Add more options and improve splitting of text

This commit is contained in:
Flamefire committed 2014-08-24 20:07:15 +02:00
1 parent 3f4f2776be
commit b634fb98f9
4 files changed
+425 -193

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+31 -36
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@@ -6,41 +6,36 @@
<Author>flokuep</Author>
</Info>
<MissingCover>
<Default>
<Text>
<!--<Text>: Nothing or translation tag-->
<Text>%TEXT%</Text>
<!--<Font>: Text font name-->
<Font>Outline</Font>
<!--<Style>: Text style: Normal, Italic, Bold, BoldItalic-->
<Style>Bold</Style>
<Size>500</Size>
<!--<Color>: Text color from ColorScheme (high priority)-->
<!--or <R>, <G>, <B>, <A> (lower priority)-->
<R>0</R><G>1</G><B>1</B><A>0.5</A>
<Margin>24</Margin>
<Indent>100</Indent>
</Text>
<Image>EmptyCover.png</Image>
<ShowFirstCover>true</ShowFirstCover>
<ImageAlpha>0.8</ImageAlpha>
</Default>
<Folder>
<Text>
<!--<Text>: Nothing or translation tag-->
<Text>%TEXT%</Text>
<!--<Font>: Text font name-->
<Font>Outline</Font>
<!--<Style>: Text style: Normal, Italic, Bold, BoldItalic-->
<Style>Bold</Style>
<Size>500</Size>
<!--<Color>: Text color from ColorScheme (high priority)-->
<!--or <R>, <G>, <B>, <A> (lower priority)-->
<R>0</R><G>1</G><B>0</B><A>0.5</A>
<Margin>24</Margin>
<Indent>100</Indent>
</Text>
<Image>EmptyCover.png</Image>
</Folder>
<!--Cover definitions when a category is missing a cover-->
<!--Possible types are: Default, Artist, Letter, Edition, Genre, Language, Year, Decade, Date -->
<Default>
<Text>
<!--<Text>: Text to be shown, %TEXT% will be replace by the category name-->
<Text>%TEXT%</Text>
<!--<Font>: Text font name-->
<Font>Outline</Font>
<!--<Style>: Text style: Normal, Italic, Bold, BoldItalic-->
<Style>Bold</Style>
<!--<Size> Maximum size of the text in px-->
<Size>500</Size>
<!--<Color>: Text color from ColorScheme (high priority)-->
<!--or <R>, <G>, <B>, <A> (lower priority)-->
<R>1</R><G>1</G><B>1</B><A>0.8</A>
<!--<Margin>: Spacing of the text from the borders of the image in px-->
<Margin>24</Margin>
<MarginLeft>24</MarginLeft>
<!--<Indent>: Indentation of the text for multiple lines-->
<Indent>100</Indent>
</Text>
<Background>
<R>1</R><G>1</G><B>1</B><A>1</A>
</Background>
<!--<Image>: Background image for the cover-->
<Image>EmptyCover.png</Image>
<!--<ShowFirstCover>Whether the first cover of a category should be shown(optional)-->
<ShowFirstCover>true</ShowFirstCover>
<!--<ImageAlpha>Alpha value of the image in case the first cover is shown(optional)-->
<ImageAlpha>0.75</ImageAlpha>
</Default>
</MissingCover>
</root>
+388 -139
View File
@@ -17,6 +17,7 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Drawing.Imaging;
@@ -37,17 +38,27 @@ namespace Vocaluxe.Base
{
private readonly bool _Valid;
private readonly string _Text;
private readonly SColorF _BGColor;
private readonly SColorF _TextColor;
private readonly string _TextColorName;
private readonly float _TextMargin;
private readonly float _TextIndent;
private readonly int _TextMarginLeft;
private readonly int _TextMarginRight;
private readonly int _TextMarginTop;
private readonly int _TextMarginBottom;
private readonly int _TextIndent;
private readonly int _TextSize;
private readonly string _Font;
private readonly EStyle _Style;
private readonly string _Image;
private readonly bool _ShowFirstCover;
