Add Inital Multi-Monitor Support
Initial support for multimonitor setups. Support for up to 6 monitors with 1-6 players on screen 1 and 0-6 players on screen 2-6. Currently the max amount of players is unchanged and participating players are spread across all available screens. Screens are extended horizontally. For fullscreen use with multiple physical monitors one will have to use some kind of surround-configuration. (AMD Eyefinity/nVidia Surround/etc.)
This commit is contained in:
1 parent
e888197cdc
commit
bf5205b080
22 files changed
+7786
-291
No files matched your search
File diff suppressed because it is too large.
Load diff
@@ -1,5 +1,20 @@
|
||||
ScreenSing
|
||||
|
||||
+++++++++
|
||||
Version 8
|
||||
|
||||
Add:
|
||||
Modified elements for 6 monitors support
|
||||
|
||||
S# = Screen
|
||||
P# = Player
|
||||
N# = Players on screen
|
||||
|
||||
<StaticAvatarS#P#N#>
|
||||
<StaticScoreS#P#N#>
|
||||
<TextNameS#P#N#>
|
||||
<TextScoreS#P#N#>
|
||||
|
||||
+++++++++
|
||||
Version 7
|
||||
|
||||
|
||||
@@ -83,6 +83,8 @@ namespace Vocaluxe.Base
|
||||
[XmlRanged(32, 1024), DefaultValue(256)]
|
||||
public int CoverSize;
|
||||
|
||||
[XmlRanged(1, 6), DefaultValue(1)]
|
||||
public int NumScreens;
|
||||
[DefaultValue(1024)]
|
||||
public int ScreenW;
|
||||
[DefaultValue(576)]
|
||||
@@ -417,6 +419,9 @@ namespace Vocaluxe.Base
|
||||
Config.Game.NumPlayers = 2;
|
||||
Array.Resize(ref Config.Game.Players, CSettings.MaxNumPlayer);
|
||||
|
||||
if (!Config.Graphics.NumScreens.IsInRange(1, CSettings.MaxNumScreens))
|
||||
Config.Graphics.NumScreens = 1;
|
||||
|
||||
bool langExists = CLanguage.SetLanguage(Config.Game.Language);
|
||||
|
||||
if (langExists == false)
|
||||
@@ -464,6 +469,8 @@ namespace Vocaluxe.Base
|
||||
return "TextureQuality: " + CHelper.ListStrings(Enum.GetNames(typeof(ETextureQuality)));
|
||||
case "CoverSize":
|
||||
return "CoverSize (pixels): 32, 64, 128, 256, 512, 1024 (default: 128)";
|
||||
case "NumScreens":
|
||||
return "Number of screens to use. 1 - 6 (default: 1)";
|
||||
case "ScreenW":
|
||||
return "Screen width and height (pixels)";
|
||||
case "BorderLeft":
|
||||
@@ -626,6 +633,11 @@ namespace Vocaluxe.Base
|
||||
return max;
|
||||
}
|
||||
|
||||
public static int GetNumScreens()
|
||||
{
|
||||
return Config.Graphics.NumScreens;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Try to assign automatically player 1 and 2 to usb-mics.
|
||||
/// </summary>
|
||||
|
||||
+15
-11
@@ -285,9 +285,10 @@ namespace Vocaluxe.Base
|
||||
/// </summary>
|
||||
/// <param name="color"></param>
|
||||
/// <param name="rect"></param>
|
||||
public static void DrawRect(SColorF color, SRectF rect)
|
||||
/// <param name="allMonitors">Render on all monitors</param>
|
||||
public static void DrawRect(SColorF color, SRectF rect, bool allMonitors = true)
|
||||
{
|
||||
_Draw.DrawRect(color, rect);
|
||||
_Draw.DrawRect(color, rect, allMonitors);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -328,9 +329,10 @@ namespace Vocaluxe.Base
|
||||
/// <param name="rect"></param>
|
||||
/// <param name="color"></param>
|
||||
/// <param name="mirrored">True to mirror the texture on the y axis</param>
|
||||
public static void DrawTexture(CTextureRef textureRef, SRectF rect, SColorF color, bool mirrored = false)
|
||||
/// <param name="allMonitors">Render on all monitors</param>
|
||||
public static void DrawTexture(CTextureRef textureRef, SRectF rect, SColorF color, bool mirrored = false, bool allMonitors = true)
|
||||
{
|
||||
_Draw.DrawTexture(textureRef, rect, color, mirrored);
|
||||
_Draw.DrawTexture(textureRef, rect, color, mirrored, allMonitors);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -341,9 +343,10 @@ namespace Vocaluxe.Base
|
||||
/// <param name="color"></param>
|
||||
/// <param name="bounds">Bounds to draw the texture in (rest gets cropped off)</param>
|
||||
/// <param name="mirrored">True to mirror the texture on the y axis</param>
|
||||
public static void DrawTexture(CTextureRef textureRef, SRectF rect, SColorF color, SRectF bounds, bool mirrored = false)
|
||||
/// <param name="allMonitors">Render on all monitors</param>
|
||||
public static void DrawTexture(CTextureRef textureRef, SRectF rect, SColorF color, SRectF bounds, bool mirrored = false, bool allMonitors = true)
|
||||
{
|
||||
_Draw.DrawTexture(textureRef, rect, color, bounds, mirrored);
|
||||
_Draw.DrawTexture(textureRef, rect, color, bounds, mirrored, allMonitors);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -354,9 +357,10 @@ namespace Vocaluxe.Base
|
||||
/// <param name="color"></param>
|
||||
/// <param name="begin">Normalized start x-coordinate (0..1)</param>
|
||||
/// <param name="end">Normalized end x-coordinate (0..1)</param>
|
||||
public static void DrawTexture(CTextureRef textureRef, SRectF rect, SColorF color, float begin, float end)
|
||||
/// <param name="allMonitors">Render on all monitors</param>
|
||||
public static void DrawTexture(CTextureRef textureRef, SRectF rect, SColorF color, float begin, float end, bool allMonitors = true)
|
||||
{
|
||||
_Draw.DrawTexture(textureRef, rect, color, begin, end);
|
||||
_Draw.DrawTexture(textureRef, rect, color, begin, end, allMonitors);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -383,7 +387,7 @@ namespace Vocaluxe.Base
|
||||
return;
|
||||
|
||||
SRectF rect = CHelper.FitInBounds(bounds, textureRef.OrigAspect, aspect);
|
||||
DrawTexture(textureRef, rect, color);
|
||||
DrawTexture(textureRef, rect, color, bounds);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -395,9 +399,9 @@ namespace Vocaluxe.Base
|
||||
/// <param name="bounds"></param>
|
||||
/// <param name="space">Spacing between the rect and the reflection</param>
|
||||
/// <param name="height">Height of the reflection</param>
|
||||
public static void DrawTextureReflection(CTextureRef textureRef, SRectF rect, SColorF color, SRectF bounds, float space, float height)
|
||||
public static void DrawTextureReflection(CTextureRef textureRef, SRectF rect, SColorF color, SRectF bounds, float space, float height, bool allMonitors = true)
|
||||
{
|
||||
_Draw.DrawTextureReflection(textureRef, rect, color, bounds, space, height);
|
||||
_Draw.DrawTextureReflection(textureRef, rect, color, bounds, space, height, allMonitors);
|
||||
}
|
||||
}
|
||||
}
|
||||
+20
-10
@@ -170,6 +170,11 @@ namespace Vocaluxe.Base
|
||||
{
|
||||
CConfig.SongMenuChanged -= onSongMenuChanged;
|
||||
}
|
||||
|
||||
public int GetNumScreens()
|
||||
{
|
||||
return CConfig.GetNumScreens();
|
||||
}
|
||||
}
|
||||
|
||||
class CBsettings : ISettings
|
||||
@@ -229,6 +234,11 @@ namespace Vocaluxe.Base
|
||||
return CSettings.MaxNumPlayer;
|
||||
}
|
||||
|
||||
public int GetMaxNumScreens()
|
||||
{
|
||||
return CSettings.MaxNumScreens;
|
||||
}
|
||||
|
||||
public float GetDefaultMedleyFadeInTime()
|
||||
{
|
||||
return CSettings.DefaultMedleyFadeInTime;
|
||||
@@ -398,14 +408,14 @@ namespace Vocaluxe.Base
|
||||
CDraw.DrawTexture(texture, rect);
|
||||
}
|
||||
|
||||
public void DrawTexture(CTextureRef texture, SRectF rect, SColorF color)
|
||||
public void DrawTexture(CTextureRef texture, SRectF rect, SColorF color, bool allMonitors = true)
|
||||
{
|
||||
CDraw.DrawTexture(texture, rect, color);
|
||||
CDraw.DrawTexture(texture, rect, color, false, allMonitors);
|
||||
}
|
||||
|
||||
public void DrawTexture(CTextureRef texture, SRectF rect, SColorF color, SRectF bounds, bool mirrored = false)
|
||||
public void DrawTexture(CTextureRef texture, SRectF rect, SColorF color, SRectF bounds, bool mirrored = false, bool allMonitors = true)
|
||||
{
|
||||
CDraw.DrawTexture(texture, rect, color, bounds, mirrored);
|
||||
CDraw.DrawTexture(texture, rect, color, bounds, mirrored, allMonitors);
|
||||
}
|
||||
|
||||
