Don't ignore Medley Tags

This commit is contained in:
Flamefire committed 2014-12-31 18:40:34 +01:00
1 parent 61e275af76
commit be8fb53ecc
2 files changed
+12 -9

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+10 -8
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@@ -402,7 +402,7 @@ namespace VocaluxeLib.Songs
return series;
}
private void _FindRefrain()
private void _CalcMedley()
{
if (IsDuet)
{
@@ -410,7 +410,7 @@ namespace VocaluxeLib.Songs
return;
}
if (!_CalculateMedley)
if (!_CalculateMedley || Medley.Source != EDataSource.None)
return;
List<SSeries> series = _GetSeries();
@@ -458,14 +458,16 @@ namespace VocaluxeLib.Songs
Medley.FadeOutTime = CBase.Settings.GetDefaultMedleyFadeOutTime();
}
}
}
if (Preview.Source == EDataSource.None)
private void _CheckPreview()
{
if (Preview.Source != EDataSource.None)
return;
if (Medley.Source != EDataSource.None)
{
if (Medley.Source != EDataSource.None)
{
Preview.StartTime = CBase.Game.GetTimeFromBeats(Medley.StartBeat, BPM);
Preview.Source = EDataSource.Calculated;
}
Preview.StartTime = CBase.Game.GetTimeFromBeats(Medley.StartBeat, BPM);
Preview.Source = EDataSource.Calculated;
}
}
+2 -1
View File
@@ -743,7 +743,8 @@ namespace VocaluxeLib.Songs
sr.Dispose();
try
{
_Song._FindRefrain();
_Song._CalcMedley();
_Song._CheckPreview();
_Song._FindShortEnd();
_Song.NotesLoaded = true;
if (_Song.IsDuet)