Could select normal profiles only one time.
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@@ -27,6 +27,7 @@ namespace Vocaluxe.PartyModes
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private const int PlayerDestinationButtonsSpaceH = 15;
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private const int PlayerDestinationButtonsSpaceW = 25;
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//PlayerChooseButtons-Option
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private List<int> PlayerChooseButtonsVisibleProfiles;
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private const int PlayerChooseButtonsNumH = 7;
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private const int PlayerChooseButtonsNumW = 4;
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private const int PlayerChooseButtonsFirstX = 52;
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@@ -68,6 +69,12 @@ namespace Vocaluxe.PartyModes
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chooseAvatarStatic = GetNewStatic();
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chooseAvatarStatic.Visible = false;
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PlayerChooseButtonsVisibleProfiles = new List<int>();
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ProfileIDs = new int[NumPlayers];
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for (int i = 0; i < ProfileIDs.Length; i++)
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ProfileIDs[i] = -1;
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_ThemeName = "PartyScreenChallengeNames";
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List<string> buttons = new List<string>();
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_ThemeButtons = new string[] { ButtonBack, ButtonNext, ButtonPlayerDestination, ButtonPlayerChoose };
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@@ -88,55 +95,6 @@ namespace Vocaluxe.PartyModes
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AddButtonPlayerChoose();
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}
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private void AddButtonPlayerDestination()
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{
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Buttons[htButtons(ButtonPlayerDestination)].Visible = false;
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PlayerDestinationButtons = new List<CButton>();
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int row = 0;
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int column = 0;
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for (int i = 1; i <= _PartyMode.GetMaxPlayer(); i++)
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{
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CButton b = GetNewButton(Buttons[htButtons(ButtonPlayerDestination)]);
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b.Rect.X = PlayerDestinationButtonsFirstX + column * (b.Rect.W + PlayerDestinationButtonsSpaceH);
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b.Rect.Y = PlayerDestinationButtonsFirstY + row * (b.Rect.H + PlayerDestinationButtonsSpaceW);
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PlayerDestinationButtons.Add(b);
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column++;
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if (column >= PlayerDestinationButtonsNumH)
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{
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row++;
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column = 0;
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}
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b.Visible = true;
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AddButton(b);
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}
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}
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private void AddButtonPlayerChoose()
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{
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Buttons[htButtons(ButtonPlayerChoose)].Visible = false;
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PlayerChooseButtons = new List<CPlayerChooseButton>();
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int row = 0;
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int column = 0;
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for (int i = 1; i <= PlayerChooseButtonsNumH*PlayerChooseButtonsNumW; i++)
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{
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CButton b = GetNewButton(Buttons[htButtons(ButtonPlayerChoose)]);
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b.Rect.X = PlayerChooseButtonsFirstX + column * (b.Rect.W + PlayerChooseButtonsSpaceH);
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b.Rect.Y = PlayerChooseButtonsFirstY + row * (b.Rect.H + PlayerChooseButtonsSpaceW);
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CPlayerChooseButton pcb = new CPlayerChooseButton();
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pcb.Button = b;
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pcb.ProfileID = -1;
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PlayerChooseButtons.Add(pcb);
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column++;
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if (column >= PlayerChooseButtonsNumH)
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{
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row++;
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column = 0;
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}
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b.Visible = true;
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AddButton(b);
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}
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}
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public override bool HandleInput(KeyEvent KeyEvent)
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{
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base.HandleInput(KeyEvent);
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@@ -277,21 +235,8 @@ namespace Vocaluxe.PartyModes
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{
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base.OnShow();
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ProfileIDs = new int[NumPlayers];
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for (int i = 0; i < ProfileIDs.Length; i++ )
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ProfileIDs[i] = -1;
