Recompile PortAudio.dlls so they work with VC++ 2012
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@@ -105,6 +105,7 @@ namespace Vocaluxe
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true, true);
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return false;
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}
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/*
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bool vc2008Installed = _IsVC2008Installed();
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if (!vc2008Installed)
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{
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@@ -118,6 +119,7 @@ namespace Vocaluxe
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true, true);
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return false;
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}
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* */
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return true;
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}
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@@ -258,7 +258,8 @@ namespace Vocaluxe.Lib.Sound.Playback.PortAudio
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channelCount = format.ChannelCount,
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device = _ApiInfo.defaultOutputDevice,
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sampleFormat = PortAudioSharp.PortAudio.PaSampleFormat.paInt16,
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suggestedLatency = _OutputDeviceInfo.defaultLowOutputLatency
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suggestedLatency = _OutputDeviceInfo.defaultLowOutputLatency,
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hostApiSpecificStreamInfo = IntPtr.Zero
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};
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if (!_OpenOutputStream(
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@@ -125,7 +125,8 @@ namespace Vocaluxe.Lib.Sound.Record.PortAudio
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channelCount = _Devices[dev].Channels,
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device = _Devices[dev].ID,
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sampleFormat = PortAudioSharp.PortAudio.PaSampleFormat.paInt16,
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suggestedLatency = PortAudioSharp.PortAudio.Pa_GetDeviceInfo(_Devices[dev].ID).defaultLowInputLatency
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suggestedLatency = PortAudioSharp.PortAudio.Pa_GetDeviceInfo(_Devices[dev].ID).defaultLowInputLatency,
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hostApiSpecificStreamInfo = IntPtr.Zero
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};
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if (!_OpenInputStream(
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out _RecHandle[dev],
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