Merge branch 'develop' of github.com:flokuep/Vocaluxe into release-0.3
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@@ -92,6 +92,7 @@
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<string name="TR_SCREENPARTY_AUTHOR">Author</string>
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<string name="TR_SCREENPARTY_VERSION">Version</string>
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<string name="TR_SCREENPARTY_ERROR">Can't load this party-mode.</string>
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<string name="TR_SCREENPARTY_ERROR_MICS">There are no mics configured!</string>
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<string name="TR_SCREENPARTY_TARGETAUDIENCE">Target audience</string>
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<string name="TR_SCREENPARTY_NOTEAMS">No teams</string>
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<string name="TR_SCREENPARTY_NUMTEAMS">Number of teams</string>
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@@ -481,6 +481,11 @@ namespace Vocaluxe.Base
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return _Profiles[profileID].Avatar.ID;
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}
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public static int GetProfileID(int num)
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{
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return _Profiles[num].ID;
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}
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#endregion profile properties
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#region avatar texture
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@@ -177,23 +177,12 @@ namespace Vocaluxe.Screens
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//Check, if a player is selected
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if (_NameSelections[_NameSelection].Selection > -1)
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{
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CProfile[] profiles = CProfiles.GetProfiles();
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_SelectedPlayerNr = _NameSelections[_NameSelection].Selection;
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if (profiles.Length <= _SelectedPlayerNr)
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if (CProfiles.NumProfiles <= _SelectedPlayerNr)
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return true;
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//Update Game-infos with new player
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CGame.Players[_SelectingFastPlayerNr - 1].ProfileID = profiles[_SelectedPlayerNr].ID;
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//Update config for default players.
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CConfig.Players[_SelectingFastPlayerNr - 1] = profiles[_SelectedPlayerNr].FileName;
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CConfig.SaveConfig();
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//Update texture and name
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_Statics[_StaticPlayerAvatar[_SelectingFastPlayerNr - 1]].Texture = profiles[_SelectedPlayerNr].Avatar.Texture;
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_Texts[_TextPlayer[_SelectingFastPlayerNr - 1]].Text = profiles[_SelectedPlayerNr].PlayerName;
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//Update profile-warning
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_CheckPlayers();
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//Update Tiles-List
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_NameSelections[_NameSelection].UpdateList();
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_UpdateSelectedProfile(_SelectingFastPlayerNr - 1, _SelectedPlayerNr);
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_SetInteractionToButton(_Buttons[_ButtonStart]);
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}
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//Started selecting with 'P'
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@@ -242,15 +231,7 @@ namespace Vocaluxe.Screens
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case Keys.Delete:
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//Delete profile-selection
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CGame.Players[_SelectingFastPlayerNr - 1].ProfileID = -1;
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//Update config for default players.
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CConfig.Players[_SelectingFastPlayerNr - 1] = String.Empty;
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CConfig.SaveConfig();
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//Update texture and name
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_Statics[_StaticPlayerAvatar[_SelectingFastPlayerNr - 1]].Texture = _OriginalPlayerAvatarTextures[_SelectingFastPlayerNr - 1];
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_Texts[_TextPlayer[_SelectingFastPlayerNr - 1]].Text = CProfiles.GetPlayerName(-1, _SelectingFastPlayerNr);
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//Update profile-warning
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_CheckPlayers();
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_ResetPlayerSelection(_SelectingFastPlayerNr - 1);
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//Reset all values
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_SelectingFastPlayerNr = 0;
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_SelectingKeyboardActive = false;
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@@ -430,54 +411,23 @@ namespace Vocaluxe.Screens
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{
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if (_SelectingSwitchNr > -1 && CGame.Players[i].ProfileID > -1)
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{
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//Update Game-infos with new player
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CGame.Players[_SelectingSwitchNr].ProfileID = CGame.Players[i].ProfileID;
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//Update config for default players.