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for (int i = 0; i < PlayerDestinationButtons.Count; i++)
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{
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PlayerDestinationButtons[i].Text.Text = "Player " + (i+1);
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if (i <= NumPlayers)
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PlayerDestinationButtons[i].Visible = true;
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else
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PlayerDestinationButtons[i].Visible = false;
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}
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UpdateButtonPlayerChoose();
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UpdateButtonPlayerDestination();
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UpdateButtonPlayerChoose();
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UpdateButtonNext();
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}
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@@ -314,25 +259,122 @@ namespace Vocaluxe.PartyModes
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base.OnClose();
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}
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private void Back()
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private void AddButtonPlayerDestination()
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{
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Data.ScreenNames.FadeToConfig = true;
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Data.ScreenNames.FadeToMain = false;
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_PartyMode.DataFromScreen(_ThemeName, Data);
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Buttons[htButtons(ButtonPlayerDestination)].Visible = false;
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PlayerDestinationButtons = new List<CButton>();
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int row = 0;
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int column = 0;
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for (int i = 1; i <= _PartyMode.GetMaxPlayer(); i++)
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{
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CButton b = GetNewButton(Buttons[htButtons(ButtonPlayerDestination)]);
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b.Rect.X = PlayerDestinationButtonsFirstX + column * (b.Rect.W + PlayerDestinationButtonsSpaceH);
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b.Rect.Y = PlayerDestinationButtonsFirstY + row * (b.Rect.H + PlayerDestinationButtonsSpaceW);
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PlayerDestinationButtons.Add(b);
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column++;
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if (column >= PlayerDestinationButtonsNumH)
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{
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row++;
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column = 0;
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}
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b.Visible = true;
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AddButton(b);
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}
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}
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private void AddButtonPlayerChoose()
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{
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Buttons[htButtons(ButtonPlayerChoose)].Visible = false;
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PlayerChooseButtons = new List<CPlayerChooseButton>();
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int row = 0;
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int column = 0;
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for (int i = 1; i <= PlayerChooseButtonsNumH * PlayerChooseButtonsNumW; i++)
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{
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CButton b = GetNewButton(Buttons[htButtons(ButtonPlayerChoose)]);
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b.Rect.X = PlayerChooseButtonsFirstX + column * (b.Rect.W + PlayerChooseButtonsSpaceH);
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b.Rect.Y = PlayerChooseButtonsFirstY + row * (b.Rect.H + PlayerChooseButtonsSpaceW);
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CPlayerChooseButton pcb = new CPlayerChooseButton();
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pcb.Button = b;
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pcb.ProfileID = -1;
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PlayerChooseButtons.Add(pcb);
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column++;
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if (column >= PlayerChooseButtonsNumH)
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{
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row++;
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column = 0;
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}
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b.Visible = true;
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AddButton(b);
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}
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}
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private void UpdateButtonPlayerChoose()
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{
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for (int i = (PlayerChooseButtonsOffset * PlayerChooseButtonsNumW); i < _Base.Profiles.GetProfiles().Length; i++)
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UpdateVisibleProfiles();
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if ((PlayerChooseButtonsNumW * PlayerChooseButtonsNumH) * (PlayerChooseButtonsOffset + 1) - PlayerChooseButtonsVisibleProfiles.Count >= (PlayerChooseButtonsNumW * PlayerChooseButtonsNumH) * PlayerChooseButtonsOffset)
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{
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if (i < PlayerChooseButtons.Count)
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UpdateButtonPlayerChoose(PlayerChooseButtonsOffset - 1);
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}
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else
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{
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UpdateButtonPlayerChoose(PlayerChooseButtonsOffset);
