Fix fading-bug with duets.
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01495362e9
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+6
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@@ -286,15 +286,15 @@ namespace Vocaluxe.Screens
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SingNotes[htSingNotes(SingBars)].SetAlpha(NoteLines[p], Alpha[CGame.Player[p].LineNr * 2]);
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if (CConfig.FadePlayerInfo == EFadePlayerInfo.TR_CONFIG_FADEPLAYERINFO_INFO || CConfig.FadePlayerInfo == EFadePlayerInfo.TR_CONFIG_FADEPLAYERINFO_ALL)
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{
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Statics[htStatics(StaticAvatars[p,CGame.NumPlayer-1])].Alpha = Alpha[0];
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Texts[htTexts(TextNames[p,CGame.NumPlayer-1])].Alpha = Alpha[0];
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Statics[htStatics(StaticAvatars[p, CGame.NumPlayer - 1])].Alpha = Alpha[CGame.Player[p].LineNr * 2];
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Texts[htTexts(TextNames[p, CGame.NumPlayer - 1])].Alpha = Alpha[CGame.Player[p].LineNr * 2];
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}
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if (CConfig.FadePlayerInfo == EFadePlayerInfo.TR_CONFIG_FADEPLAYERINFO_ALL)
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{
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Statics[htStatics(StaticScores[p, CGame.NumPlayer - 1])].Alpha = Alpha[0];
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Statics[htStatics(StaticAvatars[p, CGame.NumPlayer - 1])].Alpha = Alpha[0];
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Texts[htTexts(TextNames[p, CGame.NumPlayer - 1])].Alpha = Alpha[0];
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Texts[htTexts(TextScores[p, CGame.NumPlayer - 1])].Alpha = Alpha[0];
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Statics[htStatics(StaticScores[p, CGame.NumPlayer - 1])].Alpha = Alpha[CGame.Player[p].LineNr * 2];
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Statics[htStatics(StaticAvatars[p, CGame.NumPlayer - 1])].Alpha = Alpha[CGame.Player[p].LineNr * 2];
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Texts[htTexts(TextNames[p, CGame.NumPlayer - 1])].Alpha = Alpha[CGame.Player[p].LineNr * 2];
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Texts[htTexts(TextScores[p, CGame.NumPlayer - 1])].Alpha = Alpha[CGame.Player[p].LineNr * 2];
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}
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}
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