1. New Party Mode with Rounds (Players alternate between Red/Blue)

2. New Song selection Screen (Changed from the List Screen)
 - Videopreview is now Larger and 16:9
 - The 5 best Records are displayed for the selected Song
 - Artist and Title are showen in 2 Rows instead of 1
3. To give the new Screen a bit more Room in Party Mode, the Jokers have been downsized a bit and the Start-Button was moved to the right.
This commit is contained in:
Pr3di committed 2016-11-05 13:42:37 +01:00
1 parent 8e4129b941
commit a2c1790195
31 files changed
+4435 -55

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+2
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@@ -28,6 +28,8 @@ tx.exe
*.vshost.*
*.userprefs
*.user
*.VC.opendb
*:VC.db
/*.vsp
/*.ctl
/Output/Config.xml
+1
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@@ -47,6 +47,7 @@
<string name="TR_CONFIG_LEVEL3">Level 3</string>
<string name="TR_CONFIG_LEVEL_MAX">Max</string>
<string name="TR_CONFIG_LIST">List</string>
<string name="TR_CONFIG_LIST_RECORD">List and Record</string>
<string name="TR_CONFIG_DREIDEL">Dreidel</string>
<string name="TR_CONFIG_TILE_BOARD">Tiles</string>
<string name="TR_CONFIG_BOOK">Book</string>
+1
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@@ -47,6 +47,7 @@
<string name="TR_CONFIG_LEVEL3">Level 3</string>
<string name="TR_CONFIG_LEVEL_MAX">Maximal</string>
<string name="TR_CONFIG_LIST">Song-Liste</string>
<string name="TR_CONFIG_LIST_RECORD">Song-Liste & Record</string>
<string name="TR_CONFIG_DREIDEL">Dreidel</string>
<string name="TR_CONFIG_TILE_BOARD">TileBoard</string>
<string name="TR_CONFIG_BOOK">Book</string>
+19
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@@ -0,0 +1,19 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<PartyModeSystemVersion>2</PartyModeSystemVersion>
<Info>
<Name>TR_PARTYMODE_NAME</Name>
<Author>Pr3di</Author>
<Description>TR_PARTYMODE_DESCRIPTION</Description>
<Folder>ChallengeRounds</Folder>
<PartyModeFile>CPartyModeChallengeRounds</PartyModeFile>
<PartyModeVersionMajor>0</PartyModeVersionMajor>
<PartyModeVersionMinor>1</PartyModeVersionMinor>
<TargetAudience>TR_PARTYMODE_AUDIENCE</TargetAudience>
</Info>
<PartyScreens>
<ScreenFile>CPartyScreenChallengeRoundsMain</ScreenFile>
<ScreenFile>CPartyScreenChallengeRoundsConfig</ScreenFile>
<ScreenFile>CPartyScreenChallengeRoundsNames</ScreenFile>
</PartyScreens>
</root>
@@ -0,0 +1,32 @@
<?xml version='1.0' encoding='UTF-8'?>
<resources>
<string name="language">English</string>
<string name="TR_PARTYMODE_NAME">Challenge Mode with Rounds</string>
<string name="TR_PARTYMODE_DESCRIPTION">Play some challenge rounds.</string>
<string name="TR_PARTYMODE_AUDIENCE">For all who are interested in duel fights.</string>
<string name="TR_BUTTON_NEXT">Next</string>
<string name="TR_BUTTON_BACK">Back</string>
<string name="TR_BUTTON_START">Start</string>
<string name="TR_BUTTON_EXIT">Exit</string>
<string name="TR_BUTTON_YES">Yes</string>
<string name="TR_BUTTON_NO">No</string>
<string name="TR_BUTTON_NEXT_ROUND">Next Round</string>
<string name="TR_SCREENCONFIG_TITLE">Challenge Mode with Rounds: Configuration</string>
<string name="TR_SCREENCONFIG_NUMPLAYERS">Number of players</string>
<string name="TR_SCREENCONFIG_NUMMICS">Number of mics</string>
<string name="TR_SCREENCONFIG_NUMROUNDS">Number of rounds</string>
<string name="TR_SCREENCONFIG_NUMJOKERS">Number of jokers</string>
<string name="TR_SCREENCONFIG_REFILLJOKERS">Refill jokers every round</string>
<string name="TR_SCREENNAMES_TITLE">Challenge Mode with Rounds: Choose Player</string>
<string name="TR_SCREENNAMES_BUTTON_RANDOM">Select random</string>
<string name="TR_SCREENMAIN_TITLE">Challenge Mode with Rounds: Overview</string>
<string name="TR_SCREENMAIN_TABLE_POS">Pos</string>
<string name="TR_SCREENMAIN_TABLE_PLAYERNAME">Name</string>
<string name="TR_SCREENMAIN_TABLE_NUMPLAYED">Rounds</string>
<string name="TR_SCREENMAIN_TABLE_WON">Wins</string>
<string name="TR_SCREENMAIN_TABLE_SINGPOINTS">Sing Points</string>
<string name="TR_SCREENMAIN_TABLE_GAMEPOINTS">Score</string>
<string name="TR_SCREENMAIN_POPUP_REALLYEXIT">Do you really want to exit?</string>
<string name="TR_SCREENMAIN_NEXT_PLAYER">Player of next round:</string>
<string name="TR_SCREENMAIN_FINISH">All rounds were sung! And the winner is...</string>
</resources>
@@ -0,0 +1,32 @@
<?xml version='1.0' encoding='UTF-8'?>
<resources>
<string name="language">Deutsch</string>
<string name="TR_PARTYMODE_NAME">Challenge Modus mit Runden</string>
<string name="TR_PARTYMODE_DESCRIPTION">Spiele einen Wettkampfmodus</string>
<string name="TR_PARTYMODE_AUDIENCE">Für alle, die Spaß am Wettkampf haben.</string>
<string name="TR_BUTTON_NEXT">Weiter</string>
<string name="TR_BUTTON_BACK">Zurück</string>
<string name="TR_BUTTON_START">Start</string>
<string name="TR_BUTTON_EXIT">Exit</string>
<string name="TR_BUTTON_YES">Ja</string>
<string name="TR_BUTTON_NO">Nein</string>
<string name="TR_BUTTON_NEXT_ROUND">Nächste Runde</string>
<string name="TR_SCREENCONFIG_TITLE">Challenge Modus mit Runden: Einstellungen</string>
<string name="TR_SCREENCONFIG_NUMPLAYERS">Anzahl der Spieler</string>
<string name="TR_SCREENCONFIG_NUMMICS">Anzahl der Mikrofone</string>
<string name="TR_SCREENCONFIG_NUMROUNDS">Anzahl der Runden</string>
<string name="TR_SCREENCONFIG_NUMJOKERS">Joker-Anzahl</string>
<string name="TR_SCREENCONFIG_REFILLJOKERS">Joker nach jeder Runde auffüllen</string>
<string name="TR_SCREENNAMES_TITLE">Challenge Modus mit Runden: Spielerwahl</string>
<string name="TR_SCREENNAMES_BUTTON_RANDOM">Zufällig auswählen</string>
<string name="TR_SCREENMAIN_TITLE">Challenge Modus mit Runden: Übersicht</string>
<string name="TR_SCREENMAIN_TABLE_POS">Pos</string>
<string name="TR_SCREENMAIN_TABLE_PLAYERNAME">Name</string>
<string name="TR_SCREENMAIN_TABLE_NUMPLAYED">Runden</string>
<string name="TR_SCREENMAIN_TABLE_WON">Siege</string>
<string name="TR_SCREENMAIN_TABLE_SINGPOINTS">Sing-Punkte</string>
<string name="TR_SCREENMAIN_TABLE_GAMEPOINTS">Punkte</string>
<string name="TR_SCREENMAIN_POPUP_REALLYEXIT">Challenge-Mode wirklich beenden?</string>
<string name="TR_SCREENMAIN_NEXT_PLAYER">Spieler der nächsten Runde:</string>
<string name="TR_SCREENMAIN_FINISH">Alle Runden wurden gesungen! Und der Gewinner ist...</string>
</resources>
@@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<ThemeSystemVersion>5</ThemeSystemVersion>
<Info>
<Name>Default</Name>
<Author>Pr3di</Author>
<VersionMajor>0</VersionMajor>
<VersionMinor>1</VersionMinor>
</Info>
</root>
@@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<SkinSystemVersion>4</SkinSystemVersion>
<Info>
<Name>Default</Name>
<Author>Pr3di</Author>
<VersionMajor>0</VersionMajor>
<VersionMinor>1</VersionMinor>
</Info>
<Colors>
</Colors>
<Skins>
</Skins>
<Videos>
</Videos>
</root>
@@ -0,0 +1,407 @@
<?xml version="1.0" encoding="utf-8"?>
<Screen xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<Informations>
<ScreenName>PartyScreenChallengeRoundsConfig</ScreenName>
<ScreenVersion>3</ScreenVersion>
</Informations>
<Backgrounds>
<Background Name="Background1">
<Type>Video</Type>
<SlideShowTextures />
<Video>BG_Video</Video>
<Skin>BG_Default</Skin>
<Color Name="BackgroundColor" />
</Background>
</Backgrounds>
<Statics>
<Static Name="Static1">
<Skin>Menu</Skin>
<Color Name="StaticColor" />
<Rect>
<X>40</X>
<Y>40</Y>
<W>1200</W>
<H>50</H>
<Z>0</Z>
</Rect>
</Static>
</Statics>
<Texts>
<Text Name="Text1">
<X>640</X>
<Y>48</Y>
<Z>0</Z>
<H>27</H>
<MaxW>0</MaxW>
<Color Name="StaticColor" />
<SelColor Name="TextSelColor" />
<Align>Center</Align>
<ResizeAlign>Center</ResizeAlign>
<Style>Bold</Style>
<Font>Outline</Font>
<Text>TR_SCREENCONFIG_TITLE</Text>
</Text>
<Text Name="Text2">
<X>75</X>
<Y>105</Y>
<Z>0</Z>
<H>27</H>
<MaxW>0</MaxW>
<Color Name="StaticColor" />
<SelColor Name="TextSelColor" />
<Align>Left</Align>
<ResizeAlign>Center</ResizeAlign>
<Style>Bold</Style>
<Font>Outline</Font>
<Text>TR_SCREENCONFIG_NUMPLAYERS</Text>
</Text>
<Text Name="Text3">
<X>75</X>
<Y>165</Y>
<Z>0</Z>
<H>27</H>
<MaxW>0</MaxW>
<Color Name="StaticColor" />
<SelColor Name="TextSelColor" />
<Align>Left</Align>
<ResizeAlign>Center</ResizeAlign>
<Style>Bold</Style>
<Font>Outline</Font>
<Text>TR_SCREENCONFIG_NUMMICS</Text>
</Text>
<Text Name="Text4">
<X>75</X>
<Y>225</Y>
<Z>0</Z>
<H>27</H>
<MaxW>0</MaxW>
<Color Name="StaticColor" />
<SelColor Name="TextSelColor" />
<Align>Left</Align>
<ResizeAlign>Center</ResizeAlign>
<Style>Bold</Style>
<Font>Outline</Font>
<Text>TR_SCREENCONFIG_NUMROUNDS</Text>
</Text>
<Text Name="Text5">
<X>75</X>
<Y>285</Y>
<Z>0</Z>
<H>27</H>
<MaxW>0</MaxW>
<Color Name="StaticColor" />
<SelColor Name="TextSelColor" />
<Align>Left</Align>
<ResizeAlign>Center</ResizeAlign>
<Style>Bold</Style>
<Font>Outline</Font>
<Text>TR_SCREENCONFIG_NUMJOKERS</Text>
</Text>
<Text Name="Text6">
<X>75</X>
<Y>345</Y>
<Z>0</Z>
<H>27</H>
<MaxW>0</MaxW>
<Color Name="StaticColor" />
<SelColor Name="TextSelColor" />
<Align>Left</Align>
<ResizeAlign>Center</ResizeAlign>
<Style>Bold</Style>
<Font>Outline</Font>
<Text>TR_SCREENCONFIG_REFILLJOKERS</Text>
</Text>
</Texts>
<Buttons>
<Button Name="ButtonNext">
<Skin>Button</Skin>
<SkinSelected>Button</SkinSelected>
<Rect>
<X>985</X>
<Y>600</Y>
<W>150</W>
<H>50</H>
<Z>0</Z>
</Rect>
<Color Name="ButtonColor" />
<SelColor Name="ButtonSelColor" />
<Text Name="Text">
<X>75</X>
<Y>10</Y>
<Z>0</Z>
<H>27</H>
<MaxW>142</MaxW>
<Color Name="ButtonTextColor" />
<SelColor Name="ButtonTextSelColor" />
<Align>Center</Align>
<ResizeAlign>Center</ResizeAlign>
<Style>Bold</Style>
<Font>Outline</Font>
<Text>TR_BUTTON_NEXT</Text>
</Text>
<Reflection>
<Height>26</Height>
<Space>10</Space>
</Reflection>
<SelReflection>
<Height>26</Height>
<Space>10</Space>
</SelReflection>
</Button>
<Button Name="ButtonBack">
<Skin>Button</Skin>
<SkinSelected>Button</SkinSelected>
<Rect>
<X>145</X>
<Y>600</Y>
<W>150</W>
<H>50</H>
<Z>0</Z>
</Rect>
<Color Name="ButtonColor" />
<SelColor Name="ButtonSelColor" />
<Text Name="Text">
<X>75</X>
<Y>10</Y>
<Z>0</Z>
<H>27</H>
<MaxW>142</MaxW>
<Color Name="ButtonTextColor" />
<SelColor Name="ButtonTextSelColor" />
<Align>Center</Align>
<ResizeAlign>Center</ResizeAlign>
<Style>Bold</Style>
<Font>Outline</Font>
<Text>TR_BUTTON_BACK</Text>
</Text>
<Reflection>
<Height>26</Height>
<Space>10</Space>
</Reflection>
<SelReflection>
<Height>26</Height>
<Space>10</Space>
</SelReflection>
</Button>
</Buttons>
<SongMenus />
<Lyrics />
<SelectSlides>
<SelectSlide Name="SelectSlideNumPlayers">
<Skin/>
<SkinArrowLeft>SelectSlideArrowLeft</SkinArrowLeft>
<SkinArrowRight>SelectSlideArrowRight</SkinArrowRight>
<SkinSelected>SelectSlide</SkinSelected>
<SkinArrowLeftSelected>SelectSlideArrowLeft</SkinArrowLeftSelected>
<SkinArrowRightSelected>SelectSlideArrowRight</SkinArrowRightSelected>
<Rect>
<X>500</X>
<Y>100</Y>
<W>700</W>
<H>50</H>
<Z>0</Z>
</Rect>
<RectArrowLeft>
<X>505</X>
<Y>105</Y>
<W>40</W>
<H>40</H>
<Z>0</Z>
</RectArrowLeft>
<RectArrowRight>
<X>1170</X>
<Y>105</Y>
<W>40</W>
<H>40</H>
<Z>0</Z>
</RectArrowRight>
<Color Name="SelectSlideColor" />
<SelColor Name="SelectSlideSelColor" />
<ArrowColor Name="ArrowColor" />
<ArrowSelColor Name="ArrowSelColor" />
<TextColor Name="TextColor" />
<TextSelColor Name="TextSelColor" />
<TextH>27</TextH>
<TextRelativeX>50</TextRelativeX>
<TextRelativeY>0</TextRelativeY>
<TextMaxW>205.33</TextMaxW>
<TextFont>Outline</TextFont>
<TextStyle>Bold</TextStyle>
<NumVisible>9</NumVisible>
</SelectSlide>
<SelectSlide Name="SelectSlideNumMics">
<Skin/>
<SkinArrowLeft>SelectSlideArrowLeft</SkinArrowLeft>
<SkinArrowRight>SelectSlideArrowRight</SkinArrowRight>
<SkinSelected>SelectSlide</SkinSelected>
<SkinArrowLeftSelected>SelectSlideArrowLeft</SkinArrowLeftSelected>
<SkinArrowRightSelected>SelectSlideArrowRight</SkinArrowRightSelected>
<Rect>
<X>500</X>
<Y>160</Y>
<W>700</W>
<H>50</H>
<Z>0</Z>
</Rect>
<RectArrowLeft>
<X>505</X>
<Y>165</Y>
<W>40</W>
<H>40</H>
<Z>0</Z>
</RectArrowLeft>
<RectArrowRight>
<X>1170</X>
<Y>165</Y>
<W>40</W>
<H>40</H>
<Z>0</Z>
</RectArrowRight>
<Color Name="SelectSlideColor" />
<SelColor Name="SelectSlideSelColor" />
<ArrowColor Name="ArrowColor" />
<ArrowSelColor Name="ArrowSelColor" />
<TextColor Name="TextColor" />
<TextSelColor Name="TextSelColor" />
<TextH>27</TextH>
<TextRelativeX>50</TextRelativeX>
<TextRelativeY>0</TextRelativeY>
<TextMaxW>205.33</TextMaxW>
<TextFont>Outline</TextFont>
<TextStyle>Bold</TextStyle>
<NumVisible>2</NumVisible>
</SelectSlide>
<SelectSlide Name="SelectSlideNumRounds">
<Skin/>
<SkinArrowLeft>SelectSlideArrowLeft</SkinArrowLeft>
<SkinArrowRight>SelectSlideArrowRight</SkinArrowRight>
<SkinSelected>SelectSlide</SkinSelected>
<SkinArrowLeftSelected>SelectSlideArrowLeft</SkinArrowLeftSelected>
<SkinArrowRightSelected>SelectSlideArrowRight</SkinArrowRightSelected>
<Rect>
<X>500</X>
<Y>220</Y>
<W>700</W>
<H>50</H>
<Z>0</Z>
</Rect>
<RectArrowLeft>
<X>505</X>
<Y>225</Y>
<W>40</W>
<H>40</H>
<Z>0</Z>
</RectArrowLeft>
<RectArrowRight>
<X>1170</X>
<Y>225</Y>
<W>40</W>
<H>40</H>
<Z>0</Z>
</RectArrowRight>
<Color Name="SelectSlideColor" />
<SelColor Name="SelectSlideSelColor" />
<ArrowColor Name="ArrowColor" />
<ArrowSelColor Name="ArrowSelColor" />
<TextColor Name="TextColor" />
<TextSelColor Name="TextSelColor" />
<TextH>27</TextH>
<TextRelativeX>50</TextRelativeX>
<TextRelativeY>0</TextRelativeY>
<TextMaxW>205.33</TextMaxW>
<TextFont>Outline</TextFont>
<TextStyle>Bold</TextStyle>
<NumVisible>10</NumVisible>