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CConfig.Players[_SelectingSwitchNr] = CProfiles.GetProfileFileName(CGame.Players[i].ProfileID);
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//Update texture and name
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_Statics[_StaticPlayerAvatar[_SelectingSwitchNr]].Texture = CProfiles.GetAvatarTextureFromProfile(CGame.Players[i].ProfileID);
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_Texts[_TextPlayer[_SelectingSwitchNr]].Text = CProfiles.GetPlayerName(CGame.Players[i].ProfileID);
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_UpdateSelectedProfile(_SelectingSwitchNr, CGame.Players[i].ProfileID);
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}
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else if (_SelectingSwitchNr > -1)
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{
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//Update Game-infos with new player
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CGame.Players[_SelectingSwitchNr].ProfileID = -1;
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//Update config for default players.
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CConfig.Players[_SelectingSwitchNr] = string.Empty;
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//Update texture and name
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_Statics[_StaticPlayerAvatar[_SelectingSwitchNr]].Texture = _OriginalPlayerAvatarTextures[_SelectingSwitchNr];
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_Texts[_TextPlayer[_SelectingSwitchNr]].Text = CProfiles.GetPlayerName(-1, (_SelectingSwitchNr + 1));
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_ResetPlayerSelection(_SelectingSwitchNr);
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}
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CProfile[] profiles = CProfiles.GetProfiles();
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if (profiles.Length <= _SelectedPlayerNr)
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if (CProfiles.NumProfiles <= _SelectedPlayerNr)
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return true;
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//Update Game-infos with new player
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CGame.Players[i].ProfileID = profiles[_SelectedPlayerNr].ID;
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//Update config for default players.
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CConfig.Players[i] = profiles[_SelectedPlayerNr].FileName;
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CConfig.SaveConfig();
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//Update texture and name
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_Statics[_StaticPlayerAvatar[i]].Texture = _ChooseAvatarStatic.Texture;
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_Texts[_TextPlayer[i]].Text = profiles[_SelectedPlayerNr].PlayerName;
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//Update profile-warning
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_CheckPlayers();
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//Update Tiles-List
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_NameSelections[_NameSelection].UpdateList();
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_UpdateSelectedProfile(i, _SelectedPlayerNr);
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break;
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}
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//Selected player is dropped out of area
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if (_SelectingSwitchNr > -1)
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{
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//Update Game-infos with new player
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CGame.Players[_SelectingSwitchNr].ProfileID = -1;
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//Update config for default players.
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CConfig.Players[_SelectingSwitchNr] = string.Empty;
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//Update texture and name
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_Statics[_StaticPlayerAvatar[_SelectingSwitchNr]].Texture = _OriginalPlayerAvatarTextures[_SelectingSwitchNr];
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_Texts[_TextPlayer[_SelectingSwitchNr]].Text = CProfiles.GetPlayerName(-1, (_SelectingSwitchNr + 1));
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_NameSelections[_NameSelection].UpdateList();
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_ResetPlayerSelection(_SelectingSwitchNr);
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}
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}
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_SelectingSwitchNr = -1;
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@@ -494,22 +444,11 @@ namespace Vocaluxe.Screens
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_SelectedPlayerNr = _NameSelections[_NameSelection].TilePlayerNr(mouseEvent);
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if (_SelectedPlayerNr != -1)
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{
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CProfile[] profiles = CProfiles.GetProfiles();
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if (profiles.Length <= _SelectedPlayerNr)
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if (CProfiles.NumProfiles <= _SelectedPlayerNr)
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return true;
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//Update Game-infos with new player
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CGame.Players[_SelectingFastPlayerNr - 1].ProfileID = profiles[_SelectedPlayerNr].ID;
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//Update config for default players.
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CConfig.Players[_SelectingFastPlayerNr - 1] = profiles[_SelectedPlayerNr].FileName;
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CConfig.SaveConfig();
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//Update texture and name
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_Statics[_StaticPlayerAvatar[_SelectingFastPlayerNr - 1]].Texture = profiles[_SelectedPlayerNr].Avatar.Texture;
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_Texts[_TextPlayer[_SelectingFastPlayerNr - 1]].Text = profiles[_SelectedPlayerNr].PlayerName;
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//Update profile-warning
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_CheckPlayers();
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//Update Tiles-List
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_NameSelections[_NameSelection].UpdateList();
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_UpdateSelectedProfile(_SelectingFastPlayerNr - 1, _SelectedPlayerNr);
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_SelectingFastPlayerNr++;
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if (_SelectingFastPlayerNr <= CGame.NumPlayer)
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_NameSelections[_NameSelection].FastSelection(true, _SelectingFastPlayerNr);
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@@ -541,22 +480,10 @@ namespace Vocaluxe.Screens
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{
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if (CGame.Players[i].ProfileID == -1)
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{
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CProfile[] profiles = CProfiles.GetProfiles();
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if (profiles.Length <= _SelectedPlayerNr)
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if (CProfiles.NumProfiles <= _SelectedPlayerNr)
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return true;
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//Update Game-infos with new player
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CGame.Players[i].ProfileID = profiles[_SelectedPlayerNr].ID;
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//Update config for default players.
