Removed nsis stuff

This commit is contained in:
Stephan Sundermann committed 2013-08-31 14:26:56 +02:00
1 parent 8710168c75
commit 9dbec16c90
33 files changed
+2 -1379

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; ---------------------
; DotNetVer.nsh
; Written by: David Grinberg
; Homepage: http://ontheperiphery.veraida.com/
; Updated By: Brandon Hansen (http://www.remotehams.com/)
; ---------------------
;
; LogicLib extensions for checking Microsoft .NET Framework versions and service packs.
;
; Latests Updates by Brandon Hansen, KG6YPI (RemoteHams.com)
; Dec 26, 2011 - .NET Framework 4.0 detection fixes - client profile not being found
; Dec 07, 2010 - .NET Framework 4.0 detection added by Brandon Hansen (KG6YPI)
;
; Usage examples:
;
; ${If} ${HasDotNet4.0}
; DetailPrint "Microsoft .NET Framework 4.0 installed."
; ${If} ${DOTNETVER_4_0} AtLeastDotNetServicePack 1
; DetailPrint "Microsoft .NET Framework 4.0 is at least SP1."
; ${Else}
; DetailPrint "Microsoft .NET Framework 4.0 SP1 not installed."
; ${EndIf}
; ${If} ${DOTNETVER_4_0} HasDotNetClientProfile 1
; DetailPrint "Microsoft .NET Framework 4.0 (Client Profile) available."
; ${EndIf}
; ${If} ${DOTNETVER_4_0} HasDotNetFullProfile 1
; DetailPrint "Microsoft .NET Framework 4.0 (Full Profile) available."
; ${EndIf}
; ${If} ${DOTNETVER_4_0} HasDotNetFullProfile 0
; DetailPrint "Microsoft .NET Framework 4.0 (Full Profile) not available."
; ${EndIf}
; ${EndIf}
!verbose push
!verbose 3
!ifndef ___DOTNETVER__NSH___
!define ___DOTNETVER__NSH___
!include LogicLib.nsh
!include Util.nsh
# constants
!define DOTNETVER_1_0 "1.0"
!define DOTNETVER_1_1 "1.1"
!define DOTNETVER_2_0 "2.0"
!define DOTNETVER_3_0 "3.0"
!define DOTNETVER_3_5 "3.5"
!define DOTNETVER_4_0 "4.0"
# variable declaration
Var /GLOBAL __DONTNET_FOUNDVER
!macro __DotNetVer_DeclareVars
!ifndef __DOTNETVER_VARS_DECLARED
!define __DOTNETVER_VARS_DECLARED
Var /GLOBAL __DOTNET_1.0
Var /GLOBAL __DOTNET_1.1
Var /GLOBAL __DOTNET_2.0
Var /GLOBAL __DOTNET_3.0
Var /GLOBAL __DOTNET_3.5
Var /GLOBAL __DOTNET_4.0
Var /GLOBAL __DOTNETVER_1.0_SP
Var /GLOBAL __DOTNETVER_1.1_SP
Var /GLOBAL __DOTNETVER_2.0_SP
Var /GLOBAL __DOTNETVER_3.0_SP
Var /GLOBAL __DOTNETVER_3.5_SP
Var /GLOBAL __DOTNETVER_4.0_SP
Var /GLOBAL __DOTNET_1.0_CLIENT
Var /GLOBAL __DOTNET_1.1_CLIENT
Var /GLOBAL __DOTNET_2.0_CLIENT
Var /GLOBAL __DOTNET_3.0_CLIENT
Var /GLOBAL __DOTNET_3.5_CLIENT
Var /GLOBAL __DOTNET_4.0_CLIENT
Var /GLOBAL __DOTNET_1.0_FULL
Var /GLOBAL __DOTNET_1.1_FULL
Var /GLOBAL __DOTNET_2.0_FULL
Var /GLOBAL __DOTNET_3.0_FULL
Var /GLOBAL __DOTNET_3.5_FULL
Var /GLOBAL __DOTNET_4.0_FULL
StrCpy $__DOTNET_1.0 0
StrCpy $__DOTNET_1.1 0
StrCpy $__DOTNET_2.0 0
StrCpy $__DOTNET_3.0 0
StrCpy $__DOTNET_3.5 0
StrCpy $__DOTNET_4.0 0
StrCpy $__DOTNETVER_1.0_SP 0
StrCpy $__DOTNETVER_1.1_SP 0
StrCpy $__DOTNETVER_2.0_SP 0
StrCpy $__DOTNETVER_3.0_SP 0
StrCpy $__DOTNETVER_3.5_SP 0
StrCpy $__DOTNETVER_4.0_SP 0
StrCpy $__DOTNET_1.0_CLIENT 0
StrCpy $__DOTNET_1.1_CLIENT 0
StrCpy $__DOTNET_2.0_CLIENT 0
StrCpy $__DOTNET_3.0_CLIENT 0
StrCpy $__DOTNET_3.5_CLIENT 0
StrCpy $__DOTNET_4.0_CLIENT 0
StrCpy $__DOTNET_1.0_FULL 0
StrCpy $__DOTNET_1.1_FULL 0
StrCpy $__DOTNET_2.0_FULL 0
StrCpy $__DOTNET_3.0_FULL 0
StrCpy $__DOTNET_3.5_FULL 0
StrCpy $__DOTNET_4.0_FULL 0
!endif
!macroend
# lazy initialization macro
!macro __DotNetVer_InitVars