</SelectSlide>
<SelectSlide Name="SelectSlideNumJokers">
<Skin/>
<SkinArrowLeft>SelectSlideArrowLeft</SkinArrowLeft>
<SkinArrowRight>SelectSlideArrowRight</SkinArrowRight>
<SkinSelected>SelectSlide</SkinSelected>
<SkinArrowLeftSelected>SelectSlideArrowLeft</SkinArrowLeftSelected>
<SkinArrowRightSelected>SelectSlideArrowRight</SkinArrowRightSelected>
<Rect>
<X>500</X>
<Y>280</Y>
<W>700</W>
<H>50</H>
<Z>0</Z>
</Rect>
<RectArrowLeft>
<X>505</X>
<Y>285</Y>
<W>40</W>
<H>40</H>
<Z>0</Z>
</RectArrowLeft>
<RectArrowRight>
<X>1170</X>
<Y>285</Y>
<W>40</W>
<H>40</H>
<Z>0</Z>
</RectArrowRight>
<Color Name="SelectSlideColor" />
<SelColor Name="SelectSlideSelColor" />
<ArrowColor Name="ArrowColor" />
<ArrowSelColor Name="ArrowSelColor" />
<TextColor Name="TextColor" />
<TextSelColor Name="TextSelColor" />
<TextH>27</TextH>
<TextRelativeX>50</TextRelativeX>
<TextRelativeY>0</TextRelativeY>
<TextMaxW>205.33</TextMaxW>
<TextFont>Outline</TextFont>
<TextStyle>Bold</TextStyle>
<NumVisible>10</NumVisible>
</SelectSlide>
<SelectSlide Name="SelectSlideRefillJokers">
<Skin/>
<SkinArrowLeft>SelectSlideArrowLeft</SkinArrowLeft>
<SkinArrowRight>SelectSlideArrowRight</SkinArrowRight>
<SkinSelected>SelectSlide</SkinSelected>
<SkinArrowLeftSelected>SelectSlideArrowLeft</SkinArrowLeftSelected>
<SkinArrowRightSelected>SelectSlideArrowRight</SkinArrowRightSelected>
<Rect>
<X>500</X>
<Y>340</Y>
<W>700</W>
<H>50</H>
<Z>0</Z>
</Rect>
<RectArrowLeft>
<X>505</X>
<Y>345</Y>
<W>40</W>
<H>40</H>
<Z>0</Z>
</RectArrowLeft>
<RectArrowRight>
<X>1170</X>
<Y>345</Y>
<W>40</W>
<H>40</H>
<Z>0</Z>
</RectArrowRight>
<Color Name="SelectSlideColor" />
<SelColor Name="SelectSlideSelColor" />
<ArrowColor Name="ArrowColor" />
<ArrowSelColor Name="ArrowSelColor" />
<TextColor Name="TextColor" />
<TextSelColor Name="TextSelColor" />
<TextH>27</TextH>
<TextRelativeX>50</TextRelativeX>
<TextRelativeY>0</TextRelativeY>
<TextMaxW>205.33</TextMaxW>
<TextFont>Outline</TextFont>
<TextStyle>Bold</TextStyle>
<NumVisible>2</NumVisible>
</SelectSlide>
</SelectSlides>
<SingNotes />
<NameSelections />
<Equalizers />
<Playlists />
<ParticleEffects />
<ScreenSettings />
</Screen>
@@ -0,0 +1,557 @@
<?xml version="1.0" encoding="utf-8"?>
<Screen xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<Informations>
<ScreenName>PartyScreenChallengeRoundsMain</ScreenName>
<ScreenVersion>1</ScreenVersion>
</Informations>
<Backgrounds>
<Background Name="Background1">
<Type>Video</Type>
<SlideShowTextures />
<Video>BG_Video</Video>
<Skin>BG_Default</Skin>
<Color Name="BackgroundColor" />
</Background>
</Backgrounds>
<Statics>
<Static Name="Static1">
<Skin>Menu</Skin>
<Color Name="StaticColor" />
<Rect>
<X>40</X>
<Y>40</Y>
<W>1200</W>
<H>50</H>
<Z>0</Z>
</Rect>
</Static>
<Static Name="StaticPopupBG">
<Skin>PopupBG</Skin>
<Color Name="StaticColor" />
<Rect>
<X>0</X>
<Y>0</Y>
<W>1280</W>
<H>720</H>
<Z>-1</Z>
</Rect>
</Static>
<Static Name="StaticNextPlayer">
<Skin/>
<Color Name="Visible" />
<Rect>
<X>0</X>
<Y>0</Y>
<W>100</W>
<H>100</H>
<Z>0</Z>
</Rect>
</Static>
</Statics>
<Texts>
<Text Name="Text1">
<X>640</X>
<Y>48</Y>
<Z>0</Z>
<H>27</H>
<MaxW>0</MaxW>
<Color Name="StaticColor" />
<SelColor Name="TextSelColor" />
<Align>Center</Align>
<ResizeAlign>Center</ResizeAlign>
<Style>Bold</Style>
<Font>Outline</Font>
<Text>TR_SCREENMAIN_TITLE</Text>
</Text>
<Text Name="TextPosition">
<X>40</X>
<Y>102</Y>
<Z>0</Z>
<H>27</H>
<MaxW>0</MaxW>
<Color Name="StaticColor" />
<SelColor Name="TextSelColor" />
<Align>Right</Align>
<ResizeAlign>Center</ResizeAlign>
<Style>Bold</Style>
<Font>Outline</Font>
<Text>TR_SCREENMAIN_TABLE_POS</Text>
</Text>
<Text Name="TextPlayerName">
<X>50</X>
<Y>102</Y>
<Z>0</Z>
<H>27</H>
<MaxW>130</MaxW>
<Color Name="StaticColor" />
<SelColor Name="TextSelColor" />
<Align>Left</Align>
<ResizeAlign>Center</ResizeAlign>
<Style>Bold</Style>
<Font>Outline</Font>
<Text>TR_SCREENMAIN_TABLE_PLAYERNAME</Text>
</Text>
<Text Name="TextNumPlayed">
<X>260</X>
<Y>102</Y>
<Z>0</Z>
<H>27</H>
<MaxW>0</MaxW>
<Color Name="StaticColor" />
<SelColor Name="TextSelColor" />
<Align>Right</Align>
<ResizeAlign>Center</ResizeAlign>
<Style>Bold</Style>
<Font>Outline</Font>
<Text>TR_SCREENMAIN_TABLE_NUMPLAYED</Text>
</Text>
<Text Name="TextWon">
<X>340</X>
<Y>102</Y>
<Z>0</Z>
<H>27</H>
<MaxW>0</MaxW>
<Color Name="StaticColor" />
<SelColor Name="TextSelColor" />
<Align>Right</Align>
<ResizeAlign>Center</ResizeAlign>
<Style>Bold</Style>
<Font>Outline</Font>
<Text>TR_SCREENMAIN_TABLE_WON</Text>
</Text>
<Text Name="TextSingPoints">
<X>490</X>
<Y>102</Y>
<Z>0</Z>
<H>27</H>
<MaxW>0</MaxW>
<Color Name="StaticColor" />
<SelColor Name="TextSelColor" />
<Align>Right</Align>
<ResizeAlign>Center</ResizeAlign>
<Style>Bold</Style>
<Font>Outline</Font>
<Text>TR_SCREENMAIN_TABLE_SINGPOINTS</Text>
</Text>
<Text Name="TextGamePoints">
<X>590</X>
<Y>102</Y>
<Z>0</Z>
<H>27</H>
<MaxW>0</MaxW>
<Color Name="StaticColor" />
<SelColor Name="TextSelColor" />
<Align>Right</Align>
<ResizeAlign>Center</ResizeAlign>
<Style>Bold</Style>
<Font>Outline</Font>
<Text>TR_SCREENMAIN_TABLE_GAMEPOINTS</Text>
</Text>
<Text Name="TextNextPlayer">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<H>27</H>
<MaxW>100</MaxW>
<Color Name="StaticColor" />
<SelColor Name="TextSelColor" />
<Align>Center</Align>
<ResizeAlign>Center</ResizeAlign>
<Style>Bold</Style>
<Font>Outline</Font>
<Text />
</Text>
<Text Name="TextPopupReallyExit">
<X>640</X>
<Y>265</Y>
<Z>-1.01</Z>
<H>27</H>
<MaxW>380</MaxW>
<Color Name="StaticColor" />
<SelColor Name="TextSelColor" />
<Align>Center</Align>
<ResizeAlign>Center</ResizeAlign>
<Style>Bold</Style>
<Font>Outline</Font>
<Text>TR_SCREENMAIN_POPUP_REALLYEXIT</Text>
</Text>
<Text Name="TextRoundNumber">
<X>660</X>
<Y>102</Y>
<Z>0</Z>
<H>27</H>
<MaxW>0</MaxW>
<Color Name="StaticColor" />
<SelColor Name="TextSelColor" />
<Align>Right</Align>
<ResizeAlign>Center</ResizeAlign>
<Style>Bold</Style>
<Font>Outline</Font>
<Text>1)</Text>
</Text>
<Text Name="TextRoundPlayer">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<H>27</H>
<MaxW>0</MaxW>
<Color Name="StaticColor" />
<SelColor Name="TextSelColor" />
<Align>Center</Align>
<ResizeAlign>Center</ResizeAlign>
<Style>Bold</Style>
<Font>Outline</Font>
<Text />
</Text>
<Text Name="TextRoundScore">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<H>27</H>
<MaxW>0</MaxW>
<Color Name="StaticColor" />
<SelColor Name="TextSelColor" />
<Align>Center</Align>
<ResizeAlign>Center</ResizeAlign>
<Style>Bold</Style>
<Font>Outline</Font>
<Text />
</Text>
<Text Name="TextFinishMessage">
<X>640</X>
<Y>520</Y>
<Z>0</Z>
<H>44</H>
<MaxW>0</MaxW>
<Color Name="StaticColor" />
<SelColor Name="TextSelColor" />
<Align>Center</Align>
<ResizeAlign>Center</ResizeAlign>
<Style>Bold</Style>
<Font>Outline</Font>
<Text>TR_SCREENMAIN_FINISH</Text>
</Text>
<Text Name="TextFinishPlayerWin">
<X>640</X>
<Y>575</Y>
<Z>0</Z>
<H>31</H>
<MaxW>770</MaxW>
<Color Name="StaticColor" />
<SelColor Name="TextSelColor" />
<Align>Center</Align>
<ResizeAlign>Center</ResizeAlign>
<Style>Bold</Style>
<Font>Outline</Font>
<Text />
</Text>
<Text Name="TextNextPlayerMessage">
<X>640</X>
<Y>515</Y>
<Z>0</Z>
<H>27</H>
<MaxW>0</MaxW>
<Color Name="StaticColor" />
<SelColor Name="TextSelColor" />
<Align>Center</Align>
<ResizeAlign>Center</ResizeAlign>
<Style>Bold</Style>
<Font>Outline</Font>
<Text>TR_SCREENMAIN_NEXT_PLAYER</Text>
</Text>
</Texts>
<Buttons>
<Button Name="ButtonNextRound">
<Skin>Button</Skin>
<SkinSelected>Button</SkinSelected>
<Rect>
<X>1030</X>
<Y>600</Y>
<W>150</W>
<H>50</H>
<Z>0</Z>
</Rect>
<Color Name="ButtonColor" />
<SelColor Name="ButtonSelColor" />
<Text Name="Text">
<X>75</X>
<Y>10</Y>
<Z>0</Z>
<H>27</H>
<MaxW>142</MaxW>
<Color Name="ButtonTextColor" />
<SelColor Name="ButtonTextSelColor" />
<Align>Center</Align>
<ResizeAlign>Center</ResizeAlign>
<Style>Bold</Style>
<Font>Outline</Font>
<Text>TR_BUTTON_NEXT_ROUND</Text>
</Text>
<Reflection>
<Height>26</Height>
<Space>10</Space>
</Reflection>
<SelReflection>
<Height>26</Height>
<Space>10</Space>
</SelReflection>
</Button>
<Button Name="ButtonBack">
<Skin>Button</Skin>
<SkinSelected>Button</SkinSelected>
<Rect>
<X>100</X>
<Y>600</Y>
<W>150</W>
<H>50</H>
<Z>0</Z>
</Rect>
<Color Name="ButtonColor" />
<SelColor Name="ButtonSelColor" />
<Text Name="Text">
<X>75</X>
<Y>10</Y>
<Z>0</Z>
<H>27</H>
<MaxW>142</MaxW>
<Color Name="ButtonTextColor" />
<SelColor Name="ButtonTextSelColor" />
<Align>Center</Align>
<ResizeAlign>Center</ResizeAlign>
<Style>Bold</Style>
<Font>Outline</Font>
<Text>TR_BUTTON_BACK</Text>
</Text>
<Reflection>
<Height>26</Height>
<Space>10</Space>
</Reflection>
<SelReflection>
<Height>26</Height>
<Space>10</Space>
</SelReflection>
</Button>
<Button Name="ButtonExit">
<Skin>Button</Skin>
<SkinSelected>Button</SkinSelected>
<Rect>
<X>100</X>
<Y>600</Y>
<W>150</W>
<H>50</H>
<Z>0</Z>
</Rect>
<Color Name="ButtonColor" />
<SelColor Name="ButtonSelColor" />
<Text Name="Text">
<X>75</X>
<Y>10</Y>
<Z>0</Z>
<H>27</H>
<MaxW>142</MaxW>
<Color Name="ButtonTextColor" />
<SelColor Name="ButtonTextSelColor" />
<Align>Center</Align>
<ResizeAlign>Center</ResizeAlign>
<Style>Bold</Style>
<Font>Outline</Font>
<Text>TR_BUTTON_EXIT</Text>
</Text>
<Reflection>
<Height>26</Height>
<Space>10</Space>
</Reflection>
<SelReflection>
<Height>26</Height>
<Space>10</Space>
</SelReflection>
</Button>
<Button Name="ButtonPopupYes">
<Skin>Button</Skin>
<SkinSelected>Button</SkinSelected>
<Rect>
<X>665</X>
<Y>360</Y>
<W>150</W>
<H>50</H>
<Z>-1.01</Z>
</Rect>
<Color Name="ButtonColor" />
<SelColor Name="ButtonSelColor" />
<Text Name="Text">
<X>75</X>
<Y>10</Y>
<Z>0</Z>
<H>27</H>
<MaxW>142</MaxW>
<Color Name="ButtonTextColor" />
<SelColor Name="ButtonTextSelColor" />
<Align>Center</Align>
<ResizeAlign>Center</ResizeAlign>
<Style>Bold</Style>
<Font>Outline</Font>
<Text>TR_BUTTON_YES</Text>
</Text>
<Reflection>
<Height>26</Height>
<Space>10</Space>
</Reflection>
<SelReflection>
<Height>26</Height>
<Space>10</Space>
</SelReflection>
</Button>
<Button Name="ButtonPopupNo">
<Skin>Button</Skin>
<SkinSelected>Button</SkinSelected>
<Rect>
<X>465</X>
<Y>360</Y>
<W>150</W>
<H>50</H>
<Z>-1.01</Z>
</Rect>
<Color Name="ButtonColor" />
<SelColor Name="ButtonSelColor" />
<Text Name="Text">
<X>75</X>
<Y>10</Y>
<Z>0</Z>
<H>27</H>
<MaxW>142</MaxW>
<Color Name="ButtonTextColor" />
<SelColor Name="ButtonTextSelColor" />
<Align>Center</Align>
<ResizeAlign>Center</ResizeAlign>
<Style>Bold</Style>
<Font>Outline</Font>
<Text>TR_BUTTON_NO</Text>
</Text>
<Reflection>
<Height>26</Height>
<Space>10</Space>
</Reflection>
<SelReflection>
<Height>26</Height>
<Space>10</Space>
</SelReflection>
</Button>
<Button Name="ButtonPlayerScrollDown">
<Skin>ScrollDown</Skin>
<SkinSelected>ScrollDown</SkinSelected>
<Rect>
<X>281</X>
<Y>515</Y>
<W>28</W>
<H>15</H>
<Z>-0.01</Z>
</Rect>
<Color Name="ButtonColor" />
<SelColor Name="ButtonSelColor" />
<Text Name="Text">
<X>75</X>
<Y>10</Y>
<Z>0</Z>
<H>27</H>
<MaxW>142</MaxW>
<Color Name="ButtonTextColor" />
<SelColor Name="ButtonTextSelColor" />
<Align>Center</Align>
<ResizeAlign>Center</ResizeAlign>
<Style>Bold</Style>
<Font>Outline</Font>
<Text />
</Text>
</Button>
<Button Name="ButtonPlayerScrollUp">
<Skin>ScrollUp</Skin>
<SkinSelected>ScrollUp</SkinSelected>
<Rect>
<X>281</X>
<Y>94</Y>
<W>28</W>
<H>15</H>
<Z>-0.01</Z>
</Rect>
<Color Name="ButtonColor" />
<SelColor Name="ButtonSelColor" />
<Text Name="Text">
<X>75</X>
<Y>10</Y>
<Z>0</Z>
<H>27</H>
<MaxW>142</MaxW>
<Color Name="ButtonTextColor" />
<SelColor Name="ButtonTextSelColor" />
<Align>Center</Align>
<ResizeAlign>Center</ResizeAlign>
<Style>Bold</Style>
<Font>Outline</Font>
<Text />
</Text>
</Button>
<Button Name="ButtonRoundsScrollDown">
<Skin>ScrollDown</Skin>
<SkinSelected>ScrollDown</SkinSelected>
<Rect>
<X>954</X>
<Y>515</Y>
<W>28</W>
<H>15</H>
<Z>-0.01</Z>
</Rect>
<Color Name="ButtonColor" />
<SelColor Name="ButtonSelColor" />
<Text Name="Text">
<X>75</X>
<Y>10</Y>
<Z>0</Z>
<H>27</H>
<MaxW>142</MaxW>
<Color Name="ButtonTextColor" />
<SelColor Name="ButtonTextSelColor" />
<Align>Center</Align>
<ResizeAlign>Center</ResizeAlign>
<Style>Bold</Style>
<Font>Outline</Font>
<Text />
</Text>
</Button>
<Button Name="ButtonRoundsScrollUp">
<Skin>ScrollUp</Skin>
<SkinSelected>ScrollUp</SkinSelected>
<Rect>
<X>954</X>
<Y>94</Y>
<W>28</W>
<H>15</H>
<Z>-0.01</Z>
</Rect>
<Color Name="ButtonColor" />
<SelColor Name="ButtonSelColor" />
<Text Name="Text">
<X>75</X>
<Y>10</Y>
<Z>0</Z>
<H>27</H>
<MaxW>142</MaxW>
<Color Name="ButtonTextColor" />
<SelColor Name="ButtonTextSelColor" />
<Align>Center</Align>
<ResizeAlign>Center</ResizeAlign>
<Style>Bold</Style>
<Font>Outline</Font>
<Text />
</Text>
</Button>
</Buttons>
<SongMenus />
<Lyrics />
<SelectSlides />
<SingNotes />
<NameSelections />
<Equalizers />
<Playlists />
<ParticleEffects />
<ScreenSettings />
</Screen>
@@ -0,0 +1,387 @@
<?xml version="1.0" encoding="utf-8"?>
<Screen xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<Informations>
<ScreenName>PartyScreenChallengeRoundsNames</ScreenName>
<ScreenVersion>1</ScreenVersion>
</Informations>
<Backgrounds>
<Background Name="Background1">
<Type>Video</Type>
<SlideShowTextures />
<Video>BG_Video</Video>
<Skin>BG_Default</Skin>
<Color Name="BackgroundColor" />
</Background>
</Backgrounds>
<Statics>
<Static Name="Static1">
<Skin>Menu</Skin>
<Color Name="StaticColor" />
<Rect>
<X>40</X>
<Y>40</Y>
<W>1200</W>
<H>50</H>
<Z>0</Z>
</Rect>
</Static>
</Statics>
<Texts>
<Text Name="Text1">
<X>640</X>
<Y>48</Y>
<Z>0</Z>
