Add range checks in XMLReader
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-11
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@@ -64,6 +64,12 @@ namespace VocaluxeLib
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return (int)result;
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}
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public static bool InRange<T>(this T val, T min, T max) where T : IComparable<T>
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{
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Debug.Assert(min.CompareTo(max) <= 0);
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return val.CompareTo(min) >= 0 && val.CompareTo(max) <= 0;
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}
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/// <summary>
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/// Makes sure val is between min and max
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/// Asserts that min<=max
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+16
-11
@@ -88,20 +88,25 @@ namespace VocaluxeLib
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return GetValue(xPath, out val, value.ToString()) && CHelper.TryParse(val, out value);
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}
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/// <summary>
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/// Gets a normalized (0<=x<=1) float value
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/// </summary>
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/// <param name="xPath"></param>
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/// <param name="value"></param>
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/// <returns>True if exists and is normalized</returns>
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public bool TryGetNormalizedFloatValue(string xPath, ref float value)
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{
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string val;
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return GetValue(xPath, out val, value.ToString()) && CHelper.TryParse(val, out value) && value.InRange(0f, 1f);
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}
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public bool TryGetColorFromRGBA(string xPath, ref SColorF value)
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{
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bool result = true;
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result &= TryGetFloatValue(xPath + "/R", ref value.R);
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result &= TryGetFloatValue(xPath + "/G", ref value.G);
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result &= TryGetFloatValue(xPath + "/B", ref value.B);
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result &= TryGetFloatValue(xPath + "/A", ref value.A);
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if (result)
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{
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value.R = value.R.Clamp(0f, 1f);
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value.G = value.G.Clamp(0f, 1f);
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value.B = value.B.Clamp(0f, 1f);
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value.A = value.A.Clamp(0f, 1f);
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}
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result &= TryGetNormalizedFloatValue(xPath + "/R", ref value.R);
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result &= TryGetNormalizedFloatValue(xPath + "/G", ref value.G);
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result &= TryGetNormalizedFloatValue(xPath + "/B", ref value.B);
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result &= TryGetNormalizedFloatValue(xPath + "/A", ref value.A);
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return result;
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}
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