public void DrawTexture(CTextureRef textureRef, SRectF bounds, EAspect aspect)
|
||||
@@ -418,9 +428,9 @@ namespace Vocaluxe.Base
|
||||
CDraw.DrawTexture(textureRef, bounds, aspect, color);
|
||||
}
|
||||
|
||||
public void DrawTextureReflection(CTextureRef texture, SRectF rect, SColorF color, SRectF bounds, float reflectionSpace, float reflectionHeight)
|
||||
public void DrawTextureReflection(CTextureRef texture, SRectF rect, SColorF color, SRectF bounds, float reflectionSpace, float reflectionHeight, bool allMonitors = true)
|
||||
{
|
||||
CDraw.DrawTextureReflection(texture, rect, color, bounds, reflectionSpace, reflectionHeight);
|
||||
CDraw.DrawTextureReflection(texture, rect, color, bounds, reflectionSpace, reflectionHeight, allMonitors);
|
||||
}
|
||||
|
||||
public CTextureRef AddTexture(string fileName)
|
||||
@@ -438,9 +448,9 @@ namespace Vocaluxe.Base
|
||||
CDraw.RemoveTexture(ref texture);
|
||||
}
|
||||
|
||||
public void DrawRect(SColorF color, SRectF rect)
|
||||
public void DrawRect(SColorF color, SRectF rect, bool allMonitors = true)
|
||||
{
|
||||
CDraw.DrawRect(color, rect);
|
||||
CDraw.DrawRect(color, rect, allMonitors);
|
||||
}
|
||||
|
||||
public void DrawRectReflection(SColorF color, SRectF rect, float space, float height)
|
||||
@@ -517,9 +527,9 @@ namespace Vocaluxe.Base
|
||||
return CFonts.GetTextBounds(text);
|
||||
}
|
||||
|
||||
public void DrawText(string text, CFont font, float x, float y, float z, SColorF color)
|
||||
public void DrawText(string text, CFont font, float x, float y, float z, SColorF color, bool allMonitors = true)
|
||||
{
|
||||
CFonts.DrawText(text, font, x, y, z, color);
|
||||
CFonts.DrawText(text, font, x, y, z, color, allMonitors);
|
||||
}
|
||||
|
||||
public void DrawTextReflection(string text, CFont font, float x, float y, float z, SColorF color, float reflectionSpace, float reflectionHeight)
|
||||
|
||||
@@ -97,6 +97,7 @@ namespace Vocaluxe.Base
|
||||
public const int DatabaseCoverVersion = 1;
|
||||
public const int DatabaseCreditsRessourcesVersion = 1;
|
||||
|
||||
public const int MaxNumScreens = 6;
|
||||
public const int RenderW = 1280;
|
||||
public const int RenderH = 720;
|
||||
public static readonly SRectF RenderRect = new SRectF(0, 0, RenderW, RenderH, 0);
|
||||
@@ -252,7 +253,7 @@ namespace Vocaluxe.Base
|
||||
|
||||
public static float GetRenderAspect()
|
||||
{
|
||||
return RenderW / (float)RenderH;
|
||||
return RenderW * CConfig.GetNumScreens() / (float)RenderH;
|
||||
}
|
||||
|
||||
public static void CreateFolders()
|
||||
|
||||
@@ -225,7 +225,9 @@ namespace Vocaluxe.Base
|
||||
private void _Add(int x, int y, bool lb, bool ld, bool rb, int wheel, bool lbh, bool rbh, bool mb, bool mbh)
|
||||
{
|
||||
_CheckModifiers();
|
||||
x = (int)(x * (float)CSettings.RenderW / CDraw.GetScreenWidth());
|
||||
x = (int)(x * (float)CSettings.RenderW * CConfig.Config.Graphics.NumScreens / CDraw.GetScreenWidth());
|
||||
while (x > CSettings.RenderW)
|
||||
x -= CSettings.RenderW;
|
||||
y = (int)(y * (float)CSettings.RenderH / CDraw.GetScreenHeight());
|
||||
|
||||
var pool = new SMouseEvent(ESender.Mouse, _Mod, x, y, lb, ld, rb, -wheel / 120, lbh, rbh, mb, mbh);
|
||||
|
||||
@@ -99,12 +99,12 @@ namespace Vocaluxe.Base.Fonts
|
||||
return new Font(_Family, height, _GetSystemFontStyle(), GraphicsUnit.Pixel);
|
||||
}
|
||||
|
||||
public void DrawGlyph(char chr, float fontHeight, float x, float y, float z, SColorF color)
|
||||
public void DrawGlyph(char chr, float fontHeight, float x, float y, float z, SColorF color, bool allMonitors = true)
|
||||
{
|
||||
CTextureRef texture;
|
||||
SRectF rect;
|
||||
GetOrAddGlyph(chr, fontHeight).GetTextureAndRect(fontHeight, x, y, z, out texture, out rect);
|
||||
CDraw.DrawTexture(texture, rect, color);
|
||||
CDraw.DrawTexture(texture, rect, color, false, allMonitors);
|
||||
}
|
||||
|
||||
public void DrawGlyph(char chr, float fontHeight, float x, float y, float z, SColorF color, float begin, float end)
|
||||
|
||||
@@ -74,7 +74,7 @@ namespace Vocaluxe.Base.Fonts
|
||||
/// <param name="y">The texts y-position</param>
|
||||
/// <param name="z">The texts z-position</param>
|
||||
/// <param name="color">The text color</param>
|
||||
public static void DrawText(string text, CFont font, float x, float y, float z, SColorF color)
|
||||
public static void DrawText(string text, CFont font, float x, float y, float z, SColorF color, bool allMonitors = true)
|
||||
{
|
||||
if (font.Height <= 0f || text == "")
|
||||
return;
|
||||
@@ -84,7 +84,7 @@ namespace Vocaluxe.Base.Fonts
|
||||
float dx = x;
|
||||
foreach (char chr in text)
|
||||
{
|
||||
fontStyle.DrawGlyph(chr, font.Height, dx, y, z, color);
|
||||
fontStyle.DrawGlyph(chr, font.Height, dx, y, z, color, allMonitors);
|
||||
dx += fontStyle.GetWidth(chr, font.Height);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -86,7 +86,7 @@ namespace Vocaluxe.Lib.Draw
|
||||
/// </summary>
|
||||
public CDirect3D()
|
||||
{
|
||||
_Form = new CRenderFormHook { ClientSize = new Size(CConfig.Config.Graphics.ScreenW, CConfig.Config.Graphics.ScreenH) };
|
||||
_Form = new CRenderFormHook { ClientSize = new Size(CConfig.Config.Graphics.ScreenW * CConfig.Config.Graphics.NumScreens, CConfig.Config.Graphics.ScreenH) };
|
||||
|
||||
try
|
||||
{
|
||||
@@ -114,7 +114,7 @@ namespace Vocaluxe.Lib.Draw
|
||||
Windowed = true,
|
||||
SwapEffect = SwapEffect.Discard,
|
||||
BackBufferHeight = CConfig.Config.Graphics.ScreenH,
|
||||
BackBufferWidth = CConfig.Config.Graphics.ScreenW,
|
||||
BackBufferWidth = CConfig.Config.Graphics.ScreenW * CConfig.Config.Graphics.NumScreens,
|
||||
BackBufferFormat = _D3D.Adapters.DefaultAdapter.CurrentDisplayMode.Format,
|
||||
Multisample = MultisampleType.None,
|
||||
MultisampleQuality = 0
|
||||
@@ -379,7 +379,7 @@ namespace Vocaluxe.Lib.Draw
|
||||
const float dy = (float)CSettings.RenderH / 2;
|
||||
Matrix translate = Matrix.Translation(new Vector3(-dx, dy, 0));
|
||||
Matrix projection = Matrix.OrthoOffCenterLH(
|
||||
-dx - _BorderLeft, dx + _BorderRight,
|
||||
-dx - _BorderLeft, (CSettings.RenderW * CConfig.Config.Graphics.NumScreens) - dx + _BorderRight,
|
||||
-dy - _BorderBottom, dy + _BorderTop,
|
||||
CSettings.ZNear, CSettings.ZFar);
|
||||
|
||||
@@ -572,9 +572,9 @@ namespace Vocaluxe.Lib.Draw
|
||||
/// </summary>
|
||||
/// <param name="color">The color in which the rectangle will be drawn in</param>
|
||||
/// <param name="rect">The coordinates in a SRectF struct</param>
|
||||
public void DrawRect(SColorF color, SRectF rect)
|
||||
public void DrawRect(SColorF color, SRectF rect, bool allMonitors = true)
|
||||
{
|
||||
DrawTexture(_BlankTexture, rect, color);
|
||||
DrawTexture(_BlankTexture, rect, color, false, allMonitors);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -220,7 +220,7 @@ namespace Vocaluxe.Lib.Draw
|
||||
return true;
|
||||
}
|
||||
|
||||
public void DrawTexture(CTextureRef textureRef, SRectF rect, SColorF color, bool mirrored = false)
|
||||
public void DrawTexture(CTextureRef textureRef, SRectF rect, SColorF color, bool mirrored = false, bool allMonitors = true)
|
||||
{
|
||||
if (Math.Abs(color.A) < 0.01)
|
||||
return;
|
||||
@@ -228,10 +228,23 @@ namespace Vocaluxe.Lib.Draw
|
||||
TTextureType texture;
|
||||
if (!_GetTexture(textureRef, out texture))
|
||||
return;
|
||||
if (!_CalcDrawCoords(texture, rect, out dc, mirrored))
|
||||
return;
|
||||
|
||||
_DrawTexture(texture, dc, color);
|
||||
if (allMonitors)
|
||||
{
|
||||
for (int i = 0; i < CConfig.Config.Graphics.NumScreens; i++)
|
||||
{
|
||||
SRectF newrect = rect;
|
||||
newrect.X += CSettings.RenderW * i;
|
||||
if (!_CalcDrawCoords(texture, newrect, out dc, mirrored))
|
||||
return;
|
||||
_DrawTexture(texture, dc, color);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!_CalcDrawCoords(texture, rect, out dc, mirrored))
