc distance to corresponding sample in next period
T xn = samples[sampleIndex];
T xnt = samples[correlatingSampleIndex] * fLow + samples[correlatingSampleIndex + 1] * fHigh;
accumDistAKF += xn * xnt;
accumDistAMDF += abs(xn - xnt);
}
accumDistAKF /= sampleCt;
accumDistAMDF /= sampleIndex;
if(scale)
return accumDistAKF / (accumDistAMDF * 32767.f + 32767.f); // Need to scale AKF by MAX^2 and AMDF by MAX, so do some maths to divide only once
else
return accumDistAKF / (accumDistAMDF + 1.f);
}
template<typename T>
int GetTone(T *samples, int sampleCt, double* maxVolume, float *weights, bool scale){
if(!SamplesPerPeriodPerTone)
return -1;
T maxVolumeL = 0;
for(int i = 0; i < sampleCt; i++){
T vol = abs(samples[i]);
if(vol > maxVolumeL)
maxVolumeL = vol;
}
if(scale)
maxVolumeL /= 32767.;
*maxVolume = maxVolumeL;
T maxWeight = -1;
T minWeight = 1;
int maxTone = -1;
for (int toneIndex = MinHalfTone; toneIndex <= MaxHalfTone; toneIndex++)
{
T curWeight = _AnalyzeToneFunc<T>(samples, sampleCt, toneIndex, scale);
if (curWeight > maxWeight)
{
maxWeight = curWeight;
maxTone = toneIndex;
}
if (curWeight < minWeight)
minWeight = curWeight;
weights[toneIndex - MinHalfTone] = static_cast<float>(curWeight);
}
if(maxWeight - minWeight > 0.01){
return maxTone;
}else return -1;
}
template int GetTone(float *samples, int sampleCt, double* maxVolume, float *weights, bool scale);
template int GetTone(double *samples, int sampleCt, double* maxVolume, float *weights, bool scale);
}
*/
+27
View File
@@ -0,0 +1,27 @@
#pragma once
#include "performous/pitch.hh"
// A pitch detection that is based on the AKF and AMDF (initially from original Vocaluxe/USDx)
class PtAKF{
public:
PtAKF();
~PtAKF();
void input(short* begin, short* end){
_AnalysisBuf.insert(begin, end);
}
int GetNote(double* maxVolume, float* weights);
static int GetNumHalfTones(){ return _MaxHalfTone - _MinHalfTone + 1;}
private:
static int _InitCount;
static float* _SamplesPerPeriodPerTone;
static constexpr int _MinHalfTone = 0; //C2
static constexpr int _MaxHalfTone = 47; //B5
constexpr static size_t _SampleCt = 4096;
RingBuffer<_SampleCt * 2> _AnalysisBuf;
static int _GetNote(float* samples, double* maxVolume, float* weights);
static float _AnalyzeToneFunc(float* samples, int toneIndex);
};
+35
View File
@@ -9,6 +9,7 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Vocaluxe", "Vocaluxe\Vocalu
{EC5167E4-CCFB-4CEE-987C-CF816F1062A3} = {EC5167E4-CCFB-4CEE-987C-CF816F1062A3}
{D2B6DDEF-E0E1-4DDF-A73A-E6ACEF5C95EC} = {D2B6DDEF-E0E1-4DDF-A73A-E6ACEF5C95EC}
{5A4053F1-5AD5-441F-B254-D97A088127B6} = {5A4053F1-5AD5-441F-B254-D97A088127B6}
{54A48AF7-515C-4EDD-B395-2BFFA096050A} = {54A48AF7-515C-4EDD-B395-2BFFA096050A}
EndProjectSection
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "VocaluxeLib", "VocaluxeLib\VocaluxeLib.csproj", "{D2B6DDEF-E0E1-4DDF-A73A-E6ACEF5C95EC}"
@@ -25,6 +26,8 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ServerLib", "ClientServerLi
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "WebserverInitalConfig", "WebserverInitalConfig\WebserverInitalConfig.csproj", "{55F89808-4E79-4FFE-BC13-48258913F5C9}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "PitchTracker", "PitchTracker\PitchTracker.vcxproj", "{54A48AF7-515C-4EDD-B395-2BFFA096050A}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
DebugLinux|x64 = DebugLinux|x64
@@ -108,7 +111,9 @@ Global
{5A4053F1-5AD5-441F-B254-D97A088127B6}.DebugWin|x86.ActiveCfg = DebugWin|x86
{5A4053F1-5AD5-441F-B254-D97A088127B6}.DebugWin|x86.Build.0 = DebugWin|x86
{5A4053F1-5AD5-441F-B254-D97A088127B6}.InstallerWin|x64.ActiveCfg = ReleaseWin|x64
{5A4053F1-5AD5-441F-B254-D97A088127B6}.InstallerWin|x64.Build.0 = ReleaseWin|x64
{5A4053F1-5AD5-441F-B254-D97A088127B6}.InstallerWin|x86.ActiveCfg = ReleaseWin|x86
{5A4053F1-5AD5-441F-B254-D97A088127B6}.InstallerWin|x86.Build.0 = ReleaseWin|x86
{5A4053F1-5AD5-441F-B254-D97A088127B6}.ReleaseLinux|x64.ActiveCfg = ReleaseLinux|x64
{5A4053F1-5AD5-441F-B254-D97A088127B6}.ReleaseLinux|x64.Build.0 = ReleaseLinux|x64
{5A4053F1-5AD5-441F-B254-D97A088127B6}.ReleaseLinux|x86.ActiveCfg = ReleaseLinux|x86
@@ -126,7 +131,9 @@ Global
{6F3E1874-F28A-40E9-AFBD-31934D593678}.DebugWin|x86.ActiveCfg = DebugWin|x86
{6F3E1874-F28A-40E9-AFBD-31934D593678}.DebugWin|x86.Build.0 = DebugWin|x86
{6F3E1874-F28A-40E9-AFBD-31934D593678}.InstallerWin|x64.ActiveCfg = ReleaseWin|x64
{6F3E1874-F28A-40E9-AFBD-31934D593678}.InstallerWin|x64.Build.0 = ReleaseWin|x64
{6F3E1874-F28A-40E9-AFBD-31934D593678}.InstallerWin|x86.ActiveCfg = ReleaseWin|x86
{6F3E1874-F28A-40E9-AFBD-31934D593678}.InstallerWin|x86.Build.0 = ReleaseWin|x86
{6F3E1874-F28A-40E9-AFBD-31934D593678}.ReleaseLinux|x64.ActiveCfg = ReleaseLinux|x64
{6F3E1874-F28A-40E9-AFBD-31934D593678}.ReleaseLinux|x64.Build.0 = ReleaseLinux|x64
{6F3E1874-F28A-40E9-AFBD-31934D593678}.ReleaseLinux|x86.ActiveCfg = ReleaseLinux|x86
@@ -142,7 +149,9 @@ Global
{ED007796-367F-4142-AA55-5450C7645C2C}.DebugWin|x86.ActiveCfg = DebugWin|Win32
{ED007796-367F-4142-AA55-5450C7645C2C}.DebugWin|x86.Build.0 = DebugWin|Win32
{ED007796-367F-4142-AA55-5450C7645C2C}.InstallerWin|x64.ActiveCfg = ReleaseWin|x64
{ED007796-367F-4142-AA55-5450C7645C2C}.InstallerWin|x64.Build.0 = ReleaseWin|x64
{ED007796-367F-4142-AA55-5450C7645C2C}.InstallerWin|x86.ActiveCfg = ReleaseWin|Win32
{ED007796-367F-4142-AA55-5450C7645C2C}.InstallerWin|x86.Build.0 = ReleaseWin|Win32
{ED007796-367F-4142-AA55-5450C7645C2C}.ReleaseLinux|x64.ActiveCfg = ReleaseWin|x64
{ED007796-367F-4142-AA55-5450C7645C2C}.ReleaseLinux|x86.ActiveCfg = ReleaseWin|x64
{ED007796-367F-4142-AA55-5450C7645C2C}.ReleaseWin|x64.ActiveCfg = ReleaseWin|x64
@@ -152,18 +161,23 @@ Global
{EC5167E4-CCFB-4CEE-987C-CF816F1062A3}.DebugLinux|x64.ActiveCfg = DebugLinux|Any CPU
{EC5167E4-CCFB-4CEE-987C-CF816F1062A3}.DebugLinux|x64.Build.0 = DebugLinux|Any CPU
{EC5167E4-CCFB-4CEE-987C-CF816F1062A3}.DebugLinux|x86.ActiveCfg = DebugLinux|Any CPU
{EC5167E4-CCFB-4CEE-987C-CF816F1062A3}.DebugLinux|x86.Build.0 = DebugLinux|Any CPU
{EC5167E4-CCFB-4CEE-987C-CF816F1062A3}.DebugWin|x64.ActiveCfg = DebugWin|Any CPU
{EC5167E4-CCFB-4CEE-987C-CF816F1062A3}.DebugWin|x64.Build.0 = DebugWin|Any CPU
{EC5167E4-CCFB-4CEE-987C-CF816F1062A3}.DebugWin|x86.ActiveCfg = DebugWin|Any CPU
{EC5167E4-CCFB-4CEE-987C-CF816F1062A3}.DebugWin|x86.Build.0 = DebugWin|Any CPU
{EC5167E4-CCFB-4CEE-987C-CF816F1062A3}.InstallerWin|x64.ActiveCfg = ReleaseWin|Any CPU
{EC5167E4-CCFB-4CEE-987C-CF816F1062A3}.InstallerWin|x64.Build.0 = ReleaseWin|Any CPU
{EC5167E4-CCFB-4CEE-987C-CF816F1062A3}.InstallerWin|x86.ActiveCfg = ReleaseLinux|Any CPU
{EC5167E4-CCFB-4CEE-987C-CF816F1062A3}.InstallerWin|x86.Build.0 = ReleaseLinux|Any CPU
{EC5167E4-CCFB-4CEE-987C-CF816F1062A3}.ReleaseLinux|x64.ActiveCfg = ReleaseLinux|Any CPU
{EC5167E4-CCFB-4CEE-987C-CF816F1062A3}.ReleaseLinux|x64.Build.0 = ReleaseLinux|Any CPU
{EC5167E4-CCFB-4CEE-987C-CF816F1062A3}.ReleaseLinux|x86.ActiveCfg = ReleaseLinux|Any CPU
{EC5167E4-CCFB-4CEE-987C-CF816F1062A3}.ReleaseLinux|x86.Build.0 = ReleaseLinux|Any CPU
{EC5167E4-CCFB-4CEE-987C-CF816F1062A3}.ReleaseWin|x64.ActiveCfg = ReleaseWin|Any CPU
{EC5167E4-CCFB-4CEE-987C-CF816F1062A3}.ReleaseWin|x64.Build.0 = ReleaseWin|Any CPU
{EC5167E4-CCFB-4CEE-987C-CF816F1062A3}.ReleaseWin|x86.ActiveCfg = ReleaseWin|Any CPU
{EC5167E4-CCFB-4CEE-987C-CF816F1062A3}.ReleaseWin|x86.Build.0 = ReleaseWin|Any CPU
{55F89808-4E79-4FFE-BC13-48258913F5C9}.DebugLinux|x64.ActiveCfg = Debug|Any CPU
{55F89808-4E79-4FFE-BC13-48258913F5C9}.DebugLinux|x86.ActiveCfg = Debug|Any CPU
{55F89808-4E79-4FFE-BC13-48258913F5C9}.DebugWin|x64.ActiveCfg = Debug|Any CPU
@@ -173,12 +187,33 @@ Global
{55F89808-4E79-4FFE-BC13-48258913F5C9}.InstallerWin|x64.ActiveCfg = Release|Any CPU
{55F89808-4E79-4FFE-BC13-48258913F5C9}.InstallerWin|x64.Build.0 = Release|Any CPU
{55F89808-4E79-4FFE-BC13-48258913F5C9}.InstallerWin|x86.ActiveCfg = Release|Any CPU
{55F89808-4E79-4FFE-BC13-48258913F5C9}.InstallerWin|x86.Build.0 = Release|Any CPU
{55F89808-4E79-4FFE-BC13-48258913F5C9}.ReleaseLinux|x64.ActiveCfg = Release|Any CPU
{55F89808-4E79-4FFE-BC13-48258913F5C9}.ReleaseLinux|x86.ActiveCfg = Release|Any CPU
{55F89808-4E79-4FFE-BC13-48258913F5C9}.ReleaseWin|x64.ActiveCfg = Release|Any CPU
{55F89808-4E79-4FFE-BC13-48258913F5C9}.ReleaseWin|x64.Build.0 = Release|Any CPU
{55F89808-4E79-4FFE-BC13-48258913F5C9}.ReleaseWin|x86.ActiveCfg = Release|Any CPU
{55F89808-4E79-4FFE-BC13-48258913F5C9}.ReleaseWin|x86.Build.0 = Release|Any CPU
{54A48AF7-515C-4EDD-B395-2BFFA096050A}.DebugLinux|x64.ActiveCfg = Debug|x64
{54A48AF7-515C-4EDD-B395-2BFFA096050A}.DebugLinux|x64.Build.0 = Debug|x64
{54A48AF7-515C-4EDD-B395-2BFFA096050A}.DebugLinux|x86.ActiveCfg = Debug|Win32
{54A48AF7-515C-4EDD-B395-2BFFA096050A}.DebugLinux|x86.Build.0 = Debug|Win32
{54A48AF7-515C-4EDD-B395-2BFFA096050A}.DebugWin|x64.ActiveCfg = Debug|x64
{54A48AF7-515C-4EDD-B395-2BFFA096050A}.DebugWin|x64.Build.0 = Debug|x64
{54A48AF7-515C-4EDD-B395-2BFFA096050A}.DebugWin|x86.ActiveCfg = Debug|Win32
{54A48AF7-515C-4EDD-B395-2BFFA096050A}.DebugWin|x86.Build.0 = Debug|Win32
{54A48AF7-515C-4EDD-B395-2BFFA096050A}.InstallerWin|x64.ActiveCfg = Release|x64
{54A48AF7-515C-4EDD-B395-2BFFA096050A}.InstallerWin|x64.Build.0 = Release|x64
{54A48AF7-515C-4EDD-B395-2BFFA096050A}.InstallerWin|x86.ActiveCfg = Release|Win32
{54A48AF7-515C-4EDD-B395-2BFFA096050A}.InstallerWin|x86.Build.0 = Release|Win32
{54A48AF7-515C-4EDD-B395-2BFFA096050A}.ReleaseLinux|x64.ActiveCfg = Release|x64
{54A48AF7-515C-4EDD-B395-2BFFA096050A}.ReleaseLinux|x64.Build.0 = Release|x64
{54A48AF7-515C-4EDD-B395-2BFFA096050A}.ReleaseLinux|x86.ActiveCfg = Release|Win32
{54A48AF7-515C-4EDD-B395-2BFFA096050A}.ReleaseLinux|x86.Build.0 = Release|Win32
{54A48AF7-515C-4EDD-B395-2BFFA096050A}.ReleaseWin|x64.ActiveCfg = Release|x64
{54A48AF7-515C-4EDD-B395-2BFFA096050A}.ReleaseWin|x64.Build.0 = Release|x64
{54A48AF7-515C-4EDD-B395-2BFFA096050A}.ReleaseWin|x86.ActiveCfg = Release|Win32
{54A48AF7-515C-4EDD-B395-2BFFA096050A}.ReleaseWin|x86.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
+228 -407
View File
@@ -17,8 +17,8 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using VocaluxeLib;
using VocaluxeLib.Songs;
using VocaluxeLib.Draw;
@@ -27,25 +27,28 @@ namespace Vocaluxe.Base
{
static class CBackgroundMusic
{
private static int _CurrentMusicStream = -1;
private static int _PreviousMusicIndex;
private static CPlaylistElement _CurrentPlaylistElement = new CPlaylistElement();
private static bool _Initialized;
private static readonly List<CPlaylistElement> _AllFileNames = new List<CPlaylistElement>();
private static readonly List<CPlaylistElement> _NotPlayedFileNames = new List<CPlaylistElement>();
private static readonly List<CPlaylistElement> _BGMusicFileNames = new List<CPlaylistElement>();
private static readonly List<CPlaylistElement> _PreviousFileNames = new List<CPlaylistElement>();
private static bool _OwnSongsAvailable;
private static EBackgroundMusicSource _MusicSource;
private static float _Volume;
private static bool _VideoEnabled;
private static CPlaylistElement _CurrentPlaylistElement; //Currently played music
private static int _CurrentMusicStream = -1; //Current active music stream
private static int _PreviousMusicIndex; //Index of _CurrentPlaylistElement in _PreviousFiles (kept for performance)
private static readonly List<CPlaylistElement> _BGMusicFiles = new List<CPlaylistElement>(); //Background music files
private static readonly List<CPlaylistElement> _NotPlayedFiles = new List<CPlaylistElement>(); //Not played files
private static readonly List<CPlaylistElement> _PreviousFiles = new List<CPlaylistElement>(); //Played files
private static int _Video = -1;
private static CTexture _CurrentVideoTexture;
private static CFading _VideoFading;
private static bool _VideoEnabled;
private static bool _OwnMusicAdded;
private static bool _BackgroundMusicAdded;
private static bool _Disabled;
private static bool _CanSing;
private static bool _RepeatSong;
public static bool VideoEnabled
{
@@ -54,16 +57,19 @@ namespace Vocaluxe.Base
{
if (_VideoEnabled == value)
return;
ToggleVideo();
_VideoEnabled = value;
if (_VideoEnabled)
_LoadVideo();
else if (_Video != -1)
{
CVideo.Close(_Video);
CDraw.RemoveTexture(ref _CurrentVideoTexture);
_Video = -1;
}
}
}
public static bool CanSing
{
get { return _CanSing; }
set { _CanSing = value; }
}
public static bool CanSing { get; private set; }
public static bool Disabled
{
@@ -78,20 +84,16 @@ namespace Vocaluxe.Base
}
}
public static bool RepeatSong
{
get { return _RepeatSong; }
set { _RepeatSong = value; }
}
public static bool RepeatSong { get; set; }
public static int SongID
{
get { return _CurrentPlaylistElement.SongID; }
get { return _CurrentPlaylistElement == null ? -1 : _CurrentPlaylistElement.SongID; }
}
public static bool SongHasVideo
{
get { return File.Exists(_CurrentPlaylistElement.VideoFilePath); }
get { return _CurrentPlaylistElement != null && File.Exists(_CurrentPlaylistElement.VideoFilePath); }
}
public static bool IsPlaying { get; private set; }
@@ -100,6 +102,8 @@ namespace Vocaluxe.Base
{
get
{
if (_CurrentPlaylistElement == null)
return "";
if (_CurrentPlaylistElement.Artist != "" && _CurrentPlaylistElement.Title != "")
return _CurrentPlaylistElement.Artist + " - " + _CurrentPlaylistElement.Title;
return Path.GetFileNameWithoutExtension(_CurrentPlaylistElement.MusicFilePath);
@@ -108,50 +112,63 @@ namespace Vocaluxe.Base
public static CTexture Cover
{
get { return _CurrentPlaylistElement.Cover; }
get { return _CurrentPlaylistElement == null ? CCover.NoCover : _CurrentPlaylistElement.Cover; }
}
//Use this to set whether own songs are available for access
public static bool OwnSongsAvailable
{
get { return _OwnSongsAvailable; }
set
{
_OwnSongsAvailable = value;
if (_OwnSongsAvailable && _MusicSource != EBackgroundMusicSource.TR_CONFIG_NO_OWN_MUSIC)
_AddOwnMusic();
}
}
/// <summary>
/// Initializes the background music with values from config
/// Has to be called before any other method is used
/// </summary>
public static void Init()
{
var templist = new List<string>();
if (_Initialized)
return;
foreach (string ending in CSettings.MusicFileTypes)
templist.AddRange(CHelper.ListFiles(CSettings.FolderBackgroundMusic, ending, true, true));
List<string> soundFiles = CHelper.ListSoundFiles(CSettings.FolderBackgroundMusic, true, true);
foreach (string path in templist)
_BGMusicFileNames.Add(new CPlaylistElement(path));
if (CConfig.BackgroundMusicSource != EBackgroundMusicSource.TR_CONFIG_ONLY_OWN_MUSIC)
AddBackgroundMusic();
_VideoEnabled = (CConfig.VideoBackgrounds == EOffOn.TR_CONFIG_ON && CConfig.VideosToBackground == EOffOn.TR_CONFIG_ON);
foreach (string path in soundFiles)
_BGMusicFiles.Add(new CPlaylistElement(path));
//Set a default to have a consistent starting point, use SetMusicSource afterwards
_MusicSource = EBackgroundMusicSource.TR_CONFIG_NO_OWN_MUSIC;
_AddBackgroundMusic();
_PreviousMusicIndex = -1;
IsPlaying = false;
_Volume = CConfig.BackgroundMusicVolume;
_VideoEnabled = (CConfig.VideoBackgrounds == EOffOn.TR_CONFIG_ON && CConfig.VideosToBackground == EOffOn.TR_CONFIG_ON);
SetMusicSource(CConfig.BackgroundMusicSource);
_Initialized = true;
}
public static void Play()
{
if (IsPlaying)
if (IsPlaying || CConfig.BackgroundMusic == EOffOn.TR_CONFIG_OFF)
return;
if (CConfig.BackgroundMusic == EOffOn.TR_CONFIG_ON)
if (_CurrentMusicStream != -1)
{
if (_AllFileNames.Count > 0)
{
if (_CurrentMusicStream != -1)
{
CSound.Fade(_CurrentMusicStream, 100f, CSettings.BackgroundMusicFadeTime);
CSound.Play(_CurrentMusicStream);
if (_VideoEnabled && _Video != -1)
CVideo.Resume(_Video);
IsPlaying = true;
}
else
Next();
_CanSing = !_IsBackgroundFile(_CurrentPlaylistElement);
}
//Resume
CSound.SetStreamVolume(_CurrentMusicStream, 0f);
CSound.Fade(_CurrentMusicStream, _Volume, CSettings.BackgroundMusicFadeTime);
CSound.Play(_CurrentMusicStream);
if (_VideoEnabled && _Video != -1)
CVideo.Resume(_Video);
IsPlaying = true;
}
else
Next();
}
public static void Stop()
@@ -159,7 +176,7 @@ namespace Vocaluxe.Base
if (!IsPlaying)
return;
if (_VideoEnabled && _Video != -1)
if (_Video != -1)
{
CVideo.Close(_Video);
CDraw.RemoveTexture(ref _CurrentVideoTexture);
@@ -168,7 +185,7 @@ namespace Vocaluxe.Base
CSound.FadeAndClose(_CurrentMusicStream, 0f, CSettings.BackgroundMusicFadeTime);
_CurrentMusicStream = -1;
_CurrentPlaylistElement = new CPlaylistElement();
_CurrentPlaylistElement = null;
IsPlaying = false;
}
@@ -177,7 +194,7 @@ namespace Vocaluxe.Base
if (!IsPlaying)
return;
if (_VideoEnabled && _Video != -1)
if (_Video != -1)
{
CVideo.Pause(_Video);
CVideo.Skip(_Video, CSound.GetPosition(_CurrentMusicStream) + CSettings.BackgroundMusicFadeTime, _CurrentPlaylistElement.VideoGap);
@@ -186,277 +203,204 @@ namespace Vocaluxe.Base
IsPlaying = false;
}
public static void Update()
{
if (_AllFileNames.Count > 0 && _CurrentMusicStream != -1)
{
float timeToPlay;
if (Math.Abs(_CurrentPlaylistElement.Finish) < 0.001) //No End-Tag defined
timeToPlay = CSound.GetLength(_CurrentMusicStream) - CSound.GetPosition(_CurrentMusicStream);
else //End-Tag found
timeToPlay = _CurrentPlaylistElement.Finish - CSound.GetPosition(_CurrentMusicStream);
bool finished = CSound.IsFinished(_CurrentMusicStream);
if (IsPlaying && ((timeToPlay <= CSettings.BackgroundMusicFadeTime && timeToPlay > 0) || finished))
{
if (_RepeatSong)
{
//Seek to #Start-Tag, if found
if (_CurrentPlaylistElement.Start > 0.001 && CConfig.BackgroundMusicUseStart == EOffOn.TR_CONFIG_ON)
CSound.SetPosition(_CurrentMusicStream, _CurrentPlaylistElement.Start);
else
CSound.SetPosition(_CurrentMusicStream, 0);
if (_VideoEnabled && _Video != -1)
{
if (_CurrentPlaylistElement.Start > 0.001 && CConfig.BackgroundMusicUseStart == EOffOn.TR_CONFIG_ON)
CVideo.Skip(_Video, _CurrentPlaylistElement.Start, _CurrentPlaylistElement.VideoGap);
else
CVideo.Skip(_Video, 0f, _CurrentPlaylistElement.VideoGap);
}
}
else
Next();
}
}
}
public static void Next()
{
if (_AllFileNames.Count > 0)
Stop(); //stop last song if any
if (_PreviousMusicIndex < _PreviousFiles.Count - 2)
{
if (_PreviousMusicIndex == _PreviousFileNames.Count - 1 || _PreviousFileNames.Count == 0)
{
//We are not currently in the previous list
Stop();
if (_NotPlayedFileNames.Count == 0)
_NotPlayedFileNames.AddRange(_AllFileNames);
_CurrentPlaylistElement = _NotPlayedFileNames[CGame.Rand.Next(_NotPlayedFileNames.Count)];
_NotPlayedFileNames.Remove(_CurrentPlaylistElement);
_PreviousFileNames.Add(_CurrentPlaylistElement);
_PreviousMusicIndex = _PreviousFileNames.Count - 1;
}
else if (_PreviousFileNames.Count > 0)
{
//We are in the previous list
Stop();
_PreviousMusicIndex++;
_CurrentPlaylistElement = _PreviousFileNames[_PreviousMusicIndex];
}
_CurrentMusicStream = CSound.Load(_CurrentPlaylistElement.MusicFilePath);
CSound.SetStreamVolumeMax(_CurrentMusicStream, CConfig.BackgroundMusicVolume);
//Seek to #Start-Tag, if found
if (_CurrentPlaylistElement.Start > 0.001 && CConfig.BackgroundMusicUseStart == EOffOn.TR_CONFIG_ON)
CSound.SetPosition(_CurrentMusicStream, _CurrentPlaylistElement.Start);
if (_VideoEnabled)
_LoadVideo();
CSound.SetStreamVolume(_CurrentMusicStream, 0f);
Play();
//We are in the previous list and next element exists
_PreviousMusicIndex++;
_CurrentPlaylistElement = _PreviousFiles[_PreviousMusicIndex];
}
else
Stop();
{
//We are not in the previous list (anymore)
if (_NotPlayedFiles.Count == 0)
{
if (_PreviousFiles.Count == 0)
return; //No songs to play
_NotPlayedFiles.AddRange(_PreviousFiles);
}
_CurrentPlaylistElement = _NotPlayedFiles[CGame.Rand.Next(_NotPlayedFiles.Count)];
_NotPlayedFiles.Remove(_CurrentPlaylistElement);
_PreviousFiles.Add(_CurrentPlaylistElement);
_PreviousMusicIndex = _PreviousFiles.Count - 1;
}
_StartSong();
CanSing = !_IsBackgroundFile(_CurrentPlaylistElement);
}
public static void Previous()
{
if (_PreviousFileNames.Count > 0 && _PreviousMusicIndex >= 0)
if (_PreviousMusicIndex < 0)
return;
Debug.Assert(_CurrentMusicStream != -1 && _CurrentPlaylistElement != null);
if (CSound.GetPosition(_CurrentMusicStream) <= 1.5f && _PreviousMusicIndex > 0)
{
if (CSound.GetPosition(_CurrentMusicStream) >= 1.5f)
{
//Seek to #Start-Tag, if found
if (_CurrentPlaylistElement.Start > 0.001 && CConfig.BackgroundMusicUseStart == EOffOn.TR_CONFIG_ON)
CSound.SetPosition(_CurrentMusicStream, _CurrentPlaylistElement.Start);