private readonly float _ImageAlpha;
private const float _LineSpace = 5;
private const int _LineSpace = 5;
/// <summary>
/// Split lines after special chars, descending priority
/// </summary>
private static readonly char[] _SplitCharPreferences = {':', '/', '-'};
private static readonly char[] _SplitCharAfter = {':', '/', '-', ' ', ')', '.', '*', ','};
private static readonly char[] _SplitCharBefore = {'('};
public CNoCoverGenerator(CXMLReader xmlReader, string xPath, string basePath)
{
@@ -58,29 +69,85 @@ namespace Vocaluxe.Base
_Valid &= xmlReader.GetValue(xPath + "/Text/Font", out _Font);
_Valid &= xmlReader.TryGetEnumValue(xPath + "/Text/Style", ref _Style);
_Valid &= xmlReader.TryGetIntValue(xPath + "/Text/Size", ref _TextSize);
if (xmlReader.GetValue(xPath + "/Text/Color", out _TextColorName))
_Valid &= CBase.Theme.GetColor(_TextColorName, CBase.Theme.GetSkinIndex(-1), out _TextColor);
string colorName;
if (xmlReader.GetValue(xPath + "/Text/Color", out colorName))
_Valid &= CBase.Theme.GetColor(colorName, CBase.Theme.GetSkinIndex(-1), out _TextColor);
else
_Valid &= xmlReader.TryGetColorFromRGBA(xPath + "/Text", ref _TextColor);
_Valid &= xmlReader.TryGetFloatValue(xPath + "/Text/Margin", ref _TextMargin);
if (!xmlReader.TryGetFloatValue(xPath + "/Text/Indent", ref _TextIndent))
_TextIndent = 6 * _TextMargin;
int tmpMargin = 0;
bool marginSet = xmlReader.TryGetIntValue(xPath + "/Text/Margin", ref tmpMargin);
if (marginSet)
{
_TextMarginLeft = tmpMargin;
_TextMarginRight = tmpMargin;
_TextMarginTop = tmpMargin;
_TextMarginBottom = tmpMargin;
}
_Valid &= xmlReader.TryGetIntValue(xPath + "/Text/MarginLeft", ref _TextMarginLeft) || marginSet;
_Valid &= xmlReader.TryGetIntValue(xPath + "/Text/MarginRight", ref _TextMarginRight) || marginSet;
_Valid &= xmlReader.TryGetIntValue(xPath + "/Text/MarginTop", ref _TextMarginTop) || marginSet;
_Valid &= xmlReader.TryGetIntValue(xPath + "/Text/MarginBottom", ref _TextMarginBottom) || marginSet;
if (!xmlReader.TryGetIntValue(xPath + "/Text/Indent", ref _TextIndent))
_TextIndent = 6 * (_TextMarginLeft + _TextMarginRight) / 2;
if (xmlReader.GetValue(xPath + "/Background/Color", out colorName))
_Valid &= CBase.Theme.GetColor(colorName, CBase.Theme.GetSkinIndex(-1), out _BGColor);
else
_Valid &= xmlReader.TryGetColorFromRGBA(xPath + "/Background", ref _BGColor);
_Valid &= xmlReader.GetValue(xPath + "/Image", out _Image);
string tmp;
if (xmlReader.GetValue(xPath + "/ShowFirstCover", out tmp))
Boolean.TryParse(tmp, out _ShowFirstCover);
else
_ShowFirstCover = false;
if (!xmlReader.TryGetFloatValue(xPath + "/ImageAlpha", ref _ImageAlpha))
_ImageAlpha = 0.5f;
else
_ImageAlpha = _ImageAlpha.Clamp(0f, 1f);
_ImageAlpha = !xmlReader.TryGetFloatValue(xPath + "/ImageAlpha", ref _ImageAlpha) ? 0.5f : _ImageAlpha.Clamp(0f, 1f);
if (_Valid)
{
// ReSharper disable AssignNullToNotNullAttribute
_Image = Path.Combine(basePath, _Image);
// ReSharper restore AssignNullToNotNullAttribute
_Valid = File.Exists(_Image);
GetCover("Astrid Lindgren (Madicken)", null);
GetCover("David Guetta ft. Flo Rida & Nicki Minaj", null);
}
}
private class CTextElement
{
public readonly string Text;
public float Width, Height;
private readonly Graphics _Graphics;
private readonly Font _Font;
private float _WidthTrimmed = -1;
public float WidthTrimmed
{
get