|
||||
return;
|
||||
_DrawTexture(texture, dc, color);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -242,7 +255,7 @@ namespace Vocaluxe.Lib.Draw
|
||||
/// <param name="color">A SColorF struct containing a color which the texture will be colored in</param>
|
||||
/// <param name="bounds">A SRectF struct containing which part of the texture should be drawn</param>
|
||||
/// <param name="mirrored">True if the texture should be mirrored</param>
|
||||
public void DrawTexture(CTextureRef textureRef, SRectF rect, SColorF color, SRectF bounds, bool mirrored = false)
|
||||
public void DrawTexture(CTextureRef textureRef, SRectF rect, SColorF color, SRectF bounds, bool mirrored = false, bool allMonitors = true)
|
||||
{
|
||||
if (Math.Abs(color.A) < 0.01)
|
||||
return;
|
||||
@@ -250,10 +263,26 @@ namespace Vocaluxe.Lib.Draw
|
||||
TTextureType texture;
|
||||
if (!_GetTexture(textureRef, out texture))
|
||||
return;
|
||||
if (!_CalcDrawCoords(texture, rect, bounds, out dc))
|
||||
return;
|
||||
|
||||
_DrawTexture(texture, dc, color);
|
||||
if (allMonitors)
|
||||
{
|
||||
for (int i = 0; i < CConfig.Config.Graphics.NumScreens; i++)
|
||||
{
|
||||
SRectF newrect = rect;
|
||||
SRectF newbounds = bounds;
|
||||
newrect.X += CSettings.RenderW * i;
|
||||
newbounds.X += CSettings.RenderW * i;
|
||||
if (!_CalcDrawCoords(texture, newrect, newbounds, out dc, mirrored))
|
||||
return;
|
||||
_DrawTexture(texture, dc, color);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!_CalcDrawCoords(texture, rect, bounds, out dc, mirrored))
|
||||
return;
|
||||
_DrawTexture(texture, dc, color);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -264,7 +293,7 @@ namespace Vocaluxe.Lib.Draw
|
||||
/// <param name="color">A SColorF struct containing a color which the texture will be colored in</param>
|
||||
/// <param name="begin">A Value ranging from 0 to 1 containing the beginning of the texture</param>
|
||||
/// <param name="end">A Value ranging from 0 to 1 containing the ending of the texture</param>
|
||||
public void DrawTexture(CTextureRef textureRef, SRectF rect, SColorF color, float begin, float end)
|
||||
public void DrawTexture(CTextureRef textureRef, SRectF rect, SColorF color, float begin, float end, bool allMonitors = true)
|
||||
{
|
||||
if (Math.Abs(color.A) < 0.01)
|
||||
return;
|
||||
@@ -272,10 +301,24 @@ namespace Vocaluxe.Lib.Draw
|
||||
TTextureType texture;
|
||||
if (!_GetTexture(textureRef, out texture))
|
||||
return;
|
||||
if (!_CalcDrawCoords(texture, rect, out dc, false, begin, end))
|
||||
return;
|
||||
|
||||
_DrawTexture(texture, dc, color);
|
||||
if (allMonitors)
|
||||
{
|
||||
for (int i = 0; i < CConfig.Config.Graphics.NumScreens; i++)
|
||||
{
|
||||
SRectF newrect = rect;
|
||||
newrect.X += CSettings.RenderW * i;
|
||||
if (!_CalcDrawCoords(texture, newrect, out dc, false, begin, end))
|
||||
return;
|
||||
_DrawTexture(texture, dc, color);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!_CalcDrawCoords(texture, rect, out dc, false, begin, end))
|
||||
return;
|
||||
_DrawTexture(texture, dc, color);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -287,7 +330,7 @@ namespace Vocaluxe.Lib.Draw
|
||||
/// <param name="bounds">A SRectF struct containing which part of the texture should be drawn</param>
|
||||
/// <param name="space">The space between the texture and the reflection</param>
|
||||
/// <param name="height">The height of the reflection</param>
|
||||
public void DrawTextureReflection(CTextureRef textureRef, SRectF rect, SColorF color, SRectF bounds, float space, float height)
|
||||
public void DrawTextureReflection(CTextureRef textureRef, SRectF rect, SColorF color, SRectF bounds, float space, float height, bool allMonitors = true)
|
||||
{
|
||||
Debug.Assert(height >= 0);
|
||||
|
||||
@@ -297,17 +340,35 @@ namespace Vocaluxe.Lib.Draw
|
||||
TTextureType texture;
|
||||
if (!_GetTexture(textureRef, out texture))
|
||||
return;
|
||||
if (!_CalcDrawCoords(texture, rect, bounds, out dc, true))
|
||||
return;
|
||||
|
||||
if (height > rect.H)
|
||||
height = rect.H;
|
||||
int loops;
|
||||
if (allMonitors)
|
||||
{
|
||||
loops = CConfig.Config.Graphics.NumScreens;
|
||||
}
|
||||
else
|
||||
{
|
||||
loops = 1;
|
||||
}
|
||||
|
||||
dc.Wy1 += rect.H + space; // Move from start of rect to end of rect with spacing
|
||||
dc.Wy2 += space + height; // Move from end of rect
|
||||
dc.Ty2 += (rect.H - height) / rect.H; // Adjust so not all of the start of the texture is drawn (mirrored--> Ty1>Ty2)
|
||||
if (dc.Ty2 < dc.Ty1) // Make sure we actually draw something
|
||||
_DrawTexture(texture, dc, color, true);
|
||||
for (int i = 0; i < loops; i++)
|
||||
{
|
||||
SRectF newrect = rect;
|
||||
SRectF newbounds = bounds;
|
||||
newrect.X += CSettings.RenderW * i;
|
||||
newbounds.X += CSettings.RenderW * i;
|
||||
if (!_CalcDrawCoords(texture, newrect, newbounds, out dc, true))
|
||||
return;
|
||||
|
||||
if (height > newrect.H)
|
||||
height = newrect.H;
|
||||
|
||||
dc.Wy1 += newrect.H + space; // Move from start of rect to end of rect with spacing
|
||||
dc.Wy2 += space + height; // Move from end of rect
|
||||
dc.Ty2 += (newrect.H - height) / newrect.H; // Adjust so not all of the start of the texture is drawn (mirrored--> Ty1>Ty2)
|
||||
if (dc.Ty2 < dc.Ty1) // Make sure we actually draw something
|
||||
_DrawTexture(texture, dc, color, true);
|
||||
}
|
||||
}
|
||||
|
||||
// Resharper doesn't get that this is used -.-
|
||||
|
||||
@@ -308,7 +308,7 @@ namespace Vocaluxe.Lib.Draw
|
||||
_Backbuffer.Save(file, ImageFormat.Png);
|
||||
}
|
||||
|
||||
public void DrawRect(SColorF color, SRectF rect) { }
|
||||
public void DrawRect(SColorF color, SRectF rect, bool allMonitors = true) { }
|
||||
|
||||
public void DrawRectReflection(SColorF color, SRectF rect, float space, float height) { }
|
||||
|
||||
@@ -418,13 +418,13 @@ namespace Vocaluxe.Lib.Draw
|
||||
_Bitmaps[textureRef.ID] = bmp;
|
||||
}
|
||||
|
||||
public void DrawTexture(CTextureRef texture, SRectF rect, SColorF color, bool mirrored = false)
|
||||
public void DrawTexture(CTextureRef texture, SRectF rect, SColorF color, bool mirrored = false, bool allMonitors = true)
|
||||
{
|
||||
if (texture != null)
|
||||
DrawTexture(texture, rect, color, rect, mirrored);
|
||||
}
|
||||
|
||||
public void DrawTexture(CTextureRef texture, SRectF rect, SColorF color, SRectF bounds, bool mirrored = false)
|
||||
public void DrawTexture(CTextureRef texture, SRectF rect, SColorF color, SRectF bounds, bool mirrored = false, bool allMonitors = true)
|
||||
{
|
||||
if (!_TextureExists(texture))
|
||||
return;
|
||||
@@ -433,9 +433,9 @@ namespace Vocaluxe.Lib.Draw
|
||||
coloredBitmap.Dispose();
|
||||
}
|
||||
|
||||
public void DrawTexture(CTextureRef texture, SRectF rect, SColorF color, float begin, float end) { }
|
||||
public void DrawTexture(CTextureRef texture, SRectF rect, SColorF color, float begin, float end, bool allMonitors = true) { }
|
||||
|
||||
public void DrawTextureReflection(CTextureRef texture, SRectF rect, SColorF color, SRectF bounds, float space, float height) { }
|
||||
public void DrawTextureReflection(CTextureRef texture, SRectF rect, SColorF color, SRectF bounds, float space, float height, bool allMonitors = true) { }
|
||||
|
||||
public int GetTextureCount()
|
||||
{
|
||||
|
||||
@@ -100,7 +100,7 @@ namespace Vocaluxe.Lib.Draw
|
||||
|
||||
public COpenGL()
|
||||
{
|
||||
_Form = new CFormHook { ClientSize = new Size(CConfig.Config.Graphics.ScreenW, CConfig.Config.Graphics.ScreenH) };
|
||||
_Form = new CFormHook { ClientSize = new Size(CConfig.Config.Graphics.ScreenW * CConfig.Config.Graphics.NumScreens, CConfig.Config.Graphics.ScreenH) };
|
||||
//OpenGL needs that here but D3D needs it in the constructor, so do NOT unify!