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CConfig.Players[i] = profiles[_SelectedPlayerNr].FileName;
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CConfig.SaveConfig();
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//Update texture and name
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_Statics[_StaticPlayerAvatar[i]].Texture = profiles[_SelectedPlayerNr].Avatar.Texture;
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_Texts[_TextPlayer[i]].Text = profiles[_SelectedPlayerNr].PlayerName;
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//Update profile-warning
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_CheckPlayers();
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//Update Tiles-List
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_NameSelections[_NameSelection].UpdateList();
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_UpdateSelectedProfile(i, _SelectedPlayerNr);
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break;
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}
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}
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@@ -573,17 +500,7 @@ namespace Vocaluxe.Screens
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{
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if (CHelper.IsInBounds(_Statics[_StaticPlayer[i]].Rect, mouseEvent))
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{
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CGame.Players[i].ProfileID = -1;
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//Update config for default players.
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CConfig.Players[i] = String.Empty;
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CConfig.SaveConfig();
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//Update texture and name
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_Statics[_StaticPlayerAvatar[i]].Texture = _OriginalPlayerAvatarTextures[i];
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_Texts[_TextPlayer[i]].Text = CProfiles.GetPlayerName(-1, i + 1);
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//Update profile-warning
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_CheckPlayers();
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//Update Tiles-List
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_NameSelections[_NameSelection].UpdateList();
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_ResetPlayerSelection(i);
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exit = false;
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}
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}
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@@ -760,6 +677,22 @@ namespace Vocaluxe.Screens
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_CheckPlayers();
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}
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private void _UpdateSelectedProfile(int playerNum, int profileId)
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{
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//Update Game-infos with new player
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CGame.Players[playerNum].ProfileID = profileId;
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//Update config for default players.
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CConfig.Players[playerNum] = CProfiles.GetProfileFileName(profileId);
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CConfig.SaveConfig();
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//Update texture and name
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_Statics[_StaticPlayerAvatar[playerNum]].Texture = CProfiles.GetAvatarTextureFromProfile(profileId);
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_Texts[_TextPlayer[playerNum]].Text = CProfiles.GetPlayerName(profileId);
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//Update profile-warning
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_CheckPlayers();
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//Update Tiles-List
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_NameSelections[_NameSelection].UpdateList();
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}
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private void _ResetPlayerSelections()
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{
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for (int i = 0; i < CGame.NumPlayer; i++)
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@@ -775,6 +708,21 @@ namespace Vocaluxe.Screens
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CConfig.SaveConfig();
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}
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private void _ResetPlayerSelection(int playerNum)
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{
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CGame.Players[playerNum].ProfileID = -1;
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//Update config for default players.
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CConfig.Players[playerNum] = String.Empty;
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CConfig.SaveConfig();
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//Update texture and name
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_Statics[_StaticPlayerAvatar[playerNum]].Texture = _OriginalPlayerAvatarTextures[playerNum];
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_Texts[_TextPlayer[playerNum]].Text = CProfiles.GetPlayerName(-1, playerNum + 1);
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//Update profile-warning
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_CheckPlayers();
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//Update Tiles-List
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_NameSelections[_NameSelection].UpdateList();
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}
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private void _CheckMics()
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{
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List<int> playerWithoutMicro = new List<int>();
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@@ -515,7 +515,7 @@ namespace VocaluxeLib.Menu
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}
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}
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if (visible)
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_VisibleProfiles.Add(i);
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_VisibleProfiles.Add(profiles[i].ID);
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}
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}
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