# only calculate version once
StrCmp $__DONTNET_FOUNDVER "" dotnetver.noveryet
Return
dotnetver.noveryet:
!insertmacro __DotNetVer_DeclareVars
Push $0 ;registry count
Push $1 ;registry key
Push $2 ;version number
Push $3 ;installed
Push $4 ;service pack number
Push $8 ;strLen helper var
StrCpy $0 0
dotnetver.startenum:
EnumRegKey $1 HKLM "SOFTWARE\Microsoft\NET Framework Setup\NDP" $0
StrCmp $1 "" dotnetver.done
IntOp $0 $0 + 1
StrCpy $2 $1 1 0
StrCmp $2 "v" +1 dotnetver.startenum
StrCpy $2 $1 3 1
; Check for .NET 1.0 to 3.5
ReadRegDWORD $3 HKLM "SOFTWARE\Microsoft\NET Framework Setup\NDP\$1" "Install"
ReadRegDWORD $4 HKLM "SOFTWARE\Microsoft\NET Framework Setup\NDP\$1" "SP"
; This is a sanity check that works on .NET 1.0 to 3.5
; if it fails check for dotnet 4
IntCmp $3 0 dotnetcheck.40
StrCmp $2 ${DOTNETVER_1_0} dotnetver.10
StrCmp $2 ${DOTNETVER_1_1} dotnetver.11
StrCmp $2 ${DOTNETVER_2_0} dotnetver.20
StrCmp $2 ${DOTNETVER_3_0} dotnetver.30
StrCmp $2 ${DOTNETVER_3_5} dotnetver.35
dotnetcheck.40:
StrCmp $2 ${DOTNETVER_4_0} dotnetver.40
StrCmp $2 "4" dotnetver.40
Goto dotnetver.startenum
dotnetver.10:
StrCpy $__DOTNET_1.0 1
StrCpy $__DOTNETVER_1.0_SP $4
StrCpy $__DOTNET_1.0_FULL 1
Goto dotnetver.startenum
dotnetver.11:
StrCpy $__DOTNET_1.1 1
StrCpy $__DOTNETVER_1.1_SP $4
StrCpy $__DOTNET_1.1_FULL 1
Goto dotnetver.startenum
dotnetver.20:
StrCpy $__DOTNET_2.0 1
StrCpy $__DOTNETVER_2.0_SP $4
StrCpy $__DOTNET_2.0_FULL 1
Goto dotnetver.startenum
dotnetver.30:
StrCpy $__DOTNET_3.0 1
StrCpy $__DOTNETVER_3.0_SP $4
StrCpy $__DOTNET_3.0_FULL 1
Goto dotnetver.startenum
dotnetver.35:
StrCpy $__DOTNET_3.5 1
StrCpy $__DOTNETVER_3.5_SP $4
StrCpy $__DOTNET_3.5_FULL 1
Goto dotnetver.startenum
dotnetver.40:
; Check for .NET 4.0 (Full Profile)
ReadRegDWORD $3 HKLM "SOFTWARE\Microsoft\NET Framework Setup\NDP\v4\Full" "Install"
ReadRegDWORD $4 HKLM "SOFTWARE\Microsoft\NET Framework Setup\NDP\v4\Full" "SP"
StrLen $8 $3
IntCmp $8 0 dotnetcheck.40c
IntCmp $3 0 dotnetcheck.40c
StrCmp $2 ${DOTNETVER_4_0} dotnetver.40_Full
StrCmp $2 "4" dotnetver.40_Full
dotnetcheck.40c:
; Check for .NET 4.0 (Client Profile)
ReadRegDWORD $3 HKLM "SOFTWARE\Microsoft\NET Framework Setup\NDP\v4\Client" "Install"
ReadRegDWORD $4 HKLM "SOFTWARE\Microsoft\NET Framework Setup\NDP\v4\Client" "SP"
StrLen $8 $3
IntCmp $8 0 dotnetver.startenum
IntCmp $3 0 dotnetver.startenum
StrCmp $2 ${DOTNETVER_4_0} dotnetver.40_Client
StrCmp $2 "4" dotnetver.40_Client
Goto dotnetver.startenum
dotnetver.40_Full:
StrCpy $__DOTNET_4.0 1
StrCpy $__DOTNETVER_4.0_SP $4
StrCpy $__DOTNET_4.0_FULL 1
Goto dotnetcheck.40c ; continue looking for other profiles
dotnetver.40_Client:
StrCpy $__DOTNET_4.0 1
StrCpy $__DOTNETVER_4.0_SP $4
StrCpy $__DOTNET_4.0_CLIENT 1
Goto dotnetver.startenum
dotnetver.done:
StrCpy $__DONTNET_FOUNDVER "1"
Pop $8
Pop $4
Pop $3
Pop $2
Pop $1
Pop $0
!macroend
!macro _HasDotNet _a _b _t _f
${CallArtificialFunction} __DotNetVer_InitVars
!insertmacro _= `$__DOTNET_${_b}` `1` `${_t}` `${_f}`
!macroend
!macro __DotNetVer_DefineTest Ver
!define HasDotNet${Ver} `"" HasDotNet ${Ver}`
!macroend
!insertmacro __DotNetVer_DefineTest ${DOTNETVER_1_0}
!insertmacro __DotNetVer_DefineTest ${DOTNETVER_1_1}
!insertmacro __DotNetVer_DefineTest ${DOTNETVER_2_0}
!insertmacro __DotNetVer_DefineTest ${DOTNETVER_3_0}
!insertmacro __DotNetVer_DefineTest ${DOTNETVER_3_5}
!insertmacro __DotNetVer_DefineTest ${DOTNETVER_4_0}