|
||||
|
||||
//Check AA Mode
|
||||
@@ -285,7 +285,7 @@ namespace Vocaluxe.Lib.Draw
|
||||
{
|
||||
GL.MatrixMode(MatrixMode.Projection);
|
||||
GL.LoadIdentity();
|
||||
GL.Ortho(-CConfig.Config.Graphics.BorderLeft, CConfig.Config.Graphics.BorderRight + CSettings.RenderW, CConfig.Config.Graphics.BorderBottom + CSettings.RenderH,
|
||||
GL.Ortho(-CConfig.Config.Graphics.BorderLeft, CConfig.Config.Graphics.BorderRight + CSettings.RenderW * CConfig.Config.Graphics.NumScreens, CConfig.Config.Graphics.BorderBottom + CSettings.RenderH,
|
||||
-CConfig.Config.Graphics.BorderTop, CSettings.ZNear, CSettings.ZFar);
|
||||
}
|
||||
|
||||
@@ -338,27 +338,36 @@ namespace Vocaluxe.Lib.Draw
|
||||
}
|
||||
}
|
||||
|
||||
public void DrawRect(SColorF color, SRectF rect)
|
||||
public void DrawRect(SColorF color, SRectF rect, bool allMonitors = true)
|
||||
{
|
||||
GL.Enable(EnableCap.Blend);
|
||||
GL.Color4(color.R, color.G, color.B, color.A * CGraphics.GlobalAlpha);
|
||||
|
||||
GL.Begin(PrimitiveType.Quads);
|
||||
GL.MatrixMode(MatrixMode.Color);
|
||||
GL.PushMatrix();
|
||||
if (Math.Abs(rect.Rotation) > 0.001)
|
||||
int loops = 1;
|
||||
if (allMonitors)
|
||||
loops = CConfig.Config.Graphics.NumScreens;
|
||||
for (int i = 0; i < loops; i++)
|
||||
{
|
||||
GL.Translate(0.5f, 0.5f, 0);
|
||||
GL.Rotate(-rect.Rotation, 0f, 0f, 1f);
|
||||
GL.Translate(-0.5f, -0.5f, 0);
|
||||
SRectF newrect = rect;
|
||||
newrect.X += CSettings.RenderW * i;
|
||||
|
||||
GL.Enable(EnableCap.Blend);
|
||||
GL.Color4(color.R, color.G, color.B, color.A * CGraphics.GlobalAlpha);
|
||||
|
||||
GL.Begin(PrimitiveType.Quads);
|
||||
GL.MatrixMode(MatrixMode.Color);
|
||||
GL.PushMatrix();
|
||||
if (Math.Abs(newrect.Rotation) > 0.001)
|
||||
{
|
||||
GL.Translate(0.5f, 0.5f, 0);
|
||||
GL.Rotate(-newrect.Rotation, 0f, 0f, 1f);
|
||||
GL.Translate(-0.5f, -0.5f, 0);
|
||||
}
|
||||
GL.Vertex3(newrect.X, newrect.Y, newrect.Z + CGraphics.ZOffset);
|
||||
GL.Vertex3(newrect.X, newrect.Y + newrect.H, newrect.Z + CGraphics.ZOffset);
|
||||
GL.Vertex3(newrect.X + newrect.W, newrect.Y + newrect.H, newrect.Z + CGraphics.ZOffset);
|
||||
GL.Vertex3(newrect.X + newrect.W, newrect.Y, newrect.Z + CGraphics.ZOffset);
|
||||
GL.End();
|
||||
GL.PopMatrix();
|
||||
GL.Disable(EnableCap.Blend);
|
||||
}
|
||||
GL.Vertex3(rect.X, rect.Y, rect.Z + CGraphics.ZOffset);
|
||||
GL.Vertex3(rect.X, rect.Y + rect.H, rect.Z + CGraphics.ZOffset);
|
||||
GL.Vertex3(rect.X + rect.W, rect.Y + rect.H, rect.Z + CGraphics.ZOffset);
|
||||
GL.Vertex3(rect.X + rect.W, rect.Y, rect.Z + CGraphics.ZOffset);
|
||||
GL.End();
|
||||
GL.PopMatrix();
|
||||
GL.Disable(EnableCap.Blend);
|
||||
}
|
||||
|
||||
public void DrawRectReflection(SColorF color, SRectF rect, float space, float height)
|
||||
|
||||
@@ -49,13 +49,13 @@ namespace Vocaluxe.Lib.Draw
|
||||
void RemoveTexture(ref CTextureRef texture);
|
||||
|
||||
// Basic Draw Methods
|
||||
void DrawRect(SColorF color, SRectF rect);
|
||||
void DrawRect(SColorF color, SRectF rect, bool allMonitors = true);
|
||||
void DrawRectReflection(SColorF color, SRectF rect, float space, float height);
|
||||
|
||||
void DrawTexture(CTextureRef texture, SRectF rect, SColorF color, bool mirrored = false);
|
||||
void DrawTexture(CTextureRef texture, SRectF rect, SColorF color, SRectF bounds, bool mirrored = false);
|
||||
void DrawTexture(CTextureRef texture, SRectF rect, SColorF color, float begin, float end);
|
||||
void DrawTexture(CTextureRef texture, SRectF rect, SColorF color, bool mirrored = false, bool allMonitors = true);
|
||||
void DrawTexture(CTextureRef texture, SRectF rect, SColorF color, SRectF bounds, bool mirrored = false, bool allMonitors = true);
|
||||
void DrawTexture(CTextureRef texture, SRectF rect, SColorF color, float begin, float end, bool allMonitors = true);
|
||||
|
||||
void DrawTextureReflection(CTextureRef texture, SRectF rect, SColorF color, SRectF bounds, float space, float height);
|
||||
void DrawTextureReflection(CTextureRef texture, SRectF rect, SColorF color, SRectF bounds, float space, float height, bool allMonitors = true);
|
||||
}
|
||||
}
|
||||
+128
-50
@@ -38,7 +38,7 @@ namespace Vocaluxe.Screens
|
||||
// Version number for theme files. Increment it, if you've changed something on the theme files!
|
||||
protected override int _ScreenVersion
|
||||
{
|
||||
get { return 7; }
|
||||
get { return 8; }
|
||||
}
|
||||
|
||||
private struct STimeRect
|
||||
@@ -54,8 +54,8 @@ namespace Vocaluxe.Screens
|
||||
private const string _TextDuetName1 = "TextDuetName1";
|
||||
private const string _TextDuetName2 = "TextDuetName2";
|
||||
private const string _TextMedleyCountdown = "TextMedleyCountdown";
|
||||
private string[,] _TextScores;
|
||||
private string[,] _TextNames;
|
||||
private string[,,] _TextScores;
|
||||
private string[,,] _TextNames;
|
||||
|
||||
private const string _StaticSongText = "StaticSongText";
|
||||
private const string _StaticLyrics = "StaticLyrics";
|
||||
@@ -71,8 +71,8 @@ namespace Vocaluxe.Screens
|
||||
private const string _StaticLyricHelperTop = "StaticLyricHelperTop";
|
||||
private const string _StaticPauseBG = "StaticPauseBG";
|
||||
|
||||
private string[,] _StaticScores;
|
||||
private string[,] _StaticAvatars;
|
||||
private string[,,] _StaticScores;
|
||||
private string[,,] _StaticAvatars;
|
||||
|
||||
private const string _ButtonCancel = "ButtonCancel";
|
||||
private const string _ButtonContinue = "ButtonContinue";
|
||||
@@ -87,6 +87,11 @@ namespace Vocaluxe.Screens
|
||||
|
||||
private const string _SingBars = "SingBars";
|
||||
|
||||
private string[] _PlayerTextScore;
|
||||
private string[] _PlayerTextName;
|
||||
private string[] _PlayerStaticScore;
|
||||
private string[] _PlayerStaticAvatar;
|
||||
|
||||
private bool _DynamicLyricsTop;
|
||||
private bool _DynamicLyricsBottom;
|
||||
|
||||
@@ -150,6 +155,7 @@ namespace Vocaluxe.Screens
|
||||
_StaticPauseBG
|
||||
};
|
||||
_BuildStaticStrings(ref statics);
|
||||
_AssignPlayerElements();
|
||||
_ThemeStatics = statics.ToArray();
|
||||
|
||||
_ThemeButtons = new string[] { _ButtonCancel, _ButtonContinue, _ButtonSkip };
|
||||
@@ -334,15 +340,15 @@ namespace Vocaluxe.Screens
|
||||
if (CConfig.Config.Theme.FadePlayerInfo == EFadePlayerInfo.TR_CONFIG_FADEPLAYERINFO_INFO ||
|
||||
CConfig.Config.Theme.FadePlayerInfo == EFadePlayerInfo.TR_CONFIG_FADEPLAYERINFO_ALL)
|
||||
{
|
||||
_Statics[_StaticAvatars[p, CGame.NumPlayers - 1]].Alpha = alpha[CGame.Players[p].VoiceNr * 2];
|
||||
_Texts[_TextNames[p, CGame.NumPlayers - 1]].Alpha = alpha[CGame.Players[p].VoiceNr * 2];
|
||||
_Statics[_PlayerStaticAvatar[p]].Alpha = alpha[CGame.Players[p].VoiceNr * 2];
|
||||
_Texts[_PlayerTextName[p]].Alpha = alpha[CGame.Players[p].VoiceNr * 2];
|
||||
}
|
||||
if (CConfig.Config.Theme.FadePlayerInfo == EFadePlayerInfo.TR_CONFIG_FADEPLAYERINFO_ALL)
|
||||
{
|
||||
_Statics[_StaticScores[p, CGame.NumPlayers - 1]].Alpha = alpha[CGame.Players[p].VoiceNr * 2];
|
||||
_Statics[_StaticAvatars[p, CGame.NumPlayers - 1]].Alpha = alpha[CGame.Players[p].VoiceNr * 2];
|
||||
_Texts[_TextNames[p, CGame.NumPlayers - 1]].Alpha = alpha[CGame.Players[p].VoiceNr * 2];
|
||||
_Texts[_TextScores[p, CGame.NumPlayers - 1]].Alpha = alpha[CGame.Players[p].VoiceNr * 2];
|
||||
_Statics[_PlayerStaticScore[p]].Alpha = alpha[CGame.Players[p].VoiceNr * 2];
|
||||
_Statics[_PlayerStaticAvatar[p]].Alpha = alpha[CGame.Players[p].VoiceNr * 2];
|
||||
_Texts[_PlayerTextName[p]].Alpha = alpha[CGame.Players[p].VoiceNr * 2];
|
||||
_Texts[_PlayerTextScore[p]].Alpha = alpha[CGame.Players[p].VoiceNr * 2];
|
||||
}
|
||||
}
|
||||
|
||||
@@ -366,7 +372,7 @@ namespace Vocaluxe.Screens
|
||||
for (int p = 0; p < CGame.NumPlayers; p++)
|
||||
{
|
||||
string fmtString = (CGame.Players[p].Points < 10000) ? "0000" : "00000";
|
||||
_Texts[_TextScores[p, CGame.NumPlayers - 1]].Text = CGame.Players[p].Points.ToString(fmtString);
|
||||
_Texts[_PlayerTextScore[p]].Text = CGame.Players[p].Points.ToString(fmtString);
|
||||
}
|
||||
|
||||
if (_CurrentVideo != null && !_FadeOut && CConfig.Config.Video.VideosInSongs == EOffOn.TR_CONFIG_ON)
|
||||
@@ -397,12 +403,17 @@ namespace Vocaluxe.Screens
|
||||
_TimeRects.Clear();
|
||||
|
||||
_SingNotes[_SingBars].Init(0);
|
||||
_AssignPlayerElements();
|
||||
|
||||
foreach (CLyric lyric in _Lyrics)
|
||||
lyric.LyricStyle = CConfig.Config.Theme.LyricStyle;
|
||||
|
||||
for (int p = 0; p < CGame.NumPlayers; p++)
|
||||
_Statics[_StaticAvatars[p, CGame.NumPlayers - 1]].Aspect = EAspect.Crop;
|
||||
{
|
||||
_Statics[_PlayerStaticAvatar[p]].Aspect = EAspect.Crop;
|
||||
_Texts[_PlayerTextScore[p]].Color = new SColorF(CBase.Themes.GetPlayerColor(p + 1), _Texts[_PlayerTextScore[p]].Color.A);
|
||||
}
|
||||
|
||||
_SetVisibility();
|
||||
|
||||
_UpdateAvatars();
|
||||
@@ -583,7 +594,7 @@ namespace Vocaluxe.Screens
|
||||
}
|
||||
|
||||
//Attention: This needs to be done after player-assignment!