else
CSound.SetPosition(_CurrentMusicStream, 0);
if (_VideoEnabled && _Video != -1)
{
if (_CurrentPlaylistElement.Start > 0.001 && CConfig.BackgroundMusicUseStart == EOffOn.TR_CONFIG_ON)
CVideo.Skip(_Video, _CurrentPlaylistElement.Start, _CurrentPlaylistElement.VideoGap);
else
CVideo.Skip(_Video, 0f, _CurrentPlaylistElement.VideoGap);
}
}
else
{
Stop();
_PreviousMusicIndex--;
if (_PreviousMusicIndex < 0)
_PreviousMusicIndex = 0; //No previous songs left, so play the first
Stop(); //stop last song
_PreviousMusicIndex--;
_CurrentPlaylistElement = _PreviousFileNames[_PreviousMusicIndex];
_CurrentMusicStream = CSound.Load(_CurrentPlaylistElement.MusicFilePath);
CSound.SetStreamVolumeMax(_CurrentMusicStream, CConfig.BackgroundMusicVolume);
if (_VideoEnabled)
_LoadVideo();
CSound.SetStreamVolume(_CurrentMusicStream, 0f);
Play();
}
_CurrentPlaylistElement = _PreviousFiles[_PreviousMusicIndex];
CanSing = !_IsBackgroundFile(_CurrentPlaylistElement);
}
else if (_CurrentMusicStream != -1)
_StartSong();
}
public static void Update()
{
if (!IsPlaying)
return;
Debug.Assert(_CurrentMusicStream != -1 && _CurrentPlaylistElement != null);
float timeToPlay;
if (Math.Abs(_CurrentPlaylistElement.Finish) < 0.001) //No End-Tag defined
timeToPlay = CSound.GetLength(_CurrentMusicStream) - CSound.GetPosition(_CurrentMusicStream);
else //End-Tag found
timeToPlay = _CurrentPlaylistElement.Finish - CSound.GetPosition(_CurrentMusicStream);
bool finished = CSound.IsFinished(_CurrentMusicStream);
if (timeToPlay <= CSettings.BackgroundMusicFadeTime || finished)
{
//Seek to #Start-Tag, if found
if (_CurrentPlaylistElement.Start > 0.001 && CConfig.BackgroundMusicUseStart == EOffOn.TR_CONFIG_ON)
CSound.SetPosition(_CurrentMusicStream, _CurrentPlaylistElement.Start);
if (RepeatSong)
_StartSong();
else
CSound.SetPosition(_CurrentMusicStream, 0);
if (_VideoEnabled && _Video != -1)
Next();
}
}
public static CTexture GetVideoTexture()
{
if (_Video == -1)
return null;
float vtime;
if (CVideo.GetFrame(_Video, ref _CurrentVideoTexture, CSound.GetPosition(_CurrentMusicStream), out vtime))
{
if (_VideoFading != null)
{
bool finished;
_CurrentVideoTexture.Color.A = _VideoFading.GetValue(out finished);
if (finished)
_VideoFading = null;
}
return _CurrentVideoTexture;
}
return null;
}
public static void SetMusicSource(EBackgroundMusicSource source)
{
if (_MusicSource == source)
return;
_MusicSource = source;
switch (_MusicSource)
{
case EBackgroundMusicSource.TR_CONFIG_NO_OWN_MUSIC:
_AddBackgroundMusic();
_RemoveOwnMusic();
break;
case EBackgroundMusicSource.TR_CONFIG_ONLY_OWN_MUSIC:
_AddOwnMusic();
_RemoveBackgroundMusic();
break;
case EBackgroundMusicSource.TR_CONFIG_OWN_MUSIC:
_AddBackgroundMusic();
_AddOwnMusic();
break;
}
}
public static void SetVolume(float volume)
{
_Volume = volume;
if (_CurrentMusicStream >= 0)
CSound.SetStreamVolume(_CurrentMusicStream, _Volume);
}
/// <summary>
/// (Re-)Starts the _CurrentPlaylistElement
/// </summary>
private static void _StartSong()
{
Debug.Assert(_CurrentPlaylistElement != null);
//If we have an active stream, reuse it
if (_CurrentMusicStream < 0)
{
//otherwhise load
_CurrentMusicStream = CSound.Load(_CurrentPlaylistElement.MusicFilePath);
if (_CurrentMusicStream < 0)
return;
CSound.SetStreamVolume(_CurrentMusicStream, 0f);
CSound.Fade(_CurrentMusicStream, _Volume, CSettings.BackgroundMusicFadeTime);
}
//Seek to #Start-Tag, if found
if (_CurrentPlaylistElement.Start > 0.001 && CConfig.BackgroundMusicUseStart == EOffOn.TR_CONFIG_ON)
CSound.SetPosition(_CurrentMusicStream, _CurrentPlaylistElement.Start);
if (_VideoEnabled)
{
if (_Video != -1)
{
if (_CurrentPlaylistElement.Start > 0.001 && CConfig.BackgroundMusicUseStart == EOffOn.TR_CONFIG_ON)
CVideo.Skip(_Video, _CurrentPlaylistElement.Start, _CurrentPlaylistElement.VideoGap);
CVideo.Skip(_Video, 0f, _CurrentPlaylistElement.VideoGap + _CurrentPlaylistElement.Start);
else
CVideo.Skip(_Video, 0f, _CurrentPlaylistElement.VideoGap);
}
else
_LoadVideo();
}
}
public static void ApplyVolume()
private static void _AddOwnMusic()
{
CSound.SetStreamVolumeMax(_CurrentMusicStream, CConfig.BackgroundMusicVolume);
}
public static void AddOwnMusic()
{
if (!_OwnMusicAdded)
{
foreach (CSong song in CSongs.AllSongs)
{
_AllFileNames.Add(new CPlaylistElement(song));
_NotPlayedFileNames.Add(new CPlaylistElement(song));
}
}
if (_OwnMusicAdded || !_OwnSongsAvailable)
return;
foreach (CSong song in CSongs.AllSongs)
_NotPlayedFiles.Add(new CPlaylistElement(song));
_OwnMusicAdded = true;
}
public static void RemoveOwnMusic()
private static void _RemoveOwnMusic()
{
_AllFileNames.Clear();
_NotPlayedFileNames.Clear();
if (!_OwnMusicAdded)
return;
_NotPlayedFiles.RemoveAll(el => el.SongID >= 0);
_PreviousFiles.RemoveAll(el => el.SongID >= 0);
_PreviousMusicIndex = _PreviousFiles.IndexOf(_CurrentPlaylistElement);
if (_BackgroundMusicAdded)
{
_AllFileNames.AddRange(_BGMusicFileNames);
_NotPlayedFileNames.AddRange(_BGMusicFileNames);
}
if (IsPlaying && !_IsBackgroundFile(_CurrentPlaylistElement) || _AllFileNames.Count == 0)
if (IsPlaying && !_IsBackgroundFile(_CurrentPlaylistElement))
Next();
_OwnMusicAdded = false;
}
public static void AddBackgroundMusic()
{
if (!_BackgroundMusicAdded)
{
_AllFileNames.AddRange(_BGMusicFileNames);
_NotPlayedFileNames.AddRange(_BGMusicFileNames);
_BackgroundMusicAdded = true;
}
}
public static void RemoveBackgroundMusic()
private static void _AddBackgroundMusic()
{
if (_BackgroundMusicAdded)
{
_AllFileNames.Clear();
_OwnMusicAdded = false;
AddOwnMusic();
_BackgroundMusicAdded = false;
if (IsPlaying && _IsBackgroundFile(_CurrentPlaylistElement) || _AllFileNames.Count == 0)
Next();
}
return;
_NotPlayedFiles.AddRange(_BGMusicFiles);
_BackgroundMusicAdded = true;
}
public static void CheckAndApplyConfig(EOffOn newOnOff, EBackgroundMusicSource newSource, float newVolume)
private static void _RemoveBackgroundMusic()
{
if (CConfig.BackgroundMusicSource != newSource || (newOnOff == EOffOn.TR_CONFIG_ON && !_OwnMusicAdded && !_BackgroundMusicAdded))
{
CConfig.BackgroundMusicSource = newSource;
if (!_BackgroundMusicAdded)
return;
_NotPlayedFiles.RemoveAll(el => el.SongID < 0);
_PreviousFiles.RemoveAll(el => el.SongID < 0);
_PreviousMusicIndex = _PreviousFiles.IndexOf(_CurrentPlaylistElement);
switch (newSource)
{
case EBackgroundMusicSource.TR_CONFIG_NO_OWN_MUSIC:
if (!_BackgroundMusicAdded)
AddBackgroundMusic();
if (IsPlaying && _IsBackgroundFile(_CurrentPlaylistElement))
Next();
RemoveOwnMusic();
break;
case EBackgroundMusicSource.TR_CONFIG_ONLY_OWN_MUSIC:
if (!_OwnMusicAdded)
AddOwnMusic();
RemoveBackgroundMusic();
break;
case EBackgroundMusicSource.TR_CONFIG_OWN_MUSIC:
if (!_BackgroundMusicAdded)
AddBackgroundMusic();
if (!_OwnMusicAdded)
AddOwnMusic();
break;
}
}
if (CConfig.BackgroundMusic != newOnOff)
{
CConfig.BackgroundMusic = newOnOff;
if (newOnOff == EOffOn.TR_CONFIG_ON)
Play();
else
Pause();
}
if (Math.Abs(CConfig.BackgroundMusicVolume - newVolume) > 0.01)
{
CConfig.BackgroundMusicVolume = (int)newVolume;
ApplyVolume();
}
CConfig.SaveConfig();
}
public static void ToggleVideo()
{
if (_Video != -1)
{
CVideo.Close(_Video);
CDraw.RemoveTexture(ref _CurrentVideoTexture);
_Video = -1;
}
else
_LoadVideo();
}
public static CTexture GetVideoTexture()
{
if (_Video != -1)
{
float vtime;
if (CVideo.GetFrame(_Video, ref _CurrentVideoTexture, CSound.GetPosition(_CurrentMusicStream), out vtime))
{
if (_VideoFading != null)
{
bool finished;
_CurrentVideoTexture.Color.A = _VideoFading.GetValue(out finished);
if (finished)
_VideoFading = null;
}
return _CurrentVideoTexture;
}
}
return null;
_BackgroundMusicAdded = false;
}
private static bool _IsBackgroundFile(CPlaylistElement element)
{
return _BGMusicFileNames.Any(elements => elements.MusicFilePath == element.MusicFilePath);
return _BGMusicFiles.Contains(element);
}
private static void _LoadVideo()
@@ -464,134 +408,11 @@ namespace Vocaluxe.Base
if (_Video != -1 || String.IsNullOrEmpty(_CurrentPlaylistElement.VideoFilePath))
return;
_Video = CVideo.Load(_CurrentPlaylistElement.VideoFilePath);
if (_CurrentPlaylistElement.Start > 0.001 && CConfig.BackgroundMusicUseStart == EOffOn.TR_CONFIG_ON)
CVideo.Skip(_Video, _CurrentPlaylistElement.Start, _CurrentPlaylistElement.VideoGap);
if (CConfig.BackgroundMusicUseStart == EOffOn.TR_CONFIG_ON)
CVideo.Skip(_Video, 0f, _CurrentPlaylistElement.VideoGap + _CurrentPlaylistElement.Start); //Use gap, otherwhise we will overwrite position in GetVideoTexture
else
CVideo.Skip(_Video, 0f, _CurrentPlaylistElement.VideoGap);
_VideoFading = new CFading(0f, 1f, 3f);
}
}
class CPlaylistElement
{
private readonly CSong _Song;
private readonly int _SongID;
public int SongID
{
get { return _SongID; }
}
private string _MusicFilePath = String.Empty;
public string MusicFilePath
{
get
{
if (_Song != null)
return _Song.GetMP3();
return _MusicFilePath;
}
set { _MusicFilePath = value; }
}
public string VideoFilePath
{
get
{
if (_Song != null)
return _Song.GetVideo();
return string.Empty;
}
}
public string Title
{
get
{
if (_Song != null)
return _Song.Title;
return "";
}
}
public string Artist
{
get
{
if (_Song != null)
return _Song.Artist;
return "";
}
}
public float Start
{
get
{
if (_Song != null)
return _Song.Start;
return 0f;
}
}
public float Finish
{
get
{
if (_Song != null)
return _Song.Finish;
return 0f;
}
}
public CTexture Cover
{
get
{
if (_Song != null)
return _Song.CoverTextureSmall;
return CCover.NoCover;
}
}
public float VideoGap
{
get
{
if (_Song != null)
return _Song.VideoGap;
return 0;
}
}
public CPlaylistElement(CSong song)
{
MusicFilePath = string.Empty;
_SongID = song.ID;
_Song = song;
}
public CPlaylistElement(string filePath)
{
MusicFilePath = filePath;
_SongID = -1;
}
public CPlaylistElement()
{
MusicFilePath = string.Empty;
_SongID = -1;
}
}
}
+68 -62
View File
@@ -24,7 +24,7 @@ using System.Text;
using System.Text.RegularExpressions;
using System.Windows.Forms;
using System.Xml;
using Vocaluxe.Lib.Sound;
using Vocaluxe.Lib.Sound.Record;
using Vocaluxe.Lib.Webcam;
using VocaluxeLib;
using VocaluxeLib.Profile;
@@ -43,6 +43,15 @@ namespace Vocaluxe.Base
ConformanceLevel = ConformanceLevel.Document
};
private static bool _Initialized;
// Base file and folder names (formerly from CSettings but they can be changed)
private const string _FolderProfiles = "Profiles"; //Use ProfileFolders for access
private const string _FolderSongs = "Songs"; //Use SongFolders for access
public static string FolderPlaylists = "Playlists";
public static string FileHighscoreDB = "HighscoreDB.sqlite";
private static string _FileConfig = "Config.xml";
// Debug
public static EDebugLevel DebugLevel = EDebugLevel.TR_CONFIG_OFF;
public static EOffOn SaveModifiedSongs = EOffOn.TR_CONFIG_OFF;
@@ -87,7 +96,6 @@ namespace Vocaluxe.Base
// Sound
public static EPlaybackLib PlayBackLib = EPlaybackLib.Gstreamer;
public static ERecordLib RecordLib = ERecordLib.PortAudio;
public static EBufferSize AudioBufferSize = EBufferSize.B2048;
public static int AudioLatency;
private static int _BackgroundMusicVolume = 30;
@@ -97,8 +105,28 @@ namespace Vocaluxe.Base
public static int PreviewMusicVolume = 50;
public static int GameMusicVolume = 80;
//Folders
public static readonly List<string> SongFolders = new List<string>()
{
Path.Combine(Directory.GetCurrentDirectory(), _FolderSongs)
#if INSTALLER
,Path.Combine(CSettings.DataPath, CSettings.FolderSongs);
#endif
};
/// <summary>
/// Folders with profiles
/// First one is used for new profiles
/// </summary>
public static readonly List<string> ProfileFolders = new List<string>
{
#if INSTALLER
Path.Combine(Environment.CurrentDirectory, CSettings.FolderProfiles),
#endif
Path.Combine(CSettings.DataPath, _FolderProfiles)
};
// Game
public static readonly List<string> SongFolder = new List<string>();
public static ESongMenu SongMenu = ESongMenu.TR_CONFIG_TILE_BOARD;
public static ESongSorting SongSorting = ESongSorting.TR_CONFIG_ARTIST;
public static EOffOn IgnoreArticles = EOffOn.TR_CONFIG_ON;
@@ -120,8 +148,11 @@ namespace Vocaluxe.Base
public static EOffOn VideosToBackground = EOffOn.TR_CONFIG_OFF;
// Record
public static SMicConfig[] MicConfig;
public static int MicDelay = 300; //[ms]
public static ERecordLib RecordLib = ERecordLib.PortAudio;
public static readonly SMicConfig[] MicConfig = new SMicConfig[CSettings.MaxNumPlayer];
public static int MicDelay = 200; //[ms]
// Webcam
public static EWebcamLib WebcamLib = EWebcamLib.OpenCV;
public static SWebcamConfig WebcamConfig;
@@ -135,8 +166,6 @@ namespace Vocaluxe.Base
private static readonly List<string> _Params = new List<string>();
private static readonly List<string> _Values = new List<string>();
//Variables to save old values for commandline-parameters
private static readonly List<string> _SongFolderOld = new List<string>();
public static int BackgroundMusicVolume
{
get { return _BackgroundMusicVolume; }
@@ -154,27 +183,21 @@ namespace Vocaluxe.Base
public static void Init()
{
SongFolder.Add(Path.Combine(Directory.GetCurrentDirectory(), CSettings.FolderSongs));
#if INSTALLER
SongFolder.Add(Path.Combine(CSettings.DataPath, CSettings.FolderSongs));
#endif
foreach (string folder in SongFolder)
CSettings.CreateFolder(folder);
MicConfig = new SMicConfig[CSettings.MaxNumPlayer];
if (_Initialized)
return;
// Init config file
if (!File.Exists(Path.Combine(CSettings.DataPath, CSettings.FileConfig)))
if (!File.Exists(Path.Combine(CSettings.DataPath, _FileConfig)))
SaveConfig();
else
_LoadConfig();
_LoadConfig();
_Initialized = true;
}
private static void _LoadConfig()
{
CXMLReader xmlReader = CXMLReader.OpenFile(Path.Combine(CSettings.DataPath, CSettings.FileConfig));
CXMLReader xmlReader = CXMLReader.OpenFile(Path.Combine(CSettings.DataPath, _FileConfig));
if (xmlReader == null)
return;
@@ -231,15 +254,14 @@ namespace Vocaluxe.Base
#region Game
// Songfolder
string value = string.Empty;
string value = String.Empty;
int i = 1;
while (xmlReader.GetValue("//root/Game/SongFolder" + i, out value, value))
{
if (i == 1)
SongFolder.Clear();
SongFolder.Add(value);
value = string.Empty;
SongFolders.Clear();
SongFolders.Add(value);
value = String.Empty;
i++;
}
@@ -271,7 +293,7 @@ namespace Vocaluxe.Base
//Read players from config
for (i = 1; i <= CSettings.MaxNumPlayer; i++)
xmlReader.GetValue("//root/Game/Players/Player" + i, out Players[i - 1], string.Empty);
xmlReader.GetValue("//root/Game/Players/Player" + i, out Players[i - 1], String.Empty);
#endregion Game
#region Video
@@ -290,7 +312,6 @@ namespace Vocaluxe.Base
#endregion Video
#region Record
MicConfig = new SMicConfig[CSettings.MaxNumPlayer];
for (int p = 1; p <= CSettings.MaxNumPlayer; p++)
{
MicConfig[p - 1] = new SMicConfig(0);
@@ -319,7 +340,7 @@ namespace Vocaluxe.Base
XmlWriter writer = null;
try
{
writer = XmlWriter.Create(Path.Combine(CSettings.DataPath, CSettings.FileConfig), XMLSettings);
writer = XmlWriter.Create(Path.Combine(CSettings.DataPath, _FileConfig), XMLSettings);
writer.WriteStartDocument();
writer.WriteStartElement("root");
@@ -470,21 +491,9 @@ namespace Vocaluxe.Base
writer.WriteElementString("Language", Language);
// SongFolder
// Check, if program was started with songfolder-parameters
if (_SongFolderOld.Count > 0)
{
//Write "old" song-folders to config.
writer.WriteComment("SongFolder: SongFolder1, SongFolder2, SongFolder3, ...");
for (int i = 0; i < _SongFolderOld.Count; i++)
writer.WriteElementString("SongFolder" + (i + 1), _SongFolderOld[i]);
}
else
{
//Write "normal" song-folders to config.
writer.WriteComment("SongFolder: SongFolder1, SongFolder2, SongFolder3, ...");
for (int i = 0; i < SongFolder.Count; i++)
writer.WriteElementString("SongFolder" + (i + 1), SongFolder[i]);
}
writer.WriteComment("SongFolder: SongFolder1, SongFolder2, SongFolder3, ...");
for (int i = 0; i < SongFolders.Count; i++)
writer.WriteElementString("SongFolder" + (i + 1), SongFolders[i]);
writer.WriteComment("SongMenu: " + CHelper.ListStrings(Enum.GetNames(typeof(ESongMenu))));
writer.WriteElementString("SongMenu", Enum.GetName(typeof(ESongMenu), SongMenu));
@@ -626,7 +635,7 @@ namespace Vocaluxe.Base
/// <returns></returns>
public static bool IsMicConfig()
{
ReadOnlyCollection<CRecordDevice> devices = CSound.RecordGetDevices();
ReadOnlyCollection<CRecordDevice> devices = CRecord.GetDevices();
if (devices == null)
return false;
@@ -640,7 +649,7 @@ namespace Vocaluxe.Base
/// <returns></returns>
public static bool IsMicConfig(int player)
{
ReadOnlyCollection<CRecordDevice> devices = CSound.RecordGetDevices();
ReadOnlyCollection<CRecordDevice> devices = CRecord.GetDevices();
if (devices == null)
return false;
@@ -666,8 +675,8 @@ namespace Vocaluxe.Base
public static bool AutoAssignMics()
{
//Look for (usb-)mic
//SRecordDevice[] Devices = new SRecordDevice[CSound.RecordGetDevices().Length];
ReadOnlyCollection<CRecordDevice> devices = CSound.RecordGetDevices();
//SRecordDevice[] Devices = new SRecordDevice[CRecord.RecordGetDevices().Length];
ReadOnlyCollection<CRecordDevice> devices = CRecord.GetDevices();
if (devices == null)
return false;
@@ -731,7 +740,7 @@ namespace Vocaluxe.Base
Regex spliterParam = new Regex(@"-{1,2}|\/", RegexOptions.IgnoreCase);
//Complete argument string
string arguments = args.Aggregate(string.Empty, (current, arg) => current + (arg + " "));
string arguments = args.Aggregate(String.Empty, (current, arg) => current + arg + " ");
args = spliterParam.Split(arguments);
@@ -792,24 +801,22 @@ namespace Vocaluxe.Base
case "configfile":
//Check if value is valid
if (_CheckFile(value))
CSettings.FileConfig = value;
_FileConfig = value;
break;
case "scorefile":
//Check if value is valid
if (_CheckFile(value))
CSettings.FileHighscoreDB = value;
FileHighscoreDB = value;
break;
case "playlistfolder":
CSettings.CreateFolder(value);
CSettings.FolderPlaylists = value;
FolderPlaylists = value;
break;
case "profilefolder":
CSettings.CreateFolder(value);
CSettings.FoldersProfiles.Clear();
CSettings.FoldersProfiles.Add(value);
ProfileFolders.Clear();
ProfileFolders.Add(value);
break;
}
}
@@ -820,6 +827,7 @@ namespace Vocaluxe.Base
/// </summary>
public static void UseCommandLineParamsAfter()
{
bool songFoldersOverwritten = false;
//Check each parameter
for (int i = 0; i < _Params.Count; i++)
{
@@ -834,15 +842,13 @@ namespace Vocaluxe.Base
{
case "songfolder":
case "songpath":
//Check if SongFolders from config.xml are saved
if (_SongFolderOld.Count == 0)
if (!songFoldersOverwritten)
{
_SongFolderOld.Clear();
_SongFolderOld.AddRange(SongFolder);
SongFolder.Clear();
SongFolders.Clear();
songFoldersOverwritten = true;
}
//Add parameter-value to SongFolder
SongFolder.Add(value);
if (!SongFolders.Contains(value))
SongFolders.Add(value);
break;
}
}
+15 -8
View File
@@ -36,19 +36,26 @@ namespace Vocaluxe.Base
_KeysPool = new List<SKeyEvent>();
_MousePool = new List<SMouseEvent>();
_Controller.Add(new CWiiMote());
_Controller.Add(CVocaluxeServer.Controller);
_AddController(new CWiiMote());
_AddController(CVocaluxeServer.Controller);
}
foreach (IController controller in _Controller)
controller.Init();
private static void _AddController(IController controller)
{
if (controller.Init())
_Controller.Add(controller);
}
public static void Close()
{
foreach (IController controller in _Controller)
controller.Close();
_Controller = new List<IController>();
if (_Controller != null)
{
foreach (IController controller in _Controller)
controller.Close();
_Controller = null;
_KeysPool = null;
_MousePool = null;
}
}
public static void Connect()
+34 -35
View File
@@ -36,11 +36,9 @@ namespace Vocaluxe.Base
static class CCover
{
private static readonly XmlWriterSettings _Settings = new XmlWriterSettings();
private static readonly Dictionary<string, CTexture> _Cover = new Dictionary<string, CTexture>();
private static readonly Dictionary<string, CTexture> _Covers = new Dictionary<string, CTexture>();
private static readonly List<SCoverTheme> _CoverThemes = new List<SCoverTheme>();
private static readonly Object _MutexCover = new Object();
public static CTexture NoCover { get; private set; }
public static void Init()
@@ -87,24 +85,22 @@ namespace Vocaluxe.Base
/// </summary>
public static CTexture Cover(string name)
{
lock (_MutexCover)
lock (_Covers)
{
if (!_CoverExists(name))
return NoCover;
return _Cover[name];
return _Covers[name];
}
}
/// <summary>
/// Returns true if a cover with the given name exists.