{
if (_WidthTrimmed < 0f)
{
string text = Text.TrimEnd(null);
_WidthTrimmed = text.Length == Text.Length ? Width : _Graphics.MeasureString(text, _Font, -1, StringFormat.GenericTypographic).Width;
}
return _WidthTrimmed;
}
}
public int Line;
public CTextElement(string text, Graphics g, Font font)
{
Text = text;
SizeF dimensions = g.MeasureString(text, font, -1, StringFormat.GenericTypographic);
Width = dimensions.Width;
Height = (dimensions.Height + CFonts.Height) / 2;
_Graphics = g;
_Font = font;
}
public void AdjustSize(float factor)
{
Width *= factor;
_WidthTrimmed *= factor;
Height *= factor;
}
}
@@ -89,48 +156,44 @@ namespace Vocaluxe.Base
if (!_Valid)
return null;
text = CLanguage.Translate(_Text.Replace("%TEXT%", text));
using (Bitmap bmp = new Bitmap(_Image))
using (Bitmap bmpImage = new Bitmap(_Image))
using (Bitmap bmp = new Bitmap(bmpImage.Width, bmpImage.Height, PixelFormat.Format32bppArgb))
using (Graphics g = Graphics.FromImage(bmp))
{
g.SmoothingMode = SmoothingMode.AntiAlias;
g.InterpolationMode = InterpolationMode.HighQualityBicubic;
g.TextRenderingHint = TextRenderingHint.AntiAlias;
g.Clear(_BGColor.AsColor());
ImageAttributes ia = null;
if (_ShowFirstCover && !String.IsNullOrEmpty(firstCoverPath) && File.Exists(firstCoverPath))
{
ColorMatrix cm = new ColorMatrix {Matrix33 = 1f - _ImageAlpha};
ImageAttributes ia = new ImageAttributes();
ia.SetColorMatrix(cm);
using (Bitmap bmp2 = new Bitmap(firstCoverPath))
g.DrawImage(bmp2, new Rectangle(0, 0, bmp.Width, bmp.Height), 0, 0, bmp2.Width, bmp2.Height, GraphicsUnit.Pixel, ia);
g.DrawImage(bmp2, new Rectangle(0, 0, bmp.Width, bmp.Height), 0, 0, bmp2.Width, bmp2.Height, GraphicsUnit.Pixel);
ColorMatrix cm = new ColorMatrix {Matrix33 = _ImageAlpha};
ia = new ImageAttributes();
ia.SetColorMatrix(cm);
}
g.DrawImage(bmpImage, new Rectangle(0, 0, bmp.Width, bmp.Height), 0, 0, bmp.Width, bmp.Height, GraphicsUnit.Pixel, ia);
if (text != "")
{
List<string> lines = _SplitText(text);
IEnumerable<string> textParts = _SplitText(text);
CFonts.SetFont(_Font);
CFonts.Style = _Style;
float allowedWidth = bmp.Width - 2 * _TextMargin;
if (lines.Count > 1)
allowedWidth -= _TextIndent;
float allowedHeight = bmp.Height - 2 * _TextMargin - _LineSpace * (lines.Count - 1);
CFonts.Height = allowedHeight / lines.Count;
CFonts.Height = bmp.Height - _TextMarginTop - _TextMarginBottom;
Font fo = CFonts.GetFont();
List<SizeF> sizes = lines.Select(line => g.MeasureString(line, fo, -1, StringFormat.GenericTypographic)).ToList();
float maxWidth = sizes.Select(s => s.Width).Max();
float maxHeight = sizes.Select(s => s.Height).Max();
maxHeight = (maxHeight + CFonts.Height) / 2;
if (maxWidth > allowedWidth)
{
CFonts.Height *= allowedWidth / maxWidth;
maxHeight *= allowedWidth / maxWidth;
}
if (maxHeight > _TextSize)
{
CFonts.Height *= _TextSize / maxHeight;
maxHeight = _TextSize;
}
List<CTextElement> elements = textParts.Select(line => new CTextElement(line, g, fo)).ToList();
float factor = _DistributeText(elements, bmp.Width, bmp.Height);
foreach (CTextElement element in elements)
element.AdjustSize(factor);
CFonts.Height *= factor / (1f + CFonts.Outline); //Adjust for outline size
fo = CFonts.GetFont();
float maxHeight = elements.Select(el => el.Height).Max();
int lineCount = elements.Last().Line + 1;
//Have to use size in em not pixels!