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}
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}
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private void UpdateButtonPlayerChoose(int Offset)
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{
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int NumButtonPlayerChoose = PlayerChooseButtonsNumW * PlayerChooseButtonsNumH;
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if (Offset < 0)
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Offset = 0;
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if (NumButtonPlayerChoose * (Offset + 1) - PlayerChooseButtonsVisibleProfiles.Count < NumButtonPlayerChoose)
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{
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for (int i = 0; i < NumButtonPlayerChoose; i++)
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{
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PlayerChooseButtons[i].ProfileID = i;
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PlayerChooseButtons[i].Button.Text.Text = _Base.Profiles.GetProfiles()[i].PlayerName;
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PlayerChooseButtons[i].Button.Texture = _Base.Profiles.GetProfiles()[i].Avatar.Texture;
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PlayerChooseButtons[i].Button.STexture = _Base.Profiles.GetProfiles()[i].Avatar.Texture;
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PlayerChooseButtons[i].Button.Color = new SColorF(1, 1, 1, 1);
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PlayerChooseButtons[i].Button.SColor = new SColorF(1, 1, 1, 1);
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if ((i + Offset * NumButtonPlayerChoose) < PlayerChooseButtonsVisibleProfiles.Count)
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{
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PlayerChooseButtons[i].ProfileID = PlayerChooseButtonsVisibleProfiles[i + Offset * NumButtonPlayerChoose];
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PlayerChooseButtons[i].Button.Text.Text = _Base.Profiles.GetProfiles()[PlayerChooseButtonsVisibleProfiles[i + Offset * NumButtonPlayerChoose]].PlayerName;
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PlayerChooseButtons[i].Button.Texture = _Base.Profiles.GetProfiles()[PlayerChooseButtonsVisibleProfiles[i + Offset * NumButtonPlayerChoose]].Avatar.Texture;
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PlayerChooseButtons[i].Button.STexture = _Base.Profiles.GetProfiles()[PlayerChooseButtonsVisibleProfiles[i + Offset * NumButtonPlayerChoose]].Avatar.Texture;
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PlayerChooseButtons[i].Button.Color = new SColorF(1, 1, 1, 1);
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PlayerChooseButtons[i].Button.SColor = new SColorF(1, 1, 1, 1);
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}
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else
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{
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PlayerChooseButtons[i].ProfileID = -1;
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PlayerChooseButtons[i].Button.Text.Text = String.Empty;
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PlayerChooseButtons[i].Button.Texture = Buttons[htButtons(ButtonPlayerChoose)].Texture;
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PlayerChooseButtons[i].Button.STexture = Buttons[htButtons(ButtonPlayerChoose)].STexture;
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PlayerChooseButtons[i].Button.Color = Buttons[htButtons(ButtonPlayerChoose)].Color;
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PlayerChooseButtons[i].Button.SColor = Buttons[htButtons(ButtonPlayerChoose)].SColor;
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}
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}
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}
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}
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private void UpdateVisibleProfiles()
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{
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PlayerChooseButtonsVisibleProfiles.Clear();
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for (int i = 0; i < _Base.Profiles.GetProfiles().Length; i++)
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{
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bool visible = false;
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//Show profile only if active
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if (_Base.Profiles.GetProfiles()[i].Active == EOffOn.TR_CONFIG_ON)
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{
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visible = true;
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}
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for (int p = 0; p < ProfileIDs.Length; p++)
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{
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//Don't show profile if is selected, but if selected and guest
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if (ProfileIDs[p] == i && _Base.Profiles.GetProfiles()[i].GuestProfile == EOffOn.TR_CONFIG_OFF)
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{
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visible = false;
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}
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}
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if (visible)
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{
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PlayerChooseButtonsVisibleProfiles.Add(i);
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}
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}
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}
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@@ -346,6 +388,20 @@ namespace Vocaluxe.PartyModes
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else
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PlayerDestinationButtons[i].Visible = false;
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}
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for (int i = 0; i < NumPlayers; i++)
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{
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if (i < ProfileIDs.Length)
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{
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if (ProfileIDs[i] != -1)