|
||||
_SingNotes[_SingBars].Init(CGame.NumPlayers);
|
||||
_SingNotes[_SingBars].Init(CGame.NumPlayers, CConfig.Config.Graphics.NumScreens);
|
||||
|
||||
_DynamicLyricsTop = false;
|
||||
_DynamicLyricsBottom = false;
|
||||
@@ -804,21 +815,23 @@ namespace Vocaluxe.Screens
|
||||
|
||||
private void _BuildTextStrings(List<string> texts)
|
||||
{
|
||||
_TextScores = new string[CSettings.MaxNumPlayer, CSettings.MaxNumPlayer];
|
||||
_TextNames = new string[CSettings.MaxNumPlayer, CSettings.MaxNumPlayer];
|
||||
|
||||
for (int numplayer = 0; numplayer < CSettings.MaxNumPlayer; numplayer++)
|
||||
_TextScores = new string[CSettings.MaxNumScreens, CSettings.MaxNumPlayer, CSettings.MaxNumPlayer];
|
||||
_TextNames = new string[CSettings.MaxNumScreens, CSettings.MaxNumPlayer, CSettings.MaxNumPlayer];
|
||||
for (int screen = 0; screen < CSettings.MaxNumScreens; screen++)
|
||||
{
|
||||
for (int player = 0; player < CSettings.MaxNumPlayer; player++)
|
||||
for (int numplayer = 0; numplayer < CSettings.MaxNumPlayer; numplayer++)
|
||||
{
|
||||
if (player <= numplayer)
|
||||
for (int player = 0; player < CSettings.MaxNumPlayer; player++)
|
||||
{
|
||||
string target = "P" + (player + 1) + "N" + (numplayer + 1);
|
||||
_TextScores[player, numplayer] = "TextScore" + target;
|
||||
_TextNames[player, numplayer] = "TextName" + target;
|
||||
if (player <= numplayer)
|
||||
{
|
||||
string target = "S" + (screen + 1) + "P" + (player + 1) + "N" + (numplayer + 1);
|
||||
_TextScores[screen, player, numplayer] = "TextScore" + target;
|
||||
_TextNames[screen, player, numplayer] = "TextName" + target;
|
||||
|
||||
texts.Add(_TextScores[player, numplayer]);
|
||||
texts.Add(_TextNames[player, numplayer]);
|
||||
texts.Add(_TextScores[screen, player, numplayer]);
|
||||
texts.Add(_TextNames[screen, player, numplayer]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -826,21 +839,24 @@ namespace Vocaluxe.Screens
|
||||
|
||||
private void _BuildStaticStrings(ref List<string> statics)
|
||||
{
|
||||
_StaticScores = new string[CSettings.MaxNumPlayer, CSettings.MaxNumPlayer];
|
||||
_StaticAvatars = new string[CSettings.MaxNumPlayer, CSettings.MaxNumPlayer];
|
||||
_StaticScores = new string[CSettings.MaxNumScreens, CSettings.MaxNumPlayer, CSettings.MaxNumPlayer];
|
||||
_StaticAvatars = new string[CSettings.MaxNumScreens, CSettings.MaxNumPlayer, CSettings.MaxNumPlayer];
|
||||
|
||||
for (int numplayer = 0; numplayer < CSettings.MaxNumPlayer; numplayer++)
|
||||
for (int screen = 0; screen < CSettings.MaxNumScreens; screen++)
|
||||
{
|
||||
for (int player = 0; player < CSettings.MaxNumPlayer; player++)
|
||||
for (int numplayer = 0; numplayer < CSettings.MaxNumPlayer; numplayer++)
|
||||
{
|
||||
if (player <= numplayer)
|
||||
for (int player = 0; player < CSettings.MaxNumPlayer; player++)
|
||||
{
|
||||
string target = "P" + (player + 1) + "N" + (numplayer + 1);
|
||||
_StaticScores[player, numplayer] = "StaticScore" + target;
|
||||
_StaticAvatars[player, numplayer] = "StaticAvatar" + target;
|
||||
if (player <= numplayer)
|
||||
{
|
||||
string target = "S" + (screen + 1) + "P" + (player + 1) + "N" + (numplayer + 1);
|
||||
_StaticScores[screen, player, numplayer] = "StaticScore" + target;
|
||||
_StaticAvatars[screen, player, numplayer] = "StaticAvatar" + target;
|
||||
|
||||
statics.Add(_StaticScores[player, numplayer]);
|
||||
statics.Add(_StaticAvatars[player, numplayer]);
|
||||
statics.Add(_StaticScores[screen, player, numplayer]);
|
||||
statics.Add(_StaticAvatars[screen, player, numplayer]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -886,22 +902,34 @@ namespace Vocaluxe.Screens
|
||||
_Texts[tx].Visible = n == curN;
|
||||
}
|
||||
|
||||
for (int numplayer = 0; numplayer < CSettings.MaxNumPlayer; numplayer++)
|
||||
for (int screen = 0; screen < CSettings.MaxNumScreens; screen++)
|
||||
{
|
||||
for (int player = 0; player < CSettings.MaxNumPlayer && player <= numplayer; player++)
|
||||
for (int numplayer = 0; numplayer < CSettings.MaxNumPlayer; numplayer++)
|
||||
{
|
||||
bool isIvisible = numplayer + 1 == CGame.NumPlayers && player <= CGame.NumPlayers;
|
||||
_Texts[_TextScores[player, numplayer]].Visible = isIvisible;
|
||||
_Texts[_TextNames[player, numplayer]].Visible = isIvisible &&
|
||||
(CConfig.Config.Theme.PlayerInfo == EPlayerInfo.TR_CONFIG_PLAYERINFO_BOTH ||
|
||||
CConfig.Config.Theme.PlayerInfo == EPlayerInfo.TR_CONFIG_PLAYERINFO_NAME);
|
||||
_Statics[_StaticScores[player, numplayer]].Visible = isIvisible;
|
||||
_Statics[_StaticAvatars[player, numplayer]].Visible = isIvisible &&
|
||||
(CConfig.Config.Theme.PlayerInfo == EPlayerInfo.TR_CONFIG_PLAYERINFO_BOTH ||
|
||||
CConfig.Config.Theme.PlayerInfo == EPlayerInfo.TR_CONFIG_PLAYERINFO_AVATAR);
|
||||
for (int player = 0; player < CSettings.MaxNumPlayer && player <= numplayer; player++)
|
||||
{
|
||||
_Texts[_TextScores[screen, player, numplayer]].AllMonitors = false;
|
||||
_Texts[_TextScores[screen, player, numplayer]].Visible = false;
|
||||
_Texts[_TextNames[screen, player, numplayer]].AllMonitors = false;
|
||||
_Texts[_TextNames[screen, player, numplayer]].Visible = false;
|
||||
_Statics[_StaticScores[screen, player, numplayer]].AllMonitors = false;
|
||||
_Statics[_StaticScores[screen, player, numplayer]].Visible = false;
|
||||
_Statics[_StaticAvatars[screen, player, numplayer]].AllMonitors = false;
|
||||
_Statics[_StaticAvatars[screen, player, numplayer]].Visible = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (int player = 0; player < CGame.NumPlayers; player++)
|
||||
{
|
||||
_Texts[_PlayerTextScore[player]].Visible = true;
|
||||
_Texts[_PlayerTextName[player]].Visible = (CConfig.Config.Theme.PlayerInfo == EPlayerInfo.TR_CONFIG_PLAYERINFO_BOTH ||
|
||||
CConfig.Config.Theme.PlayerInfo == EPlayerInfo.TR_CONFIG_PLAYERINFO_NAME);
|
||||
_Statics[_PlayerStaticScore[player]].Visible = true;
|
||||
_Statics[_PlayerStaticAvatar[player]].Visible = (CConfig.Config.Theme.PlayerInfo == EPlayerInfo.TR_CONFIG_PLAYERINFO_BOTH ||
|
||||
CConfig.Config.Theme.PlayerInfo == EPlayerInfo.TR_CONFIG_PLAYERINFO_AVATAR);
|
||||
}
|
||||
|
||||
_Lyrics[_LyricMain].Alpha = 0f;
|
||||
_Lyrics[_LyricSub].Alpha = 0f;
|
||||
|
||||
@@ -1355,9 +1383,9 @@ namespace Vocaluxe.Screens
|
||||
for (int i = 0; i < CGame.NumPlayers; i++)
|
||||
{
|
||||
if (CProfiles.IsProfileIDValid(CGame.Players[i].ProfileID))
|
||||
_Statics[_StaticAvatars[i, CGame.NumPlayers - 1]].Texture = CProfiles.GetAvatarTextureFromProfile(CGame.Players[i].ProfileID);
|
||||
_Statics[_PlayerStaticAvatar[i]].Texture = CProfiles.GetAvatarTextureFromProfile(CGame.Players[i].ProfileID);
|
||||
else
|
||||
_Statics[_StaticAvatars[i, CGame.NumPlayers - 1]].Visible = false;
|
||||
_Statics[_PlayerStaticAvatar[i]].Visible = false;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1366,9 +1394,59 @@ namespace Vocaluxe.Screens
|
||||
for (int i = 0; i < CGame.NumPlayers; i++)
|
||||
{
|
||||
if (CProfiles.IsProfileIDValid(CGame.Players[i].ProfileID))
|
||||
_Texts[_TextNames[i, CGame.NumPlayers - 1]].Text = CProfiles.GetPlayerName(CGame.Players[i].ProfileID);
|
||||