/// MUST HOLD _Covers lock at this point
/// </summary>
private static bool _CoverExists(string name)
{
lock (_MutexCover)
{
return _Cover.ContainsKey(name);
}
return _Covers.ContainsKey(name);
}
/// <summary>
@@ -112,14 +108,15 @@ namespace Vocaluxe.Base
/// </summary>
public static void ReloadCover()
{
List<string> keys = _Cover.Keys.ToList();
foreach (string key in keys)
lock (_Covers)
{
CTexture texture = _Cover[key];
CDraw.RemoveTexture(ref texture);
foreach (string key in _Covers.Keys.ToList())
{
CTexture texture = _Covers[key];
CDraw.RemoveTexture(ref texture);
}
_Covers.Clear();
}
_Cover.Clear();
_LoadCover(CConfig.CoverTheme);
}
@@ -178,12 +175,16 @@ namespace Vocaluxe.Base
return;
var ignoreList = new List<string>();
string coverPath = Path.Combine(CSettings.FolderCover, coverTheme.Folder);
List<string> files = CHelper.ListImageFiles(coverPath, true, true);
CXMLReader xmlReader = CXMLReader.OpenFile(Path.Combine(CSettings.FolderCover, coverTheme.File));
if (xmlReader != null)
lock (_Covers)
{
lock (_MutexCover)
if (xmlReader != null)
{
_Cover.Clear();
_Covers.Clear();
List<string> cover = xmlReader.GetValues("Cover");
foreach (string coverName in cover)
{
@@ -199,38 +200,36 @@ namespace Vocaluxe.Base
ignoreList.Add(Path.GetFileName(coverFilePath));
if (name == "NoCover")
NoCover = _Cover[name];
NoCover = _Covers[name];
}
}
}
var files = new List<string>();
string coverPath = Path.Combine(CSettings.FolderCover, coverTheme.Folder);
files.AddRange(CHelper.ListFiles(coverPath, "*.png", true, true));
files.AddRange(CHelper.ListFiles(coverPath, "*.jpg", true, true));
files.AddRange(CHelper.ListFiles(coverPath, "*.jpeg", true, true));
files.AddRange(CHelper.ListFiles(coverPath, "*.bmp", true, true));
foreach (string file in files)
{
if (!ignoreList.Contains(Path.GetFileName(file)))
_AddCover(Path.GetFileNameWithoutExtension(file), file);
foreach (string file in files)
{
if (!ignoreList.Contains(Path.GetFileName(file)))
_AddCover(Path.GetFileNameWithoutExtension(file), file);
}
}
}
/// <summary>
/// Ads a cover with the given name if it does not exist yet
/// MUST HOLD _Covers lock at this point
/// </summary>
/// <param name="name">Name of the cover</param>
/// <param name="file">Filename of image file</param>
private static void _AddCover(string name, string file)
{
CTexture texture = CDraw.AddTexture(file);
if (!_CoverExists(name))
_Cover.Add(name, texture);
_Covers.Add(name, texture);
else
{
CTexture tex = _Cover[name];
CTexture tex = _Covers[name];
CDraw.RemoveTexture(ref tex);
_Cover[name] = texture;
_Covers[name] = texture;
}
}
}
+16 -19
View File
@@ -24,6 +24,7 @@ namespace Vocaluxe.Base
{
class CCursor
{
private int _MouseMoveDiffMin = CSettings.MouseMoveDiffMinActive;
private CFading _Fading;
private CTexture _Cursor;
@@ -49,12 +50,8 @@ namespace Vocaluxe.Base
public void Draw()
{
if (_Movetimer.IsRunning && _Movetimer.ElapsedMilliseconds > CSettings.MouseMoveOffTime)
{
_Movetimer.Stop();
_Fade(0f, 0.5f);
}
if (_Movetimer.ElapsedMilliseconds > CSettings.MouseMoveOffTime)
Deactivate();
if (_Fading != null)
{
@@ -64,21 +61,15 @@ namespace Vocaluxe.Base
_Fading = null;
}
if (Visible && (CSettings.GameState == EGameState.EditTheme || ShowCursor))
if (Visible && (CSettings.ProgramState == EProgramState.EditTheme || ShowCursor))
CDraw.DrawTexture(_Cursor);
}
public void UpdatePosition(int x, int y)
{
if (Math.Abs(_Cursor.Rect.X - x) > CSettings.MouseMoveDiffMin ||
Math.Abs(_Cursor.Rect.Y - y) > CSettings.MouseMoveDiffMin)
{
if (!IsActive)
_Fade(1f, 0.2f);
_Movetimer.Restart();
CSettings.MouseActive();
}
if (Math.Abs(_Cursor.Rect.X - x) > _MouseMoveDiffMin ||
Math.Abs(_Cursor.Rect.Y - y) > _MouseMoveDiffMin)
Activate();
_Cursor.Rect.X = x;
_Cursor.Rect.Y = y;
@@ -109,14 +100,20 @@ namespace Vocaluxe.Base
UpdatePosition(x, y);
}
public void FadeOut()
public void Deactivate()
{
_Movetimer.Stop();
if (!IsActive)
return;
_MouseMoveDiffMin = CSettings.MouseMoveDiffMinInactive;
_Movetimer.Reset();
_Fade(0f, 0.5f);
}
public void FadeIn()
public void Activate()
{
if (IsActive)
return;
_MouseMoveDiffMin = CSettings.MouseMoveDiffMinActive;
_Movetimer.Restart();
_Fade(1f, 0.2f);
}
+152 -125
View File
@@ -20,9 +20,13 @@ using System.Collections.Generic;
using System.Data;
using System.Drawing;
using System.Drawing.Imaging;
using System.Runtime.InteropServices;
using System.IO;
using System.Runtime.InteropServices;
using System.Text;
using Community.CsharpSqlite;
using VocaluxeLib;
using VocaluxeLib.Draw;
using VocaluxeLib.Songs;
#if WIN
using System.Data.SQLite;
#else
@@ -32,10 +36,6 @@ using SQLiteTransaction = Mono.Data.Sqlite.SqliteTransaction;
using SQLiteCommand = Mono.Data.Sqlite.SqliteCommand;
using SQLiteDataReader = Mono.Data.Sqlite.SqliteDataReader;
#endif
using Community.CsharpSqlite;
using VocaluxeLib;
using VocaluxeLib.Songs;
using VocaluxeLib.Draw;
namespace Vocaluxe.Base
{
@@ -53,31 +53,37 @@ namespace Vocaluxe.Base
private static string _CoverFilePath;
private static string _CreditsRessourcesFilePath;
//You have to lock all actions using cover connection or transaction, otherwhise order is not guaranted
private static readonly object _CoverMutex = new object();
private static SQLiteConnection _ConnectionCover;
private static SQLiteTransaction _TransactionCover;
public static void Init()
public static bool Init()
{
_HighscoreFilePath = Path.Combine(Environment.CurrentDirectory, CSettings.FileHighscoreDB);
_HighscoreFilePath = Path.Combine(Environment.CurrentDirectory, CConfig.FileHighscoreDB);
_CoverFilePath = Path.Combine(Environment.CurrentDirectory, CSettings.FileCoverDB);
_CreditsRessourcesFilePath = Path.Combine(Environment.CurrentDirectory, CSettings.FileCreditsRessourcesDB);
_InitHighscoreDB();
if (!_InitHighscoreDB())
{
CLog.LogError("Error initializing Highscore-DB", true, true);
return false;
}
if (!_InitCoverDB())
{
CLog.LogError("Error initializing Cover-DB", true, true);
return;
return false;
}
if (!_InitCreditsRessourcesDB())
{
CLog.LogError("Error initializing Cover-DB", true, true);
return;
CLog.LogError("Error initializing Credits-DB", true, true);
return false;
}
GC.Collect();
return true;
}
#region Highscores
public static bool GetDataBaseSongInfos(string artist, string title, out int numPlayed, out string dateAdded, out int highscoreID)
public static bool GetDataBaseSongInfos(string artist, string title, out int numPlayed, out DateTime dateAdded, out int highscoreID)
{
string sArtist;
string sTitle;
@@ -378,12 +384,12 @@ namespace Vocaluxe.Base
return -1;
}
private static bool _GetDataBaseSongInfos(int songID, out string artist, out string title, out int numPlayed, out string dateAdded, string filePath)
private static bool _GetDataBaseSongInfos(int songID, out string artist, out string title, out int numPlayed, out DateTime dateAdded, string filePath)
{
artist = String.Empty;
title = String.Empty;
numPlayed = 0;
dateAdded = String.Empty;
dateAdded = DateTime.Today;
using (var connection = new SQLiteConnection())
{
@@ -419,7 +425,7 @@ namespace Vocaluxe.Base
artist = reader.GetString(0);
title = reader.GetString(1);
numPlayed = reader.GetInt32(2);
dateAdded = new DateTime(reader.GetInt64(3)).ToString("dd/MM/yyyy");
dateAdded = new DateTime(reader.GetInt64(3));
reader.Dispose();
return true;
}
@@ -431,7 +437,7 @@ namespace Vocaluxe.Base
return false;
}
private static void _InitHighscoreDB()
private static bool _InitHighscoreDB()
{
string oldDBFilePath = Path.Combine(Environment.CurrentDirectory, CSettings.FileOldHighscoreDB);
if (File.Exists(oldDBFilePath))
@@ -441,17 +447,17 @@ namespace Vocaluxe.Base
if (!_CreateOrConvert(oldDBFilePath))
{
CLog.LogError("Cannot init Highscore DB: Error opening database: " + oldDBFilePath, true, true);
return;
return false;
}
if (!_CreateOrConvert(_HighscoreFilePath))
{
CLog.LogError("Cannot init Highscore DB: Error opening database: " + _HighscoreFilePath, true, true);
return;
return false;
}
if (!_ImportData(oldDBFilePath))
{
CLog.LogError("Cannot init Highscore DB: Error importing data", true, true);
return;
return false;
}
}
else
@@ -460,13 +466,17 @@ namespace Vocaluxe.Base
if (!_CreateOrConvert(_HighscoreFilePath))
{
CLog.LogError("Cannot init Highscore DB: Error opening database: " + _HighscoreFilePath, true, true);
return;
return false;
}
}
File.Delete(oldDBFilePath);
}
else if (!_CreateOrConvert(_HighscoreFilePath))
{
CLog.LogError("Cannot init Highscore DB: Error opening database: " + _HighscoreFilePath, true, true);
return false;
}
return true;
}
private static void _CreateHighscoreDB(string filePath)
@@ -1026,7 +1036,8 @@ namespace Vocaluxe.Base
int shortsong = source.GetInt32(7);
int diff = source.GetInt32(8);
string artist, title, dateadded;
string artist, title;
DateTime dateadded;
int numplayed;
if (_GetDataBaseSongInfos(songid, out artist, out title, out numplayed, out dateadded, sourceDBPath))
AddScore(player, score, linenr, date, medley, duet, shortsong, diff, artist, title, numplayed, _HighscoreFilePath);
@@ -1050,134 +1061,150 @@ namespace Vocaluxe.Base
return false;
}
if (_ConnectionCover == null)
lock (_CoverMutex)
{
_ConnectionCover = new SQLiteConnection {ConnectionString = "Data Source=" + _CoverFilePath};
_ConnectionCover.Open();
}
using (var command = new SQLiteCommand(_ConnectionCover))
{
command.CommandText = "SELECT id, width, height FROM Cover WHERE [Path] = @path";
command.Parameters.Add("@path", DbType.String, 0).Value = coverPath;
SQLiteDataReader reader = command.ExecuteReader();
if (reader != null && reader.HasRows)
if (_ConnectionCover == null)
{
reader.Read();
int id = reader.GetInt32(0);
int w = reader.GetInt32(1);
int h = reader.GetInt32(2);
reader.Close();
command.CommandText = "SELECT Data FROM CoverData WHERE CoverID = @id";
command.Parameters.Add("@id", DbType.Int32).Value = id;
reader = command.ExecuteReader();
if (reader.HasRows)
{
reader.Read();
byte[] data = _GetBytes(reader);
reader.Dispose();
tex = CDraw.EnqueueTexture(w, h, data);
return true;
}
_ConnectionCover = new SQLiteConnection {ConnectionString = "Data Source=" + _CoverFilePath};
_ConnectionCover.Open();
}
else
using (var command = new SQLiteCommand(_ConnectionCover))
{
if (reader != null)
reader.Close();
if (_TransactionCover == null)
_TransactionCover = _ConnectionCover.BeginTransaction();
Bitmap origin;
try
{
origin = new Bitmap(coverPath);
}
catch (Exception)
{
CLog.LogError("Error loading Texture: " + coverPath);
return false;
}
int w = maxSize;
int h = maxSize;
byte[] data;
try
{
if (origin.Width >= origin.Height && origin.Width > w)
h = (int)Math.Round((float)w / origin.Width * origin.Height);
else if (origin.Height > origin.Width && origin.Height > h)
w = (int)Math.Round((float)h / origin.Height * origin.Width);
using (var bmp = new Bitmap(w, h))
{
using (Graphics g = Graphics.FromImage(bmp))
g.DrawImage(origin, new Rectangle(0, 0, w, h));
data = new byte[w * h * 4];
BitmapData bmpData = bmp.LockBits(new Rectangle(0, 0, bmp.Width, bmp.Height), ImageLockMode.ReadOnly, PixelFormat.Format32bppArgb);
Marshal.Copy(bmpData.Scan0, data, 0, w * h * 4);
bmp.UnlockBits(bmpData);
}
}
finally
{
origin.Dispose();
}
tex = CDraw.EnqueueTexture(w, h, data);
command.CommandText = "INSERT INTO Cover (Path, width, height) VALUES (@path, @w, @h)";
command.Parameters.Add("@w", DbType.Int32).Value = w;
command.Parameters.Add("@h", DbType.Int32).Value = h;
command.CommandText = "SELECT id, width, height FROM Cover WHERE [Path] = @path";
command.Parameters.Add("@path", DbType.String, 0).Value = coverPath;
command.ExecuteNonQuery();
command.CommandText = "SELECT id FROM Cover WHERE [Path] = @path";
command.Parameters.Add("@path", DbType.String, 0).Value = coverPath;
reader = command.ExecuteReader();
SQLiteDataReader reader = command.ExecuteReader();
if (reader != null)
if (reader != null && reader.HasRows)
{
reader.Read();
int id = reader.GetInt32(0);
reader.Dispose();
command.CommandText = "INSERT INTO CoverData (CoverID, Data) VALUES (@id, @data)";
int w = reader.GetInt32(1);
int h = reader.GetInt32(2);
reader.Close();
command.CommandText = "SELECT Data FROM CoverData WHERE CoverID = @id";
command.Parameters.Add("@id", DbType.Int32).Value = id;
command.Parameters.Add("@data", DbType.Binary, 20).Value = data;
command.ExecuteReader();
return true;
reader = command.ExecuteReader();
if (reader.HasRows)
{
reader.Read();
byte[] data = _GetBytes(reader);
reader.Dispose();
tex = CDraw.EnqueueTexture(w, h, data);
return true;
}
}
else
{
if (reader != null)
reader.Close();
if (_TransactionCover == null)
_TransactionCover = _ConnectionCover.BeginTransaction();
Bitmap origin;
try
{
origin = new Bitmap(coverPath);
}
catch (Exception)
{
CLog.LogError("Error loading Texture: " + coverPath);
return false;
}
int w = maxSize;
int h = maxSize;
byte[] data;
try
{
if (origin.Width >= origin.Height && origin.Width > w)
h = (int)Math.Round((float)w / origin.Width * origin.Height);
else if (origin.Height > origin.Width && origin.Height > h)
w = (int)Math.Round((float)h / origin.Height * origin.Width);
using (var bmp = new Bitmap(w, h))
{
using (Graphics g = Graphics.FromImage(bmp))
g.DrawImage(origin, new Rectangle(0, 0, w, h));
data = new byte[w * h * 4];
BitmapData bmpData = bmp.LockBits(new Rectangle(0, 0, bmp.Width, bmp.Height), ImageLockMode.ReadOnly, PixelFormat.Format32bppArgb);
Marshal.Copy(bmpData.Scan0, data, 0, w * h * 4);
bmp.UnlockBits(bmpData);
}
}
finally
{
origin.Dispose();
}
tex = CDraw.EnqueueTexture(w, h, data);
command.CommandText = "INSERT INTO Cover (Path, width, height) VALUES (@path, @w, @h)";
command.Parameters.Add("@w", DbType.Int32).Value = w;
command.Parameters.Add("@h", DbType.Int32).Value = h;
command.Parameters.Add("@path", DbType.String, 0).Value = coverPath;
command.ExecuteNonQuery();
command.CommandText = "SELECT id FROM Cover WHERE [Path] = @path";
command.Parameters.Add("@path", DbType.String, 0).Value = coverPath;
reader = command.ExecuteReader();
if (reader != null)
{
reader.Read();
int id = reader.GetInt32(0);
reader.Dispose();
command.CommandText = "INSERT INTO CoverData (CoverID, Data) VALUES (@id, @data)";
command.Parameters.Add("@id", DbType.Int32).Value = id;
command.Parameters.Add("@data", DbType.Binary, 20).Value = data;
command.ExecuteReader();
return true;
}
}
}
}
return false;
}
public static void CommitCovers()
{
if (_TransactionCover != null)
lock (_CoverMutex)
{
_TransactionCover.Commit();
_TransactionCover = null;
GC.Collect();
_CommitCovers();
}
}
public static void CloseConnections()
/// <summary>
/// You have to hold the CoverMutex when calling this!
/// </summary>
private static void _CommitCovers()
{
CommitCovers();
if (_ConnectionCover != null)
if (_TransactionCover != null)
{
_ConnectionCover.Close();
_ConnectionCover.Dispose();
_ConnectionCover = null;
_TransactionCover.Commit();
_TransactionCover.Dispose();
_TransactionCover = null;
}
}
public static void Close()
{
//Do commit and close atomicly otherwhise we may loose changes
lock (_CoverMutex)
{
CommitCovers();
if (_ConnectionCover != null)
{
_ConnectionCover.Dispose();
_ConnectionCover = null;
}
}
}
+11 -5
View File
@@ -28,8 +28,10 @@ namespace Vocaluxe.Base
{
private static IDraw _Draw;
public static void InitDraw()
public static bool InitDraw()
{
if (_Draw != null)
return false;
switch (CConfig.Renderer)
{
case ERenderer.TR_CONFIG_SOFTWARE:
@@ -45,6 +47,7 @@ namespace Vocaluxe.Base
{
CLog.LogError(e.Message + " - Error in initializing of OpenGL. Please check whether" +
" your graphic card drivers are up to date.", true, true);
return false;
}
break;
@@ -59,6 +62,7 @@ namespace Vocaluxe.Base
CLog.LogError(e.Message + " - Error in initializing of Direct3D. Please check if " +
"your DirectX redistributables and graphic card drivers are up to date. You can " +
"download the DirectX runtimes at http://www.microsoft.com/download/en/details.aspx?id=8109", true, true);
return false;
}
break;
#endif
@@ -67,8 +71,7 @@ namespace Vocaluxe.Base
_Draw = new CDrawWinForm();
break;
}
if (!_Draw.Init())
CLog.LogError("Could not init drawing interface!", true, true);
return _Draw.Init();
}
public static void MainLoop()
@@ -79,8 +82,11 @@ namespace Vocaluxe.Base
public static void Unload()
{
_Draw.Unload();
_Draw = null;
if (_Draw != null)
{
_Draw.Unload();
_Draw = null;
}
}
public static int GetScreenWidth()
+13 -7
View File
@@ -15,6 +15,9 @@
// along with Vocaluxe. If not, see <http://www.gnu.org/licenses/>.
#endregion
//Uncomment to make the engine hit every note
//#define DEBUG_HIT
using System;
using System.Collections.Generic;
using Vocaluxe.SongQueue;
@@ -208,8 +211,6 @@ namespace Vocaluxe.Base
public static void UpdatePoints(float time)
{
const bool DEBUG_HIT = false;
CSong song = _SongQueue.GetSong();
if (song == null)
@@ -224,7 +225,7 @@ namespace Vocaluxe.Base
MidRecordedBeat = -0.5f + GetBeatFromTime(time, song.BPM, song.Gap + CConfig.MicDelay / 1000f);
for (int p = 0; p < _NumPlayer; p++)
CSound.AnalyzeBuffer(p);
CRecord.AnalyzeBuffer(p);
if (_LastEvalBeat >= RecordedBeat)
return;
@@ -270,10 +271,14 @@ namespace Vocaluxe.Base
if (line == lines.Length - 1 && beat == lines[line].LastNoteBeat)
Players[p].SongFinished = true;
if (notes[note].PointsForBeat > 0 && (CSound.RecordToneValid(p) || DEBUG_HIT))
if (notes[note].PointsForBeat > 0 && (CRecord.ToneValid(p)
#if DEBUG_HIT
|| true
#endif
))
{
int tone = notes[note].Tone;
int tonePlayer = CSound.RecordGetTone(p);
int tonePlayer = CRecord.GetTone(p);
while (tonePlayer - tone > 6)
tonePlayer -= 12;
@@ -281,8 +286,9 @@ namespace Vocaluxe.Base
while (tonePlayer - tone < -6)
tonePlayer += 12;
if (DEBUG_HIT)
#if DEBUG_HIT
tonePlayer = tone;
#endif
Players[p].NoteDiff = Math.Abs(tone - tonePlayer);
bool hit = Players[p].NoteDiff <= (2 - (int)CProfiles.GetDifficulty(Players[p].ProfileID));
@@ -290,7 +296,7 @@ namespace Vocaluxe.Base
if (hit)
{
// valid
//CSound.RecordSetTone(p, Tone);
//CRecord.RecordSetTone(p, Tone);
double points = (CSettings.MaxScore - CSettings.LinebonusScore) * (double)notes[note].PointsForBeat /
song.Notes.GetVoice(Players[p].VoiceNr).Points;
if (notes[note].Type == ENoteType.Golden)
+21 -29
View File
@@ -61,10 +61,10 @@ namespace Vocaluxe.Base
}
#region public methods
public static void InitGraphics()
public static void Init()
{
// Add Screens, must be the same order as in EScreens!