!macro _AtLeastDotNetServicePack _a _b _t _f
${CallArtificialFunction} __DotNetVer_InitVars
!insertmacro _>= `$__DOTNETVER_${_a}_SP` `${_b}` `${_t}` `${_f}`
!macroend
!define AtLeastDotNetServicePack `AtLeastDotNetServicePack`
!macro _AtMostDotNetServicePack _a _b _t _f
${CallArtificialFunction} __DotNetVer_InitVars
!insertmacro _<= `$__DOTNETVER_${_a}_SP` `${_b}` `${_t}` `${_f}`
!macroend
!define AtMostDotNetServicePack `AtMostDotNetServicePack`
!macro _IsDotNetServicePack _a _b _t _f
${CallArtificialFunction} __DotNetVer_InitVars
!insertmacro _= `$__DOTNETVER_${_a}_SP` `${_b}` `${_t}` `${_f}`
!macroend
!define IsDotNetServicePack `IsDotNetServicePack`
!macro _HasDotNetClientProfile _a _b _t _f
${CallArtificialFunction} __DotNetVer_InitVars
!insertmacro _= `$__DOTNET_${_a}_CLIENT` `${_b}` `${_t}` `${_f}`
!macroend
!define HasDotNetClientProfile `HasDotNetClientProfile`
!macro _HasDotNetFullProfile _a _b _t _f
${CallArtificialFunction} __DotNetVer_InitVars
!insertmacro _= `$__DOTNET_${_a}_FULL` `${_b}` `${_t}` `${_f}`
!macroend
!define HasDotNetFullProfile `HasDotNetFullProfile`
# done
!endif # !___DOTNETVER__NSH___
!verbose pop
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<?xml version="1.0" encoding="utf-8"?><resources><string name="language">Nederlands</string></resources>
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LangString DESC_main ${LANG_ENGLISH} "Main vocaluxe-files."
LangString DESC_bg_videos ${LANG_ENGLISH} "Additional background-videos for ambient-theme."
LangString TITLE_main ${LANG_ENGLISH} "Main"
LangString TITLE_bg_videos ${LANG_ENGLISH} "Background-videos"
LangString FINISH_text ${LANG_ENGLISH} "Visit our site for the latest news, FAQ's and support."
LangString LOG_dx_setup_start ${LANG_ENGLISH} "DirectX setup starts..."
LangString LOG_dx_setup_finish ${LANG_ENGLISH} "DirectX setup finished."
LangString LOG_net_setup_start ${LANG_ENGLISH} ".NET4 setup starts..."
LangString LOG_net_setup_finish ${LANG_ENGLISH} ".NET4 setup finished."
LangString LOG_vc_setup_start ${LANG_ENGLISH} "VC++ 2012 setup starts..."
LangString LOG_vc_setup_finish ${LANG_ENGLISH} "VC++ 2012 setup finished."
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<?xml version="1.0" encoding="utf-8"?><resources><string name="language">English</string><string name="DESC_main">Main vocaluxe-files.</string><string name="DESC_bg_videos">Additional background-videos for ambient-theme.</string><string name="TITLE_main">Main</string><string name="TITLE_bg_videos">Background-videos</string><string name="FINISH_text">Visit our site for the latest news, FAQ's and support.</string><string name="LOG_dx_setup_start">DirectX setup starts...</string><string name="LOG_dx_setup_finish">DirectX setup finished.</string><string name="LOG_net_setup_start">.NET4 setup starts...</string><string name="LOG_net_setup_finish">.NET4 setup finished.</string><string name="LOG_vc_setup_start">VC++ 2012 setup starts...</string><string name="LOG_vc_setup_finish">VC++ 2012 setup finished.</string></resources>
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<?xml version="1.0" encoding="utf-8"?><resources><string name="language">Français</string></resources>
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LangString DESC_main ${LANG_GERMAN} "Vocaluxe-Dateien."
LangString DESC_bg_videos ${LANG_GERMAN} "Zusätzliche Hintergrund-Videos für das Ambient-Theme."
