Merge branch 'equalizer' into develop
This commit is contained in:
commit
ab29d4109f
6 files changed
+262
-62
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@@ -215,7 +215,7 @@ namespace Vocaluxe.Base
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// Record
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public static SMicConfig[] MicConfig;
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public static int MicDelay = 200; //[ms]
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public static int MicDelay = 300; //[ms]
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//Lists to save parameters and values
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private static List<string> _Params = new List<string>();
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+37
-11
@@ -16,6 +16,8 @@ namespace Vocaluxe.Base
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public string Name;
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public EGameDifficulty Difficulty;
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public double Points;
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public double PointsLineBonus;
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public double PointsGoldenNotes;
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public int NoteDiff;
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public int LineNr;
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public List<CLine> SingLine;
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@@ -213,6 +215,8 @@ namespace Vocaluxe.Base
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for (int i = 0; i < _Player.Length; i++)
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{
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_Player[i].Points = 0f;
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_Player[i].PointsLineBonus = 0f;
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_Player[i].PointsGoldenNotes = 0f;
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_Player[i].LineNr = 0;
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_Player[i].NoteDiff = 0;
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_Player[i].SingLine = new List<CLine>();
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@@ -247,7 +251,7 @@ namespace Vocaluxe.Base
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CSound.AnalyzeBuffer(p);
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}
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if (_OldBeatD == _CurrentBeatD)
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if (_OldBeatD >= _CurrentBeatD)
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return;
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for (int p = 0; p < _NumPlayer; p++)
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@@ -321,8 +325,12 @@ namespace Vocaluxe.Base
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if (_Player[p].NoteDiff <= (2 - (int)_Player[p].Difficulty))
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{
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// valid
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CSound.RecordSetTone(p, Tone);
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_Player[p].Points += (CSettings.MaxScore - CSettings.LinebonusScore) * (double)notes[Note].PointsForBeat / (double)song.Notes.GetLines(_Player[p].LineNr).Points;
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//CSound.RecordSetTone(p, Tone);
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double points = (CSettings.MaxScore - CSettings.LinebonusScore) * (double)notes[Note].PointsForBeat / (double)song.Notes.GetLines(_Player[p].LineNr).Points;
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if (notes[Note].NoteType == ENoteType.Golden)
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_Player[p].PointsGoldenNotes += points;
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_Player[p].Points += points;
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// update player notes (sung notes)
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if (_Player[p].SingLine[Line].NoteCount > 0)
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@@ -342,11 +350,6 @@ namespace Vocaluxe.Base
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_Player[p].SingLine[Line].LastNote.IsPerfect(notes[Note]);
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_Player[p].SingLine[Line].IsPerfect(lines[Line]);
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if (_Player[p].SingLine[Line].PerfectLine)
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{
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_Player[p].Points += CSettings.LinebonusScore * (double)lines[Line].Points / (double)song.Notes.GetPoints(_Player[p].LineNr);
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}
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}
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else
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{
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@@ -354,7 +357,7 @@ namespace Vocaluxe.Base
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{
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CNote nt = _Player[p].SingLine[Line].LastNote;
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if (nt.EndBeat + 1 != beat || nt.Hit)
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_Player[p].SingLine[Line].AddNote(new CNote(beat, 1, TonePlayer, String.Empty, false, notes[Note].NoteType));
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_Player[p].SingLine[Line].AddNote(new CNote(beat, 1, TonePlayer, String.Empty, false, ENoteType.Freestyle));
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else
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{
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if (nt.Tone == TonePlayer && nt.EndBeat + 1 == beat)
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@@ -363,17 +366,40 @@ namespace Vocaluxe.Base
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}
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else
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{
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_Player[p].SingLine[Line].AddNote(new CNote(beat, 1, TonePlayer, String.Empty, false, notes[Note].NoteType));
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_Player[p].SingLine[Line].AddNote(new CNote(beat, 1, TonePlayer, String.Empty, false, ENoteType.Freestyle));
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}
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}
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}
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else
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{
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_Player[p].SingLine[Line].AddNote(new CNote(beat, 1, TonePlayer, String.Empty, false, notes[Note].NoteType));
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_Player[p].SingLine[Line].AddNote(new CNote(beat, 1, TonePlayer, String.Empty, false, ENoteType.Freestyle));
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}
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}
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}
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// Line Bonus
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if (Note == lines[Line].NoteCount - 1)
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{
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if (notes[Note].EndBeat == beat)
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{