<H>27</H>
<MaxW>0</MaxW>
<Color Name="StaticColor" />
<SelColor Name="TextSelColor" />
<Align>Center</Align>
<ResizeAlign>Center</ResizeAlign>
<Style>Bold</Style>
<Font>Outline</Font>
<Text>TR_SCREENNAMES_TITLE</Text>
</Text>
</Texts>
<Buttons>
<Button Name="ButtonBack">
<Skin>Button</Skin>
<SkinSelected>Button</SkinSelected>
<Rect>
<X>145</X>
<Y>625</Y>
<W>150</W>
<H>50</H>
<Z>0</Z>
</Rect>
<Color Name="ButtonColor" />
<SelColor Name="ButtonSelColor" />
<Text Name="Text">
<X>75</X>
<Y>10</Y>
<Z>0</Z>
<H>27</H>
<MaxW>142</MaxW>
<Color Name="ButtonTextColor" />
<SelColor Name="ButtonTextSelColor" />
<Align>Center</Align>
<ResizeAlign>Center</ResizeAlign>
<Style>Bold</Style>
<Font>Outline</Font>
<Text>TR_BUTTON_BACK</Text>
</Text>
<Reflection>
<Height>26</Height>
<Space>10</Space>
</Reflection>
<SelReflection>
<Height>26</Height>
<Space>10</Space>
</SelReflection>
</Button>
<Button Name="ButtonNext">
<Skin>Button</Skin>
<SkinSelected>Button</SkinSelected>
<Rect>
<X>985</X>
<Y>625</Y>
<W>150</W>
<H>50</H>
<Z>0</Z>
</Rect>
<Color Name="ButtonColor" />
<SelColor Name="ButtonSelColor" />
<Text Name="Text">
<X>75</X>
<Y>10</Y>
<Z>0</Z>
<H>27</H>
<MaxW>142</MaxW>
<Color Name="ButtonTextColor" />
<SelColor Name="ButtonTextSelColor" />
<Align>Center</Align>
<ResizeAlign>Center</ResizeAlign>
<Style>Bold</Style>
<Font>Outline</Font>
<Text>TR_BUTTON_NEXT</Text>
</Text>
<Reflection>
<Height>26</Height>
<Space>10</Space>
</Reflection>
<SelReflection>
<Height>26</Height>
<Space>10</Space>
</SelReflection>
</Button>
<Button Name="ButtonRandom">
<Skin>Button</Skin>
<SkinSelected>Button</SkinSelected>
<Rect>
<X>565</X>
<Y>625</Y>
<W>150</W>
<H>50</H>
<Z>0</Z>
</Rect>
<Color Name="ButtonColor" />
<SelColor Name="ButtonSelColor" />
<Text Name="Text">
<X>75</X>
<Y>10</Y>
<Z>0</Z>
<H>27</H>
<MaxW>142</MaxW>
<Color Name="ButtonTextColor" />
<SelColor Name="ButtonTextSelColor" />
<Align>Center</Align>
<ResizeAlign>Center</ResizeAlign>
<Style>Bold</Style>
<Font>Outline</Font>
<Text>TR_SCREENNAMES_BUTTON_RANDOM</Text>
</Text>
<Reflection>
<Height>26</Height>
<Space>10</Space>
</Reflection>
<SelReflection>
<Height>26</Height>
<Space>10</Space>
</SelReflection>
</Button>
<Button Name="ButtonIncreaseTeams">
<Skin>Plus</Skin>
<SkinSelected>Plus</SkinSelected>
<Rect>
<X>145</X>
<Y>1200</Y>
<W>40</W>
<H>40</H>
<Z>0</Z>
</Rect>
<Color Name="ButtonColor" />
<SelColor Name="ButtonSelColor" />
<Text Name="Text">
<X>75</X>
<Y>10</Y>
<Z>0</Z>
<H>27</H>
<MaxW>142</MaxW>
<Color Name="ButtonTextColor" />
<SelColor Name="ButtonTextSelColor" />
<Align>Center</Align>
<ResizeAlign>Center</ResizeAlign>
<Style>Bold</Style>
<Font>Outline</Font>
<Text />
</Text>
</Button>
<Button Name="ButtonDecreaseTeams">
<Skin>Minus</Skin>
<SkinSelected>Minus</SkinSelected>
<Rect>
<X>145</X>
<Y>1200</Y>
<W>40</W>
<H>40</H>
<Z>0</Z>
</Rect>
<Color Name="ButtonColor" />
<SelColor Name="ButtonSelColor" />
<Text Name="Text">
<X>75</X>
<Y>10</Y>
<Z>0</Z>
<H>27</H>
<MaxW>142</MaxW>
<Color Name="ButtonTextColor" />
<SelColor Name="ButtonTextSelColor" />
<Align>Center</Align>
<ResizeAlign>Center</ResizeAlign>
<Style>Bold</Style>
<Font>Outline</Font>
<Text />
</Text>
</Button>
<Button Name="ButtonIncreasePlayer">
<Skin>Plus</Skin>
<SkinSelected>Plus</SkinSelected>
<Rect>
<X>145</X>
<Y>1200</Y>
<W>40</W>
<H>40</H>
<Z>0</Z>
</Rect>
<Color Name="ButtonColor" />
<SelColor Name="ButtonSelColor" />
<Text Name="Text">
<X>75</X>
<Y>10</Y>
<Z>0</Z>
<H>27</H>
<MaxW>142</MaxW>
<Color Name="ButtonTextColor" />
<SelColor Name="ButtonTextSelColor" />
<Align>Center</Align>
<ResizeAlign>Center</ResizeAlign>
<Style>Bold</Style>
<Font>Outline</Font>
<Text />
</Text>
</Button>
<Button Name="ButtonDecreasePlayer">
<Skin>Minus</Skin>
<SkinSelected>Minus</SkinSelected>
<Rect>
<X>145</X>
<Y>1200</Y>
<W>40</W>
<H>40</H>
<Z>0</Z>
</Rect>
<Color Name="ButtonColor" />
<SelColor Name="ButtonSelColor" />
<Text Name="Text">
<X>75</X>
<Y>10</Y>
<Z>0</Z>
<H>27</H>
<MaxW>142</MaxW>
<Color Name="ButtonTextColor" />
<SelColor Name="ButtonTextSelColor" />
<Align>Center</Align>
<ResizeAlign>Center</ResizeAlign>
<Style>Bold</Style>
<Font>Outline</Font>
<Text />
</Text>
</Button>
</Buttons>
<SongMenus />
<Lyrics />
<SelectSlides>
<SelectSlide Name="SelectSlideTeams">
<Skin/>
<SkinArrowLeft>SelectSlideArrowLeft</SkinArrowLeft>
<SkinArrowRight>SelectSlideArrowRight</SkinArrowRight>
<SkinSelected>SelectSlide</SkinSelected>
<SkinArrowLeftSelected>SelectSlideArrowLeft</SkinArrowLeftSelected>
<SkinArrowRightSelected>SelectSlideArrowRight</SkinArrowRightSelected>
<Rect>
<X>40</X>
<Y>100</Y>
<W>1200</W>
<H>50</H>
<Z>0</Z>
</Rect>
<RectArrowLeft>
<X>45</X>
<Y>105</Y>
<W>40</W>
<H>40</H>
<Z>0</Z>
</RectArrowLeft>
<RectArrowRight>
<X>1170</X>
<Y>105</Y>
<W>40</W>
<H>40</H>
<Z>0</Z>
</RectArrowRight>
<Color Name="SelectSlideColor" />
<SelColor Name="SelectSlideSelColor" />
<ArrowColor Name="ArrowColor" />
<ArrowSelColor Name="ArrowSelColor" />
<TextColor Name="TextColor" />
<TextSelColor Name="TextSelColor" />
<TextH>27</TextH>
<TextRelativeX>50</TextRelativeX>
<TextRelativeY>0</TextRelativeY>
<TextMaxW>205.33</TextMaxW>
<TextFont>Outline</TextFont>
<TextStyle>Bold</TextStyle>
<NumVisible>2</NumVisible>
</SelectSlide>
<SelectSlide Name="SelectSlidePlayer">
<Skin/>
<SkinArrowLeft>SelectSlideArrowLeft</SkinArrowLeft>
<SkinArrowRight>SelectSlideArrowRight</SkinArrowRight>
<SkinSelected>SelectSlidePlayer</SkinSelected>
<SkinArrowLeftSelected>SelectSlideArrowLeft</SkinArrowLeftSelected>
<SkinArrowRightSelected>SelectSlideArrowRight</SkinArrowRightSelected>
<Rect>
<X>40</X>
<Y>160</Y>
<W>1200</W>
<H>150</H>
<Z>0</Z>
</Rect>
<RectArrowLeft>
<X>45</X>
<Y>210</Y>
<W>40</W>
<H>40</H>
<Z>0</Z>
</RectArrowLeft>
<RectArrowRight>
<X>1170</X>
<Y>210</Y>
<W>40</W>
<H>40</H>
<Z>0</Z>
</RectArrowRight>
<Color Name="SelectSlideColor" />
<SelColor Name="SelectSlideSelColor" />
<ArrowColor Name="ArrowColor" />
<ArrowSelColor Name="ArrowSelColor" />
<TextColor Name="TextColor" />
<TextSelColor Name="TextSelColor" />
<TextH>27</TextH>
<TextRelativeX>50</TextRelativeX>
<TextRelativeY>5</TextRelativeY>
<TextMaxW>205.33</TextMaxW>
<TextFont>Outline</TextFont>
<TextStyle>Bold</TextStyle>
<NumVisible>8</NumVisible>
</SelectSlide>
</SelectSlides>
<SingNotes />
<NameSelections>
<NameSelection Name="NameSelection">
<Rect>
<X>42</X>
<Y>327</Y>
<W>1200</W>
<H>393</H>
<Z>0</Z>
</Rect>
<SkinEmptyTile>CoverTile</SkinEmptyTile>
<ColorEmptyTile>
<R>1</R>
<G>1</G>
<B>1</B>
<A>0.2</A>
</ColorEmptyTile>
<SkinTileSelected>PlayerSelector</SkinTileSelected>
<Tiles>
<W>100</W>
<H>100</H>
<NumW>10</NumW>
<NumH>2</NumH>
<SpaceW>20.71</SpaceW>
<SpaceH>30</SpaceH>
<Name>
<Space>2</Space>
<H>17</H>
<Font>Outline</Font>
<Style>Bold</Style>
<Color Name="TextColor" />
</Name>
</Tiles>
</NameSelection>
</NameSelections>
<Equalizers />
<Playlists />
<ParticleEffects />
<ScreenSettings />
</Screen>
+184 -50
View File
@@ -58,10 +58,10 @@
</Statics>
<Texts>
<Text Name="TextPlayer1">
<X>1070</X>
<X>1120</X>
<Y>65</Y>
<Z>-2.11</Z>
<H>42</H>
<H>32</H>
<MaxW>350</MaxW>
<Color Name="Player1" />
<SelColor Name="Player1" />
@@ -72,10 +72,10 @@
<Text />
</Text>
<Text Name="TextPlayer2">
<X>1070</X>
<X>1120</X>
<Y>135</Y>
<Z>-2.11</Z>
<H>42</H>
<H>32</H>
<MaxW>350</MaxW>
<Color Name="Player2" />
<SelColor Name="Player2" />
@@ -86,10 +86,10 @@
<Text />
</Text>
<Text Name="TextPlayer3">
<X>1070</X>
<X>1120</X>
<Y>205</Y>
<Z>-2.11</Z>
<H>42</H>
<H>32</H>
<MaxW>350</MaxW>
<Color Name="Player3" />
<SelColor Name="Player3" />
@@ -100,10 +100,10 @@
<Text />
</Text>
<Text Name="TextPlayer4">
<X>1070</X>
<X>1120</X>
<Y>275</Y>
<Z>-2.11</Z>
<H>42</H>
<H>32</H>
<MaxW>350</MaxW>
<Color Name="Player4" />
<SelColor Name="Player4" />
@@ -114,10 +114,10 @@
<Text />
</Text>
<Text Name="TextPlayer5">
<X>1070</X>
<X>1120</X>
<Y>345</Y>
<Z>-2.11</Z>
<H>42</H>
<H>32</H>
<MaxW>350</MaxW>
<Color Name="Player5" />
<SelColor Name="Player5" />
@@ -128,10 +128,10 @@
<Text />
</Text>
<Text Name="TextPlayer6">
<X>1070</X>
<X>1120</X>
<Y>415</Y>
<Z>-2.11</Z>
<H>42</H>
<H>32</H>
<MaxW>350</MaxW>
<Color Name="Player6" />
<SelColor Name="Player6" />
@@ -225,20 +225,20 @@
<Skin>Random</Skin>
<SkinSelected>Random</SkinSelected>
<Rect>
<X>980</X>
<X>1050</X>
<Y>50</Y>
<W>80</W>
<H>80</H>
<W>60</W>
<H>60</H>
<Z>-1.01</Z>
</Rect>
<Color Name="Player1" ><A>0.5</A></Color>
<SelColor Name="Player1" />
<Text Name="Text">
<X>40</X>
<Y>23</Y>
<X>30</X>
<Y>15</Y>
<Z>0</Z>
<H>34</H>
<MaxW>60</MaxW>
<H>30</H>
<MaxW>50</MaxW>
<Color Name="ButtonTextColor" />
<SelColor Name="ButtonTextSelColor" />
<Align>Center</Align>
@@ -252,19 +252,19 @@
<Skin>Random</Skin>
<SkinSelected>Random</SkinSelected>
<Rect>
<X>980</X>
<X>1050</X>
<Y>120</Y>
<W>80</W>
<H>80</H>
<W>60</W>
<H>60</H>
<Z>-1.01</Z>
</Rect>
<Color Name="Player2" ><A>0.5</A></Color>
<SelColor Name="Player2" />
<Text Name="Text">
<X>40</X>
<Y>23</Y>
<X>30</X>
<Y>15</Y>
<Z>0</Z>
<H>34</H>
<H>30</H>
<MaxW>60</MaxW>
<Color Name="ButtonTextColor" />
<SelColor Name="ButtonTextSelColor" />
@@ -279,19 +279,19 @@
<Skin>Random</Skin>
<SkinSelected>Random</SkinSelected>
<Rect>
<X>980</X>
<X>1050</X>
<Y>190</Y>
<W>80</W>
<H>80</H>
<W>60</W>
<H>60</H>
<Z>-1.01</Z>
</Rect>
<Color Name="Player3" ><A>0.5</A></Color>
<SelColor Name="Player3" />
<Text Name="Text">
<X>40</X>
<Y>23</Y>
<X>30</X>
<Y>15</Y>
<Z>0</Z>
<H>34</H>
<H>30</H>
<MaxW>60</MaxW>
<Color Name="ButtonTextColor" />
<SelColor Name="ButtonTextSelColor" />
@@ -306,19 +306,19 @@
<Skin>Random</Skin>
<SkinSelected>Random</SkinSelected>
<Rect>
<X>980</X>
<X>1050</X>
<Y>260</Y>
<W>80</W>
<H>80</H>
<W>60</W>
<H>60</H>
<Z>-1.01</Z>
</Rect>
<Color Name="Player4" ><A>0.5</A></Color>
<SelColor Name="Player4" />
<Text Name="Text">
<X>40</X>
<Y>23</Y>
<X>30</X>
<Y>15</Y>
<Z>0</Z>
<H>34</H>
<H>30</H>
<MaxW>60</MaxW>
<Color Name="ButtonTextColor" />
<SelColor Name="ButtonTextSelColor" />
@@ -333,19 +333,19 @@
<Skin>Random</Skin>
<SkinSelected>Random</SkinSelected>
<Rect>
<X>980</X>
<X>1050</X>
<Y>330</Y>
<W>80</W>
<H>80</H>
<W>60</W>
<H>60</H>
<Z>-1.01</Z>
</Rect>
<Color Name="Player5" ><A>0.5</A></Color>
<SelColor Name="Player5" />
<Text Name="Text">
<X>40</X>
<Y>23</Y>
<X>30</X>
<Y>15</Y>
<Z>0</Z>
<H>34</H>
<H>30</H>
<MaxW>60</MaxW>
<Color Name="ButtonTextColor" />
<SelColor Name="ButtonTextSelColor" />
@@ -360,19 +360,19 @@
<Skin>Random</Skin>
<SkinSelected>Random</SkinSelected>
<Rect>
<X>980</X>
<X>1050</X>
<Y>400</Y>
<W>80</W>
<H>80</H>
<W>60</W>
<H>60</H>
<Z>-1.01</Z>
</Rect>
<Color Name="Player6" ><A>0.5</A></Color>
<SelColor Name="Player6" />
<Text Name="Text">
<X>40</X>
<Y>23</Y>
<X>30</X>
<Y>15</Y>
<Z>0</Z>
<H>34</H>
<H>30</H>
<MaxW>60</MaxW>
<Color Name="ButtonTextColor" />
<SelColor Name="ButtonTextSelColor" />
@@ -630,7 +630,7 @@
<Skin>Button</Skin>
<SkinSelected>Button</SkinSelected>
<Rect>
<X>985</X>
<X>1050</X>
<Y>500</Y>
<W>150</W>
<H>50</H>
@@ -987,6 +987,140 @@
</Rect>
</StaticMedleyTagIcon>
</SongMenuList>
<SongMenuListRecord>
<ListLength>8</ListLength>
<SpaceW>10</SpaceW>
<SpaceH>10</SpaceH>
<TileRect>
<X>640</X>
<Y>40</Y>
<W>550</W>
<H>550</H>
<Z>-1</Z>
</TileRect>
<TileRectSmall>
<X>640</X>
<Y>40</Y>
<W>395</W>
<H>550</H>
<Z>-1</Z>
</TileRectSmall>
<TileRectRecord>
<X>400</X>
<Y>420</Y>
<W>280</W>
<H>210</H>
<Z>-1</Z>
</TileRectRecord>
<TextArtist Name="TextArtist">
<X>222</X>
<Y>416</Y>
<Z>-1.01</Z>
<H>39</H>
<MaxW>340</MaxW>
<Color Name="StaticColor" />
<SelColor Name="TextSelColor" />
<Align>Center</Align>
<ResizeAlign>Top</ResizeAlign>
<Style>Bold</Style>
<Font>Outline</Font>
<Text />
</TextArtist>
<TextTitle Name="TextTitle">
<X>222</X>
<Y>456</Y>
<Z>-1.01</Z>
<H>32</H>
<MaxW>340</MaxW>
<Color Name="StaticColor" />
<SelColor Name="TextSelColor" />
<Align>Center</Align>
<ResizeAlign>Top</ResizeAlign>
<Style>Bold</Style>
<Font>Outline</Font>
<Text />
</TextTitle>
<TextSongLength Name="TextSongLength">
<X>222</X>
<Y>490</Y>
<Z>-1.01</Z>
<H>28</H>
<MaxW>340</MaxW>
<Color Name="StaticColor" />
<SelColor Name="TextSelColor" />
<Align>Center</Align>
<ResizeAlign>Top</ResizeAlign>
<Style>Bold</Style>
<Font>Outline</Font>
<Text />
</TextSongLength>
<StaticCoverBig Name="StaticCoverBig">
<Skin>CoverBackground</Skin>
<Color Name="Visible" />
<Rect>
<X>40</X>
<Y>40</Y>
<W>640</W>
<H>360</H>
<Z>-1</Z>
</Rect>
</StaticCoverBig>
<StaticTextBG Name="StaticTextBG">
<Skin>CoverBackground</Skin>
<Color Name="StaticColor" />
<Rect>
<X>40</X>
<Y>40</Y>
<W>640</W>
<H>550</H>
<Z>-1</Z>
</Rect>
</StaticTextBG>
<StaticDuetIcon Name="StaticDuetIcon">
<Skin>DuetIcon</Skin>
<Color Name="StaticColor" />
<Rect>
<X>200</X>
<Y>530</Y>
<W>40</W>
<H>40</H>
<Z>-1</Z>
</Rect>
</StaticDuetIcon>
<StaticVideoIcon Name="StaticVideoIcon">
<Skin>VideoIcon</Skin>
<Color Name="StaticColor" />
<Rect>
<X>120</X>
<Y>530</Y>
<W>40</W>
<H>40</H>
<Z>-1</Z>
</Rect>
</StaticVideoIcon>
<StaticMedleyCalcIcon Name="StaticMedleyCalcIcon">
<Skin>MedleyCalcIcon</Skin>
<Color Name="StaticColor" />
<Rect>
<X>280</X>
<Y>530</Y>
<W>40</W>
<H>40</H>
<Z>-1</Z>
</Rect>
</StaticMedleyCalcIcon>
<StaticMedleyTagIcon Name="StaticMedleyTagIcon">
<Skin>MedleyTagIcon</Skin>
<Color Name="StaticColor" />
<Rect>
<X>280</X>
<Y>530</Y>
<W>40</W>
<H>40</H>
<Z>-1</Z>
</Rect>
</StaticMedleyTagIcon>
</SongMenuListRecord>
</SongMenu>
</SongMenus>
<Lyrics />
@@ -109,4 +109,4 @@ rm -f "$(SolutionDir)Output\PartyModes\$(TargetName)\Code\GlobalSuppressions.cs"
<Target Name="AfterBuild">
</Target>
-->
</Project>
</Project>
@@ -0,0 +1,196 @@
#region license
// This file is part of Vocaluxe.