LangString TITLE_main ${LANG_GERMAN} "Hauptprogramm"
LangString TITLE_bg_videos ${LANG_GERMAN} "Hintergrundvideos"
LangString FINISH_text ${LANG_GERMAN} "Besuch unsere Homepage für Neuigkeiten, Hilfe und FAQs."
LangString LOG_dx_setup_start ${LANG_GERMAN} "Installation von DirectX wird gestartet..."
LangString LOG_dx_setup_finish ${LANG_GERMAN} "Installation von DirectX wurde beendet."
LangString LOG_net_setup_start ${LANG_GERMAN} "Installation von .NET4 wird gestartet..."
LangString LOG_net_setup_finish ${LANG_GERMAN} "Installation von .NET wurde beendet."
LangString LOG_vc_setup_start ${LANG_GERMAN} "Installation von VC++ 2012 wird gestartet..."
LangString LOG_vc_setup_finish ${LANG_GERMAN} "Installation von VC++ 2012 wurde beendet."
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<?xml version="1.0" encoding="utf-8"?><resources><string name="language">Deutsch</string><string name="DESC_main">Vocaluxe-Dateien.</string><string name="DESC_bg_videos">Zusätzliche Hintergrund-Videos für das Ambient-Theme.</string><string name="TITLE_main">Hauptprogramm</string><string name="TITLE_bg_videos">Hintergrundvideos</string><string name="FINISH_text">Besuch unsere Homepage für Neuigkeiten, Hilfe und FAQs.</string><string name="LOG_dx_setup_start">Installation von DirectX wird gestartet...</string><string name="LOG_dx_setup_finish">Installation von DirectX wurde beendet.</string><string name="LOG_net_setup_start">Installation von .NET4 wird gestartet...</string><string name="LOG_net_setup_finish">Installation von .NET wurde beendet.</string><string name="LOG_vc_setup_start">Installation von VC++ 2012 wird gestartet...</string><string name="LOG_vc_setup_finish">Installation von VC++ 2012 wurde beendet.</string></resources>
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<?xml version="1.0" encoding="utf-8"?><resources><string name="language">Magyar</string></resources>
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<?xml version="1.0" encoding="utf-8"?><resources><string name="language">Español</string></resources>
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<?xml version="1.0" encoding="utf-8"?><resources><string name="language">Türkçe</string></resources>
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Please use NSIS Unicode for creating installer.
http://www.scratchpaper.com/
Needs advanced installer proffesional to compile
Also needed AccessControl-Plugin:
nsis.sourceforge.net/mediawiki/images/4/4a/AccessControl.zip
Please add Advanced Installer to path before running build.bat
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XPStyle on
!include "MUI2.nsh"
!include "x64.nsh"
!include "LogicLib.nsh"
!include "DotNetVer.nsh"
;Name and file
!define PRODUCT_NAME "Vocaluxe"
!define PRODUCT_VERSION "0.3.0"
!define PRODUCT_STAGE "Beta"
!define PRODUCT_WEBSITE "www.vocaluxe.org"
!define UNINST_KEY "Software\Microsoft\Windows\CurrentVersion\Uninstall\${PRODUCT_NAME}"
!define ADD_BG_VIDS "0"
Name "${PRODUCT_NAME} ${PRODUCT_VERSION} ${PRODUCT_STAGE}"
OutFile "VocaluxeSetup_${PRODUCT_VERSION}${PRODUCT_STAGE}.exe"
BrandingText "Vocaluxe Team 2013"
InstallDirRegKey HKCU "Software\Vocaluxe" ""
RequestExecutionLevel admin
Var StartMenuFolder
Var DirectXSetupError
Var NetSetupError
Var VCSetupError
!define MUI_ICON "..\Output\Vocaluxe.ico"
!define MUI_UNICON "..\Output\Vocaluxe.ico"
!define MUI_HEADERIMAGE
!define MUI_HEADERIMAGE_RIGHT
!define MUI_HEADERIMAGE_BITMAP_NOSTRETCH
!define MUI_HEADERIMAGE_UNBITMAP_NOSTRETCH
!define MUI_HEADERIMAGE_BITMAP "Graphics\Top.bmp"
!define MUI_HEADERIMAGE_UNBITMAP "Graphics\Top.bmp"
!define MUI_WELCOMEFINISHPAGE_BITMAP "Graphics\Side.bmp"
!define MUI_WELCOMEFINISHPAGE_UNBITMAP "Graphics\Side.bmp"
!define MUI_ABORTWARNING
!define MUI_FINISHPAGE_LINK $(FINISH_TEXT)
!define MUI_FINISHPAGE_LINK_LOCATION "${PRODUCT_WEBSITE}"
!define MUI_FINISHPAGE_SHOWREADME $INSTDIR\Readme.txt
!define MUI_FINISHPAGE_SHOWREADME_TEXT Readme.txt
!define MUI_FINISHPAGE_SHOWREADME_NOTCHECKED
;Start Menu Folder Page Configuration