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double factor = (double)_Player[p].SingLine[Line].Points / (double)song.Notes.GetPoints(_Player[p].LineNr);
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if (factor < 0.4)
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factor = 0.0;
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else if (factor > 0.9)
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factor = 1.0;
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else
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{
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factor -= 0.4;
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factor *= 2;
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factor *= factor;
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}
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double points = CSettings.LinebonusScore * factor;
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_Player[p].Points += points;
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_Player[p].PointsLineBonus += points;
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}
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}
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}
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}
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+101
-50
@@ -237,6 +237,16 @@ namespace Vocaluxe.Base
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return _Record.GetMaxVolume(Player);
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}
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public static int NumHalfTones(int Player)
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{
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return _Record.NumHalfTones(Player);
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}
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public static float[] ToneWeigth(int Player)
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{
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return _Record.ToneWeigth(Player);
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}
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public static SRecordDevice[] RecordGetDevices()
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{
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SRecordDevice[] devices = _Record.RecordDevices();
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@@ -281,10 +291,11 @@ namespace Vocaluxe.Base
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class CBuffer
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{
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private const double BaseToneFreq = 65.4064;
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private const int NumHalfTones = 47;
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private const double _BaseToneFreq = 65.4064;
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private const int _NumHalfTones = 47;
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private Int16[] _AnalysisBuffer = new Int16[4096];
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private float[] _ToneWeigth;
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private Int16[] _AnalysisBuffer = new Int16[4096 * 4];
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private Object _AnalysisBufferLock = new Object();
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private bool _ToneValid = false;
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@@ -295,6 +306,17 @@ namespace Vocaluxe.Base
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private MemoryStream _Stream; // full buffer
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public CBuffer()
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{
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_ToneWeigth = new float[_NumHalfTones];
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_Stream = new MemoryStream();
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}
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public int NumHalfTones
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{
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get { return _NumHalfTones; }
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}
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public int ToneAbs
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{
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get
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@@ -346,11 +368,6 @@ namespace Vocaluxe.Base
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}
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}
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public CBuffer()
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{
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_Stream = new MemoryStream();
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}
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public long Length
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{
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get { return _Stream.Length; }
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@@ -361,6 +378,17 @@ namespace Vocaluxe.Base
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get { return _Stream.ToArray(); }
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}
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public float[] ToneWeigth
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{
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get
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{
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lock (_AnalysisBufferLock)
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{
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return _ToneWeigth;
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}
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}
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}
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public void Reset()
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{
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_Stream.SetLength(0L);
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@@ -397,30 +425,25 @@ namespace Vocaluxe.Base
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lock (_AnalysisBufferLock)
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{
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try
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{
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// move old samples to the beginning of the array (if necessary)
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for (int i = 0; i < _AnalysisBuffer.Length - SampleCount; i++)
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{
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_AnalysisBuffer[i] = _AnalysisBuffer[i + SampleCount];
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}
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byte[] b = new byte[2];
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// copy new samples to analysis buffer
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for (int i = 0; i < SampleCount; i++)
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{
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b[0] = buffer[BufferOffset + i * 2];
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b[1] = buffer[BufferOffset + i * 2 + 1];
