Factor out a few functions (GetCover was tooooo big)
Make it return a bitmap (preparation for next step)
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@@ -17,6 +17,7 @@
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.IO;
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using VocaluxeLib;
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using VocaluxeLib.Draw;
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@@ -100,19 +101,17 @@ namespace Vocaluxe.Base
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public static CTextureRef GenerateCover(string text, ESongSorting sorting, CCategory category)
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{
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CSong firstSong = category.GetSong(0);
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CTextureRef cover = _NoCoverThemes[_SongSortingToType(sorting)].GetCover(text, firstSong != null ? Path.Combine(firstSong.Folder, firstSong.CoverFileName) : null);
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if (cover == null)
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cover = _NoCoverThemes[_DefaultTypeName].GetCover(text, firstSong != null ? Path.Combine(firstSong.Folder, firstSong.CoverFileName) : null);
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if (cover == null)
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cover = NoCover;
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else
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Bitmap coverBmp = _NoCoverThemes[_SongSortingToType(sorting)].GetCover(text, firstSong != null ? Path.Combine(firstSong.Folder, firstSong.CoverFileName) : null);
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if (coverBmp == null)
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coverBmp = _NoCoverThemes[_DefaultTypeName].GetCover(text, firstSong != null ? Path.Combine(firstSong.Folder, firstSong.CoverFileName) : null);
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if (coverBmp == null)
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return NoCover;
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CTextureRef texture = CDraw.AddTexture(coverBmp);
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lock (_Covers)
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{
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lock (_Covers)
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{
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_Covers.Add(text, cover);
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}
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_Covers.Add(text, texture);
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}
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return cover;
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return texture;
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}
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/// <summary>
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@@ -25,7 +25,6 @@ using System.Drawing.Text;
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using System.IO;
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using Vocaluxe.Base.Fonts;
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using VocaluxeLib;
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using VocaluxeLib.Draw;
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using System.Linq;
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namespace Vocaluxe.Base
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@@ -149,95 +148,115 @@ namespace Vocaluxe.Base
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}
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}
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public CTextureRef GetCover(string text, string firstCoverPath)
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private void _DrawBackground(Graphics g, Bitmap bmpBackground, String firstCoverPath)
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{
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g.Clear(_BGColor.AsColor());
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ImageAttributes ia = null;
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if (_ShowFirstCover && !String.IsNullOrEmpty(firstCoverPath) && File.Exists(firstCoverPath))
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{
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using (Bitmap bmp2 = new Bitmap(firstCoverPath))
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g.DrawImage(bmp2, bmpBackground.GetRect(), 0, 0, bmp2.Width, bmp2.Height, GraphicsUnit.Pixel);
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ColorMatrix cm = new ColorMatrix {Matrix33 = _ImageAlpha};
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ia = new ImageAttributes();
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ia.SetColorMatrix(cm);
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}
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g.DrawImage(bmpBackground, bmpBackground.GetRect(), 0, 0, bmpBackground.Width, bmpBackground.Height, GraphicsUnit.Pixel, ia);
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}
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private void _DrawText(Graphics g, Size bmpSize, CFont font, List<CTextElement> elements)
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{
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Font fo = CFonts.GetSystemFont(font);
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float maxHeight = elements.Select(el => el.Height).Max();
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int lineCount = elements.Last().Line + 1;
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//Have to use size in em not pixels!
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float emSize = fo.Size * fo.FontFamily.GetCellAscent(fo.Style) / fo.FontFamily.GetEmHeight(fo.Style);
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float outlineSize = CFonts.GetOutlineSize(font) * font.Height;
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SColorF outlineColorF = CFonts.GetOutlineColor(font);
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outlineColorF.A = outlineColorF.A * _TextColor.A;
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using (var path = new GraphicsPath())
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using (var pen = new Pen(outlineColorF.AsColor(), outlineSize / 2))
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{
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pen.LineJoin = LineJoin.Round;
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pen.Alignment = PenAlignment.Outset;
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float top = (bmpSize.Height - _TextMarginBottom - _TextMarginTop - maxHeight * lineCount) / 2 + _TextMarginTop;
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int nextLineEl = 0;
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for (int i = 0; i < lineCount; i++)
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{
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int firstEl = nextLineEl;
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for (; nextLineEl < elements.Count; nextLineEl++)
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{
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if (elements[nextLineEl].Line > i)
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break;
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}
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string line = elements.GetRange(firstEl, nextLineEl - firstEl).Aggregate("", (current, element) => current + element.Text);
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float left;
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if (lineCount == 1 || (i == 1 && lineCount == 3))
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{
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//Center Text if this is the only line or the middle line
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float width = _GetWidth(elements, firstEl, nextLineEl - 1);
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left = (bmpSize.Width - _TextMarginLeft - _TextMarginRight - width) / 2 + _TextMarginLeft;
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}
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else if (i == lineCount - 1)
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{
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//Place last line at right
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float width = _GetWidth(elements, firstEl, nextLineEl - 1);
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left = bmpSize.Width - width - _TextMarginRight;
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}
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else
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left = _TextMarginLeft;
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//g.DrawString(line, fo, new SolidBrush(_TextColor.AsColor()), left, top, StringFormat.GenericTypographic);
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path.AddString(line, fo.FontFamily, (int)fo.Style, emSize, new PointF(left, top), StringFormat.GenericTypographic);
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top += maxHeight + _LineSpace;
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}
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g.DrawPath(pen, path);
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g.FillPath(new SolidBrush(_TextColor.AsColor()), path);
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}
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}
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public Bitmap GetCover(string text, string firstCoverPath)
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{
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if (!_Valid)
