Add Inital Multi-Monitor Support
Initial support for multimonitor setups. Support for up to 6 monitors with 1-6 players on screen 1 and 0-6 players on screen 2-6. Currently the max amount of players is unchanged and participating players are spread across all available screens. Screens are extended horizontally. For fullscreen use with multiple physical monitors one will have to use some kind of surround-configuration. (AMD Eyefinity/nVidia Surround/etc.)
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@@ -83,6 +83,7 @@ namespace VocaluxeLib
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int GetNumNoteLines();
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int GetMaxNumPlayer();
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int GetMaxNumScreens();
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float GetDefaultMedleyFadeInTime();
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float GetDefaultMedleyFadeOutTime();
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@@ -135,17 +136,17 @@ namespace VocaluxeLib
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public interface IDrawing
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{
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void DrawTexture(CTextureRef texture, SRectF rect);
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void DrawTexture(CTextureRef texture, SRectF rect, SColorF color);
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void DrawTexture(CTextureRef texture, SRectF rect, SColorF color, SRectF bounds, bool mirrored = false);
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void DrawTexture(CTextureRef texture, SRectF rect, SColorF color, bool allMonitors = true);
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void DrawTexture(CTextureRef texture, SRectF rect, SColorF color, SRectF bounds, bool mirrored = false, bool allMonitors = true);
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void DrawTexture(CTextureRef textureRef, SRectF bounds, EAspect aspect);
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void DrawTexture(CTextureRef textureRef, SRectF bounds, EAspect aspect, SColorF color);
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void DrawTextureReflection(CTextureRef texture, SRectF rect, SColorF color, SRectF bounds, float reflectionSpace, float reflectionHeight);
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void DrawTextureReflection(CTextureRef texture, SRectF rect, SColorF color, SRectF bounds, float reflectionSpace, float reflectionHeight, bool allMonitors = true);
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CTextureRef AddTexture(string fileName);
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CTextureRef EnqueueTexture(string fileName);
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void RemoveTexture(ref CTextureRef texture);
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void DrawRect(SColorF color, SRectF rect);
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void DrawRect(SColorF color, SRectF rect, bool allMonitors = true);
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void DrawRectReflection(SColorF color, SRectF rect, float space, float height);
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}
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@@ -174,7 +175,7 @@ namespace VocaluxeLib
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{
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RectangleF GetTextBounds(CText text);
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void DrawText(string text, CFont font, float x, float y, float z, SColorF color);
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void DrawText(string text, CFont font, float x, float y, float z, SColorF color, bool allMonitors = true);
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void DrawTextReflection(string text, CFont font, float x, float y, float z, SColorF color, float reflectionSpace, float reflectionHeight);
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void DrawText(string text, CFont font, float x, float y, float z, SColorF color, float begin, float end);
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}
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@@ -265,14 +265,14 @@ namespace VocaluxeLib.Menu
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_Timer.Start();
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}
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public void Draw()
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public void Draw(bool allMonitors = true)
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{
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// ReSharper disable ConvertIfStatementToConditionalTernaryExpression
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if (!String.IsNullOrEmpty(_TextureName))
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// ReSharper restore ConvertIfStatementToConditionalTernaryExpression
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CBase.Drawing.DrawTexture(CBase.Themes.GetSkinTexture(_TextureName, _PartyModeID), _Rect, new SColorF(_Color.R, _Color.G, _Color.B, _Color.A * Alpha2 * _Alpha));
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CBase.Drawing.DrawTexture(CBase.Themes.GetSkinTexture(_TextureName, _PartyModeID), _Rect, new SColorF(_Color.R, _Color.G, _Color.B, _Color.A * Alpha2 * _Alpha), allMonitors);
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else
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CBase.Drawing.DrawTexture(_Texture, _Rect, new SColorF(_Color.R, _Color.G, _Color.B, _Color.A * Alpha2 * _Alpha));