!define MUI_STARTMENUPAGE_REGISTRY_ROOT "HKCU"
!define MUI_STARTMENUPAGE_REGISTRY_KEY "Software\Vocaluxe"
!define MUI_STARTMENUPAGE_REGISTRY_VALUENAME "Vocaluxe"
!define MUI_LANGDLL_ALLLANGUAGES
;Remember the installer language
!define MUI_LANGDLL_REGISTRY_ROOT "HKCU"
!define MUI_LANGDLL_REGISTRY_KEY "Software\Vocaluxe"
!define MUI_LANGDLL_REGISTRY_VALUENAME "Installer Language"
;--------------------------------
;Pages
!insertmacro MUI_PAGE_WELCOME
!insertmacro MUI_PAGE_LICENSE "..\Output\LICENSE.txt"
!insertmacro MUI_PAGE_COMPONENTS
!insertmacro MUI_PAGE_DIRECTORY
!insertmacro MUI_PAGE_STARTMENU Vocaluxe $StartMenuFolder
!insertmacro MUI_PAGE_INSTFILES
!insertmacro MUI_PAGE_FINISH
!insertmacro MUI_UNPAGE_CONFIRM
!insertmacro MUI_UNPAGE_INSTFILES
!insertmacro MUI_UNPAGE_FINISH
;--------------------------------
;Languages
!insertmacro MUI_LANGUAGE "English" ;first language is the default language
!insertmacro MUI_LANGUAGE "French"
!insertmacro MUI_LANGUAGE "German"
!insertmacro MUI_LANGUAGE "Spanish"
!insertmacro MUI_LANGUAGE "Dutch"
!insertmacro MUI_LANGUAGE "Turkish"
!include "Languages\Dutch.nsh"
!include "Languages\English.nsh"
!include "Languages\French.nsh"
!include "Languages\German.nsh"
!include "Languages\Hungarian.nsh"
!include "Languages\Spanish.nsh"
!include "Languages\Turkish.nsh"
;Installer Sections
Section $(TITLE_MAIN) SecMain
SectionIn RO
SetOutPath "$INSTDIR"
File /r "..\Output\BackgroundMusic"
File /r "..\Output\Cover"
File /r "..\Output\Fonts"
File /r "..\Output\Graphics"
File /r "..\Output\Languages"
File /r "..\Output\PartyModes"
CreateDirectory $OUTDIR\Songs
CreateDirectory $OUTDIR\Profiles
File /oname=$OUTDIR\Profiles\guest1.xml "..\Output\Profiles\guest1.xml"
File /oname=$OUTDIR\Profiles\guest2.xml "..\Output\Profiles\guest2.xml"
File /oname=$OUTDIR\Profiles\guest3.xml "..\Output\Profiles\guest3.xml"
File /oname=$OUTDIR\Profiles\Avatar_f.png "..\Output\Profiles\Avatar_f.png"
File /oname=$OUTDIR\Profiles\Avatar_m.png "..\Output\Profiles\Avatar_m.png"
File /r "..\Output\Sounds"
File /r /x "*.mp4" "..\Output\Themes"
File /r "..\Output\x64"
File /r "..\Output\x86"
File "..\Output\*.dll"
File "..\Output\*.config"
File "..\Output\*.exe"
File "..\Output\*.ico"
File "..\Output\*.txt"
File "..\Output\CreditsRessourcesDB.sqlite"
;Set User-rights to needed files
AccessControl::GrantOnFile "$INSTDIR" "(S-1-5-32-545)" "FullAccess"
AccessControl::GrantOnFile "$INSTDIR\*" "(S-1-5-32-545)" "FullAccess"
ReadRegStr $0 HKLM "SOFTWARE\Microsoft\DirectX" "Version"
StrCpy $1 $0 4 3
${If} $1 < 9
SetOutPath "$TEMP"
File "Requirements\dxwebsetup.exe"
DetailPrint $(LOG_dx_setup_start)
ExecWait '"$TEMP\dxwebsetup.exe" /Q' $DirectXSetupError
DetailPrint $(LOG_dx_setup_finish)
Delete "$TEMP\dxwebsetup.exe"
SetOutPath "$INSTDIR"
${EndIf}
${IfNot} ${HasDotNet4.0}
SetOutPath "$TEMP"
File "Requirements\dotNetFx40_Full_setup.exe"
DetailPrint $(LOG_net_setup_start)
ExecWait '"$TEMP\dotNetFx40_Full_setup.exe" /Q' $NetSetupError
DetailPrint $(LOG_net_setup_finish)
Delete "$TEMP\dotNetFx40_Full_setup.exe"
SetOutPath "$INSTDIR"
${EndIf}
SetOutPath "$TEMP"
${If} ${RunningX64}
File "Requirements\vcredist_x64.exe"
DetailPrint $(LOG_vc_setup_start)
ExecWait '"$TEMP\vcredist_x64.exe" /Q /norestart' $VCSetupError
DetailPrint $(LOG_vc_setup_finish)
Delete "$TEMP\vcredist_x64.exe"
${Else}
File "Requirements\vcredist_x86.exe"
DetailPrint $(LOG_vc_setup_start)
ExecWait '"$TEMP\vcredist_x86.exe" /Q /norestart' $VCSetupError
DetailPrint $(LOG_vc_setup_finish)
Delete "$TEMP\vcredist_x86.exe"
${EndIf}
SetOutPath "$INSTDIR"
;Store installation folder
WriteRegStr HKCU "Software\Vocaluxe" "" $INSTDIR
;Create uninstaller
WriteUninstaller "$INSTDIR\Uninstall.exe"
!insertmacro MUI_STARTMENU_WRITE_BEGIN Vocaluxe
;Create shortcuts
CreateDirectory "$SMPROGRAMS\$StartMenuFolder"
CreateShortCut "$SMPROGRAMS\$StartMenuFolder\Uninstall.lnk" "$INSTDIR\Uninstall.exe"
${If} ${RunningX64}
CreateShortCut "$SMPROGRAMS\$StartMenuFolder\Vocaluxe.lnk" "$INSTDIR\Vocaluxe_x64.exe"
${Else}