//
// Vocaluxe is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Vocaluxe is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Vocaluxe. If not, see <http://www.gnu.org/licenses/>.
#endregion
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using VocaluxeLib.Utils.Combinatorics;
namespace VocaluxeLib.PartyModes.ChallengeRounds
{
public class CChallengeRounds
{
private readonly List<CRound> _Rounds = new List<CRound>();
public int Count
{
get { return _Rounds.Count; }
}
public CRound this[int index]
{
get { return _Rounds[index]; }
}
public CChallengeRounds(int numRounds, int numPlayer, int playersPerRound)
{
if (numRounds < 1 || numPlayer < 1 || playersPerRound < 1)
throw new ArgumentException("Invalid paramters for the rounds");
if (playersPerRound > numPlayer)
playersPerRound = numPlayer;
_BuildRounds(numRounds, numPlayer, playersPerRound);
if (Count > numRounds)
{
//Try again and take the better one
List<CRound> old = new List<CRound>(_Rounds);
_Rounds.Clear();
_BuildRounds(numRounds, numPlayer, playersPerRound);
if (Count > old.Count)
{
_Rounds.Clear();
_Rounds.AddRange(old);
}
}
}
/// <summary>
/// Divides players in 2 categories: Those how sung the most and the others
/// </summary>
/// <param name="numSung">List matching the playerIndex to the number of songs sung</param>
private static List<int> _GetPlayersForRound(IList<int> numSung)
{
List<int> mustSing = new List<int>();
int max = numSung.Max();
for (int i = 0; i < numSung.Count; i++)
{
if (numSung[i] < max)
mustSing.Add(i);
}
return mustSing;
}
private static void _AddCombinations(int numPlayer, int playersPerRound, List<CRound> combinations)
{
List<int> input = new List<int>(numPlayer);
for (int i = 0; i < numPlayer; i++)
input.Add(i);
CCombinations<int> combs = new CCombinations<int>(input, playersPerRound);
combinations.AddRange(combs.Select(combination => new CRound(combination)));
combinations.Shuffle();
}
private static CRound _GetMatchingCombination(List<int> playersInRound, List<int> numSung, List<CRound> combinations)
{
foreach (CRound round in combinations)
{
int matching = round.Players.Count(playersInRound.Contains);
// A valid round contains only players from playersInRound or all players from playersInRound (and some others)
if (matching == round.Players.Count || matching == playersInRound.Count)
return round;
}
// It may happen, that there are only players that already sung against each other. So create a 2nd best option with the most number of players that should sing in it
int maxMatching = combinations.Max(c => c.Players.Count(playersInRound.Contains));
List<CRound> nextOptions = combinations.Where(c => c.Players.Count(playersInRound.Contains) == maxMatching).ToList();
// And select the combination that minimizes the sum of the number of songs sung (--> favor rounds with players that sung less than others)
CRound result = null;
int minSung = int.MaxValue;
foreach (CRound round in nextOptions)
{
int curNumSung = round.Players.Sum(pl => numSung[pl]);
if (curNumSung < minSung)
{
minSung = curNumSung;
result = round;
}
}
Debug.Assert(result != null);
return result;
}
private void _BuildRounds(int numRounds, int numPlayer, int playersPerRound)
{
// What we want is that every player sung the same amount of songs
// and alternate the Players so everyone is Player1 the same amount
// So we keep track how many songs each palyer sung
List<int> numSung = new List<int>(numPlayer);
//and which Player had which Position the last time this combination of Players sung
SortedDictionary<String, List<int>> lastRounds = new SortedDictionary<String, List<int>>();
for (int i = 0; i < numPlayer; i++)
numSung.Add(0);
List<CRound> combinations = new List<CRound>();
// Posibly add more rounds than requested if the song count per player is unequal
for (int i = 0; i < numRounds * 10; i++)
{
if (combinations.Count == 0)
_AddCombinations(numPlayer, playersPerRound, combinations);
List<int> playersInRound = _GetPlayersForRound(numSung);
CRound curRound = _GetMatchingCombination(playersInRound, numSung, combinations);
List<int> sortedPlayers = curRound.Players;
sortedPlayers.Sort((x, y) => y.CompareTo(x));
String key = "";
foreach (int player in sortedPlayers)
{
key += player;
}
List<int> lastRound = new List<int>();
if (lastRounds.ContainsKey(key))
{
lastRounds.TryGetValue(key, out lastRound);
int first = lastRound.First();
lastRound.RemoveAt(0);
lastRound.Add(first);
lastRounds[key] = lastRound;
for(int k = 0; k < lastRound.Count; k++)
{
curRound.Players[k] = lastRound[k];
}
}
else
{
foreach (int player in curRound.Players)
{
lastRound.Add(player);
}
lastRounds.Add(key, lastRound);
}
foreach (int player in curRound.Players)
numSung[player]++;
_Rounds.Add(curRound);
combinations.Remove(curRound);
//Stop if we have enough rounds and all players sung the same amount of songs
if (_Rounds.Count >= numRounds && numSung.All(ct => ct == numSung[0]))
break;
}
}
}
public class CRound
{
public List<int> Players;
public CRound(List<int> players)
{
Players = players;
}
}
}
@@ -0,0 +1,563 @@
#region license
// This file is part of Vocaluxe.
//
// Vocaluxe is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Vocaluxe is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Vocaluxe. If not, see <http://www.gnu.org/licenses/>.
#endregion
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using VocaluxeLib.Menu;
[assembly: ComVisible(false)]
namespace VocaluxeLib.PartyModes.ChallengeRounds
{
public class CResultTableRow : IComparable
{
public int Position;
public int PlayerID;
public int NumPlayed;
public int NumWon;
public int NumSingPoints;
public int NumGamePoints;
public int CompareTo(object obj)
{
var row = obj as CResultTableRow;
if (row != null)
{
int res = row.NumGamePoints.CompareTo(NumGamePoints);
if (res == 0)
{
res = row.NumSingPoints.CompareTo(NumSingPoints);
if (res == 0)
res = row.NumWon.CompareTo(NumWon);
}
return res;
}
throw new ArgumentException("object is not a ResultTableRow");
}
}
public abstract class CPartyScreenChallengeRounds : CMenuParty
{
protected new CPartyModeChallengeRounds _PartyMode;
public override void Init()
{
base.Init();
_PartyMode = (CPartyModeChallengeRounds)base._PartyMode;
}
}
// ReSharper disable ClassNeverInstantiated.Global
public sealed class CPartyModeChallengeRounds : CPartyMode
// ReSharper restore ClassNeverInstantiated.Global
{
public override int MinMics
{
get { return 1; }
}
public override int MaxMics
{
get { return CBase.Config.GetMaxNumMics(); }
}
public override int MinPlayers
{
get { return 1; }
}
public override int MaxPlayers
{
get { return 12; }
}
public override int MinTeams
{
get { return 1; }
}
public override int MaxTeams
{
get { return 1; }
}
public override int MinPlayersPerTeam
{
get { return MinPlayers; }
}
public override int MaxPlayersPerTeam
{
get { return MaxPlayers; }
}
private enum EStage
{
Config,
Names,
Main,
Singing
}
public struct SData
{
public int NumPlayer;
public int NumPlayerAtOnce;
public int NumRounds;
public int NumJokers;
public bool RefillJokers;
public int[] Jokers;
public List<int> ProfileIDs;
public CChallengeRounds Rounds;
public List<CResultTableRow> ResultTable;
public int[,] Results;
public int CurrentRoundNr;
public int[] CatSongIndices;
}
private struct SStats
{
public int ProfileID;
public int SingPoints;
public int GamePoints;
public int Won;
}
public SData GameData;
private EStage _Stage;
public CPartyModeChallengeRounds(int id) : base(id)
{
_ScreenSongOptions.Selection.RandomOnly = false;
_ScreenSongOptions.Selection.PartyMode = true;
_ScreenSongOptions.Selection.CategoryChangeAllowed = true;
_ScreenSongOptions.Selection.NumJokers = new int[] {5, 5};
_ScreenSongOptions.Selection.TeamNames = new string[] {"foo", "bar"};
_ScreenSongOptions.Sorting.SearchString = String.Empty;
_ScreenSongOptions.Sorting.SearchActive = false;
_ScreenSongOptions.Sorting.DuetOptions = EDuetOptions.NoDuets;
GameData = new SData {NumPlayer = 4, NumPlayerAtOnce = 2, NumRounds = 12, NumJokers = 5, RefillJokers = true, CurrentRoundNr = 1, ProfileIDs = new List<int>(), CatSongIndices = null, Results = null};
}
public override void SetDefaults()
{
_Stage = EStage.Config;
_ScreenSongOptions.Sorting.IgnoreArticles = CBase.Config.GetIgnoreArticles();
_ScreenSongOptions.Sorting.SongSorting = CBase.Config.GetSongSorting();
_ScreenSongOptions.Sorting.Tabs = EOffOn.TR_CONFIG_OFF;
_ScreenSongOptions.Selection.SongIndex = -1;
if (CBase.Config.GetTabs() == EOffOn.TR_CONFIG_ON && _ScreenSongOptions.Sorting.SongSorting != ESongSorting.TR_CONFIG_NONE)
_ScreenSongOptions.Sorting.Tabs = EOffOn.TR_CONFIG_ON;
GameData.ResultTable = new List<CResultTableRow>();
}
public override bool Init()
{
if (!base.Init())
return false;
_Stage = EStage.Config;
SetDefaults();
return true;
}
public override void UpdateGame()
{
/*
if (CBase.Songs.IsInCategory() || _ScreenSongOptions.Sorting.Tabs == EOffOn.TR_CONFIG_OFF)
_ScreenSongOptions.Selection.RandomOnly = true;
else
_ScreenSongOptions.Selection.RandomOnly = false;*/
}
private IMenu _GetNextScreen()
{
switch (_Stage)
{
case EStage.Config:
return _Screens["CPartyScreenChallengeRoundsConfig"];
case EStage.Names:
return _Screens["CPartyScreenChallengeRoundsNames"];
case EStage.Main:
return _Screens["CPartyScreenChallengeRoundsMain"];
case EStage.Singing:
return CBase.Graphics.GetScreen(EScreen.Song);
default:
throw new ArgumentException("Invalid stage: " + _Stage);
}
}
private void _FadeToScreen()
{
CBase.Graphics.FadeTo(_GetNextScreen());
}
public void Next()
{
switch (_Stage)
{
case EStage.Config:
_Stage = EStage.Names;
break;
case EStage.Names:
_Stage = EStage.Main;
CBase.Songs.ResetSongSung();
GameData.ResultTable = new List<CResultTableRow>();
GameData.Rounds = new CChallengeRounds(GameData.NumRounds, GameData.NumPlayer, GameData.NumPlayerAtOnce);
GameData.CurrentRoundNr = 1;
GameData.Jokers = null;
break;
case EStage.Main:
_Stage = EStage.Singing;
_StartNextRound();
break;
case EStage.Singing:
_Stage = EStage.Main;
_UpdateScores();
break;
default:
throw new ArgumentException("Invalid stage: " + _Stage);
}
_FadeToScreen();
}
public void Back()
{
switch (_Stage)
{
case EStage.Config:
CBase.Graphics.FadeTo(EScreen.Party);
return;
case EStage.Names:
_Stage = EStage.Config;
break;
case EStage.Main:
_Stage = EStage.Names;
break;
default: // Rest is not allowed
throw new ArgumentException("Invalid stage: " + _Stage);
}
_FadeToScreen();
}
public override IMenu GetStartScreen()
{
return _Screens["CPartyScreenChallengeRoundsConfig"];
}
public override SScreenSongOptions GetScreenSongOptions()
{
_ScreenSongOptions.Sorting.SongSorting = CBase.Config.GetSongSorting();
_ScreenSongOptions.Sorting.Tabs = CBase.Config.GetTabs();
_ScreenSongOptions.Sorting.IgnoreArticles = CBase.Config.GetIgnoreArticles();
return _ScreenSongOptions;
}
// ReSharper disable RedundantAssignment
public override void OnSongChange(int songIndex, ref SScreenSongOptions screenSongOptions)
// ReSharper restore RedundantAssignment
{
_ScreenSongOptions.Selection.SongIndex = -1;
if (_ScreenSongOptions.Selection.SelectNextRandomSong && songIndex != -1)
{
_ScreenSongOptions.Selection.SelectNextRandomSong = false;
_CreateCatSongIndices();
if (GameData.CatSongIndices != null)
{
if (GameData.CatSongIndices[CBase.Songs.GetCurrentCategoryIndex()] == -1)
GameData.CatSongIndices[CBase.Songs.GetCurrentCategoryIndex()] = songIndex;
}
}
screenSongOptions = _ScreenSongOptions;
}
// ReSharper disable RedundantAssignment
public override void OnCategoryChange(int categoryIndex, ref SScreenSongOptions screenSongOptions)
// ReSharper restore RedundantAssignment
{
if (GameData.CatSongIndices != null && categoryIndex != -1)
{
if (GameData.CatSongIndices[categoryIndex] == -1)
_ScreenSongOptions.Selection.SelectNextRandomSong = true;
else
_ScreenSongOptions.Selection.SongIndex = GameData.CatSongIndices[categoryIndex];
}
if (GameData.CatSongIndices == null && categoryIndex != -1)
_ScreenSongOptions.Selection.SelectNextRandomSong = true;
if (categoryIndex == -1)
_ScreenSongOptions.Selection.RandomOnly = false;
if (_ScreenSongOptions.Sorting.Tabs == EOffOn.TR_CONFIG_OFF || categoryIndex != -1)
_ScreenSongOptions.Selection.RandomOnly = true;
screenSongOptions = _ScreenSongOptions;
}
public override void SetSearchString(string searchString, bool visible)
