better keyboard navigation
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@@ -1681,22 +1681,22 @@ namespace Vocaluxe.Menu
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switch (Key.Key)
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{
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case Keys.Up:
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if (vector.Y < 0f && (targetRect.X + targetRect.W > actualRect.X || actualRect.X + actualRect.W > targetRect.X))
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if (vector.Y < 0f && (targetRect.X + targetRect.W > actualRect.X && actualRect.X + actualRect.W > targetRect.X))
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inDirection = true;
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break;
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case Keys.Down:
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if (vector.Y > 0f && (targetRect.X + targetRect.W > actualRect.X || actualRect.X + actualRect.W > targetRect.X))
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if (vector.Y > 0f && (targetRect.X + targetRect.W > actualRect.X && actualRect.X + actualRect.W > targetRect.X))
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inDirection = true;
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break;
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case Keys.Left:
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if (vector.X < 0f && (targetRect.Y + targetRect.H > actualRect.Y || actualRect.Y + actualRect.H > targetRect.Y))
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if (vector.X < 0f && (targetRect.Y + targetRect.H > actualRect.Y && actualRect.Y + actualRect.H > targetRect.Y))
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inDirection = true;
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break;
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case Keys.Right:
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if (vector.X > 0f && (targetRect.Y + targetRect.H > actualRect.Y || actualRect.Y + actualRect.H > targetRect.Y))
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if (vector.X > 0f && (targetRect.Y + targetRect.H > actualRect.Y && actualRect.Y + actualRect.H > targetRect.Y))
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inDirection = true;
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break;
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@@ -785,22 +785,22 @@ namespace Vocaluxe.Menu
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switch (Key.Key)
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{
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case Keys.Up:
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if (vector.Y < 0f && (targetRect.X + targetRect.W > actualRect.X || actualRect.X + actualRect.W > targetRect.X))
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if (vector.Y < 0f && (targetRect.X + targetRect.W > actualRect.X && actualRect.X + actualRect.W > targetRect.X))
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inDirection = true;
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break;
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case Keys.Down:
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if (vector.Y > 0f && (targetRect.X + targetRect.W > actualRect.X || actualRect.X + actualRect.W > targetRect.X))
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if (vector.Y > 0f && (targetRect.X + targetRect.W > actualRect.X && actualRect.X + actualRect.W > targetRect.X))
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inDirection = true;
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break;
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case Keys.Left:
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if (vector.X < 0f && (targetRect.Y + targetRect.H > actualRect.Y || actualRect.Y + actualRect.H > targetRect.Y))
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if (vector.X < 0f && (targetRect.Y + targetRect.H > actualRect.Y && actualRect.Y + actualRect.H > targetRect.Y))
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inDirection = true;
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break;
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case Keys.Right:
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if (vector.X > 0f && (targetRect.Y + targetRect.H > actualRect.Y || actualRect.Y + actualRect.H > targetRect.Y))
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if (vector.X > 0f && (targetRect.Y + targetRect.H > actualRect.Y && actualRect.Y + actualRect.H > targetRect.Y))
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inDirection = true;
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break;
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