CreateShortCut "$SMPROGRAMS\$StartMenuFolder\Vocaluxe.lnk" "$INSTDIR\Vocaluxe.exe"
${EndIf}
!insertmacro MUI_STARTMENU_WRITE_END
;; Registry for Windows Uninstall
WriteRegStr HKLM "${UNINST_KEY}" "DisplayName" "${PRODUCT_NAME}"
WriteRegStr HKLM "${UNINST_KEY}" "UninstallString" '"$INSTDIR\Uninstall.exe"'
WriteRegStr HKLM "${UNINST_KEY}" "InstallLocation" $INSTDIR
WriteRegStr HKLM "${UNINST_KEY}" "DisplayIcon" "$INSTDIR\Vocaluxe.exe,0"
WriteRegStr HKLM "${UNINST_KEY}" "Publisher" "Vocaluxe Team"
WriteRegStr HKLM "${UNINST_KEY}" "DisplayVersion" "${PRODUCT_VERSION}"
WriteRegDWORD HKLM "${UNINST_KEY}" "NoModify" 1
WriteRegDWORD HKLM "${UNINST_KEY}" "NoRepair" 1
WriteRegStr HKLM "${UNINST_KEY}" "Comment" "${PRODUCT_NAME} ${PRODUCT_VERSION}"
WriteUninstaller "$INSTDIR\Uninstall.exe"
SectionEnd
Section $(TITLE_bg_videos) SecVideos
SetOutPath "$INSTDIR\Themes\Ambient"
File "..\Output\Themes\Ambient\*.mp4"
SetOutPath "$INSTDIR"
SectionEnd
;--------------------------------
;Installer Functions
Function .onInit
;Default installation folder
${If} ${RunningX64}
strCpy $INSTDIR "$PROGRAMFILES64\Vocaluxe"
${Else}
strCpy $INSTDIR "$PROGRAMFILES32\Vocaluxe"
${EndIf}
!insertmacro MUI_LANGDLL_DISPLAY
FunctionEnd
;--------------------------------
;Descriptions
;Assign descriptions to sections
!insertmacro MUI_FUNCTION_DESCRIPTION_BEGIN
!insertmacro MUI_DESCRIPTION_TEXT ${SecMain} $(DESC_main)
!insertmacro MUI_DESCRIPTION_TEXT ${SecVideos} $(DESC_bg_videos)
!insertmacro MUI_FUNCTION_DESCRIPTION_END
;--------------------------------
;Uninstaller Section
Section "Uninstall"
Delete "$INSTDIR\*"
RMDir /r "$INSTDIR\BackgroundMusic"
RMDir /r "$INSTDIR\Cover"
RMDir /r "$INSTDIR\Fonts"
RMDir /r "$INSTDIR\Graphics"
RMDir /r "$INSTDIR\Languages"
RMDir /r "$INSTDIR\PartyModes"
RMDir /r "$INSTDIR\Profiles"
RMDir /r "$INSTDIR\Sounds"
RMDir /r "$INSTDIR\Songs"
RMDir /r "$INSTDIR\Themes"
RMDir "$INSTDIR"
DeleteRegKey /ifempty HKCU "Software\Vocaluxe"
!insertmacro MUI_STARTMENU_GETFOLDER Vocaluxe $StartMenuFolder
Delete "$SMPROGRAMS\$StartMenuFolder\Uninstall.lnk"
Delete "$SMPROGRAMS\$StartMenuFolder\Vocaluxe.lnk"
RMDir "$SMPROGRAMS\$StartMenuFolder"
DeleteRegKey HKLM "${UNINST_KEY}"
SectionEnd
;--------------------------------
;Uninstaller Functions
Function un.onInit
!insertmacro MUI_UNGETLANGUAGE
FunctionEnd
@@ -1,20 +0,0 @@
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Express 2012 for Windows Desktop
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "nshToXmlConverter", "nshToXmlConverter\nshToXmlConverter.csproj", "{678485CE-56FD-42A2-AEE0-B5502B5BEEEE}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{678485CE-56FD-42A2-AEE0-B5502B5BEEEE}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{678485CE-56FD-42A2-AEE0-B5502B5BEEEE}.Debug|Any CPU.Build.0 = Debug|Any CPU
{678485CE-56FD-42A2-AEE0-B5502B5BEEEE}.Release|Any CPU.ActiveCfg = Release|Any CPU
{678485CE-56FD-42A2-AEE0-B5502B5BEEEE}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal
@@ -1,6 +0,0 @@
<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5" />
</startup>
</configuration>
@@ -1,138 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Xml;
using System.IO;
using VocaluxeLib;
namespace nshToXmlConverter
{
public static class CConverter
{
public static bool ConvertNshToXml(string file)
{
string xmlFile = Path.ChangeExtension(file, "xml");
XmlWriter writer = null;
StreamReader sr = null;
try
{
writer = XmlWriter.Create(xmlFile);
sr = new StreamReader(file);
string language = Path.GetFileNameWithoutExtension(file);
switch (language)
{
case "Dutch":
language = "Nederlands";
break;
case "English":
language = "English";
break;
case "French":
language = "Français";
break;
case "German":
language = "Deutsch";
break;
case "Hungarian":
language = "Magyar";
break;
case "Spanish":
language = "Español";
break;
case "Turkish":
language = "Türkçe";
break;
default:
return false;
}
writer.WriteStartDocument();
writer.WriteStartElement("resources");
writer.WriteStartElement("string");
writer.WriteAttributeString("name", "language");