CLog.StartBenchmark(1, "Build Screen List");
CLog.StartBenchmark("Build Screen List");
_Screens.Add(new CScreenTest());
_Screens.Add(new CScreenLoad());
@@ -91,7 +91,7 @@ namespace Vocaluxe.Base
_PopupScreens.Add(new CPopupScreenVolumeControl());
_PopupScreens.Add(new CPopupScreenServerQR());
CLog.StopBenchmark(1, "Build Screen List");
CLog.StopBenchmark("Build Screen List");
_CurrentScreen = EScreens.ScreenLoad;
_NextScreen = EScreens.ScreenNull;
@@ -101,9 +101,9 @@ namespace Vocaluxe.Base
_GlobalAlpha = 1f;
_ZOffset = 0f;
CLog.StartBenchmark(0, "Load Theme");
CLog.StartBenchmark("Load Theme");
LoadTheme();
CLog.StopBenchmark(0, "Load Theme");
CLog.StopBenchmark("Load Theme");
}
public static void LoadTheme()
@@ -112,10 +112,10 @@ namespace Vocaluxe.Base
for (int i = 0; i < _Screens.Count; i++)
{
CLog.StartBenchmark(1, "Load Theme " + Enum.GetNames(typeof(EScreens))[i]);
CLog.StartBenchmark("Load Theme " + Enum.GetNames(typeof(EScreens))[i]);
_Screens[i].Init();
_Screens[i].LoadTheme(CTheme.GetThemeScreensPath(-1));
CLog.StopBenchmark(1, "Load Theme " + Enum.GetNames(typeof(EScreens))[i]);
CLog.StopBenchmark("Load Theme " + Enum.GetNames(typeof(EScreens))[i]);
}
foreach (IMenu popup in _PopupScreens)
@@ -178,7 +178,7 @@ namespace Vocaluxe.Base
if (CConfig.CoverLoading == ECoverLoading.TR_CONFIG_COVERLOADING_DYNAMIC && _CurrentScreen != EScreens.ScreenSing)
CSongs.LoadCover();
if (CSettings.GameState != EGameState.EditTheme)
if (CSettings.ProgramState != EProgramState.EditTheme)
{
run &= _HandleInputs(keys, mouse);
run &= _Update();
@@ -236,8 +236,6 @@ namespace Vocaluxe.Base
_Screens[(int)_CurrentScreen].OnClose();
_CurrentScreen = _NextScreen;
_NextScreen = EScreens.ScreenNull;
if (CBackgroundMusic.IsPlaying)
CBackgroundMusic.Play();
_Screens[(int)_CurrentScreen].OnShowFinish();
_Screens[(int)_CurrentScreen].ProcessMouseMove(_Cursor.X, _Cursor.Y);
@@ -346,8 +344,7 @@ namespace Vocaluxe.Base
if (keyEvent.Key == Keys.Left || keyEvent.Key == Keys.Right || keyEvent.Key == Keys.Up || keyEvent.Key == Keys.Down || keyEvent.Key == Keys.NumPad0 ||
keyEvent.Key == Keys.D0)
{
CSettings.MouseInactive();
_Cursor.FadeOut();
_Cursor.Deactivate();
if (keyEvent.ModAlt && keyEvent.ModCtrl && keyEvent.ModShift)
{
@@ -431,7 +428,7 @@ namespace Vocaluxe.Base
else
{
CConfig.BackgroundMusicVolume += diff;
CBackgroundMusic.ApplyVolume();
CBackgroundMusic.SetVolume(CConfig.BackgroundMusicVolume);
}
break;
@@ -442,7 +439,7 @@ namespace Vocaluxe.Base
default:
CConfig.BackgroundMusicVolume += diff;
CBackgroundMusic.ApplyVolume();
CBackgroundMusic.SetVolume(CConfig.BackgroundMusicVolume);
break;
}
CConfig.SaveConfig();
@@ -453,14 +450,12 @@ namespace Vocaluxe.Base
ShowPopup(EPopupScreens.PopupVolumeControl);
_VolumePopupTimer.Restart();
}
CBackgroundMusic.ApplyVolume();
}
if (keyEvent.ModShift && (keyEvent.Key == Keys.F1))
CSettings.GameState = EGameState.EditTheme;
CSettings.ProgramState = EProgramState.EditTheme;
else if (keyEvent.ModAlt && (keyEvent.Key == Keys.Enter))
CSettings.IsFullScreen = !CSettings.IsFullScreen;
CConfig.FullScreen = (CConfig.FullScreen == EOffOn.TR_CONFIG_ON) ? EOffOn.TR_CONFIG_OFF : EOffOn.TR_CONFIG_ON;
else if (keyEvent.ModAlt && (keyEvent.Key == Keys.P))
CDraw.MakeScreenShot();
else
@@ -488,10 +483,7 @@ namespace Vocaluxe.Base
mouseEvent = inputMouseEvent;
if (mouseEvent.Wheel != 0)
{
CSettings.MouseActive();
_Cursor.FadeIn();
}
_Cursor.Activate();
_UpdateMousePosition(mouseEvent.X, mouseEvent.Y);
@@ -554,11 +546,11 @@ namespace Vocaluxe.Base
{
if (keyEvent.ModShift && (keyEvent.Key == Keys.F1))
{
CSettings.GameState = EGameState.Normal;
CSettings.ProgramState = EProgramState.Normal;
_Screens[(int)_CurrentScreen].NextInteraction();
}
else if (keyEvent.ModAlt && (keyEvent.Key == Keys.Enter))
CSettings.IsFullScreen = !CSettings.IsFullScreen;
CConfig.FullScreen = (CConfig.FullScreen == EOffOn.TR_CONFIG_ON) ? EOffOn.TR_CONFIG_OFF : EOffOn.TR_CONFIG_ON;
else if (keyEvent.ModAlt && (keyEvent.Key == Keys.P))
CDraw.MakeScreenShot();
else
@@ -592,7 +584,7 @@ namespace Vocaluxe.Base
}
if (_VolumePopupTimer.IsRunning)
_Cursor.FadeIn();
_Cursor.Activate();
if (_CurrentPopupScreen != EPopupScreens.NoPopup)
_PopupScreens[(int)_CurrentPopupScreen].UpdateGame();
@@ -616,10 +608,10 @@ namespace Vocaluxe.Base
if (CConfig.DebugLevel >= EDebugLevel.TR_CONFIG_LEVEL2)
{
debugOutput.Add(CSound.RecordGetToneAbs(0).ToString(CLanguage.Translate("TR_DEBUG_TONE_ABS") + " P1: 00"));
debugOutput.Add(CSound.RecordGetMaxVolume(0).ToString(CLanguage.Translate("TR_DEBUG_MAX_VOLUME") + " P1: 0.000"));
debugOutput.Add(CSound.RecordGetToneAbs(1).ToString(CLanguage.Translate("TR_DEBUG_TONE_ABS") + " P2: 00"));
debugOutput.Add(CSound.RecordGetMaxVolume(1).ToString(CLanguage.Translate("TR_DEBUG_MAX_VOLUME") + " P2: 0.000"));
debugOutput.Add(CRecord.GetToneAbs(0).ToString(CLanguage.Translate("TR_DEBUG_TONE_ABS") + " P1: 00"));
debugOutput.Add(CRecord.GetMaxVolume(0).ToString(CLanguage.Translate("TR_DEBUG_MAX_VOLUME") + " P1: 0.000"));
debugOutput.Add(CRecord.GetToneAbs(1).ToString(CLanguage.Translate("TR_DEBUG_TONE_ABS") + " P2: 00"));
debugOutput.Add(CRecord.GetMaxVolume(1).ToString(CLanguage.Translate("TR_DEBUG_MAX_VOLUME") + " P2: 0.000"));
if (CConfig.DebugLevel >= EDebugLevel.TR_CONFIG_LEVEL3)
{
+34 -18
View File
@@ -103,6 +103,8 @@ namespace Vocaluxe.Base
static class CLog
{
private const int _MaxBenchmarks = 10;
private static int _BenchmarksRunning;
private static bool _Initialized;
private static CLogFile _ErrorLog;
private static CLogFile _PerformanceLog;
@@ -124,15 +126,26 @@ namespace Vocaluxe.Base
_BenchmarkTimer = new Stopwatch[_MaxBenchmarks];
for (int i = 0; i < _BenchmarkTimer.Length; i++)
_BenchmarkTimer[i] = new Stopwatch();
_BenchmarksRunning = 0;
_Initialized = true;
}
public static void CloseAll()
{
_ErrorLog.Close();
_PerformanceLog.Close();
_BenchmarkLog.Close();
_DebugLog.Close();
_SongInfoLog.Close();
if (_Initialized)
{
_ErrorLog.Dispose();
_ErrorLog = null;
_PerformanceLog.Dispose();
_PerformanceLog = null;
_BenchmarkLog.Dispose();
_BenchmarkLog = null;
_DebugLog.Dispose();
_DebugLog = null;
_SongInfoLog.Dispose();
_SongInfoLog = null;
_Initialized = false;
}
}
#region LogError
@@ -165,41 +178,44 @@ namespace Vocaluxe.Base
}
#region LogBenchmark
public static void StartBenchmark(int benchmarkNr, string text)
public static void StartBenchmark(string text)
{
if (benchmarkNr >= 0 && benchmarkNr < _MaxBenchmarks)
if (_BenchmarksRunning < _MaxBenchmarks)
{
_BenchmarkTimer[benchmarkNr].Stop();
_BenchmarkTimer[benchmarkNr].Reset();
string space = String.Empty;
for (int i = 0; i < benchmarkNr; i++)
for (int i = 0; i < _BenchmarksRunning; i++)
space += " ";
_BenchmarkLog.Add(space + "Start " + text);
_BenchmarkTimer[benchmarkNr].Start();
_BenchmarkTimer[_BenchmarksRunning].Restart();
}
else
LogError("Tried to start to many benchmarks at once"); //Log and ignore
_BenchmarksRunning++; //Inc even if not started to correct right Stop() call
}
public static void StopBenchmark(int benchmarkNr, string text)
public static void StopBenchmark(string text)
{
if (benchmarkNr >= 0 && benchmarkNr < _MaxBenchmarks)
if (_BenchmarksRunning > 0 && _BenchmarksRunning <= _MaxBenchmarks)
{
_BenchmarkTimer[benchmarkNr].Stop();
_BenchmarksRunning--;
_BenchmarkTimer[_BenchmarksRunning].Stop();
string space = String.Empty;
for (int i = 0; i < benchmarkNr; i++)
for (int i = 0; i < _BenchmarksRunning; i++)
space += " ";
float ms;
if (Stopwatch.IsHighResolution && _NanosecPerTick > 0)
ms = (float)((_NanosecPerTick * _BenchmarkTimer[benchmarkNr].ElapsedTicks) / (1000.0 * 1000.0));
ms = (float)((_NanosecPerTick * _BenchmarkTimer[_BenchmarksRunning].ElapsedTicks) / (1000.0 * 1000.0));
else
ms = _BenchmarkTimer[benchmarkNr].ElapsedMilliseconds;
ms = _BenchmarkTimer[_BenchmarksRunning].ElapsedMilliseconds;
_BenchmarkLog.Add(space + "Stop " + text + ", Elapsed Time: " + ms.ToString("0.000") + "ms");
_BenchmarkLog.Add(String.Empty);
}
else
_BenchmarksRunning--;
}
#endregion LogBenchmark
}
+11 -11
View File
@@ -118,7 +118,7 @@ namespace Vocaluxe.Base
public IEnumerable<string> GetSongFolders()
{
return CConfig.SongFolder;
return CConfig.SongFolders;
}
public ESongSorting GetSongSorting()
@@ -179,9 +179,9 @@ namespace Vocaluxe.Base
return CSettings.ZNear;
}
public EGameState GetGameState()
public EProgramState GetProgramState()
{
return CSettings.GameState;
return CSettings.ProgramState;
}
public int GetToneMin()
@@ -226,7 +226,7 @@ namespace Vocaluxe.Base
public string GetFolderProfiles()
{
return CSettings.FolderProfiles;
return CConfig.ProfileFolders[0];
}
public string GetDataPath()
@@ -360,11 +360,6 @@ namespace Vocaluxe.Base
CBackgroundMusic.Play();
}
public void ApplyVolume()
{
CBackgroundMusic.ApplyVolume();
}
public CTexture GetVideoTexture()
{
return CBackgroundMusic.GetVideoTexture();
@@ -606,6 +601,11 @@ namespace Vocaluxe.Base
return CProfiles.GetAvatarTextureFromProfile(profileID);
}
public CAvatar GetAvatarByFilename(string fileName)
{
return CProfiles.GetAvatarByFilename(fileName);
}
public bool IsProfileIDValid(int profileID)
{
return CProfiles.IsProfileIDValid(profileID);
@@ -626,7 +626,7 @@ namespace Vocaluxe.Base
{
public int GetToneAbs(int playerNr)
{
return CSound.RecordGetToneAbs(playerNr);
return CRecord.GetToneAbs(playerNr);
}
}
@@ -839,7 +839,7 @@ namespace Vocaluxe.Base
return CDataBase.GetCover(fileName, ref texture, coverSize);
}
public bool GetDataBaseSongInfos(string artist, string title, out int numPlayed, out string dateAdded, out int highscoreID)
public bool GetDataBaseSongInfos(string artist, string title, out int numPlayed, out DateTime dateAdded, out int highscoreID)
{
return CDataBase.GetDataBaseSongInfos(artist, title, out numPlayed, out dateAdded, out highscoreID);
}
+1
View File
@@ -223,6 +223,7 @@ namespace Vocaluxe.Base
foreach (string file in files)
{
SPartyMode pm = _LoadPartyMode(file);
if(pm.NoErrors)
_PartyModes.Add(pm.PartyModeID, pm);
}
}
+67
View File
@@ -0,0 +1,67 @@
using System;
using VocaluxeLib.Draw;
using VocaluxeLib.Songs;
namespace Vocaluxe.Base
{
class CPlaylistElement
{
private readonly CSong _Song;
private readonly string _MusicFilePath = String.Empty;
public int SongID
{
get { return (_Song == null) ? -1 : _Song.ID; }
}
public string MusicFilePath
{
get { return _Song != null ? _Song.GetMP3() : _MusicFilePath; }
}
public string VideoFilePath
{
get { return _Song != null ? _Song.GetVideo() : string.Empty; }
}
public string Title
{
get { return _Song != null ? _Song.Title : ""; }
}
public string Artist
{
get { return _Song != null ? _Song.Artist : ""; }
}
public float Start
{
get { return _Song != null ? _Song.Start : 0f; }
}
public float Finish
{
get { return _Song != null ? _Song.Finish : 0f; }
}
public CTexture Cover
{
get { return _Song != null ? _Song.CoverTextureSmall : CCover.NoCover; }
}
public float VideoGap
{
get { return _Song != null ? _Song.VideoGap : 0; }
}
public CPlaylistElement(CSong song)
{
_Song = song;
}
public CPlaylistElement(string filePath)
{
_MusicFilePath = filePath;
}
}
}
+2 -2
View File
@@ -58,7 +58,7 @@ namespace Vocaluxe.Base
private static void _ConvertUSDXPlaylists()
{
var files = new List<string>();
files.AddRange(CHelper.ListFiles(Path.Combine(CSettings.DataPath, CSettings.FolderPlaylists), "*.upl", true, true));
files.AddRange(CHelper.ListFiles(Path.Combine(CSettings.DataPath, CConfig.FolderPlaylists), "*.upl", true, true));
foreach (string file in files)
{
@@ -73,7 +73,7 @@ namespace Vocaluxe.Base
_Playlists = new List<CPlaylistFile>();
var files = new List<string>();
files.AddRange(CHelper.ListFiles(Path.Combine(CSettings.DataPath, CSettings.FolderPlaylists), "*.xml", true, true));
files.AddRange(CHelper.ListFiles(Path.Combine(CSettings.DataPath, CConfig.FolderPlaylists), "*.xml", true, true));
foreach (string file in files)
{
+27 -27
View File
@@ -17,10 +17,11 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.IO;
using VocaluxeLib;
using VocaluxeLib.Profile;
using VocaluxeLib.Draw;
using VocaluxeLib.Profile;
namespace Vocaluxe.Base
{
@@ -111,13 +112,21 @@ namespace Vocaluxe.Base
break;
case EAction.AddProfile:
if (change.Profile == null)
CProfile newProf = change.Profile;
if (newProf == null)
break;
change.Profile.ID = _ProfileIDs.Dequeue();
change.Profile.Avatar = _GetAvatar(change.Profile.AvatarFileName);
change.Profile.SaveProfile();
_Profiles.Add(change.Profile.ID, change.Profile);
newProf.ID = _ProfileIDs.Dequeue();
if (newProf.Avatar == null)
newProf.Avatar = _Avatars.Values.First();
else if (newProf.Avatar.ID < 0)
{
newProf.Avatar.ID = _AvatarIDs.Dequeue();
_Avatars.Add(newProf.Avatar.ID, newProf.Avatar);
_AvatarsChanged = true;
}
newProf.SaveProfile();
_Profiles.Add(newProf.ID, newProf);
_ProfilesChanged = true;
break;
@@ -318,7 +327,7 @@ namespace Vocaluxe.Base
{
var profile = new CProfile
{
FileName = fileName != "" ? Path.Combine(CSettings.DataPath, CSettings.FolderProfiles, fileName) : String.Empty
FileName = fileName != "" ? Path.Combine(CConfig.ProfileFolders[0], fileName) : String.Empty
};
if (File.Exists(profile.FileName))
@@ -332,8 +341,8 @@ namespace Vocaluxe.Base
public static int NewAvatar(string fileName)
{
var avatar = new CAvatar(-1);
if (!avatar.LoadFromFile(fileName))
CAvatar avatar = CAvatar.GetAvatar(fileName);
if (avatar == null)
return -1;
avatar.ID = _AvatarIDs.Dequeue();
@@ -474,7 +483,7 @@ namespace Vocaluxe.Base
public static int GetAvatarID(int profileID)
{
if (!IsProfileIDValid(profileID))
if (!IsProfileIDValid(profileID) || _Profiles[profileID].Avatar == null)
return -1;
return _Profiles[profileID].Avatar.ID;
@@ -505,7 +514,7 @@ namespace Vocaluxe.Base
public static CTexture GetAvatarTextureFromProfile(int profileID)
{
if (!IsProfileIDValid(profileID))
if (!IsProfileIDValid(profileID) || _Profiles[profileID].Avatar == null)
return null;
return _Profiles[profileID].Avatar.Texture;
@@ -525,10 +534,7 @@ namespace Vocaluxe.Base
foreach (int id in ids)
{
if (_Profiles[id].LoadProfile())
{
_Profiles[id].Avatar = _GetAvatar(_Profiles[id].AvatarFileName);
knownFiles.Add(Path.GetFileName(_Profiles[id].FileName));
}
else
_Profiles.Remove(id);
}
@@ -536,7 +542,7 @@ namespace Vocaluxe.Base
var files = new List<string>();
foreach (string path in CSettings.FoldersProfiles)
foreach (string path in CConfig.ProfileFolders)
files.AddRange(CHelper.ListFiles(path, "*.xml", true, true));
foreach (string file in files)
@@ -552,7 +558,6 @@ namespace Vocaluxe.Base
if (profile.LoadProfile())
{
profile.Avatar = _GetAvatar(profile.AvatarFileName);
profile.ID = _ProfileIDs.Dequeue();
_Profiles.Add(profile.ID, profile);
}
@@ -577,21 +582,16 @@ namespace Vocaluxe.Base
}
var files = new List<string>();
foreach (string path in CSettings.FoldersProfiles)
{
files.AddRange(CHelper.ListFiles(path, "*.png", true, true));
files.AddRange(CHelper.ListFiles(path, "*.jpg", true, true));
files.AddRange(CHelper.ListFiles(path, "*.jpeg", true, true));
files.AddRange(CHelper.ListFiles(path, "*.bmp", true, true));
}
foreach (string path in CConfig.ProfileFolders)
files.AddRange(CHelper.ListImageFiles(path, true, true));
foreach (string file in files)
{
if (knownFiles.Contains(Path.GetFileName(file)))
continue;
var avatar = new CAvatar(-1);
if (avatar.LoadFromFile(file))
CAvatar avatar = CAvatar.GetAvatar(file);
if (avatar != null)
{
avatar.ID = _AvatarIDs.Dequeue();
_Avatars.Add(avatar.ID, avatar);
@@ -655,7 +655,7 @@ namespace Vocaluxe.Base
return String.CompareOrdinal(a.PlayerName, b.PlayerName);
}
private static CAvatar _GetAvatar(string fileName)
public static CAvatar GetAvatarByFilename(string fileName)
{
string name = Path.GetFileName(fileName);
@@ -664,7 +664,7 @@ namespace Vocaluxe.Base
if (Path.GetFileName(_Avatars[id].FileName) == name)
return _Avatars[id];
}
return new CAvatar(-1);
return null;
}
#endregion private methods
}
+122
View File
@@ -0,0 +1,122 @@
using System.Collections.ObjectModel;
using Vocaluxe.Lib.Sound.Record;
using Vocaluxe.Lib.Sound.Record.DirectSound;
using Vocaluxe.Lib.Sound.Record.PortAudio;
using VocaluxeLib;
namespace Vocaluxe.Base
{
static class CRecord
{
private static IRecord _Record;
public static bool Init()
{
if (_Record != null)
return false;
switch (CConfig.RecordLib)
{
#if WIN
case ERecordLib.DirectSound:
_Record = new CDirectSoundRecord();
break;
#endif
// case ERecordLib.PortAudio:
default:
_Record = new CPortAudioRecord();
break;
}
return _Record.Init();
}
public static void Close()
{
if (_Record != null)
{
_Record.Close();
_Record = null;
}
}
public static bool Start()
{
return _Record.Start();
}
public static bool Stop()
{
return _Record.Stop();
}
public static void AnalyzeBuffer(int player)
{
_Record.AnalyzeBuffer(player);
}
public static int GetToneAbs(int player)
{
return _Record.GetToneAbs(player);
}
public static int GetTone(int player)
{
return _Record.GetTone(player);
}
public static void SetTone(int player, int tone)
{
_Record.SetTone(player, tone);
}
public static bool ToneValid(int player)
{
return _Record.ToneValid(player);
}
public static float GetMaxVolume(int player)
{
return _Record.GetMaxVolume(player);
}
public static int NumHalfTones(int player)
{
return _Record.NumHalfTones();
}
public static float[] ToneWeigth(int player)
{
return _Record.ToneWeigth(player);
}
public static ReadOnlyCollection<CRecordDevice> GetDevices()
{
ReadOnlyCollection<CRecordDevice> devices = _Record.RecordDevices();
if (devices != null)
{
foreach (CRecordDevice device in devices)
{
device.PlayerChannel1 = _GetPlayerFromMicConfig(device.Name, device.Driver, 1);
device.PlayerChannel2 = _GetPlayerFromMicConfig(device.Name, device.Driver, 2);
}
return devices;
}
return null;
}
private static int _GetPlayerFromMicConfig(string device, string devicedriver, int channel)
{
for (int p = 0; p < CSettings.MaxNumPlayer; p++)
{
if (CConfig.MicConfig[p].Channel != 0 &&
CConfig.MicConfig[p].DeviceName == device &&
CConfig.MicConfig[p].DeviceDriver == devicedriver &&
CConfig.MicConfig[p].Channel == channel)
return p + 1;
}
return 0;
}
}
}
+31 -47
View File
@@ -33,6 +33,10 @@ namespace Vocaluxe.Base
// ReSharper restore UnusedMember.Global
}
/// <summary>
/// This class contains settings for the program
/// These are not editable, everything that can be changed by the user is in CConfig
/// </summary>
static class CSettings
{
#if ARCH_X86
@@ -43,7 +47,9 @@ namespace Vocaluxe.Base
private const String _Arch = "x64";
#endif
public static EGameState GameState = EGameState.Start;
//TODO: This should not be here as it can change
//State of the program
public static EProgramState ProgramState = EProgramState.Start;
//Adjusting of programName and version now in the assembly config.