{
_ScreenSongOptions.Sorting.SearchString = searchString;
_ScreenSongOptions.Sorting.SearchActive = visible;
}
public override void JokerUsed(int teamNr)
{
if (_ScreenSongOptions.Selection.NumJokers == null)
return;
if (teamNr >= _ScreenSongOptions.Selection.NumJokers.Length)
return;
if (!GameData.RefillJokers)
{
CRound round = GameData.Rounds[GameData.CurrentRoundNr - 1];
GameData.Jokers[round.Players[teamNr]]--;
}
_ScreenSongOptions.Selection.NumJokers[teamNr]--;
_ScreenSongOptions.Selection.RandomOnly = true;
_ScreenSongOptions.Selection.CategoryChangeAllowed = false;
}
public override void SongSelected(int songID)
{
const EGameMode gm = EGameMode.TR_GAMEMODE_NORMAL;
CBase.Game.Reset();
CBase.Game.ClearSongs();
CBase.Game.AddSong(songID, gm);
CBase.Game.SetNumPlayer(GameData.NumPlayerAtOnce);
SPlayer[] players = CBase.Game.GetPlayers();
if (players == null)
return;
if (players.Length < GameData.NumPlayerAtOnce)
return;
CRound c = GameData.Rounds[GameData.CurrentRoundNr - 1];
for (int i = 0; i < GameData.NumPlayerAtOnce; i++)
{
//try to fill with the right data
if (c != null)
players[i].ProfileID = GameData.ProfileIDs[c.Players[i]];
else
players[i].ProfileID = -1;
}
CBase.Graphics.FadeTo(EScreen.Sing);
}
public override void LeavingHighscore()
{
CBase.Songs.AddPartySongSung(CBase.Game.GetSong(0).ID);
GameData.CurrentRoundNr++;
Next();
}
private void _StartNextRound()
{
_ScreenSongOptions.Selection.RandomOnly = _ScreenSongOptions.Sorting.Tabs != EOffOn.TR_CONFIG_ON;
_ScreenSongOptions.Selection.CategoryChangeAllowed = _ScreenSongOptions.Sorting.Tabs == EOffOn.TR_CONFIG_ON;
_SetNumJokers();
_SetTeamNames();
GameData.CatSongIndices = null;
}
private void _SetNumJokers()
{
int[] jokers = new int[GameData.NumPlayerAtOnce];
if (GameData.RefillJokers)
{
for (int i = 0; i < jokers.Length; i++)
jokers[i] = GameData.NumJokers;
}
else
{
if (GameData.Jokers == null)
{
GameData.Jokers = new int[GameData.NumPlayer];
for (int i = 0; i < GameData.ProfileIDs.Count; i++)
{
GameData.Jokers[i] = GameData.NumJokers;
}
}
CRound round = GameData.Rounds[GameData.CurrentRoundNr - 1];
for (int i = 0; i < GameData.NumPlayerAtOnce; i++)
{
jokers[i] = GameData.Jokers[round.Players[i]];
}
}
_ScreenSongOptions.Selection.NumJokers = jokers;
}
private void _SetTeamNames()
{
if (GameData.NumPlayerAtOnce < 1 || GameData.ProfileIDs.Count < GameData.NumPlayerAtOnce)
{
_ScreenSongOptions.Selection.TeamNames = new string[] {"foo", "bar"};
return;
}
_ScreenSongOptions.Selection.TeamNames = new string[GameData.NumPlayerAtOnce];
CRound c = GameData.Rounds[GameData.CurrentRoundNr - 1];
for (int i = 0; i < GameData.NumPlayerAtOnce; i++)
_ScreenSongOptions.Selection.TeamNames[i] = CBase.Profiles.GetPlayerName(GameData.ProfileIDs[c.Players[i]]);
}
private void _UpdateScores()
{
if (GameData.ResultTable.Count == 0)
{
for (int i = 0; i < GameData.NumPlayer; i++)
{
var row = new CResultTableRow {PlayerID = GameData.ProfileIDs[i], NumPlayed = 0, NumWon = 0, NumSingPoints = 0, NumGamePoints = 0};
GameData.ResultTable.Add(row);
}
GameData.Results = new int[GameData.NumRounds,GameData.NumPlayerAtOnce];
for (int i = 0; i < GameData.NumRounds; i++)
{
for (int j = 0; j < GameData.NumPlayerAtOnce; j++)
GameData.Results[i, j] = 0;
}
}
SPlayer[] results = CBase.Game.GetPlayers();
if (results == null)
return;
if (results.Length < GameData.NumPlayerAtOnce)
return;
for (int j = 0; j < GameData.NumPlayerAtOnce; j++)
GameData.Results[GameData.CurrentRoundNr - 2, j] = (int)Math.Round(results[j].Points);
List<SStats> points = _GetPointsForPlayer(results);
for (int i = 0; i < GameData.NumPlayerAtOnce; i++)
{
int index = -1;
for (int j = 0; j < GameData.ResultTable.Count; j++)
{
if (points[i].ProfileID == GameData.ResultTable[j].PlayerID)
{
index = j;
break;
}
}
if (index == -1)
continue;
CResultTableRow row = GameData.ResultTable[index];
row.NumPlayed++;
row.NumWon += points[i].Won;
row.NumSingPoints += points[i].SingPoints;
row.NumGamePoints += points[i].GamePoints;
GameData.ResultTable[index] = row;
}
GameData.ResultTable.Sort();
//Update position-number
int pos = 1;
int lastPoints = 0;
int lastSingPoints = 0;
foreach (CResultTableRow resultRow in GameData.ResultTable)
{
if (lastPoints > resultRow.NumGamePoints || lastSingPoints > resultRow.NumSingPoints)
pos++;
resultRow.Position = pos;
lastPoints = resultRow.NumGamePoints;
lastSingPoints = resultRow.NumSingPoints;
}
}
private List<SStats> _GetPointsForPlayer(SPlayer[] results)
{
var result = new List<SStats>();
for (int i = 0; i < GameData.NumPlayerAtOnce; i++)
{
var stat = new SStats {ProfileID = results[i].ProfileID, SingPoints = (int)Math.Round(results[i].Points), Won = 0, GamePoints = 0};
result.Add(stat);
}
result.Sort((s1, s2) => s1.SingPoints.CompareTo(s2.SingPoints));
int current = result[result.Count - 1].SingPoints;
int points = result.Count;
bool wonset = false;
for (int i = result.Count - 1; i >= 0; i--)
{
SStats res = result[i];
if (i < result.Count - 1)
{
if (current > res.SingPoints)
{
res.GamePoints = i * 2;
wonset = true;
points = res.GamePoints;
}
else
{
if (!wonset)
res.Won = 1;
res.GamePoints = points;
}
}
else
{
res.GamePoints = i * 2;
res.Won = 1;
}
current = res.SingPoints;
result[i] = res;
}
return result;
}
private void _CreateCatSongIndices()
{
if (GameData.CatSongIndices == null && CBase.Songs.GetNumCategories() > 0 && _ScreenSongOptions.Sorting.Tabs == EOffOn.TR_CONFIG_ON)
{
GameData.CatSongIndices = new int[CBase.Songs.GetNumCategories()];
for (int i = 0; i < GameData.CatSongIndices.Length; i++)
GameData.CatSongIndices[i] = -1;
}
if (CBase.Songs.GetNumCategories() == 0 || _ScreenSongOptions.Sorting.Tabs == EOffOn.TR_CONFIG_OFF)
GameData.CatSongIndices = null;
}
}
}
@@ -0,0 +1,208 @@
#region license
// This file is part of Vocaluxe.
//
// Vocaluxe is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Vocaluxe is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Vocaluxe. If not, see <http://www.gnu.org/licenses/>.
#endregion
using System;
using System.Windows.Forms;
namespace VocaluxeLib.PartyModes.ChallengeRounds
{
// ReSharper disable UnusedMember.Global
public class CPartyScreenChallengeRoundsConfig : CPartyScreenChallengeRounds
// ReSharper restore UnusedMember.Global
{
// Version number for theme files. Increment it, if you've changed something on the theme files!
protected override int _ScreenVersion
{
get { return 3; }
}
private const string _SelectSlideNumPlayers = "SelectSlideNumPlayers";
private const string _SelectSlideNumMics = "SelectSlideNumMics";
private const string _SelectSlideNumRounds = "SelectSlideNumRounds";
private const string _SelectSlideNumJokers = "SelectSlideNumJokers";
private const string _SelectSlideRefillJokers = "SelectSlideRefillJokers";
private const string _ButtonNext = "ButtonNext";
private const string _ButtonBack = "ButtonBack";
private const int _MaxNumRounds = 100;
private int _RoundSteps = 1;
public override void Init()
{
base.Init();
_ThemeSelectSlides = new string[] { _SelectSlideNumPlayers, _SelectSlideNumMics, _SelectSlideNumRounds, _SelectSlideNumJokers, _SelectSlideRefillJokers };
_ThemeButtons = new string[] {_ButtonNext, _ButtonBack};
}
public override bool HandleInput(SKeyEvent keyEvent)
{
base.HandleInput(keyEvent);
if (keyEvent.KeyPressed) {}
else
{
switch (keyEvent.Key)
{
case Keys.Back:
case Keys.Escape:
_PartyMode.Back();
break;
case Keys.Enter:
_UpdateSlides();
if (_Buttons[_ButtonBack].Selected)
_PartyMode.Back();
if (_Buttons[_ButtonNext].Selected)
_PartyMode.Next();
break;
case Keys.Left:
_UpdateSlides();
break;
case Keys.Right:
_UpdateSlides();
break;
}
}
return true;
}
public override bool HandleMouse(SMouseEvent mouseEvent)
{
base.HandleMouse(mouseEvent);
if (mouseEvent.LB && _IsMouseOverCurSelection(mouseEvent))
{
_UpdateSlides();
if (_Buttons[_ButtonBack].Selected)
_PartyMode.Back();
if (_Buttons[_ButtonNext].Selected)
_PartyMode.Next();
}
if (mouseEvent.RB)
_PartyMode.Back();
return true;
}
public override void OnShow()
{
base.OnShow();
_RebuildSlides();
}
public override bool UpdateGame()
{
return true;
}
private void _RebuildSlides()
{
// build num player slide (min player ... max player);
_SelectSlides[_SelectSlideNumPlayers].Clear();
for (int i = _PartyMode.MinPlayers; i <= _PartyMode.MaxPlayers; i++)
_SelectSlides[_SelectSlideNumPlayers].AddValue(i.ToString());
_SelectSlides[_SelectSlideNumPlayers].SelectedValue = _PartyMode.GameData.NumPlayer.ToString();
// build num joker slide 1 to 10
_SelectSlides[_SelectSlideNumJokers].Clear();
for (int i = 1; i <= 10; i++)
{
_SelectSlides[_SelectSlideNumJokers].AddValue(i.ToString());
}
_SelectSlides[_SelectSlideNumJokers].SelectedValue = "5";
//build joker config slide
_SelectSlides[_SelectSlideRefillJokers].Clear();
_SelectSlides[_SelectSlideRefillJokers].AddValue(CBase.Language.Translate("TR_BUTTON_NO", PartyModeID));
_SelectSlides[_SelectSlideRefillJokers].AddValue(CBase.Language.Translate("TR_BUTTON_YES", PartyModeID));
_SelectSlides[_SelectSlideRefillJokers].SelectLastValue();
_UpdateMicsAtOnce();
_SetRoundSteps();
_UpdateSlideRounds();
}
private void _UpdateSlides()
{
int player = _PartyMode.GameData.NumPlayer;
int mics = _PartyMode.GameData.NumPlayerAtOnce;
_PartyMode.GameData.NumPlayer = _SelectSlides[_SelectSlideNumPlayers].Selection + _PartyMode.MinPlayers;
_PartyMode.GameData.NumPlayerAtOnce = _SelectSlides[_SelectSlideNumMics].Selection + _PartyMode.MinPlayers;
_PartyMode.GameData.NumRounds = (_SelectSlides[_SelectSlideNumRounds].Selection + 1) * _RoundSteps;
_PartyMode.GameData.NumJokers = _SelectSlides[_SelectSlideNumJokers].Selection + 1;
_PartyMode.GameData.RefillJokers = (_SelectSlides[_SelectSlideRefillJokers].Selection == 1) ? true : false;
_UpdateMicsAtOnce();
_SetRoundSteps();
if (player != _PartyMode.GameData.NumPlayer || mics != _PartyMode.GameData.NumPlayerAtOnce)
{
int num = CHelper.CombinationCount(_PartyMode.GameData.NumPlayer, _PartyMode.GameData.NumPlayerAtOnce);
while (num > _MaxNumRounds)
num -= _RoundSteps;
_PartyMode.GameData.NumRounds = num;
}
_UpdateSlideRounds();
}
private void _UpdateMicsAtOnce()
{
int maxNum = Math.Min(_PartyMode.MaxMics, _PartyMode.GameData.NumPlayer);
if (_PartyMode.GameData.NumPlayerAtOnce > maxNum)
_PartyMode.GameData.NumPlayerAtOnce = maxNum;
// build mics at once slide
_SelectSlides[_SelectSlideNumMics].Clear();
for (int i = 1; i <= maxNum; i++)
_SelectSlides[_SelectSlideNumMics].AddValue(i.ToString());
_SelectSlides[_SelectSlideNumMics].Selection = _PartyMode.GameData.NumPlayerAtOnce - _PartyMode.MinPlayers;
}
private void _UpdateSlideRounds()
{
// build num rounds slide
_SelectSlides[_SelectSlideNumRounds].Clear();
for (int i = _RoundSteps; i <= _MaxNumRounds; i += _RoundSteps)
_SelectSlides[_SelectSlideNumRounds].AddValue(i.ToString());
_SelectSlides[_SelectSlideNumRounds].Selection = _PartyMode.GameData.NumRounds / _RoundSteps - 1;
}
private void _SetRoundSteps()
{
if (_PartyMode.GameData.NumPlayerAtOnce < 1 || _PartyMode.GameData.NumPlayer < 1 || _PartyMode.GameData.NumPlayerAtOnce > _PartyMode.GameData.NumPlayer)
{
_RoundSteps = 1;
return;
}
int res = _PartyMode.GameData.NumPlayer / _PartyMode.GameData.NumPlayerAtOnce;
int mod = _PartyMode.GameData.NumPlayer % _PartyMode.GameData.NumPlayerAtOnce;
_RoundSteps = mod == 0 ? res : _PartyMode.GameData.NumPlayer;
}
}
}
@@ -0,0 +1,630 @@
#region license
// This file is part of Vocaluxe.
//
// Vocaluxe is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Vocaluxe is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Vocaluxe. If not, see <http://www.gnu.org/licenses/>.
#endregion
using System;
using System.Collections.Generic;
using System.Windows.Forms;
using VocaluxeLib.Menu;
namespace VocaluxeLib.PartyModes.ChallengeRounds
{
struct STableRow
{
public CText Pos;
public CText Name;
public CText Rounds;
public CText Won;
public CText SingPoints;
public CText GamePoints;
}
class CRoundsTableRow
{
public CText Number;
public List<CText> TextPlayer;
public List<CText> TextScores;
}
// ReSharper disable UnusedMember.Global
public class CPartyScreenChallengeRoundsMain : CPartyScreenChallengeRounds
// ReSharper restore UnusedMember.Global
{
// Version number for theme files. Increment it, if you've changed something on the theme files!