writer.WriteValue(language);
writer.WriteEndElement();
while (!sr.EndOfStream)
{
string line = sr.ReadLine();
line = line.Trim();
line = line.Substring(11);
int namePos = line.IndexOf(' ');
string name = line.Substring(0, namePos);
line = line.Substring(namePos + 1);
int valuePos = line.IndexOf(' ');
string value = line.Substring(valuePos + 2);
value = value.Substring(0, value.Length - 1);
if (value != "" && name != "")
{
writer.WriteStartElement("string");
writer.WriteAttributeString("name", name);
writer.WriteValue(value);
writer.WriteEndElement();
}
}
writer.WriteEndElement();
writer.WriteEndDocument();
writer.Flush();
writer.Close();
writer = null;
sr.Close();
sr.Dispose();
return true;
}
catch
{
return false;
}
}
public static bool ConvertXmlToNsh(string file)
{
StreamWriter sw = null;
try
{
CXMLReader reader = CXMLReader.OpenFile(file);
string language = "";
reader.GetValue("//resources/string[@name='language']", out language, "");
if (language != "")
{
sw = new StreamWriter(Path.ChangeExtension(file, "nsh"));
IEnumerable<string> names = reader.GetAttributes("resources", "name");
foreach (string name in names)
{
string value;
if (!reader.GetValue("//resources/string[@name='" + name + "']", out value, ""))
continue;
sw.WriteLine("LangString " + name + " ${LANG_" + language.ToUpper() + "} \"" + value + "\"");
}
sw.Flush();
sw.Close();
sw.Dispose();
}
else
{
return false;
}
return true;
}
catch
{
return false;
}
}
}
}
@@ -1,62 +0,0 @@
namespace nshToXmlConverter
{
partial class MainForm
{
/// <summary>
/// Erforderliche Designervariable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Verwendete Ressourcen bereinigen.
/// </summary>
/// <param name="disposing">True, wenn verwaltete Ressourcen gelöscht werden sollen; andernfalls False.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Vom Windows Form-Designer generierter Code
/// <summary>
/// Erforderliche Methode für die Designerunterstützung.
/// Der Inhalt der Methode darf nicht mit dem Code-Editor geändert werden.
/// </summary>
private void InitializeComponent()
{
this.panel1 = new System.Windows.Forms.Panel();
this.SuspendLayout();
//
// panel1
//
this.panel1.AllowDrop = true;
this.panel1.Dock = System.Windows.Forms.DockStyle.Fill;
this.panel1.Location = new System.Drawing.Point(0, 0);
this.panel1.Name = "panel1";
this.panel1.Size = new System.Drawing.Size(284, 261);
this.panel1.TabIndex = 0;
this.panel1.DragDrop += new System.Windows.Forms.DragEventHandler(this.OnDragDrop);
this.panel1.DragEnter += new System.Windows.Forms.DragEventHandler(this.OnDragEnter);
//
// MainForm
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(284, 261);
this.Controls.Add(this.panel1);
this.Name = "MainForm";
this.Text = "NSH to XML Converter";
this.ResumeLayout(false);
}
#endregion
private System.Windows.Forms.Panel panel1;
}
}
@@ -1,53 +0,0 @@
using System;
using System.IO;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace nshToXmlConverter
{
public partial class MainForm : Form
{
public MainForm()
{
InitializeComponent();
}
private void OnDragDrop(object sender, DragEventArgs e)
{
string[] files = (string[])e.Data.GetData(DataFormats.FileDrop);
List<string> filesList = new List<string>();
filesList.AddRange(files);
foreach (string file in filesList)
{
string extension = Path.GetExtension(file).ToLower();
switch (extension)
{
case ".xml":
if (!CConverter.ConvertXmlToNsh(file))
MessageBox.Show("Can't convert " + Path.GetFileName(file) + " to nsh.");
break;
case ".nsh":
if(!CConverter.ConvertNshToXml(file))
MessageBox.Show("Can't convert " + Path.GetFileName(file) + " to xml.");
break;
}
}
}
private void OnDragEnter(object sender, DragEventArgs e)
{
if (e.Data.GetDataPresent(DataFormats.FileDrop, false) == true)
{
e.Effect = DragDropEffects.All;
}
}
}
}
@@ -1,120 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>
@@ -1,22 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace nshToXmlConverter
{
static class Program
{
/// <summary>
/// Der Haupteinstiegspunkt für die Anwendung.