//I'd use the major and minor for Main releases, build number for every public release and revision for every bugfix version without any features
@@ -63,23 +69,20 @@ namespace Vocaluxe.Base
public const int ZNear = -100;
public const int ZFar = 100;
public static bool IsFullScreen;
public const int VertexBufferElements = 10000;
#if INSTALLER
public static string DataPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments), "Vocaluxe");
public static readonly string DataPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments), "Vocaluxe");
#else
public static string DataPath = Environment.CurrentDirectory;
public static readonly string DataPath = Environment.CurrentDirectory;
#endif
public const string Icon = "Vocaluxe.ico";
public const string Logo = "Logo.png";
public const string FallbackLanguage = "English";
public static string FileConfig = "Config.xml";
public const string FileFonts = "Fonts.xml";
public const string FileOldHighscoreDB = "Ultrastar.db";
public static string FileHighscoreDB = "HighscoreDB.sqlite";
public const string FileCoverDB = "CoverDB.sqlite";
public const string FileCreditsRessourcesDB = "CreditsRessourcesDB.sqlite";
public const string FilePerformanceLog = "Performance.log";
@@ -96,21 +99,11 @@ namespace Vocaluxe.Base
public const string FolderThemes = "Themes";
public const string FolderThemeFonts = "Fonts";
public const string FolderScreens = "Screens";
public const string FolderProfiles = "Profiles";
public static List<string> FoldersProfiles = new List<string>
{
#if INSTALLER
Path.Combine(Environment.CurrentDirectory, FolderProfiles),
#endif
Path.Combine(DataPath, FolderProfiles)
};
public const string FolderPhotos = "Photos";
public const string FolderSongs = "Songs";
public const string FolderSounds = "Sounds";
public const string FolderLanguages = "Languages";
public const string FolderScreenshots = "Screenshots";
public const string FolderBackgroundMusic = "BackgroundMusic";
public static string FolderPlaylists = "Playlists";
public const string FolderPartyModes = "PartyModes";
public const string FolderPartyModeCode = "Code";
@@ -128,8 +121,10 @@ namespace Vocaluxe.Base
public const int ToneMax = 89;
public const int NumNoteLines = 11;
public static int MouseMoveDiffMin = 2;
public const int MouseMoveOffTime = 3000; //in ms
public const int MouseMoveDiffMinActive = 3;
public const int MouseMoveDiffMinInactive = 15;
public const int MaxNumPlayer = 6;
public const int MaxScore = 10000;
@@ -153,14 +148,6 @@ namespace Vocaluxe.Base
public const float SlideShowImageTime = 3500f;
public const float SlideShowFadeTime = 500f;
public static readonly List<string> MusicFileTypes = new List<string>
{
"*.mp3",
"*.wma",
"*.ogg",
"*.wav"
};
private static AssemblyName _Assembly
{
get { return Assembly.GetExecutingAssembly().GetName(); }
@@ -220,40 +207,37 @@ namespace Vocaluxe.Base
return RenderW / (float)RenderH;
}
public static void MouseInactive()
{
MouseMoveDiffMin = 15;
}
public static void MouseActive()
{
MouseMoveDiffMin = 3;
}
public static void CreateFolders()
{
var folders = new List<string>
{
FolderCover,
FolderFonts,
Path.Combine(Environment.CurrentDirectory, FolderCover),
Path.Combine(Environment.CurrentDirectory, FolderFonts),
Path.Combine(DataPath, FolderScreenshots),
FolderBackgroundMusic,
FolderSounds,
Path.Combine(DataPath, FolderPlaylists)
Path.Combine(Environment.CurrentDirectory, FolderBackgroundMusic),
Path.Combine(Environment.CurrentDirectory, FolderSounds),
Path.Combine(DataPath, CConfig.FolderPlaylists)
};
folders.AddRange(FoldersProfiles);
folders.AddRange(CConfig.ProfileFolders);
folders.AddRange(CConfig.SongFolders);
foreach (string folder in folders)
{
string path = Path.Combine(Environment.CurrentDirectory, folder);
CreateFolder(path);
}
_CreateFolder(folder);
}
public static void CreateFolder(string path)
private static void _CreateFolder(string path)
{
if (!Directory.Exists(path))
Directory.CreateDirectory(path);
{
try
{
Directory.CreateDirectory(path);
}
catch (Exception e)
{
CLog.LogError("Cannot create directory \"" + path + "\": " + e.Message);
}
}
}
}
}
+58 -58
View File
@@ -17,7 +17,7 @@
using System;
using System.Collections.Generic;
using System.Text;
using System.Diagnostics;
using VocaluxeLib;
using VocaluxeLib.Songs;
@@ -61,36 +61,10 @@ namespace Vocaluxe.Base
_SetChanged();
}
private void _CreateCategoriesLetter()
private void _CreateCategories()
{
CCategory lastCategory = null;
CCategory notLetterCat = null;
foreach (CSongPointer songPointer in CSongs.Sorter.SortedSongs)
{
Char firstLetter = Char.ToUpper(songPointer.SortString.Normalize(NormalizationForm.FormD)[0]);
if (Char.IsLetter(firstLetter))
{
if (lastCategory == null || firstLetter.ToString() != lastCategory.Name)
{
lastCategory = new CCategory(firstLetter.ToString());
_Categories.Add(lastCategory);
}
lastCategory.Songs.Add(songPointer);
}
else
{
if (notLetterCat == null)
{
notLetterCat = new CCategory("#");
_Categories.Add(notLetterCat);
}
notLetterCat.Songs.Add(songPointer);
}
}
}
_AdjustCategoryNames();
private void _CreateCategoriesNormal(string noCategoryName)
{
CCategory lastCategory = null;
CCategory noCategory = null;
foreach (CSongPointer songPointer in CSongs.Sorter.SortedSongs)
@@ -108,7 +82,7 @@ namespace Vocaluxe.Base
{
if (noCategory == null)
{
noCategory = new CCategory(noCategoryName);
noCategory = new CCategory(_GetNoCategoryName());
_Categories.Add(noCategory);
}
noCategory.Songs.Add(songPointer);
@@ -116,37 +90,15 @@ namespace Vocaluxe.Base
}
}
private void _CreateCategories()
/// <summary>
/// Sets the SortStrings of the songpointers to the actual category names
/// </summary>
private static void _AdjustCategoryNames()
{
string noCategoryName = "";
ESongSorting sorting = CSongs.Sorter.SongSorting;
switch (sorting)
{
case ESongSorting.TR_CONFIG_EDITION:
noCategoryName = CLanguage.Translate("TR_SCREENSONG_NOEDITION");
break;
case ESongSorting.TR_CONFIG_GENRE:
noCategoryName = CLanguage.Translate("TR_SCREENSONG_NOGENRE");
break;
case ESongSorting.TR_CONFIG_DECADE:
case ESongSorting.TR_CONFIG_YEAR:
noCategoryName = CLanguage.Translate("TR_SCREENSONG_NOYEAR");
break;
case ESongSorting.TR_CONFIG_LANGUAGE:
noCategoryName = CLanguage.Translate("TR_SCREENSONG_NOLANGUAGE");
break;
case ESongSorting.TR_CONFIG_NONE:
noCategoryName = CLanguage.Translate("TR_SCREENSONG_ALLSONGS");
break;
}
if (sorting == ESongSorting.TR_CONFIG_ARTIST_LETTER || sorting == ESongSorting.TR_CONFIG_TITLE_LETTER)
_CreateCategoriesLetter();
else
{
if (sorting == ESongSorting.TR_CONFIG_DECADE)
{
foreach (CSongPointer songPointer in CSongs.Sorter.SortedSongs)
{
string year = songPointer.SortString;
@@ -156,11 +108,59 @@ namespace Vocaluxe.Base
songPointer.SortString = year + "0 - " + year + "9";
}
}
}
_CreateCategoriesNormal(noCategoryName);
break;
case ESongSorting.TR_CONFIG_TITLE_LETTER:
case ESongSorting.TR_CONFIG_ARTIST_LETTER:
foreach (CSongPointer songPointer in CSongs.Sorter.SortedSongs)
songPointer.SortString = (songPointer.SortString.Length == 0 || !Char.IsLetter(songPointer.SortString, 0)) ? "#" : songPointer.SortString[0].ToString();
break;
case ESongSorting.TR_CONFIG_DATEADDED:
foreach (CSongPointer songPointer in CSongs.Sorter.SortedSongs)
songPointer.SortString = CSongs.GetSong(songPointer.SongID).DateAdded.ToString("dd/MM/yyyy");
break;
}
}
private static string _GetNoCategoryName()
{
string noCategoryName;
switch (CSongs.Sorter.SongSorting)
{
case ESongSorting.TR_CONFIG_NONE:
noCategoryName = CLanguage.Translate("TR_SCREENSONG_ALLSONGS");
break;
case ESongSorting.TR_CONFIG_FOLDER:
case ESongSorting.TR_CONFIG_ARTIST:
case ESongSorting.TR_CONFIG_ARTIST_LETTER:
case ESongSorting.TR_CONFIG_TITLE_LETTER:
noCategoryName = "";
Debug.Assert(false, "Should not have an uncategorized song");
break;
case ESongSorting.TR_CONFIG_EDITION:
noCategoryName = CLanguage.Translate("TR_SCREENSONG_NOEDITION");
break;
case ESongSorting.TR_CONFIG_GENRE:
noCategoryName = CLanguage.Translate("TR_SCREENSONG_NOGENRE");
break;
case ESongSorting.TR_CONFIG_LANGUAGE:
noCategoryName = CLanguage.Translate("TR_SCREENSONG_NOLANGUAGE");
break;
case ESongSorting.TR_CONFIG_DECADE:
case ESongSorting.TR_CONFIG_YEAR:
noCategoryName = CLanguage.Translate("TR_SCREENSONG_NOYEAR");
break;
case ESongSorting.TR_CONFIG_DATEADDED:
noCategoryName = "";
Debug.Assert(false, "Should not have an uncategorized song");
break;
default:
noCategoryName = "";
Debug.Assert(false, "Forgot category option");
break;
}
return noCategoryName;
}
private void _FillCategories()
{
if (!_Changed)
+51 -68
View File
@@ -17,7 +17,8 @@
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Diagnostics;
using System.Linq;
using VocaluxeLib;
using VocaluxeLib.Songs;
@@ -110,83 +111,65 @@ namespace Vocaluxe.Base
return res;
}
private List<CSongPointer> _CreateSortList(string fieldName)
private void _AddSongToList(CSong song, List<CSongPointer> list)
{
var sortList = new List<CSongPointer>();
if (fieldName == "")
CSongs.Filter.FilteredSongs.ForEach(song => sortList.Add(new CSongPointer(song.ID, "")));
string value = null;
List<string> values = null;
switch (_SongSorting)
{
case ESongSorting.TR_CONFIG_NONE:
value = "";
break;
case ESongSorting.TR_CONFIG_FOLDER:
value = song.FolderName;
break;
case ESongSorting.TR_CONFIG_ARTIST:
case ESongSorting.TR_CONFIG_ARTIST_LETTER:
value = _IgnoreArticles == EOffOn.TR_CONFIG_ON ? song.ArtistSorting : song.Artist;
break;
case ESongSorting.TR_CONFIG_TITLE_LETTER:
value = _IgnoreArticles == EOffOn.TR_CONFIG_ON ? song.TitleSorting : song.Title;
break;
case ESongSorting.TR_CONFIG_EDITION:
values = song.Editions;
break;
case ESongSorting.TR_CONFIG_GENRE:
values = song.Genres;
break;
case ESongSorting.TR_CONFIG_LANGUAGE:
values = song.Languages;
break;
case ESongSorting.TR_CONFIG_DECADE:
case ESongSorting.TR_CONFIG_YEAR:
value = song.Year;
break;
case ESongSorting.TR_CONFIG_DATEADDED:
value = song.DateAdded.ToString("yyyyMMdd");
break;
default:
Debug.Assert(false, "Forgot sorting option");
break;
}
Debug.Assert(value != null || values != null, "Sorting implementation faulty");
if (value != null)
list.Add(new CSongPointer(song.ID, value));
else
{
FieldInfo field = typeof(CSong).GetField(fieldName, BindingFlags.Instance | BindingFlags.DeclaredOnly | BindingFlags.Public);
if (field == null)
{
CLog.LogError("Unknow sorting field: " + fieldName);
return _CreateSortList("");
}
bool isString = field.FieldType == typeof(string);
if (!isString && field.FieldType != typeof(List<String>))
throw new Exception("Unkown sort field type");
foreach (CSong song in CSongs.Filter.FilteredSongs)
{
object value = field.GetValue(song);
if (isString)
sortList.Add(new CSongPointer(song.ID, (String)value));
else
{
var values = (List<String>)value;
if (values.Count == 0)
sortList.Add(new CSongPointer(song.ID, ""));
else
{
// ReSharper disable LoopCanBeConvertedToQuery
foreach (String sortString in values)
// ReSharper restore LoopCanBeConvertedToQuery
sortList.Add(new CSongPointer(song.ID, sortString));
}
}
}
if (list.Count == 0)
list.Add(new CSongPointer(song.ID, ""));
else
list.AddRange(values.Select(val => new CSongPointer(song.ID, val)));
}
return sortList;
}
private void _SortSongs()
{
if (!_Changed)
return;
String fieldName;
switch (_SongSorting)
{
case ESongSorting.TR_CONFIG_EDITION:
fieldName = "Editions";
break;
case ESongSorting.TR_CONFIG_GENRE:
fieldName = "Genres";
break;
case ESongSorting.TR_CONFIG_FOLDER:
fieldName = "FolderName";
break;
case ESongSorting.TR_CONFIG_ARTIST_LETTER:
case ESongSorting.TR_CONFIG_ARTIST:
fieldName = _IgnoreArticles == EOffOn.TR_CONFIG_ON ? "ArtistSorting" : "Artist";
break;
case ESongSorting.TR_CONFIG_TITLE_LETTER:
fieldName = _IgnoreArticles == EOffOn.TR_CONFIG_ON ? "TitleSorting" : "Title";
break;
case ESongSorting.TR_CONFIG_YEAR:
case ESongSorting.TR_CONFIG_DECADE:
fieldName = "Year";
break;
case ESongSorting.TR_CONFIG_LANGUAGE:
fieldName = "Languages";
break;
case ESongSorting.TR_CONFIG_DATEADDED:
fieldName = "DateAdded";
break;
default:
fieldName = "";
break;
}
List<CSongPointer> sortList = _CreateSortList(fieldName);
List<CSongPointer> sortList = new List<CSongPointer>();
foreach (CSong song in CSongs.Filter.FilteredSongs)
_AddSongToList(song, sortList);
switch (_SongSorting)
{
case ESongSorting.TR_CONFIG_ARTIST_LETTER:
+11 -13
View File
@@ -332,21 +332,21 @@ namespace Vocaluxe.Base
public static void LoadSongs()
{
CLog.StartBenchmark(1, "Load Songs");
CLog.StartBenchmark("Load Songs");
SongsLoaded = false;
_Songs.Clear();
CLog.StartBenchmark(2, "List Songs");
CLog.StartBenchmark("List Songs");
var files = new List<string>();
foreach (string p in CConfig.SongFolder)
foreach (string p in CConfig.SongFolders)
{
string path = p;
files.AddRange(CHelper.ListFiles(path, "*.txt", true, true));
files.AddRange(CHelper.ListFiles(path, "*.txd", true, true));
}
CLog.StopBenchmark(2, "List Songs");
CLog.StopBenchmark("List Songs");
CLog.StartBenchmark(2, "Read TXTs");
CLog.StartBenchmark("Read TXTs");
foreach (string file in files)
{
CSong song = CSong.LoadSong(file);
@@ -356,25 +356,24 @@ namespace Vocaluxe.Base
if (song.LoadNotes())
_Songs.Add(song);
}
CLog.StopBenchmark(2, "Read TXTs");
CLog.StopBenchmark("Read TXTs");
CLog.StartBenchmark(2, "Sort Songs");
CLog.StartBenchmark("Sort Songs");
Sorter.SongSorting = CConfig.SongSorting;
Sorter.IgnoreArticles = CConfig.IgnoreArticles;
Categorizer.Tabs = CConfig.Tabs;
Categorizer.ObjectChanged += _HandleCategoriesChanged;
CLog.StopBenchmark(2, "Sort Songs");
CLog.StopBenchmark("Sort Songs");
Category = -1;
SongsLoaded = true;
if (CConfig.CoverLoading == ECoverLoading.TR_CONFIG_COVERLOADING_ATSTART)
{
CLog.StartBenchmark(2, "Load Covers/Notes");
CLog.StartBenchmark("Load Covers/Notes");
_LoadCover();
CLog.StopBenchmark(2, "Load Covers/Notes");
CLog.StopBenchmark("Load Covers/Notes");
}
CLog.StopBenchmark(1, "Load Songs ");
GC.Collect();
CLog.StopBenchmark("Load Songs ");
}
public static void LoadCover()
@@ -419,7 +418,6 @@ namespace Vocaluxe.Base
song.LoadSmallCover();
NumSongsWithCoverLoaded++;
}
GC.Collect();
_CoverLoaded = true;
CDataBase.CommitCovers();
}
+15 -109
View File
@@ -16,9 +16,12 @@
#endregion
using System;
using System.Collections.ObjectModel;
using System.IO;
using Vocaluxe.Lib.Sound;
using Vocaluxe.Lib.Sound.Playback;
using Vocaluxe.Lib.Sound.Playback.Gstreamer;
using Vocaluxe.Lib.Sound.Playback.GstreamerSharp;
using Vocaluxe.Lib.Sound.Playback.OpenAL;
using Vocaluxe.Lib.Sound.Playback.PortAudio;
using VocaluxeLib;
namespace Vocaluxe.Base
@@ -35,6 +38,8 @@ namespace Vocaluxe.Base
public static bool Init()
{
if (_Playback != null)
return false;
switch (CConfig.PlayBackLib)
{
case EPlaybackLib.PortAudio:
@@ -72,7 +77,14 @@ namespace Vocaluxe.Base
public static void CloseAllStreams()
{
_Playback.CloseAll();
if (_Playback != null)
_Playback.CloseAll();
}
public static void Close()
{
CloseAllStreams();
_Playback = null;
}
#region Stream Handling
@@ -203,111 +215,5 @@ namespace Vocaluxe.Base
return stream;
}
#endregion Sounds
#region Record
private static IRecord _Record;
public static void RecordInit()
{
switch (CConfig.RecordLib)
{
#if WIN
case ERecordLib.DirectSound:
_Record = new CDirectSoundRecord();
break;
#endif
// case ERecordLib.PortAudio:
default:
_Record = new CPortAudioRecord();
break;
}
}
public static void RecordCloseAll()
{
_Record.CloseAll();
}
public static bool RecordStart()
{
return _Record.Start();
}
public static bool RecordStop()
{
return _Record.Stop();
}
public static void AnalyzeBuffer(int player)
{
_Record.AnalyzeBuffer(player);
}
public static int RecordGetToneAbs(int player)
{
return _Record.GetToneAbs(player);
}
public static int RecordGetTone(int player)
{
return _Record.GetTone(player);
}
public static void RecordSetTone(int player, int tone)
{
_Record.SetTone(player, tone);
}
public static bool RecordToneValid(int player)
{
return _Record.ToneValid(player);
}
public static float RecordGetMaxVolume(int player)
{
return _Record.GetMaxVolume(player);
}
public static int NumHalfTones(int player)
{
return _Record.NumHalfTones(player);
}
public static float[] ToneWeigth(int player)
{
return _Record.ToneWeigth(player);
}
public static ReadOnlyCollection<CRecordDevice> RecordGetDevices()
{
ReadOnlyCollection<CRecordDevice> devices = _Record.RecordDevices();
if (devices != null)
{
foreach (CRecordDevice device in devices)
{
device.PlayerChannel1 = _GetPlayerFromMicConfig(device.Name, device.Driver, 1);
device.PlayerChannel2 = _GetPlayerFromMicConfig(device.Name, device.Driver, 2);
}
return devices;
}
return null;
}
private static int _GetPlayerFromMicConfig(string device, string devicedriver, int channel)
{
for (int p = 0; p < CSettings.MaxNumPlayer; p++)
{
if (CConfig.MicConfig[p].Channel != 0 &&
CConfig.MicConfig[p].DeviceName == device &&
CConfig.MicConfig[p].DeviceDriver == devicedriver &&
CConfig.MicConfig[p].Channel == channel)
return p + 1;
}
return 0;
}
#endregion Record
}
}
+16 -7
View File
@@ -142,22 +142,30 @@ namespace Vocaluxe.Base
#endregion Vars
#region Theme and Skin loading and writing
public static void InitTheme()
public static bool Init()
{
_ListThemes();
ListSkins();
LoadSkins();
LoadTheme();
return LoadSkins() && LoadTheme();
}
public static void LoadSkins()
public static bool LoadSkins()
{
//Fail if loading of any skin failed or no skin was loaded
//TODO: implement handlers that failing skins are logged and ignored
bool result = false;
for (int index = 0; index < _Skins.Count; index++)
{
if (_Skins[index].PartyModeID == -1)
LoadSkin(index);
{
if (LoadSkin(index))
result = true;
else
return false;
}
}
return result;
}
public static bool LoadSkin(int skinIndex)
@@ -225,13 +233,14 @@ namespace Vocaluxe.Base
}
}
public static void LoadTheme()
public static bool LoadTheme()
{
for (int i = 0; i < _Themes.Count; i++)
{
if (_Themes[i].Name == CConfig.Theme && _Themes[i].PartyModeID == -1)
LoadTheme(i);
return LoadTheme(i);
}
return false;
}
public static bool LoadTheme(int themeIndex)
+10 -4
View File
@@ -29,8 +29,10 @@ namespace Vocaluxe.Base
private static IVideoDecoder _VideoDecoder;
#region Init
public static void Init()
public static bool Init()
{
if (_VideoDecoder != null)
return false;
switch (CConfig.VideoDecoder)
{
case EVideoDecoder.FFmpeg:
@@ -44,14 +46,18 @@ namespace Vocaluxe.Base
break;
}
_VideoDecoder.Init();
return _VideoDecoder.Init();
}
#endregion Init
#region Interface
public static void CloseAll()
public static void Close()
{
_VideoDecoder.CloseAll();
if (_VideoDecoder != null)
{
_VideoDecoder.CloseAll();
_VideoDecoder = null;
}
}
public static int GetNumStreams()
+11 -3
View File
@@ -26,8 +26,10 @@ namespace Vocaluxe.Base
{
private static IWebcam _Webcam;
public static void Init()
public static bool Init()
{
if (_Webcam != null)
return false;
switch (CConfig.WebcamLib)
{
case EWebcamLib.AForgeNet:
@@ -38,11 +40,13 @@ namespace Vocaluxe.Base
_Webcam = new CAForgeNet();
break;
}
_Webcam.Init();
if (!_Webcam.Init())
return false;
_Webcam.Select(CConfig.WebcamConfig);
CConfig.WebcamConfig = _Webcam.GetConfig();
CConfig.SaveConfig();
return true;
}
public static bool GetFrame(ref CTexture tex)
@@ -57,7 +61,11 @@ namespace Vocaluxe.Base
public static void Close()
{
_Webcam.Close();
if (_Webcam != null)
{
_Webcam.Close();
_Webcam = null;
}
}
public static void Pause()
+4 -4
View File
@@ -361,9 +361,9 @@ namespace Vocaluxe.Base.Fonts
public static void LoadThemeFonts(string themeName, string fontFolder, CXMLReader xmlReader)
{
_LoadFontFiles(xmlReader, fontFolder, themeName);
CLog.StartBenchmark(1, "BuildGlyphs");
CLog.StartBenchmark("BuildGlyphs");
_BuildGlyphs();
CLog.StopBenchmark(1, "BuildGlyphs");
CLog.StopBenchmark("BuildGlyphs");
}
/// <summary>
@@ -372,9 +372,9 @@ namespace Vocaluxe.Base.Fonts
public static void LoadPartyModeFonts(int partyModeID, string fontFolder, CXMLReader xmlReader)
{
_LoadFontFiles(xmlReader, fontFolder, "", partyModeID);
CLog.StartBenchmark(1, "BuildGlyphs");
CLog.StartBenchmark("BuildGlyphs");
_BuildGlyphs();
CLog.StopBenchmark(1, "BuildGlyphs");
CLog.StopBenchmark("BuildGlyphs");
}
public static void SaveThemeFonts(string themeName, XmlWriter writer)
+6 -7
View File
@@ -15,6 +15,9 @@
// along with Vocaluxe. If not, see <http://www.gnu.org/licenses/>.
#endregion
//Uncomment to make the font write the glyphs to file
//#define FONT_DEBUG_OUTPUT
using System;
using System.Drawing;
using System.Drawing.Drawing2D;
@@ -119,19 +122,15 @@ namespace Vocaluxe.Base.Fonts
_DrawBounding.Y *= _Texture.Width / _DrawBounding.Width;
_DrawBounding.Width = _Texture.Width;
_DrawBounding.Height = _Texture.Height;*/
#pragma warning disable 162
// ReSharper disable HeuristicUnreachableCode
// ReSharper disable ConditionIsAlwaysTrueOrFalse
if (false && Char.IsLetterOrDigit(chr))
#if FONT_DEBUG_OUTPUT
if (Char.IsLetterOrDigit(chr))
{
if (outline > 0)
bmpCropped.Save("font_" + chr + "o" + CFonts.Style + "2.png", ImageFormat.Png);
else
bmpCropped.Save("font_" + chr + CFonts.Style + "2.png", ImageFormat.Png);
}
// ReSharper restore ConditionIsAlwaysTrueOrFalse
// ReSharper restore HeuristicUnreachableCode
#pragma warning restore 162
#endif
}
}
}
+32 -11
View File
@@ -18,8 +18,9 @@
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.IO;
using System.Linq;
using System.Security.Cryptography;
using System.Text;
using System.Windows.Forms;
using ServerLib;
@@ -29,16 +30,34 @@ using VocaluxeLib;
using VocaluxeLib.Menu;
using VocaluxeLib.Profile;
using VocaluxeLib.Songs;
using System.Security.Cryptography;
namespace Vocaluxe.Base.Server
{
static class CVocaluxeServer
{
private class CServerController : CControllerFramework
{
public override string GetName()
{
return "App controller";
}
public override void Connect() {}
public override void Disconnect() {}
public override bool IsConnected()
{
return true;
}
public override void SetRumble(float duration) {}
}
private static CServer _Server;
//private static CDiscover _Discover;
public static readonly CControllerFramework Controller = new CControllerFramework();
public static readonly CControllerFramework Controller = new CServerController();
public static void Init()
{
@@ -69,7 +88,6 @@ namespace Vocaluxe.Base.Server
CServer.AddPlaylist = _AddPlaylist;
//_Discover = new CDiscover(CConfig.ServerPort, CCommands.BroadcastKeyword);
Controller.Init();
}
public static void Start()
@@ -83,8 +101,12 @@ namespace Vocaluxe.Base.Server
public static void Close()
{
_Server.Stop();
//_Discover.Stop();
if (_Server != null)
{
_Server.Stop();
_Server = null;
//_Discover.Stop();
}
}
public static string GetServerAddress()
@@ -148,7 +170,7 @@ namespace Vocaluxe.Base.Server
else
keyChar = c;
if ((keyChar >= 0x30 && keyChar <= 0x39) || (keyChar >= 0x41 && keyChar <= 0x5A))
if ((keyChar >= '0' && keyChar <= '9') || (keyChar >= 'A' && keyChar <= 'Z'))
{
Keys keys = (Keys)keyChar;
if (shift)
@@ -185,7 +207,6 @@ namespace Vocaluxe.Base.Server
ID = existingProfile.ID,
FileName = existingProfile.FileName,
Active = existingProfile.Active,
AvatarFileName = existingProfile.AvatarFileName,
Avatar = existingProfile.Avatar,
Difficulty = existingProfile.Difficulty,
UserRole = existingProfile.UserRole,
@@ -295,10 +316,10 @@ namespace Vocaluxe.Base.Server
{
try
{
string filename = _SaveImage(avatarData, "snapshot", CSettings.FolderProfiles);
string filename = _SaveImage(avatarData, "snapshot", CConfig.ProfileFolders[0]);
var avatar = new CAvatar(-1);
if (avatar.LoadFromFile(filename))
var avatar = CAvatar.GetAvatar(filename);
if (avatar!=null)
{
CProfiles.AddAvatar(avatar);
return avatar;
+86
View File
@@ -0,0 +1,86 @@
using System;
using System.Runtime.InteropServices;
namespace Vocaluxe
{
static class COSFunctions
{
#if WIN
private static bool _DefaultDllDirSet;
private static bool _UsePath;
private static bool _UseSetDllDir;
private static class CWindowsFunctions
{
[DllImport("kernel32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]
public static extern void AddDllDirectory(string lpPathName);
[DllImport("kernel32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]
public static extern void SetDllDirectory(string lpPathName);
[DllImport("user32.dll", CallingConvention = CallingConvention.StdCall)]
[return: MarshalAs(UnmanagedType.Bool)]
public static extern bool SetForegroundWindow(IntPtr hWnd);
[DllImport("user32.dll", CallingConvention = CallingConvention.StdCall)]
[return: MarshalAs(UnmanagedType.Bool)]
public static extern bool SetDefaultDllDirectories(int directoryFlags);
// ReSharper disable InconsistentNaming
public const int LOAD_LIBRARY_SEARCH_DEFAULT_DIRS = 0x00001000;
// ReSharper restore InconsistentNaming
}
#endif
public static void AddEnvironmentPath(string path)
{
string newPath = Environment.GetEnvironmentVariable("PATH") ?? string.Empty;
if (newPath.Length > 0)
newPath += ";";
newPath += path;
Environment.SetEnvironmentVariable("PATH", newPath);
}
public static void AddLibrarySearchpath(string path)
{
#if WIN
if (!_DefaultDllDirSet)
{
try
{
CWindowsFunctions.SetDefaultDllDirectories(CWindowsFunctions.LOAD_LIBRARY_SEARCH_DEFAULT_DIRS);
}
catch (Exception)
{
_UsePath = true;
_UseSetDllDir = true;
}
_DefaultDllDirSet = true;
}
if (_UsePath)
AddEnvironmentPath(path);
if (!_UseSetDllDir)
{
try
{
CWindowsFunctions.AddDllDirectory(path);
}
catch (Exception)
{
_UseSetDllDir = true;
}
}
if (_UseSetDllDir)
CWindowsFunctions.SetDllDirectory(path);
#endif
}
public static void SetForegroundWindow(IntPtr hWnd)
{
#if WIN
CWindowsFunctions.SetForegroundWindow(hWnd);
#endif
}
}
}
+30 -3
View File
@@ -17,6 +17,7 @@
using System;
using System.IO;
using System.Reflection;
using System.Security;
using Microsoft.Win32;
using Vocaluxe.Base;
@@ -49,6 +50,16 @@ namespace Vocaluxe
return false;
}
private static bool _KeyExists(string key)
{
using (RegistryKey rk = Registry.LocalMachine.OpenSubKey(key))
{
if (rk != null)
return true;
}
return false;
}
/// <summary>
/// Checks if a given program is installed by checking the Uninstall registry key.