float emSize = fo.Size * fo.FontFamily.GetCellAscent(fo.Style) / fo.FontFamily.GetEmHeight(fo.Style);
float outlineSize = CFonts.Outline * CFonts.Height;
@@ -142,134 +205,320 @@ namespace Vocaluxe.Base
{
pen.LineJoin = LineJoin.Round;
pen.Alignment = PenAlignment.Outset;
float top = (allowedHeight - maxHeight * lines.Count) / 2;
for (int i = 0; i < lines.Count; i++)
float top = (bmp.Height - _TextMarginBottom - _TextMarginTop - maxHeight * lineCount) / 2 + _TextMarginTop;
int nextLineEl = 0;
for (int i = 0; i < lineCount; i++)
{
string line = lines[i];
int firstEl = nextLineEl;
for (; nextLineEl < elements.Count; nextLineEl++)
{
if (elements[nextLineEl].Line > i)
break;
}
string line = elements.GetRange(firstEl, nextLineEl - firstEl).Aggregate("", (current, element) => current + element.Text);
float left;
if (lines.Count == 1 || (i == 1 && lines.Count == 3))
if (lineCount == 1 || (i == 1 && lineCount == 3))
{
//Center Text if this is the only line or the middle line
float width = g.MeasureString(line, fo, -1, StringFormat.GenericTypographic).Width;
left = (bmp.Width - width) / 2;
float width = _GetWidth(elements, firstEl, nextLineEl - 1);
left = (bmp.Width - _TextMarginLeft - _TextMarginRight - width) / 2 + _TextMarginLeft;
}
else if (i == lines.Count - 1)
else if (i == lineCount - 1)
{
//Place last line at right
float width = g.MeasureString(line, fo, -1, StringFormat.GenericTypographic).Width;
left = bmp.Width - width - _TextMargin;
float width = _GetWidth(elements, firstEl, nextLineEl - 1);
left = bmp.Width - width - _TextMarginRight;
}
else
left = _TextMargin;
left = _TextMarginLeft;
//g.DrawString(line, fo, new SolidBrush(_TextColor.AsColor()), left, top, StringFormat.GenericTypographic);
path.AddString(line, fo.FontFamily, (int)fo.Style, emSize, new PointF(left, top), StringFormat.GenericTypographic);
top += maxHeight + _LineSpace;
}
g.DrawPath(pen, path);
// ReSharper disable ImpureMethodCallOnReadonlyValueField
g.FillPath(new SolidBrush(_TextColor.AsColor()), path);
// ReSharper restore ImpureMethodCallOnReadonlyValueField
}
}
return CDraw.AddTexture(bmp);
}
}
private static List<string> _SplitText(string text)
/// <summary>
/// Distributes the text among max. 3 lines maximizing the height of the line<br />
/// Sets the Line field in the elements
/// </summary>
/// <param name="elements">Text with set Width and Height</param>
/// <param name="width">Image Width</param>
/// <param name="height">Image Height</param>
/// <returns>Factor for resizing the text (Maximizing this factor means maximizing the height)</returns>
private float _DistributeText(List<CTextElement> elements, int width, int height)
{
text = text.Replace(".", ". ").Replace("-", "- ").Replace(" ", " ");
string[] parts = text.Split(' ');
List<string> lines = new List<string>();
string line = "";
bool appendingName = false;
foreach (string part in parts)
{
if (part.Length == 1 && !Char.IsLetter(part, 0))
{
//Add non-letter chars to the end of the line (e.g. in "19 - 20")
line = (line != "" ? " " : "") + part;
appendingName = false;
}
else if (part.Length == 1 || (part.Length == 2 && part[1] == '.'))
