Smooth pitch result
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@@ -3,7 +3,7 @@
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#include <cmath>
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float* short2FloatArray(short* in, size_t len){
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const float maxShort = 32767.0;
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const float maxShort = 32767.0f;
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float* result = static_cast<float*>(malloc(len * sizeof(float)));
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float* curOut = result;
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