Reflection Fix

This commit is contained in:
Flamefire committed 2013-02-23 15:16:48 +01:00
1 parent 24922e8c05
commit b44b57b158
1 file changed
+8 -9
@@ -498,22 +498,21 @@ namespace Vocaluxe.Menu.SongMenu
_TextBG.Draw();
_CoverBig.Draw(1f, EAspect.Crop);
//Flamefire: Why draw twice?
//if (_vidtex.color.A < 1)
// _CoverBig.Draw(1f, EAspect.Crop);
if (_vidtex.index != -1 && _Video != -1)
{
if (_vidtex.color.A < 1)
_CoverBig.Draw(1f, EAspect.Crop);
RectangleF bounds = new RectangleF(_CoverBig.Rect.X, _CoverBig.Rect.Y, _CoverBig.Rect.W, _CoverBig.Rect.H);
RectangleF rect = new RectangleF(0f, 0f, _vidtex.width, _vidtex.height);
CHelper.SetRect(bounds, ref rect, rect.Width / rect.Height, EAspect.Crop);
SRectF vidRect = new SRectF(rect.X, rect.Y, rect.Width, rect.Height, _CoverBig.Rect.Z);
SRectF vidRectBounds = new SRectF(bounds.X, bounds.Y, bounds.Width, bounds.Height, 0f);
CBase.Drawing.DrawTexture(_vidtex, new SRectF(rect.X, rect.Y, rect.Width, rect.Height, _CoverBig.Rect.Z),
_vidtex.color, new SRectF(bounds.X, bounds.Y, bounds.Width, bounds.Height, 0f), false);
CBase.Drawing.DrawTextureReflection(_vidtex, new SRectF(rect.X, rect.Y, rect.Width, rect.Height, _CoverBig.Rect.Z),
_vidtex.color, new SRectF(bounds.X, bounds.Y, bounds.Width, bounds.Height, 0f), _CoverBig.ReflectionSpace, _CoverBig.ReflectionHeight);
}
CBase.Drawing.DrawTexture(_vidtex, vidRect, _vidtex.color, vidRectBounds, false);
CBase.Drawing.DrawTextureReflection(_vidtex, vidRect, _vidtex.color, vidRectBounds, _CoverBig.ReflectionSpace, _CoverBig.ReflectionHeight);
}else
_CoverBig.Draw(1f, EAspect.Crop);