protected override int _ScreenVersion
{
get { return 1; }
}
private const string _TextPosition = "TextPosition";
private const string _TextPlayerName = "TextPlayerName";
private const string _TextNumPlayed = "TextNumPlayed";
private const string _TextWon = "TextWon";
private const string _TextSingPoints = "TextSingPoints";
private const string _TextGamePoints = "TextGamePoints";
private const string _TextNextPlayer = "TextNextPlayer";
private const string _TextPopupReallyExit = "TextPopupReallyExit";
private const string _TextRoundPlayer = "TextRoundPlayer";
private const string _TextRoundScore = "TextRoundScore";
private const string _TextRoundNumber = "TextRoundNumber";
private const string _TextFinishMessage = "TextFinishMessage";
private const string _TextFinishPlayerWin = "TextFinishPlayerWin";
private const string _TextNextPlayerMessage = "TextNextPlayerMessage";
private const string _ButtonNextRound = "ButtonNextRound";
private const string _ButtonBack = "ButtonBack";
private const string _ButtonExit = "ButtonExit";
private const string _ButtonPopupYes = "ButtonPopupYes";
private const string _ButtonPopupNo = "ButtonPopupNo";
private const string _ButtonPlayerScrollUp = "ButtonPlayerScrollUp";
private const string _ButtonPlayerScrollDown = "ButtonPlayerScrollDown";
private const string _ButtonRoundsScrollUp = "ButtonRoundsScrollUp";
private const string _ButtonRoundsScrollDown = "ButtonRoundsScrollDown";
private const string _StaticPopupBG = "StaticPopupBG";
private const string _StaticNextPlayer = "StaticNextPlayer";
private bool _ExitPopupVisible;
private List<STableRow> _PlayerTable;
private List<CRoundsTableRow> _RoundsTable;
private List<CText> _NextPlayerTexts;
private List<CStatic> _NextPlayerStatics;
private SRectF _RoundsTableScrollArea;
private SRectF _PlayerTableScrollArea;
private int _RoundsTableOffset;
private int _PlayerTableOffset;
private const int _NumPlayerVisible = 10;
private int _NumRoundsVisible = 3;
public override void Init()
{
base.Init();
_ThemeTexts = new string[]
{
_TextPosition, _TextPlayerName, _TextNumPlayed, _TextWon, _TextSingPoints, _TextGamePoints, _TextNextPlayer, _TextPopupReallyExit, _TextRoundNumber,
_TextRoundPlayer,
_TextRoundScore, _TextFinishMessage, _TextFinishPlayerWin, _TextNextPlayerMessage
};
_ThemeButtons = new string[]
{
_ButtonNextRound, _ButtonBack, _ButtonExit, _ButtonPopupYes, _ButtonPopupNo, _ButtonPlayerScrollDown, _ButtonPlayerScrollUp, _ButtonRoundsScrollDown,
_ButtonRoundsScrollUp
};
_ThemeStatics = new string[] {_StaticPopupBG, _StaticNextPlayer};
}
public override void LoadTheme(string xmlPath)
{
base.LoadTheme(xmlPath);
_BuildPlayerTable();
_CreateRoundsTable();
_NextPlayerTexts = new List<CText>();
_NextPlayerStatics = new List<CStatic>();
for (int i = 0; i < _PartyMode.MaxPlayers; i++)
{
_NextPlayerTexts.Add(GetNewText(_Texts[_TextNextPlayer]));
_AddText(_NextPlayerTexts[_NextPlayerTexts.Count - 1]);
_NextPlayerStatics.Add(GetNewStatic(_Statics[_StaticNextPlayer]));
_AddStatic(_NextPlayerStatics[_NextPlayerStatics.Count - 1]);
}
_Statics[_StaticNextPlayer].Visible = false;
}
public override bool HandleInput(SKeyEvent keyEvent)
{
base.HandleInput(keyEvent);
if (keyEvent.KeyPressed) {}
else
{
switch (keyEvent.Key)
{
case Keys.Back:
case Keys.Escape:
if (!_ExitPopupVisible)
{
if (_PartyMode.GameData.CurrentRoundNr == 1)
_PartyMode.Back();
else
_ShowPopup(true);
}
else
_ShowPopup(false);
break;
case Keys.Enter:
if (!_ExitPopupVisible)
{
if (_Buttons[_ButtonNextRound].Selected)
_PartyMode.Next();
if (_Buttons[_ButtonBack].Selected && _PartyMode.GameData.CurrentRoundNr == 1)
_PartyMode.Back();
if (_Buttons[_ButtonExit].Selected && _PartyMode.GameData.CurrentRoundNr > 1)
_ShowPopup(true);
if (_Buttons[_ButtonPlayerScrollUp].Selected)
_ScrollPlayerTable(-1);
if (_Buttons[_ButtonPlayerScrollDown].Selected)
_ScrollPlayerTable(1);
if (_Buttons[_ButtonRoundsScrollUp].Selected)
_ScrollRoundsTable(-1);
if (_Buttons[_ButtonRoundsScrollDown].Selected)
_ScrollRoundsTable(1);
}
else
{
if (_Buttons[_ButtonPopupYes].Selected)
_EndParty();
if (_Buttons[_ButtonPopupNo].Selected)
_ShowPopup(false);
}
break;
}
}
return true;
}
public override bool HandleMouse(SMouseEvent mouseEvent)
{
base.HandleMouse(mouseEvent);
if (mouseEvent.LB && _IsMouseOverCurSelection(mouseEvent))
{
if (!_ExitPopupVisible)
{
if (_Buttons[_ButtonNextRound].Selected)
_PartyMode.Next();
if (_Buttons[_ButtonBack].Selected && _PartyMode.GameData.CurrentRoundNr == 1)
_PartyMode.Back();
if (_Buttons[_ButtonExit].Selected && _PartyMode.GameData.CurrentRoundNr > 1)
_ShowPopup(true);
if (_Buttons[_ButtonPlayerScrollUp].Selected)
_ScrollPlayerTable(-1);
if (_Buttons[_ButtonPlayerScrollDown].Selected)
_ScrollPlayerTable(1);
if (_Buttons[_ButtonRoundsScrollUp].Selected)
_ScrollRoundsTable(-1);
if (_Buttons[_ButtonRoundsScrollDown].Selected)
_ScrollRoundsTable(1);
}
else
{
if (_Buttons[_ButtonPopupYes].Selected)
_EndParty();
if (_Buttons[_ButtonPopupNo].Selected)
_ShowPopup(false);
}
}
if (mouseEvent.RB)
{
if (!_ExitPopupVisible)
{
if (_PartyMode.GameData.CurrentRoundNr == 1)
_PartyMode.Back();
else
_ShowPopup(true);
}
else
_ShowPopup(false);
}
if (mouseEvent.Wheel != 0)
{
if (CHelper.IsInBounds(_RoundsTableScrollArea, mouseEvent))
_ScrollRoundsTable(mouseEvent.Wheel);
if (CHelper.IsInBounds(_PlayerTableScrollArea, mouseEvent))
_ScrollPlayerTable(mouseEvent.Wheel);
}
return true;
}
public override void OnShow()
{
base.OnShow();
_PlayerTableOffset = 0;
_RoundsTableOffset = 0;
_UpdatePlayerTable();
_UpdateNextPlayerPositions();
_UpdateNextPlayerContents();
if (_PartyMode.GameData.CurrentRoundNr == 1)
_BuildRoundsTable();
else
_ScrollRoundsTable(_PartyMode.GameData.CurrentRoundNr - 2);
_UpdateRoundsTable();
if (_PartyMode.GameData.CurrentRoundNr == 1)
{
_Buttons[_ButtonBack].Visible = true;
_Buttons[_ButtonExit].Visible = false;
}
else
{
_Buttons[_ButtonBack].Visible = false;
_Buttons[_ButtonExit].Visible = true;
}
if (_PartyMode.GameData.CurrentRoundNr <= _PartyMode.GameData.Rounds.Count)
{
_Buttons[_ButtonNextRound].Visible = true;
_Texts[_TextFinishMessage].Visible = false;
_Texts[_TextFinishPlayerWin].Visible = false;
_SelectElement(_Buttons[_ButtonNextRound]);
}
else
{
_Buttons[_ButtonNextRound].Visible = false;
_Texts[_TextFinishMessage].Visible = true;
_Texts[_TextFinishPlayerWin].Visible = true;
_Texts[_TextFinishPlayerWin].Text = _GetPlayerWinString();
_SelectElement(_Buttons[_ButtonExit]);
}
_ShowPopup(false);
}
public override bool UpdateGame()
{
return true;
}
private void _EndParty()
{
CBase.Graphics.FadeTo(EScreen.Party);
}
private void _ShowPopup(bool visible)
{
_ExitPopupVisible = visible;
_Statics[_StaticPopupBG].Visible = _ExitPopupVisible;
_Texts[_TextPopupReallyExit].Visible = _ExitPopupVisible;
_Buttons[_ButtonPopupYes].Visible = _ExitPopupVisible;
_Buttons[_ButtonPopupNo].Visible = _ExitPopupVisible;
if (_ExitPopupVisible)
_SelectElement(_Buttons[_ButtonPopupNo]);
}
private void _UpdateNextPlayerPositions()
{
float x = (float)CBase.Settings.GetRenderW() / 2 -
((_PartyMode.GameData.NumPlayerAtOnce * _Statics[_StaticNextPlayer].Rect.W) + ((_PartyMode.GameData.NumPlayerAtOnce - 1) * 15)) / 2;
const float staticY = 590;
const float textY = 550;
for (int i = 0; i < _PartyMode.GameData.NumPlayerAtOnce; i++)
{
//static
_NextPlayerStatics[i].X = x;
_NextPlayerStatics[i].Y = staticY;
_NextPlayerStatics[i].Visible = true;
//text
_NextPlayerTexts[i].X = x + _Statics[_StaticNextPlayer].Rect.W / 2;
_NextPlayerTexts[i].Y = textY;
_NextPlayerTexts[i].Visible = true;
x += _Statics[_StaticNextPlayer].Rect.W + 15;
}
for (int i = _PartyMode.GameData.NumPlayerAtOnce; i < _PartyMode.MaxPlayers; i++)
{
_NextPlayerStatics[i].Visible = false;
_NextPlayerTexts[i].Visible = false;
}
}
private void _UpdateNextPlayerContents()
{
if (_PartyMode.GameData.CurrentRoundNr <= _PartyMode.GameData.Rounds.Count)
{
_Texts[_TextNextPlayerMessage].Visible = true;
for (int i = 0; i < _PartyMode.GameData.NumPlayerAtOnce; i++)
{
int id = _PartyMode.GameData.ProfileIDs[_PartyMode.GameData.Rounds[_PartyMode.GameData.CurrentRoundNr - 1].Players[i]];
_NextPlayerStatics[i].Texture = CBase.Profiles.GetAvatar(id);
_NextPlayerTexts[i].Text = CBase.Profiles.GetPlayerName(id);
_NextPlayerTexts[i].Color = CBase.Themes.GetPlayerColor(i + 1);
}
}
else
{
_Texts[_TextNextPlayerMessage].Visible = false;
for (int i = 0; i < _PartyMode.GameData.NumPlayerAtOnce; i++)
{
_NextPlayerStatics[i].Visible = false;
_NextPlayerTexts[i].Visible = false;
}
}
}
private void _CreateRoundsTable()
{
//Create lists
_RoundsTable = new List<CRoundsTableRow>();
for (int i = 0; i < 5; i++)
{
var rtr = new CRoundsTableRow {TextPlayer = new List<CText>(), TextScores = new List<CText>()};
_RoundsTable.Add(rtr);
}
//Create statics and texts for rounds
foreach (CRoundsTableRow roundRow in _RoundsTable)
{
//Round-number
CText text = GetNewText(_Texts[_TextRoundNumber]);
_AddText(text);
roundRow.Number = text;
for (int row = 0; row < 2; row++)
{
for (int column = 0; column < 3; column++)
{
//Player
text = GetNewText(_Texts[_TextRoundPlayer]);
_AddText(text);
roundRow.TextPlayer.Add(text);
//Score
text = GetNewText(_Texts[_TextRoundScore]);
_AddText(text);
roundRow.TextScores.Add(text);
}
}
}
}
private void _BuildRoundsTable()
{
_RoundsTableScrollArea = new SRectF();
const int numPlayerInOneRow = 3;
_NumRoundsVisible = _PartyMode.GameData.NumPlayerAtOnce <= numPlayerInOneRow ? 5 : 3;
if (_NumRoundsVisible > _PartyMode.GameData.Rounds.Count)
_NumRoundsVisible = _PartyMode.GameData.Rounds.Count;
float numberX = _Texts[_TextRoundNumber].X;
float numberY = _Texts[_TextRoundNumber].Y;
_RoundsTableScrollArea.X = numberX;
_RoundsTableScrollArea.Y = numberY;
_RoundsTableScrollArea.W = CBase.Settings.GetRenderW() - _Texts[_TextRoundNumber].X - 20;
float delta = _Texts[_TextRoundNumber].Rect.H;
//Update statics and texts for rounds
foreach (CRoundsTableRow roundRow in _RoundsTable)
{
//Round-number
roundRow.Number.X = numberX;
roundRow.Number.Y = numberY;
var numInnerRows = (int)Math.Ceiling(_PartyMode.GameData.NumPlayerAtOnce / ((double)numPlayerInOneRow));
for (int row = 0; row < numInnerRows; row++)
{
int num = (row + 1) * numPlayerInOneRow;
int numPlayerInThisRow = numPlayerInOneRow;
if (num > _PartyMode.GameData.NumPlayerAtOnce)
{
num = _PartyMode.GameData.NumPlayerAtOnce;
numPlayerInThisRow = _PartyMode.GameData.NumPlayerAtOnce - (row * numPlayerInOneRow);
}
for (int column = row * numPlayerInOneRow; column < num; column++)
{
//Player
float x = numberX + 15 + (CBase.Settings.GetRenderW() - _Texts[_TextRoundNumber].X - 20) / numPlayerInThisRow * (column - row * numPlayerInOneRow) +
((CBase.Settings.GetRenderW() - _Texts[_TextRoundNumber].X - 20) / numPlayerInThisRow) / 2;
float maxw = ((CBase.Settings.GetRenderW() - _Texts[_TextRoundNumber].X - 20) / numPlayerInThisRow) / 2 - 5;
roundRow.TextPlayer[column].X = x;
roundRow.TextPlayer[column].Y = numberY;
roundRow.TextPlayer[column].W = maxw;
//Score
roundRow.TextScores[column].X = x;
roundRow.TextScores[column].Y = numberY + delta;
roundRow.TextScores[column].W = maxw;
}
numberY = numberY + 2 * delta;
}
numberY = numberY + delta / 2;
}
_RoundsTableScrollArea.H = numberY - _RoundsTableScrollArea.Y;
}
private void _UpdateRoundsTable()
{
for (int i = 0; i < _RoundsTable.Count; i++)
{
for (int p = 0; p < _RoundsTable[i].TextPlayer.Count; p++)
{
if (_PartyMode.GameData.Rounds.Count > i + _RoundsTableOffset && _PartyMode.GameData.Rounds[i + _RoundsTableOffset].Players.Count > p)
{
_RoundsTable[i].Number.Visible = true;
_RoundsTable[i].TextPlayer[p].Visible = true;
_RoundsTable[i].TextScores[p].Visible = true;
_RoundsTable[i].Number.Text = (i + 1 + _RoundsTableOffset) + ")";
_RoundsTable[i].TextPlayer[p].Text =
CBase.Profiles.GetPlayerName(_PartyMode.GameData.ProfileIDs[_PartyMode.GameData.Rounds[i + _RoundsTableOffset].Players[p]]);
// ReSharper disable ConvertIfStatementToConditionalTernaryExpression
if ((_PartyMode.GameData.CurrentRoundNr - 1) > i + _RoundsTableOffset)
// ReSharper restore ConvertIfStatementToConditionalTernaryExpression
_RoundsTable[i].TextScores[p].Text = _PartyMode.GameData.Results[i + _RoundsTableOffset, p].ToString();
else
_RoundsTable[i].TextScores[p].Text = "";
}
else
{
_RoundsTable[i].TextPlayer[p].Visible = false;
_RoundsTable[i].TextScores[p].Visible = false;
}
}
if (_PartyMode.GameData.Rounds.Count < i + _RoundsTableOffset || i + 1 > _NumRoundsVisible)
{
_RoundsTable[i].Number.Visible = false;
for (int p = 0; p < _RoundsTable[i].TextPlayer.Count; p++)
{
_RoundsTable[i].TextPlayer[p].Visible = false;
_RoundsTable[i].TextScores[p].Visible = false;
}
}
}
_Buttons[_ButtonRoundsScrollUp].Visible = _RoundsTableOffset > 0;
_Buttons[_ButtonRoundsScrollDown].Visible = _PartyMode.GameData.Rounds.Count - _NumRoundsVisible - _RoundsTableOffset > 0;
}
private void _BuildPlayerTable()
{
_PlayerTableScrollArea = new SRectF {X = _Texts[_TextPosition].X, Y = _Texts[_TextPosition].Y, W = _Texts[_TextGamePoints].X - _Texts[_TextPosition].X};
_PlayerTable = new List<STableRow>();
float delta = _Texts[_TextPosition].Rect.H * 1.2f;
float h = 0;
for (int i = 0; i < 10; i++)
{
var row = new STableRow
{
Pos = GetNewText(_Texts[_TextPosition]),
Name = GetNewText(_Texts[_TextPlayerName]),
Rounds = GetNewText(_Texts[_TextNumPlayed]),
Won = GetNewText(_Texts[_TextWon]),
SingPoints = GetNewText(_Texts[_TextSingPoints]),
GamePoints = GetNewText(_Texts[_TextGamePoints])
};
row.Pos.Y += delta * (i + 1);
row.Name.Y += delta * (i + 1);
row.Rounds.Y += delta * (i + 1);
row.Won.Y += delta * (i + 1);
row.SingPoints.Y += delta * (i + 1);
row.GamePoints.Y += delta * (i + 1);
row.Pos.Text = (i + 1) + ".";
row.Pos.Visible = false;
row.Name.Visible = false;
row.Rounds.Visible = false;
row.Won.Visible = false;
row.SingPoints.Visible = false;
row.GamePoints.Visible = false;
_AddText(row.Pos);
_AddText(row.Name);
_AddText(row.Rounds);
_AddText(row.Won);
_AddText(row.SingPoints);
_AddText(row.GamePoints);
_PlayerTable.Add(row);
h = delta * (i + 1);
}
_PlayerTableScrollArea.H = h + delta;
}
private void _UpdatePlayerTable()
{
for (int i = 0; i < _PlayerTable.Count; i++)
{
STableRow row = _PlayerTable[i];
if (i + _PlayerTableOffset < _PartyMode.GameData.ResultTable.Count)
{
row.Pos.Visible = true;
row.Name.Visible = true;
row.Rounds.Visible = true;
row.Won.Visible = true;
row.SingPoints.Visible = true;
row.GamePoints.Visible = true;
row.Pos.Text = _PartyMode.GameData.ResultTable[i + _PlayerTableOffset].Position + ".";
row.Name.Text = CBase.Profiles.GetPlayerName(_PartyMode.GameData.ResultTable[i + _PlayerTableOffset].PlayerID);
row.Rounds.Text = _PartyMode.GameData.ResultTable[i + _PlayerTableOffset].NumPlayed.ToString();
row.Won.Text = _PartyMode.GameData.ResultTable[i + _PlayerTableOffset].NumWon.ToString();
row.SingPoints.Text = _PartyMode.GameData.ResultTable[i + _PlayerTableOffset].NumSingPoints.ToString();
row.GamePoints.Text = _PartyMode.GameData.ResultTable[i + _PlayerTableOffset].NumGamePoints.ToString();
}
else
{
row.Pos.Visible = false;
row.Name.Visible = false;
row.Rounds.Visible = false;
row.Won.Visible = false;
row.SingPoints.Visible = false;
row.GamePoints.Visible = false;
}
}
_Buttons[_ButtonPlayerScrollUp].Visible = _PlayerTableOffset > 0;
_Buttons[_ButtonPlayerScrollDown].Visible = _PartyMode.GameData.ProfileIDs.Count - _NumPlayerVisible - _PlayerTableOffset > 0;
}
private void _ScrollPlayerTable(int offset)
{
if (_PartyMode.GameData.ProfileIDs.Count <= _NumPlayerVisible)
_PlayerTableOffset = 0;
else if (offset < 0 && _PlayerTableOffset + offset >= 0)
_PlayerTableOffset += offset;
else if (offset < 0 && _PlayerTableOffset + offset < 0)
_PlayerTableOffset = 0;
else if (offset > 0 && _PlayerTableOffset + offset <= _PartyMode.GameData.ProfileIDs.Count - _NumPlayerVisible)
_PlayerTableOffset += offset;
else if (offset > 0 && _PlayerTableOffset + offset > _PartyMode.GameData.ProfileIDs.Count - _NumPlayerVisible)
_PlayerTableOffset = _PartyMode.GameData.ProfileIDs.Count - _NumPlayerVisible;
_UpdatePlayerTable();
}
private void _ScrollRoundsTable(int offset)
{
if (_PartyMode.GameData.Rounds.Count <= _NumRoundsVisible)
_RoundsTableOffset = 0;
else if (offset < 0 && _RoundsTableOffset + offset >= 0)
_RoundsTableOffset += offset;
else if (offset < 0 && _RoundsTableOffset + offset < 0)
_RoundsTableOffset = 0;
else if (offset > 0 && _RoundsTableOffset + offset <= _PartyMode.GameData.Rounds.Count - _NumRoundsVisible)
_RoundsTableOffset += offset;
else if (offset > 0 && _RoundsTableOffset + offset > _PartyMode.GameData.Rounds.Count - _NumRoundsVisible)
_RoundsTableOffset = _PartyMode.GameData.Rounds.Count - _NumRoundsVisible;
_UpdateRoundsTable();
}
private string _GetPlayerWinString()
{
string s = "";
for (int i = 0; i < _PartyMode.GameData.ResultTable.Count; i++)
{
if (_PartyMode.GameData.ResultTable[i].Position == 1)
{
if (i > 0)
s += ", ";
s += CBase.Profiles.GetPlayerName(_PartyMode.GameData.ResultTable[i].PlayerID);
}
else
break;
}
return s;
}
}
}
@@ -0,0 +1,67 @@
#region license
// This file is part of Vocaluxe.