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_AnalysisBuffer[_AnalysisBuffer.Length - SampleCount + i] = BitConverter.ToInt16(b, 0);
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}
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}
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catch (Exception)
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{
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}
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Add(buffer);
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_NewSamples = true;
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int len = _AnalysisBuffer.Length * 2;
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if (_Stream.Length >= len)
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{
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byte[] buf = new byte[len];
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_Stream.Position -= len;
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_Stream.Read(buf, 0, len);
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byte[] b = new byte[2];
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for (int i = 0; i < _AnalysisBuffer.Length; i++)
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{
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b[0] = buf[i * 2];
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b[1] = buf[i * 2 + 1];
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_AnalysisBuffer[i] = BitConverter.ToInt16(b, 0);
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}
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_NewSamples = true;
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}
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}
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}
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@@ -442,14 +465,10 @@ namespace Vocaluxe.Base
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_MaxVolume = Volume;
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}
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if (_MaxVolume >= 0.05f)
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{
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// analyse the current voice pitch
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AnalyzeByAutocorrelation();
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_ToneValid = true;
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}
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if (_MaxVolume >= 0.02f)
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AnalyzeByAutocorrelation(true);
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else
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_ToneValid = false;
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AnalyzeByAutocorrelation(false);
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_NewSamples = false;
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}
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@@ -460,35 +479,67 @@ namespace Vocaluxe.Base
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}
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}
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private void AnalyzeByAutocorrelation()
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private void AnalyzeByAutocorrelation(bool valid)
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{
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const double HalftoneBase = 1.05946309436; // 2^(1/12) -> HalftoneBase^12 = 2 (one octave)
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// prepare to analyze
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double MaxWeight = -1.0;
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int MaxTone = 0;
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double MinWeight = 1.0;
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int MaxTone = -1;
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float[] Weigth = new float[_NumHalfTones];
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// analyze halftones
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// Note: at the lowest tone (~65Hz) and a buffer-size of 4096
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// at 44.1 (or 48kHz) only 6 (or 5) samples are compared, this might be
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// too few samples -> use a bigger buffer-size
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for (int ToneIndex = 0; ToneIndex < NumHalfTones; ToneIndex++)
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for (int ToneIndex = 0; ToneIndex < _NumHalfTones; ToneIndex++)
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{
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double CurFreq = BaseToneFreq * Math.Pow(HalftoneBase, ToneIndex);
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double CurFreq = _BaseToneFreq * Math.Pow(HalftoneBase, ToneIndex);
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double CurWeight = AnalyzeAutocorrelationFreq(CurFreq);
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// TODO: prefer higher frequencies (use >= or use downto)
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if (CurWeight > MaxWeight /* && (Math.Abs(ToneIndex - _ToneAbs) < 5 || _ToneAbs == 0)*/)
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{
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// this frequency has a higher weight
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if (CurWeight > MaxWeight)
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MaxWeight = CurWeight;
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MaxTone = ToneIndex;
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}
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if (CurWeight < MinWeight)
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MinWeight = CurWeight;
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Weigth[ToneIndex] = (float)CurWeight;
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}
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_ToneAbs = MaxTone;
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_Tone = MaxTone % 12;
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if (valid && MaxWeight - MinWeight > 0.01)
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{
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int m = -1;
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float prev = -1f;
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bool raising = false;
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for (int i = 0; i < Weigth.Length; i++)
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{
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if (i > 0 && Weigth[i] > prev)
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raising = true;
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if (Weigth[i] < prev && raising)
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{
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m = i-1;
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MaxTone = i-1;
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raising = false;
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}
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prev = Weigth[i];
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_ToneWeigth[i] = Weigth[i];
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}
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if (m != -1)
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{
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_ToneAbs = MaxTone;