{
//We have something like the initials (e.g. "J. R. R. Tolkien") - Keep them together
if (!appendingName && line != "")
{
//When we are not already appending those, add the last line and start a new one
lines.Add(line);
line = part;
}
line = (line != "" ? " " : "") + part;
appendingName = true;
}
else
{
if (line != "")
lines.Add(line);
line = part;
appendingName = false;
}
}
if (line != "")
lines.Add(line);
int availableWidth = width - _TextMarginLeft - _TextMarginRight;
int availableHeight = height - _TextMarginTop - _TextMarginBottom;
int i;
//If we have more than 3 lines try to distribute them evenly
if (lines.Count > 3)
{
int len = lines.Sum(el => el.Length) + lines.Count - 1;
int avgLen = (int)Math.Ceiling(len / 3d);
i = 1;
while (i < lines.Count)
{
string prev = lines[i - 1];
string cur = lines[i];
if (prev.Length + cur.Length <= avgLen)
{
lines[i - 1] += " " + cur;
lines.RemoveAt(i);
}
else
i++;
}
}
float textHeight = elements.Select(el => el.Height).Max();
//Further reduce the lines by taking the longest line as the max length
i = 1;
while (i < lines.Count)
{
string prev = lines[i - 1];
string cur = lines[i];
if (prev.Length + cur.Length <= lines.Max(el => el.Length))
{
lines[i - 1] += " " + cur;
lines.RemoveAt(i);
}
else
i++;
}
//Try 1 line:
float textWidth = _GetWidth(elements, 0);
int maxHeight = Math.Min(availableHeight, _TextSize);
float factorH = maxHeight / textHeight;
float factorW = availableWidth / textWidth;
if (factorH <= factorW)
return factorH; //Limited by Height
float factor1 = factorW;
//If we still have more than 3 lines be more agressive
while (lines.Count > 3)
//Try 2 lines
if (elements.Count == 1)
{
//Join the shortest line with shortest neighbour
int minLen = lines.Min(el => el.Length);
for (i = 0; i < lines.Count; i++)
{
if (lines[i].Length != minLen)
continue;
int other;
if (i == 0)
other = 1;
else if (i == lines.Count - 1)
other = i - 1;
else if (lines[i - 1].Length < lines[i + 1].Length)
other = i - 1;
else
other = i + 1;
lines[i] += " " + lines[other];
lines.RemoveAt(other);
//Only 1 element -> 1 line
return factor1;
}
availableWidth -= _TextIndent;
maxHeight = Math.Min(availableHeight / 2 - _LineSpace, _TextSize);
factorH = maxHeight / textHeight;
if (factorH <= factor1)
return factor1; //Cannot get any bigger with more lines
int splitEl = _GetSplitElement(elements, textWidth / 2);
Debug.Assert(splitEl >= 0 && splitEl < elements.Count - 1);
float width1 = _GetWidth(elements, 0, splitEl);
float width2 = _GetWidth(elements, splitEl + 1);
factorW = availableWidth / Math.Max(width1, width2);
if (factorH <= factorW)
{
// Assertion: factorH>factor1 (check above) && factorH<=factorW --> Min(factorH,factorW)>factor 1
// but for 2 lines it is limited by height
// --> Use 2 lines
_SetLine(elements, splitEl + 1, elements.Count - 1, 1);
return factorH;
}
// factor2 < factorH && factorH>factor1
float factor2 = factorW;
//Try 3 lines
maxHeight = Math.Min(availableHeight / 3 - 2 * _LineSpace, _TextSize);
factorH = maxHeight / textHeight;
if (elements.Count == 2 || factorH <= Math.Max(factor1, factor2))
{
//Only 2 elements or cannot get any bigger
if (factor2 <= factor1)
return factor1;
_SetLine(elements, splitEl + 1, elements.Count - 1, 1);
return factor2;
}
int splitEl21 = _GetSplitElement(elements, textWidth / 3, false);
int splitEl22 = _GetSplitElement(elements, textWidth / 3, true, splitEl21 + 1);
Debug.Assert(splitEl21 >= 0 && splitEl21 < splitEl22 && splitEl22 < elements.Count - 1);
float width21 = _GetWidth(elements, 0, splitEl21);
float width22 = _GetWidth(elements, splitEl21 + 1, splitEl22);
float width23 = _GetWidth(elements, splitEl22 + 1);
factorW = availableWidth / Math.Max(Math.Max(width21, width22), width23);
float factor3 = Math.Min(factorH, factorW);
if (factor3 > Math.Max(factor1, factor2))
{
_SetLine(elements, splitEl21 + 1, splitEl22, 1);