/// </summary>
@@ -56,10 +67,11 @@ namespace Vocaluxe
/// <returns></returns>
private static bool _IsProgramInstalled(string name)
{
const string uninstallKey = @"SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall";
const string uninstallKeyx64 = @"SOFTWARE\WoW6432Node\Microsoft\Windows\CurrentVersion\Uninstall";
const string baseKey = @"SOFTWARE\";
const string baseKey64 = @"SOFTWARE\WoW6432Node\";
const string uninstallKey = @"Microsoft\Windows\CurrentVersion\Uninstall";
name = name.ToLower();
return _CheckUninstallKey(name, uninstallKey) || _CheckUninstallKey(name, uninstallKeyx64);
return _CheckUninstallKey(name, baseKey + uninstallKey) || (_KeyExists(baseKey64) && _CheckUninstallKey(name, baseKey64 + uninstallKey));
}
private static bool _SystemDllExists(string dllName)
@@ -93,6 +105,7 @@ namespace Vocaluxe
true, true);
return false;
}
/*
bool vc2008Installed = _IsVC2008Installed();
if (!vc2008Installed)
{
@@ -106,7 +119,21 @@ namespace Vocaluxe
true, true);
return false;
}
* */
return true;
}
public static void Init()
{
#if ARCH_X86
string path = "x86";
#endif
#if ARCH_X64
string path = "x64";
#endif
path = Path.GetDirectoryName(Assembly.GetEntryAssembly().Location) + Path.DirectorySeparatorChar + path;
COSFunctions.AddLibrarySearchpath(path);
COSFunctions.AddLibrarySearchpath(path + Path.DirectorySeparatorChar + "gstreamer");
}
}
}
+1 -19
View File
@@ -38,9 +38,6 @@ using System.Diagnostics.CodeAnalysis;
[assembly: SuppressMessage("Microsoft.Reliability", "CA2000:Objekte verwerfen, bevor Bereich verloren geht", Scope = "member", Target = "Vocaluxe.Lib.Draw.CDirect3D.#CopyScreen()")
]
[assembly: SuppressMessage("Microsoft.Design", "CA1008:EnumsShouldHaveZeroValue", Scope = "type", Target = "Vocaluxe.Lib.Input.WiiMote.InputReport")]
[assembly: SuppressMessage("Microsoft.Design", "CA1008:EnumsShouldHaveZeroValue", Scope = "type", Target = "PortAudioSharp.PortAudio+PaDeviceIndex")]
[assembly: SuppressMessage("Microsoft.Design", "CA1008:EnumsShouldHaveZeroValue", Scope = "type", Target = "PortAudioSharp.PortAudio+PaSampleFormat")]
[assembly: SuppressMessage("Microsoft.Design", "CA1008:EnumsShouldHaveZeroValue", Scope = "type", Target = "PortAudioSharp.PortAudio+PaStreamCallbackFlags")]
[assembly:
SuppressMessage("Microsoft.Security", "CA2122:DoNotIndirectlyExposeMethodsWithLinkDemands", Scope = "member",
Target = "Vocaluxe.Lib.Video.Gstreamer.CGstreamerVideoWrapper.#GetFrame(System.Int32,System.Single)")]
@@ -49,19 +46,4 @@ using System.Diagnostics.CodeAnalysis;
Target = "Vocaluxe.Lib.Input.CHIDAPI.#ReadTimeout(System.IntPtr,System.Byte[]&,System.Int32,System.Int32)")]
[assembly:
SuppressMessage("Microsoft.Security", "CA2122:DoNotIndirectlyExposeMethodsWithLinkDemands", Scope = "member",
Target = "Vocaluxe.Lib.Input.CHIDAPI.#Read(System.IntPtr,System.Byte[]&,System.Int32)")]
[assembly: SuppressMessage("Microsoft.Security", "CA2122:DoNotIndirectlyExposeMethodsWithLinkDemands", Scope = "member", Target = "PortAudioSharp.PortAudio.#Pa_GetVersionText()")]
[assembly:
SuppressMessage("Microsoft.Security", "CA2122:DoNotIndirectlyExposeMethodsWithLinkDemands", Scope = "member",
Target = "PortAudioSharp.PortAudio.#Pa_GetErrorText(PortAudioSharp.PortAudio+PaError)")]
[assembly:
SuppressMessage("Microsoft.Security", "CA2122:DoNotIndirectlyExposeMethodsWithLinkDemands", Scope = "member",
Target = "PortAudioSharp.PortAudio.#Pa_GetHostApiInfo(System.Int32)")]
[assembly:
SuppressMessage("Microsoft.Security", "CA2122:DoNotIndirectlyExposeMethodsWithLinkDemands", Scope = "member", Target = "PortAudioSharp.PortAudio.#Pa_GetLastHostErrorInfo()")]
[assembly:
SuppressMessage("Microsoft.Security", "CA2122:DoNotIndirectlyExposeMethodsWithLinkDemands", Scope = "member",
Target = "PortAudioSharp.PortAudio.#Pa_GetDeviceInfo(System.Int32)")]
[assembly:
SuppressMessage("Microsoft.Security", "CA2122:DoNotIndirectlyExposeMethodsWithLinkDemands", Scope = "member",
Target = "PortAudioSharp.PortAudio.#Pa_GetStreamInfo(System.IntPtr)")]
Target = "Vocaluxe.Lib.Input.CHIDAPI.#Read(System.IntPtr,System.Byte[]&,System.Int32)")]
+2 -10
View File
@@ -311,7 +311,6 @@ namespace Vocaluxe.Lib.Draw
FormBorderStyle = FormBorderStyle.None;
CenterToScreen();
_Fullscreen = true;
CConfig.FullScreen = EOffOn.TR_CONFIG_ON;
if (WindowState == FormWindowState.Maximized)
{
@@ -321,8 +320,7 @@ namespace Vocaluxe.Lib.Draw
}
else
_DoResize();
CConfig.SaveConfig();
;
}
/// <summary>
@@ -334,9 +332,6 @@ namespace Vocaluxe.Lib.Draw
FormBorderStyle = FormBorderStyle.Sizable;
CenterToScreen();
_Fullscreen = false;
CConfig.FullScreen = EOffOn.TR_CONFIG_OFF;
CConfig.SaveConfig();
}
#endregion resize
@@ -486,10 +481,7 @@ namespace Vocaluxe.Lib.Draw
Show();
if (CConfig.FullScreen == EOffOn.TR_CONFIG_ON)
{
CSettings.IsFullScreen = true;
_EnterFullScreen();
}
//Resize window if aspect ratio is incorrect
if (Math.Abs(_W / (float)_H - CSettings.GetRenderAspect()) > 0.01)
@@ -530,7 +522,7 @@ namespace Vocaluxe.Lib.Draw
}
}
//Apply fullscreen mode
if (CSettings.IsFullScreen != _Fullscreen)
if ((CConfig.FullScreen == EOffOn.TR_CONFIG_ON) != _Fullscreen)
{
if (!_Fullscreen)
_EnterFullScreen();
+1 -10
View File
@@ -127,9 +127,6 @@ namespace Vocaluxe.Lib.Draw
targetForm.Bounds = Screen.PrimaryScreen.Bounds;
targetForm.TopMost = true;
_Fullscreen = true;
CConfig.FullScreen = EOffOn.TR_CONFIG_ON;
CConfig.SaveConfig();
}
}
@@ -146,9 +143,6 @@ namespace Vocaluxe.Lib.Draw
targetForm.TopMost = _TopMost;
targetForm.Bounds = _Bounds;
_Fullscreen = false;
CConfig.FullScreen = EOffOn.TR_CONFIG_OFF;
CConfig.SaveConfig();
}
#endregion FullScreenStuff
@@ -232,10 +226,7 @@ namespace Vocaluxe.Lib.Draw
Show();
if (CConfig.FullScreen == EOffOn.TR_CONFIG_ON)
{
CSettings.IsFullScreen = true;
_Maximize(this);
}
while (_Run)
{
@@ -247,7 +238,7 @@ namespace Vocaluxe.Lib.Draw
_Run = CGraphics.UpdateGameLogic(_Keys, _Mouse);
_FlipBuffer();
if ((CSettings.IsFullScreen && !_Fullscreen) || (!CSettings.IsFullScreen && _Fullscreen))
if ((CConfig.FullScreen == EOffOn.TR_CONFIG_ON) != _Fullscreen)
_ToggleFullScreen();
if (CTime.IsRunning())
+1 -10
View File
@@ -235,7 +235,6 @@ namespace Vocaluxe.Lib.Draw
private void _EnterFullScreen()
{
_Fullscreen = true;
CConfig.FullScreen = EOffOn.TR_CONFIG_ON;
_Restore.Location = Location;
_Restore.Width = Width;
@@ -261,19 +260,14 @@ namespace Vocaluxe.Lib.Draw
}
else
_DoResize();
CConfig.SaveConfig();
}
private void _LeaveFullScreen()
{
_Fullscreen = false;
CConfig.FullScreen = EOffOn.TR_CONFIG_OFF;
FormBorderStyle = FormBorderStyle.Sizable;
DesktopBounds = new Rectangle(_Restore.Location, new Size(_Restore.Width, _Restore.Height));
CConfig.SaveConfig();
}
#endregion Helpers
@@ -433,10 +427,7 @@ namespace Vocaluxe.Lib.Draw
Show();
if (CConfig.FullScreen == EOffOn.TR_CONFIG_ON)
{
CSettings.IsFullScreen = true;
_EnterFullScreen();
}
while (_Run)
{
@@ -448,7 +439,7 @@ namespace Vocaluxe.Lib.Draw
_Control.SwapBuffers();
if (CSettings.IsFullScreen != _Fullscreen)
if ((CConfig.FullScreen == EOffOn.TR_CONFIG_ON) != _Fullscreen)
_ToggleFullScreen();
_CheckQueue();
+43 -23
View File
@@ -15,51 +15,63 @@
// along with Vocaluxe. If not, see <http://www.gnu.org/licenses/>.
#endregion
using System;
using System.Collections.Generic;
using VocaluxeLib;
namespace Vocaluxe.Lib.Input
{
public class CControllerFramework : IController
public abstract class CControllerFramework : IController
{
private List<SKeyEvent> _KeysPool;
protected bool _Initialized;
private readonly List<SKeyEvent> _KeysPool = new List<SKeyEvent>();
private List<SKeyEvent> _CurrentKeysPool;
private readonly Object _KeyCopyLock = new Object();
private List<SMouseEvent> _MousePool;
private readonly List<SMouseEvent> _MousePool = new List<SMouseEvent>();
private List<SMouseEvent> _CurrentMousePool;
private readonly Object _MouseCopyLock = new Object();
public virtual void Init()
public abstract string GetName();
public virtual bool Init()
{
_KeysPool = new List<SKeyEvent>();
if (_Initialized)
return false;
_CurrentKeysPool = new List<SKeyEvent>();
_MousePool = new List<SMouseEvent>();
_CurrentMousePool = new List<SMouseEvent>();
}
public virtual void Close() {}
public virtual void Connect() {}
public virtual void Disconnect() {}
public virtual bool IsConnected()
{
_Initialized = true;
return true;
}
public virtual void Close()
{
if (!_Initialized)
return;
_CurrentKeysPool = null;
_CurrentMousePool = null;
lock (_KeysPool)
_KeysPool.Clear();
lock (_MousePool)
_MousePool.Clear();
_Initialized = false;
}
public abstract void Connect();
public abstract void Disconnect();
public abstract bool IsConnected();
public virtual void Update()
{
lock (_KeyCopyLock)
if (!_Initialized)
return;
lock (_KeysPool)
{
foreach (SKeyEvent e in _KeysPool)
_CurrentKeysPool.Add(e);
_KeysPool.Clear();
}
lock (_MouseCopyLock)
lock (_MousePool)
{
foreach (SMouseEvent e in _MousePool)
_CurrentMousePool.Add(e);
@@ -69,6 +81,8 @@ namespace Vocaluxe.Lib.Input
public virtual bool PollKeyEvent(ref SKeyEvent keyEvent)
{
if (!_Initialized)
return false;
if (_CurrentKeysPool.Count > 0)
{
keyEvent = _CurrentKeysPool[0];
@@ -80,6 +94,8 @@ namespace Vocaluxe.Lib.Input
public virtual bool PollMouseEvent(ref SMouseEvent mouseEvent)
{
if (!_Initialized)
return false;
if (_CurrentMousePool.Count > 0)
{
mouseEvent = _CurrentMousePool[0];
@@ -89,11 +105,13 @@ namespace Vocaluxe.Lib.Input
return false;
}
public virtual void SetRumble(float duration) {}
public abstract void SetRumble(float duration);
public void AddKeyEvent(SKeyEvent keyEvent)
{
lock (_KeyCopyLock)
if (!_Initialized)
return;
lock (_KeysPool)
{
_KeysPool.Add(keyEvent);
}
@@ -101,6 +119,8 @@ namespace Vocaluxe.Lib.Input
public void AddMouseEvent(SMouseEvent mouseEvent)
{
if (!_Initialized)
return;
lock (_MousePool)
{
_MousePool.Add(mouseEvent);
+2 -1
View File
@@ -32,7 +32,8 @@ namespace Vocaluxe.Lib.Input
interface IController
{
void Init();
string GetName();
bool Init();
void Close();
void Connect();
void Disconnect();
+35 -98
View File
@@ -16,7 +16,6 @@
#endregion
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Threading;
using System.Windows.Forms;
@@ -25,99 +24,79 @@ using VocaluxeLib;
namespace Vocaluxe.Lib.Input.WiiMote
{
class CWiiMote : IController
class CWiiMote : CControllerFramework
{
private CWiiMoteLib _WiiMote;
private List<SKeyEvent> _KeysPool;
private List<SKeyEvent> _CurrentKeysPool;
private readonly Object _KeyCopyLock = new Object();
private List<SMouseEvent> _MousePool;
private List<SMouseEvent> _CurrentMousePool;
private readonly Object _MouseCopyLock = new Object();
private bool[] _ButtonStates;
private Point _OldPosition;
private bool _Connected;
private Thread _HandlerThread;
private AutoResetEvent _EvTerminate;
private Object _Sync;
private bool _Active;
private CRumbleTimer _RumbleTimer;
private CGesture _Gesture;
public void Init()
public override string GetName()
{
return "WiiMote";
}
public override bool Init()
{
if (!base.Init())
return false;
_Sync = new Object();
_RumbleTimer = new CRumbleTimer();
_Gesture = new CGesture();
_HandlerThread = new Thread(_MainLoop) {Name = "WiiMote", Priority = ThreadPriority.BelowNormal};
_KeysPool = new List<SKeyEvent>();
_CurrentKeysPool = new List<SKeyEvent>();
_MousePool = new List<SMouseEvent>();
_CurrentMousePool = new List<SMouseEvent>();
_EvTerminate = new AutoResetEvent(false);
_ButtonStates = new bool[11];
_OldPosition = new Point();
return true;
}
public void Close()
public override void Close()
{
_Active = false;
_WiiMote.Disconnect();
if (_HandlerThread != null)
{
//Join before freeing stuff
//This also ensures, that no other thread is created till the current one is terminated
_EvTerminate.Set();
_HandlerThread.Join();
_HandlerThread = null;
_EvTerminate.Dispose();
_EvTerminate = null;
}
base.Close();
}
public void Connect()
public override void Connect()
{
if (_Active)
if (_Active || _HandlerThread == null)
return;
_Active = true;
_HandlerThread.Start();
}
public void Disconnect()
public override void Disconnect()
{
_Active = false;
//TODO: Allow reconnect
Close();
}
public bool IsConnected()
public override bool IsConnected()
{
return _Connected;
}
public void Update()
{
_CopyEvents();
}
public bool PollKeyEvent(ref SKeyEvent keyEvent)
{
if (_CurrentKeysPool.Count > 0)
{
keyEvent = _CurrentKeysPool[0];
_CurrentKeysPool.RemoveAt(0);
return true;
}
return false;
}
public bool PollMouseEvent(ref SMouseEvent mouseEvent)
{
if (_CurrentMousePool.Count > 0)
{
mouseEvent = _CurrentMousePool[0];
_CurrentMousePool.RemoveAt(0);
return true;
}
return false;
}
public void SetRumble(float duration)
public override void SetRumble(float duration)
{
lock (_Sync)
{
@@ -137,7 +116,7 @@ namespace Vocaluxe.Lib.Input.WiiMote
if (!_WiiMote.Connected)
{
if (!_DoConnect())
Thread.Sleep(1000);
_EvTerminate.WaitOne(1000);
}
else
{
@@ -243,14 +222,7 @@ namespace Vocaluxe.Lib.Input.WiiMote
if (key != Keys.None)
{
var pool = new SKeyEvent(ESender.WiiMote, false, false, false, false, char.MinValue, key);
lock (_KeyCopyLock)
{
_KeysPool.Add(pool);
}
}
AddKeyEvent(new SKeyEvent(ESender.WiiMote, false, false, false, false, char.MinValue, key));
//mouse events
const float reducing = 0.15f;
@@ -270,48 +242,13 @@ namespace Vocaluxe.Lib.Input.WiiMote
if (gesture == EGesture.ScrollDown)
wheel = 1;
var mpool = new SMouseEvent();
bool trigger = false;
if (!lb && !rb && (p.X != _OldPosition.X || p.Y != _OldPosition.Y))
{
mpool = new SMouseEvent(ESender.WiiMote, EModifier.None, x, y, false, false, false, wheel, lbh, false, false, false);
trigger = true;
}
AddMouseEvent(new SMouseEvent(ESender.WiiMote, EModifier.None, x, y, false, false, false, wheel, lbh, false, false, false));
else if (lb || rb)
{
mpool = new SMouseEvent(ESender.WiiMote, EModifier.None, x, y, lb, false, rb, wheel, false, false, false, false);
trigger = true;
}
if (trigger)
{
lock (_MouseCopyLock)
{
_MousePool.Add(mpool);
}
}
AddMouseEvent(new SMouseEvent(ESender.WiiMote, EModifier.None, x, y, lb, false, rb, wheel, false, false, false, false));
_OldPosition.X = p.X;
_OldPosition.Y = p.Y;
}
private void _CopyEvents()
{
lock (_KeyCopyLock)
{
foreach (SKeyEvent e in _KeysPool)
_CurrentKeysPool.Add(e);
_KeysPool.Clear();
}
lock (_MouseCopyLock)
{
foreach (SMouseEvent e in _MousePool)
_CurrentMousePool.Add(e);
_MousePool.Clear();
}
}
}
}
+3 -3
View File
@@ -63,14 +63,14 @@ namespace Vocaluxe.Lib.Playlist
filename = "1";
int i = 0;
while (File.Exists(Path.Combine(CSettings.DataPath, CSettings.FolderPlaylists, filename + ".xml")))
while (File.Exists(Path.Combine(CSettings.DataPath, CConfig.FolderPlaylists, filename + ".xml")))
{
i++;
if (!File.Exists(Path.Combine(CSettings.DataPath, CSettings.FolderPlaylists, filename + i + ".xml")))
if (!File.Exists(Path.Combine(CSettings.DataPath, CConfig.FolderPlaylists, filename + i + ".xml")))
filename += i;
}
PlaylistFile = Path.Combine(CSettings.DataPath, CSettings.FolderPlaylists, filename + ".xml");
PlaylistFile = Path.Combine(CSettings.DataPath, CConfig.FolderPlaylists, filename + ".xml");
}
XmlWriter writer;
-209
View File
@@ -1,209 +0,0 @@
using System;
using System.IO;
namespace Vocaluxe.Lib.Sound
{
class CBuffer : IDisposable
{
private const double _BaseToneFreq = 65.4064;
public const int NumHalfTones = 17;
private const int _AnalysisBufLen = 4096;
private const int _AnalysisByteBufLen = _AnalysisBufLen * 2;
private readonly Int16[] _AnalysisBuffer = new Int16[_AnalysisBufLen];
private readonly byte[] _AnalysisByteBuffer = new byte[_AnalysisByteBufLen]; //tmp buffer (stream->tmpBuffer->(Int16)AnalysisBuffer)
private static readonly int[] _SamplesPerPeriodPerTone = new int[NumHalfTones]; //Precalculated table holding sample# per period for each tone
private readonly float[] _TmpWeight = new float[NumHalfTones]; //tmp buffer for weights (gets copied to ToneWeight when checked)
private double _MaxVolume;
private bool _NewSamples;
private MemoryStream _Stream = new MemoryStream(); // full buffer
public CBuffer()
{
ToneWeigth = new float[NumHalfTones];
for (int i = 0; i < ToneWeigth.Length; i++)
ToneWeigth[i] = 0.99f;
}
static CBuffer()
{
const double halftoneBase = 1.05946309436; // 2^(1/12) -> HalftoneBase^12 = 2 (one octave)
//Init Array to avoid costly calculations
for (int toneIndex = 0; toneIndex < NumHalfTones; toneIndex++)
{
double freq = _BaseToneFreq * Math.Pow(halftoneBase, toneIndex);
_SamplesPerPeriodPerTone[toneIndex] = (int)Math.Round(44100.0 / freq); // samples in one period
}
}
public int ToneAbs { get; private set; }
public int Tone { get; set; }
public float MaxVolume
{
get { return (float)_MaxVolume; }
}
public bool ToneValid { get; private set; }
public float[] ToneWeigth { get; private set; }
public void Reset()
{
lock (_Stream)
{
_Stream.SetLength(0L);
_NewSamples = false;
}
ToneValid = false;
ToneAbs = 0;
Tone = 0;
}
private void _Add(byte[] bytes)
{
_Stream.Write(bytes, 0, bytes.Length);
}
public void ProcessNewBuffer(byte[] buffer)
{
// apply software boost
//BoostBuffer(Buffer, BufferSize);
// voice passthrough (send data to playback-device)
//if (assigned(fVoiceStream)) then
//fVoiceStream.WriteData(Buffer, BufferSize);
lock (_Stream)
{
_Add(buffer);
_NewSamples = true;
}
}
public void AnalyzeBuffer()
{
if (!_NewSamples)
return;
lock (_Stream)
{
if (_Stream.Length >= _AnalysisByteBufLen)
{
_Stream.Position -= _AnalysisByteBufLen;
_Stream.Read(_AnalysisByteBuffer, 0, _AnalysisByteBufLen);
}
_NewSamples = false;
}
for (int i = 0; i < _AnalysisBufLen; i++)
_AnalysisBuffer[i] = BitConverter.ToInt16(_AnalysisByteBuffer, i * 2);
try
{
// find maximum volume
_FindMaxVolume();
if (MaxVolume >= 0.02)
_AnalyzeByAutocorrelation();
else
ToneValid = false;
}
catch (Exception) {}
}
private void _FindMaxVolume()
{
short maxVolume = 0;
for (int i = 0; i < _AnalysisBuffer.Length / 4; i++)
{
short volume = _AnalysisBuffer[i];
if (volume < 0)
{
if (volume == Int16.MinValue)
{
maxVolume = Int16.MaxValue;
break;
}
volume = (short)-volume;
}
if (volume > maxVolume)
maxVolume = volume;
}
_MaxVolume = (double)maxVolume / Int16.MaxValue;
}
private void _AnalyzeByAutocorrelation()
{
// prepare to analyze
double maxWeight = -1.0;
double minWeight = 1.0;
int maxTone = -1;
// analyze halftones
// Note: at the lowest tone (~65Hz) and a buffer-size of 4096
// at 44.1 (or 48kHz) only 6 (or 5) samples are compared, this might be
// too few samples -> use a bigger buffer-size
for (int toneIndex = 0; toneIndex < NumHalfTones; toneIndex++)
{
double curWeight = _AnalyzeAutocorrelationTone(toneIndex);
if (curWeight > maxWeight)
{
maxWeight = curWeight;
maxTone = toneIndex;
}
if (curWeight < minWeight)
minWeight = curWeight;
_TmpWeight[toneIndex] = (float)curWeight;
}
if (maxWeight - minWeight > 0.01)
{
Array.Copy(_TmpWeight, ToneWeigth, NumHalfTones);
ToneAbs = maxTone;
Tone = maxTone % 12;
ToneValid = true;
}
else
ToneValid = false;
}
private double _AnalyzeAutocorrelationTone(int tone)
{
int samplesPerPeriod = _SamplesPerPeriodPerTone[tone]; // samples in one period
int accumDist = 0; // accumulated distances
// compare correlating samples
int sampleIndex = 0; // index of sample to analyze
// Start value= index of sample one period ahead
for (int correlatingSampleIndex = sampleIndex + samplesPerPeriod; correlatingSampleIndex < _AnalysisBufLen; correlatingSampleIndex++, sampleIndex++)
{
// calc distance (correlation: 1-dist/IntMax) to corresponding sample in next period
// distance (0=equal .. IntMax=totally different) between correlated samples
int dist = Math.Abs(_AnalysisBuffer[sampleIndex] - _AnalysisBuffer[correlatingSampleIndex]);
accumDist += dist;
}
return 1.0 - (double)accumDist / Int16.MaxValue / _AnalysisBufLen;
}
public void Dispose()
{
if (_Stream != null)
{
_Stream.Dispose();
_Stream = null;
}
GC.SuppressFinalize(this);
}
}
}
-415
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#region license
// This file is part of Vocaluxe.
//
// Vocaluxe is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Vocaluxe is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Vocaluxe. If not, see <http://www.gnu.org/licenses/>.