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return null;
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text = CLanguage.Translate(_Text.Replace("%TEXT%", text));
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using (Bitmap bmpImage = new Bitmap(_Image))
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using (Bitmap bmp = new Bitmap(bmpImage.Width, bmpImage.Height, PixelFormat.Format32bppArgb))
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using (Graphics g = Graphics.FromImage(bmp))
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{
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g.SmoothingMode = SmoothingMode.AntiAlias;
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g.InterpolationMode = InterpolationMode.HighQualityBicubic;
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g.TextRenderingHint = TextRenderingHint.AntiAlias;
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g.Clear(_BGColor.AsColor());
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ImageAttributes ia = null;
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if (_ShowFirstCover && !String.IsNullOrEmpty(firstCoverPath) && File.Exists(firstCoverPath))
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Bitmap bmp = new Bitmap(bmpImage.Width, bmpImage.Height, PixelFormat.Format32bppArgb);
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try
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{
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using (Bitmap bmp2 = new Bitmap(firstCoverPath))
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g.DrawImage(bmp2, new Rectangle(0, 0, bmp.Width, bmp.Height), 0, 0, bmp2.Width, bmp2.Height, GraphicsUnit.Pixel);
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ColorMatrix cm = new ColorMatrix {Matrix33 = _ImageAlpha};
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ia = new ImageAttributes();
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ia.SetColorMatrix(cm);
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}
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g.DrawImage(bmpImage, new Rectangle(0, 0, bmp.Width, bmp.Height), 0, 0, bmp.Width, bmp.Height, GraphicsUnit.Pixel, ia);
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if (text != "")
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{
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IEnumerable<string> textParts = _SplitText(text);
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CFont font = new CFont(_Font, _Style, bmp.Height - _TextMarginTop - _TextMarginBottom);
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Font fo = CFonts.GetSystemFont(font);
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List<CTextElement> elements = textParts.Select(line => new CTextElement(line, g, fo)).ToList();
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float factor = _DistributeText(elements, bmp.Width, bmp.Height);
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foreach (CTextElement element in elements)
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element.AdjustSize(factor);
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font.Height *= factor / (1f + CFonts.GetOutlineSize(font)); //Adjust for outline size
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fo = CFonts.GetSystemFont(font);
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float maxHeight = elements.Select(el => el.Height).Max();
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int lineCount = elements.Last().Line + 1;
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//Have to use size in em not pixels!
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float emSize = fo.Size * fo.FontFamily.GetCellAscent(fo.Style) / fo.FontFamily.GetEmHeight(fo.Style);
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float outlineSize = CFonts.GetOutlineSize(font) * font.Height;
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SColorF outlineColorF = CFonts.GetOutlineColor(font);
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outlineColorF.A = outlineColorF.A * _TextColor.A;
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using (var path = new GraphicsPath())
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using (var pen = new Pen(outlineColorF.AsColor(), outlineSize / 2))
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using (Graphics g = Graphics.FromImage(bmp))
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{
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pen.LineJoin = LineJoin.Round;
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pen.Alignment = PenAlignment.Outset;
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float top = (bmp.Height - _TextMarginBottom - _TextMarginTop - maxHeight * lineCount) / 2 + _TextMarginTop;
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int nextLineEl = 0;
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for (int i = 0; i < lineCount; i++)
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{
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int firstEl = nextLineEl;
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for (; nextLineEl < elements.Count; nextLineEl++)
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{
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if (elements[nextLineEl].Line > i)
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break;
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}
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g.SmoothingMode = SmoothingMode.AntiAlias;
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g.InterpolationMode = InterpolationMode.HighQualityBicubic;
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g.TextRenderingHint = TextRenderingHint.AntiAlias;
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string line = elements.GetRange(firstEl, nextLineEl - firstEl).Aggregate("", (current, element) => current + element.Text);
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float left;
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if (lineCount == 1 || (i == 1 && lineCount == 3))
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{
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//Center Text if this is the only line or the middle line
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float width = _GetWidth(elements, firstEl, nextLineEl - 1);
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left = (bmp.Width - _TextMarginLeft - _TextMarginRight - width) / 2 + _TextMarginLeft;
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}
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else if (i == lineCount - 1)
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{
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//Place last line at right
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float width = _GetWidth(elements, firstEl, nextLineEl - 1);
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left = bmp.Width - width - _TextMarginRight;
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}
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else
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left = _TextMarginLeft;
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//g.DrawString(line, fo, new SolidBrush(_TextColor.AsColor()), left, top, StringFormat.GenericTypographic);
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path.AddString(line, fo.FontFamily, (int)fo.Style, emSize, new PointF(left, top), StringFormat.GenericTypographic);
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top += maxHeight + _LineSpace;
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_DrawBackground(g, bmpImage, firstCoverPath);
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if (text != "")
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{
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CFont font = new CFont(_Font, _Style, bmp.Height - _TextMarginTop - _TextMarginBottom);
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Font fo = CFonts.GetSystemFont(font);
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IEnumerable<string> textParts = _SplitText(text);
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List<CTextElement> elements = textParts.Select(line => new CTextElement(line, g, fo)).ToList();
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float factor = _DistributeText(elements, bmp.Width, bmp.Height);
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foreach (CTextElement element in elements)
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element.AdjustSize(factor);
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font.Height *= factor / (1f + CFonts.GetOutlineSize(font)); //Adjust for outline size
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_DrawText(g, bmp.GetSize(), font, elements);
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}
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g.DrawPath(pen, path);
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g.FillPath(new SolidBrush(_TextColor.AsColor()), path);
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}
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return bmp;
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}
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catch (Exception)
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{
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bmp.Dispose();
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}
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return CDraw.AddTexture(bmp);
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}
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return null;
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}
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/// <summary>
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