Merge pull request #20 from Vocaluxe/release-0.1
merge Release 0.1 branch changes into develop branch
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-4
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@@ -489,7 +489,7 @@ namespace Vocaluxe.Lib.Sound
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if (Finished)
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_SyncTimer.Pause();
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return _SyncTimer.Time;
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return _CurrentTime; // _SyncTimer.Time;
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}
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}
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}
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@@ -666,7 +666,6 @@ namespace Vocaluxe.Lib.Video
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if (num == -1)
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{
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_BufferFull = true;
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EventDecode.Reset();
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}
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else
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{
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@@ -743,7 +742,7 @@ namespace Vocaluxe.Lib.Video
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{
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float td = _SetTime + _VideoSkipTime - _FrameBuffer[i].time;
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if (td > _VideoTimeBase * 2 || td < -1f * _VideoTimeBase * (_FrameBuffer.Length + 1))
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if (td > _VideoTimeBase * 2)
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{
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_FrameBuffer[i].displayed = true;
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}
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+1
-1
@@ -141,7 +141,7 @@ namespace Vocaluxe
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CLog.StopBenchmark(0, "Init Game");
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Application.DoEvents();
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System.Threading.Thread.Sleep(10000);
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// Start Main Loop
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_SplashScreen.Close();
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CDraw.MainLoop();
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