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{
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PlayerDestinationButtons[i].Color = new SColorF(1, 1, 1, 1);
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PlayerDestinationButtons[i].SColor = new SColorF(1, 1, 1, 1);
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PlayerDestinationButtons[i].Texture = _Base.Profiles.GetProfiles()[ProfileIDs[i]].Avatar.Texture;
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PlayerDestinationButtons[i].STexture = _Base.Profiles.GetProfiles()[ProfileIDs[i]].Avatar.Texture;
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PlayerDestinationButtons[i].Text.Text = _Base.Profiles.GetProfiles()[ProfileIDs[i]].PlayerName;
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}
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}
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}
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}
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private void UpdateButtonNext()
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@@ -356,6 +412,13 @@ namespace Vocaluxe.PartyModes
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Buttons[htButtons(ButtonNext)].Visible = false;
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}
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private void Back()
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{
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Data.ScreenNames.FadeToConfig = true;
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Data.ScreenNames.FadeToMain = false;
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_PartyMode.DataFromScreen(_ThemeName, Data);
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}
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private void Next()
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{
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List<int> list = new List<int>();
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@@ -27,6 +27,7 @@ namespace Vocaluxe.PartyModes
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private const int PlayerDestinationButtonsSpaceH = 15;
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private const int PlayerDestinationButtonsSpaceW = 25;
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//PlayerChooseButtons-Option
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private List<int> PlayerChooseButtonsVisibleProfiles;
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private const int PlayerChooseButtonsNumH = 7;
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private const int PlayerChooseButtonsNumW = 4;
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private const int PlayerChooseButtonsFirstX = 52;
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@@ -68,6 +69,12 @@ namespace Vocaluxe.PartyModes
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chooseAvatarStatic = GetNewStatic();
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chooseAvatarStatic.Visible = false;
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PlayerChooseButtonsVisibleProfiles = new List<int>();
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ProfileIDs = new int[NumPlayers];
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for (int i = 0; i < ProfileIDs.Length; i++)
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ProfileIDs[i] = -1;
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_ThemeName = "PartyScreenChallengeNames";
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List<string> buttons = new List<string>();
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_ThemeButtons = new string[] { ButtonBack, ButtonNext, ButtonPlayerDestination, ButtonPlayerChoose };
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@@ -88,55 +95,6 @@ namespace Vocaluxe.PartyModes
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AddButtonPlayerChoose();
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}
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private void AddButtonPlayerDestination()
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{
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Buttons[htButtons(ButtonPlayerDestination)].Visible = false;
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PlayerDestinationButtons = new List<CButton>();
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int row = 0;
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int column = 0;
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for (int i = 1; i <= _PartyMode.GetMaxPlayer(); i++)
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{
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CButton b = GetNewButton(Buttons[htButtons(ButtonPlayerDestination)]);
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b.Rect.X = PlayerDestinationButtonsFirstX + column * (b.Rect.W + PlayerDestinationButtonsSpaceH);
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b.Rect.Y = PlayerDestinationButtonsFirstY + row * (b.Rect.H + PlayerDestinationButtonsSpaceW);
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PlayerDestinationButtons.Add(b);
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column++;
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if (column >= PlayerDestinationButtonsNumH)
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{
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row++;
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column = 0;
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}
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b.Visible = true;
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AddButton(b);
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}
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}
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private void AddButtonPlayerChoose()
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{
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Buttons[htButtons(ButtonPlayerChoose)].Visible = false;
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PlayerChooseButtons = new List<CPlayerChooseButton>();
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int row = 0;
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int column = 0;
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for (int i = 1; i <= PlayerChooseButtonsNumH*PlayerChooseButtonsNumW; i++)
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{
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CButton b = GetNewButton(Buttons[htButtons(ButtonPlayerChoose)]);