_Texts[_PlayerTextName[i]].Text = CProfiles.GetPlayerName(CGame.Players[i].ProfileID);
|
||||
else
|
||||
_Texts[_TextNames[i, CGame.NumPlayers - 1]].Visible = false;
|
||||
_Texts[_PlayerTextName[i]].Visible = false;
|
||||
}
|
||||
}
|
||||
private void _AssignPlayerElements()
|
||||
{
|
||||
_PlayerTextScore = new String[CGame.NumPlayers];
|
||||
_PlayerTextName = new String[CGame.NumPlayers];
|
||||
_PlayerStaticAvatar = new String[CGame.NumPlayers];
|
||||
_PlayerStaticScore = new String[CGame.NumPlayers];
|
||||
|
||||
int screenPlayers = CGame.NumPlayers / CConfig.GetNumScreens();
|
||||
int remainingPlayers = CGame.NumPlayers - (screenPlayers * CConfig.GetNumScreens());
|
||||
int player = 0;
|
||||
|
||||
for (int s = 0; s < CConfig.GetNumScreens(); s++)
|
||||
{
|
||||
for (int p = 0; p < screenPlayers; p++)
|
||||
{
|
||||
if (remainingPlayers > 0)
|
||||
{
|
||||
_PlayerTextScore[player] = _TextScores[s, p, screenPlayers];
|
||||
_PlayerTextName[player] = _TextNames[s, p, screenPlayers];
|
||||
_PlayerStaticAvatar[player] = _StaticAvatars[s, p, screenPlayers];
|
||||
_PlayerStaticScore[player++] = _StaticScores[s, p, screenPlayers];
|
||||
if (p == screenPlayers - 1)
|
||||
{
|
||||
_PlayerTextScore[player] = _TextScores[s, p + 1, screenPlayers];
|
||||
_PlayerTextName[player] = _TextNames[s, p + 1, screenPlayers];
|
||||
_PlayerStaticAvatar[player] = _StaticAvatars[s, p + 1, screenPlayers];
|
||||
_PlayerStaticScore[player++] = _StaticScores[s, p + 1, screenPlayers];
|
||||
remainingPlayers--;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
_PlayerTextScore[player] = _TextScores[s, p, screenPlayers - 1];
|
||||
_PlayerTextName[player] = _TextNames[s, p, screenPlayers - 1];
|
||||
_PlayerStaticAvatar[player] = _StaticAvatars[s, p, screenPlayers - 1];
|
||||
_PlayerStaticScore[player++] = _StaticScores[s, p, screenPlayers - 1];
|
||||
}
|
||||
|
||||
}
|
||||
//Handle when players < screens
|
||||
if (screenPlayers == 0 && remainingPlayers > 0)
|
||||
{
|
||||
_PlayerTextScore[player] = _TextScores[s, 0, 0];
|
||||
_PlayerTextName[player] = _TextNames[s, 0, 0];
|
||||
_PlayerStaticAvatar[player] = _StaticAvatars[s, 0, 0];
|
||||
_PlayerStaticScore[player++] = _StaticScores[s, 0, 0];
|
||||
remainingPlayers--;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -83,6 +83,7 @@ namespace VocaluxeLib
|
||||
|
||||
int GetNumNoteLines();
|
||||
int GetMaxNumPlayer();
|
||||
int GetMaxNumScreens();
|
||||
|
||||
float GetDefaultMedleyFadeInTime();
|
||||
float GetDefaultMedleyFadeOutTime();
|
||||
@@ -135,17 +136,17 @@ namespace VocaluxeLib
|
||||
public interface IDrawing
|
||||
{
|
||||
void DrawTexture(CTextureRef texture, SRectF rect);
|
||||
void DrawTexture(CTextureRef texture, SRectF rect, SColorF color);
|
||||
void DrawTexture(CTextureRef texture, SRectF rect, SColorF color, SRectF bounds, bool mirrored = false);
|
||||
void DrawTexture(CTextureRef texture, SRectF rect, SColorF color, bool allMonitors = true);
|
||||
void DrawTexture(CTextureRef texture, SRectF rect, SColorF color, SRectF bounds, bool mirrored = false, bool allMonitors = true);
|
||||
void DrawTexture(CTextureRef textureRef, SRectF bounds, EAspect aspect);
|
||||
void DrawTexture(CTextureRef textureRef, SRectF bounds, EAspect aspect, SColorF color);
|
||||
void DrawTextureReflection(CTextureRef texture, SRectF rect, SColorF color, SRectF bounds, float reflectionSpace, float reflectionHeight);
|
||||
void DrawTextureReflection(CTextureRef texture, SRectF rect, SColorF color, SRectF bounds, float reflectionSpace, float reflectionHeight, bool allMonitors = true);
|
||||
|
||||
CTextureRef AddTexture(string fileName);
|
||||
CTextureRef EnqueueTexture(string fileName);
|
||||
void RemoveTexture(ref CTextureRef texture);
|
||||
|
||||
void DrawRect(SColorF color, SRectF rect);
|
||||
void DrawRect(SColorF color, SRectF rect, bool allMonitors = true);
|
||||
void DrawRectReflection(SColorF color, SRectF rect, float space, float height);
|
||||
}
|
||||
|
||||
@@ -174,7 +175,7 @@ namespace VocaluxeLib
|
||||
{
|
||||
RectangleF GetTextBounds(CText text);
|
||||
|
||||
void DrawText(string text, CFont font, float x, float y, float z, SColorF color);
|
||||
void DrawText(string text, CFont font, float x, float y, float z, SColorF color, bool allMonitors = true);
|
||||
void DrawTextReflection(string text, CFont font, float x, float y, float z, SColorF color, float reflectionSpace, float reflectionHeight);
|
||||
void DrawText(string text, CFont font, float x, float y, float z, SColorF color, float begin, float end);
|
||||
}
|
||||
|
||||
@@ -265,14 +265,14 @@ namespace VocaluxeLib.Menu
|
||||
_Timer.Start();
|
||||
}
|
||||
|
||||
public void Draw()
|
||||
public void Draw(bool allMonitors = true)
|
||||
{
|
||||
// ReSharper disable ConvertIfStatementToConditionalTernaryExpression
|
||||
if (!String.IsNullOrEmpty(_TextureName))
|
||||
// ReSharper restore ConvertIfStatementToConditionalTernaryExpression
|
||||
CBase.Drawing.DrawTexture(CBase.Themes.GetSkinTexture(_TextureName, _PartyModeID), _Rect, new SColorF(_Color.R, _Color.G, _Color.B, _Color.A * Alpha2 * _Alpha));
|
||||
CBase.Drawing.DrawTexture(CBase.Themes.GetSkinTexture(_TextureName, _PartyModeID), _Rect, new SColorF(_Color.R, _Color.G, _Color.B, _Color.A * Alpha2 * _Alpha), allMonitors);
|
||||
else
|
||||
CBase.Drawing.DrawTexture(_Texture, _Rect, new SColorF(_Color.R, _Color.G, _Color.B, _Color.A * Alpha2 * _Alpha));
|
||||
CBase.Drawing.DrawTexture(_Texture, _Rect, new SColorF(_Color.R, _Color.G, _Color.B, _Color.A * Alpha2 * _Alpha), allMonitors);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -36,6 +36,7 @@ namespace VocaluxeLib.Menu
|
||||
public EParticleType Type;
|
||||
public float Size;
|
||||
public int MaxNumber;
|
||||
public bool? AllMonitors;
|
||||
}
|
||||
|
||||
public enum EParticleType
|
||||
@@ -61,6 +62,8 @@ namespace VocaluxeLib.Menu
|
||||
|
||||
public float Alpha = 1f;
|
||||
|
||||
public bool AllMonitors = true;
|
||||
|
||||
public string GetThemeName()
|
||||
{
|
||||
return _Theme.Name;
|
||||
@@ -302,7 +305,7 @@ namespace VocaluxeLib.Menu
|
||||
foreach (CParticle star in _Stars)
|
||||
{
|
||||
star.Alpha2 = Alpha;
|
||||
star.Draw();
|
||||
star.Draw(AllMonitors);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -32,6 +32,7 @@ namespace VocaluxeLib.Menu
|
||||
public SThemeColor Color;
|
||||
public SRectF Rect;
|
||||
public SReflection? Reflection;
|
||||
public bool? AllMonitors;
|
||||
}
|
||||
|
||||
public sealed class CStatic : CMenuElementBase, IMenuElement, IThemeable
|
||||
@@ -66,6 +67,8 @@ namespace VocaluxeLib.Menu
|
||||
public float ReflectionSpace;
|
||||
public float ReflectionHeight;
|
||||
|
||||
public bool AllMonitors = true;
|
||||
|
||||
public float Alpha = 1;
|
||||
|
||||
public EAspect Aspect = EAspect.Stretch;
|
||||
@@ -85,6 +88,7 @@ namespace VocaluxeLib.Menu
|
||||
Reflection = s.Reflection;
|
||||
ReflectionSpace = s.ReflectionHeight;
|
||||
ReflectionHeight = s.ReflectionSpace;
|
||||
AllMonitors = s.AllMonitors;
|
||||
|
||||
Alpha = s.Alpha;
|
||||
Visible = s.Visible;
|
||||
@@ -176,9 +180,9 @@ namespace VocaluxeLib.Menu
|
||||