#endregion
using System.Collections.ObjectModel;
using SlimDX.DirectSound;
using SlimDX.Multimedia;
using System;
using System.Collections.Generic;
using System.Threading;
using Vocaluxe.Base;
namespace Vocaluxe.Lib.Sound
{
class CDirectSoundRecord : IRecord
{
private bool _Initialized;
private List<CRecordDevice> _Devices;
private List<CSoundCardSource> _Sources;
private readonly CBuffer[] _Buffer;
public CDirectSoundRecord()
{
_Buffer = new CBuffer[CSettings.MaxNumPlayer];
for (int i = 0; i < _Buffer.Length; i++)
_Buffer[i] = new CBuffer();
Init();
}
public bool Init()
{
DeviceCollection devices = DirectSoundCapture.GetDevices();
_Devices = new List<CRecordDevice>();
_Sources = new List<CSoundCardSource>();
int id = 0;
foreach (DeviceInformation dev in devices)
{
using (var ds = new DirectSoundCapture(dev.DriverGuid))
{
var device = new CRecordDevice {Driver = dev.DriverGuid.ToString(), ID = id, Name = dev.Description, Channels = ds.Capabilities.Channels};
if (device.Channels > 2)
device.Channels = 2; //more are not supported in vocaluxe
_Devices.Add(device);
id++;
}
}
_Initialized = true;
return true;
}
public void CloseAll()
{
if (_Initialized)
{
Stop();
_Initialized = false;
}
//System.IO.File.WriteAllBytes("test0.raw", _Buffer[0].Buffer);
}
public bool Start()
{
if (!_Initialized)
return false;
foreach (CBuffer buffer in _Buffer)
buffer.Reset();
var active = new bool[_Devices.Count];
var guid = new Guid[_Devices.Count];
var channels = new short[_Devices.Count];
for (int dev = 0; dev < _Devices.Count; dev++)
{
active[dev] = false;
if (_Devices[dev].PlayerChannel1 > 0 || _Devices[dev].PlayerChannel2 > 0)
active[dev] = true;
guid[dev] = new Guid(_Devices[dev].Driver);
channels[dev] = (short)_Devices[dev].Channels;
}
for (int i = 0; i < _Devices.Count; i++)
{
if (active[i])
{
var source = new CSoundCardSource(guid[i], channels[i]) {SampleRateKhz = 44.1};
source.SampleDataReady += _OnDataReady;
source.Start();
_Sources.Add(source);
}
}
return true;
}
public bool Stop()
{
if (!_Initialized)
return false;
foreach (CSoundCardSource source in _Sources)
{
source.Stop();
source.Dispose();
}
_Sources.Clear();
return true;
}
public void AnalyzeBuffer(int player)
{
if (!_Initialized)
return;
_Buffer[player].AnalyzeBuffer();
}
public int GetToneAbs(int player)
{
if (!_Initialized)
return 0;
return _Buffer[player].ToneAbs;
}
public int GetTone(int player)
{
if (!_Initialized)
return 0;
return _Buffer[player].Tone;
}
public void SetTone(int player, int tone)
{
if (!_Initialized)
return;
_Buffer[player].Tone = tone;
}
public float GetMaxVolume(int player)
{
if (!_Initialized)
return 0f;
return _Buffer[player].MaxVolume;
}
public bool ToneValid(int player)
{
if (!_Initialized)
return false;
return _Buffer[player].ToneValid;
}
public ReadOnlyCollection<CRecordDevice> RecordDevices()
{
if (!_Initialized)
return null;
if (_Devices.Count == 0)
return null;
return _Devices.AsReadOnly();
}
public int NumHalfTones(int player)
{
if (!_Initialized)
return 0;
return CBuffer.NumHalfTones;
}
public float[] ToneWeigth(int player)
{
if (!_Initialized)
return null;
return _Buffer[player].ToneWeigth;
}
private void _OnDataReady(object sender, CSampleDataEventArgs e)
{
if (_Initialized)
{
var leftBuffer = new byte[e.Data.Length / 2];
var rightBuffer = new byte[e.Data.Length / 2];
//[]: Sample, L: Left channel R: Right channel
//[LR][LR][LR][LR][LR][LR]
//The data is interleaved and needs to be demultiplexed
for (int i = 0; i < e.Data.Length / 2; i++)
{
leftBuffer[i] = e.Data[i * 2 - (i % 2)];
rightBuffer[i] = e.Data[i * 2 - (i % 2) + 2];
}
foreach (CRecordDevice device in _Devices)
{
if (device.Driver == e.Guid.ToString())
{
if (device.PlayerChannel1 > 0)
_Buffer[device.PlayerChannel1 - 1].ProcessNewBuffer(leftBuffer);
if (device.PlayerChannel2 > 0)
_Buffer[device.PlayerChannel2 - 1].ProcessNewBuffer(rightBuffer);
}
}
}
}
private class CSampleDataEventArgs : EventArgs
{
public CSampleDataEventArgs(byte[] data, Guid guid)
{
Data = data;
Guid = guid;
}
public byte[] Data { get; private set; }
public Guid Guid { get; private set; }
}
private class CSoundCardSource : IDisposable
{
private volatile bool _Running;
private readonly int _BufferSize;
private CaptureBuffer _CaptureBuffer;
private CaptureBufferDescription _BufferDescription;
private DirectSoundCapture _CaptureDevice;
private readonly WaveFormat _WaveFormat;
private Thread _CaptureThread;
private List<NotificationPosition> _Notifications;
private int _BufferPortionCount;
private int _BufferPortionSize;
private WaitHandle[] _WaitHandles;
private double _SampleRate;
private readonly Guid _Guid;
private readonly short _Channels;
public CSoundCardSource(Guid guid, short channels)
{
_Guid = guid;
_Channels = channels;
_WaveFormat = new WaveFormat();
SampleRateKhz = 44.1;
_BufferSize = 2048;
}
public event EventHandler<CSampleDataEventArgs> SampleDataReady = delegate { };
public double SampleRateKhz
{
get { return _SampleRate; }
set
{
_SampleRate = value;
if (_Running)
Restart();
}
}
public void Start()
{
if (_Running)
throw new InvalidOperationException();
if (_CaptureDevice == null)
_CaptureDevice = new DirectSoundCapture(_Guid);
_WaveFormat.FormatTag = WaveFormatTag.Pcm; // Change to WaveFormatTag.IeeeFloat for float
_WaveFormat.BitsPerSample = 16; // Set this to 32 for float
_WaveFormat.BlockAlignment = (short)(_Channels * (_WaveFormat.BitsPerSample / 8));
_WaveFormat.Channels = _Channels;
_WaveFormat.SamplesPerSecond = (int)(SampleRateKhz * 1000D);
_WaveFormat.AverageBytesPerSecond =
_WaveFormat.SamplesPerSecond *
_WaveFormat.BlockAlignment;
_BufferPortionCount = 2;
_BufferDescription.BufferBytes = _BufferSize * sizeof(short) * _BufferPortionCount * _Channels;
_BufferDescription.Format = _WaveFormat;
_BufferDescription.WaveMapped = false;
_CaptureBuffer = new CaptureBuffer(_CaptureDevice, _BufferDescription);
_BufferPortionSize = _CaptureBuffer.SizeInBytes / _BufferPortionCount;
_Notifications = new List<NotificationPosition>();
for (int i = 0; i < _BufferPortionCount; i++)
{
var notification = new NotificationPosition {Offset = _BufferPortionCount - 1 + (_BufferPortionSize * i), Event = new AutoResetEvent(false)};
_Notifications.Add(notification);
}
_CaptureBuffer.SetNotificationPositions(_Notifications.ToArray());
_WaitHandles = new WaitHandle[_Notifications.Count];
for (int i = 0; i < _Notifications.Count; i++)
_WaitHandles[i] = _Notifications[i].Event;
_CaptureThread = new Thread(_DoCapture) {Name = "DirectSoundCapture", IsBackground = true};
_Running = true;
_CaptureThread.Start();
}
public void Stop()
{
_Running = false;
if (_CaptureThread != null)
{
_CaptureThread.Join();
_CaptureThread = null;
}
if (_CaptureBuffer != null)
{
_CaptureBuffer.Dispose();
_CaptureBuffer = null;
}
if (_Notifications != null)
{
foreach (NotificationPosition notification in _Notifications)
notification.Event.Close();
_Notifications.Clear();
_Notifications = null;
}
}
public void Restart()
{
Stop();
Start();
}
private void _DoCapture()
{
int bufferPortionSamples = _BufferPortionSize / sizeof(byte);
// Buffer type must match this.waveFormat.FormatTag and this.waveFormat.BitsPerSample
var bufferPortion = new byte[bufferPortionSamples];
_CaptureBuffer.Start(true);
while (_Running)
{
int bufferPortionIndex = WaitHandle.WaitAny(_WaitHandles);
_CaptureBuffer.Read(
bufferPortion,
0,
bufferPortionSamples,
_BufferPortionSize * Math.Abs((bufferPortionIndex - 1) % _BufferPortionCount));
SampleDataReady(this, new CSampleDataEventArgs(bufferPortion, _Guid));
}
_CaptureBuffer.Stop();
}
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
// ReSharper disable InconsistentNaming
protected void Dispose(bool disposing)
// ReSharper restore InconsistentNaming
{
if (disposing)
{
Stop();
if (_CaptureDevice != null)
{
_CaptureDevice.Dispose();
_CaptureDevice = null;
}
}
}
}
}
}
-494
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#region license
// This file is part of Vocaluxe.
//
// Vocaluxe is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Vocaluxe is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Vocaluxe. If not, see <http://www.gnu.org/licenses/>.
#endregion
using System;
using System.Collections.Generic;
using Gst;
using GLib;
using System.Runtime.InteropServices;
using Vocaluxe.Base;
using VocaluxeLib;
using Thread = System.Threading.Thread;
namespace Vocaluxe.Lib.Sound
{
public class CGstreamerSharpAudio : IPlayback
{
private readonly Dictionary<int, CGstreamerSharpAudioStream> _Streams = new Dictionary<int, CGstreamerSharpAudioStream>();
private static int _IDCount;
[DllImport("kernel32.dll", CharSet = CharSet.Auto)]
private static extern void SetDllDirectory(string lpPathName);
public bool Init()
{
#if ARCH_X86
const string path = ".\\x86\\gstreamer";
#endif
#if ARCH_X64
const string path = ".\\x64\\gstreamer";
#endif
SetDllDirectory(path);
Application.Init();
Registry reg = Registry.Get();
reg.ScanPath(path);
return Application.IsInitialized;
}
public void SetGlobalVolume(float volume)
{
foreach (CGstreamerSharpAudioStream stream in _Streams.Values)
stream.Volume = volume;
}
public int GetStreamCount()
{
return _Streams.Count;
}
public void CloseAll()
{
foreach (CGstreamerSharpAudioStream stream in _Streams.Values)
stream.Close();
}
public int Load(string media)
{
return Load(media, false);
}
public int Load(string media, bool prescan)
{
var stream = new CGstreamerSharpAudioStream(media, prescan);
_Streams[_IDCount] = stream;
return _IDCount++;
}
public void Close(int stream)
{
if (!_Streams.ContainsKey(stream))
return;
_Streams[stream].Close();
}
public void Play(int stream)
{
if (!_Streams.ContainsKey(stream))
return;
_Streams[stream].Playing = true;
}
public void Play(int stream, bool loop)
{
if (!_Streams.ContainsKey(stream))
return;
Play(stream, loop);
}
public void Pause(int stream)
{
if (!_Streams.ContainsKey(stream))
return;
_Streams[stream].Paused = true;
}
public void Stop(int stream)
{
if (!_Streams.ContainsKey(stream))
return;
_Streams[stream].Stop();
}
public void Fade(int stream, float targetVolume, float seconds)
{
if (!_Streams.ContainsKey(stream))
return;
_Streams[stream].Fade(targetVolume, seconds);
}
public void FadeAndPause(int stream, float targetVolume, float seconds)
{
if (!_Streams.ContainsKey(stream))
return;
_Streams[stream].FadeAndPause(targetVolume, seconds);
}
public void FadeAndClose(int stream, float targetVolume, float seconds)
{
if (!_Streams.ContainsKey(stream))
return;
_Streams[stream].FadeAndClose(targetVolume, seconds);
}
public void FadeAndStop(int stream, float targetVolume, float seconds)
{
if (!_Streams.ContainsKey(stream))
return;
_Streams[stream].FadeAndStop(targetVolume, seconds);
}
public void SetStreamVolume(int stream, float volume)
{
if (!_Streams.ContainsKey(stream))
return;
_Streams[stream].Volume = volume;
}
public void SetStreamVolumeMax(int stream, float volume)
{
if (!_Streams.ContainsKey(stream))
return;
_Streams[stream].MaxVolume = volume;
}
public float GetLength(int stream)
{
if (!_Streams.ContainsKey(stream))
return -1;
return _Streams[stream].Length;
}
public float GetPosition(int stream)
{
if (!_Streams.ContainsKey(stream))
return -1f;
return _Streams[stream].Position;
}
public bool IsPlaying(int stream)
{
if (!_Streams.ContainsKey(stream))
return false;
return _Streams[stream].Playing;
}
public bool IsPaused(int stream)
{
if (!_Streams.ContainsKey(stream))
return false;
return _Streams[stream].Paused;
}
public bool IsFinished(int stream)
{
if (!_Streams.ContainsKey(stream))
return true;
return _Streams[stream].Finished;
}
public void SetPosition(int stream, float position)
{
if (!_Streams.ContainsKey(stream))
return;
_Streams[stream].Position = position;
}
public void Update()
{
var streamsToDelete = new List<int>();
foreach (KeyValuePair<int, CGstreamerSharpAudioStream> stream in _Streams)
{
if (stream.Value.Closed)
streamsToDelete.Add(stream.Key);
stream.Value.Update();
}
foreach (int key in streamsToDelete)
_Streams.Remove(key);
}
private class CGstreamerSharpAudioStream
{
private Element _Element;
private bool _Loop;
public volatile bool Closed = true;
public volatile bool Finished;
private CFading _Fading;
private EStreamAction _AfterFadeAction;
private float _Volume = 1f;
private float _MaxVolume = 1f;
private volatile float _Duration = -1f;
private volatile float _Position;
private volatile bool _QueryingDuration;
public CGstreamerSharpAudioStream(string media, bool prescan)
{
Element convert = ElementFactory.Make("audioconvert", "convert");
Element audiosink = ElementFactory.Make("directsoundsink", "audiosink");
var audioSinkBin = new Bin("Audiosink");
if (convert == null || audiosink == null)
{
CLog.LogError("Could not create pipeline");
return;
}
audioSinkBin.Add(convert);
audioSinkBin.Add(audiosink);
convert.Link(audiosink);
Pad pad = convert.GetStaticPad("sink");
GhostPad ghostpad = new GhostPad("sink", pad);
if (pad == null)
{
CLog.LogError("Could not create pads");
return;
}
if (!ghostpad.SetActive(true))
{
CLog.LogError("Could not link pads");
return;
}
if (!audioSinkBin.AddPad(ghostpad))
{
CLog.LogError("Could not add pad");
return;
}
_Element = ElementFactory.Make("playbin", "playbin");
if (_Element == null)
{
CLog.LogError("Could not create playbin");
return;
}
_Element["audio-sink"] = audioSinkBin;
_Element["flags"] = 1 << 1;
_Element["uri"] = new Uri(media).AbsoluteUri;
_Element.SetState(State.Paused);
Closed = false; //Enable stream
// Passing CLOCK_TIME_NONE here causes the pipeline to block for a long time so with
// prescan enabled the pipeline will wait 500ms for stream to initialize and then continue
// if it takes more than 500ms, duration queries will be performed asynchronously
if (prescan)
{
Message msg = _Element.Bus.TimedPopFiltered(0xffffffffffffffff, MessageType.AsyncDone);
if (msg.Handle != IntPtr.Zero)
_UpdateDuration();
}
}
private void _OnMessage(Message msg)
{
if (msg.Handle == IntPtr.Zero)
return;
switch (msg.Type)
{
case MessageType.Eos:
if (_Loop)
Position = 0;
else
{
Finished = true;
Close();
}
break;
case MessageType.Error:
GException error;
string debug;
msg.ParseError(out error, out debug);
CLog.LogError("Gstreamer error: message" + error.Message + ", code" + error.Code + " ,debug information" + debug);
break;
case MessageType.DurationChanged:
if (!_QueryingDuration)
_UpdateDuration();
break;
}
msg.Unref();
}
public void Close()
{
if (!Closed)
{
Closed = true;
Finished = true;
var t = new Thread(_TerminateStream) {Name = "GSt Terminate"};
t.Start();
}
}
private void _TerminateStream()
{
if (_Element != null)
{
_Element.SetState(State.Null);
_Element.Dispose();
_Element = null;
}
}
public void Play(bool loop = false)
{
if (_Element != null)
_Element.SetState(State.Playing);
_Loop = loop;
}
public void Stop()
{
if (_Element != null)
_Element.SetState(State.Ready);
Position = 0;
}
public void Fade(float targetVolume, float seconds)
{
_Fading = new CFading(_Volume, targetVolume, seconds);
_AfterFadeAction = EStreamAction.Nothing;
}
public void FadeAndPause(float targetVolume, float seconds)
{
Fade(targetVolume, seconds);
_AfterFadeAction = EStreamAction.Pause;
}
public void FadeAndClose(float targetVolume, float seconds)
{
Fade(targetVolume, seconds);
_AfterFadeAction = EStreamAction.Close;
}
public void FadeAndStop(float targetVolume, float seconds)
{
Fade(targetVolume, seconds);
_AfterFadeAction = EStreamAction.Stop;
}
public float Volume
{
get { return _Volume * 100f; }
set
{
_Volume = value / 100f;
if (_Element != null)
_Element["volume"] = (_Volume * _MaxVolume);
}
}
public float MaxVolume
{
get { return _MaxVolume * 100f; }
set
{
_MaxVolume = value / 100f;
Volume = _Volume;
}
}
public float Length
{
get
{
if (_Duration < 0 && !_QueryingDuration)
{
_QueryingDuration = true; // Set this to avoid race conditions
var t = new Thread(_UpdateDuration) {Name = "GSt Update Duration"};
t.Start();
}
return _Duration > 0 ? _Duration : -1;
}
}
public float Position
{
get
{
long position;
if (!_Element.QueryPosition(Format.Time, out position))
CLog.LogError("Could not query position");
else
_Position = (float)(position / (double)Constants.SECOND);
return _Position;
}
set
{
if (_Element != null)
_Element.SeekSimple(Format.Time, SeekFlags.Accurate | SeekFlags.Flush, (long)(value * (double)Constants.SECOND));
}
}
public bool Paused
{
get { return _Element == null || _Element.TargetState == State.Paused; }
set
{
if (value && _Element != null)
_Element.SetState(State.Paused);
}
}
public bool Playing
{
get { return _Element != null && (_Element.TargetState == State.Playing && !Finished); }
set
{
if (value && _Element != null)
_Element.SetState(State.Playing);
}
}
public void Update()
{
while (_Element != null && _Element.Bus != null && _Element.Bus.HavePending())
_OnMessage(_Element.Bus.Pop());
if (_Fading != null)
{
bool finished;
Volume = _Fading.GetValue(out finished);
if (finished)
{
switch (_AfterFadeAction)
{
case EStreamAction.Pause:
Paused = true;
break;
case EStreamAction.Stop:
Stop();
break;
case EStreamAction.Close:
Close();
break;
}
_Fading = null;
}
}
}
private void _UpdateDuration()
{
_QueryingDuration = true;
long duration = -1;
while (duration < 0 && !Closed && !Finished && _Element != null)
{
if (_Element.QueryDuration(Format.Time, out duration))
{
_Duration = duration / (float)Constants.SECOND;
_QueryingDuration = false;
}
}
}
}
}
}
+203
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using System;
using System.Collections.Generic;
using System.Diagnostics;
using PortAudioSharp;
using Vocaluxe.Base;
namespace Vocaluxe.Lib.Sound
{
/// <summary>
/// PortAudio can be used for record and playback
/// So do some common stuff here and make sure those 2 do not interfere
/// Basic lifetime: On Init() get a new handle, close/dispose it in your close/dispose
///
/// DO NEVER use following Pa_* functions other than the ones from this class:
/// Initialize, Terminate, OpenStream, CloseStream
/// </summary>
class CPortAudioHandle : IDisposable
{
private static int _RefCount;
private static readonly object _Mutex = new object();
private bool _Disposed;
private readonly List<IntPtr> _Streams = new List<IntPtr>();
/// <summary>
/// Initializes PortAudio library (if required)
/// </summary>
public CPortAudioHandle()
{
lock (_Mutex)
{
if (_RefCount == 0)
{
if (CheckError("Initialize", PortAudio.Pa_Initialize()))
throw new Exception();
}
_RefCount++;
}
}
~CPortAudioHandle()
{
_Dispose(false);
}
private void _Dispose(bool disposing)
{
if (_Disposed)
return;
if (!disposing)
CLog.LogDebug("Did not close CPortAudioHandle");
//Make sure we do not leek any streams as we may keep PA open
if (_Streams.Count > 0)
{
CLog.LogDebug("Did not close " + _Streams.Count + "PortAudio-Stream(s)");
while (_Streams.Count > 0)
CloseStream(_Streams[0]);
}
lock (_Mutex)
{
Debug.Assert(_RefCount > 0);
_RefCount--;
if (_RefCount == 0)
PortAudio.Pa_Terminate();
}
_Disposed = true;
}
public void Dispose()
{
_Dispose(true);
GC.SuppressFinalize(this);
}
/// <summary>
/// Close the PortAudio handle once you are done
/// </summary>
public void Close()
{
Dispose();
}
public PortAudio.PaError OpenStream(out IntPtr stream, ref PortAudio.PaStreamParameters? inputParameters, ref PortAudio.PaStreamParameters? outputParameters,
double sampleRate, uint framesPerBuffer, PortAudio.PaStreamFlags streamFlags,
PortAudio.PaStreamCallbackDelegate streamCallback, IntPtr userData)
{
if (_Disposed)
throw new ObjectDisposedException("PortAudioHandle already disposed");
lock (_Mutex)
{
PortAudio.PaError res = PortAudio.Pa_OpenStream(out stream, ref inputParameters, ref outputParameters, sampleRate, framesPerBuffer, streamFlags, streamCallback,
userData);
if (res == PortAudio.PaError.paNoError)
_Streams.Add(stream);
return res;
}
}
/// <summary>
/// Convenience method to safely open an input stream and log potential error
/// </summary>
/// <param name="stream"></param>
/// <param name="inputParameters"></param>
/// <param name="sampleRate"></param>
/// <param name="framesPerBuffer"></param>
/// <param name="streamFlags"></param>
/// <param name="streamCallback"></param>
/// <param name="userData"></param>
/// <returns>True on success</returns>
public bool OpenInputStream(out IntPtr stream, ref PortAudio.PaStreamParameters? inputParameters,
double sampleRate, uint framesPerBuffer, PortAudio.PaStreamFlags streamFlags,
PortAudio.PaStreamCallbackDelegate streamCallback, IntPtr userData)
{
PortAudio.PaStreamParameters? outputParameters = null;
return
!CheckError("OpenInputStream",
OpenStream(out stream, ref inputParameters, ref outputParameters, sampleRate, framesPerBuffer, streamFlags, streamCallback, userData));
}
/// <summary>
/// Convenience method to safely open an output stream and log potential error
/// </summary>
/// <param name="stream"></param>
/// <param name="outputParameters"></param>
/// <param name="sampleRate"></param>
/// <param name="framesPerBuffer"></param>
/// <param name="streamFlags"></param>
/// <param name="streamCallback"></param>
/// <param name="userData"></param>
/// <returns>True on success</returns>
public bool OpenOutputStream(out IntPtr stream, ref PortAudio.PaStreamParameters? outputParameters,
double sampleRate, uint framesPerBuffer, PortAudio.PaStreamFlags streamFlags,
PortAudio.PaStreamCallbackDelegate streamCallback, IntPtr userData)
{
PortAudio.PaStreamParameters? inputParameters = null;
return
!CheckError("OpenOutputStream",
OpenStream(out stream, ref inputParameters, ref outputParameters, sampleRate, framesPerBuffer, streamFlags, streamCallback, userData));
}
public void CloseStream(IntPtr stream)
{
if (_Disposed)
throw new ObjectDisposedException("PortAudioHandle already disposed");
lock (_Mutex)
{
PortAudio.Pa_CloseStream(stream);
_Streams.Remove(stream);
}
}
/// <summary>
/// Checks if PA returned an error and logs it
/// Returns true on error
/// </summary>
/// <param name="action">Action identifier (E.g. openStream)</param>
/// <param name="errorCode">Result returned by Pa_* call</param>
/// <returns>True on error</returns>
public bool CheckError(String action, PortAudio.PaError errorCode)
{
if (_Disposed)
throw new ObjectDisposedException("PortAudioHandle already disposed");
if (errorCode != PortAudio.PaError.paNoError)
{
CLog.LogError(action + " error: " + PortAudio.Pa_GetErrorText(errorCode));
if (errorCode == PortAudio.PaError.paUnanticipatedHostError)
{
PortAudio.PaHostErrorInfo errorInfo = PortAudio.Pa_GetLastHostErrorInfo();
CLog.LogError("- Host error API type: " + errorInfo.hostApiType);
CLog.LogError("- Host error code: " + errorInfo.errorCode);
CLog.LogError("- Host error text: " + errorInfo.errorText);
}
return true;
}
return false;
}
/// <summary>
/// Selects the most appropriate host api
/// </summary>
/// <returns>The most appropriate host api</returns>
public int GetHostApi()
{
if (_Disposed)
throw new ObjectDisposedException("PortAudioHandle already disposed");
int selectedHostApi = PortAudio.Pa_GetDefaultHostApi();
int apiCount = PortAudio.Pa_GetHostApiCount();
for (int i = 0; i < apiCount; i++)
{
PortAudio.PaHostApiInfo apiInfo = PortAudio.Pa_GetHostApiInfo(i);
if ((apiInfo.type == PortAudio.PaHostApiTypeId.paDirectSound)
|| (apiInfo.type == PortAudio.PaHostApiTypeId.paALSA))
selectedHostApi = i;
}
return selectedHostApi;
}
}
}
-946
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@@ -1,946 +0,0 @@
#region license
// This file is part of Vocaluxe.
//
// Vocaluxe is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Vocaluxe is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Vocaluxe. If not, see <http://www.gnu.org/licenses/>.