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b.Rect.X = PlayerChooseButtonsFirstX + column * (b.Rect.W + PlayerChooseButtonsSpaceH);
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b.Rect.Y = PlayerChooseButtonsFirstY + row * (b.Rect.H + PlayerChooseButtonsSpaceW);
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CPlayerChooseButton pcb = new CPlayerChooseButton();
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pcb.Button = b;
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pcb.ProfileID = -1;
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PlayerChooseButtons.Add(pcb);
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column++;
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if (column >= PlayerChooseButtonsNumH)
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{
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row++;
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column = 0;
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}
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b.Visible = true;
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AddButton(b);
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}
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}
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public override bool HandleInput(KeyEvent KeyEvent)
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{
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base.HandleInput(KeyEvent);
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@@ -277,21 +235,8 @@ namespace Vocaluxe.PartyModes
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{
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base.OnShow();
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ProfileIDs = new int[NumPlayers];
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for (int i = 0; i < ProfileIDs.Length; i++ )
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ProfileIDs[i] = -1;
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for (int i = 0; i < PlayerDestinationButtons.Count; i++)
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{
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PlayerDestinationButtons[i].Text.Text = "Player " + (i+1);
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if (i <= NumPlayers)
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PlayerDestinationButtons[i].Visible = true;
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else
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PlayerDestinationButtons[i].Visible = false;
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}
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UpdateButtonPlayerChoose();
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UpdateButtonPlayerDestination();
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UpdateButtonPlayerChoose();
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UpdateButtonNext();
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}
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@@ -314,25 +259,122 @@ namespace Vocaluxe.PartyModes
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base.OnClose();
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}
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private void Back()
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private void AddButtonPlayerDestination()
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{
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Data.ScreenNames.FadeToConfig = true;
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Data.ScreenNames.FadeToMain = false;
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_PartyMode.DataFromScreen(_ThemeName, Data);
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Buttons[htButtons(ButtonPlayerDestination)].Visible = false;
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PlayerDestinationButtons = new List<CButton>();
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int row = 0;
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int column = 0;
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for (int i = 1; i <= _PartyMode.GetMaxPlayer(); i++)
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{
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CButton b = GetNewButton(Buttons[htButtons(ButtonPlayerDestination)]);
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b.Rect.X = PlayerDestinationButtonsFirstX + column * (b.Rect.W + PlayerDestinationButtonsSpaceH);
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b.Rect.Y = PlayerDestinationButtonsFirstY + row * (b.Rect.H + PlayerDestinationButtonsSpaceW);
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PlayerDestinationButtons.Add(b);
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column++;
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if (column >= PlayerDestinationButtonsNumH)
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{
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row++;
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column = 0;
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}
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b.Visible = true;
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AddButton(b);
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}
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}
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private void AddButtonPlayerChoose()
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{
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Buttons[htButtons(ButtonPlayerChoose)].Visible = false;
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PlayerChooseButtons = new List<CPlayerChooseButton>();
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int row = 0;
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int column = 0;
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for (int i = 1; i <= PlayerChooseButtonsNumH * PlayerChooseButtonsNumW; i++)
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{
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CButton b = GetNewButton(Buttons[htButtons(ButtonPlayerChoose)]);
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b.Rect.X = PlayerChooseButtonsFirstX + column * (b.Rect.W + PlayerChooseButtonsSpaceH);
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b.Rect.Y = PlayerChooseButtonsFirstY + row * (b.Rect.H + PlayerChooseButtonsSpaceW);
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CPlayerChooseButton pcb = new CPlayerChooseButton();
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pcb.Button = b;
