Merge branch 'equalizer' into develop

This commit is contained in:
Alexander Eckart committed 2012-04-30 14:32:16 +02:00
commit ab29d4109f
6 files changed
+262 -62

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+1 -1
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@@ -215,7 +215,7 @@ namespace Vocaluxe.Base
// Record
public static SMicConfig[] MicConfig;
public static int MicDelay = 200; //[ms]
public static int MicDelay = 300; //[ms]
//Lists to save parameters and values
private static List<string> _Params = new List<string>();
+37 -11
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@@ -16,6 +16,8 @@ namespace Vocaluxe.Base
public string Name;
public EGameDifficulty Difficulty;
public double Points;
public double PointsLineBonus;
public double PointsGoldenNotes;
public int NoteDiff;
public int LineNr;
public List<CLine> SingLine;
@@ -213,6 +215,8 @@ namespace Vocaluxe.Base
for (int i = 0; i < _Player.Length; i++)
{
_Player[i].Points = 0f;
_Player[i].PointsLineBonus = 0f;
_Player[i].PointsGoldenNotes = 0f;
_Player[i].LineNr = 0;
_Player[i].NoteDiff = 0;
_Player[i].SingLine = new List<CLine>();
@@ -247,7 +251,7 @@ namespace Vocaluxe.Base
CSound.AnalyzeBuffer(p);
}
if (_OldBeatD == _CurrentBeatD)
if (_OldBeatD >= _CurrentBeatD)
return;
for (int p = 0; p < _NumPlayer; p++)
@@ -321,8 +325,12 @@ namespace Vocaluxe.Base
if (_Player[p].NoteDiff <= (2 - (int)_Player[p].Difficulty))
{
// valid
CSound.RecordSetTone(p, Tone);
_Player[p].Points += (CSettings.MaxScore - CSettings.LinebonusScore) * (double)notes[Note].PointsForBeat / (double)song.Notes.GetLines(_Player[p].LineNr).Points;
//CSound.RecordSetTone(p, Tone);
double points = (CSettings.MaxScore - CSettings.LinebonusScore) * (double)notes[Note].PointsForBeat / (double)song.Notes.GetLines(_Player[p].LineNr).Points;
if (notes[Note].NoteType == ENoteType.Golden)
_Player[p].PointsGoldenNotes += points;
_Player[p].Points += points;
// update player notes (sung notes)
if (_Player[p].SingLine[Line].NoteCount > 0)
@@ -342,11 +350,6 @@ namespace Vocaluxe.Base
_Player[p].SingLine[Line].LastNote.IsPerfect(notes[Note]);
_Player[p].SingLine[Line].IsPerfect(lines[Line]);
if (_Player[p].SingLine[Line].PerfectLine)
{
_Player[p].Points += CSettings.LinebonusScore * (double)lines[Line].Points / (double)song.Notes.GetPoints(_Player[p].LineNr);
}
}
else
{
@@ -354,7 +357,7 @@ namespace Vocaluxe.Base
{
CNote nt = _Player[p].SingLine[Line].LastNote;
if (nt.EndBeat + 1 != beat || nt.Hit)
_Player[p].SingLine[Line].AddNote(new CNote(beat, 1, TonePlayer, String.Empty, false, notes[Note].NoteType));
_Player[p].SingLine[Line].AddNote(new CNote(beat, 1, TonePlayer, String.Empty, false, ENoteType.Freestyle));
else
{
if (nt.Tone == TonePlayer && nt.EndBeat + 1 == beat)
@@ -363,17 +366,40 @@ namespace Vocaluxe.Base
}
else
{
_Player[p].SingLine[Line].AddNote(new CNote(beat, 1, TonePlayer, String.Empty, false, notes[Note].NoteType));
_Player[p].SingLine[Line].AddNote(new CNote(beat, 1, TonePlayer, String.Empty, false, ENoteType.Freestyle));
}
}
}
else
{
_Player[p].SingLine[Line].AddNote(new CNote(beat, 1, TonePlayer, String.Empty, false, notes[Note].NoteType));
_Player[p].SingLine[Line].AddNote(new CNote(beat, 1, TonePlayer, String.Empty, false, ENoteType.Freestyle));
}
}
}
// Line Bonus
if (Note == lines[Line].NoteCount - 1)
{
if (notes[Note].EndBeat == beat)
{
double factor = (double)_Player[p].SingLine[Line].Points / (double)song.Notes.GetPoints(_Player[p].LineNr);
if (factor < 0.4)
factor = 0.0;
else if (factor > 0.9)
factor = 1.0;
else
{
factor -= 0.4;
factor *= 2;
factor *= factor;
}
double points = CSettings.LinebonusScore * factor;
_Player[p].Points += points;
_Player[p].PointsLineBonus += points;
}
}
}
}
+101 -50
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@@ -237,6 +237,16 @@ namespace Vocaluxe.Base