//
// Vocaluxe is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Vocaluxe is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Vocaluxe. If not, see <http://www.gnu.org/licenses/>.
#endregion
using System.Collections.Generic;
using VocaluxeLib.Menu;
namespace VocaluxeLib.PartyModes.ChallengeRounds
{
// ReSharper disable UnusedMember.Global
public class CPartyScreenChallengeRoundsNames : CMenuPartyNameSelection
// ReSharper restore UnusedMember.Global
{
// Version number for theme files. Increment it, if you've changed something on the theme files!
protected override int _ScreenVersion
{
get { return 1; }
}
private new CPartyModeChallengeRounds _PartyMode;
public override void Init()
{
base.Init();
_PartyMode = (CPartyModeChallengeRounds)base._PartyMode;
_AllowChangePlayerNum = false;
}
public override void OnShow()
{
base.OnShow();
SetPartyModeData(_PartyMode.GameData.NumPlayer);
while (_PartyMode.GameData.ProfileIDs.Count > _NumPlayer)
_PartyMode.GameData.ProfileIDs.RemoveAt(_PartyMode.GameData.ProfileIDs.Count - 1);
List<int>[] ids = new List<int>[] {_PartyMode.GameData.ProfileIDs};
SetPartyModeProfiles(ids);
}
public override void Back()
{
if (_TeamList.Length == 1)
_PartyMode.GameData.ProfileIDs = _TeamList[0];
_PartyMode.Back();
}
public override void Next()
{
if (_TeamList.Length == 1)
_PartyMode.GameData.ProfileIDs = _TeamList[0];
_PartyMode.Next();
}
}
}
@@ -0,0 +1,71 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{AB4194D5-3B86-4915-8417-83D3AC2B6DFE}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>VocaluxeLib.PartyModes.ChallengeRounds</RootNamespace>
<AssemblyName>ChallengeRounds</AssemblyName>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<TargetFrameworkProfile>Client</TargetFrameworkProfile>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>TRACE;DEBUG;WIN</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<PlatformTarget>x64</PlatformTarget>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\</OutputPath>
<DefineConstants>WIN</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<GenerateSerializationAssemblies>Off</GenerateSerializationAssemblies>
<UseVSHostingProcess>false</UseVSHostingProcess>
<PlatformTarget>x64</PlatformTarget>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Windows.Forms" />
</ItemGroup>
<ItemGroup>
<Compile Include="CChallengeRounds.cs" />
<Compile Include="CPartyModeChallengeRounds.cs" />
<Compile Include="CPartyScreenChallengeRoundsConfig.cs" />
<Compile Include="CPartyScreenChallengeRoundsMain.cs" />
<Compile Include="CPartyScreenChallengeRoundsNames.cs" />
<Compile Include="GlobalSuppressions.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\VocaluxeLib\VocaluxeLib.csproj">
<Project>{d2b6ddef-e0e1-4ddf-a73a-e6acef5c95ec}</Project>
<Name>VocaluxeLib</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Folder Include="Properties\" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PostBuildEvent>if exist "$(SolutionDir)Output\PartyModes\$(TargetName)\Code" rd "$(SolutionDir)Output\PartyModes\$(TargetName)\Code" /S /Q
cd $(SolutionDir)Partymodes\
xcopy "$(ProjectDir)*.cs" "$(SolutionDir)Output\PartyModes\$(TargetName)\Code\" /EXCLUDE:Excludes.txt /I /Y</PostBuildEvent>
</PropertyGroup>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>
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+226 -1
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@@ -1,11 +1,13 @@
Microsoft Visual Studio Solution File, Format Version 12.00
VisualStudioVersion = 12.0.31101.0
# Visual Studio 14
VisualStudioVersion = 14.0.25420.1
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Vocaluxe", "Vocaluxe\Vocaluxe.csproj", "{2A1E0F2D-5392-4BB7-B0A1-A9DFA13E79FF}"
ProjectSection(ProjectDependencies) = postProject
{55F89808-4E79-4FFE-BC13-48258913F5C9} = {55F89808-4E79-4FFE-BC13-48258913F5C9}
{6F3E1874-F28A-40E9-AFBD-31934D593678} = {6F3E1874-F28A-40E9-AFBD-31934D593678}
{6F3E1874-F28A-40E9-AFBD-31934D593679} = {6F3E1874-F28A-40E9-AFBD-31934D593679}
{AB4194D5-3B86-4915-8417-83D3AC2B6DFE} = {AB4194D5-3B86-4915-8417-83D3AC2B6DFE}
{D2B6DDEF-E0E1-4DDF-A73A-E6ACEF5C95EC} = {D2B6DDEF-E0E1-4DDF-A73A-E6ACEF5C95EC}
{5A4053F1-5AD5-441F-B254-D97A088127B6} = {5A4053F1-5AD5-441F-B254-D97A088127B6}
{54A48AF7-515C-4EDD-B395-2BFFA096050A} = {54A48AF7-515C-4EDD-B395-2BFFA096050A}
@@ -30,176 +32,399 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution
Vocaluxe.testsettings = Vocaluxe.testsettings
EndProjectSection
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "PartyModeChallengeRounds", "PartyModes\PartyModeChallengeRounds\PartyModeChallengeRounds.csproj", "{AB4194D5-3B86-4915-8417-83D3AC2B6DFE}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
DebugLinux|Any CPU = DebugLinux|Any CPU
DebugLinux|x64 = DebugLinux|x64
DebugLinux|x86 = DebugLinux|x86
DebugWin|Any CPU = DebugWin|Any CPU
DebugWin|x64 = DebugWin|x64
DebugWin|x86 = DebugWin|x86
InstallerWin|Any CPU = InstallerWin|Any CPU
InstallerWin|x64 = InstallerWin|x64
InstallerWin|x86 = InstallerWin|x86
Release|Any CPU = Release|Any CPU
Release|x64 = Release|x64
Release|x86 = Release|x86
ReleaseLinux|Any CPU = ReleaseLinux|Any CPU
ReleaseLinux|x64 = ReleaseLinux|x64
ReleaseLinux|x86 = ReleaseLinux|x86
ReleaseWin|Any CPU = ReleaseWin|Any CPU
ReleaseWin|x64 = ReleaseWin|x64
ReleaseWin|x86 = ReleaseWin|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
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EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
+5
View File
@@ -923,6 +923,11 @@ namespace Vocaluxe.Base
{
return CDataBase.GetDataBaseSongInfos(artist, title, out numPlayed, out dateAdded, out highscoreID);
}
public List<SDBScoreEntry> LoadScore(int songID, EGameMode gameMode, EHighscoreStyle style)
{
return CDataBase.LoadScore(songID, gameMode, style);
}
}
class CBcontrollers : IControllers
+1
View File
@@ -201,6 +201,7 @@ namespace VocaluxeLib
{
// ReSharper disable InconsistentNaming
TR_CONFIG_LIST, // list of covers and artist - title
TR_CONFIG_LIST_RECORD,
//TR_CONFIG_DREIDEL, //as in ultrastar deluxe
TR_CONFIG_TILE_BOARD, //chessboard like
//TR_CONFIG_BOOK //for playlists
+1
View File
@@ -296,6 +296,7 @@ namespace VocaluxeLib
{
bool GetCover(string fileName, ref CTextureRef texture, int coverSize);
bool GetDataBaseSongInfos(string artist, string title, out int numPlayed, out DateTime dateAdded, out int highscoreID);
List<SDBScoreEntry> LoadScore(int songID, EGameMode gameMode, EHighscoreStyle style);
}
public interface IControllers
@@ -28,9 +28,15 @@ namespace VocaluxeLib.Menu.SongMenu
case ESongMenu.TR_CONFIG_LIST:
return new CSongMenuList(theme, partyModeID);
//case ESongMenu.TR_CONFIG_DREIDEL:
// _SongMenu = new CSongMenuDreidel();
// break;
//case ESongMenu.TR_CONFIG_DREIDEL:
// _SongMenu = new CSongMenuDreidel();
// break;
case ESongMenu.TR_CONFIG_LIST_RECORD:
return new CSongMenuListRecord(theme, partyModeID);
//case ESongMenu.TR_CONFIG_DREIDEL:
// _SongMenu = new CSongMenuDreidel();
// break;
case ESongMenu.TR_CONFIG_TILE_BOARD:
return new CSongMenuTileBoard(theme, partyModeID);
@@ -40,7 +40,9 @@ namespace VocaluxeLib.Menu.SongMenu
//public SThemeSongMenuBook songMenuBook;
//public SThemeSongMenuDreidel songMenuDreidel;
public SThemeSongMenuList SongMenuList;
public SThemeSongMenuListRecord SongMenuListRecord;
public SThemeSongMenuTileBoard SongMenuTileBoard;
}
public struct SThemeSongMenuList
{
@@ -74,6 +76,40 @@ namespace VocaluxeLib.Menu.SongMenu
public SThemeStatic StaticMedleyTagIcon;
}
public struct SThemeSongMenuListRecord
{
/// <summary>
/// Number of visible songs in list
/// </summary>
public int ListLength;
/// <summary>
/// Space between tiles horizontal
/// </summary>
public float SpaceW;
/// <summary>
/// Space between tiles vertical
/// </summary>
public float SpaceH;
public SRectF TileRect;
public SRectF TileRectSmall;
public SRectF TileRectRecord;
public SThemeText TextArtist;
public SThemeText TextTitle;
public SThemeText TextSongLength;
public SThemeStatic StaticCoverBig;
public SThemeStatic StaticTextBG;
public SThemeStatic StaticDuetIcon;
public SThemeStatic StaticVideoIcon;
public SThemeStatic StaticMedleyCalcIcon;
public SThemeStatic StaticMedleyTagIcon;
}
public struct SThemeSongMenuTileBoard
{
@@ -0,0 +1,769 @@
#region license
// This file is part of Vocaluxe.
//
// Vocaluxe is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Vocaluxe is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Vocaluxe. If not, see <http://www.gnu.org/licenses/>.
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using System.Windows.Forms;
using VocaluxeLib;
using VocaluxeLib.Draw;
using VocaluxeLib.PartyModes;
using VocaluxeLib.Songs;
using VocaluxeLib.Xml;
namespace VocaluxeLib.Menu.SongMenu
{
class CSongMenuListRecord : CSongMenuFramework
{
private SRectF _ScrollRect;
private List<CStatic> _Tiles;
private List<CText> _Texts;
private List<CText> _Records;
private readonly CStatic _CoverBig;
private readonly CStatic _TextBG;
private readonly CStatic _DuetIcon;
private readonly CStatic _VideoIcon;
private readonly CStatic _MedleyCalcIcon;
private readonly CStatic _MedleyTagIcon;
private CTextureRef _CoverBigBGTexture;
private CTextureRef _CoverBGTexture;
private readonly CText _Artist;
private readonly CText _Title;
private readonly CText _SongLength;
private float _SpaceW;
private float _SpaceH;
private int _TileW;
private int _TileH;
private int _ListLength;
private float _ListTextWidth;
// Offset is the song or categoryNr of the tile in the left upper corner
private int _Offset;
private float _Length = -1f;
private int _LastKnownElements;
private int _LastKnownCategory;
private bool _MouseWasInRect;
private readonly List<IMenuElement> _SubElements = new List<IMenuElement>();
public override float SelectedTileZoomFactor
{
get { return 1.2f; }
}
protected override int _SelectionNr
{
set
{
int max = CBase.Songs.IsInCategory() ? CBase.Songs.GetNumSongsVisible() : CBase.Songs.GetNumCategories();
base._SelectionNr = value.Clamp(-1, max - 1, true);
//Update list in case we scrolled
_UpdateList();
_UpdateTileSelection();
}
}
public override bool SmallView
{
set
{
if (SmallView == value)
return;
base.SmallView = value;
_InitTiles();
_UpdateList(true);
_UpdateTileSelection();
}
}
protected override int _PreviewNr
{
set
{
if (value == base._PreviewNr)
{
if (!CBase.BackgroundMusic.IsPlaying() && value != -1)
CBase.BackgroundMusic.Play();
return;
}
base._PreviewNr = value;
_UpdatePreview();
}
}
public CSongMenuListRecord(SThemeSongMenu theme, int partyModeID) : base(theme, partyModeID)
{
_ListLength = _Theme.SongMenuListRecord.ListLength;
_SpaceW = _Theme.SongMenuListRecord.SpaceW;
_SpaceH = _Theme.SongMenuListRecord.SpaceH;
_Artist = new CText(_Theme.SongMenuListRecord.TextArtist, _PartyModeID);
_Title = new CText(_Theme.SongMenuListRecord.TextTitle, _PartyModeID);
_SongLength = new CText(_Theme.SongMenuListRecord.TextSongLength, _PartyModeID);
_CoverBig = new CStatic(_Theme.SongMenuListRecord.StaticCoverBig, _PartyModeID);
_TextBG = new CStatic(_Theme.SongMenuListRecord.StaticTextBG, _PartyModeID);
_DuetIcon = new CStatic(_Theme.SongMenuListRecord.StaticDuetIcon, _PartyModeID);
_VideoIcon = new CStatic(_Theme.SongMenuListRecord.StaticVideoIcon, _PartyModeID);
_MedleyCalcIcon = new CStatic(_Theme.SongMenuListRecord.StaticMedleyCalcIcon, _PartyModeID);
_MedleyTagIcon = new CStatic(_Theme.SongMenuListRecord.StaticMedleyTagIcon, _PartyModeID);
_SubElements.AddRange(new IMenuElement[] {_Artist, _Title, _SongLength, _DuetIcon, _VideoIcon, _MedleyCalcIcon, _MedleyTagIcon});
}
public override bool LoadTheme(string xmlPath, string elementName, CXmlReader xmlReader)
{
string item = xmlPath + "/" + elementName;
bool themeLoaded = true;
themeLoaded &= base.LoadTheme(xmlPath, elementName, xmlReader);
themeLoaded &= _Artist.LoadTheme(item + "/SongMenuListRecord", "TextArtist", xmlReader);
themeLoaded &= _Title.LoadTheme(item + "/SongMenuListRecord", "TextTitle", xmlReader);
themeLoaded &= _SongLength.LoadTheme(item + "/SongMenuListRecord", "TextSongLength", xmlReader);
themeLoaded &= _CoverBig.LoadTheme(item + "/SongMenuListRecord", "StaticCoverBig", xmlReader);
themeLoaded &= _TextBG.LoadTheme(item + "/SongMenuListRecord", "StaticTextBG", xmlReader);
themeLoaded &= _DuetIcon.LoadTheme(item + "/SongMenuListRecord", "StaticDuetIcon", xmlReader);
themeLoaded &= _VideoIcon.LoadTheme(item + "/SongMenuListRecord", "StaticVideoIcon", xmlReader);
themeLoaded &= _MedleyCalcIcon.LoadTheme(item + "/SongMenuListRecord", "StaticMedleyCalcIcon", xmlReader);
themeLoaded &= _MedleyTagIcon.LoadTheme(item + "/SongMenuListRecord", "StaticMedleyTagIcon", xmlReader);
if (themeLoaded)
{
_Theme.Name = elementName;
_ReadSubTheme();
_SubElements.Clear();
_SubElements.AddRange(new IMenuElement[] { _Artist, _Title, _SongLength, _DuetIcon, _VideoIcon, _MedleyCalcIcon, _MedleyTagIcon });
LoadSkin();
Init();
}
return themeLoaded;
}
private void _ReadSubTheme()
{
_Theme.SongMenuListRecord.TextArtist = (SThemeText)_Artist.GetTheme();
_Theme.SongMenuListRecord.TextSongLength = (SThemeText)_SongLength.GetTheme();
_Theme.SongMenuListRecord.TextTitle = (SThemeText)_Title.GetTheme();
_Theme.SongMenuListRecord.StaticCoverBig = (SThemeStatic)_CoverBig.GetTheme();
_Theme.SongMenuListRecord.StaticDuetIcon = (SThemeStatic)_DuetIcon.GetTheme();
_Theme.SongMenuListRecord.StaticMedleyCalcIcon = (SThemeStatic)_MedleyCalcIcon.GetTheme();
_Theme.SongMenuListRecord.StaticMedleyTagIcon = (SThemeStatic)_MedleyTagIcon.GetTheme();
_Theme.SongMenuListRecord.StaticTextBG = (SThemeStatic)_TextBG.GetTheme();
_Theme.SongMenuListRecord.StaticVideoIcon = (SThemeStatic)_VideoIcon.GetTheme();
}
public override object GetTheme()
{
_ReadSubTheme();
return base.GetTheme();
}
public override void Init()
{
base.Init();
_PreviewNr = -1;
_InitTiles();
_InitRecords();
}
private void _InitTiles()
{
MaxRect = SmallView ? _Theme.SongMenuListRecord.TileRectSmall : _Theme.SongMenuListRecord.TileRect;
_ListTextWidth = MaxRect.W - _ListTextWidth;
_TileW = (int)((MaxRect.H - _SpaceH * (_ListLength - 1)) / _ListLength);
_TileH = _TileW;
_CoverBGTexture = CBase.Themes.GetSkinTexture(_Theme.CoverBackground, _PartyModeID);
_CoverBigBGTexture = CBase.Themes.GetSkinTexture(_Theme.CoverBigBackground, _PartyModeID);
//Create cover tiles
_Tiles = new List<CStatic>();
_Texts = new List<CText>();
for (int i = 0; i < _ListLength; i++)
{
//Create Cover