#endregion
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices;
using System.Threading;
using Vocaluxe.Base;
using Vocaluxe.Lib.Sound.Decoder;
using Vocaluxe.Lib.Sound.PortAudio;
using VocaluxeLib;
namespace Vocaluxe.Lib.Sound
{
class CPortAudioPlay : IPlayback
{
private bool _Initialized;
private readonly List<CPortAudioStream> _Decoder = new List<CPortAudioStream>();
private Closeproc _Closeproc;
private int _Count = 1;
private readonly Object _MutexDecoder = new Object();
private List<SAudioStreams> _Streams;
public bool Init()
{
if (_Initialized)
CloseAll();
_Closeproc = _CloseProc;
_Initialized = true;
_Streams = new List<SAudioStreams>();
return true;
}
public void CloseAll()
{
lock (_MutexDecoder)
{
for (int i = 0; i < _Decoder.Count; i++)
_Decoder[i].Free(_Closeproc, i + 1);
}
}
public void SetGlobalVolume(float volume)
{
if (_Initialized)
{
//Bass.BASS_SetVolume(Volume / 100f);
}
}
public int GetStreamCount()
{
if (!_Initialized)
return 0;
lock (_MutexDecoder)
{
return _Streams.Count;
}
}
public void Update() {}
#region Stream Handling
public int Load(string media)
{
return Load(media, false);
}
public int Load(string media, bool prescan)
{
var stream = new SAudioStreams(0);
var decoder = new CPortAudioStream();
if (decoder.Open(media) > -1)
{
lock (_MutexDecoder)
{
_Decoder.Add(decoder);
stream.Handle = _Count++;
_Streams.Add(stream);
return stream.Handle;
}
}
return 0;
}
public void Close(int stream)
{
if (_Initialized)
{
lock (_MutexDecoder)
{
if (_AlreadyAdded(stream))
_Decoder[_GetStreamIndex(stream)].Free(_Closeproc, stream);
}
}
}
public void Play(int stream)
{
Play(stream, false);
}
public void Play(int stream, bool loop)
{
if (_Initialized)
{
lock (_MutexDecoder)
{
if (_AlreadyAdded(stream))
{
_Decoder[_GetStreamIndex(stream)].Loop = loop;
_Decoder[_GetStreamIndex(stream)].Play();
}
}
}
}
public void Pause(int stream)
{
if (_Initialized)
{
lock (_MutexDecoder)
{
if (_AlreadyAdded(stream))
_Decoder[_GetStreamIndex(stream)].Paused = true;
}
}
}
public void Stop(int stream)
{
Pause(stream);
}
public void Fade(int stream, float targetVolume, float seconds)
{
if (_Initialized)
{
lock (_MutexDecoder)
{
if (_AlreadyAdded(stream))
_Decoder[_GetStreamIndex(stream)].Fade(targetVolume, seconds);
}
}
}
public void FadeAndPause(int stream, float targetVolume, float seconds)
{
if (_Initialized)
{
lock (_MutexDecoder)
{
if (_AlreadyAdded(stream))
_Decoder[_GetStreamIndex(stream)].FadeAndPause(targetVolume, seconds);
}
}
}
public void FadeAndClose(int stream, float targetVolume, float seconds)
{
if (_Initialized)
{
lock (_MutexDecoder)
{
if (_AlreadyAdded(stream))
_Decoder[_GetStreamIndex(stream)].FadeAndClose(targetVolume, seconds, _Closeproc, stream);
}
}
}
public void FadeAndStop(int stream, float targetVolume, float seconds)
{
if (_Initialized)
{
lock (_MutexDecoder)
{
if (_AlreadyAdded(stream))
_Decoder[_GetStreamIndex(stream)].FadeAndStop(targetVolume, seconds, _Closeproc, stream);
}
}
}
public void SetStreamVolume(int stream, float volume)
{
if (_Initialized)
{
lock (_MutexDecoder)
{
if (_AlreadyAdded(stream))
_Decoder[_GetStreamIndex(stream)].Volume = volume;
}
}
}
public void SetStreamVolumeMax(int stream, float volume)
{
if (_Initialized)
{
lock (_MutexDecoder)
{
if (_AlreadyAdded(stream))
_Decoder[_GetStreamIndex(stream)].VolumeMax = volume;
}
}
}
public float GetLength(int stream)
{
if (_Initialized)
{
lock (_MutexDecoder)
{
if (_AlreadyAdded(stream))
return _Decoder[_GetStreamIndex(stream)].Length;
}
}
return 0f;
}
public float GetPosition(int stream)
{
if (_Initialized)
{
lock (_MutexDecoder)
{
if (_AlreadyAdded(stream))
return _Decoder[_GetStreamIndex(stream)].Position;
}
return 0f;
}
return 0f;
}
public bool IsPlaying(int stream)
{
if (_Initialized)
{
lock (_MutexDecoder)
{
if (_AlreadyAdded(stream))
return !_Decoder[_GetStreamIndex(stream)].Paused && !_Decoder[_GetStreamIndex(stream)].Finished;
}
}
return false;
}
public bool IsPaused(int stream)
{
if (_Initialized)
{
lock (_MutexDecoder)
{
if (_AlreadyAdded(stream))
return _Decoder[_GetStreamIndex(stream)].Paused;
}
}
return false;
}
public bool IsFinished(int stream)
{
if (_Initialized)
{
lock (_MutexDecoder)
{
if (_AlreadyAdded(stream))
return _Decoder[_GetStreamIndex(stream)].Finished;
}
}
return true;
}
public void SetPosition(int stream, float position)
{
if (_Initialized)
{
lock (_MutexDecoder)
{
if (_AlreadyAdded(stream))
_Decoder[_GetStreamIndex(stream)].Skip(position);
}
}
}
#endregion Stream Handling
private bool _AlreadyAdded(int stream)
{
return _Streams.Any(st => st.Handle == stream);
}
private int _GetStreamIndex(int stream)
{
for (int i = 0; i < _Streams.Count; i++)
{
if (_Streams[i].Handle == stream)
return i;
}
return -1;
}
private void _CloseProc(int streamID)
{
if (_Initialized)
{
lock (_MutexDecoder)
{
if (_AlreadyAdded(streamID))
{
int index = _GetStreamIndex(streamID);
_Decoder.RemoveAt(index);
_Streams.RemoveAt(index);
}
}
}
}
}
class CPortAudioStream : IDisposable
{
private const long _Bufsize = 1000000L;
private const long _Beginrefill = 800000L;
private readonly CSyncTimer _SyncTimer;
private static bool _Initialized;
private static int _NumStreams;
private static readonly Object _Mutex = new object();
private int _ByteCount = 4;
private float _Volume = 1f;
private float _VolumeMax = 1f;
private EStreamAction _AfterFadeAction;
private CFading _Fading;
private static CPortAudio.SPaHostApiInfo _ApiInfo;
private static CPortAudio.SPaDeviceInfo _OutputDeviceInfo;
private IntPtr _Ptr = new IntPtr(0);
private Closeproc _Closeproc;
private CPortAudio.PaStreamCallbackDelegate _PaStreamCallback;
private int _StreamID;
private IAudioDecoder _Decoder;
private float _BytesPerSecond;
private bool _NoMoreData;
private bool _FileOpened;
private bool _Waiting;
private bool _Skip;
private bool _Loop;
private float _Duration;
private float _CurrentTime;
private float _TimeCode;
private bool _Paused;
private CRingBuffer _Data;
private float _SetStart;
private float _Start;
private bool _SetLoop;
private bool _SetSkip;
private bool _Terminated;
private readonly Thread _DecoderThread;
private AutoResetEvent _EventDecode = new AutoResetEvent(false);
private readonly Object _LockData = new Object();
private readonly Object _LockSyncSignals = new Object();
public CPortAudioStream()
{
_SyncTimer = new CSyncTimer(0f, 1f, 0.02f);
_DecoderThread = new Thread(_Execute) {Name = "PortAudio Decode"};
}
~CPortAudioStream()
{
Dispose();
}
public void Free(Closeproc closeProc, int streamID)
{
_Closeproc = closeProc;
_StreamID = streamID;
_Terminated = true;
}
public float Length
{
get
{
if (_FileOpened)
return _Duration;
return 0f;
}
}
public bool Finished
{
get
{
lock (_LockData)
{
return _NoMoreData && _Data.BytesNotRead == 0L && _SyncTimer.Time >= _Duration;
}
}
}
public float Volume
{
get { return _Volume * 100f; }
set
{
lock (_LockData)
{
_Volume = value / 100f;
if (_Volume < 0f)
_Volume = 0f;
if (_Volume > 1f)
_Volume = 1f;
}
}
}
public float VolumeMax
{
get { return _VolumeMax * 100f; }
set
{
lock (_LockData)
{
_VolumeMax = value / 100f;
if (_VolumeMax < 0f)
_VolumeMax = 0f;
if (_VolumeMax > 1f)
_VolumeMax = 1f;
}
}
}
public float Position
{
get
{
lock (_LockData)
{
if (Finished)
_SyncTimer.Pause();
//TODO: Why not use Decoder.GetPosition()?
return _SyncTimer.Time;
}
}
}
public bool Paused
{
get { return _Paused; }
set
{
_Paused = value;
lock (_LockData)
{
if (_Paused)
_SyncTimer.Pause();
else
{
_SyncTimer.Resume();
_EventDecode.Set();
}
}
}
}
public void Fade(float targetVolume, float fadeTime)
{
_Fading = new CFading(_Volume, targetVolume, fadeTime);
_AfterFadeAction = EStreamAction.Nothing;
}
public void FadeAndPause(float targetVolume, float fadeTime)
{
Fade(targetVolume, fadeTime);
}
public void FadeAndClose(float targetVolume, float fadeTime, Closeproc closeProc, int streamID)
{
_Closeproc = closeProc;
_StreamID = streamID;
Fade(targetVolume, fadeTime);
_AfterFadeAction = EStreamAction.Close;
}
public void FadeAndStop(float targetVolume, float fadeTime, Closeproc closeProc, int streamID)
{
_Closeproc = closeProc;
_StreamID = streamID;
Fade(targetVolume, fadeTime);
_AfterFadeAction = EStreamAction.Stop;
}
public void Play()
{
Paused = false;
_AfterFadeAction = EStreamAction.Nothing;
lock (_Mutex)
{
_ErrorCheck("StartStream", CPortAudio.Pa_StartStream(_Ptr));
}
}
public void Stop()
{
lock (_Mutex)
{
_ErrorCheck("StopStream (playback)", CPortAudio.Pa_StopStream(_Ptr));
}
Skip(0f);
}
public bool Loop
{
get { return _SetLoop; }
set { _SetLoop = value; }
}
public int Open(string fileName)
{
if (_FileOpened)
return -1;
if (!File.Exists(fileName))
return -1;
if (_FileOpened)
return -1;
_Decoder = new CAudioDecoderFFmpeg();
_Decoder.Init();
try
{
lock (_Mutex)
{
if (!_Initialized)
{
if (_ErrorCheck("Initialize", CPortAudio.Pa_Initialize()))
return -1;
_Initialized = true;
int hostApi = _ApiSelect();
_ApiInfo = CPortAudio.PaGetHostApiInfo(hostApi);
_OutputDeviceInfo = CPortAudio.PaGetDeviceInfo(_ApiInfo.DefaultOutputDevice);
if (_OutputDeviceInfo.DefaultLowOutputLatency < 0.1)
_OutputDeviceInfo.DefaultLowOutputLatency = 0.1;
}
}
_PaStreamCallback = _ProcessNewData;
}
catch (Exception)
{
_Initialized = false;
CLog.LogError("Error Init PortAudio Playback");
return -1;
}
_Decoder.Open(fileName);
_Duration = _Decoder.GetLength();
SFormatInfo format = _Decoder.GetFormatInfo();
if (format.SamplesPerSecond == 0)
return -1;
_ByteCount = 2 * format.ChannelCount;
_BytesPerSecond = format.SamplesPerSecond * _ByteCount;
_CurrentTime = 0f;
_SyncTimer.Time = _CurrentTime;
var stream = new SAudioStreams(0);
var data = new IntPtr(0);
var outputParams = new CPortAudio.SPaStreamParameters
{
ChannelCount = format.ChannelCount,
Device = _ApiInfo.DefaultOutputDevice,
SampleFormat = CPortAudio.EPaSampleFormat.PaInt16,
SuggestedLatency = _OutputDeviceInfo.DefaultLowOutputLatency
};
var bufsize = (uint)CConfig.AudioBufferSize;
lock (_Mutex)
{
_ErrorCheck("OpenDefaultStream (playback)", CPortAudio.Pa_OpenStream(
out _Ptr,
IntPtr.Zero,
ref outputParams,
format.SamplesPerSecond,
bufsize,
CPortAudio.EPaStreamFlags.PaNoFlag,
_PaStreamCallback,
data));
}
stream.Handle = _Ptr.ToInt32();
if (stream.Handle != 0)
{
_NumStreams++;
_Paused = true;
_Waiting = true;
_FileOpened = true;
_Data = new CRingBuffer(_Bufsize);
_NoMoreData = false;
_DecoderThread.Priority = ThreadPriority.Normal;
_DecoderThread.Name = Path.GetFileName(fileName);
_DecoderThread.Start();
return stream.Handle;
}
return -1;
}
public void Skip(float time)
{
lock (_LockSyncSignals)
{
_SetStart = time;
_SetSkip = true;
_Waiting = true;
}
}
#region Threading
private void _DoSkip()
{
lock (_LockData)
{
_Decoder.SetPosition(_Start);
_CurrentTime = _Start;
_TimeCode = _Start;
_Data = new CRingBuffer(_Bufsize);
_NoMoreData = false;
_EventDecode.Set();
_Waiting = false;
_SyncTimer.Time = _Start;
}
}
private void _Execute()
{
while (!_Terminated)
{
if (_EventDecode.WaitOne(10))
{
lock (_LockSyncSignals)
{
if (_SetSkip)
{
_Skip = true;
_EventDecode.Set();
_Waiting = true;
}
_SetSkip = false;
_Start = _SetStart;
_Loop = _SetLoop;
}
if (_Skip)
{
_DoSkip();
_Skip = false;
}
if (!_Waiting)
{
_DoDecode();
_Update();
}
}
}
_DoFree();
}
private void _DoDecode()
{
if (!_FileOpened)
return;
if (_Paused)
return;
if (_Terminated)
return;
float timecode;
byte[] buffer;
bool doIt = false;
lock (_LockData)
{
if (!_Skip && _Beginrefill > _Data.BytesNotRead)
doIt = true;
}
if (!doIt)
return;
_Decoder.Decode(out buffer, out timecode);
if (buffer == null)
{
if (_Loop)
{
lock (_LockSyncSignals)
{
_CurrentTime = 0f;
_Start = 0f;
}
_DoSkip();
}
else
_NoMoreData = true;
return;
}
lock (_LockData)
{
_Data.Write(buffer);
_TimeCode = timecode;
if (_Data.BytesNotRead < _Beginrefill)
{
_Waiting = false;
_EventDecode.Set();
}
else
_Waiting = true;
}
}
private void _DoFree()
{
if (_Initialized)
{
Stop();
_NumStreams--;
if (_NumStreams == 0)
{
lock (_Mutex)
{
CPortAudio.Pa_Terminate();
_Initialized = false;
}
}
_Decoder.Close();
}
_Closeproc(_StreamID);
}
#endregion Threading
#region Callbacks
private CPortAudio.EPaStreamCallbackResult _ProcessNewData(
IntPtr input,
IntPtr output,
uint frameCount,
ref CPortAudio.SPaStreamCallbackTimeInfo timeInfo,
CPortAudio.EPaStreamCallbackFlags statusFlags,
IntPtr userData)
{
var buf = new byte[frameCount * _ByteCount];
if (_Paused)
{
try
{
Marshal.Copy(buf, 0, output, (int)frameCount * _ByteCount);
}
catch (Exception e)
{
Console.WriteLine(e.ToString());
}
return CPortAudio.EPaStreamCallbackResult.PaContinue;
}
lock (_LockData)
{
if (_NoMoreData || _Data.BytesNotRead >= buf.Length)
{
_Data.Read(buf);
var b = new byte[2];
for (int i = 0; i < buf.Length; i += _ByteCount)
{
b[0] = buf[i];
b[1] = buf[i + 1];
b = BitConverter.GetBytes((Int16)(BitConverter.ToInt16(b, 0) * _Volume * _VolumeMax));
buf[i] = b[0];
buf[i + 1] = b[1];
if (_ByteCount == 4)
{
b[0] = buf[i + 2];
b[1] = buf[i + 3];
b = BitConverter.GetBytes((Int16)(BitConverter.ToInt16(b, 0) * _Volume * _VolumeMax));
buf[i + 2] = b[0];
buf[i + 3] = b[1];
}
}
}
if (_Data.BytesNotRead < _Beginrefill)
{
_EventDecode.Set();
_Waiting = false;
}
else
_Waiting = true;
float latency = buf.Length / _BytesPerSecond + CConfig.AudioLatency / 1000f;
float time = _TimeCode - _Data.BytesNotRead / _BytesPerSecond - latency;
if (!_NoMoreData)
_CurrentTime = _SyncTimer.Update(time);
}
try
{
Marshal.Copy(buf, 0, output, (int)frameCount * _ByteCount);
}
catch (Exception e)
{
CLog.LogError("Error PortAudio.StreamCallback: " + e.Message);
}
return CPortAudio.EPaStreamCallbackResult.PaContinue;
}
#endregion Callbacks
private bool _ErrorCheck(String action, CPortAudio.EPaError errorCode)
{
if (errorCode != CPortAudio.EPaError.PaNoError)
{
if (errorCode == CPortAudio.EPaError.PaStreamIsNotStopped)
return false;
CLog.LogError(action + " error (playback): " + CPortAudio.PaGetErrorText(errorCode));
if (errorCode == CPortAudio.EPaError.PaUnanticipatedHostError)
{
CPortAudio.SPaHostErrorInfo errorInfo = CPortAudio.PaGetLastHostErrorInfo();
CLog.LogError("- Host error API type: " + errorInfo.HostApiType);
CLog.LogError("- Host error code: " + errorInfo.ErrorCode);
CLog.LogError("- Host error text: " + errorInfo.ErrorText);
}
return true;
}
return false;
}
private int _ApiSelect()
{
if (!_Initialized)
return 0;
int selectedHostApi = CPortAudio.Pa_GetDefaultHostApi();
int apiCount = CPortAudio.Pa_GetHostApiCount();
for (int i = 0; i < apiCount; i++)
{
CPortAudio.SPaHostApiInfo apiInfo = CPortAudio.PaGetHostApiInfo(i);
if ((apiInfo.Type == CPortAudio.EPaHostApiTypeId.PaDirectSound)
|| (apiInfo.Type == CPortAudio.EPaHostApiTypeId.PaALSA))
selectedHostApi = i;
}
return selectedHostApi;
}
private void _Update()
{
if (_Fading != null)
{
bool finished;
_Volume = _Fading.GetValue(out finished);
if (finished)
{
switch (_AfterFadeAction)
{
case EStreamAction.Close:
_Terminated = true;
break;
case EStreamAction.Stop:
Stop();
break;
case EStreamAction.Pause:
Paused = true;
break;
}
_Fading = null;
}
}
}
public void Dispose()
{
if (_EventDecode != null)
{
_EventDecode.Close();
_EventDecode = null;
GC.SuppressFinalize(this);
}
}
}
}
-356
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@@ -1,356 +0,0 @@
#region license
// This file is part of Vocaluxe.
//
// Vocaluxe is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Vocaluxe is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Vocaluxe. If not, see <http://www.gnu.org/licenses/>.
#endregion
using System.Collections.ObjectModel;
using System.Threading;
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using Vocaluxe.Base;
using Vocaluxe.Lib.Sound.PortAudio;
namespace Vocaluxe.Lib.Sound
{
class CPortAudioRecord : IRecord
{
private bool _Initialized;
private List<CRecordDevice> _Devices;
private CPortAudio.PaStreamCallbackDelegate _MyRecProc;
private IntPtr[] _RecHandle;
private readonly CBuffer[] _Buffer;
public CPortAudioRecord()
{
_Devices = null;
_Buffer = new CBuffer[CSettings.MaxNumPlayer];
for (int i = 0; i < _Buffer.Length; i++)
_Buffer[i] = new CBuffer();
Init();
}
/// <summary>
/// Init PortAudio and list record devices
/// </summary>
/// <returns>true if success</returns>
public bool Init()
{
_Devices = new List<CRecordDevice>();
try
{
if (_Initialized)
CloseAll();
if (_ErrorCheck("Initialize", CPortAudio.Pa_Initialize()))
return false;
_Initialized = true;
int hostAPI = _ApiSelect();
int numDevices = CPortAudio.Pa_GetDeviceCount();
for (int i = 0; i < numDevices; i++)
{
CPortAudio.SPaDeviceInfo info = CPortAudio.PaGetDeviceInfo(i);
if (info.HostApi == hostAPI && info.MaxInputChannels > 0)
{
var dev = new CRecordDevice {ID = i, Name = info.Name, Driver = info.Name + i, Channels = info.MaxInputChannels};
if (dev.Channels > 2)
dev.Channels = 2; //more are not supported in vocaluxe
_Devices.Add(dev);
}
}
_RecHandle = new IntPtr[_Devices.Count];
_MyRecProc = _MyPaStreamCallback;
}
catch (Exception e)
{
_Initialized = false;
CLog.LogError("Error initializing PortAudio: " + e.Message);
return false;
}
return true;
}
/// <summary>
/// Start Voice Capturing
/// </summary>
/// <returns></returns>
public bool Start()
{
if (!_Initialized)
return false;
if (_RecHandle == null || _RecHandle.Length == 0)
return false;
foreach (CBuffer buffer in _Buffer)
buffer.Reset();
foreach (IntPtr handle in _RecHandle)
{
int waitcount = 0;
while (waitcount < 5 && CPortAudio.Pa_IsStreamStopped(handle) == CPortAudio.EPaError.PaStreamIsNotStopped)
{
Thread.Sleep(1);
waitcount++;
}
}
for (int i = 0; i < _RecHandle.Length; i++)
_RecHandle[i] = IntPtr.Zero;
var active = new bool[_Devices.Count];
for (int dev = 0; dev < _Devices.Count; dev++)
{
active[dev] = false;
if (_Devices[dev].PlayerChannel1 > 0 || _Devices[dev].PlayerChannel2 > 0)
active[dev] = true;
}
for (int i = 0; i < _RecHandle.Length; i++)
{
if (active[i])
{
var inputParams = new CPortAudio.SPaStreamParameters
{
ChannelCount = _Devices[i].Channels,
Device = _Devices[i].ID,
SampleFormat = CPortAudio.EPaSampleFormat.PaInt16,
SuggestedLatency = CPortAudio.PaGetDeviceInfo(_Devices[i].ID).DefaultLowInputLatency
};
if (_ErrorCheck("OpenStream (rec)", CPortAudio.Pa_OpenStream(
out _RecHandle[i],
ref inputParams,
IntPtr.Zero,
44100,
882,
CPortAudio.EPaStreamFlags.PaNoFlag,
_MyRecProc,
new IntPtr(i))))
return false;
if (_ErrorCheck("Start Stream (rec)", CPortAudio.Pa_StartStream(_RecHandle[i])))
return false;
}
}
return true;
}
/// <summary>
/// Stop Voice Capturing
/// </summary>
/// <returns></returns>
public bool Stop()
{
if (!_Initialized)
return false;
foreach (IntPtr handle in _RecHandle)
CPortAudio.Pa_StopStream(handle);
return true;
}
/// <summary>
/// Stop all voice capturing streams and terminate PortAudio
/// </summary>
public void CloseAll()
{
Stop();
if (_Initialized)
{
CPortAudio.Pa_Terminate();
_Initialized = false;
}
//System.IO.File.WriteAllBytes("test0.raw", _Buffer[0].Buffer);
}
/// <summary>
/// Detect Pitch and Volume of the newest voice buffer
/// </summary>
/// <param name="player"></param>
public void AnalyzeBuffer(int player)
{
if (!_Initialized)
return;
_Buffer[player].AnalyzeBuffer();
}
public int GetToneAbs(int player)
{
if (!_Initialized)
return 0;
return _Buffer[player].ToneAbs;
}
public int GetTone(int player)
{
if (!_Initialized)
return 0;
return _Buffer[player].Tone;
}
public void SetTone(int player, int tone)
{
if (!_Initialized)
return;
_Buffer[player].Tone = tone;
}
public float GetMaxVolume(int player)
{
if (!_Initialized)
return 0f;
return _Buffer[player].MaxVolume;
}
public bool ToneValid(int player)
{
if (!_Initialized)
return false;
return _Buffer[player].ToneValid;
}
public int NumHalfTones(int player)
{
if (!_Initialized)
return 0;
return CBuffer.NumHalfTones;
}
public float[] ToneWeigth(int player)
{
if (!_Initialized)
return null;
return _Buffer[player].ToneWeigth;
}
public ReadOnlyCollection<CRecordDevice> RecordDevices()
{
if (!_Initialized)
return null;
if (_Devices.Count == 0)
return null;
return _Devices.AsReadOnly();
}
private CPortAudio.EPaStreamCallbackResult _MyPaStreamCallback(
IntPtr input,
IntPtr output,
uint frameCount,
ref CPortAudio.SPaStreamCallbackTimeInfo timeInfo,
CPortAudio.EPaStreamCallbackFlags statusFlags,
IntPtr userData)
{
try
{
frameCount *= 4;
if (frameCount > 0 && input != IntPtr.Zero)
{
var recbuffer = new byte[frameCount];
var leftBuffer = new byte[frameCount / 2];
var rightBuffer = new byte[frameCount / 2];
// copy from managed to unmanaged memory
Marshal.Copy(input, recbuffer, 0, (int)frameCount);
// copy into left/right Buffer
for (int i = 0; i < frameCount / 2; i++)
{
leftBuffer[i] = recbuffer[i * 2 - (i % 2)];
rightBuffer[i] = recbuffer[i * 2 - (i % 2) + 2];
}
for (int i = 0; i < _RecHandle.Length; i++)
{
if (new IntPtr(i) == userData)
{
if (_Devices[i].PlayerChannel1 > 0)
_Buffer[_Devices[i].PlayerChannel1 - 1].ProcessNewBuffer(leftBuffer);
if (_Devices[i].PlayerChannel2 > 0)
_Buffer[_Devices[i].PlayerChannel2 - 1].ProcessNewBuffer(rightBuffer);
break;
}
}
}
}
catch (Exception e)
{
CLog.LogError("Error on Stream Callback (rec): " + e);
}
return CPortAudio.EPaStreamCallbackResult.PaContinue;
}
private bool _ErrorCheck(String action, CPortAudio.EPaError errorCode)
{
if (errorCode != CPortAudio.EPaError.PaNoError)
{
CLog.LogError(action + " error (rec): " + CPortAudio.PaGetErrorText(errorCode));
if (errorCode == CPortAudio.EPaError.PaUnanticipatedHostError)
{
CPortAudio.SPaHostErrorInfo errorInfo = CPortAudio.PaGetLastHostErrorInfo();
CLog.LogError("- Host error API type: " + errorInfo.HostApiType);
CLog.LogError("- Host error code: " + errorInfo.ErrorCode);
CLog.LogError("- Host error text: " + errorInfo.ErrorText);
}
return true;
}
return false;
}
private int _ApiSelect()
{
if (!_Initialized)
return 0;
int selectedHostApi = CPortAudio.Pa_GetDefaultHostApi();
int apiCount = CPortAudio.Pa_GetHostApiCount();
for (int i = 0; i < apiCount; i++)
{
CPortAudio.SPaHostApiInfo apiInfo = CPortAudio.PaGetHostApiInfo(i);
if ((apiInfo.Type == CPortAudio.EPaHostApiTypeId.PaDirectSound)
|| (apiInfo.Type == CPortAudio.EPaHostApiTypeId.PaALSA))
selectedHostApi = i;
}
return selectedHostApi;
}
}
}
-69
View File
@@ -1,69 +0,0 @@
#region license
// This file is part of Vocaluxe.
//
// Vocaluxe is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Vocaluxe is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Vocaluxe. If not, see <http://www.gnu.org/licenses/>.
#endregion
using System;
using System.Collections.ObjectModel;
namespace Vocaluxe.Lib.Sound
{
class CRecordDevice
{
public int ID;
public string Name;
public string Driver;
public int Channels;
public int PlayerChannel1;
public int PlayerChannel2;
}
struct SMicConfig
{
public string DeviceName;
public string DeviceDriver;
public int Channel;
// ReSharper disable UnusedParameter.Local
public SMicConfig(int dummy)
// ReSharper restore UnusedParameter.Local
{
DeviceName = String.Empty;
DeviceDriver = String.Empty;
Channel = 0;
}
}
interface IRecord
{
bool Init();
void CloseAll();
bool Start();
bool Stop();
void AnalyzeBuffer(int player);
int GetToneAbs(int player);
int GetTone(int player);
void SetTone(int player, int tone);
float GetMaxVolume(int player);
bool ToneValid(int player);
int NumHalfTones(int player);
float[] ToneWeigth(int player);
ReadOnlyCollection<CRecordDevice> RecordDevices();
}
}
@@ -20,7 +20,7 @@ using System.Runtime.InteropServices;
using Vocaluxe.Base;
using Vocaluxe.Lib.Video.Acinerella;
namespace Vocaluxe.Lib.Sound.Decoder
namespace Vocaluxe.Lib.Sound.Playback.Decoder
{
class CAudioDecoderFFmpeg : IAudioDecoder, IDisposable
{
@@ -15,7 +15,7 @@
// along with Vocaluxe. If not, see <http://www.gnu.org/licenses/>.
#endregion
namespace Vocaluxe.Lib.Sound.Decoder
namespace Vocaluxe.Lib.Sound.Playback.Decoder
{
struct SFormatInfo
{
@@ -17,9 +17,8 @@
using System;
using Vocaluxe.Base;
using Vocaluxe.Lib.Sound.Gstreamer;
namespace Vocaluxe.Lib.Sound
namespace Vocaluxe.Lib.Sound.Playback.Gstreamer
{
class CGstreamerAudio : IPlayback
{
@@ -17,7 +17,7 @@
using System.Runtime.InteropServices;
namespace Vocaluxe.Lib.Sound.Gstreamer
namespace Vocaluxe.Lib.Sound.Playback.Gstreamer
{
public static class CGstreamerAudioWrapper
{
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