{
|
||||
if (texture != null)
|
||||
{
|
||||
CBase.Drawing.DrawTexture(texture, rect, color, bounds);
|
||||
CBase.Drawing.DrawTexture(texture, rect, color, bounds, false, AllMonitors);
|
||||
if (Reflection)
|
||||
CBase.Drawing.DrawTextureReflection(texture, rect, color, bounds, ReflectionSpace, ReflectionHeight);
|
||||
CBase.Drawing.DrawTextureReflection(texture, rect, color, bounds, ReflectionSpace, ReflectionHeight, AllMonitors);
|
||||
}
|
||||
else
|
||||
CBase.Drawing.DrawRect(color, rect);
|
||||
|
||||
@@ -45,6 +45,7 @@ namespace VocaluxeLib.Menu
|
||||
public string FontFamily;
|
||||
public string Text;
|
||||
public SReflection? Reflection;
|
||||
public bool? AllMonitors;
|
||||
}
|
||||
|
||||
public sealed class CText : CMenuElementBase, IMenuElement, IThemeable, IFontObserver
|
||||
@@ -167,6 +168,8 @@ namespace VocaluxeLib.Menu
|
||||
private float _ReflectionSpace;
|
||||
private float _ReflectionHeight;
|
||||
|
||||
public bool AllMonitors = true;
|
||||
|
||||
private string _Text = String.Empty;
|
||||
public string Text
|
||||
{
|
||||
@@ -254,6 +257,7 @@ namespace VocaluxeLib.Menu
|
||||
SelColor = text.SelColor;
|
||||
_ReflectionSpace = text._ReflectionSpace;
|
||||
_ReflectionHeight = text._ReflectionHeight;
|
||||
AllMonitors = text.AllMonitors;
|
||||
|
||||
Text = text.Text;
|
||||
Visible = text.Visible;
|
||||
@@ -388,7 +392,7 @@ namespace VocaluxeLib.Menu
|
||||
SColorF currentColor = (Selected) ? SelColor : Color;
|
||||
var color = new SColorF(currentColor.R, currentColor.G, currentColor.B, currentColor.A * Alpha);
|
||||
|
||||
CBase.Fonts.DrawText(_Text, CalculatedFont, Rect.X, Rect.Y, Z, color);
|
||||
CBase.Fonts.DrawText(_Text, CalculatedFont, Rect.X, Rect.Y, Z, color, AllMonitors);
|
||||
|
||||
if (_ReflectionHeight > 0)
|
||||
CBase.Fonts.DrawTextReflection(_Text, CalculatedFont, Rect.X, Rect.Y, Z, color, _ReflectionSpace, _ReflectionHeight);
|
||||
|
||||
@@ -187,7 +187,7 @@ namespace VocaluxeLib.Menu.SingNotes
|
||||
for (int i = 0; i < CBase.Settings.GetNumNoteLines(); i++)
|
||||
{
|
||||
lineRect.Y = Rect.Y + Rect.H / CBase.Settings.GetNumNoteLines() * (i + 1);
|
||||
CBase.Drawing.DrawRect(color, lineRect);
|
||||
CBase.Drawing.DrawRect(color, lineRect, false);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -218,7 +218,7 @@ namespace VocaluxeLib.Menu.SingNotes
|
||||
var color = new SColorF(_Color, _Color.A * Alpha);
|
||||
|
||||
CTextureRef toneHelper = CBase.Themes.GetSkinTexture(_Theme.SkinToneHelper, _PartyModeID);
|
||||
CBase.Drawing.DrawTexture(toneHelper, drawRect, color);
|
||||
CBase.Drawing.DrawTexture(toneHelper, drawRect, color, false);
|
||||
}
|
||||
|
||||
private void _DrawNote(SRectF rect, SColorF color, float factor)
|
||||
@@ -239,15 +239,15 @@ namespace VocaluxeLib.Menu.SingNotes
|
||||
//Need 2 of them so use minimum
|
||||
float endsW = Math.Min(noteRect.H * noteBegin.OrigAspect, noteRect.W / 2);
|
||||
|
||||
CBase.Drawing.DrawTexture(noteBegin, new SRectF(noteRect.X, noteRect.Y, endsW, noteRect.H, noteRect.Z), color);
|
||||
CBase.Drawing.DrawTexture(noteBegin, new SRectF(noteRect.X, noteRect.Y, endsW, noteRect.H, noteRect.Z), color, false);
|
||||
|
||||
var middleRect = new SRectF(noteRect.X + endsW, noteRect.Y, noteRect.W - 2 * endsW, noteRect.H, noteRect.Z);
|
||||
if (noteRect.W >= 4 * endsW)
|
||||
CBase.Drawing.DrawTexture(noteMiddle, middleRect, color);
|
||||
CBase.Drawing.DrawTexture(noteMiddle, middleRect, color, false);
|
||||
else
|
||||
CBase.Drawing.DrawTexture(noteMiddle, new SRectF(middleRect.X, middleRect.Y, 2 * endsW, middleRect.H, middleRect.Z), color, middleRect);
|
||||
CBase.Drawing.DrawTexture(noteMiddle, new SRectF(middleRect.X, middleRect.Y, 2 * endsW, middleRect.H, middleRect.Z), color, middleRect, false, false);
|
||||
|
||||
CBase.Drawing.DrawTexture(noteEnd, new SRectF(noteRect.X + noteRect.W - endsW, noteRect.Y, endsW, noteRect.H, noteRect.Z), color);
|
||||
CBase.Drawing.DrawTexture(noteEnd, new SRectF(noteRect.X + noteRect.W - endsW, noteRect.Y, endsW, noteRect.H, noteRect.Z), color, false);
|
||||
}
|
||||
|
||||
private void _DrawNoteBG(SRectF noteRect, SColorF color)
|
||||
@@ -272,23 +272,24 @@ namespace VocaluxeLib.Menu.SingNotes
|
||||
|
||||
var col = new SColorF(color, color.A * alpha);
|
||||
|
||||
CBase.Drawing.DrawTexture(noteBackgroundBegin, new SRectF(noteRect.X, noteRect.Y, dx, noteRect.H, noteRect.Z), col);
|
||||
CBase.Drawing.DrawTexture(noteBackgroundBegin, new SRectF(noteRect.X, noteRect.Y, dx, noteRect.H, noteRect.Z), col, false);
|
||||
|
||||
if (noteRect.W - 2 * dx >= 2 * dx)
|
||||
CBase.Drawing.DrawTexture(noteBackgroundMiddle, new SRectF(noteRect.X + dx, noteRect.Y, noteRect.W - 2 * dx, noteRect.H, noteRect.Z), col);
|
||||
CBase.Drawing.DrawTexture(noteBackgroundMiddle, new SRectF(noteRect.X + dx, noteRect.Y, noteRect.W - 2 * dx, noteRect.H, noteRect.Z), col, false);
|
||||
else
|
||||
{
|
||||
CBase.Drawing.DrawTexture(noteBackgroundMiddle, new SRectF(noteRect.X + dx, noteRect.Y, 2 * dx, noteRect.H, noteRect.Z), col,
|
||||
new SRectF(noteRect.X + dx, noteRect.Y, noteRect.W - 2 * dx, noteRect.H, noteRect.Z));
|
||||
new SRectF(noteRect.X + dx, noteRect.Y, noteRect.W - 2 * dx, noteRect.H, noteRect.Z), false, false);
|
||||
}
|
||||
|
||||
CBase.Drawing.DrawTexture(noteBackgroundEnd, new SRectF(noteRect.X + noteRect.W - dx, noteRect.Y, dx, noteRect.H, noteRect.Z), col);
|
||||
CBase.Drawing.DrawTexture(noteBackgroundEnd, new SRectF(noteRect.X + noteRect.W - dx, noteRect.Y, dx, noteRect.H, noteRect.Z), col, false);
|
||||
}
|
||||
|
||||
private void _AddGoldenNote(SRectF noteRect)
|
||||
{
|
||||
var numstars = (int)(noteRect.W * 0.25f);
|
||||
var stars = new CParticleEffect(_PartyModeID, numstars, new SColorF(Color.Yellow), noteRect, _Theme.SkinGoldenStar, 20, EParticleType.Star);
|
||||
stars.AllMonitors = false;
|
||||
_GoldenStars.Add(stars);
|
||||
}
|
||||
|
||||
@@ -297,6 +298,7 @@ namespace VocaluxeLib.Menu.SingNotes
|
||||
var rect = new SRectF(noteRect.Right, noteRect.Y, 0f, noteRect.H, noteRect.Z);
|
||||
|
||||
var flares = new CParticleEffect(_PartyModeID, 15, new SColorF(Color.White), rect, _Theme.SkinGoldenStar, 20, EParticleType.Flare);
|
||||
flares.AllMonitors = false;
|
||||
_Flares.Add(flares);
|
||||
}
|
||||
|
||||
@@ -311,12 +313,14 @@ namespace VocaluxeLib.Menu.SingNotes
|
||||
|
||||
var stars = new CParticleEffect(_PartyModeID, CBase.Game.GetRandom(2) + 1, new SColorF(Color.White), r, _Theme.SkinPerfectNoteStart, 35,
|
||||
EParticleType.PerfNoteStar);
|
||||
stars.AllMonitors = false;
|
||||
_PerfectNoteEffect.Add(stars);
|
||||
}
|
||||
|
||||
private void _AddPerfectLine()
|
||||
{
|
||||
var twinkle = new CParticleEffect(_PartyModeID, 200, _Color, Rect, _Theme.SkinGoldenStar, 25, EParticleType.Twinkle);
|
||||
twinkle.AllMonitors = false;
|
||||
_PerfectLineTwinkle.Add(twinkle);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -27,14 +27,16 @@ namespace VocaluxeLib.Menu.SingNotes
|
||||
[XmlType("Position")]
|
||||
public struct SBarPosition
|
||||
{
|
||||
[XmlAttribute(AttributeName = "Name")] public string Name;
|
||||
[XmlAttribute(AttributeName = "Name")]