var rect = new SRectF(Rect.X + (_TileW + _SpaceW), Rect.Y + i * (_TileH + _SpaceH), _TileW, _TileH, Rect.Z);
var tile = new CStatic(_PartyModeID, _CoverBGTexture, _Color, rect);
_Tiles.Add(tile);
//Create text for Artist
var textRect = new SRectF(MaxRect.X + 2 * (_TileW + _SpaceW), Rect.Y + i * (_TileH + _SpaceH), _ListTextWidth, _TileH, Rect.Z);
CText text = new CText(textRect.X, textRect.Y, textRect.Z,
textRect.H / 2, textRect.W, EAlignment.Left, EStyle.Normal,
"Normal", _Artist.Color, "");
text.MaxRect = new SRectF(text.MaxRect.X, text.MaxRect.Y, MaxRect.W + MaxRect.X - text.Rect.X - 5f, text.MaxRect.H / 2, text.MaxRect.Z);
text.ResizeAlign = EHAlignment.Center;
_Texts.Add(text);
//Create text for Title
textRect = new SRectF(MaxRect.X + 2 * (_TileW + _SpaceW), Rect.Y + i * (_TileH + _SpaceH), _ListTextWidth, _TileH, Rect.Z);
text = new CText(textRect.X, textRect.Y + (textRect.H / 2) - _SpaceH/2, textRect.Z,
textRect.H / 2, textRect.W, EAlignment.Left, EStyle.Normal,
"Normal", _Artist.Color, "");
text.MaxRect = new SRectF(text.MaxRect.X, text.MaxRect.Y, MaxRect.W + MaxRect.X - text.Rect.X - 5f, text.MaxRect.H, text.MaxRect.Z);
text.ResizeAlign = EHAlignment.Center;
_Texts.Add(text);
}
_ScrollRect = CBase.Settings.GetRenderRect();
}
private void _InitRecords()
{
SRectF rect = _Theme.SongMenuListRecord.TileRectRecord;
_Records = new List<CText>();
for (int i = 0; i < 5; i++)
{
//Create text for Record
var textRect = new SRectF(rect.X, rect.Y + i * (rect.H / 5 - _SpaceH), rect.W - _SpaceW, rect.H / 5 - _SpaceH, rect.Z);
CText text = new CText(textRect.X, textRect.Y, textRect.Z,
textRect.H, textRect.W, EAlignment.Left, EStyle.Normal,
"Normal", _Artist.Color, "");
text.MaxRect = new SRectF(text.MaxRect.X, text.MaxRect.Y, text.MaxRect.W + text.MaxRect.X - text.Rect.X - 5f, text.MaxRect.H, text.MaxRect.Z);
text.ResizeAlign = EHAlignment.Center;
_Records.Add(text);
}
}
private void _UpdateTileSelection()
{
foreach (CStatic tile in _Tiles)
tile.Selected = false;
int tileNr = _SelectionNr - _Offset;
if (tileNr >= 0 && tileNr < _Tiles.Count)
_Tiles[tileNr].Selected = true;
}
public override void Update(SScreenSongOptions songOptions)
{
if (songOptions.Selection.RandomOnly)
_PreviewNr = _SelectionNr;
if (_Length < 0 && CBase.Songs.IsInCategory() && CBase.BackgroundMusic.GetLength() > 0)
_UpdateLength(CBase.Songs.GetVisibleSong(_PreviewNr));
}
private void _UpdatePreview()
{
//First hide everything so we just have to set what we actually want
_CoverBig.Texture = _CoverBigBGTexture;
_Artist.Text = String.Empty;
_Title.Text = String.Empty;
_SongLength.Text = String.Empty;
_DuetIcon.Visible = false;
_VideoIcon.Visible = false;
_MedleyCalcIcon.Visible = false;
_MedleyTagIcon.Visible = false;
_Length = -1f;
//Check if nothing is selected (for preview)
if (_PreviewNr < 0)
return;
if (CBase.Songs.IsInCategory())
{
CSong song = CBase.Songs.GetVisibleSong(_PreviewNr);
//Check if we have a valid song (song still visible, index >=0 etc is checked by framework)
if (song == null)
{
//Display at least the category
CCategory category = CBase.Songs.GetCategory(CBase.Songs.GetCurrentCategoryIndex());
//Check if we have a valid category
if (category == null)
return;
_CoverBig.Texture = category.CoverTextureBig;
_Artist.Text = category.Name;
return;
}
_CoverBig.Texture = song.CoverTextureBig;
_Artist.Text = song.Artist;
_Title.Text = song.Title;
_DuetIcon.Visible = song.IsDuet;
_VideoIcon.Visible = song.VideoFileName != "";
_MedleyCalcIcon.Visible = song.Medley.Source == EDataSource.Calculated;
_MedleyTagIcon.Visible = song.Medley.Source == EDataSource.Tag;
_UpdateLength(song);
_UpdateRecords(song);
}
else
{
CCategory category = CBase.Songs.GetCategory(_PreviewNr);
//Check if we have a valid category
if (category == null)
return;
_CoverBig.Texture = category.CoverTextureBig;
_Artist.Text = category.Name;
int num = category.GetNumSongsNotSung();
String songOrSongs = (num == 1) ? "TR_SCREENSONG_NUMSONG" : "TR_SCREENSONG_NUMSONGS";
_Title.Text = CBase.Language.Translate(songOrSongs).Replace("%v", num.ToString());
}
}
private void _UpdateLength(CSong song)
{
if (song == null)
return;
float time = CBase.BackgroundMusic.GetLength();
if (Math.Abs(song.Finish) > 0.001)
time = song.Finish;
// The audiobackend is ready to return the length
if (time > 0)
{
time -= song.Start;
var min = (int)Math.Floor(time / 60f);
var sec = (int)(time - min * 60f);
_SongLength.Text = min.ToString("00") + ":" + sec.ToString("00");
_Length = time;
}
else
_SongLength.Text = "...";
}
private void _UpdateRecords(CSong song)
{
if (song == null)
return;
List<SDBScoreEntry> _Scores = CBase.DataBase.LoadScore(song.ID,EGameMode.TR_GAMEMODE_NORMAL, EHighscoreStyle.TR_CONFIG_HIGHSCORE_LIST_ALL);
for (int i = 0; i < 5; i++)
{
if (i < _Scores.Count)
{
SDBScoreEntry score = _Scores[i];
_Records[i].Text = (i+1) +". "+ score.Name + " " + score.Score + " ("+ CBase.Language.Translate(score.Difficulty.ToString()) + ") " + score.Date;
}else
{
_Records[i].Text = "";
}
}
}
public override void OnShow()
{
_LastKnownElements = -1; //Force refresh of list
if (!CBase.Songs.IsInCategory())
{
if ((CBase.Songs.GetTabs() == EOffOn.TR_CONFIG_OFF && CBase.Songs.GetNumCategories() > 0) || CBase.Songs.GetNumCategories() == 1)
_EnterCategory(0);
}
if (CBase.Songs.IsInCategory())
SetSelectedSong(_SelectionNr < 0 ? 0 : _SelectionNr);
else
SetSelectedCategory(_SelectionNr < 0 ? 0 : _SelectionNr);
_PreviewNr = _SelectionNr;
_UpdateListIfRequired();
}
public override bool HandleInput(ref SKeyEvent keyEvent, SScreenSongOptions options)
{
if (keyEvent.KeyPressed)
return false;
bool moveAllowed = !options.Selection.RandomOnly || (options.Selection.CategoryChangeAllowed && !CBase.Songs.IsInCategory());
bool catChangePossible = CBase.Songs.GetTabs() == EOffOn.TR_CONFIG_ON && options.Selection.CategoryChangeAllowed;
//If nothing selected set a reasonable default value
if (keyEvent.IsArrowKey() && moveAllowed && _SelectionNr < 0)
_SelectionNr = (_PreviewNr < 0) ? _Offset : _PreviewNr;
switch (keyEvent.Key)
{
case Keys.Enter:
if (CBase.Songs.IsInCategory())
{
if (_SelectionNr >= 0 && _PreviewNr != _SelectionNr)
{
_PreviewNr = _SelectionNr;
keyEvent.Handled = true;
}
}
else
{
_EnterCategory(_PreviewNr);
keyEvent.Handled = true;
}
break;
case Keys.Escape:
case Keys.Back:
if (CBase.Songs.IsInCategory() && catChangePossible)
{
_LeaveCategory();
keyEvent.Handled = true;
}
break;
case Keys.PageUp:
if (catChangePossible)
{
_PrevCategory();
keyEvent.Handled = true;
}
break;
case Keys.PageDown:
if (catChangePossible)
{
_NextCategory();
keyEvent.Handled = true;
}
break;
case Keys.Left:
//Check for >0 so we do not allow selection of nothing (-1)
if (_SelectionNr > 0 && moveAllowed)
{
_SelectionNr--;
keyEvent.Handled = true;
}
break;
case Keys.Right:
if (moveAllowed)
{
_SelectionNr++;
keyEvent.Handled = true;
}
break;
case Keys.Up:
if (keyEvent.ModShift)
{
if (catChangePossible)
{
_PrevCategory();
keyEvent.Handled = true;
}
}
else if (_SelectionNr >= 1 && moveAllowed)
{
_SelectionNr -= 1;
keyEvent.Handled = true;
}
break;
case Keys.Down:
if (keyEvent.ModShift)
{
if (catChangePossible)
{
_NextCategory();
keyEvent.Handled = true;
}
}
else if (moveAllowed)
{
_SelectionNr += 1;
keyEvent.Handled = true;
}
break;
}
if (!CBase.Songs.IsInCategory())
_PreviewNr = _SelectionNr;
return keyEvent.Handled;
}
public override bool HandleMouse(ref SMouseEvent mouseEvent, SScreenSongOptions songOptions)
{
if (!songOptions.Selection.RandomOnly || (!CBase.Songs.IsInCategory() && songOptions.Selection.CategoryChangeAllowed))
{
if (mouseEvent.Wheel != 0 && CHelper.IsInBounds(_ScrollRect, mouseEvent))
_UpdateList(_Offset + mouseEvent.Wheel);
int lastSelection = _SelectionNr;
int i = 0;
bool somethingSelected = false;
foreach (CStatic tile in _Tiles)
{
//create a rect including the cover and text of the song.
//(this way mouse over text should make a selection as well)
SRectF songRect = new SRectF(tile.Rect.X, tile.Rect.Y, Rect.W, tile.Rect.H, tile.Rect.Z);
if (tile.Texture != _CoverBGTexture && CHelper.IsInBounds(songRect, mouseEvent) && tile.Color.A != 0)
{
somethingSelected = true;
_SelectionNr = i + _Offset;
if (!CBase.Songs.IsInCategory())
_PreviewNr = i + _Offset;
break;
}
i++;
}
//Reset selection only if we moved out of the rect to avoid loosing it when selecting random songs
if (_MouseWasInRect && !somethingSelected)
_SelectionNr = -1;
if (mouseEvent.Sender == ESender.WiiMote && _SelectionNr != lastSelection && _SelectionNr != -1)
CBase.Controller.SetRumble(0.050f);
}
_MouseWasInRect = CHelper.IsInBounds(Rect, mouseEvent);
if (mouseEvent.RB)
{
if (CBase.Songs.IsInCategory() && CBase.Songs.GetNumCategories() > 0 && CBase.Songs.GetTabs() == EOffOn.TR_CONFIG_ON &&
songOptions.Selection.CategoryChangeAllowed)
{
_LeaveCategory();
return true;
}
if (CBase.Songs.GetTabs() == EOffOn.TR_CONFIG_OFF && !songOptions.Selection.PartyMode)
{
CBase.Graphics.FadeTo(EScreen.Main);
return true;
}
}
else if (mouseEvent.LB)
{
if (_SelectionNr >= 0 && _MouseWasInRect)
{
if (CBase.Songs.IsInCategory())
{
if (_PreviewNr == _SelectionNr)
return false;
_PreviewNr = _SelectionNr;
}
else
EnterSelectedCategory();
return true;
}
}
return false;
}
public override void Draw()
{
foreach (CStatic tile in _Tiles)
{
if (tile.Selected)
tile.Draw(EAspect.Crop, SelectedTileZoomFactor, -0.1f);
else
{
EAspect aspect = (tile.Texture != _CoverBGTexture) ? EAspect.Crop : EAspect.Stretch;
tile.Draw(aspect);
}
}
//highlight the text of the selected song
//int i = 0;
//foreach (CText text in _Texts)
//{
// if (i < _Tiles.Count && _Tiles[i].Selected)
// text.Font.Style = EStyle.BoldItalic;
// else if (i < _Tiles.Count)
// text.Font.Style = EStyle.Normal;
// else
// text.Text = "";
// text.Draw();
// i++;
//}
for (int k = 0; k < _Tiles.Count; k++)
{
CText artist = _Texts[k * 2];
CText title = _Texts[k * 2 + 1];
if (_Tiles[k].Selected)
{
artist.Font.Style = EStyle.BoldItalic;
title.Font.Style = EStyle.BoldItalic;
}
else
{
artist.Font.Style = EStyle.Normal;
title.Font.Style = EStyle.Normal;
}
artist.Draw();
title.Draw();
}
foreach (CText record in _Records)
{
record.Draw();
}
_TextBG.Draw();
CTextureRef vidtex = CBase.BackgroundMusic.IsPlayingPreview() ? CBase.BackgroundMusic.GetVideoTexture() : null;
if (vidtex != null)
{
if (vidtex.Color.A < 1)
_CoverBig.Draw(EAspect.LetterBox);
SRectF rect = CHelper.FitInBounds(_CoverBig.Rect, vidtex.OrigAspect, EAspect.LetterBox);
CBase.Drawing.DrawTexture(vidtex, rect, vidtex.Color, _CoverBig.Rect);
CBase.Drawing.DrawTextureReflection(vidtex, rect, vidtex.Color, _CoverBig.Rect, _CoverBig.ReflectionSpace, _CoverBig.ReflectionHeight);
}
else
_CoverBig.Draw(EAspect.LetterBox);
foreach (IMenuElement element in _SubElements)
element.Draw();
}
public override CStatic GetSelectedSongCover()
{
return _Tiles.FirstOrDefault(tile => tile.Selected);
}
public override bool IsMouseOverSelectedSong(SMouseEvent mEvent)
{
for (int i = 0; i < _Tiles.Count; i++)
{
if (!_Tiles[i].Selected)
continue;
return CHelper.IsInBounds(_Tiles[i].Rect, mEvent)
|| CHelper.IsInBounds(_Texts[i * 2].Rect, mEvent)
|| CHelper.IsInBounds(_Texts[i * 2 + 1].Rect, mEvent);
}
return false;
}
protected override void _EnterCategory(int categoryNr)
{
base._EnterCategory(categoryNr);
SetSelectedSong(0);
_UpdateListIfRequired();
}
protected override void _LeaveCategory()
{
base._LeaveCategory();
SetSelectedCategory(0);
_UpdateListIfRequired();
}
private void _NextCategory()
{
if (CBase.Songs.IsInCategory())
{
CBase.Songs.NextCategory();
_EnterCategory(CBase.Songs.GetCurrentCategoryIndex());
}
}
private void _PrevCategory()
{
if (CBase.Songs.IsInCategory())
{
CBase.Songs.PrevCategory();
_EnterCategory(CBase.Songs.GetCurrentCategoryIndex());
}
}
private void _UpdateListIfRequired()
{
int curElements = CBase.Songs.IsInCategory() ? CBase.Songs.GetNumSongsVisible() : CBase.Songs.GetNumCategories();
if ((_LastKnownElements == curElements) && (_LastKnownCategory == CBase.Songs.GetCurrentCategoryIndex()))
return;
_LastKnownCategory = CBase.Songs.GetCurrentCategoryIndex();
_LastKnownElements = curElements;
CBase.Songs.UpdateRandomSongList();
_UpdateList(true);
}
private void _UpdateList(bool force = false)
{
int offset;
if (_SelectionNr < _Offset && _SelectionNr >= 0)
offset = _SelectionNr;
else if (_SelectionNr >= _Offset + _ListLength)
offset = _SelectionNr - _ListLength + 1;
else
offset = _Offset;
_UpdateList(offset, force);
}
private void _UpdateList(int offset, bool force = false)
{
bool isInCategory = CBase.Songs.IsInCategory();
int itemCount = isInCategory ? CBase.Songs.GetNumSongsVisible() : CBase.Songs.GetNumCategories();
int totalSongNumber = CBase.Songs.GetNumSongs();
offset = offset.Clamp(0, itemCount - _ListLength, true);
if (offset == _Offset && !force)
return;
for (int i = 0; i < _Tiles.Count; i++)
{
if (i + offset < itemCount)
{
_Tiles[i].Color = new SColorF(1f, 1f, 1f, 1f);
if (isInCategory)
{
CSong currentSong = CBase.Songs.GetVisibleSong(i + offset);
_Tiles[i].Texture = currentSong.CoverTextureSmall;
_Texts[i * 2].Text = currentSong.Artist;
_Texts[i * 2 + 1].Text = currentSong.Title;
}
else
{
CCategory currentCat = CBase.Songs.GetCategory(i + offset);
_Tiles[i].Texture = currentCat.CoverTextureSmall;
int num = currentCat.GetNumSongsNotSung();
String songOrSongs = (num == 1) ? "TR_SCREENSONG_NUMSONG" : "TR_SCREENSONG_NUMSONGS";
_Texts[i * 2].Text = currentCat.Name + " " + CBase.Language.Translate(songOrSongs).Replace("%v", num.ToString());
}
}
else
{
_Tiles[i].Color.A = 0;
_Texts[i].Text = "";
}
}
_Offset = offset;
}
public override void LoadSkin()
{
foreach (IThemeable themeable in _SubElements.OfType<IThemeable>())
themeable.LoadSkin();
// Those are drawn seperately so they are not in the above list
_CoverBig.LoadSkin();
_TextBG.LoadSkin();
base.LoadSkin();
}
}
}
+4
View File
@@ -110,6 +110,7 @@
<Compile Include="Draw\CTextureRef.cs" />
<Compile Include="Menu\IThemeable.cs" />
<Compile Include="Menu\SingNotes\CNoteBars.cs" />
<Compile Include="Menu\SongMenu\CSongMenuListRecord.cs" />
<Compile Include="Utils\Combinatorics\CCombinations.cs" />
<Compile Include="XmlStructs.cs" />
<Compile Include="Xml\CTypeExtensions.cs" />
@@ -150,6 +151,9 @@
<Compile Include="Utils\Player\CSoundPlayer.cs" />
<Compile Include="Xml\SFieldInfo.cs" />
</ItemGroup>
<ItemGroup>
<WCFMetadata Include="Service References\" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PostBuildEvent>