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CBase.Drawing.DrawTexture(_Texture, _Rect, new SColorF(_Color.R, _Color.G, _Color.B, _Color.A * Alpha2 * _Alpha), allMonitors);
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}
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}
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}
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@@ -36,6 +36,7 @@ namespace VocaluxeLib.Menu
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public EParticleType Type;
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public float Size;
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public int MaxNumber;
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public bool? AllMonitors;
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}
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public enum EParticleType
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@@ -61,6 +62,8 @@ namespace VocaluxeLib.Menu
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public float Alpha = 1f;
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public bool AllMonitors = true;
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public string GetThemeName()
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{
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return _Theme.Name;
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@@ -302,7 +305,7 @@ namespace VocaluxeLib.Menu
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foreach (CParticle star in _Stars)
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{
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star.Alpha2 = Alpha;
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star.Draw();
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star.Draw(AllMonitors);
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}
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}
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@@ -32,6 +32,7 @@ namespace VocaluxeLib.Menu
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public SThemeColor Color;
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public SRectF Rect;
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public SReflection? Reflection;
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public bool? AllMonitors;
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}
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public sealed class CStatic : CMenuElementBase, IMenuElement, IThemeable
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@@ -66,6 +67,8 @@ namespace VocaluxeLib.Menu
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public float ReflectionSpace;
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public float ReflectionHeight;
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public bool AllMonitors = true;
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public float Alpha = 1;
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public EAspect Aspect = EAspect.Stretch;
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@@ -85,6 +88,7 @@ namespace VocaluxeLib.Menu
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Reflection = s.Reflection;
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ReflectionSpace = s.ReflectionHeight;
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ReflectionHeight = s.ReflectionSpace;
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AllMonitors = s.AllMonitors;
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Alpha = s.Alpha;
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Visible = s.Visible;
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@@ -176,9 +180,9 @@ namespace VocaluxeLib.Menu
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{
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if (texture != null)
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{
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CBase.Drawing.DrawTexture(texture, rect, color, bounds);
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CBase.Drawing.DrawTexture(texture, rect, color, bounds, false, AllMonitors);
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if (Reflection)
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CBase.Drawing.DrawTextureReflection(texture, rect, color, bounds, ReflectionSpace, ReflectionHeight);
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CBase.Drawing.DrawTextureReflection(texture, rect, color, bounds, ReflectionSpace, ReflectionHeight, AllMonitors);
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}
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else
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CBase.Drawing.DrawRect(color, rect);
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@@ -45,6 +45,7 @@ namespace VocaluxeLib.Menu
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public string FontFamily;
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public string Text;
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public SReflection? Reflection;
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public bool? AllMonitors;
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}
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public sealed class CText : CMenuElementBase, IMenuElement, IThemeable, IFontObserver
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@@ -167,6 +168,8 @@ namespace VocaluxeLib.Menu
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private float _ReflectionSpace;
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private float _ReflectionHeight;
