fixed lyric fading (no popping effect any more)
This commit is contained in:
1 parent
36e15f2c55
commit
bca806b8d3
1 file changed
+15
-5
@@ -851,19 +851,29 @@ namespace Vocaluxe.Screens
|
||||
lines[i] = Song.Notes.GetLines(i);
|
||||
CLine[] line = lines[i].Line;
|
||||
|
||||
// find current line (it must be the same as in UpdateLyrics)
|
||||
int CurrentLine = 0;
|
||||
// find current line for lyric sub fading (it must be the same as in UpdateLyrics)
|
||||
int CurrentLineSub = 0;
|
||||
for (int j = 0; j < line.Length; j++)
|
||||
{
|
||||
if (line[j].StartBeat <= _CurrentBeat)
|
||||
{
|
||||
if (CGame.GetTimeFromBeats(line[j].FirstBeat, Song.BPM) <= _CurrentTime - Song.Gap + 10f)
|
||||
{
|
||||
CurrentLine = j;
|
||||
CurrentLineSub = j;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// find current line for lyric main fading
|
||||
int CurrentLine = 0;
|
||||
for (int j = 0; j < line.Length; j++)
|
||||
{
|
||||
if (line[j].FirstBeat <= _CurrentBeat)
|
||||
{
|
||||
CurrentLine = j;
|
||||
}
|
||||
}
|
||||
|
||||
// default values
|
||||
Alpha[i * 2] = 1f;
|
||||
Alpha[i * 2 + 1] = 1f;
|
||||
@@ -919,10 +929,10 @@ namespace Vocaluxe.Screens
|
||||
}
|
||||
|
||||
// sub
|
||||
if (CurrentLine < line.Length - 2)
|
||||
if (CurrentLineSub < line.Length - 2)
|
||||
{
|
||||
float diff = 0f;
|
||||
diff = CGame.GetTimeFromBeats(line[CurrentLine + 1].FirstBeat, Song.BPM) - CurrentTime;
|
||||
diff = CGame.GetTimeFromBeats(line[CurrentLineSub + 1].FirstBeat, Song.BPM) - CurrentTime;
|
||||
|
||||
if (diff > dt)
|
||||
{
|
||||
|
||||
Reference in new issue
Block a user