|
||||
public string Name;
|
||||
public SRectF Rect;
|
||||
}
|
||||
|
||||
[XmlType("SingBar")]
|
||||
public struct SThemeSingBar
|
||||
{
|
||||
[XmlAttribute(AttributeName = "Name")] public string Name;
|
||||
[XmlAttribute(AttributeName = "Name")]
|
||||
public string Name;
|
||||
|
||||
public string SkinLeft;
|
||||
public string SkinMiddle;
|
||||
@@ -48,7 +50,8 @@ namespace VocaluxeLib.Menu.SingNotes
|
||||
public string SkinToneHelper;
|
||||
public string SkinPerfectNoteStart;
|
||||
|
||||
[XmlArray("BarPositions")] public SBarPosition[] BarPos;
|
||||
[XmlArray("BarPositions")]
|
||||
public SBarPosition[] BarPos;
|
||||
}
|
||||
|
||||
public class CSingNotes : CMenuElementBase, IMenuElement, IThemeable
|
||||
@@ -75,12 +78,12 @@ namespace VocaluxeLib.Menu.SingNotes
|
||||
/// <remarks>
|
||||
/// first index = player number; second index = num players seen on screen
|
||||
/// </remarks>
|
||||
private SRectF[,] _BarPos { get; set; }
|
||||
private SRectF[,,] _BarPos { get; set; }
|
||||
|
||||
public CSingNotes(int partyModeID)
|
||||
{
|
||||
_PartyModeID = partyModeID;
|
||||
_Theme = new SThemeSingBar {BarPos = new SBarPosition[CHelper.Sum(CBase.Settings.GetMaxNumPlayer())]};
|
||||
_Theme = new SThemeSingBar { BarPos = new SBarPosition[CHelper.Sum(CBase.Settings.GetMaxNumPlayer() * CBase.Settings.GetMaxNumScreens())] };
|
||||
ThemeLoaded = false;
|
||||
}
|
||||
|
||||
@@ -89,7 +92,7 @@ namespace VocaluxeLib.Menu.SingNotes
|
||||
_PartyModeID = partyModeID;
|
||||
_Theme = theme;
|
||||
|
||||
_BarPos = new SRectF[CBase.Settings.GetMaxNumPlayer(),CBase.Settings.GetMaxNumPlayer()];
|
||||
_BarPos = new SRectF[CBase.Settings.GetMaxNumScreens(), CBase.Settings.GetMaxNumPlayer(), CBase.Settings.GetMaxNumPlayer()];
|
||||
|
||||
ThemeLoaded = true;
|
||||
}
|
||||
@@ -119,21 +122,24 @@ namespace VocaluxeLib.Menu.SingNotes
|
||||
ThemeLoaded &= xmlReader.GetValue(item + "/SkinPerfectNoteStar", out _Theme.SkinPerfectNoteStart, String.Empty);
|
||||
|
||||
int i = 0;
|
||||
_BarPos = new SRectF[CBase.Settings.GetMaxNumPlayer(),CBase.Settings.GetMaxNumPlayer()];
|
||||
_BarPos = new SRectF[CBase.Settings.GetMaxNumScreens(), CBase.Settings.GetMaxNumPlayer(), CBase.Settings.GetMaxNumPlayer()];
|
||||
for (int numplayer = 0; numplayer < CBase.Settings.GetMaxNumPlayer(); numplayer++)
|
||||
{
|
||||
for (int player = 0; player <= numplayer; player++)
|
||||
for (int screen = 0; screen < CBase.Settings.GetMaxNumScreens(); screen++)
|
||||
{
|
||||
_BarPos[player, numplayer] = new SRectF();
|
||||
string target = "/BarPositions/P" + (player + 1) + "N" + (numplayer + 1);
|
||||
ThemeLoaded &= xmlReader.TryGetFloatValue(item + target + "X", ref _BarPos[player, numplayer].X);
|
||||
ThemeLoaded &= xmlReader.TryGetFloatValue(item + target + "Y", ref _BarPos[player, numplayer].Y);
|
||||
ThemeLoaded &= xmlReader.TryGetFloatValue(item + target + "Z", ref _BarPos[player, numplayer].Z);
|
||||
ThemeLoaded &= xmlReader.TryGetFloatValue(item + target + "W", ref _BarPos[player, numplayer].W);
|
||||
ThemeLoaded &= xmlReader.TryGetFloatValue(item + target + "H", ref _BarPos[player, numplayer].H);
|
||||
_Theme.BarPos[i].Name = "P" + (player + 1) + "N" + (numplayer + 1);
|
||||
_Theme.BarPos[i].Rect = _BarPos[player, numplayer];
|
||||
i++;
|
||||
for (int player = 0; player <= numplayer; player++)
|
||||
{
|
||||
_BarPos[screen, player, numplayer] = new SRectF();
|
||||
string target = "/BarPositions/S" + (screen + 1) + "P" + (player + 1) + "N" + (numplayer + 1);
|
||||
ThemeLoaded &= xmlReader.TryGetFloatValue(item + target + "X", ref _BarPos[screen, player, numplayer].X);
|
||||
ThemeLoaded &= xmlReader.TryGetFloatValue(item + target + "Y", ref _BarPos[screen, player, numplayer].Y);
|
||||
ThemeLoaded &= xmlReader.TryGetFloatValue(item + target + "Z", ref _BarPos[screen, player, numplayer].Z);
|
||||
ThemeLoaded &= xmlReader.TryGetFloatValue(item + target + "W", ref _BarPos[screen, player, numplayer].W);
|
||||
ThemeLoaded &= xmlReader.TryGetFloatValue(item + target + "H", ref _BarPos[screen, player, numplayer].H);
|
||||
_Theme.BarPos[i].Name = "S" + (screen + 1) + "P" + (player + 1) + "N" + (numplayer + 1);
|
||||
_Theme.BarPos[i].Rect = _BarPos[screen, player, numplayer];
|
||||
i++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -146,11 +152,45 @@ namespace VocaluxeLib.Menu.SingNotes
|
||||
return ThemeLoaded;
|
||||
}
|
||||
|
||||
public void Init(int numPlayers)
|
||||
public void Init(int numPlayers, int numScreens = 0)
|
||||
{
|
||||
|
||||
PlayerNotes.Clear();
|
||||
for (int p = 0; p < numPlayers; p++)
|
||||
PlayerNotes.Add(new CNoteBars(_PartyModeID, p, _BarPos[p, numPlayers - 1], _Theme));
|
||||
if (numPlayers > 0 && numScreens > 0)
|
||||
{
|
||||
int[] screenAssignment = new int[numPlayers];
|
||||
int screenPlayers = numPlayers / numScreens;
|
||||
int remainingPlayers = numPlayers - (screenPlayers * numScreens);
|
||||
int player = 0;
|
||||
|
||||
for (int s = 0; s < numScreens; s++)
|
||||
{
|
||||
for (int p = 0; p < screenPlayers; p++)
|
||||
{
|
||||
if (remainingPlayers > 0)
|
||||
{
|
||||
PlayerNotes.Add(new CNoteBars(_PartyModeID, player++, _BarPos[s, p, screenPlayers], _Theme));
|
||||
if (p == screenPlayers - 1)
|
||||
{
|
||||
PlayerNotes.Add(new CNoteBars(_PartyModeID, player++, _BarPos[s, p + 1, screenPlayers], _Theme));
|
||||
remainingPlayers--;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
PlayerNotes.Add(new CNoteBars(_PartyModeID, player++, _BarPos[s, p, screenPlayers - 1], _Theme));
|
||||
}
|
||||
|
||||
}
|
||||
//Handle when players < screens
|
||||
if (screenPlayers == 0 && remainingPlayers > 0)
|
||||
{
|
||||
PlayerNotes.Add(new CNoteBars(_PartyModeID, player++, _BarPos[s, 0, 0], _Theme));
|
||||
remainingPlayers--;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (numPlayers == 0)
|
||||
_Rect = new SRectF(0, 0, 0, 0, Rect.Z);
|
||||
else
|
||||
@@ -169,7 +209,7 @@ namespace VocaluxeLib.Menu.SingNotes
|
||||
noteBars.Draw();
|
||||
}
|
||||
|
||||
public void UnloadSkin() {}
|
||||
public void UnloadSkin() { }
|
||||
|
||||
public void LoadSkin()
|
||||
{
|
||||
@@ -181,10 +221,11 @@ namespace VocaluxeLib.Menu.SingNotes
|
||||
Z = _Theme.BarPos.Select(bp => bp.Rect.Z).Average();
|
||||
foreach (SBarPosition bp in _Theme.BarPos)
|
||||
{
|
||||
int n = Int32.Parse(bp.Name.Substring(3, 1)) - 1;
|
||||
int p = Int32.Parse(bp.Name.Substring(1, 1)) - 1;
|
||||
int p = Int32.Parse(bp.Name.Substring(3, 1)) - 1;
|
||||
int s = Int32.Parse(bp.Name.Substring(1, 1)) - 1;
|
||||
int n = Int32.Parse(bp.Name.Substring(5, 1)) - 1;
|
||||
|
||||
_BarPos[p, n] = bp.Rect;
|
||||
_BarPos[s, p, n] = bp.Rect;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -200,9 +241,9 @@ namespace VocaluxeLib.Menu.SingNotes
|
||||
}
|
||||
|
||||
#region ThemeEdit
|
||||
public void MoveElement(int stepX, int stepY) {}
|
||||
public void MoveElement(int stepX, int stepY) { }
|
||||
|
||||
public void ResizeElement(int stepW, int stepH) {}
|
||||
public void ResizeElement(int stepW, int stepH) { }
|
||||
#endregion ThemeEdit
|
||||
}
|
||||
}
|
||||
Reference in new issue
Block a user