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public bool AllMonitors = true;
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private string _Text = String.Empty;
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public string Text
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{
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@@ -254,6 +257,7 @@ namespace VocaluxeLib.Menu
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SelColor = text.SelColor;
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_ReflectionSpace = text._ReflectionSpace;
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_ReflectionHeight = text._ReflectionHeight;
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AllMonitors = text.AllMonitors;
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Text = text.Text;
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Visible = text.Visible;
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@@ -388,7 +392,7 @@ namespace VocaluxeLib.Menu
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SColorF currentColor = (Selected) ? SelColor : Color;
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var color = new SColorF(currentColor.R, currentColor.G, currentColor.B, currentColor.A * Alpha);
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CBase.Fonts.DrawText(_Text, CalculatedFont, Rect.X, Rect.Y, Z, color);
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CBase.Fonts.DrawText(_Text, CalculatedFont, Rect.X, Rect.Y, Z, color, AllMonitors);
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if (_ReflectionHeight > 0)
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CBase.Fonts.DrawTextReflection(_Text, CalculatedFont, Rect.X, Rect.Y, Z, color, _ReflectionSpace, _ReflectionHeight);
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@@ -187,7 +187,7 @@ namespace VocaluxeLib.Menu.SingNotes
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for (int i = 0; i < CBase.Settings.GetNumNoteLines(); i++)
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{
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lineRect.Y = Rect.Y + Rect.H / CBase.Settings.GetNumNoteLines() * (i + 1);
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CBase.Drawing.DrawRect(color, lineRect);
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CBase.Drawing.DrawRect(color, lineRect, false);
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}
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}
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@@ -218,7 +218,7 @@ namespace VocaluxeLib.Menu.SingNotes
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var color = new SColorF(_Color, _Color.A * Alpha);
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CTextureRef toneHelper = CBase.Themes.GetSkinTexture(_Theme.SkinToneHelper, _PartyModeID);
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CBase.Drawing.DrawTexture(toneHelper, drawRect, color);
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CBase.Drawing.DrawTexture(toneHelper, drawRect, color, false);
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}
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private void _DrawNote(SRectF rect, SColorF color, float factor)
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@@ -239,15 +239,15 @@ namespace VocaluxeLib.Menu.SingNotes
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//Need 2 of them so use minimum
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float endsW = Math.Min(noteRect.H * noteBegin.OrigAspect, noteRect.W / 2);
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CBase.Drawing.DrawTexture(noteBegin, new SRectF(noteRect.X, noteRect.Y, endsW, noteRect.H, noteRect.Z), color);
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CBase.Drawing.DrawTexture(noteBegin, new SRectF(noteRect.X, noteRect.Y, endsW, noteRect.H, noteRect.Z), color, false);
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var middleRect = new SRectF(noteRect.X + endsW, noteRect.Y, noteRect.W - 2 * endsW, noteRect.H, noteRect.Z);
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if (noteRect.W >= 4 * endsW)
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CBase.Drawing.DrawTexture(noteMiddle, middleRect, color);
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CBase.Drawing.DrawTexture(noteMiddle, middleRect, color, false);
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else
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CBase.Drawing.DrawTexture(noteMiddle, new SRectF(middleRect.X, middleRect.Y, 2 * endsW, middleRect.H, middleRect.Z), color, middleRect);
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CBase.Drawing.DrawTexture(noteMiddle, new SRectF(middleRect.X, middleRect.Y, 2 * endsW, middleRect.H, middleRect.Z), color, middleRect, false, false);
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CBase.Drawing.DrawTexture(noteEnd, new SRectF(noteRect.X + noteRect.W - endsW, noteRect.Y, endsW, noteRect.H, noteRect.Z), color);
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CBase.Drawing.DrawTexture(noteEnd, new SRectF(noteRect.X + noteRect.W - endsW, noteRect.Y, endsW, noteRect.H, noteRect.Z), color, false);
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}
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private void _DrawNoteBG(SRectF noteRect, SColorF color)
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@@ -272,23 +272,24 @@ namespace VocaluxeLib.Menu.SingNotes
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var col = new SColorF(color, color.A * alpha);