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_Tone = MaxTone % 12;
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_ToneValid = true;
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}
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else
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_ToneValid = false;
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}
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else
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_ToneValid = false;
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}
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private double AnalyzeAutocorrelationFreq(double Freq)
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@@ -249,6 +249,22 @@ namespace Vocaluxe.Lib.Sound
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return _Buffer[Player].ToneValid;
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}
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public int NumHalfTones(int Player)
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{
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if (!_initialized)
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return 0;
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return _Buffer[Player].NumHalfTones;
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}
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public float[] ToneWeigth(int Player)
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{
|
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if (!_initialized)
|
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return null;
|
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|
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return _Buffer[Player].ToneWeigth;
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}
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|
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public SRecordDevice[] RecordDevices()
|
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{
|
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if (!_initialized)
|
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|
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@@ -51,6 +51,8 @@ namespace Vocaluxe.Lib.Sound
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void SetTone(int Player, int Tone);
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float GetMaxVolume(int Player);
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bool ToneValid(int Player);
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int NumHalfTones(int Player);
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float[] ToneWeigth(int Player);
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|
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SRecordDevice[] RecordDevices();
|
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}
|
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|
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@@ -51,6 +51,8 @@ namespace Vocaluxe.Screens
|
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private bool _DelayTestRunning;
|
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private int _DelaySound;
|
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|
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private Equalizer[] _Equalizer;
|
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|
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public CScreenOptionsRecord()
|
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{
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Init();
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@@ -274,20 +276,27 @@ namespace Vocaluxe.Screens
|
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if (player > 0)
|
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{
|
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ChannelEnergy[0] = CSound.RecordGetMaxVolume(player - 1);
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_Equalizer[0].Update(CSound.ToneWeigth(player - 1));
|
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}
|
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else
|
||||
_Equalizer[0].Reset();
|
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|
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ChannelEnergy[1] = 0f;
|
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player = SelectSlides[htSelectSlides(SelectSlideRecordChannel2)].Selection;
|
||||
if (player > 0)
|
||||
{
|
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ChannelEnergy[1] = CSound.RecordGetMaxVolume(player - 1);
|
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_Equalizer[1].Update(CSound.ToneWeigth(player - 1));
|
||||
}
|
||||
else
|
||||
_Equalizer[1].Reset();
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int i = 0; i < ChannelEnergy.Length; i++)
|
||||
{
|
||||
ChannelEnergy[i] = 0f;
|
||||
_Equalizer[i].Reset();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -351,6 +360,13 @@ namespace Vocaluxe.Screens
|
||||
|
||||
_DelayTestRunning = false;
|
||||
_DelaySound = -1;
|
||||
|
||||
_Equalizer = new Equalizer[2];
|
||||
|
||||
for (int i = 0; i < _Equalizer.Length; i++)
|
||||
{
|
||||
_Equalizer[i] = new Equalizer(new SRectF(50 + 350 * i, 400, 230, 150, -1), CSound.NumHalfTones(0), 2);
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnShowFinish()
|
||||
@@ -389,6 +405,11 @@ namespace Vocaluxe.Screens
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < _Equalizer.Length; i++)
|
||||
{
|
||||
_Equalizer[i].Draw();
|
||||
}
|
||||
|
||||
DrawFG();
|
||||
|
||||
return true;
|
||||
@@ -571,4 +592,88 @@ namespace Vocaluxe.Screens
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class Equalizer
|
||||
{
|
||||
|
||||
private SRectF _Bounds;
|
||||
private float _Space;
|
||||
|
||||
private float[] _Bars;
|
||||
|
||||
public Equalizer(SRectF bounds, int numBars, float space)
|
||||
{
|
||||
_Bounds = bounds;
|
||||
_Space = space;
|
||||
|
||||
if (numBars > 0)
|
||||
_Bars = new float[numBars];
|
||||
}
|
||||
|
||||
public void Update(float[] weights)
|
||||
{
|
||||
if (weights == null || weights.Length == 0 || _Bars == null)
|
||||
return;
|
||||
|
||||
if (_Bars.Length < weights.Length)
|
||||
{
|
||||
}
|
||||
else if (_Bars.Length > weights.Length)
|
||||
{
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int i = 0; i < _Bars.Length; i++)
|
||||
{
|
||||
//if (weights[i] > 0)
|
||||
_Bars[i] = weights[i];
|
||||
//else
|
||||
// _Bars[i] = 0f;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
if (_Bars == null || _Bars.Length == 0)
|
||||
return;
|
||||
|
||||
for (int i = 0; i < _Bars.Length; i++)
|
||||
{
|
||||
_Bars[i] = 0f;
|
||||
}
|
||||
}
|
||||
|
||||
public void Draw()
|
||||
{
|
||||
if (_Bars == null)
|
||||
return;
|
||||
|
||||
float dx = _Bounds.W / _Bars.Length + _Space;
|
||||
int max = _Bars.Length - 1;
|
||||
float maxB = _Bars[max];
|
||||
for (int i = 0; i < _Bars.Length - 1; i++)
|
||||
{
|
||||
if (_Bars[i] > maxB)
|
||||
{
|
||||
maxB = _Bars[i];
|
||||
max = i;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
for (int i = 0; i < _Bars.Length; i++)
|
||||
{
|
||||
SRectF bar = new SRectF(_Bounds.X + dx * i, _Bounds.Y + _Bounds.H - _Bars[i] * _Bounds.H, dx - _Space, _Bars[i] * _Bounds.H, _Bounds.Z);
|
||||
SColorF color = new SColorF(1f, 1f, 1f, 1f);
|
||||
if (i == max)
|
||||
{
|
||||
color.B = 0f;
|
||||
color.G = 0f;
|
||||
}
|
||||
|
||||
CDraw.DrawColor(color, bar);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in new issue
Block a user