_SetLine(elements, splitEl22 + 1, elements.Count - 1, 2);
return factor3;
}
if (factor2 > factor1)
{
_SetLine(elements, splitEl + 1, elements.Count - 1, 1);
return factor2;
}
return factor1;
}
/// <summary>
/// Returns the width of the elements with index from start to end of the list (inclusive) if they are put on 1 line
/// </summary>
/// <param name="list"></param>
/// <param name="start"></param>
/// <returns></returns>
private static float _GetWidth(List<CTextElement> list, int start)
{
return _GetWidth(list, start, list.Count - 1);
}
/// <summary>
/// Returns the width of the elements with index from start to end (inclusive) if they are put on 1 line
/// </summary>
/// <param name="list"></param>
/// <param name="start"></param>
/// <param name="end"></param>
/// <returns></returns>
private static float _GetWidth(List<CTextElement> list, int start, int end)
{
if (start < 0)
start = 0;
if (end >= list.Count)
end = list.Count - 1;
if (start > end)
return 0f;
float width = list.GetRange(start, end - start).Select(el => el.Width).Sum();
return width + list[end].WidthTrimmed;
}
private static void _SetLine(List<CTextElement> list, int start, int end, int line)
{
for (int i = start; i <= end; i++)
list[i].Line = line;
}
/// <summary>
/// Find the element after which to split the line
/// </summary>
/// <param name="elements">List with elements, width must be set</param>
/// <param name="requestedWidth">The requested line width</param>
/// <param name="singleSplit">Split on one point or two</param>
/// <param name="startElement">First element on line</param>
/// <returns>Index of element AFTER which to split</returns>
private static int _GetSplitElement(List<CTextElement> elements, float requestedWidth, bool singleSplit = true, int startElement = 0)
{
//Assert we have enough elements
Debug.Assert(singleSplit && elements.Count - startElement >= 2 || !singleSplit && elements.Count - startElement >= 3);
float curWidth = 0f;
int splitEl;
for (splitEl = startElement; splitEl < elements.Count; splitEl++)
{
curWidth += elements[splitEl].Width;
if (curWidth >= requestedWidth)
break;
}
// At this point we can either keep splitEl on this line for move it to the next line
// ==> line with splitEl is to long, without it is to short. so find the best option
// Check if line starts or ends with a long word, than put that on a single line
if (splitEl == startElement)
return splitEl;
// These 2 conditions also cover if the text fits on 1 line
if (!singleSplit && splitEl >= elements.Count - 2)
return elements.Count - 3; // Make sure we have 2 elements left if in multi split mode!
if (splitEl >= elements.Count - 1)
return elements.Count - 2; // Make sure we have 1 element left!
float diffWith = curWidth - requestedWidth;
float diffWithout = requestedWidth - (curWidth - elements[splitEl].Width);
if (!singleSplit)
{
// If we split in 3 lines, add the error of the next 2 lines to the current error for both cases
int splitEl2 = _GetSplitElement(elements, requestedWidth, true, splitEl + 1);
int splitEl3 = _GetSplitElement(elements, requestedWidth, true, splitEl);
diffWith += Math.Abs(requestedWidth - _GetWidth(elements, splitEl + 1, splitEl2)) + Math.Abs(requestedWidth - _GetWidth(elements, splitEl2 + 1));
diffWithout += Math.Abs(requestedWidth - _GetWidth(elements, splitEl, splitEl3)) + Math.Abs(requestedWidth - _GetWidth(elements, splitEl3 + 1));
}
float diff = diffWith - diffWithout;
//Differences below this value are considered acceptable
float equalDist = requestedWidth * 0.025f;
if (diff > equalDist)
return splitEl - 1; // width error with element is much higher than without -> put element on next line
if (diff < -equalDist)
return splitEl; // width error with element is much less than without -> keep element on line
//The real split would be somewhere in the middle of the element so we can move it to either line