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CBase.Drawing.DrawTexture(noteBackgroundBegin, new SRectF(noteRect.X, noteRect.Y, dx, noteRect.H, noteRect.Z), col);
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CBase.Drawing.DrawTexture(noteBackgroundBegin, new SRectF(noteRect.X, noteRect.Y, dx, noteRect.H, noteRect.Z), col, false);
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if (noteRect.W - 2 * dx >= 2 * dx)
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CBase.Drawing.DrawTexture(noteBackgroundMiddle, new SRectF(noteRect.X + dx, noteRect.Y, noteRect.W - 2 * dx, noteRect.H, noteRect.Z), col);
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CBase.Drawing.DrawTexture(noteBackgroundMiddle, new SRectF(noteRect.X + dx, noteRect.Y, noteRect.W - 2 * dx, noteRect.H, noteRect.Z), col, false);
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else
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{
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CBase.Drawing.DrawTexture(noteBackgroundMiddle, new SRectF(noteRect.X + dx, noteRect.Y, 2 * dx, noteRect.H, noteRect.Z), col,
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new SRectF(noteRect.X + dx, noteRect.Y, noteRect.W - 2 * dx, noteRect.H, noteRect.Z));
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new SRectF(noteRect.X + dx, noteRect.Y, noteRect.W - 2 * dx, noteRect.H, noteRect.Z), false, false);
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}
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CBase.Drawing.DrawTexture(noteBackgroundEnd, new SRectF(noteRect.X + noteRect.W - dx, noteRect.Y, dx, noteRect.H, noteRect.Z), col);
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CBase.Drawing.DrawTexture(noteBackgroundEnd, new SRectF(noteRect.X + noteRect.W - dx, noteRect.Y, dx, noteRect.H, noteRect.Z), col, false);
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}
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private void _AddGoldenNote(SRectF noteRect)
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{
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var numstars = (int)(noteRect.W * 0.25f);
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var stars = new CParticleEffect(_PartyModeID, numstars, new SColorF(Color.Yellow), noteRect, _Theme.SkinGoldenStar, 20, EParticleType.Star);
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stars.AllMonitors = false;
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_GoldenStars.Add(stars);
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}
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@@ -297,6 +298,7 @@ namespace VocaluxeLib.Menu.SingNotes
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var rect = new SRectF(noteRect.Right, noteRect.Y, 0f, noteRect.H, noteRect.Z);
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var flares = new CParticleEffect(_PartyModeID, 15, new SColorF(Color.White), rect, _Theme.SkinGoldenStar, 20, EParticleType.Flare);
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flares.AllMonitors = false;
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_Flares.Add(flares);
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}
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@@ -311,12 +313,14 @@ namespace VocaluxeLib.Menu.SingNotes
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var stars = new CParticleEffect(_PartyModeID, CBase.Game.GetRandom(2) + 1, new SColorF(Color.White), r, _Theme.SkinPerfectNoteStart, 35,
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EParticleType.PerfNoteStar);
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stars.AllMonitors = false;
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_PerfectNoteEffect.Add(stars);
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}
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private void _AddPerfectLine()
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{
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var twinkle = new CParticleEffect(_PartyModeID, 200, _Color, Rect, _Theme.SkinGoldenStar, 25, EParticleType.Twinkle);
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twinkle.AllMonitors = false;
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_PerfectLineTwinkle.Add(twinkle);
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}
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}
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@@ -27,14 +27,16 @@ namespace VocaluxeLib.Menu.SingNotes
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[XmlType("Position")]
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public struct SBarPosition
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{
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[XmlAttribute(AttributeName = "Name")] public string Name;
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[XmlAttribute(AttributeName = "Name")]
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public string Name;
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public SRectF Rect;
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}
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[XmlType("SingBar")]
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public struct SThemeSingBar
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{
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[XmlAttribute(AttributeName = "Name")] public string Name;
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[XmlAttribute(AttributeName = "Name")]
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public string Name;
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public string SkinLeft;