return _Record.GetMaxVolume(Player);
}
public static int NumHalfTones(int Player)
{
return _Record.NumHalfTones(Player);
}
public static float[] ToneWeigth(int Player)
{
return _Record.ToneWeigth(Player);
}
public static SRecordDevice[] RecordGetDevices()
{
SRecordDevice[] devices = _Record.RecordDevices();
@@ -281,10 +291,11 @@ namespace Vocaluxe.Base
class CBuffer
{
private const double BaseToneFreq = 65.4064;
private const int NumHalfTones = 47;
private const double _BaseToneFreq = 65.4064;
private const int _NumHalfTones = 47;
private Int16[] _AnalysisBuffer = new Int16[4096];
private float[] _ToneWeigth;
private Int16[] _AnalysisBuffer = new Int16[4096 * 4];
private Object _AnalysisBufferLock = new Object();
private bool _ToneValid = false;
@@ -295,6 +306,17 @@ namespace Vocaluxe.Base
private MemoryStream _Stream; // full buffer
public CBuffer()
{
_ToneWeigth = new float[_NumHalfTones];
_Stream = new MemoryStream();
}
public int NumHalfTones
{
get { return _NumHalfTones; }
}
public int ToneAbs
{
get
@@ -346,11 +368,6 @@ namespace Vocaluxe.Base
}
}
public CBuffer()
{
_Stream = new MemoryStream();
}
public long Length
{
get { return _Stream.Length; }
@@ -361,6 +378,17 @@ namespace Vocaluxe.Base
get { return _Stream.ToArray(); }
}
public float[] ToneWeigth
{
get
{
lock (_AnalysisBufferLock)
{
return _ToneWeigth;
}
}
}
public void Reset()
{
_Stream.SetLength(0L);
@@ -397,30 +425,25 @@ namespace Vocaluxe.Base
lock (_AnalysisBufferLock)
{
try
{
// move old samples to the beginning of the array (if necessary)
for (int i = 0; i < _AnalysisBuffer.Length - SampleCount; i++)
{
_AnalysisBuffer[i] = _AnalysisBuffer[i + SampleCount];
}
byte[] b = new byte[2];
// copy new samples to analysis buffer
for (int i = 0; i < SampleCount; i++)
{
b[0] = buffer[BufferOffset + i * 2];
b[1] = buffer[BufferOffset + i * 2 + 1];
_AnalysisBuffer[_AnalysisBuffer.Length - SampleCount + i] = BitConverter.ToInt16(b, 0);
}
}
catch (Exception)
{
}
Add(buffer);
_NewSamples = true;
int len = _AnalysisBuffer.Length * 2;
if (_Stream.Length >= len)
{
byte[] buf = new byte[len];
_Stream.Position -= len;
_Stream.Read(buf, 0, len);
byte[] b = new byte[2];
for (int i = 0; i < _AnalysisBuffer.Length; i++)
{
b[0] = buf[i * 2];
b[1] = buf[i * 2 + 1];
_AnalysisBuffer[i] = BitConverter.ToInt16(b, 0);
}
_NewSamples = true;
}
}
}
@@ -442,14 +465,10 @@ namespace Vocaluxe.Base
_MaxVolume = Volume;
}
if (_MaxVolume >= 0.05f)
{
// analyse the current voice pitch
AnalyzeByAutocorrelation();
_ToneValid = true;
}
if (_MaxVolume >= 0.02f)
AnalyzeByAutocorrelation(true);
else
_ToneValid = false;
AnalyzeByAutocorrelation(false);
_NewSamples = false;
}
@@ -460,35 +479,67 @@ namespace Vocaluxe.Base
}
}
private void AnalyzeByAutocorrelation()
private void AnalyzeByAutocorrelation(bool valid)
{
const double HalftoneBase = 1.05946309436; // 2^(1/12) -> HalftoneBase^12 = 2 (one octave)
// prepare to analyze
double MaxWeight = -1.0;
int MaxTone = 0;
double MinWeight = 1.0;
int MaxTone = -1;
float[] Weigth = new float[_NumHalfTones];
// analyze halftones
// Note: at the lowest tone (~65Hz) and a buffer-size of 4096
// at 44.1 (or 48kHz) only 6 (or 5) samples are compared, this might be
// too few samples -> use a bigger buffer-size
for (int ToneIndex = 0; ToneIndex < NumHalfTones; ToneIndex++)
for (int ToneIndex = 0; ToneIndex < _NumHalfTones; ToneIndex++)
{
double CurFreq = BaseToneFreq * Math.Pow(HalftoneBase, ToneIndex);
double CurFreq = _BaseToneFreq * Math.Pow(HalftoneBase, ToneIndex);
double CurWeight = AnalyzeAutocorrelationFreq(CurFreq);
// TODO: prefer higher frequencies (use >= or use downto)
if (CurWeight > MaxWeight /* && (Math.Abs(ToneIndex - _ToneAbs) < 5 || _ToneAbs == 0)*/)
{
// this frequency has a higher weight
if (CurWeight > MaxWeight)
MaxWeight = CurWeight;
MaxTone = ToneIndex;
}
if (CurWeight < MinWeight)
MinWeight = CurWeight;