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pcb.ProfileID = -1;
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PlayerChooseButtons.Add(pcb);
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column++;
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if (column >= PlayerChooseButtonsNumH)
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{
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row++;
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column = 0;
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}
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b.Visible = true;
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AddButton(b);
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}
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}
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private void UpdateButtonPlayerChoose()
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{
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for (int i = (PlayerChooseButtonsOffset * PlayerChooseButtonsNumW); i < _Base.Profiles.GetProfiles().Length; i++)
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UpdateVisibleProfiles();
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if ((PlayerChooseButtonsNumW * PlayerChooseButtonsNumH) * (PlayerChooseButtonsOffset + 1) - PlayerChooseButtonsVisibleProfiles.Count >= (PlayerChooseButtonsNumW * PlayerChooseButtonsNumH) * PlayerChooseButtonsOffset)
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{
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if (i < PlayerChooseButtons.Count)
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UpdateButtonPlayerChoose(PlayerChooseButtonsOffset - 1);
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}
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else
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{
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UpdateButtonPlayerChoose(PlayerChooseButtonsOffset);
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}
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}
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private void UpdateButtonPlayerChoose(int Offset)
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{
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int NumButtonPlayerChoose = PlayerChooseButtonsNumW * PlayerChooseButtonsNumH;
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if (Offset < 0)
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Offset = 0;
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if (NumButtonPlayerChoose * (Offset + 1) - PlayerChooseButtonsVisibleProfiles.Count < NumButtonPlayerChoose)
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{
|
||||
for (int i = 0; i < NumButtonPlayerChoose; i++)
|
||||
{
|
||||
PlayerChooseButtons[i].ProfileID = i;
|
||||
PlayerChooseButtons[i].Button.Text.Text = _Base.Profiles.GetProfiles()[i].PlayerName;
|
||||
PlayerChooseButtons[i].Button.Texture = _Base.Profiles.GetProfiles()[i].Avatar.Texture;
|
||||
PlayerChooseButtons[i].Button.STexture = _Base.Profiles.GetProfiles()[i].Avatar.Texture;
|
||||
PlayerChooseButtons[i].Button.Color = new SColorF(1, 1, 1, 1);
|
||||
PlayerChooseButtons[i].Button.SColor = new SColorF(1, 1, 1, 1);
|
||||
if ((i + Offset * NumButtonPlayerChoose) < PlayerChooseButtonsVisibleProfiles.Count)
|
||||
{
|
||||
PlayerChooseButtons[i].ProfileID = PlayerChooseButtonsVisibleProfiles[i + Offset * NumButtonPlayerChoose];
|
||||
PlayerChooseButtons[i].Button.Text.Text = _Base.Profiles.GetProfiles()[PlayerChooseButtonsVisibleProfiles[i + Offset * NumButtonPlayerChoose]].PlayerName;
|
||||
PlayerChooseButtons[i].Button.Texture = _Base.Profiles.GetProfiles()[PlayerChooseButtonsVisibleProfiles[i + Offset * NumButtonPlayerChoose]].Avatar.Texture;
|
||||
PlayerChooseButtons[i].Button.STexture = _Base.Profiles.GetProfiles()[PlayerChooseButtonsVisibleProfiles[i + Offset * NumButtonPlayerChoose]].Avatar.Texture;
|
||||
PlayerChooseButtons[i].Button.Color = new SColorF(1, 1, 1, 1);
|
||||
PlayerChooseButtons[i].Button.SColor = new SColorF(1, 1, 1, 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
PlayerChooseButtons[i].ProfileID = -1;
|
||||
PlayerChooseButtons[i].Button.Text.Text = String.Empty;
|
||||
PlayerChooseButtons[i].Button.Texture = Buttons[htButtons(ButtonPlayerChoose)].Texture;
|
||||
PlayerChooseButtons[i].Button.STexture = Buttons[htButtons(ButtonPlayerChoose)].STexture;
|
||||
PlayerChooseButtons[i].Button.Color = Buttons[htButtons(ButtonPlayerChoose)].Color;
|
||||
PlayerChooseButtons[i].Button.SColor = Buttons[htButtons(ButtonPlayerChoose)].SColor;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateVisibleProfiles()
|
||||
{
|
||||
PlayerChooseButtonsVisibleProfiles.Clear();
|
||||
for (int i = 0; i < _Base.Profiles.GetProfiles().Length; i++)
|
||||
{
|
||||
bool visible = false;
|
||||
//Show profile only if active
|
||||
if (_Base.Profiles.GetProfiles()[i].Active == EOffOn.TR_CONFIG_ON)
|
||||
{
|
||||
visible = true;
|
||||
}
|
||||
for (int p = 0; p < ProfileIDs.Length; p++)
|
||||
{
|
||||
//Don't show profile if is selected, but if selected and guest
|
||||
if (ProfileIDs[p] == i && _Base.Profiles.GetProfiles()[i].GuestProfile == EOffOn.TR_CONFIG_OFF)
|
||||
{
|
||||
visible = false;
|
||||
}
|
||||
}
|
||||
if (visible)
|
||||
{
|
||||
PlayerChooseButtonsVisibleProfiles.Add(i);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -346,6 +388,20 @@ namespace Vocaluxe.PartyModes
|
||||
else
|
||||
PlayerDestinationButtons[i].Visible = false;
|
||||
}
|
||||
for (int i = 0; i < NumPlayers; i++)
|
||||
{
|
||||
if (i < ProfileIDs.Length)
|
||||
{
|
||||
if (ProfileIDs[i] != -1)
|
||||
{
|
||||
PlayerDestinationButtons[i].Color = new SColorF(1, 1, 1, 1);
|
||||
PlayerDestinationButtons[i].SColor = new SColorF(1, 1, 1, 1);
|
||||
PlayerDestinationButtons[i].Texture = _Base.Profiles.GetProfiles()[ProfileIDs[i]].Avatar.Texture;
|
||||
PlayerDestinationButtons[i].STexture = _Base.Profiles.GetProfiles()[ProfileIDs[i]].Avatar.Texture;
|
||||
PlayerDestinationButtons[i].Text.Text = _Base.Profiles.GetProfiles()[ProfileIDs[i]].PlayerName;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateButtonNext()
|
||||
@@ -356,6 +412,13 @@ namespace Vocaluxe.PartyModes
|
||||
Buttons[htButtons(ButtonNext)].Visible = false;
|
||||
}
|
||||
|
||||
private void Back()
|
||||
{
|
||||
Data.ScreenNames.FadeToConfig = true;
|
||||
Data.ScreenNames.FadeToMain = false;
|
||||
_PartyMode.DataFromScreen(_ThemeName, Data);
|
||||
}
|
||||
|
||||
private void Next()
|
||||
{
|
||||
List<int> list = new List<int>();
|
||||
|
||||
Reference in new issue
Block a user