string tmp = elements[splitEl].Text.TrimEnd(null);
char lastCharWith = tmp[tmp.Length - 1];
tmp = elements[splitEl - 1].Text.TrimEnd(null);
char lastCharWithout = tmp[tmp.Length - 1];
//Check if last chars are special chars
if (Char.IsLetterOrDigit(lastCharWith))
{
if (Char.IsLetterOrDigit(lastCharWithout))
return startElement == 0 ? splitEl : splitEl - 1; //Both are alphanumeric, favor longer first lines but shorter middle lines
return splitEl - 1; //Split after non-alphanumeric char
}
if (Char.IsLetterOrDigit(lastCharWithout))
return splitEl; //Split after non-alphanumeric char
int indexWith = Array.IndexOf(_SplitCharPreferences, lastCharWith);
int indexWithout = Array.IndexOf(_SplitCharPreferences, lastCharWithout);
if (indexWith <= indexWithout)
return startElement == 0 ? splitEl : splitEl - 1; //favor longer first lines but shorter middle lines
return splitEl - 1;
}
/// <summary>
/// Split the text in parts that can then be distributet among the lines
/// </summary>
/// <param name="text"></param>
/// <returns></returns>
private static IEnumerable<string> _SplitText(string text)
{
Debug.Assert(!String.IsNullOrWhiteSpace(text));
text = text.Trim().TrimMultipleWs();
List<string> lines = new List<string>();
if (text.Length == 1)
{
lines.Add(text);
return lines;
}
//Split the text on non-letter chars
int curStart = 0;
for (int i = 1; i < text.Length - 1; i++)
{
if ((Array.IndexOf(_SplitCharAfter, text[i]) >= 0 && (Char.IsLetterOrDigit(text, i + 1) || Array.IndexOf(_SplitCharBefore, text[i + 1]) >= 0)) ||
(Char.IsLetterOrDigit(text, i) && Array.IndexOf(_SplitCharBefore, text[i + 1]) >= 0))
{
lines.Add(text.Substring(curStart, i - curStart + 1));
curStart = ++i;
}
}
//Add the rest
lines.Add(text.Substring(curStart));
//Check for initials (like J. R.R. Tolkien) and join them
curStart = -1;
string curText = "";
for (int i = 0; i < lines.Count; i++)
{
string part = lines[i].Trim();
if (part.Length == 2 && part[1] == '.')
{
//Initials found, continue or start new
if (curStart < 0)
curStart = i;
curText += lines[i];
}
else if (curStart >= 0)
{
//Initials end
if (curStart < i - 1)
{
//More than 1 part
lines[curStart] = curText;
lines.RemoveRange(curStart + 1, i - curStart - 1);
i = curStart;
}
curText = "";
curStart = -1;
}
}
//Handle last part
if (curStart >= 0)
{
//Initials end
if (curStart < lines.Count - 1)
{
//More than 1 part
lines[curStart] = curText;
lines.RemoveRange(curStart + 1, lines.Count - curStart - 1);
}
}
// Remove single char lines
for (int i = 0; i < lines.Count; i++)
{
string part = lines[i];
if (part.Trim().Length == 1)
{
lines.RemoveAt(i);
if (i == 0)
lines[0] = part + lines[0];
else
{
lines[i - 1] += part;
i--;
}
}
}
return lines;
+4 -18
View File
@@ -19,6 +19,7 @@ using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Text.RegularExpressions;
namespace VocaluxeLib
{
@@ -91,28 +92,13 @@ namespace VocaluxeLib
return value.IndexOf(other, StringComparison.CurrentCultureIgnoreCase) >= 0;
}
private static Regex _MultipleWhiteSpaceRegEx = new Regex(@" {2,}");
public static string TrimMultipleWs(this string value)
{
if (string.IsNullOrEmpty(value))
return "";
int start = 0;
int len = value.Length;
while (value[start] == ' ')
{
start++;
if (start >= len)
return "";
}
if (start > 0)
start--;
int end = --len;
while (value[end] == ' ')
end--;
if (end < len)
end++;
if (end - start < len)
value = value.Substring(start, end - start + 1);
return value;
return _MultipleWhiteSpaceRegEx.Replace(value, " ");
}
/// <summary>
+2
View File
@@ -17,6 +17,7 @@
using System;
using System.Collections.Generic;
using System.Diagnostics.Contracts;
using System.Drawing;
using System.Windows.Forms;
using VocaluxeLib.Songs;
@@ -48,6 +49,7 @@ namespace VocaluxeLib
A = color.A;
}
[Pure]
public Color AsColor()
{
return Color.FromArgb((int)(A * 255), (int)(R * 255), (int)(G * 255), (int)(B * 255));