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public string SkinMiddle;
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@@ -48,7 +50,8 @@ namespace VocaluxeLib.Menu.SingNotes
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public string SkinToneHelper;
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public string SkinPerfectNoteStart;
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[XmlArray("BarPositions")] public SBarPosition[] BarPos;
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[XmlArray("BarPositions")]
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public SBarPosition[] BarPos;
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}
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public class CSingNotes : CMenuElementBase, IMenuElement, IThemeable
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@@ -75,12 +78,12 @@ namespace VocaluxeLib.Menu.SingNotes
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/// <remarks>
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/// first index = player number; second index = num players seen on screen
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/// </remarks>
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private SRectF[,] _BarPos { get; set; }
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private SRectF[,,] _BarPos { get; set; }
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public CSingNotes(int partyModeID)
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{
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_PartyModeID = partyModeID;
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_Theme = new SThemeSingBar {BarPos = new SBarPosition[CHelper.Sum(CBase.Settings.GetMaxNumPlayer())]};
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_Theme = new SThemeSingBar { BarPos = new SBarPosition[CHelper.Sum(CBase.Settings.GetMaxNumPlayer() * CBase.Settings.GetMaxNumScreens())] };
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ThemeLoaded = false;
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}
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@@ -89,7 +92,7 @@ namespace VocaluxeLib.Menu.SingNotes
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_PartyModeID = partyModeID;
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_Theme = theme;
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_BarPos = new SRectF[CBase.Settings.GetMaxNumPlayer(),CBase.Settings.GetMaxNumPlayer()];
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_BarPos = new SRectF[CBase.Settings.GetMaxNumScreens(), CBase.Settings.GetMaxNumPlayer(), CBase.Settings.GetMaxNumPlayer()];
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ThemeLoaded = true;
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}
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@@ -119,21 +122,24 @@ namespace VocaluxeLib.Menu.SingNotes
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ThemeLoaded &= xmlReader.GetValue(item + "/SkinPerfectNoteStar", out _Theme.SkinPerfectNoteStart, String.Empty);
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int i = 0;
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_BarPos = new SRectF[CBase.Settings.GetMaxNumPlayer(),CBase.Settings.GetMaxNumPlayer()];
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_BarPos = new SRectF[CBase.Settings.GetMaxNumScreens(), CBase.Settings.GetMaxNumPlayer(), CBase.Settings.GetMaxNumPlayer()];
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for (int numplayer = 0; numplayer < CBase.Settings.GetMaxNumPlayer(); numplayer++)
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{
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for (int player = 0; player <= numplayer; player++)
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for (int screen = 0; screen < CBase.Settings.GetMaxNumScreens(); screen++)
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{
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_BarPos[player, numplayer] = new SRectF();
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string target = "/BarPositions/P" + (player + 1) + "N" + (numplayer + 1);
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ThemeLoaded &= xmlReader.TryGetFloatValue(item + target + "X", ref _BarPos[player, numplayer].X);
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ThemeLoaded &= xmlReader.TryGetFloatValue(item + target + "Y", ref _BarPos[player, numplayer].Y);
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ThemeLoaded &= xmlReader.TryGetFloatValue(item + target + "Z", ref _BarPos[player, numplayer].Z);
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ThemeLoaded &= xmlReader.TryGetFloatValue(item + target + "W", ref _BarPos[player, numplayer].W);
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ThemeLoaded &= xmlReader.TryGetFloatValue(item + target + "H", ref _BarPos[player, numplayer].H);
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_Theme.BarPos[i].Name = "P" + (player + 1) + "N" + (numplayer + 1);
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_Theme.BarPos[i].Rect = _BarPos[player, numplayer];
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i++;
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for (int player = 0; player <= numplayer; player++)
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{
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_BarPos[screen, player, numplayer] = new SRectF();
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string target = "/BarPositions/S" + (screen + 1) + "P" + (player + 1) + "N" + (numplayer + 1);
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ThemeLoaded &= xmlReader.TryGetFloatValue(item + target + "X", ref _BarPos[screen, player, numplayer].X);