Weigth[ToneIndex] = (float)CurWeight;
}
_ToneAbs = MaxTone;
_Tone = MaxTone % 12;
if (valid && MaxWeight - MinWeight > 0.01)
{
int m = -1;
float prev = -1f;
bool raising = false;
for (int i = 0; i < Weigth.Length; i++)
{
if (i > 0 && Weigth[i] > prev)
raising = true;
if (Weigth[i] < prev && raising)
{
m = i-1;
MaxTone = i-1;
raising = false;
}
prev = Weigth[i];
_ToneWeigth[i] = Weigth[i];
}
if (m != -1)
{
_ToneAbs = MaxTone;
_Tone = MaxTone % 12;
_ToneValid = true;
}
else
_ToneValid = false;
}
else
_ToneValid = false;
}
private double AnalyzeAutocorrelationFreq(double Freq)
+16
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@@ -249,6 +249,22 @@ namespace Vocaluxe.Lib.Sound
return _Buffer[Player].ToneValid;
}
public int NumHalfTones(int Player)
{
if (!_initialized)
return 0;
return _Buffer[Player].NumHalfTones;
}
public float[] ToneWeigth(int Player)
{
if (!_initialized)
return null;
return _Buffer[Player].ToneWeigth;
}
public SRecordDevice[] RecordDevices()
{
if (!_initialized)
+2
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@@ -51,6 +51,8 @@ namespace Vocaluxe.Lib.Sound
void SetTone(int Player, int Tone);
float GetMaxVolume(int Player);
bool ToneValid(int Player);
int NumHalfTones(int Player);
float[] ToneWeigth(int Player);
SRecordDevice[] RecordDevices();
}
+105
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@@ -51,6 +51,8 @@ namespace Vocaluxe.Screens
private bool _DelayTestRunning;
private int _DelaySound;
private Equalizer[] _Equalizer;
public CScreenOptionsRecord()
{
Init();
@@ -274,20 +276,27 @@ namespace Vocaluxe.Screens
if (player > 0)
{
ChannelEnergy[0] = CSound.RecordGetMaxVolume(player - 1);
_Equalizer[0].Update(CSound.ToneWeigth(player - 1));
}
else
_Equalizer[0].Reset();
ChannelEnergy[1] = 0f;
player = SelectSlides[htSelectSlides(SelectSlideRecordChannel2)].Selection;
if (player > 0)
{
ChannelEnergy[1] = CSound.RecordGetMaxVolume(player - 1);
_Equalizer[1].Update(CSound.ToneWeigth(player - 1));
}
else
_Equalizer[1].Reset();
}
else
{
for (int i = 0; i < ChannelEnergy.Length; i++)
{
ChannelEnergy[i] = 0f;
_Equalizer[i].Reset();
}
}
@@ -351,6 +360,13 @@ namespace Vocaluxe.Screens
_DelayTestRunning = false;
_DelaySound = -1;
_Equalizer = new Equalizer[2];
for (int i = 0; i < _Equalizer.Length; i++)
{
_Equalizer[i] = new Equalizer(new SRectF(50 + 350 * i, 400, 230, 150, -1), CSound.NumHalfTones(0), 2);
}
}
public override void OnShowFinish()
@@ -389,6 +405,11 @@ namespace Vocaluxe.Screens
}
}
for (int i = 0; i < _Equalizer.Length; i++)
{
_Equalizer[i].Draw();
}
DrawFG();
return true;
@@ -571,4 +592,88 @@ namespace Vocaluxe.Screens
}
}
}
class Equalizer
{
private SRectF _Bounds;
private float _Space;
private float[] _Bars;
public Equalizer(SRectF bounds, int numBars, float space)
{
_Bounds = bounds;
_Space = space;
if (numBars > 0)
_Bars = new float[numBars];
}
public void Update(float[] weights)
{
if (weights == null || weights.Length == 0 || _Bars == null)
return;
if (_Bars.Length < weights.Length)
{
}
else if (_Bars.Length > weights.Length)
{
}
else
{
for (int i = 0; i < _Bars.Length; i++)
{
//if (weights[i] > 0)
_Bars[i] = weights[i];
//else
// _Bars[i] = 0f;
}
}
}
public void Reset()
{
if (_Bars == null || _Bars.Length == 0)
return;
for (int i = 0; i < _Bars.Length; i++)
{
_Bars[i] = 0f;
}
}
public void Draw()
{
if (_Bars == null)
return;
float dx = _Bounds.W / _Bars.Length + _Space;
int max = _Bars.Length - 1;
float maxB = _Bars[max];
for (int i = 0; i < _Bars.Length - 1; i++)
{
if (_Bars[i] > maxB)
{
maxB = _Bars[i];
max = i;
}
}
for (int i = 0; i < _Bars.Length; i++)
{
SRectF bar = new SRectF(_Bounds.X + dx * i, _Bounds.Y + _Bounds.H - _Bars[i] * _Bounds.H, dx - _Space, _Bars[i] * _Bounds.H, _Bounds.Z);
SColorF color = new SColorF(1f, 1f, 1f, 1f);
if (i == max)
{
color.B = 0f;
color.G = 0f;
}
CDraw.DrawColor(color, bar);
}
}
}
}