Recompile PortAudio.dlls so they work with VC++ 2012

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Flamefire committed 2014-03-20 02:32:51 +01:00
1 parent a9ff5f6004
commit a8fd4091ac
5 files changed
+6 -2

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@@ -105,6 +105,7 @@ namespace Vocaluxe
true, true);
return false;
}
/*
bool vc2008Installed = _IsVC2008Installed();
if (!vc2008Installed)
{
@@ -118,6 +119,7 @@ namespace Vocaluxe
true, true);
return false;
}
* */
return true;
}
@@ -258,7 +258,8 @@ namespace Vocaluxe.Lib.Sound.Playback.PortAudio
channelCount = format.ChannelCount,
device = _ApiInfo.defaultOutputDevice,
sampleFormat = PortAudioSharp.PortAudio.PaSampleFormat.paInt16,
suggestedLatency = _OutputDeviceInfo.defaultLowOutputLatency
suggestedLatency = _OutputDeviceInfo.defaultLowOutputLatency,
hostApiSpecificStreamInfo = IntPtr.Zero
};
if (!_OpenOutputStream(
@@ -125,7 +125,8 @@ namespace Vocaluxe.Lib.Sound.Record.PortAudio
channelCount = _Devices[dev].Channels,
device = _Devices[dev].ID,
sampleFormat = PortAudioSharp.PortAudio.PaSampleFormat.paInt16,
suggestedLatency = PortAudioSharp.PortAudio.Pa_GetDeviceInfo(_Devices[dev].ID).defaultLowInputLatency
suggestedLatency = PortAudioSharp.PortAudio.Pa_GetDeviceInfo(_Devices[dev].ID).defaultLowInputLatency,
hostApiSpecificStreamInfo = IntPtr.Zero
};
if (!_OpenInputStream(
out _RecHandle[dev],