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ThemeLoaded &= xmlReader.TryGetFloatValue(item + target + "Y", ref _BarPos[screen, player, numplayer].Y);
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ThemeLoaded &= xmlReader.TryGetFloatValue(item + target + "Z", ref _BarPos[screen, player, numplayer].Z);
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ThemeLoaded &= xmlReader.TryGetFloatValue(item + target + "W", ref _BarPos[screen, player, numplayer].W);
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ThemeLoaded &= xmlReader.TryGetFloatValue(item + target + "H", ref _BarPos[screen, player, numplayer].H);
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_Theme.BarPos[i].Name = "S" + (screen + 1) + "P" + (player + 1) + "N" + (numplayer + 1);
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_Theme.BarPos[i].Rect = _BarPos[screen, player, numplayer];
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i++;
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}
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}
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}
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@@ -146,11 +152,45 @@ namespace VocaluxeLib.Menu.SingNotes
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return ThemeLoaded;
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}
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public void Init(int numPlayers)
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public void Init(int numPlayers, int numScreens = 0)
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{
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PlayerNotes.Clear();
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for (int p = 0; p < numPlayers; p++)
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PlayerNotes.Add(new CNoteBars(_PartyModeID, p, _BarPos[p, numPlayers - 1], _Theme));
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if (numPlayers > 0 && numScreens > 0)
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{
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int[] screenAssignment = new int[numPlayers];
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int screenPlayers = numPlayers / numScreens;
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int remainingPlayers = numPlayers - (screenPlayers * numScreens);
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int player = 0;
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for (int s = 0; s < numScreens; s++)
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{
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for (int p = 0; p < screenPlayers; p++)
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{
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if (remainingPlayers > 0)
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{
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PlayerNotes.Add(new CNoteBars(_PartyModeID, player++, _BarPos[s, p, screenPlayers], _Theme));
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if (p == screenPlayers - 1)
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{
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PlayerNotes.Add(new CNoteBars(_PartyModeID, player++, _BarPos[s, p + 1, screenPlayers], _Theme));
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remainingPlayers--;
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}
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}
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else
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{
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PlayerNotes.Add(new CNoteBars(_PartyModeID, player++, _BarPos[s, p, screenPlayers - 1], _Theme));
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}
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}
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//Handle when players < screens
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if (screenPlayers == 0 && remainingPlayers > 0)
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{
|
||||
PlayerNotes.Add(new CNoteBars(_PartyModeID, player++, _BarPos[s, 0, 0], _Theme));
|
||||
remainingPlayers--;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (numPlayers == 0)
|
||||
_Rect = new SRectF(0, 0, 0, 0, Rect.Z);
|
||||
else
|
||||
@@ -169,7 +209,7 @@ namespace VocaluxeLib.Menu.SingNotes
|
||||
noteBars.Draw();
|
||||
}
|
||||
|
||||
public void UnloadSkin() {}
|
||||
public void UnloadSkin() { }
|
||||
|
||||
public void LoadSkin()
|
||||
{
|
||||
@@ -181,10 +221,11 @@ namespace VocaluxeLib.Menu.SingNotes
|
||||
Z = _Theme.BarPos.Select(bp => bp.Rect.Z).Average();
|
||||
foreach (SBarPosition bp in _Theme.BarPos)
|
||||
{
|
||||
int n = Int32.Parse(bp.Name.Substring(3, 1)) - 1;
|
||||
int p = Int32.Parse(bp.Name.Substring(1, 1)) - 1;
|
||||
int p = Int32.Parse(bp.Name.Substring(3, 1)) - 1;
|
||||
int s = Int32.Parse(bp.Name.Substring(1, 1)) - 1;
|
||||
int n = Int32.Parse(bp.Name.Substring(5, 1)) - 1;
|
||||
|
||||
_BarPos[p, n] = bp.Rect;
|
||||
_BarPos[s, p, n] = bp.Rect;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -200,9 +241,9 @@ namespace VocaluxeLib.Menu.SingNotes
|
||||
}
|
||||
|
||||
#region ThemeEdit
|
||||
public void MoveElement(int stepX, int stepY) {}
|
||||
public void MoveElement(int stepX, int stepY) { }
|
||||
|
||||
public void ResizeElement(int stepW, int stepH) {}
|
||||
public void ResizeElement(int stepW, int stepH) { }
|
||||
#endregion ThemeEdit
|
||||
}
|
||||
}
|
||||
Reference in new issue
Block a user