/// </summary>
[STAThread]
static void Main()
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new MainForm());
}
}
}
@@ -1,36 +0,0 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// Allgemeine Informationen über eine Assembly werden über die folgenden
// Attribute gesteuert. Ändern Sie diese Attributwerte, um die Informationen zu ändern,
// die mit einer Assembly verknüpft sind.
[assembly: AssemblyTitle("nshToXmlConverter")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("nshToXmlConverter")]
[assembly: AssemblyCopyright("Copyright © 2013")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Durch Festlegen von ComVisible auf "false" werden die Typen in dieser Assembly unsichtbar
// für COM-Komponenten. Wenn Sie auf einen Typ in dieser Assembly von
// COM zugreifen müssen, legen Sie das ComVisible-Attribut für diesen Typ auf "true" fest.
[assembly: ComVisible(false)]
// Die folgende GUID bestimmt die ID der Typbibliothek, wenn dieses Projekt für COM verfügbar gemacht wird
[assembly: Guid("08c6113d-e128-40f0-88ea-442e2502f7c9")]
// Versionsinformationen für eine Assembly bestehen aus den folgenden vier Werten:
//
// Hauptversion
// Nebenversion
// Buildnummer
// Revision
//
// Sie können alle Werte angeben oder die standardmäßigen Build- und Revisionsnummern
// übernehmen, indem Sie "*" eingeben:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
@@ -1,71 +0,0 @@
//------------------------------------------------------------------------------
// <auto-generated>
// Dieser Code wurde von einem Tool generiert.
// Laufzeitversion:4.0.30319.18010
//
// Änderungen an dieser Datei können fehlerhaftes Verhalten verursachen und gehen verloren, wenn
// der Code neu generiert wird.
// </auto-generated>
//------------------------------------------------------------------------------
namespace nshToXmlConverter.Properties
{
/// <summary>
/// Eine stark typisierte Ressourcenklasse zum Suchen von lokalisierten Zeichenfolgen usw.
/// </summary>
// Diese Klasse wurde von der StronglyTypedResourceBuilder-Klasse
// über ein Tool wie ResGen oder Visual Studio automatisch generiert.
// Um einen Member hinzuzufügen oder zu entfernen, bearbeiten Sie die .ResX-Datei und führen dann ResGen
// mit der Option /str erneut aus, oder erstellen Sie Ihr VS-Projekt neu.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources
{
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources()
{
}
/// <summary>
/// Gibt die zwischengespeicherte ResourceManager-Instanz zurück, die von dieser Klasse verwendet wird.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager
{
get
{
if ((resourceMan == null))
{
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("nshToXmlConverter.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Überschreibt die CurrentUICulture-Eigenschaft des aktuellen Threads für alle
/// Ressourcenlookups, die diese stark typisierte Ressourcenklasse verwenden.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture
{
get
{
return resourceCulture;
}
set
{
resourceCulture = value;
}
}
}
}
@@ -1,117 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>
@@ -1,30 +0,0 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.18010
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace nshToXmlConverter.Properties
{
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
{
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
public static Settings Default
{
get
{
return defaultInstance;
}
}
}
}
@@ -1,7 +0,0 @@
<?xml version='1.0' encoding='utf-8'?>
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
<Profiles>
<Profile Name="(Default)" />
</Profiles>
<Settings />
</SettingsFile>
@@ -1,92 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{678485CE-56FD-42A2-AEE0-B5502B5BEEEE}</ProjectGuid>
<OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>nshToXmlConverter</RootNamespace>
<AssemblyName>nshToXmlConverter</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Deployment" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
<Reference Include="VocaluxeLib">
<HintPath>..\..\..\Output\VocaluxeLib.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="CConverter.cs" />
<Compile Include="Form1.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Form1.Designer.cs">
<DependentUpon>Form1.cs</DependentUpon>
</Compile>
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<EmbeddedResource Include="Form1.resx">
<DependentUpon>Form1.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
<SubType>Designer</SubType>
</EmbeddedResource>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
<Compile Include="Properties\Settings.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>